Great video here! I love Free League publishing! (Currently my go-to game is Forbidden Lands). 🤓 Into the Odd looks very interesting. I've been wanting to check this one out for a while now.
I will be doing a recap of my game in my next video. Maybe that will give you more information to help you decide if it is the game for you. I really need to get Forbidden Lands on the table I am waiting for the new book to come out with the solo rules.
This video is really good and love the book you chose to review. I like odd things because I myself am odd. The artwork and quality of really makes me want to buy it. I see your subscriber count continue to grow, Congratulations!
Thank You. The channel will reach the one year mark next month and I am happy with how it is growing. I don't promote it and the growth has come from people just finding my videos. Into the Odd does have some great art and really helps sale the concept of the world. The Luck Roll really makes these simple rules work.
I don't know how I feel about just rolling damage in combat. I would have to try and see. Also played a lot of traveller and forbidden lands lately....the whole stats taking damage thing can get brutal...but it can lead to interesting moments.
I feel knowing combat can cause so much damage adds to the game. You have to consider this before getting into physical combat. It puts you in situations that you might consider other options before fighting. I also like taking away from you stats for damage and that is a great mechanic in games.
I found it easier once I shifted the way I thought about HP. If you see it more as like but protection, now it's more a representation of like how tired you get or how close you are to actually being hurt. Then Hit Protection comes back really quick, once you get time to rest.
It's a great book, but the only thing I'm unhappy with is the amount of white space in the layout for a chunk of the pages. I'm paying for that white space too. I'd rather pay for more stuff.
I didn't really notice the white space so I looked at my book after reading your comment. Yes there is a lot of white space that could have been filled up with more art or content. I understand what you are saying about the white space. I looked at a book once that had a lot of white space and it was a turn off. The book was not cheap and I felt it was lacking content. I wonder why creators do this, one of the mysteries of life I guess.
@@solitaryrpg As a designer myself, this question often comes up in my line of duty. The short answer is that white space is just as important in design as the content itself. It's the glue that binds the layout together and aids the viewer in interpreting the content in the intended way, which in the case of an RPG, can be quite complex. A better way to look at it-instead of creators intentionally doing this to get free money out of customers-is that the price asked is not for the paper and the amount of ink; it's for the countless hours of work put into not only writing, but editing, formatting and designing a book like this. That being said, this certainly doesn't apply to everything out there, but Into the Odd is an expertly designed book. :)
@@kellerglee I never thought of it that way. I guess we get a bit spoiled these days with so many books being packed with art and design. I still enjoy the game and it is a great book in my collection. Thank you for giving me your insight in the this area, I have not published a book and do know all the ins and outs of it.
@@solitaryrpg I'm glad to hear that you still enjoy the game and appreciate the book, at the end of the day that's what matters. :) The difficult thing with design is that sometimes a lot of work goes into making the design invisible, so most people won't know what's being facilitated by the layout & design. But it all shows Johan Nohr's exceptional skills as a designer; if you look at Mork Borg he managed to make the design scream, merging where content starts and design ends, while it's almost the opposite with Into the Odd, being very structured and clean, almost invisible. I can nerd out a bit about this stuff, so thanks for reading. Great video by the way, thanks for making it! Made me pick the book up for some solo adventures.
@@kellerglee This has been educational for me and I enjoy learning more about the hobby. Not just games but book design and layout. I ended up purchasing a non art version of Mork Borg because of how it was designed. Great game but it is more of an art book and the rules can get lost. I feel Mork Borg has opened up this new way of designing rules and presenting them in a book. I appreciate your feedback on this matter and happy that the video moved you to pick the rules up for a solo game. Have a great weekend.
This is basically my favorite RPG of all time, or at least definitely my favorite D&D-derived / related game. Glad to see this coverage!
I have played twice and I am going to agree with you. The luck dice is such a great addition to the game.
Great video here!
I love Free League publishing! (Currently my go-to game is Forbidden Lands). 🤓
Into the Odd looks very interesting. I've been wanting to check this one out for a while now.
I will be doing a recap of my game in my next video. Maybe that will give you more information to help you decide if it is the game for you. I really need to get Forbidden Lands on the table I am waiting for the new book to come out with the solo rules.
This video is really good and love the book you chose to review. I like odd things because I myself am odd. The artwork and quality of really makes me want to buy it. I see your subscriber count continue to grow, Congratulations!
Thank You. The channel will reach the one year mark next month and I am happy with how it is growing. I don't promote it and the growth has come from people just finding my videos.
Into the Odd does have some great art and really helps sale the concept of the world. The Luck Roll really makes these simple rules work.
Always wondered what this is about, thanks for the video!
I don't know how I feel about just rolling damage in combat. I would have to try and see. Also played a lot of traveller and forbidden lands lately....the whole stats taking damage thing can get brutal...but it can lead to interesting moments.
I feel knowing combat can cause so much damage adds to the game. You have to consider this before getting into physical combat. It puts you in situations that you might consider other options before fighting. I also like taking away from you stats for damage and that is a great mechanic in games.
@@solitaryrpg yeah it weakens the character, like combat should.
I found it easier once I shifted the way I thought about HP. If you see it more as like but protection, now it's more a representation of like how tired you get or how close you are to actually being hurt. Then Hit Protection comes back really quick, once you get time to rest.
I don't own Into the Odd but I do have several games based on it.
I will have to look for other games based on the rules. Any good suggestions?
@@solitaryrpg Cairn, Runecairn: Wardensaga, Rogueland, Maze Rats & Fallen (not sure if based on into the odd but surely inspired by it).
@@Mind_of_MATT I have most of those didn't know they were based on the same system .
...Mausritter, We Deal In Lead, Electric Bastionland.
...oh and McDowall is working on a 'Medieval' version, think he's calling it Primal Bastionland.
It's a great book, but the only thing I'm unhappy with is the amount of white space in the layout for a chunk of the pages. I'm paying for that white space too. I'd rather pay for more stuff.
I didn't really notice the white space so I looked at my book after reading your comment. Yes there is a lot of white space that could have been filled up with more art or content. I understand what you are saying about the white space. I looked at a book once that had a lot of white space and it was a turn off. The book was not cheap and I felt it was lacking content. I wonder why creators do this, one of the mysteries of life I guess.
@@solitaryrpg As a designer myself, this question often comes up in my line of duty. The short answer is that white space is just as important in design as the content itself. It's the glue that binds the layout together and aids the viewer in interpreting the content in the intended way, which in the case of an RPG, can be quite complex.
A better way to look at it-instead of creators intentionally doing this to get free money out of customers-is that the price asked is not for the paper and the amount of ink; it's for the countless hours of work put into not only writing, but editing, formatting and designing a book like this.
That being said, this certainly doesn't apply to everything out there, but Into the Odd is an expertly designed book. :)
@@kellerglee I never thought of it that way. I guess we get a bit spoiled these days with so many books being packed with art and design. I still enjoy the game and it is a great book in my collection. Thank you for giving me your insight in the this area, I have not published a book and do know all the ins and outs of it.
@@solitaryrpg I'm glad to hear that you still enjoy the game and appreciate the book, at the end of the day that's what matters. :)
The difficult thing with design is that sometimes a lot of work goes into making the design invisible, so most people won't know what's being facilitated by the layout & design. But it all shows Johan Nohr's exceptional skills as a designer; if you look at Mork Borg he managed to make the design scream, merging where content starts and design ends, while it's almost the opposite with Into the Odd, being very structured and clean, almost invisible.
I can nerd out a bit about this stuff, so thanks for reading. Great video by the way, thanks for making it! Made me pick the book up for some solo adventures.
@@kellerglee This has been educational for me and I enjoy learning more about the hobby. Not just games but book design and layout. I ended up purchasing a non art version of Mork Borg because of how it was designed. Great game but it is more of an art book and the rules can get lost. I feel Mork Borg has opened up this new way of designing rules and presenting them in a book. I appreciate your feedback on this matter and happy that the video moved you to pick the rules up for a solo game. Have a great weekend.