This is a MUCH cleaner explanation of rules than the video Awaken Realms have put out recently. Well done! When AR were talking about rule changes, I started to have doubts. But your explanation put me at ease, it looks good. ... I just need to figure out how to manage playing this game with my team of 5, even if usually we'll be 3 or 4.
Agree, tho I can’t imagine how long this game would take with 4 players! These 3 rounds took almost an hour. How many rounds in a typical game, or how long does it take?
Hi, thank you for this video! Explaining the rules and this gameplay part, it was great! Cost you a lot of work, but it was worth it:) I have to admit that this choosing a body parts while you shooting to enemies sounds quite interesting, same as an attention tokens and whole mechanic around them.
Nice work! Super helpful. Definitely better than the last video by AR. Still a lot going on tho, and as such it is mildly concerning that an expert is still making some rule mistakes. But I appreciate the transparency. 💯 agree with the last critique about a lot of rules to remember!
Thanks for helping with the rules as it wasn't very clear to me as i now i have the full game also they do have a personal stories add-on to delve into the backstory of your and unlocking new skills for your stalker so that bit at the end can kind of be solved with a ~10$ add-on
NIce video, thank you. Could you tell us about reinforcements? is there any (apart from the tokens inside building)? or maybe with event cards or activation cards? can the map be cleaned or do you have any urgency to end the mission? Thank you for your insights!
Unless the cards fit perfectly into the sleeves i am sure that sleeved character and artifact cards will not fit into the slots of the character overlay and it will be more of a nuisance to use. The sleeves would need to be tighter than the ones from etherfields to fit in there. That is a bit of a bummer because i like the general look of the overlay.
They have to fit when used together with the sleeves sold together with the game as addon. These sleeves are very tight according to reports from Nemesis where they had the same type of sleeves i believe. If you buy other sleeves i can imagine they wont fit
Question: at around 18:14, the card tells you to move the Stalker in the direction of the nearest room. The nearest room is defined by what exactly? Closest distance, even through walls or windows, or closest in terms of entry point, like a door? If so, how come does the stalker go to that specific (left) room? There doesn't seem to be a door, just a window. In which case, he should be moving towards the right, then go down into the other room and see you. Am I correct? Was it a mistake or something I misunderstood? Or can bandits also enter rooms by windows?
First, thanks a lot for the video! Second, questions :) 42:12 You use a free action to use "Fast Shot", but using a "Lead stalker" token was also a free action. So the player is not limited in 1 free action per turn, there are infinite of those? 1:03:50 Does Focus token make all reloads as free actions without being expended, or is the token lost when used for a free reload? Now I have a question about a mechanics that wasn't shown in this video, but want to clarify the terminology first, to avoid misunderstanding. Each round each Stalker has 2 turns, each turn has 2 base actions and free actions. After a Stalker ends a turn, i.e. after 2 base actions, does it mean (as stated on PDA after the arrow moves down to the bottom) all the enemies with the LoS attack him/her immediately, before the next Stalker action? And if the 2nd Stalker ends his turn within the LoS of the same enemy who just attacked the 1st Stalker at the end of 2nd Stalker turn, will the enemy shoot 2nd Stalker now as well? That might result that within one round an enemy can make 4x2 + 1 = 9 attacks, if 4 players are playing (each player end the turn within LoS of the enemy twice plus the enemy action). Is it correct?
For my current knowledge about rules: Yes, U can make unlimited free actions. You don't discard focus with free reload action. After each Stalker turn ( two standard actions), all enemies with LoS to this Stalker are reacting by attacking this Stalker. So yes, If 4 Stalkers will end both turns could trigger 8 attacks + enemy activation.
Great explanation, many thanks! Just wondering about the behaviour of human enemies and anomalies? Do they treat them as normal terrain and simply walk into them? It isn't like the anomalies are invisible. Thanks again!
i have 1 question and it was when shotgun guys has to move to closest room and u put him in room directly beside even though there was a wall with window. so does it actually work like that or should he have gone towards the door for the closest room?
Fantastic video. One question. I notice this game looks quite different from the one in the campaign and other playthroughs. Is it a newer or older version of the prototype?
Hello thanks for the video 🙏 you already mentioned but i wonder how many different cards in the attention , wound and random event decks? Are they repetitive too much. I am a bit worried about it? If its allright to share the informatiın.
Zaku, what is the bottom left area of the PDA for? It looks very strange and the assymetry of the PDA seems odd, as i dont know what this area is for. The gameplay looks brilliant and sleek, very keen and excited to have the game arrive! I thino Awaken Realms have done very well on this
Hi, first of all thank you for the video. I've got a question: 43:49 you move with PALKAN 3 spaces away from the red token. why is it not following you? when you move and got an yellow token you place it on the last spot moved on... so is this correct that a red token is not moved to your place after moving? Thank you. Best Chris
I like this kind of unnecessary upgrades :) I even made my own for Zombicide previously. I know it could block our "LoS" to some tokens or symbol, but it looks awesome ;)
Looks good! Altough im not sure about the amount of free actions.. am i reading it correctly that with events and such, a stalker could shoot 7-8 times in a round? :0
Thanks! In my gameplay, i was lucky to have additional action from event, so in theory i could make maximum 4 shots in one activation (2 from actions, 1 from action event, 1 from Stalker Ability). Next activation could be 2 shots and possibly 1 free, so 7 shots in total on whole round, but it is only in theory - I think my ammo capasity can't let this happen :)
@@matijas114 nie wiem czy jestem obiektywny w takich sprawach, bo sam dłubałem sobie murki i ściany do wszelakich Zombicide'ów, więc ja jestem na tak :)
This is a MUCH cleaner explanation of rules than the video Awaken Realms have put out recently. Well done!
When AR were talking about rule changes, I started to have doubts. But your explanation put me at ease, it looks good.
... I just need to figure out how to manage playing this game with my team of 5, even if usually we'll be 3 or 4.
Thanks a lot! With more players, there will be lot of presence on the table, and certainly more enemies :)
Agree, tho I can’t imagine how long this game would take with 4 players! These 3 rounds took almost an hour.
How many rounds in a typical game, or how long does it take?
Hi, thank you for this video! Explaining the rules and this gameplay part, it was great! Cost you a lot of work, but it was worth it:) I have to admit that this choosing a body parts while you shooting to enemies sounds quite interesting, same as an attention tokens and whole mechanic around them.
Excellent job! The intro was very clear to understand and great camera work. Gameplay was fun and informative as well.
finally a normal video about gameplay...thank you!
Nice work! Super helpful. Definitely better than the last video by AR. Still a lot going on tho, and as such it is mildly concerning that an expert is still making some rule mistakes. But I appreciate the transparency. 💯 agree with the last critique about a lot of rules to remember!
Yep, have to hammer in that radiation movement rule...
excellent gameplay video, pretty useful to understand how the game flows. Thanks
Thank You!
I'm waitong for me pledge - it look really nice. Good job😊
please please do a full game play...please.
Thanks for helping with the rules as it wasn't very clear to me as i now i have the full game also they do have a personal stories add-on to delve into the backstory of your and unlocking new skills for your stalker so that bit at the end can kind of be solved with a ~10$ add-on
Z mężem chcemy materiał w rodowity języku ❤
NIce video, thank you. Could you tell us about reinforcements? is there any (apart from the tokens inside building)? or maybe with event cards or activation cards? can the map be cleaned or do you have any urgency to end the mission?
Thank you for your insights!
Yes, reinforcements can happen! And i tell more -even different type of enemy could appear in mission, triggered by event;)
Can you tell us the size of your gaming area at 1:00:19? I am trying to see how much space this game takes up
Great job as always Zaku :)
Unless the cards fit perfectly into the sleeves i am sure that sleeved character and artifact cards will not fit into the slots of the character overlay and it will be more of a nuisance to use. The sleeves would need to be tighter than the ones from etherfields to fit in there.
That is a bit of a bummer because i like the general look of the overlay.
In my prototype copy, there is few mm spare space, so i think sleeved Stalker cards could fit in.
They have to fit when used together with the sleeves sold together with the game as addon. These sleeves are very tight according to reports from Nemesis where they had the same type of sleeves i believe. If you buy other sleeves i can imagine they wont fit
Świetny materiał. Dzięki
Question: at around 18:14, the card tells you to move the Stalker in the direction of the nearest room. The nearest room is defined by what exactly? Closest distance, even through walls or windows, or closest in terms of entry point, like a door? If so, how come does the stalker go to that specific (left) room? There doesn't seem to be a door, just a window. In which case, he should be moving towards the right, then go down into the other room and see you. Am I correct? Was it a mistake or something I misunderstood? Or can bandits also enter rooms by windows?
@@IrontMesdent Answer is: all human enemies can go through windows just like doors
@@ZakuBoardgames Alright, good to know
First, thanks a lot for the video!
Second, questions :)
42:12 You use a free action to use "Fast Shot", but using a "Lead stalker" token was also a free action. So the player is not limited in 1 free action per turn, there are infinite of those?
1:03:50 Does Focus token make all reloads as free actions without being expended, or is the token lost when used for a free reload?
Now I have a question about a mechanics that wasn't shown in this video, but want to clarify the terminology first, to avoid misunderstanding. Each round each Stalker has 2 turns, each turn has 2 base actions and free actions.
After a Stalker ends a turn, i.e. after 2 base actions, does it mean (as stated on PDA after the arrow moves down to the bottom) all the enemies with the LoS attack him/her immediately, before the next Stalker action?
And if the 2nd Stalker ends his turn within the LoS of the same enemy who just attacked the 1st Stalker at the end of 2nd Stalker turn, will the enemy shoot 2nd Stalker now as well?
That might result that within one round an enemy can make 4x2 + 1 = 9 attacks, if 4 players are playing (each player end the turn within LoS of the enemy twice plus the enemy action). Is it correct?
For my current knowledge about rules: Yes, U can make unlimited free actions. You don't discard focus with free reload action. After each Stalker turn ( two standard actions), all enemies with LoS to this Stalker are reacting by attacking this Stalker. So yes, If 4 Stalkers will end both turns could trigger 8 attacks + enemy activation.
Great explanation, many thanks!
Just wondering about the behaviour of human enemies and anomalies? Do they treat them as normal terrain and simply walk into them?
It isn't like the anomalies are invisible.
Thanks again!
i have 1 question and it was when shotgun guys has to move to closest room and u put him in room directly beside even though there was a wall with window. so does it actually work like that or should he have gone towards the door for the closest room?
Fantastic video. One question. I notice this game looks quite different from the one in the campaign and other playthroughs. Is it a newer or older version of the prototype?
Thank You! This is newest version of the prototype, with only one attention token per Stalker, anomalies and other changes.
@@ZakuBoardgames Great to see it showcased. :-D
Are the anomaly miniatures the sun dropped models? If so they look amazing.
Great Job Zaku ❤️🇵🇱 swietny materiał.
Dzięki!
Hello thanks for the video 🙏 you already mentioned but i wonder how many different cards in the attention , wound and random event decks? Are they repetitive too much. I am a bit worried about it? If its allright to share the informatiın.
Great video thanks
Dzięki za filmik!
Zaku, what is the bottom left area of the PDA for? It looks very strange and the assymetry of the PDA seems odd, as i dont know what this area is for.
The gameplay looks brilliant and sleek, very keen and excited to have the game arrive! I thino Awaken Realms have done very well on this
Hi, first of all thank you for the video. I've got a question: 43:49 you move with PALKAN 3 spaces away from the red token. why is it not following you? when you move and got an yellow token you place it on the last spot moved on... so is this correct that a red token is not moved to your place after moving?
Thank you.
Best
Chris
Hi! Yes, red token is not moving, unless any enemy sees U :)
Wow! Good job!
Great!!!
Good job Zaku - I have cancelled my pledge yesterday -:( Euthia project took advantage 😉
How many rounds and how long is a typical game?
So what do you think about terrain pack now?
I like this kind of unnecessary upgrades :) I even made my own for Zombicide previously. I know it could block our "LoS" to some tokens or symbol, but it looks awesome ;)
Thank you for great material
Looks good! Altough im not sure about the amount of free actions.. am i reading it correctly that with events and such, a stalker could shoot 7-8 times in a round? :0
Thanks! In my gameplay, i was lucky to have additional action from event, so in theory i could make maximum 4 shots in one activation (2 from actions, 1 from action event, 1 from Stalker Ability). Next activation could be 2 shots and possibly 1 free, so 7 shots in total on whole round, but it is only in theory - I think my ammo capasity can't let this happen :)
Bardzo dobry materiał 😀
Już obejrzałeś ponad godzinny materiał jak 9 minut temu był dodany? 😆
@@krzysztofs.89065x tempo odpalił
Ja wiem, że to będzie bardzo dobry materiał
S.T.A.L.K.E.R. ❤
32:40 Enemies can move through windows?
Only human enemies
@@ZakuBoardgames Thank you.
ps. Excellent presentation and production values of the video.
@@MK-gm8yl Thanks so much!
Zaku!!!
Jak Ty widzisz sprawę z pakietem terenu. Zmieści się tam, czy to będzie coś na co dałem się naciągnąć i i nigdy tego nie wyciągnę ?
@@matijas114 nie wiem czy jestem obiektywny w takich sprawach, bo sam dłubałem sobie murki i ściany do wszelakich Zombicide'ów, więc ja jestem na tak :)
👍
Po if i when nie używamy will.
👍