Into the Odd: OSR RPG Review
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- Опубликовано: 7 ноя 2024
- Buy Into the Odd here: bit.ly/IntotheO...
Buy Odditional Materials here: www.drivethrur...
Into the Odd is a light, fast dungeon crawler of weird technology and weirder monsters. Created by Chris McDowall and published by Lost Pages. Learn more about the world of Into the Odd at soogagames.blo... A great minimalist take on a OSR DnD.
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Electric Bastionland is more like a second edition of Into the Odd. There are certain mechanical changes (such as the improved char gen, different advancement, and slight tweak of attributes), as well as tons of new tables and advice to be expected.
What is the new advancement system?
I really liked Into the Odds system, so I'm curious to see how it has changed.
Awesome video! I've been meaning to run Into the Odd with my group for a while. One very small clarification: Critical Damage happens when they fail the STR save after taking STR damage. So instead of getting knocked out you can be insta-killed by certain enemies, or have other harmful effects beyond a simple KO.
There is a lot of dense information in that small page count. I need to get a copy of this printed out.
Dense is a great way to describe it. No fat on this thing.
Amazing! pass out a few 3X5 cards for character sheets for players and literally be up and running in a few minutes! fantastic.These two innovative games may very well be the white box games of today! :)
I've just bought Into the Odd and Odditional Materials :D!
Speaking of rules, what are the coolest rules in Into the Odd? What is different and unique?
The main feature of Into the Odd is how much it improves the OSR experience by cutting stuff out. For example, there's no to-hit roll. You just deal damage.
that's interesting, a major difference! How do you think it changes the game? seems worth trying, but also a really great change to the game.
Sounds very fun! Might check it out!
so the bad guys always hit?
Everyone always hits. You just roll damage (minus the target's armor)
How do I get a physical copy of this?
See the description.
Your videos are really great, and I have watched quite a few of them, but I am starting to wonder .... Just how many old-school D&D retro clones or house-rule systems does the world actually need? Choice is often a good thing but it seems to me that there is little difference among the mountain of options available, and it could make it seem a bit confusing to someone trying to make an actual choice. If you want to get into old school RPG's, isn't it better just to get an old copy (or re-print) of 1980's Basic D&D, or similar? What is your opinion on this?
I think the more houserules that are out there the better. I generally don't recommend getting old copies of 70s and 80s DnD, just because they're not terribly well written or organized (apart from Holmes, Moldvay, and Mentzer boxed sets), and they have some things that are pretty confusing to a newcomer, like descending armor class. People who are new to OSR games should probably start out with the Lamentations of the Flame Princess basic rules. They're compatible with any OSR game and are very clearly laid out and explained. Things like Into the Odd are for if you want an ultra-fast lightweight game that ditches all the legacy mechanics of DnD and just focuses on problem solving and exploration.
Nice review.
Looks like this is no longer available? Kind of a shame given how it is a big influence on other systems
Great video. Thanks. OSR?
See my recent video on the OSR for more info.
@@QuestingBeast You really just couldn't tell me? Do I need a video for three letters?
old school revival/renaissance.
Every time I hear about or read an OSR game I immediately get depressed. It's like sucking all the fun of role playing and just going thru a glorified obstacle course (roll playing). Plus the premise is so artificial it's impossible to excuse.
obversely, I find character centric pnp games where the setting and mechanics are secondary to be boring because all anyone wants to do is hang out in town and do their CR mormon tickle-fight routine and never take any risk that might put them at risk of losing their character. Soap Opera DND is lame!
I agree that a role-playing game should have at least some elements of roleplaying, but, as FlashRave said, transforming D&D in a soap opera is a bit too much. A good middle ground between OSR and modern role-playing games could be Forbidden Lands: lethality is not that high and you could keep your character for a whole campaign if you're smart; also, personally I like OSR art style much more than modern D&D, the latter is just too colorful and cheerful. Another game (not OSR) I had a lot of fun with and managed to roleplay quite deeply is Symbaroum.
@@FlashRave let me know some examples please.
@@solaris_cc4353 I found Symbaroum kinda a one trick pony, I'm afraid.
@@FlashRave seems like you've been 'gaming' with the wrong crowd my friend.