{WIP} TF2's Ultimate Animations Fixes

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  • Опубликовано: 19 дек 2024

Комментарии • 49

  • @Faremax_
    @Faremax_ День назад +41

    I NEVER NOTICED THE STICKY LAUNCHER IS HELD WITH ONE HAND WHAT

  • @VenUrsidae
    @VenUrsidae День назад +49

    Demoman holding the sticky launcher with both hands looks so nice. Good work!

  • @painkiller69420
    @painkiller69420 День назад +27

    This is literally the most clean fix anyone has seen.
    They are not overdoing it, just minor changes unlike other animation remakes with overly exaggerated movements.

  • @objectionablycurious
    @objectionablycurious 3 часа назад +4

    i actually really love this. Most animation replacement mods are just way too much and feel way too over the top, but this just feels like stock, but better. Like coming back to the home you've lived in for decades after being deep cleaned.

  • @ryancool1416
    @ryancool1416 8 часов назад +5

    You need to add it to the workshop, ppl will sure vote for it

  • @Ryusuta
    @Ryusuta 17 часов назад +4

    Finally, a proper animation fix without a bunch of ridiculous, overly elaborate animation changes!
    Thank you!

  • @Crust_Crease
    @Crust_Crease 16 часов назад +12

    2:52 i have always hated that after throwing the cleaver you still have it for a sec, that really shouldn't be in the game.

    • @Flpstrike
      @Flpstrike  14 часов назад +4

      Me too!, I was really surprise when I discovered... how easy it is to fix that damn issue... Valve just never did anything about this

  • @jonny2coolboss
    @jonny2coolboss День назад +20

    2:21 The power jack inspect had always annoyed me for years upon years
    so seeing it fixed is the most beautiful thing I had ever seen, god bless

    • @RSA-S
      @RSA-S День назад +1

      there was nothing wrong with it from my pov
      Are you ok?

    • @jonny2coolboss
      @jonny2coolboss День назад +10

      @@RSA-S The handle clips the hand, the original when it's spinning

  • @slavkingonyoutubesavetf2130
    @slavkingonyoutubesavetf2130 19 часов назад +6

    4:27 finally!! They fixed using the pain train with the buff banner!! It was way too op,

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 23 часа назад +6

    Since Valve has an unusual internal structure, I often wonder if certain parts of their games received less (or no) Q&A.
    It's the only explanation I can think of for some of the enormous oversights in TF2, like Blu Scout using the wrong pant texture.

    • @objectionablycurious
      @objectionablycurious 3 часа назад

      I'm still pissed they didn't just recolor all of the cosmetics that interfered. I seriously prefer the blue pants

  • @imlust8214
    @imlust8214 15 часов назад +3

    3:07 So that is where Scout holding his reload bullets all the time

  • @solotf2
    @solotf2 День назад +3

    Amazing work! even you guys fixed the pyro's left hand grabbing the flamethrower when it is hard to notice.
    I hope we see it added to the game by valve!

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth День назад +8

    Now if only we could get the 2007 stock weapon models back, with their much nicer lighting...

  • @SegaMario
    @SegaMario 36 минут назад

    A beautiful fix that Valve would *NEVER* implement, because if it isn't hats, taunts or unusual effects, it's apparently too much work and/or might "break" the game.

  • @davitdavid7165
    @davitdavid7165 2 часа назад

    If i had to be a stickler:
    The way the sticky launcher works makes no sense. Making the demo cycle the botl by hand bdtween shots and maybe putting actuall shells in during a reload would be really cool. Same goes for the acattergun.
    Where is the energy for the grenade launcher's drum to rotate coming from? In such guns it is usually wound up.perhaps after puting a grenade in, the demo could manualy move the cylinder? Could add some sounds for it too, make it more satisfying.
    Sniper rifles also need lots of work. In game the bolt does not even move back! There is also no way it fits 25 rounds in there, so the most realistic option would be single loading. Again, would be cool, but making it look normal in such a small time interval would be difficult

  • @LucasDeroy
    @LucasDeroy 13 часов назад

    I think they should add a visual effect to the mannmelter when it's reloaded, just to know when you can shoot

  • @ItsTheSoldierFromTF2
    @ItsTheSoldierFromTF2 День назад +2

    Very nice work

  • @RokonGaming
    @RokonGaming 9 часов назад

    Now Valve just needs to let us have these in Casual servers.

  • @EnfieldDorata
    @EnfieldDorata 18 часов назад

    Simple solutions but that make a difference.
    Another bug that should also be fixed is the Rocket Jumper reloading where the soldier's hand goes through the barrel of the weapon.

    • @Flpstrike
      @Flpstrike  18 часов назад

      We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload.
      it's easier to just fix the Rocket Jumper:
      gamebanana.com/mods/528245
      gamebanana.com/mods/531635

    • @EnfieldDorata
      @EnfieldDorata 18 часов назад

      @@Flpstrike Interesting, I don't know how I didn't realize that the bad thing was not the reloading but the design of the weapon itself.
      Congratulations on your work.

  • @a_dogg5277
    @a_dogg5277 Час назад

    PLOK SOUNDTRACK BASED

  • @GrayMaineCoon
    @GrayMaineCoon 4 дня назад

    Vídeo Bom, Cada Bacamarte que Tem Aí é Impressionante ❤️

  • @scissors2439
    @scissors2439 15 часов назад +1

    My only complaint about this is that the Shells should be ejected on the left side of the shotguns

  • @Omnilander2137
    @Omnilander2137 12 часов назад

    Can you make heavy fist animatiom more consistent to the Thirdperson? Atleast as optional?

  • @krineq7058
    @krineq7058 День назад +1

    Good work mate! Is there any way for dragon fury's projectile to image correctly on left-sided viewmodels?

    • @Flpstrike
      @Flpstrike  День назад +1

      @@krineq7058 Thanks, but only Valve can fix that issue with the Dragon's Fury

  • @andruspolanco6935
    @andruspolanco6935 3 часа назад

    0:48 Fix this, he stops holding the sticky launcher

  • @Teamfortress2539
    @Teamfortress2539 9 часов назад

    0:46
    Wait WHAT?!

  • @jojoo8808
    @jojoo8808 6 часов назад

    Sanduiche-iche

  • @brounee2
    @brounee2 День назад

    No rocket jumper?:(

    • @Flpstrike
      @Flpstrike  18 часов назад

      We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload.
      it's easier to just fix the Rocket Jumper:
      gamebanana.com/mods/528245
      gamebanana.com/mods/531635

  • @lucassollak1574
    @lucassollak1574 День назад

    Que massa!

  • @yoursonhaspassedaway3330
    @yoursonhaspassedaway3330 18 часов назад

    probably the most obvious question but does this work in casual

    • @Flpstrike
      @Flpstrike  17 часов назад

      @@yoursonhaspassedaway3330 Yeah, only if you use Quick Precache.

  • @Infinitum13
    @Infinitum13 День назад

    Where do I download this

    • @Flpstrike
      @Flpstrike  День назад +1

      The link is on the description, Gamebanana is the website where I and Hactica (creator of the animations) upload our mods for TF2.

    • @Infinitum13
      @Infinitum13 23 часа назад

      @ thank you I need this