Watching him not flick anything with the finger is the equivalent of fighting with a Moonlight Greatsword without charging it. He severely underestimates the power of the flick.
Okay I think this version of the format has huge potential. I don't like Blackout I think the strategy that Lines add is too good to pass up, and I think 2v2 and the cool new squares in later-game areas are going to be what makes this season great. Overall, I really hope to see this playtested more as the first couple I was less excited about but this match has me really excited for S3!!! New squares for sure will breathe new life into the format, I know people have been asking for later-game squares for a long time and now there's finally a way to do it. I really hope we get a Kill Malenia square, at least I'd love to see it playtested here. Since there's already Snowfield/Haligtree-related squares, it could serve the same role as like the Kill Morgot or Restore Morgot's Great Rune did in past seasons; a very lategame square that has a lot of time investment to reach and complete, but multiple squares have synergy with it so it may be worth making sure you have a way to get it should it come down to it. As for 2v2, I think strategies will form around identifying 2 paths of synergistic squares like in the start of this video, as well as maybe even trying to split up work between both players so that one player has more of the fetch squares and the other has more of the kill squares so the kill square person has more runes to then kill harder stuff with. I think strong communication will be really important as well, the matches go by a lot faster so it'll be harder but it'll also be even more important than in past team bingos. I also think pivoting will become a big strategy later in the season when people are more used to it, with two people it's easier to prep multiple squares and so it's a lot easier to feign one line to force a block and then quickly pivot to finish another prepared line before the other team can react. I think people are worried that it'll cause matches to end out of nowhere or go by too quickly, which is a valid concern although I think that'll also make prediction a more important skill and the other team can block more squares quickly too now if they make the read soon enough. As long as it isn't too too often, it could be fun to occasionally watch a team blaze through a line and win in like 30-40m.
Suggestions for bingo squares: Unlock # Graces; Unlock # Graces in X region; Unlock every Grace in X region (#); Unlock # Graces in 2 regions (2# ttl); Unlock # Graces in 3 regions (3# ttl); etc..
need to be more aggressive on the blocking when your opponents can be in opposite ends of the map progressing two squares at once or are able to use the same boss for multiple categories and this really shows it
Haven't watched it fully yet, but I dearly hope someone uses Soldier of Godrick as one of their "god" bosses.
I feel like the plan was to make that square synergice with Rick bare fists only
Can't believe he never flicked anything, extreme disappoint
That's the reason the results were as they were
@@quadbinilium8612 he doubted da fing
Watching him not flick anything with the finger is the equivalent of fighting with a Moonlight Greatsword without charging it. He severely underestimates the power of the flick.
Okay I think this version of the format has huge potential. I don't like Blackout I think the strategy that Lines add is too good to pass up, and I think 2v2 and the cool new squares in later-game areas are going to be what makes this season great. Overall, I really hope to see this playtested more as the first couple I was less excited about but this match has me really excited for S3!!!
New squares for sure will breathe new life into the format, I know people have been asking for later-game squares for a long time and now there's finally a way to do it. I really hope we get a Kill Malenia square, at least I'd love to see it playtested here. Since there's already Snowfield/Haligtree-related squares, it could serve the same role as like the Kill Morgot or Restore Morgot's Great Rune did in past seasons; a very lategame square that has a lot of time investment to reach and complete, but multiple squares have synergy with it so it may be worth making sure you have a way to get it should it come down to it.
As for 2v2, I think strategies will form around identifying 2 paths of synergistic squares like in the start of this video, as well as maybe even trying to split up work between both players so that one player has more of the fetch squares and the other has more of the kill squares so the kill square person has more runes to then kill harder stuff with. I think strong communication will be really important as well, the matches go by a lot faster so it'll be harder but it'll also be even more important than in past team bingos.
I also think pivoting will become a big strategy later in the season when people are more used to it, with two people it's easier to prep multiple squares and so it's a lot easier to feign one line to force a block and then quickly pivot to finish another prepared line before the other team can react. I think people are worried that it'll cause matches to end out of nowhere or go by too quickly, which is a valid concern although I think that'll also make prediction a more important skill and the other team can block more squares quickly too now if they make the read soon enough. As long as it isn't too too often, it could be fun to occasionally watch a team blaze through a line and win in like 30-40m.
the last 20% of fire giant looks like your are cleaning it with a bruchfinger xD
Make this the top comment to prevent spoilers.
Appreciate ya, buddy
Thank you friend
bingus pog
pingus bog
Please do a seamless coop 2v2 bingo
for the next season, i'd like to see the board randomizer throw in more un-rushable squares.
3:30 bro chose the shrek build, when he’s running from chapel he actually looks like shrek xD
dingus gop
that damage vs fire giant lol
Good to see the squares are a lot more interesting now, the old version was too easy on speed runners.
Suggestions for bingo squares:
Unlock # Graces; Unlock # Graces in X region; Unlock every Grace in X region (#); Unlock # Graces in 2 regions (2# ttl); Unlock # Graces in 3 regions (3# ttl); etc..
Boring ass square. Graces are so easy to memorise where they are so it would just be racing on horse back to all of them
Is it possible to do these with your partner in the same world with seamless coop?
fingus gob
I don't want to risk spoiling anything but I have to say that this one was rather rough for the losing team.
Can u make bingo lockout, same rule as this, but 2 people in the team have to join 1 world so the boss gnnoa scale more and its need more strat😊
need to be more aggressive on the blocking when your opponents can be in opposite ends of the map progressing two squares at once or are able to use the same boss for multiple categories and this really shows it
Bequeath
I'd love to see blackout for the 2v2 format, blackout never gets any love
anyone else feel like they just get farmed for youtube ads on Aggy’s vods? i swear i get an ad pop every 5 minutes
RUclips premium, whats an ad?
@@fishnutz5196 thank you for your insightful response.
Damn this one was terrible