One quick and easy way to design with the different meta-states in mind might be writing feats that are expected to fit differently into each game with two different levels-denoted by the iconic P and the new star logo-to denote what level is appropriate for each game. It might add sone clutter to the block, but it would probably be a rare element and more readable than feat numbers in different colors, for example.
1... Jewel of the Indigo Star Cluster. 2... Games are as silly and not as silly as the GM allows. I mean fluffy bunny folk sound cute, but the campaign called Watership Down... yeeeah lol.
Guys. Hear me out. Our next campaign could be generic medieval fantasy, or, and hear me out on this one, or what if Watership Down but also Starship Troopers?
My first crossover objective will be to incorporate Starfinder ship combat rules over to Pathfinder. Then I can create the Spelljammer game that WOTC and TSR never really got right. My personal setting started out tied to an AD&D 2e Spelljammer game. It was later converted to 3e, 3.5, Pathfinder, and most recently PF2e. I grabbed the 3rd party book Smoke & Sails that did a similar conversion, but never really got the chance to do the conversion. Gaining access to ALL of Starfinder will make this much easier.
I like the silly edge to it. I actually passed on Starfinder for years. It was Mechageddon and the beautiful absurdity of it that brought me to the game this year.
Mark: You can put a silly thing in the middle of a dark setting. You just have to be Shakespeare to pull it off. Most of the people who will buy your game are not Shakespeare. They are everyday people who will GM as amateurs.
I run mainly PF2e and haven't looked much back at 5e. When my players wanted to do 5e and I had a recent campaign with them, we quickly found it to be more broken and boring. I think what really sells PF2e to the players is the three action economy. But when Starfinder gets that action economy then I would without a doubt give it a try on my table.
The problem for me with Starfinder is that is full or species that does not feel alien but rather magical. Whe you design a species you can just make it "cool" or you can use concept designers like you see in Star Wars or Alien or Dune, etc. Where their planet shape the evolution and is plausible. Making a human of a different color, or 4 arms, or just a furry for me is not enough. At least Shadowrun was aware of this issue and created a lore around "goblinization" or something like that, weird but cohesive. SF is just random.
14:35 For anyone saying "You can't give every creature a gun." Yes you can. Here's two examples. 1. Sharks with lazer beams on their heads! 2. Oh, hey. Is that wolf over there wearing a saddle? Is there a tiny little man in the saddle? Is the tiny little guy waving a... Everyone get down!" Back in the days of 3e, there was a third party publisher that put out a setting called Dragon Star. Basically gnomes living on an all gnome planet invented a space version of the Apparatus of Kwalish, spaceship tech spread to hundreds of worlds, and capitalism allowed dragons to form a galactic empire that no one could question within a few generations of humanoids. I still pull out the DragonStar Imperial Supply sci-fi equipment book when I need to add guns or high tech tools and vehicles to just about any game. Edit: I have to say survival is still important in sci-fi. How many times in sci-fi shows do a couple of the characters crash a shuttle, or get stranded, or are left behind on a planet for an episode because an enemy dreadnought warped into orbit and the ship side crew have to warp away for a few hours? Survival is the only skill used the entire episode. Survival is the skill that everyone needs the second the tech stops working. The tech always stops working at some point.
Thursty is an awesome guest, super energetic and not afraid to share juicy details! I wasn't super excited for SF2e...But now I am.
I know this video won't get anywhere near as many likes/views as it deserves. This is a fascinating (and excellent) discussion/interview. Thanks guys!
Oh my, an entire stream without a single digression ;)! (Meant with all the love for these.)
One quick and easy way to design with the different meta-states in mind might be writing feats that are expected to fit differently into each game with two different levels-denoted by the iconic P and the new star logo-to denote what level is appropriate for each game. It might add sone clutter to the block, but it would probably be a rare element and more readable than feat numbers in different colors, for example.
LOL....I love Mark Seifter and his dad jokes....I think one should be included in roll for combat episode....
Awesome guest!
1... Jewel of the Indigo Star Cluster. 2... Games are as silly and not as silly as the GM allows. I mean fluffy bunny folk sound cute, but the campaign called Watership Down... yeeeah lol.
Guys. Hear me out. Our next campaign could be generic medieval fantasy, or, and hear me out on this one, or what if Watership Down but also Starship Troopers?
Thirsty is one of the few people who can talk about brands and not make me flinch.
My first crossover objective will be to incorporate Starfinder ship combat rules over to Pathfinder. Then I can create the Spelljammer game that WOTC and TSR never really got right. My personal setting started out tied to an AD&D 2e Spelljammer game. It was later converted to 3e, 3.5, Pathfinder, and most recently PF2e. I grabbed the 3rd party book Smoke & Sails that did a similar conversion, but never really got the chance to do the conversion. Gaining access to ALL of Starfinder will make this much easier.
I like the silly edge to it. I actually passed on Starfinder for years. It was Mechageddon and the beautiful absurdity of it that brought me to the game this year.
Mark: You can put a silly thing in the middle of a dark setting. You just have to be Shakespeare to pull it off. Most of the people who will buy your game are not Shakespeare. They are everyday people who will GM as amateurs.
I run mainly PF2e and haven't looked much back at 5e. When my players wanted to do 5e and I had a recent campaign with them, we quickly found it to be more broken and boring. I think what really sells PF2e to the players is the three action economy. But when Starfinder gets that action economy then I would without a doubt give it a try on my table.
I find it strange that only Computers and Piloting came across from original Starfinder.
No Engineering, no Life Science, no Physical Science... 🤔
The problem for me with Starfinder is that is full or species that does not feel alien but rather magical. Whe you design a species you can just make it "cool" or you can use concept designers like you see in Star Wars or Alien or Dune, etc. Where their planet shape the evolution and is plausible. Making a human of a different color, or 4 arms, or just a furry for me is not enough. At least Shadowrun was aware of this issue and created a lore around "goblinization" or something like that, weird but cohesive. SF is just random.
What D&D are turning on? Hi from Brazil.
Hmmm..... Interesting crossover. Kingmaker for Starfinder. Why pick a country when you can run a planet?
The earth has two halves... can we not use the term "fall" when quarters make sense to everyone?
14:35 For anyone saying "You can't give every creature a gun." Yes you can. Here's two examples.
1. Sharks with lazer beams on their heads!
2. Oh, hey. Is that wolf over there wearing a saddle? Is there a tiny little man in the saddle? Is the tiny little guy waving a... Everyone get down!"
Back in the days of 3e, there was a third party publisher that put out a setting called Dragon Star. Basically gnomes living on an all gnome planet invented a space version of the Apparatus of Kwalish, spaceship tech spread to hundreds of worlds, and capitalism allowed dragons to form a galactic empire that no one could question within a few generations of humanoids.
I still pull out the DragonStar Imperial Supply sci-fi equipment book when I need to add guns or high tech tools and vehicles to just about any game.
Edit: I have to say survival is still important in sci-fi. How many times in sci-fi shows do a couple of the characters crash a shuttle, or get stranded, or are left behind on a planet for an episode because an enemy dreadnought warped into orbit and the ship side crew have to warp away for a few hours?
Survival is the only skill used the entire episode. Survival is the skill that everyone needs the second the tech stops working. The tech always stops working at some point.
Something silly in something serious : you wanted the LOTR movies… but you got the hobbit movies 🤮🤮🤮
Hi folks! It's been a while!