Darkest Dungeon 2 | D̶r̶e̶a̶m̶i̶n̶g̶ Melting General
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- Опубликовано: 11 сен 2024
- Could have killed him on round 3 with cause of death but I was having too much fun.
Malediction is still ass and deserves a buff but this boss is ass too so I guess those two cancel each other out.
Highwayman: Doesn't crit
Grave Robber: Doesn't crit
Jester: Doesn't crit
PD: "Fine, I'll do it myself."
*My highwayman and occultist do 70+ crit dmg with one attack*
This PD: Pathethic...
Precision and power !
Leper: Ah. I see... ·-·
Jester: (sad finale noises)
still super impressive
Ñ
Cause of death? Fucking everything.
That's called sexual assault
Homeboy’s debuff list was a mf novel by the end of the fight
Cause of death is such an interesting ability. DOT forces your damage to trickle in, the PD changes that. Still takes set up of course but ALL of your damage coming through early? That's amazing. Good stuff!
Especially if you can make it crit, so you double your DOT and make it all instaneous.
Pretty strong against librarian and plague baby
Impressive!
A task well performed!
no
Death is a wound that kill on it's own...
Eradicated!
@@theancestor6988 oh hello.
Something about the Occultist at 3:45 saying "No!" made me laugh so hard
Is it just me, or is the occultist also really fucking tall?
@@an_ordinary_goose Everyone had a glow up between DD1 and DD2.
@@an_ordinary_goose Well, he also has good posture. PD and Runaway are probably a lot taller than they look, since they're hunched over a bit.
this video just proves my theory that DoT is the meta for darkest dungeon 2
amazing combo, clean execution and so fun overall to just watch that PD deal that ammount of damage in a single hit, it literally made me cackle like I was rooting for my favourite team ( no pun intended )
I'm having a dopamine overflow, I love that lmao
Ever since they announced enemy deathblow resistance it's hasnt been a secret that DOT is the most important
@@jacobhoover1654 ye, it's a no-brainer but I like to pretend I'm intellectual lmao
@@TheJaga They should balance it. You have to build dot to do dmg
@@eddieabysswalker6408 I believe the issue isn't even on the total damage that you can deal with dots (DD1 was quite similar at times) but more of a how death resist is annoying, making dots much more valuable because every tick of damage could potentially relieve pressure on your party by killing an enemy before he could attack and also in theory giving you more attacks per turn in a way (dot + hero action)
tbh idk if they should balance it or nah
in a way would make the game more acessible to a wider audiance, but on the other hand will cripple that feeling of "this run is hopeless and yet I'm managing to win every encounter" that darkest dungeon is famous for
I have a friend that won't even touch DD2 out of fear of frustration, since he saw me playing and struggling with a wilbur just resisting all deathblows, even killing one of my party members during that
Disagree, this video certainly doesnt prove that)
Dreaming general is obscenely weak vs plague grenade+abyssal, also without dot res debuff there would be a bunch less dots on him.
Riposte, multitarget attacks, attacks that ignore positive enemy tokens, powerful attacks which inflict special vulnerability, combat control abilities are on par with dots.
I was starting to get scared because the Dreaming General seemed like it was impossible to not be a slog to fight.
Happy to see people are figuring out how to kill it quickly.
The Plague Doc really decided she was sick of buffing everyone else's speed and damage and said "Fuck it, I'll do it myself."
4:30 Mortality clarified in a single strike!
After red hook sees this, they're definitely gonna nerf it.
wait, you can change abilities and trinkets between lair phases??!?!?!
I've played since start and I just found this out too
That's the kind of useful tips like camping in dd1 with room battle rewards still open
Just learned that I CAN change skills in Lair or Boss fights... thx
Ironic i was testing cause of death today, used hellion with bleed out instead of runaway. Really weird that strength token doesn't increase its damage but CRIT tokens do
was surprised to see it actually even had a crit modifier (when something like breakthrough doesn't) I think it might get a boost from vuln tokens and that's why it did so much damage in only 3 rounds of setup
@@thickveinysausage3062 It's hellion after all, prob the most underpower char in this part.
@@voodooozo3755 hard to believe that cleave moves like abyssal artillery and breakthrough are even in the same game
@@thickveinysausage3062 break through has 1 niche use. You can use it after adrenline rush to heal 60% hp.
Its a reallly bad ability though, idk why Redhook even puts trash like that on characters. They clearly know how to make useable skills, why make completely useless oness like "tracking shot" lol
@@JohnPaul-nb5iu personally my head canon is that they nerfed breakthrough in early development to prevent multi-hellion parties from destroying the game, and them forgot to rebuff it after they limited to 1 type of character per party
Aight this boss design is really damn good ngl its a combo between sickening and cool
Oh wtf I didn't realize that hitting the back thing makes the growth recede. I just assumed it was like wilbur and never touched it
i was waiting for this sort of tomfoolery from someone
At 3:17, he just resisted the Burn DOT with 0 Burn Resist...
Nice vid!
classic dankest dungeon math
it's almost like missing a 99% hit chance in xcom at this point
unless the chance of burning was 100% or more, he still has a chance to resist it
Nice strat not only the first video i see someone use maladiction and cause of death but also items which are seriously underused
Dreaming General: Meltdown!
*A SLOW SUFFERING BEGINS…*
Thick, you’re insane. I love it.
A singular strike!
WHAT. YOU CAN CHANGE SKILLS IN BETWEEN FIGHTS. THIS CHANGES EVERYTHING
Sorry that PD did how much fucking damage at 4:31
Maledicition and Cause of Death. This was so satisfying
And here I thought that time when you murdered the padlocks with that PD skill was impressive. Hot damn
Dude was just having a nap o.o
Thanks with trying this earlier.(I saved my time)
Currently trying runaway+AOE comps which can work great with firestarter and backdraft
One of latest example: ruclips.net/video/0Ame12Dn0LA/видео.html
If interested, try it.(It sure was weak at first region but powerful if upgrade with firestarter and magnesium rain only)
i saw the backdraft video and it got me interested in firestarter comps, will be experimenting more next run
@@thickveinysausage3062 GUD
what is this holy crusade
Didn't know you could switch abilities in the transition screens
Hum, too many combinations to hit him just when his life is low, i liked your efforts, because is not simple to have these items...
He still could have struck earlier, it just would not have taken the boss to death's door, just near death's door
Just watched this. Still haven't got a single clue as to what the mechanics of this fight are.
Impressive, very nice
Lets see paul allens game breaking party
Nice! I'm still divided over the pseudo 3d style they went for as I think the 2d gave the first game a lot of its charm. Still gonna get it though
what's this? a thick video that ISN'T moving at the speed of light? BLASPHEMY
Lore of the “sleeping” general please
Dd1 impressive haul if you value such thing
Dd2 impressive haul but it to good use
Dd1 despair
Dd2 hope
It seems the narrator has seen a glimmer of hope not suprising a kleptomaniac just died and a fucking vestal too
Too much brain for this strat
Caultrops on 2 characters and focus fire, done in 6 turns
Play of the game :
PD
4:28
158 damage damn. Ever thought anyone go beyond 80 crit damage. But here we are. Nerf cause of death lol...jk.
It can crit too for some reason
*wheeeeeze*
The general has lore?
Do they always have 6 abilities to choose from in this game? In DD1 it was 4, but I've modded it to be more . .
5 abilities and an item if you have one equipped on them, with 11 skills to choose from per character
they have 5 slots for moves and a 6th one for in-combat consumables
you can equip 5 skills and 1 combat item on each character
Ah, I see, thank you!
Thick editing his videos?????? Hello??????
Delicious
Why are all your attacks applying bleed?
malediction is a move makes to so every time an enemy gets hit you have a chance to apply a bleed, blight or burn
can someone tell me how he's making the tree from removing some of the strangled effect? cause every time i fight this dude he traps my crew and a i cant do nothing. but he's actually removing the effect. How he does that?
you need to strike the invincible root behind the boss to do that, he does it with caltrops, plague grenades, magnesium rain, abyssal artillery etc.
This game is far too easy. Redhook need to make it harder if they don't want to bore us to death.
buff deacon again
Keep in mind, this is only meant to be the 1st stage of the game.
Ooh, we have a *gamer* in the chat, ladies and gentlemen.
@@eclecticspaghetti I like it, I just think there's too many exploits at the moment. i came across a few by accident. But that's the point of early access, so they can improve the game.
I agree, it was a litl too easy. But now with man at arm rework, stress issues are rly harder to prevent personally.
I just can't get over how it looks like a mobile game now. the characters move around way too much when idle
I can’t get over how ugly this game looks compared to the other one, still pretty impressive though