Could Flatland Be CURVED?!

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  • Опубликовано: 29 янв 2025

Комментарии • 1,2 тыс.

  • @Uncle-Mike
    @Uncle-Mike 4 года назад +471

    I haven't heard anyone recommend Edwin Abbott's "Flatland" in a while. So I'm recommending it. It's a book. It's flat.

    • @aniksamiurrahman6365
      @aniksamiurrahman6365 4 года назад +8

      Great suggestion. I enforce it.

    • @phamminhduc0609
      @phamminhduc0609 4 года назад +4

      yeah I heard it in a TED-ED video

    • @alexandertownsend3291
      @alexandertownsend3291 4 года назад +4

      Yeah great recommendation.

    • @raghu45
      @raghu45 4 года назад +5

      How many pages?
      Is it hard bound or paperback?
      Are each lines to be read left to right or right to left or top to bottom?
      Is it also in Kindle & PDF version ?

    • @donwald3436
      @donwald3436 4 года назад +4

      Aren't most books flat?

  • @anti-troll-software6151
    @anti-troll-software6151 4 года назад +470

    Everyone: Flatten the Curve!
    ScienceAsylum: Could Flatland Be CURVED?!

    • @stefansauvageonwhat-a-twis1369
      @stefansauvageonwhat-a-twis1369 4 года назад +9

      Anti-Troll-Software Can the Curve be flattened ?
      Can the Flat be curved ?

    • @uwose
      @uwose 4 года назад +2

      I see, I am way too late to ask if the pun was intended ... you already got a heart...

    • @exoplanets
      @exoplanets 4 года назад

      Haha

    • @dhayes5143
      @dhayes5143 3 года назад

      Mathematicians: So here's a flat curve.

    • @the4spaceconstantstetraqua886
      @the4spaceconstantstetraqua886 3 года назад +1

      @@exoplanets The translator translated Haha to lol, the weirdest translation, it's correct though.

  • @crouchingtigerhiddenadam1352
    @crouchingtigerhiddenadam1352 4 года назад +296

    Paralax is very noticable after too many beers. Great video Nick, I'll be sharing this with the family.

    • @bierrollerful
      @bierrollerful 4 года назад +39

      I'm not getting drunk. I am just measuring the distance between my eyes.

    • @wesshepard
      @wesshepard 4 года назад +4

      I bet they’re excited about that

    • @Samu2010lolcats
      @Samu2010lolcats 4 года назад +9

      It's also very noticeable when you're seeing something very close to your face.

    • @dans6127
      @dans6127 4 года назад

      Easy to notice if you focus on a distant object and then touch your fingers together in front of your face. The old floating finger trick

    • @mitseraffej5812
      @mitseraffej5812 4 года назад +2

      The other thing I notice when I drink beer is how doing a stupid thing seems like a really good idea.

  • @skmaurya19
    @skmaurya19 4 года назад +452

    So we are basically THREE dimensional beings living in a FOUR dimensional world where our eyes makes TWO dimensional images.
    And the only way to transcend is MATHEMATICS.

    • @adamqazsedc
      @adamqazsedc 4 года назад +22

      MIND BLOWN

    • @ruthlessadmin
      @ruthlessadmin 4 года назад +6

      And technological adapters/interfaces

    • @ffggddss
      @ffggddss 4 года назад +46

      Well, not exactly. We are (3+1)-dimensional beings living in a (3+1)-dimensional spacetime that is locally Minkowskian, not Euclidean, in which mass-energy and stress impose Gaussian curvature on that spacetime, in a way dictated by Einstein's Field Equations.
      Our eyes make (2+1)-dimensional images that our brains turn into (3+1)-dimensional perceptions.
      And our only hope of understanding how that all works, is MATHEMATICS.
      Fred

    • @skmaurya19
      @skmaurya19 4 года назад +8

      @@ffggddss That makes more sense Fred.

    • @Graeme_Lastname
      @Graeme_Lastname 4 года назад +16

      I don't know if it's the only way. Have you heard of LSD? 😱

  • @GraveUypo
    @GraveUypo 4 года назад +51

    i love how you poke them without mentioning them a single time.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +19

      😈

    • @yomumma7803
      @yomumma7803 4 года назад +2

      poke what?

    • @lauranceberiya1314
      @lauranceberiya1314 3 года назад +5

      @@yomumma7803 proponents of alternative astral geometry

    • @frankquinn7061
      @frankquinn7061 3 года назад

      Taurus 😈
      What about half a taurus 🙀

    • @mattdowds8505
      @mattdowds8505 3 года назад

      @@yomumma7803 Give me an F, Give me an L, Give me an E, Give me an R, Give me an F!

  • @tom_something
    @tom_something 4 года назад +154

    So, on a sphere, two paths that seem like parallel lines to the surface-dwellers will converge. In our universe, if you have two objects with mass floating in space with zero relative velocity between them, those objects' path through 4D spacetime would be projected as two parallel lines. Their paths will converge, which Newton would explain with the force of gravity. But those who see a little further by standing on his shoulders say that gravity manipulates the relationship of the three spacial and one temporal dimension, effectively curving the universe. Is the curvature that we describe as gravity the same as the intrinsic curvature of the universe itself?

    • @nibblrrr7124
      @nibblrrr7124 4 года назад +13

      Afaiu spacetime is always curved in the presence of masses, but space itself seems to be very flat (based on those CMB triangle measurements),

    • @thedeemon
      @thedeemon 4 года назад +31

      @@nibblrrr7124 These are two different things: how space looks locally near a star or a black hole, and how it looks globally on intergalactic scale. It looks pretty flat globally but locally near massive objects it seems as curved as GR predicts. Of course numerically time rate change is the biggest factor, space parts of the metric tensor don't change that much, but still change.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +36

      Yeah, that all sounds good Tom.

    • @tom_something
      @tom_something 4 года назад +7

      @@ScienceAsylum oh, neat! And something with zero relative velocity to us is observed to travel through time at the speed of light, and we know what the speed of light is, so that's how we derive the _extent_ of the universe's curvature, right? It's geometry... though a little more complicated than I could handle (stopped after AP calc).

    • @tom_something
      @tom_something 4 года назад +3

      @@nibblrrr7124 We travel through space at some speed that we're constantly monitoring, like how fast we're running, or how fast Earth is going around the Sun. But we're also traveling through time. We're aging. And based on the relationship between space and time, we're essentially going through time at very close to the speed of light. So I think that's where the challenge comes from in reconciling the curvature. The speed at which we watch stuff travel through space is many, many orders of magnitude slower than we watch them travel through time. Physical distances between human-made devices are also very, very small by comparison for the same reason.
      Remember that mass isn't the only thing that causes gravity and is affected by gravity. Energy is also in the club. So when you get into "mass and/or energy", in practice that's similar to "existance". Things that exist cause gravity and are subject to it. And if you look at gravity as a force, two falling objects of different mass fall at the same rate, meaning gravity happens to scale up with inertia, the very thing that resists it. It's too convenient.

  • @power2go3
    @power2go3 4 года назад +7

    I just like to say that as a physics student I appreciate the way you simplify things so that everyone understands, really shows a solid and deep grasp of physics which I'd like to have

  • @grimwatcher
    @grimwatcher 4 года назад +3

    You know RUclips algorithm is doing something right when you discover a new science channel and it talks about flatland.
    You got a new subscriber sir!

  • @kylebowles9820
    @kylebowles9820 4 года назад +10

    This was the longer video you were talking about on the live stream! Next level "flatland" animations better than others I've seen; unique that you touched on the Plato's cave element when they get back to flatland haha!

  • @gardenhead92
    @gardenhead92 4 года назад +42

    That was a great explanation of Rayman curvature

    • @jskratnyarlathotep8411
      @jskratnyarlathotep8411 4 года назад +14

      Roman curvature!

    • @alancrabb
      @alancrabb 4 года назад +9

      Wo-man curvature!

    • @connormcmk
      @connormcmk 4 года назад +5

      It's Rayman culture. You clearly wouldn't understand Rick and Morty

    • @ShiftyMcGoggles
      @ShiftyMcGoggles 4 года назад +2

      I know, roymain curvature is pretty neat!

    • @nou4898
      @nou4898 3 года назад +1

      ps2

  • @manuelcheta
    @manuelcheta 4 года назад +34

    I've seen another explanation: triangles on the surface of a sphere can have 90 degrees in each of the three angles.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +28

      That is mathematically equivalent to this 🤓

    • @harrygenderson6847
      @harrygenderson6847 3 года назад

      Another related point: The ratio between the circumference and diameter of a circle on the surface of a sphere will be less than pi. The expected value for this ratio if the surface were flat (pi itself) can be calculated independently of measured values using infinite series or other methods. I had to derive one of these for an engineering exam last year :).

  • @TheRealGuywithoutaMustache
    @TheRealGuywithoutaMustache 4 года назад +23

    I learn so many things from your channel, please keep these uploads up

    • @kornsuwin
      @kornsuwin 4 года назад

      Just Some Guy without a Mustache ok daddy

  • @thedeemon
    @thedeemon 4 года назад +104

    Some time ago I made a program where you can see how it looks when you're inside such curved space. I took a curved 2D surface like the surface of a sphere or a torus or a wormhole and added one more orthogonal dimension to make it a curved 3D space where you can walk around and where light follows the geodesics. Video here: ruclips.net/video/s_PNYf4qVKc/видео.html

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +27

      What did you make this in?!

    • @thedeemon
      @thedeemon 4 года назад +29

      @@ScienceAsylum github.com/thedeemon/curved
      Coded it from scratch.

    • @realcygnus
      @realcygnus 4 года назад

      cool ...... would make a hell of a shadertoy

    • @GraveUypo
      @GraveUypo 4 года назад +2

      your video is way cooler than this one.

    • @nicolascalandruccio
      @nicolascalandruccio 4 года назад +4

      The "trip" is really cool

  • @jasoncollins1011
    @jasoncollins1011 4 года назад +2

    I was so hoping you were going to do a “rainman curvature “ joke!! Great work sir, you make science funny and interesting. I absolutely love your work. 😊

  • @shempincognito4401
    @shempincognito4401 3 года назад +8

    While I'm not sure about the gimmicks (amusing clones and stuff aren't my thing, but to each their own...), the PEDAGOGICAL skill and DEPTH of this channel are very impressive! Even if I've watched countless videos on a topic, and even taken classes or read about it, I often find this channel adding a point or clarifying something important. And in doing so succeeding where other educational creators fail. One should never judge a book by its cover (or a channel by its gimmicks); This channel, along with PBS Spacetime and a few others, are among the best RUclips has to offer!
    Update: Ok, I did laugh about some gags in this video.

  • @dronillon2578
    @dronillon2578 4 года назад +1

    Love your content. I find these topics hard, but I'm happily chewing through it. Thanks for cuting it into easily manageable bits.

  • @AxionSmurf
    @AxionSmurf 4 года назад +18

    Love this guy. He's the good kind of mad scientist.

  • @kylefillingim9658
    @kylefillingim9658 4 года назад +2

    I really like the book you are referring. It was a good read. All the data I have come across has suggested no curvature on large scale of our 4D universe. Such curvature doesn't mesh well with Euclidean Geometry or quaternions which much of our 4D math is based on.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      Yes, on the largest scales, the universe seems to be pretty close to zero curvature ("flat"). However, while our space might be Euclidean, our space _time_ is not. The time dimension messes that up.

  • @averagemilffan
    @averagemilffan 4 года назад +3

    Nice video. U deserve so many more subscribers. Btw can u do a video on optical tweezers?

  • @patw
    @patw 4 года назад +1

    So measuring intrinsic curvature requires some inconsistency (distortion) between similarly oriented angles at the experienced dimension and those at the higher dimension? And is there something special about the 4th “time” dimension that makes your analogy from 1 and 2 “spatial” dimensions more difficult?

    • @thedeemon
      @thedeemon 4 года назад +1

      No higher dimension is required. It's all measurable from within. Time is more difficult because you cannot make a loop, can't go back in time.

  • @jimivey6462
    @jimivey6462 4 года назад +3

    I read Abbott’s “Flatland” 50 years ago. He would have enjoyed your presentation, as I did. Nicely done!

  • @nokian9005
    @nokian9005 4 года назад

    I get excited every time I stumble upon a video of yours I haven't seen yet. Keep up the good work. We're always thirsty for more knowledge.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      This video didn't perform as well as I thought it would. I'm glad you found it 🙂

  • @MatheMagiX
    @MatheMagiX 4 года назад +3

    Zach Star had a video on that today too, 1 hour earlier. Well done to both of you. I repeat my idea for an episode: please explain (liquid) paint on molecular level - colors, mixing colors, how come green mixed with yellow is always the same and what happens to the surface of a paint after mixing so that the bounced light is always the same, not yellow, nor green etc.

    • @andysmith1996
      @andysmith1996 4 года назад

      Wouldn't that just be that your eyes can't resolve that level of detail? Just like colour printing or TV screens are made up of dots of separate colours but to us they appear blended.

    • @MatheMagiX
      @MatheMagiX 4 года назад

      @@andysmith1996 So there is like a mix of red-reflecting and green-reflecting atoms separately, but our eyes see it blended as brown?

    • @nokanol45
      @nokanol45 4 года назад

      paint color is subtractive, meaning they absorb some color of light and reflect some color of light. Red paint, for example, reflects red light and absorbs other colors of light. So when you mix 2 colors of paint together, say red and green, the resulting paint in theory will absorb every color of light, since green paint absorbs red light, and red paint absorbs green light, thus it would be black. however, in practice paints aren't perfect and thus in reality mixing red and green paint gives brown.

  • @asymptoticspatula
    @asymptoticspatula 4 года назад +2

    This channel is seriously amazing. It just gets better and better!

  • @eden4292
    @eden4292 4 года назад +3

    Love your content, help in learning and in explaining what has been learnt to others.

  • @onradioactivewaves
    @onradioactivewaves 4 года назад +2

    Nick, you're videos are top notch for taking these advanced topics and breaking them down into laymen perceptions.

  • @conoroneill8067
    @conoroneill8067 4 года назад +4

    Great video! I do have one question, though - How does parallel transport work in our 4d universe if you can't create a sub-light speed path to get back to the same point in space-time where the parallel transport started from?

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +6

      Right, so parallel transport (with one vector) will work for our 3 dimensions of space... but it isn't going to work for _time._ That's another video (which I'm already working on).

    • @materiasacra
      @materiasacra 4 года назад +4

      Instead of going around, you follow two timelike (or lightlike) halves of the itinerary, starting with the same vector. When arriving at the same endpoint via two different paths, you compare the resulting transported vectors looking for any mismatch. In fact, this idea of comparing two paths, mathematically leads to a very nice way to express the Riemann tensor as the commutator of two derivatives-that-take-into-account-parrallel-transport (called 'covariant derivatives'), which is often useful. It's a good way to think.

    • @conoroneill8067
      @conoroneill8067 4 года назад

      @@materiasacra Thanks! I think that makes sense.

    • @JorgenewtonB
      @JorgenewtonB 4 года назад

      I'm sorry about my ignorance, but has anyone tried to measure this?

    • @andrewpatton5114
      @andrewpatton5114 3 года назад

      @@JorgenewtonB Yes, and the conclusion is that the universe's global curvature is zero to within one part in 10^62. Significant curvature is, however, present near massive bodies.

  • @michaelgrinter448
    @michaelgrinter448 4 года назад +1

    you got the best and most interesting science videos on youtube hands down.

  • @akankshagautam7740
    @akankshagautam7740 4 года назад +3

    It warms my heart to see that we apes can even understand the cosmos this much. It gives me hope for the future of humanity. I hope human ingenuity overcomes all the sociopolitical mess that stands against us.

  • @sunrazor2622
    @sunrazor2622 3 года назад

    Nice and challenging presentation. I like how you start with the simple and work towards the complex.

  • @antonnym214
    @antonnym214 4 года назад +3

    Hyper-interesting and well-presented! I liked and subscribed.

  • @saubhagyasharma9933
    @saubhagyasharma9933 4 года назад +1

    I love you bro... Never stop uploading videos on such curious topics... I am inspired by you.

  • @RevoLee
    @RevoLee 4 года назад +8

    I love your videos so much. I wish everyone had the passion and time to watch videos like these instead of chasing clout on tik tok.

  • @mixpick138
    @mixpick138 4 года назад +1

    Yet another marvelous video! One of the best/most approachable explanations for conceptualizing space dimensions I've seen in a long time. Thanks!

  • @WillToWinvlog
    @WillToWinvlog 4 года назад +14

    One thing I've always wondered is how do you know you are keeping the angle steady as you travel? There is no universal grid for reality...

    • @jskratnyarlathotep8411
      @jskratnyarlathotep8411 4 года назад

      gyro

    • @FlyingOctopus0
      @FlyingOctopus0 4 года назад

      @@jskratnyarlathotep8411 gyros don't work in flatland.

    • @WillToWinvlog
      @WillToWinvlog 4 года назад +3

      @@jskratnyarlathotep8411 My issue with the gyro is that it would follow the curvature of space time rather than remain neutral to some universal grid lines. There has to be some clever solution to this, I'm curious what Nick would say.

    • @nithyadavuluri7287
      @nithyadavuluri7287 4 года назад +1

      Do the grids need to be universal though? Can't we map it relative to the initial vector? Just asking..

  • @chrisz6860
    @chrisz6860 4 года назад +1

    Great channel Nick! Have been sharing your videos with my kids

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      That's wonderful! 🤓

    • @chrisz6860
      @chrisz6860 4 года назад

      Can you do more videos on Lagrangian Mechanics with examples? Thanks!

  • @galaxy_apollo13
    @galaxy_apollo13 4 года назад +3

    Your videos are awesome

  • @Wetefah
    @Wetefah 4 года назад +2

    You have a great talent making complicated stuff digestible. Awesome video, thank you so much.

  • @mojocore
    @mojocore 4 года назад +4

    Does this mean there are a bunch of 4-dimensional shapes we might be living in but we would have absolutely no way of measuring it?

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +2

      Yep!

    • @eswing2153
      @eswing2153 4 года назад +2

      I’m not so sure we would have no way of knowing it.

  • @michaelfarrell6448
    @michaelfarrell6448 4 года назад +1

    I'm sure I'm not the first : You are better at teaching (quality science ) than any I've seen so far on my sons homewrork thanks

  • @danfg7215
    @danfg7215 4 года назад +8

    If we parallel transport while orbiting the Earth, will we measure the spacetime curvature of Earth's gravity?

    • @kylefillingim9658
      @kylefillingim9658 4 года назад

      What should we use as reference points? If points on earth are used we are likely to get a false positive. All stars in the sky seem to be moving relative to each other, eaven the galaxy's seem to be moving around, although they are slower. We have no fixed points therefore we cannot draw any conclusions.

    • @EternalSilverDragon
      @EternalSilverDragon 4 года назад

      @@kylefillingim9658 Your reference point is always the last vector. The idea is that when you return to your starting position, your final vector will either be the same or different from your first vector.
      If you used outside things as references, the test would be meaningless, like travelling around the Earth's surface using a compass arrow for the vectors; the final vector would always be the same as the first vector even if all the other vectors aren't parallel.

  • @dankestofmemers
    @dankestofmemers Год назад

    Great video! I did want to point out a subtlety regarding parallel transport that's often elided in GR videos for understandable reasons. The change in a vector after it's parallel transported around a loop is called holonomy. Holonomy doesn't necessarily imply curvature!
    For example, consider a cone with the vertex removed. This is a flat surface, but parallel transport around the missing vertex will rotate a vector by an amount based on the cone angle. The holonomy comes from the nontrivial topology (a loop around the missing vertex can't be shrunk to a point) as opposed to curvature.
    Another example is the flat Möbius strip: parallel transport around around the center circle multiplies vectors by -1.
    However, holonomy around loops that can be shrunk to a point (the fancy term is "restricted holonomy") does imply curvature. Any loop will do in a simply connected universe, such as a sphere. If we're worried about the global topology of the universe, then we should build our curvature detection laboratory in a region small enough to ensure that it's simply connected.
    As @ffggddss points out, a contractible loop on a curved manifold may not have holonomy. This can happen on a surface, for example, if the loop encloses equal amounts of positive and negative curvature. In higher dimensions, we may get unlucky and have the loop traveling in "flat directions" only. However, if the Riemann curvature tensor is nonzero at a point, then there will be a rectangle based at that point which is small enough and oriented in the correct directions so as to have holonomy. Going back to the case of surfaces, if the Gaussian curvature is, say, positive at a point, then a small enough loop based at that point will only enclose positive curvature. In a precise sense, the RCT measures infinitesimal holonomy.

  • @inuka6969
    @inuka6969 4 года назад +14

    5:21
    See, they also have two balls.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +9

      That's a brain.

    • @narfwhals7843
      @narfwhals7843 4 года назад +19

      @@ScienceAsylum there's a metaphor here somewhere.

  • @Bassotronics
    @Bassotronics 4 года назад +1

    Every time I get a notification of The Science Asylum, all other channels are paused so I can watch this first.
    I’m a 3 dimensional being living in a “4 dimensional” world made up of 2 and 1 dimensional energy vectors and vibrating strings.

  • @shrikant8446
    @shrikant8446 4 года назад +4

    3:57 "om Nom Nom Nom! 👌

  • @martingamauf4725
    @martingamauf4725 4 года назад +1

    This is so interesting, please do more videos on this topic :)

  • @eliyasne9695
    @eliyasne9695 4 года назад +6

    2:58
    For the average person no, but for me, the fact that we can literally constrain the unimaginable using math is one of the happiest phenomena in the universe.

  • @rarra
    @rarra 4 года назад +1

    Your videos are well worth the wait. Some of it went over my head though

  • @feynstein1004
    @feynstein1004 4 года назад +3

    I find it absolutely incredible that math, in this case algebra, has ways to describe things that our brains are fundamentally unable to comprehend. Hmm could we build a machine that could "see" 4 dimensions and thus could appreciate spacetime in all of its glory?

    • @jamestheotherone742
      @jamestheotherone742 4 года назад +1

      It'll be on the post-singularity AI's short list.

    • @feynstein1004
      @feynstein1004 4 года назад

      @James the Other One Fair enough 😂

  • @KazmirRunik
    @KazmirRunik 4 года назад +1

    You could represent a 4th dimension through color hues, textures, a time progression of the diagram, topological separation boundaries, differently sized dots at different time values, brightness values, and a whole lot more. Anything that allows you to assign some value to a point, really.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      Sure. I'm just not sure how useful that would be for _time._

  • @zorroloco_ok
    @zorroloco_ok 4 года назад +5

    alert. brain overheating. take a nap.

  • @flannn6
    @flannn6 4 года назад +1

    Another video from my favorito channel! Thank you so much for making my monday better :D

  • @James42_
    @James42_ 4 года назад +3

    1:00 ohhhhh!! So that’s why the do that in theater to make 3D movie?

    • @s3cr3tpassword
      @s3cr3tpassword 4 года назад

      Bach-James they used to. It’s a little different now. That why 3D glasses are different.

    • @SpacyNG
      @SpacyNG 4 года назад

      as s3cr3tpassword mentions, this is oldschool. The downside is, you loose a bit of color because of the colored lenses. The upside still is, it is ridiculously cheap.
      Nowadays there's two different kind of techniques:
      1. Let the TV/Projecter emit double the framerate so 2x the pictures per second and then let the glasses basically alternate visibility. It's like like holding a hand in front of one eye, looking at a picture, then you hold the hand in front of the other eye, while someone changed the picture. Was mostly used in home TV sets but is on the decline. Usually called "active glasses"
      2. Actually put two pictures on the screen simultaneously. With different light polarization. And then the glasses are polarization filters to only let one of the two pictures through to your eyes. This makes for nearly disposable, very cheap glasses. Which is why the theaters mostly use it. Usually called "passive glasses"

  • @hhlavacs
    @hhlavacs 4 года назад +1

    I got your book today, Nick. Looks great, cant wait to read it!

  • @DigGil3
    @DigGil3 4 года назад +5

    Now here's the kicker: the curvature in the time dimension is what causes gravity.

  • @Qrexx1
    @Qrexx1 4 года назад +1

    You're certainly among the most entertaining online educators.

  • @DJ_Force
    @DJ_Force 4 года назад +2

    Nerd clone wanted me to mention you can't have crossed neurons between the eyes and brain of flatlanders. Left eye must route to the left hemisphere.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +1

      ..........dang it! You're right 🤦‍♂️

    • @gamerrfm9478
      @gamerrfm9478 3 года назад

      You also probably couldn’t have human level brain complexity without a huge area, due to the amount and geometries of neuron connections being limited.

  • @dragonfly3402
    @dragonfly3402 4 года назад +1

    Very entertaining and informative. Thanks! 👍😊

  • @johnfarris6152
    @johnfarris6152 4 года назад +4

    You should write a book, Oh yeah you did. I wish I read it.

  • @8Mad8Hatter8Prime8
    @8Mad8Hatter8Prime8 4 года назад +1

    Question: if this parallel transport requires to trace a path like the triangle in the example, is possible tto do the same with our universe if is constantly expanding? i mean, can we do a similar experiment with the universe? to find its shape i mean...

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +1

      We _could,_ but in our universe is actually more practical to do a different experiment (a _mathematically equivalent_ one but different).

    • @zoltankurti
      @zoltankurti 4 года назад

      @@ScienceAsylum I don't know aboit that. I don't think spacetime close to earth is so violent that closed worldlines could exist.

  • @luudest
    @luudest 4 года назад +3

    Maybe I too stupid for this: But the fact things fall onto earth doesn‘t this mean that space is curved?
    Or is this video refering to a different curving?

    • @cosmicwakes6443
      @cosmicwakes6443 4 года назад +1

      Change Gamer He is talking about manifolds, ambient space is excluded, it's an intrinsic geometry.

    • @chriskirk3670
      @chriskirk3670 4 года назад +4

      Things falling to earth is almost entirely caused by curvature in the time dimension not space curvature.

    • @nibblrrr7124
      @nibblrrr7124 4 года назад

      Well, if you assume objects in freefall take the shortest path, and the path they take doesn't turn out to be a straight line, then yes. General relativity does that. But classical mechanics can explain this just as well by saying there is a gravitational force that pulls objects away from a straight line path - no spacetime curvature needed. It just turns out that the relativistic theory can also explain other things which Newton's classical gravity can't.
      (Also, afaiu it's usually spacetime that's curved, not so much just the space part itself.)

    • @TNaizel
      @TNaizel 4 года назад +1

      He's talking about the overall shape of the universe. The Earth causes a bump on the fabric of spacetime, but we don't know if it is an infinite flat sheet or a sphere with an extremely small curvature

    • @ronenshtein7083
      @ronenshtein7083 4 года назад +2

      Well, two things - first, you say that because it's already "well known" that mass curves spacetime and that this curvature is felt by mass as gravity... Before Einstein no one played around with the connection between gravity and curvature, so the idea isn't too obvious. Once you understand what causes a certain force, only then it becomes "fictitious". Prior to that, the understanding was that gravity is just "is".
      Second, I think he's referring to the curvature of the entire universe regardless of small local masses and curvatures (at universal scales the earth is "local"). So the question would be whether the universe is an infinite (hyper)plane with curvature 0, or forms a finite size (hyper)sphere, or an infinite hyperbolic (hyper)surface, or some other weird curvature. This is what we are trying to figure out by measuring giant triangles in space, and so far it seems that the curvature is very very close to, or is exactly, 0. To produce this measurement, the lower bound on the size of the universe last I checked was something like 1000 times the size of the observable universe. So if the universe is a (hyper)sphere it's at least very very big...

  • @dolphintech1249
    @dolphintech1249 4 года назад +2

    7.34, Love how Pacman is put into its natural habitat

  • @Nulley0
    @Nulley0 4 года назад +3

    3:58 eat each other lol

  • @BhavyaNanda05
    @BhavyaNanda05 4 года назад +1

    WAS EAGERLY WAITING FOR YOUR NEW VIDEO

  • @marlin_rtbt3114
    @marlin_rtbt3114 3 года назад +3

    thought ur going to talk about my mom

  • @kapilellawadi
    @kapilellawadi 4 года назад +1

    Mind blown everytime! Thankyou for putting the music back though.

  • @navneet1464
    @navneet1464 4 года назад +7

    Since when did we start objectifying space too!

  • @lazaraza
    @lazaraza 4 года назад

    Thanks for the entertaining and informative video. Do you have one where you explain curvature?

  • @capacamaru
    @capacamaru 4 года назад

    So.. is measuring curvature via the shadows cast by a fixed lightsource about a sphere a form of parallel transport?

  • @BlackFiredDragon
    @BlackFiredDragon 4 года назад

    Beautifully made illustration and explanation of that illustration. I just wish you brought it home by applying what we learned from the illustration to our 4D world, and explained what vectors we have used to measure our curvature

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      The problem is that the 4th dimension is _time._ That makes it complicated enough that it requires an entire other video to explain... which is coming.

  • @saumitrachakravarty
    @saumitrachakravarty 4 года назад +1

    Wow! I didn't know what parallel transport is. Now I love it.

  • @fontainenick
    @fontainenick 4 года назад +2

    If you really wanna go crazy with dimensions, Cixin Liu's 'Three body' problem series (especially Baoshu's fourth book) is pretty amazing stuff.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +4

      You're not the first to recommend it. People have recommended that series to me several times over the years.

  • @ARBB1
    @ARBB1 4 года назад

    Good examples and presentation as always.
    In tensor calculus, I remember a example where the Riemann curvature and scalar where associated as generalizations of Gaussian curvature in regular shapes, I think that'd be worth mentioning too.

    • @taw3e8
      @taw3e8 4 года назад

      At first i thought that tensors are scary, then spinors but now i know they're both

    • @0cgw
      @0cgw 4 года назад

      It sounds like you are referring to the Gauss-Codazzi equations.

  • @sarwattaqi2053
    @sarwattaqi2053 4 года назад

    I find your videos extremely helpful and give very useful insights, however I was thinking about you creating some examples so that we can use the concept of video to solve the problem and solidify the concept.

  • @jlpsinde
    @jlpsinde 4 года назад +2

    Thanks Nick, great as always!

  • @pacefactor
    @pacefactor 3 года назад +1

    TBH this is one of the best examples I have seen when discussing dimensional dynamics and how we live in 4 dimensional space.

  • @Roberto-REME
    @Roberto-REME 4 года назад +1

    Great video Nick!

  • @Daniel-rz8vy
    @Daniel-rz8vy 4 года назад +1

    Hi! Can you please make a video about how the spacetime curves around masive objects without using the incorect drawing of a "funnel"?
    We always see the black hole drawings which look like a funnel, like a heavy obiect placed on top of an elastic sheet or something, but the spacetime should be curved all around the black hole nout only from the top. I would love to see a video about it.

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +1

      I'm working on it. I might need to hire someone to animate it though. I don't think I have the skill.

  • @rc5989
    @rc5989 4 года назад +1

    Love it! Another very high quality video.

  • @CarolynFahm
    @CarolynFahm 4 года назад

    Edwin Abbott - Flatland! You are a superb teacher.

  • @rkn8109
    @rkn8109 4 года назад +1

    Thanks Nick for making video on this, I always wished the same.

  • @මලින්දසමරසිංහ

    Sir eventhough I dont understand any of this your teachings and knowledge is massively attractive and wonderful

  • @johnclark8359
    @johnclark8359 4 года назад

    I think this just might be your very best video, and that's saying a lot because they're all great!

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      Really? It didn't do very well at first. I'm hoping it's what I like to call a "slow burn."

    • @johnclark8359
      @johnclark8359 4 года назад +1

      I'd love to see you do a video on the difference between curved space and curved space-time@@ScienceAsylum

  • @philochristos
    @philochristos 4 года назад

    This is a very good explanation of something I've wondered about for a while--how we can measure the curvature of space since any instrument we used would curve WITH space.

  • @OmniGuy
    @OmniGuy 4 года назад +1

    Absolutely love your videos, Nick

  • @RFQuantumLab
    @RFQuantumLab 4 года назад +1

    I admire your videos!!
    Can you do a video on E8 theory?

  • @balajisriram6363
    @balajisriram6363 4 года назад

    Didn't understand much maybe because i only have an electrical background , but I truly appreciate the efforts for this video. Love them as i have always

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +1

      One of these days, I'll get back to electronics. I have half of a script written about Kirchhoff's rules that I can't ever seem to finish.

  • @lucidzfl
    @lucidzfl 4 года назад

    So find the flattest part of space and project three lasers at each other. If the angle exists there is a tensor.
    It’s really neat. Cool vid

  • @kid_flash97
    @kid_flash97 4 года назад +1

    Oh my god I had been thinking about this for so long! Thanks for the video! I've got new questions now!

  • @2x1e2
    @2x1e2 4 года назад

    Loved it. In fact i was brainstorming this same thing after watching pbs studio video few days back. One more thing. It would have been nice to explain "why" the vector deviates after it's parallel transport in a curved space. I tried many simulations in my head and it does, and i understand that. But would have been better if someone showed the difference between parallel transporting step by step in a flat vs a curved space side by side. Maybe pointing out how a square on flat grid is different from one on curved grid

  • @scienceandknowledgearchive8197
    @scienceandknowledgearchive8197 4 года назад

    Thats so great and informative. Thanks The Science Asylum

  • @kid_flash97
    @kid_flash97 4 года назад +2

    Also how do we go about measuring the angles after the parallel transport?

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      I'm not sure what you mean. Do you mean what measuring _device_ would we use? Some kind of fancy protractor, maybe? That's not my area.

    • @kid_flash97
      @kid_flash97 4 года назад

      @@ScienceAsylum yes I meant how do we experimentally verify our intrinsic curvature using parallel transport?

    • @materiasacra
      @materiasacra 4 года назад

      You measure the angles just like you would in flat space (with a protractor, theodolite, or whatever device you find convenient). This is ok within the mathematical description because it is assumed (tacitly in this video) that space is effectively flat if you look at it on a sufficiently small scale. Without this assumption the geometry of curved space ('differentiable geometry') simply does not get off the ground.
      The notion of a vector has to be sharpened a bit, compared to what we tend to think and learn in school. Not any old big arrow in space is a vector, because it might not entirely lie inside the curved space. We don't want things poking out of space, do we? So we consider tiny, tiny displacements in the curved space and consider these as the prototype of vectors. Big vectors are simply algebraically scaled up versions of these. Strictly speaking these big things do not live in the curved space, but in an imagined flat 'tangent space' at the given location where we happen to be. Mathematicians never tire of reminding us of this fact, and we duly clutter all our texts with references to 'tangent spaces' :(. It is not a bad habit to just think of all vectors as being 'tiny', and located at a specific location. Vectors at different locations do not 'live' in the same 'tangent space' (because the space is curved). So you cannot add or subtract vectors at different locations and expect to get a sensible result. That's inconvenient! We can't have that. Fortunately the video tells us how to handle this: parallel transport a vector given at one location to the other location where another vector is given, and then you can legitimately add or subtract them.
      A curved space can be viewed as a whole bunch of tiny 'almost flat' patches, sewed together smoothly. (Mathematicians can make this statement very precise.) If you go to small enough scale, you can always get arbitrarily close to good old flat geometry. To move around globally, you use parallel transport.
      What if the assumption of flatness on small scale fails? Then there is Serious Trouble. And this precisely what happens if you try to introduce Quantum Mechanics into General Relativity.

    • @jskratnyarlathotep8411
      @jskratnyarlathotep8411 4 года назад

      @@kid_flash97 gyro or a pendulum on a satellite. Also astronomers use far far galaxies somehow to do that, do not recall the exact way now(

  • @RocketLR
    @RocketLR 4 года назад +1

    AAAAH THANK YOU! I've been obsessing over this for such a long time!

  • @tommywhite3545
    @tommywhite3545 4 года назад

    Question (2). (.. Got way to many .. and this one reminds me about one (about length contraction for orbital motions and the color of gold) for a livestream I guess) .. but uhm.
    When I look at the depicted Riemann curvature here (the cylinder) .. than an orbital motion is not acceleration but just velocity. How can this be?
    Or do I misunderstand?
    (Hope my English is not all wrong.)

    • @narfwhals7843
      @narfwhals7843 4 года назад

      That is exactly what General Relativity says about orbital motion. Orbits are straight lines in curved spacetime. In GR gravity is not an acceleration.

    • @tommywhite3545
      @tommywhite3545 4 года назад

      @@narfwhals7843 Thanks. But thats not what I meant. I was referring to some stuff on the patreon site back than. The Erhenfest paradox. And why gold is yellowish because of special relativity effects. But it's all clear now.
      I saw you answering a lot of questions on Nick's latest video. (So I took a look at your RUclips account and it said you answered 3 questions of mine. Hence the late reply .. I don't always get notifications somewhy.)
      I think it's very kind of you .. helping ppl (understand ( .. when they really wanna understand you know?)).
      (Are you active on some forum(s)/platform? If I may ask?)

  • @Cyberplayer5
    @Cyberplayer5 4 года назад

    8:20 So is the 1/r^2 of the curved space invariant?

    • @ScienceAsylum
      @ScienceAsylum  4 года назад

      Yes, 1/r^2 is invariant across the spherical space. Curvature invariants are a big deal in GR too.

  • @illogicmath
    @illogicmath 4 года назад +1

    Excellent video as always. Thanks

  • @sadderwhiskeymann
    @sadderwhiskeymann 4 года назад +2

    would't be easier to measure the angles of the triangle path being >180 degrees??

    • @ScienceAsylum
      @ScienceAsylum  4 года назад +2

      Sure. That’s a mathematically equivalent method.

  • @ManojSubramani84
    @ManojSubramani84 4 года назад +1

    Thanks Nick! Brilliant video!

  • @colt5189
    @colt5189 3 года назад +1

    I would think a creature that lives in one or two dimensions wouldn't be able to see anything. I think in order to be able to see anything, that you have to live in at least three dimensions.

  • @logiticalresponse9574
    @logiticalresponse9574 3 года назад

    Hopefully this makes sense. Labeling our dimentions X Y Z and T for time . Could we have more dimentions? For example , we interact with xyz and t but , dark matter interacts with wuv and t and that t for time is the reason we see the gravitational effects of dark matter but cant actually see it due to the other dimentions we cant interact with ??