This is literally the most clean fix anyone has seen. They are not overdoing it, just minor changes unlike other animation remakes with overly exaggerated movements.
i actually really love this. Most animation replacement mods are just way too much and feel way too over the top, but this just feels like stock, but better. Like coming back to the home you've lived in for decades after being deep cleaned.
Since Valve has an unusual internal structure, I often wonder if certain parts of their games received less (or no) Q&A. It's the only explanation I can think of for some of the enormous oversights in TF2, like Blu Scout using the wrong pant texture.
Amazing work! even you guys fixed the pyro's left hand grabbing the flamethrower when it is hard to notice. I hope we see it added to the game by valve!
A beautiful fix that Valve would *NEVER* implement, because if it isn't hats, taunts or unusual effects, it's apparently too much work and/or might "break" the game.
If i had to be a stickler: The way the sticky launcher works makes no sense. Making the demo cycle the botl by hand bdtween shots and maybe putting actuall shells in during a reload would be really cool. Same goes for the acattergun. Where is the energy for the grenade launcher's drum to rotate coming from? In such guns it is usually wound up.perhaps after puting a grenade in, the demo could manualy move the cylinder? Could add some sounds for it too, make it more satisfying. Sniper rifles also need lots of work. In game the bolt does not even move back! There is also no way it fits 25 rounds in there, so the most realistic option would be single loading. Again, would be cool, but making it look normal in such a small time interval would be difficult
Simple solutions but that make a difference. Another bug that should also be fixed is the Rocket Jumper reloading where the soldier's hand goes through the barrel of the weapon.
We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload. it's easier to just fix the Rocket Jumper: gamebanana.com/mods/528245 gamebanana.com/mods/531635
@@Flpstrike Interesting, I don't know how I didn't realize that the bad thing was not the reloading but the design of the weapon itself. Congratulations on your work.
We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload. it's easier to just fix the Rocket Jumper: gamebanana.com/mods/528245 gamebanana.com/mods/531635
I NEVER NOTICED THE STICKY LAUNCHER IS HELD WITH ONE HAND WHAT
he holds it with 2 hands to inspect and then lets go?? wtf valve
NECO ARC
Demoman holding the sticky launcher with both hands looks so nice. Good work!
This is literally the most clean fix anyone has seen.
They are not overdoing it, just minor changes unlike other animation remakes with overly exaggerated movements.
i actually really love this. Most animation replacement mods are just way too much and feel way too over the top, but this just feels like stock, but better. Like coming back to the home you've lived in for decades after being deep cleaned.
You need to add it to the workshop, ppl will sure vote for it
Finally, a proper animation fix without a bunch of ridiculous, overly elaborate animation changes!
Thank you!
2:52 i have always hated that after throwing the cleaver you still have it for a sec, that really shouldn't be in the game.
Me too!, I was really surprise when I discovered... how easy it is to fix that damn issue... Valve just never did anything about this
2:21 The power jack inspect had always annoyed me for years upon years
so seeing it fixed is the most beautiful thing I had ever seen, god bless
there was nothing wrong with it from my pov
Are you ok?
@@RSA-S The handle clips the hand, the original when it's spinning
4:27 finally!! They fixed using the pain train with the buff banner!! It was way too op,
Since Valve has an unusual internal structure, I often wonder if certain parts of their games received less (or no) Q&A.
It's the only explanation I can think of for some of the enormous oversights in TF2, like Blu Scout using the wrong pant texture.
I'm still pissed they didn't just recolor all of the cosmetics that interfered. I seriously prefer the blue pants
3:07 So that is where Scout holding his reload bullets all the time
yummy
Amazing work! even you guys fixed the pyro's left hand grabbing the flamethrower when it is hard to notice.
I hope we see it added to the game by valve!
Now if only we could get the 2007 stock weapon models back, with their much nicer lighting...
A beautiful fix that Valve would *NEVER* implement, because if it isn't hats, taunts or unusual effects, it's apparently too much work and/or might "break" the game.
If i had to be a stickler:
The way the sticky launcher works makes no sense. Making the demo cycle the botl by hand bdtween shots and maybe putting actuall shells in during a reload would be really cool. Same goes for the acattergun.
Where is the energy for the grenade launcher's drum to rotate coming from? In such guns it is usually wound up.perhaps after puting a grenade in, the demo could manualy move the cylinder? Could add some sounds for it too, make it more satisfying.
Sniper rifles also need lots of work. In game the bolt does not even move back! There is also no way it fits 25 rounds in there, so the most realistic option would be single loading. Again, would be cool, but making it look normal in such a small time interval would be difficult
I think they should add a visual effect to the mannmelter when it's reloaded, just to know when you can shoot
Very nice work
Now Valve just needs to let us have these in Casual servers.
Simple solutions but that make a difference.
Another bug that should also be fixed is the Rocket Jumper reloading where the soldier's hand goes through the barrel of the weapon.
We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload.
it's easier to just fix the Rocket Jumper:
gamebanana.com/mods/528245
gamebanana.com/mods/531635
@@Flpstrike Interesting, I don't know how I didn't realize that the bad thing was not the reloading but the design of the weapon itself.
Congratulations on your work.
PLOK SOUNDTRACK BASED
Vídeo Bom, Cada Bacamarte que Tem Aí é Impressionante ❤️
My only complaint about this is that the Shells should be ejected on the left side of the shotguns
They are left handed shotgun.
Hey wait
The model is left handed shotgun.
Can you make heavy fist animatiom more consistent to the Thirdperson? Atleast as optional?
Good work mate! Is there any way for dragon fury's projectile to image correctly on left-sided viewmodels?
@@krineq7058 Thanks, but only Valve can fix that issue with the Dragon's Fury
0:48 Fix this, he stops holding the sticky launcher
0:46
Wait WHAT?!
Sanduiche-iche
No rocket jumper?:(
We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload.
it's easier to just fix the Rocket Jumper:
gamebanana.com/mods/528245
gamebanana.com/mods/531635
Que massa!
probably the most obvious question but does this work in casual
@@yoursonhaspassedaway3330 Yeah, only if you use Quick Precache.
Where do I download this
The link is on the description, Gamebanana is the website where I and Hactica (creator of the animations) upload our mods for TF2.
@ thank you I need this