A Complete History of Monster Hunter Weapons

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  • Опубликовано: 5 окт 2024
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Комментарии • 459

  • @thecriticalknight8646
    @thecriticalknight8646 3 года назад +958

    Next up: 10 hours of the history of every monster in the mainline series.

    • @jdbachelder3594
      @jdbachelder3594 3 года назад +44

      Would watch tbh

    • @cammy649
      @cammy649 2 года назад +7

      Should be fighting them too 10-15 hours

    • @vincentpey3929
      @vincentpey3929 2 года назад +4

      Heavy wings is making that one...

    • @AziSlays
      @AziSlays 2 года назад +1

      I'll watch that too

    • @moumdoh
      @moumdoh 2 года назад +1

      YES PLEASE

  • @TecnoRase
    @TecnoRase 3 года назад +306

    Finally, a good fucking movie

    • @RetroResonanceBeats
      @RetroResonanceBeats 3 года назад +1

      Dude, the lord of the rings was getting bored.

    • @TecnoRase
      @TecnoRase 3 года назад +13

      @@RetroResonanceBeats LOTR but everyone is a longsword user. You can thank me later

    • @RetroResonanceBeats
      @RetroResonanceBeats 3 года назад +9

      @@TecnoRase that has to be way better than the actual Monster hunter movie 😂

    • @TecnoRase
      @TecnoRase 3 года назад +1

      @@RetroResonanceBeats Can't wait for the sequel lmfao. While the movie was bad, the fact they gave Gore like 5 seconds of screentime makes me sad...

    • @songbird6414
      @songbird6414 3 года назад +1

      @@TecnoRase is it getting a sequel? There’s no fucking way. The one they’re making for Netflix looks amazing though.

  • @yugimoy
    @yugimoy 2 года назад +138

    This series is especially useful for arena quests.

  • @hansgretl1787
    @hansgretl1787 3 года назад +130

    Can't wait for the conclusion to the Susan arc and the start of the next Story Arc in the Superrad Cinematic Universe once he starts the History of monsters series.

    • @halvarianknight4477
      @halvarianknight4477 3 года назад +1

      What does Super Rad have to do with League of Legends?

    • @lucasbeck1391
      @lucasbeck1391 2 года назад

      @@halvarianknight4477 what?

    • @halvarianknight4477
      @halvarianknight4477 2 года назад

      @@lucasbeck1391 The Champion Nasus is often called Susan by the community.

  • @XavierGrim
    @XavierGrim 2 года назад +117

    Going into Sunbreak and I'm using a completely new weapon, still appreciate this collection and how in depth you go for each weapon.

    • @ThiccThighEnjoyer
      @ThiccThighEnjoyer Год назад

      which one?

    • @XavierGrim
      @XavierGrim Год назад +7

      @@ThiccThighEnjoyer I eventually completed all of Sunbreak with the Insect Glaive. The maneuverability of the weapon really surprised me. I felt like nothing could touch me.
      When the next game comes out I'm switching to one of the Lance weapons. I've never given them a fair shake.

    • @Aevum13th
      @Aevum13th Год назад +3

      ​@@XavierGrim Pretty good choice, the two play a bit differently.
      Lance takes advantage of even the smallest openings due to its counter attacks, resulting in them appearing to never stop attacking, even when the monster is in the middle of a combo or charge.
      Gunlance is more similar to other weapons, requiring bigger openings to deal damage, but is more capable at dealing damage in these openings compared to Lance.

    • @AdaraHepburn938
      @AdaraHepburn938 9 месяцев назад +1

      ​I began Sunbreak this week and I also picked insect glaive as a weapon for it

  • @twelvesevven4678
    @twelvesevven4678 2 года назад +50

    I can't believe how many long ass videos you have for mh. I don't even fall asleep to them, they keep me up because they're great. A weird niche I'm so grateful exists.

  • @xantiagoraco
    @xantiagoraco 3 года назад +18

    The grongigas bit gave me more years in my life. Thank you for that

  • @arcanewyverian3061
    @arcanewyverian3061 2 года назад +22

    "The best weapon in the series, the Longsword"
    You're treading on thin ice there, buddy. /s
    Seriously though, great video

  • @cluanneyoula4634
    @cluanneyoula4634 3 года назад +75

    Usually, when you start a monster hunter game, your default weapon would be Sword and Shield on MH1 and MHDos or Gen 2, and starting from Gen 3, your default weapon would be Great Sword. Now, hearing you state that the developer from MHRise said Longsword is a beginner weapon would make sense to have the Longsword as your default weapon... mind blown.

    • @MadSwedishGamer
      @MadSwedishGamer Год назад +12

      Technically you get the SnS equipped by default in World, but the game encourages you to try everything out and pick whichever one you like, so it may as well not have a default.

    • @joaogomes9405
      @joaogomes9405 9 месяцев назад +1

      @@MadSwedishGamer Yeah but they've been doing that since gen 2 when they give you one of every weapon but have you equip the SnS by default. Rise is the only one that gives you the longsword as a default. The main character even features with the starting longsword in both boxarts and in all the trailers. They're very obviously encouraging newcomers to use it, which makes sense. It's a very easy weapon to pick up and do well with, it appeals to a wide range of people (especially weaboos who get rock hard whenever they see a katana), it's flashy but it still has enough depth to it that you'll need some time to develop your sense of timing and get the most out of the weapon with all the ridiculous parries and I-frames and extra damage it has. It also trivializes like 90% of the game, so that helps newcommers progress through.

    • @ArkRiley
      @ArkRiley 8 месяцев назад +1

      I hear "it trivializes most of the game" and I'm seeing a montage in my head of newbie hunters getting smashed to pieces by Rajang 'n stuff.

    • @joaogomes9405
      @joaogomes9405 8 месяцев назад +4

      @@ArkRiley why would newbies be hunting rajang. If by the time you fight rajang you still don't know what you're doing, you need to go play something else

    • @video_ouija7114
      @video_ouija7114 2 месяца назад

      Sure sounds easy to blow your mind

  • @Ridgan.
    @Ridgan. 3 года назад +15

    the video i've been waiting for this whole time, almost 5 hours of Long sword content

  • @RayquaSr.
    @RayquaSr. 3 года назад +35

    SuperRad: the charge blades aed got nurfed so you won't be using it as much.
    Me: Arial discharge go BRRRRRRRR

  • @tammywacha
    @tammywacha 3 года назад +138

    Small mistake in the Hunting Horn bit, regarding the bead of resonance: you said it applies buffs to teammates if they are out of range of the Hunting Horn user's song effects, but that isn't actually the case. The bead of disappointment has a radius around itself, inside which hunters will receive melody effects from both the HH user and the bead. This is the same radius, I believe, as its damaging radius, which is shockingly small. For most normal melodies, like wind pressure negated, this does nothing, but it duplicates healing melodies so they heal a more significant portion of health. As Gaijin Hunter found early in the game's release, this means you can go in with no healing items and just spam your healing melodies to keep attacking and healing at the same time. Also, in case your Horn doesn't have an attack up melody built in, the bead plays one whenever it is triggered. This makes it surprisingly good considering its initial appearance, but still replaces the earthshaker, which makes its use a very niche thing.
    Another little point, regarding the melody mode: echo. You can actually play all three songs with one recital and keep the magnificent trio for later use, just by setting up the notes and performing once. It also changes the slide beat to act as a performance for any notes stacked up, meaning this melody mode has far more utility than its counterpart at the cost of i-frames. If you ask me, it's a no-brainer, echo is far better than performance.
    Otherwise, great stuff. Keep up the good work, I can't imagine how much time gets put into each of these history videos, let alone updating them in the compilations.
    EDIT: I would mention the shockwave mechanic, and what changed with the horn maestro skill, but that borders on unnecessary for this.

    • @xaramint_iv1842
      @xaramint_iv1842 3 года назад +3

      I wouldn't really say that echo is "far better" than performance. Both melody modes are great and can shine depending on the monster.
      You also forgot to mention that the performance recital fills the gauge faster than the echo one.
      And it's not like song management is hard with the new hunting horn.

    • @tammywacha
      @tammywacha 3 года назад +1

      @@xaramint_iv1842 I didn't know about the gauge difference, but really it's not that important, and I'd say that's an even more niche detail than the shockwave mechanic, so I wouldn't have brought it up if I did know.
      Also the reason I said echo has better utility is because playing songs is objectively faster with echo than performance. And you can do it in more ways so the variety of the fight is kept intact as well. It's personal choice, yes, but you can't deny echo has more utility on the whole.

    • @sinteleon
      @sinteleon 2 года назад +1

      On the other hand regarding echo, you need to actually perform the 3 different notes before recital to activate magnificient trio, otherwise the recital would eat up the notes and you need to start over. In performance mode, playing recital still leaves the notes in place, allowing you to use recitals more frequently with no drawbacks if you so choose to.
      Combatwise, it means that echo move requires you to pick between activating your individual songs faster or wait until you perform all three notes before activating them all at once, the issue being that your self improvement is also tied to the recital, meaning you've less mobility unless you opt to get your songs out slower. Performance however can use recital at any point without losing their song setups, especially useful if you also use the recital to dodge moves.

    • @tammywacha
      @tammywacha 2 года назад +2

      @@sinteleon I feel like this kind of depends on play style. I don't use magnificent trio a great deal, seeing as I can play all my songs at once with the faster echo performance, so I usually reserve it for when it get a big opening and/or I'm setting up the infernal melody.
      The speed with which you can play the different notes in a combo is intentional, and makes it so that the setup isn't an issue you have to manage like the old games (one reason why I think this version of HH is a genuinely good weapon, but I hesitate to call it HH). Self-improvement is tied to every kind of performance except the performance mode dual note songs, so that also isn't an issue. Song upkeep isn't something I think about much in Rise simply because the way I play involves a lot of echo recitals with a full bar of notes, or slide beat depending on where I want to be.

    • @sinteleon
      @sinteleon 2 года назад +2

      @@tammywacha Oh, a small correction: playing a single song is actually faster with performance than echo. Echo does beat it in playing two or three songs though. The reason is because performance plays it's song the moment you start a paired note attack, whereas echo plays the song in the middle of the recital. The speed in playing a single song is actually notable when engaging monsters which starts out with a roar: performance with a sonic barrier or earplugs HH can actually get out their song fast enough to nullify that roar if they initiated the fight with an airborne strike.

  • @GivenSutisna
    @GivenSutisna 2 года назад +31

    Hammer + ledge in world+IC was so much fun. You could jump off the ledge, but direction input back to do it again. Doing it correctly will end up in a endless loop of jump attacks

    • @Pokecraftking
      @Pokecraftking Год назад +4

      I can say from experience, add airborne (a whole fucking 30% RAW INCREASE), and monsters near a ledge got absolutely SHREADED by arial attacks. Add rocksteady mantle and health augment, and not even most elder dragons could out-damage your healing while you pumped out insane damage.

    • @SuperBlackopsboy99
      @SuperBlackopsboy99 11 месяцев назад

      You can also do this with GS and LS. I’m sure there’s more weapons that can do it but hammer was definitely the most effective with that strat.

    • @albertozalon8477
      @albertozalon8477 8 месяцев назад

      ​@@SuperBlackopsboy99gs was probably more effective given mv

  • @frostdragonheart2500
    @frostdragonheart2500 3 года назад +93

    There's just something about your editing style that feels so right. A beautifully done video with timeless appeal.

  • @ishakuraigami6171
    @ishakuraigami6171 2 года назад +13

    I don't know if you'll see this, but the Lance's striker style was actually drastically nerfed from Gen to Gen Ult. In base Gen, it had the removed multi hit as you mentioned, but also had MUCH shorter recovery that you could even cancel out of via side stepping. Other styles made you completely finish the animation, and in Gen Ult, they took away the cancel and made it take almost as long as the multi-hit pokes, leading to the Lance dropping in rankings like no other in the series from a base to ultimate variant. It went from a drastic lead on speedruns to the very bottom of list next to Gunlance. It lead to the lance meta being in disarray, and I'm not sure a definitive one ever really made it out, as most popular styles of play ended up with similar times overall (very long).

  • @calebbyrum1250
    @calebbyrum1250 2 года назад +5

    Dude idk why but you seem like such a chill dude and a great guy to just have a conversation with. Great vids btw.

  • @spark9189
    @spark9189 Год назад +4

    honestly, despite this one being longer, i felt way more engaged than i did with the other two complete history videos

  • @collincarlson1967
    @collincarlson1967 2 года назад +8

    One thing I think I would add to the Swaxe section for rise is another method of functionality for Soaring Wyvern Blade. Out of ZSD, while you’re in the air, you can go straight into the silkbind. This not only allows super high damage combined with the Discharge, but also allows you to get right back into risking your life, if you choose not to put that distance between you and the monster.

    • @masonkennedy8089
      @masonkennedy8089 11 месяцев назад +2

      I abused this so many times when I mained SwAx, so much so that I actively just went brain-dead every ZSD and ended up half the time diving right into another attack

  • @giancarlopieri9309
    @giancarlopieri9309 3 года назад +9

    Time to binge more monster hunter content. You da best superrad!

  • @DrMoofK
    @DrMoofK 2 года назад +8

    Switch axe will always be my fave.
    In world and rise it really started to shine for me.
    Coupled with evade extender it's amazing to just dance around and unga bunga monsters in axe mode and then get serious fill up the amp-up gauge in sword mode.
    The Zero Sum Discharge is where the weapon truly shines these days.

  • @Itachigan22
    @Itachigan22 3 года назад +15

    Traveling through the seven levels of Hell with a weird Roman poet as your guide. Is that a Dante's Inferno reference?

  • @wenchesandmead2459
    @wenchesandmead2459 Год назад +2

    My favorite part of being a hammer main is introducing it to new players. There’s no weapon quite like it that makes it so whenever someone picks it up, all their brain cells die except for one that says “Unga bunga me go bonk big Dino” lmao. Plus, the community of hunter mains have some great memes

  • @DaRoachDoggJrr
    @DaRoachDoggJrr 3 года назад +9

    And thus your soul was released from making this series. This complete series is ginormous lol

  • @BavidBarcia
    @BavidBarcia 3 года назад +17

    10/10 best longsword video ever!!
    Oh yeah and I guess 3/10 for those other dauntless weapons too I guess??..

  • @rattled6732
    @rattled6732 2 года назад +7

    The switch axe is criminally underrated

  • @MegaDinoland
    @MegaDinoland 2 года назад +3

    Man ur one of my favourite creators. Ur dry humour is really funny and i really appreciate ur opinions and views that differ from mine. An absolute king

  • @StorytellerWMD
    @StorytellerWMD Год назад +4

    I did not get into Monster Hunter until 4 and I have been a bow main ever since. I love how powerful the bow has been in gen 5 but it has always been an absolute joy to use.

  • @tipsy634
    @tipsy634 2 года назад +9

    The issue with longsword isn't that it lacks depth, it's that it's a braindead option for all players. It isn't just at the top of the meta - it blows the meta out of the water, often hitting higher damage numbers than True Charge Slash without even a small portion of the effort and skill involved.
    Longsword basically makes the use of other weapons feel like you're crippling yourself.

    • @esssss8415
      @esssss8415 2 года назад +4

      Exactly how I feel too. Been playing Freedom Unite as a greatsword main, and from what I’m seeing the long sword is actually very fair and balanced in gen 2. But now it’s completely counter based, and while the mechanics are more complicated, the weapon is way easier and stronger than it’s ever been.

    • @CeruleanRogue
      @CeruleanRogue 2 года назад +2

      Not to mention the fact that LS existing basically necessitates every other weapon to run flinch-free if they dare set foot in the MP... As LS is so stupid broken that they don't really suffer big penalties for going for the head or other body parts where slashing damage is less ideal. If I had a dollar for every time I was told 'lol just slot flinch free' when I politely asked a LS user to let me focus the head as a HH main I'd be rich enough to make my own MH spin off. I think dramatically nerfing the damage LS does to the head region would go a long way in providing some quality of life for the other weapons.
      Until they do something about it however, LS makes MP genuinely unfun if you aren't the one using it. Why are the other weapons even there at that point?

    • @wempletun8218
      @wempletun8218 2 года назад +1

      Also the fact that it’s a better counter weapon than lance, which is supposed to be entirely about counters and sticking to the monster.

  • @Strangeperson97
    @Strangeperson97 3 года назад +6

    Thanks for the FREE movie Rad!

  • @TSchribz
    @TSchribz 2 года назад +3

    Been watching this over the last few days! Been taking on some of the older games so this is very helpful! Good work!

  • @adamjdavis201
    @adamjdavis201 2 года назад +1

    That bit at the beginning of the switch axe with the Calebcity audio had me rolling, amazing

  • @Malisteen
    @Malisteen 2 года назад +18

    Switch axe really came into its own in gen 5, especially iceborne & rise. Even for those who tried it before & didn't care for it, it's worth giving another shot. Iceborne finally made the axe an equal player to the sword with it's iwn unique pure axe play style, and rise took the best parts of axe and sword and blended them together by having the sword buff the axe in vice versa, actually encouraging you to switch between them & make full use of both. It's really fun now. Very dynamic, very engaging, & reasonably strong too.

    • @Malisteen
      @Malisteen 2 года назад +1

      In iceborne the wild swing overhead slam upped the part damage for axe attacks. This formed the foundation of a unique pure axe play style based mainly on getting repeated trips - great on things like tigrex or brachydios. Rise changed the overhead dlam buff to, yeah, enhance amp guage in sword mode, while the amped bonus from sword mode enhances axe attacks. Instead of separate axe & sword play styles, you have a unified play style where you 'switch' back and forth between the modes.

    • @lilcaps
      @lilcaps 9 месяцев назад

      "Gen 5 especially the only games in Gen 5"

    • @Alorand
      @Alorand 9 месяцев назад +1

      @@lilcaps I think he meant to exclude MH: World before the Iceborne expansion came out.

  • @mfRoge
    @mfRoge 2 года назад +4

    I'm glad I discovered your channel. I've known about monster hunter games since portable 3rd way back but didn't actually really get into any entries until generations ultimate. Rise is my first time reaching "endgame" and it has been such a delight playing this game. I love the depth there is to everything and i plan on working my way backwards in the franchise. I got 3 ultimate and 4 ultimate waiting on my 3ds for when i finish with rise and generations.

  • @hermantcherdakli2053
    @hermantcherdakli2053 3 года назад +2

    Next: A History of Monster Hunter Food: An In-Depth Analysis of Pre-Hunt Meal Mechanics

  • @Guesswork01
    @Guesswork01 Год назад +2

    Great collection of videos! Sword and shield is my favorite.

  • @jmneo4635
    @jmneo4635 Год назад +1

    Cutting Tails with Bow Dragon piercer is satisfying.

  • @visayanpeep2240
    @visayanpeep2240 8 месяцев назад +1

    You can literally make a 24 hour mh video and I'll watch the whole thing. Good stuff, man

  • @Kira-qp5ll
    @Kira-qp5ll Год назад +1

    The perfectly timed "WHAT" in the music paired with the monster's mouth in 2:18:06 had me wheezing, holy shit- 💀

  • @casualnerdjason6678
    @casualnerdjason6678 8 месяцев назад +1

    I look forward to sleeping to this every night this week. And I mean that in the best possible way, thank you.

  • @dylangregory249
    @dylangregory249 Год назад +7

    Did someone propose??? Cuz im commenting for engagement

  • @ShadowKaiserin
    @ShadowKaiserin 2 года назад +5

    I fell in love with Glaive during 4U. A relatively fast weapon with an infinite combo, and it comes with a pet! It's also a pretty stylish weapon from a design standpoint, there's no end to the possibilities. The mounting utility has been a boon for me over the years as a (mostly) solo hunter, allowing me to get those hard to reach breaks on tall monsters with ease. It's also just fun to be able to attack from above as well as below. I kind of resent how Rise replaced true mounting with riding, it doesn't keep the monster down as long, and holding a tall monster's tail still and low enough to reach was the best part of mount knockdowns. I feel like my niche has been usurped a bit.

    • @TheWonkster
      @TheWonkster 2 года назад

      Take it from another glaive main, your niche is never touching the ground when you don't want to and using that to maintain pressure regardless of the beams and blasts thrown at you

    • @ericraululyeetusdelyeetus5028
      @ericraululyeetusdelyeetus5028 Год назад

      Also damn shame that rise's hitboxes are fucking bonkers when it comes to the air.

  • @TheBestPeepRus
    @TheBestPeepRus Месяц назад

    Another retrospective to binge for the next few days 🙌

  • @SuperCamProductions
    @SuperCamProductions 5 месяцев назад +1

    This was awesome! Good luck with your family

  • @baval5
    @baval5 2 года назад +1

    The auto guard glitch in portable third was actually on shelling, not reloading. This made it much more powerful than the later intentional quick reload guard, as you could shell instantly after nearly any attack while quick reload has some (though few) limitations. It also meant that you could attack constantly, though inefficiently, without ever dropping your guard by just spamming shells.

  • @Gamer9175
    @Gamer9175 2 года назад +1

    I really love and I appreciate the in-depth video about all the different weapons. I've been listening to it on repeat whenever I draw.
    I do have a couple things as a sns main, since they were seem to have been skipped over.
    The shield bash doesn't drain weapon sharpness.
    The metsu shoryugeki is the first counter introduced for the sns, with the normal doing extra stun damage to the head and the ability to do a multi-hitting plunging thrust or a shield bash. And on a perfect timed shoryu dealing even more stun damage and extra hits on the descending strikes.
    And, the perfect rush can be charged and when executed on the right timing further enhances the damage and adds on extra hits after launching into the air and descending with the multi-hitting plunge/shield bash.
    Though elemental builds have always been a staple; in the more recent titles there's been a focus on the stunning potential of the weapon in the shield portion of the combos and it's what I've seen alot of builds, my own included. Which allows two very different play styles for the weapon that I believe will be further focused on in later titles.

  • @zflim5821
    @zflim5821 2 года назад +2

    Besides all those improvements mentioned for longsword in rise, the existence of the time bomb barrel further improves its usage..you can iai at any time even without monster attacking you also a red gauge serene pose for wake up hit easily deals 1.5k to 2k damage with meta gears.

  • @KarlDaKrab
    @KarlDaKrab 3 года назад +13

    Yo RAD, when do you plan on making a history video on the OG monster hunting game, Dauntless?

  • @gsuaveyt
    @gsuaveyt Год назад +1

    Alchemy charge blade for life. let me break it down for ya: ripper shield for some easy phials, energy blade III for instant tail cuts and flinches, absolute evasion for quick SP, and run in cirlcles with the barrel at the end of the quest for style

  • @mammanomaly
    @mammanomaly Год назад +6

    The hunting horn is the most fun weapon in mh universe right behind the insect glaive making the game harder than it already is makes finishing missions more satisfying especially in mhw where the difficulty went above and beyond with lower attack damage on all weapons

  • @0ceanking
    @0ceanking 2 года назад +2

    Just a few tips about Switch Axe from a SA main, super late but hopefully still informative.
    - Iceborne's elemental discharge into claw attack is useful for when you want to to perform the zero sum element discharge(clinging to monster) but aren't at full amped state yet. Using regular element discharge grants a good amount of amped gauge and the claw combo lets you extend your combo while avoiding having to wait for the really long element discharge recovery and phial recharge.
    - The even more stupid part about SA with clutch claw is that you can perform a zero sum discharge from ANY clutch claw grapple so long as your amped gauge is full, EVEN IF YOUR PHIAL GAUGE IS EMPTY. Just press Triangle+Circle while grappling and voila. Rinse and repeat until amped state wears off for unga bunga damage. Because zero sums deplete phial gauge heavily this was impossible before because you had to wait for phial gauge to recharge to maaaaybe get a second zero sum discharge in one amped state, but in IB it's actually really easy, flying monsters can't avoid it, and if you put on the temporal mantle it's literally braindead because then you don't even have to worry about being knocked off.
    - Rise's Invincible Gambit is super useful for maintaining momentum against a monster. Monster roars? Invincible gambit. Undodgeable/Really hard to dodge attack? Invincible gambit. It lets you keep DPSing the monster whilst no-selling their attacks, and the amped gauge buffs to axe attacks make this even better. Combined with compressed discharge which is much faster and has hyper armor compared to regular element discharge, it's very easy to stay amped and attacking the monster with little downtime. Soaring Wyvern+Element discharge are definitely more flashy and more damaging if executed right, but also far more risky and difficult to build up. Also I find soaring wyvern+element discharge to get REALLY repetitive after a while because it's literally the same two or three moves over and over again, versus the Gambit+Compressed discharge build which promotes using your actual weapon combos to deal damage.

  • @CleopatraKing
    @CleopatraKing 3 года назад +7

    I feel like 3u or tri was the most balanced version of the Longsword. It so easily outclasses a lot of weapons nowadays especially for casual play.
    I enjoy valor ls and it only works bc everything in GU was insanely overtuned, including monsters and other weapons. GU is a lot of things but over the top sums it up pretty well.
    I think valor ls should have stayed in Gu, maybe add guard points to certain parts in the spirit combo, def not the opening attack tho.
    Id like to see 3u/portable 3rd longsword to be the standard, with the valor combo being the standard spirit combo due to the combo not tripping as many hunters, also it looks cooler.
    Also note on tactical evasion art for the bow
    It also increases affinity of the shot
    A couple notes on rise bow
    Quickshot was taken out purely bc it was a replacement for spread in world. World mashed all the shot types into a weird mix. Spreadshot became quickshot, pierce became dragon piercer, and rapid became the default shot. So when they reintroduced shot types they brought back the melee ability.
    Regarding absolute powershot, oooh man i feel bad for hammers. From 4u Chargeblades, to world rapid sticky/crag/ to rise Bow, they have been getting their KOs stolen.
    Absolute powershot is just as effective as a hammer in stun, if not more so. I can reliably get 2 kos a hunt with it so its def worth the stamina investment.

  • @noahwright3519
    @noahwright3519 3 года назад +6

    yoooo, what if for your next history series you did elder dragon or just monster lore?

  • @Felwinters.Lie69
    @Felwinters.Lie69 9 месяцев назад

    53:57 I know I'm a few years too late, but this part made my ptsd act up. Thanks for that.

  • @defalttheloner
    @defalttheloner 2 года назад +2

    I have this thing since i was a little kid that I don't really care if I need to pass the 50 mins the hunt hitting the monster, so becoming SnS main came naturally. Most people are too attached to the damage and not to mobility and safety, I may not hurt the monster the most but I normally can end the hunt using only the supply potions on not even that.
    Now a bow main too, i like to suffer trying to be skillful

  • @halvarianknight4477
    @halvarianknight4477 3 года назад +8

    For the Rise section of GS. Adamant Charge does indeed give you super armor and a 30% damage reduction. Guard tackle is strictly worse than a normal tackle. Guard tackle is that, a guard. So it reduces your sharpness, can be negated by a too powerful hit and only blocks infront of you. Than Rage slash is weaker than TCS but you gain super armor during the charge allowing you to hit the monster more consistently.

  • @wordf0nts
    @wordf0nts 3 года назад +3

    Ohhh shiz, time to watch/listen all of this while working. The first vídeo i ever watched here was the compilation of Monster Hunter history videos, i do enjoy long videos that i can listen while working or farming in games. Thank you Mr. Rad for the good times (and videos)

  • @commandernomad2817
    @commandernomad2817 2 года назад +2

    The longsword is my undisputed favorite. And i'm not ashamed to say it.

  • @RodleyFucien-king-of-TIME
    @RodleyFucien-king-of-TIME 2 года назад +1

    on the beads part for HH you forgot to mention no matter what HH equipped using Beads Does a Aoe Attack up Buff to the party

  • @spoopyboi1882
    @spoopyboi1882 3 года назад +1

    Quick notes on the bowgun sections:
    - Deviation in World/Iceborne is different than other monhun entries. Deviation in world/iceborne affects your reticle, and not the bullet. Functionally useless stat as you will never fire fast enough for it to come into play
    - Auto reload was a thing in World/Iceborne as well, tho it was often notated differently in menus
    - Wyvernblast Counter in Iceborne has no s, making it a high risk low reward mod as normally placed mines will do more damage(even if the counter mines do have extra stagger damage)

  • @TheExFatal
    @TheExFatal 6 месяцев назад

    Something important you forgot to mention about Gen5 GS is that each charge level increases the damage of the next attack, which is very important for the true charge

  • @grenm9
    @grenm9 2 года назад +1

    I've watched all of these but screw it I need something to listen to at work

  • @ishakuraigami6171
    @ishakuraigami6171 2 года назад +1

    @51:50 the big sword being the selling point was literally me seeing MH1 at a local game resale store in 2005, proceeded to use sword and shield for the entire first entry because it seemed the easiest at the time. I didn't give Lance a try til Tri years later. Today I have more hunts with GS in GU, Iceborne, and Sunbreak than any other weapon (though I do still have loves like SA, GL, and occasional LS, which I avoid only for being mistaken as "the usual LS player" and feeling shame).
    The surge slash combo's insane speed and utility has thoroughly skyrocketed my love of GS to new heights. Elemental and Ailment GS's are VERY viable with it, and while the TCS focus has better damage on paper, especially with Strong Arm, for the faster monsters of Sunbreak, the Surge Slash is able to maintain MUCH higher and consistent dps, but skill swap allows me to go back to a charge-focus skill set the moment a monster slows down.
    MH6 is gonna be hard to enjoy as much when it inevitably takes away a lot of these options for moment-to-moment play.

    • @ishakuraigami6171
      @ishakuraigami6171 2 года назад

      Oh, and the GS always has an aerial charge slash available in Sunbreak, but Hunting Edge also grants access to a Charged Plunge attack, which allows for multi hit damage that it extremely effective against tall monsters and breaking parts, and some monsters are weakest on their back and wings, which is where aerial charge slash can suddenly do almost as much as a TCS if used correctly (960 vs 1050 on certain monsters). Plus, really good for getting the upper parts of a monster if playing alone or without another player that can effectively hit those.

  • @koopatroopa
    @koopatroopa 2 года назад +1

    >longsword users when a few weapons get a fade slash
    NOOOOO
    >lance users when everyone gets a parry

  • @HunterForHire422
    @HunterForHire422 2 года назад +1

    Having just played FU myself the use of the "Aang" save is very relatable.

  • @AdminAddy
    @AdminAddy 17 дней назад

    My first game is Rise, I'm a Light Blowgun main. I gen adored this whole movie, was listening to it for a huge portion of working. Found it all very interesting! I'm excited for Wilds and seeing what two weapons I'll go with :D

  • @patrickfry9333
    @patrickfry9333 Год назад +1

    Never touched the S&S , DB, HH, CB, OR any of the ranged weapons I'm thinking I might try them

  • @isaiahfreecos2075
    @isaiahfreecos2075 3 года назад +2

    Ah yes
    My working background sound has arrived
    Thank you 🥳🥳🥳

  • @cerberyn
    @cerberyn 7 месяцев назад +1

    just long enough to cover the rest of my shift. hell yeah

  • @geo_chronick209
    @geo_chronick209 3 года назад +1

    As someone who plays a lot of great sword, but not optimally, just because I think it's cool, I really like Hunting Edge. It's really fun as a way to advance up quickly to a monster and let out a mid air charge attack.

  • @susanoo8468
    @susanoo8468 3 года назад +1

    I like having these long ass videos… I’ve been blessed

  • @woopityscoop2863
    @woopityscoop2863 3 года назад +2

    World gave Charge Blade the most OP move. That sliding slash is TOO GOOD

  • @marcog.verbruggen674
    @marcog.verbruggen674 Год назад +2

    "The hunting horn has potentially received one of the biggest gameplay shifts out of all the weapons in the series!"
    Me, a faithful Hunting Horn main: Yeah, it got removed from the game and replaced with a different one, pretty crazy shift :´)

    • @SuperRADLemon
      @SuperRADLemon  Год назад

      Yeah

    • @galibemsangkap1147
      @galibemsangkap1147 10 месяцев назад

      This is the reason on why I am hesitating on using HH again as an HH user back in MHFU days. Not that it is hard to use due to changes but the feel of it just really feels off for me.

  • @ghostling170
    @ghostling170 Год назад +1

    Honestly Insect Glaive is my Favorite weapon in the series and was the weapon that got me into Monster Hunter when I first played World. Its incredibly fun to use even in MH4 and Generations.

  • @davidespadin78
    @davidespadin78 2 года назад +1

    Thank you dude for this video !😀

  • @thatacepanda
    @thatacepanda 8 месяцев назад

    I know its an old weapon but i absolutely adored the customizing in tri with bowguns. Making different barrels, stocks and frames, changing the ammo load outs you had.
    I thought that was unique and wish they brought it back

  • @thechugg4372
    @thechugg4372 3 года назад +3

    History of Monster Hunter Monsters next?

  • @GoToBedSheeva
    @GoToBedSheeva Год назад +1

    Elemental reload isn’t really used either but I really loved this video!

  • @geff16999
    @geff16999 5 месяцев назад

    as Dual Blade main since Freedom Unite this man spitting real facts
    The weapon looks simple on surface level but there multiple resource and repositioning going on to keep your DPS consistency due to its short reach and stamina consuming
    you can really see after watching this developer trying to make it deeper each game

  • @tonyvillegas5965
    @tonyvillegas5965 2 года назад

    I didn't see it in any comments that I managed to look through so I figured I'd put it here, but for switch axe in the iceborne update where you could transition from the elemental discharge to a clutch claw grapple is, from my experience, a way for you to pull off 2 discharges.
    Let's say you have a sliver off the amped state bar and you go into an elemental discharge. Repeatedly pressing Y/Triangle would fill it up to full so before the explosion goes off you can trigger the explosion with the clutch claw then preform a Zero discharge after you've grappled whatever part of the monster you were hitting.

  • @LuekM
    @LuekM 2 года назад

    2 quick things i should mention about Hammer in Rise when it comes to Dash Breaker. The first is that if you hold the charge button during the end of the attack, you actually retain the charge level you had when you let it go. So if you charge up to level 3 and then do Dash Breaker, if you keep holding the charge button you will come out of the attack still holding a level 3 charge. The second is that the attack has full super armor. You can be killed during it (happened to me a few times lol), but once you start dashing forwards with it you can't be knocked back by monsters until it ends. That includes roars and wind pressure, but I'm not sure if player attacks can knock you out of it.

  • @SirStitchAlot
    @SirStitchAlot 3 года назад +1

    Yeah I guess I can squeeze in a measly 4 and half hours and watch all these videos again

  • @cristianmorio
    @cristianmorio 2 года назад

    Once again. SuperRAD ty for your fcking huge effort doing this.

  • @I-ONLY-BUILD-MECHS-AND-DUSTERS
    @I-ONLY-BUILD-MECHS-AND-DUSTERS 2 года назад +1

    Switch axe invincible gambit is not useless. This is a pretty slow weapon with some insanely long animations. Invincible gambit can be cancelled into from virtually anything, gives you a massive damage reduction, knockback resistance, repositions you, and actually does some good damage that it probably has no business doing. Using this correctly will put you in a position to just keep whacking the monster without having to do any sort of evade, unnecessary switching, or sheathing.

  • @RetroResonanceBeats
    @RetroResonanceBeats 3 года назад +1

    I subscribed to your channel thanks to this video. Keep up with God's work!

  • @Leozarable
    @Leozarable Год назад

    I know i could comment this on the greatsword video, but the silkbind attack in rise that launches you in the air is actually incredibly useful, if you hit the monster with the initial slash and press r2 (unsure what the button is on other platform) you get a charged plunging attack that has multihit properties, and given how large monsters are, that initial strike is fairly easy to hit most of the time

  • @kishinasura1989
    @kishinasura1989 3 года назад +1

    My friend arguing: great Sword is best. No hammer. no Lance. no longsword.
    Me: Bonk is Bonk

  • @thnkr-jl7hw
    @thnkr-jl7hw Год назад +1

    Loved that grongigas bit

  • @BlackIce6
    @BlackIce6 3 года назад +1

    Its MY sleepover, i get to choose the movie

  • @WaverPF
    @WaverPF Год назад

    Gen 2 Hunting Horn br like:
    "Its seems that you caught me, mid Suevente"
    *Hunting horn main has gotten obliterated mid Suevente*

  • @kmdgaming6039
    @kmdgaming6039 2 года назад

    Hammer Mains on Hammer: I am the king of Stun, the sultan of KOs, and the emperor of Part Breaks. Embrace SMASH.
    Non-Hammer Mains on Hammer: Hehe, Hammer go bonk!

  • @famedgaming1865
    @famedgaming1865 2 года назад +2

    Back in my day the Supremacy Blade was a great sword.

  • @xX_wiLLiam_Xx
    @xX_wiLLiam_Xx 3 месяца назад

    therapist: bipedal tigrex isnt real, it cant hurt you
    bipedal tigrex: 1:26

  • @nybethobdilord6912
    @nybethobdilord6912 8 месяцев назад

    I wanna point out that in GU Alchemy style for LBG was just as good if not better than Striker.
    It not only provided the same amount of HAs. But also gave the hunter access to a bunch of utility. Allowing for free heals, rations, earplugs and more.
    Also in Alchemy style you boost the benefits of SP mode the more you use the Alchemy barrel. Adding 3 additional levels to SP mode. Making it a lot stronger and beneficial to you and other hunters.
    Particularly for LBGs you can create a unique ammo called Alchemy S. That for LBGs is a 2 shot rapid fire ammo type that increases the meter for your HAs faster.
    Because of this, Alchemy style practically gives you the same benefits that Striker style has while giving bigger rewards and utility. In a group setting it's arguably as good as Adept due to the support you'll be giving to other players.

  • @everburnerfish
    @everburnerfish 2 года назад

    Bow in Rise is kind of insane imo, it has access to pretty much every applyable status affect through coatings, while maintaining accesss to Elemental damage (on the weapon itself) it also has access to KO damage through Switch Skills (Absolute Power Shot) as well as Slicing Damage in Sunbreak through another switch skill, and on top of all that it has support through Healing, Affinity, and Brace arc shots and its overall Damage is pretty good too

  • @BobThePenguin.
    @BobThePenguin. 3 года назад +1

    3:33:48 to 3:53:09 is my favourite section for completely unbiased reasons

  • @gloomy368
    @gloomy368 Год назад

    I was looking exactly for this kind of video, nice

  • @CerperlerpCerperlerp
    @CerperlerpCerperlerp 8 месяцев назад

    Also in most games insect glaives triple buff gives you the ability to have natural ear plugs, razor sharp, and the ability to hit monsters without getting knocked out although the last one isn’t a thing anymore. In worldborne they have gotten rid of most of those buffs which is a shame, but in rise we see this added back as razor sharp and earplugs which is nice.

  • @Nimasho2go
    @Nimasho2go 2 года назад +1

    Came for the history, stayed to keep going down the rabbit hole of RUclips stealing his family.

  • @KurttheKrab
    @KurttheKrab 3 года назад

    the amount of effort going into these videos is amazing, only criticism i have is the awkward pauses in between sections of the video. keep up the good stuff superRAD.

  • @Groudon466
    @Groudon466 8 месяцев назад

    MHW Switch Axe’s Heavy Slam attack doesn’t do more direct damage, but it does have higher stagger and partbreak damage.