I was actually very uncomfortable playing with small cursor sizes back then but when my reading skills kinda improved I noticed from time to time how big cursor sizes kinda hindered my reading so when I switched to small ass cursors it definitely made a difference on my reading and my performance in general, but I think it also comes down to preference
chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.
chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.
chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.
Pretty sure you’d be bullied in 2016 osu if you said some guy named whitecat could destroy the leaderboard of this map with a 1200 combo run and sub 30 misscount in some years time
I feel like the only people capable of keeping up with whitecat in terms of aim is badeu and mrekk and potentially fgsky. I ducking love the top players of this game
@@Sxzye how is he underranked? He lost number 1 spot and got to number 5 because he was bored with the game at best right now number 2 would be his max, because as shown with mrekk to the point where he'd be reaching there he'd have to just go for 1000pp plays which whitecat can't do consistently. Though he's a beast in tournaments and stuff.
@@VioIette I go back and forth on this one, because the American way is in line with the say it's spoken. You say January 6th, 2022, so you write 1/06/2022. But I get that writing it in ascending units makes more sense.
one thing I noticed about quite possibly two of the best raw aimers in the world is that they have microscopic cursor sizes
I was actually very uncomfortable playing with small cursor sizes back then but when my reading skills kinda improved I noticed from time to time how big cursor sizes kinda hindered my reading so when I switched to small ass cursors it definitely made a difference on my reading and my performance in general, but I think it also comes down to preference
@@rieuharu8510 big cursors help me stay focused on "looking ahead"
(it also looks nicer to me personally so i'm not gonna fight it)
my logic with my big ass cursor is that "Ok. I have a 60hz monitor. The bigger my cursor is, the bigger the chance that i wont lose sight of it" lmao
bigger cursor = accuracy (as in getting to your target) smaller cursor = precision (as in… precision)
Naw man thats avearge wdym
This map is an absolute classic that you just have to come back to every now and then.
Agreed !! I watch this vid like once a week it’s so satisfying
WhiteCat vs Vaxei Tool-Assisted Speedcore
yes
do it
@@OrigamiILY wassup twin
@@koishisen wadefak😂
Wait what it’s not 10 star anymore
Aim nerf moment :(
Aim buff next rework =)
glad to see you're back
Whitecat vs Vaxei Tool Assisted Speedcore
Whitecat pulling his signature move
chocomint vs DISCOMAREK (maliszewski/chomikbox/ristel) // lapix - Labyrinth+HD (Akali) [Who's the fucking gangster?]
lifeline vs mrekk // Kano - Dear Brave+HDDT (Kowari) [Valor]
Mathi vs Utami // happy30 - as the wind blows +HDDT (happy30) [Storm]
whiteCat is a god.
yayyyyy you are back
chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.
chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.
Pleases stop i'm going to go insane
chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.
cookieiz's HDDT play on Daisuke moph's Expert is his best score and the greatest play in the game 🥱🥱
Pls stop
i thought its an old video for a second
welcome back bro
Whitecat NM vs Xootynator HD Sound Chimera (Chimera) please.
What a 282 pp jump map looks like now.
he back
Badeu could easily be top 5 or something if he tried. He just doesn't go for pp plays too much.
Who said anything about ranking or pp
I think he said that he was going to start enjoying the game after getting to top 10
As much as I love the man I don't think he stands much of a chance in terms of pp against the current competition even being top 10
no, the speed meta outweighs anything badeu could pull out and badeu also has wayy less stamina than most top 50 players
Badeu is not good enough for top 5. People in top 5 are stupidly cracked.
He found the log in button!!
I like how a request has more like than normal comments
Welcome back king
Badeu vs Chocomint on Rubik’s cube
Pretty sure you’d be bullied in 2016 osu if you said some guy named whitecat could destroy the leaderboard of this map with a 1200 combo run and sub 30 misscount in some years time
bloo vs mrekk // Spawn of Possession - Apparition (Mazzerin) [Blind Faith]
pp system be like: mmm yes, that's clearly worth 63.85pp
And shit like harumachi clover is above 100 pp
Pp system : lmao bro cant hit 10 star jumps... Wait he got 97% acc? Ehh ill give him like 280pp so he wont be that sad
welcome back!
Insane
This is my new favorite song
WhiteCat vs mrekk
ICDD - Haishita Shoujo wa, Haiyoru Konton to Kaikousu
(AMX) [Desolate Soul]
WhiteCat vs Vaxei
Kobaryo - Tool-Assisted Speedcore [Delete The World]
the time i see one jump circle they have already clicked to 4
I feel like the only people capable of keeping up with whitecat in terms of aim is badeu and mrekk and potentially fgsky. I ducking love the top players of this game
2:59 can someone tell my why WhiteCat failed that section but badeu didnt
He got chained missed. Prob the fingers control yeeted him.
Look at the HP bar before the break
Whitecat vs mrekk on ao to natsu (katagiri bootleg) speed up ver.
Wait i don't believe you're back fully
WHITECAT VS VAXEI TOOL ASSISTED
FlyingTuna vs Mrekk // Nagizaka46 - Yubi Bouenkyou (TV Size) [Fate] +HDDT
(Mapped by fieryrage)
what can i say about this versus, WhiteCat misses a lot after missing a single note
Yea hes underranked like ekoro
@@Sxzye how is he underranked? He lost number 1 spot and got to number 5 because he was bored with the game at best right now number 2 would be his max, because as shown with mrekk to the point where he'd be reaching there he'd have to just go for 1000pp plays which whitecat can't do consistently. Though he's a beast in tournaments and stuff.
that's what we call notelock
@@Kingpharaohgaming so then he's underanked by 3 ranks you just proved op's point
Whitecat said it himself that he does a lot of chainmissing, like on his galaxy collapse run
Dadadadadada
Bro almost peak 800 pp at DaDaDaDaDa
WhiteCat VS Vaxei on Tool-Assisted Speedcore?
Mrekk vs khz on The Deceit (Agony) +HR
ah yes 63 pp sounds about right
“Easiest 282pp for 6 digits”
WhiteCat VS Intercambing on Something good (Creator : xDololow)
Question, will the discord ever become active again?
Mrekk vs Vaxei on Justability [Amamiya Nathan's Shooting Star] +HDDT
BTMC vs Reedkatt highway to oblivion +HR
Shimon vs nyanpotato - storytellers +dt
Btmc vs readkat on libra streema
their aim is crazy
Yes
Vaxei vs xootynator
Reol - Monster [FOREVER] (handsome)
5k more subscribers dawg
Whitecat vs Vaxei Tool Assisted Speedcore
Mrekk vs lifeline // THE ORAL CIGARETTES - ReI [Rain]
Am i only one person that imaging badue`s hard clicking while watching his replays?
Whitecat vs Vaxei tool asissted speedcore
mrekk vs BTMC Libera please
WhiteCat vs Vaxei on Tool-Assisted Speedcore (TQBF Frame Advance RMX)
WhiteCat vs idke lime - smiling [Arles]
Lifeline vs Mrekk (Kano - Dear Brave +HDDT)
Mrekk vs Btmc Libera
WhiteCat не с нашей планеты и да мне кажется что он сможет фкашнуть эту мапу
WhiteCat was bullying worse player than him
Whitecat vs mrekk on ao to natsu speed up ver pls
Whitecat vs Vaxei Tool Assisted Speedcore plz..
xootynator vs vaxei - augoeides(oyasumi)
Badeu can stream?
What is that acc on wc
BTMC yomi yori 1 sb vs karcher
BTMC vs Reedkat libera
2:25
who is the girl on the background
Chocomint vs whitecat i.f
it’s so crazy that how this shit is actually fcable for whitecat
Not really, End jumps are fucked up and the star jumps at the end are also fucked up. I do think sub 10 misses is possible if WhiteCat is on catnip
I like how badue set his play on 12/04/2022 when there is still 5 months until that time
americans be like
🤡
@@negruandrei6877 holy fax
I remember saying that 3 years ago stupid me, I made the inference that the channel was some guy from america for no reason
Americans when they find out another country exists 🤯
@@VioIette I go back and forth on this one, because the American way is in line with the say it's spoken. You say January 6th, 2022, so you write 1/06/2022. But I get that writing it in ascending units makes more sense.
Sometimes I forget Whitecat was a #1 player
what
@@wickedcode6338 what what
@@lyxus4143 how can someone forgot that whitecat was number 1
hhhh
WhiteCat vs Vaxei Tool-Assisted Speedcore
WhiteCat vs Vaxei Tool-Assisted Speedcore