Appreciate your insight on healing, been watching your vids for a while now and they have significantly helped my healing performance and answered questions I had.
Another great thing is that TC benefits from crit as well because it is based on the damage done by your lightning bolt. So the more you crit the more mana regained from the talent. One thing i would like to know, however, is how to handle very high movement fights. I swear atra's rings had it out for me last night as I had to move constantly and had spiritwalkers grace on cd the entire time.
Maximize riptide and ns and tidal waves healing waves. Atra is worst case for rsham; high movement and the raid is mostly spread to far for healing rain.
One thing I wasnt clear on in talents. Assuming 4-6 healers I think totem duration is probably quite strong wrt total raid hps especially if youre running high spirit just due to the 40% increase in mana granted by mana tide totem. If you want to maximize personal hps I would, however, take points from dispel and totem duration and go 3/3 Nature''s Blessing. This talents benefits all of our heals including the riptide hot EXCEPT earthliving hot which does not get scaled. Also I was a bit unclear about batching the unleash effect and the shock healing buff. If you batch a casted heal with riptide with the UNLEASH buff both spells will get the 30% increase. The shock buff however does not behave this way anymore (it did in my early testing in prepatch but must have gotten fixed) and if you, for example, cast a healing rain and spell que a riptide with the shoc buff ONLY the rain will get the 30% boost.
I struggle with mana management. Any tips? I try to proc my shocks for reduced mana heals but still find myself burning through mana fast if i find myself trying to “catch up” on big aoe/threat drops in dungeons
Youre probably not doing enough healing with riptide. Its your most mana efficient heal outside of your big cds and healing rain. Try to do as much of your healing with riptide as possible. Keeping healing stream down and filling as many globals as possible with lightning bolt will help a lot.
with enough spirit you can drop 1 point in elemental precision and still be hit-capped at 17%. even in this early game phase, very obtainable spirit level. should free up 1 talent point then
All kicks, including wind shear, cannot miss in cata. You take hit just for the extra tc return, but it is worth way more than 17% tc mana. Because missed still cost mana it’s something like 40% tc mana.
I always forget they made the kick hit change in og cata. While it is technically correct the mana gained from tc with hit cap is increased by 17% youre correct that the net gain is much higher given that misses still cost mana.
The other thing about tc/hit is that most raids are taking too many healers. In those “average” raids, a resto shaman is often going to do more for their raid by just filling with a ton of lb between riptides and healing rains. This lets you really aggressively dump mana into ghw when hps is needed. If you look at super high end rsham parses, they stack haste and crank chain heal and hr. But that’s not what the role generally looks like, especially when in that resto/ele flex slot. (This is not a general criticism of the guide. I think making healing guides generally be about hps is correct. I think it’s just worth noting when talking about out tc and hit.)
I personally dont think its worth it given how many strong abilties shaman has to use while moving combined with spiritwalkers grace. Every 6s you have riptide which is instant, you can also fill with flame shock and unleash or NS. Youre very likely to be able to get most of your movement done in a fight inside riptide globals if youre efficient at movement and positioning. The mana youd get from water shield glyph for example will be more valuable overall assuming you use your globals wisely imo.
Wondering if the spec you showed is taking 10 or 25 man into consideration? or does it matter? I ask Cause im Resto in 10 man have been on the fence about taking FI (Even though HR is top2-3 for me in most fights).
I would always run FI no matter what, its just very strong point for point as long as you can hit 3+ people with HR which you should be able to do in 10m. Also in 10m you probably will have to yell at people to stand in the blue circle as ranged love running 50yds away for no reason. Its worth it to annoy your dps players if it means you do 30% more hps and you wipe less because they get into the habit of standing in healing effects. Also the art of the HR healing that actually gets scaled by FI, that being the actual direct healing tick and not the ELW hots that it procs, is the part that doesnt scale up with target count beyond 6 anyways so FI will actually do MORE point for point in 10m than in 25m assuming you hit 6+. I would probably not go totem duration and go natures blessing instead in 10m given that you gain much less raid hps from mana tide with two healers vs 4-6 and tank healing will matter more in 10m ime. I would also always grab dispel in 10m despite it being super annoying to waste that point. Otherwise the build is the same.
@@doublezug7193 Great advice Thanks! Im gonna give it another go , To be fair I did initially see this as the way but most of the guides/forums/guildies insisted it was a 25m thing and at that time mana was more of an issue for me so it felt bad. Do you use/have a FS + FI @Cursor macro? is it possible? (I remember I couldn't quite get one to work properly).
@@corybalano6964 I have an @cursor just for healing raid and I have macro that combines flame shock and riptide: /cast [@mouseover,help,nodead,exists]Riptide;[harm,exists,nodead]Flame Shock;Riptide If you have your mouse over your raidframes or a players model it will cast riptide, otherwise if youre targetting the boss it will cast FS, else it will just cast riptide on you/your target if you have no mouseover and arent targeting an enemy. I use a lot of these types of macros to reduce keybind bloat by combining damage and healing buttons.
Appreciate your insight on healing, been watching your vids for a while now and they have significantly helped my healing performance and answered questions I had.
Thanks for doing this! I work outdoors by myself all day so this made my day today :)
Another great thing is that TC benefits from crit as well because it is based on the damage done by your lightning bolt. So the more you crit the more mana regained from the talent.
One thing i would like to know, however, is how to handle very high movement fights. I swear atra's rings had it out for me last night as I had to move constantly and had spiritwalkers grace on cd the entire time.
Maximize riptide and ns and tidal waves healing waves. Atra is worst case for rsham; high movement and the raid is mostly spread to far for healing rain.
Man I love doublezug guides!!! Do more class/specs plz
One thing I wasnt clear on in talents. Assuming 4-6 healers I think totem duration is probably quite strong wrt total raid hps especially if youre running high spirit just due to the 40% increase in mana granted by mana tide totem.
If you want to maximize personal hps I would, however, take points from dispel and totem duration and go 3/3 Nature''s Blessing. This talents benefits all of our heals including the riptide hot EXCEPT earthliving hot which does not get scaled.
Also I was a bit unclear about batching the unleash effect and the shock healing buff. If you batch a casted heal with riptide with the UNLEASH buff both spells will get the 30% increase. The shock buff however does not behave this way anymore (it did in my early testing in prepatch but must have gotten fixed) and if you, for example, cast a healing rain and spell que a riptide with the shoc buff ONLY the rain will get the 30% boost.
well that sux, that unleash tech is FREAKY. Didn't even think about that.
@@Haywire5714 Yeah it increases the value of unleash significantly and is pretty fun to play around too
I struggle with mana management. Any tips? I try to proc my shocks for reduced mana heals but still find myself burning through mana fast if i find myself trying to “catch up” on big aoe/threat drops in dungeons
Youre probably not doing enough healing with riptide. Its your most mana efficient heal outside of your big cds and healing rain. Try to do as much of your healing with riptide as possible. Keeping healing stream down and filling as many globals as possible with lightning bolt will help a lot.
with enough spirit you can drop 1 point in elemental precision and still be hit-capped at 17%. even in this early game phase, very obtainable spirit level. should free up 1 talent point then
Another thing I forgot to mention. Great point.
All kicks, including wind shear, cannot miss in cata. You take hit just for the extra tc return, but it is worth way more than 17% tc mana. Because missed still cost mana it’s something like 40% tc mana.
I always forget they made the kick hit change in og cata. While it is technically correct the mana gained from tc with hit cap is increased by 17% youre correct that the net gain is much higher given that misses still cost mana.
The other thing about tc/hit is that most raids are taking too many healers. In those “average” raids, a resto shaman is often going to do more for their raid by just filling with a ton of lb between riptides and healing rains. This lets you really aggressively dump mana into ghw when hps is needed.
If you look at super high end rsham parses, they stack haste and crank chain heal and hr. But that’s not what the role generally looks like, especially when in that resto/ele flex slot.
(This is not a general criticism of the guide. I think making healing guides generally be about hps is correct. I think it’s just worth noting when talking about out tc and hit.)
You just forgot to mention unleashed lightning glyph because mana regen while moving is broken
I personally dont think its worth it given how many strong abilties shaman has to use while moving combined with spiritwalkers grace. Every 6s you have riptide which is instant, you can also fill with flame shock and unleash or NS. Youre very likely to be able to get most of your movement done in a fight inside riptide globals if youre efficient at movement and positioning.
The mana youd get from water shield glyph for example will be more valuable overall assuming you use your globals wisely imo.
Wondering if the spec you showed is taking 10 or 25 man into consideration? or does it matter? I ask Cause im Resto in 10 man have been on the fence about taking FI (Even though HR is top2-3 for me in most fights).
I would always run FI no matter what, its just very strong point for point as long as you can hit 3+ people with HR which you should be able to do in 10m. Also in 10m you probably will have to yell at people to stand in the blue circle as ranged love running 50yds away for no reason. Its worth it to annoy your dps players if it means you do 30% more hps and you wipe less because they get into the habit of standing in healing effects. Also the art of the HR healing that actually gets scaled by FI, that being the actual direct healing tick and not the ELW hots that it procs, is the part that doesnt scale up with target count beyond 6 anyways so FI will actually do MORE point for point in 10m than in 25m assuming you hit 6+.
I would probably not go totem duration and go natures blessing instead in 10m given that you gain much less raid hps from mana tide with two healers vs 4-6 and tank healing will matter more in 10m ime. I would also always grab dispel in 10m despite it being super annoying to waste that point. Otherwise the build is the same.
@@doublezug7193 Great advice Thanks! Im gonna give it another go , To be fair I did initially see this as the way but most of the guides/forums/guildies insisted it was a 25m thing and at that time mana was more of an issue for me so it felt bad. Do you use/have a FS + FI @Cursor macro? is it possible? (I remember I couldn't quite get one to work properly).
@@corybalano6964 I have an @cursor just for healing raid and I have macro that combines flame shock and riptide:
/cast [@mouseover,help,nodead,exists]Riptide;[harm,exists,nodead]Flame Shock;Riptide
If you have your mouse over your raidframes or a players model it will cast riptide, otherwise if youre targetting the boss it will cast FS, else it will just cast riptide on you/your target if you have no mouseover and arent targeting an enemy.
I use a lot of these types of macros to reduce keybind bloat by combining damage and healing buttons.
I definitely have Keybind bloat, I'll give that one a try or at least use it as a template very helpful, Great guides! Much appreciated Thanks.
I run ele 4pc, its pretty fun, can drop a shit load of spirit like that
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