This helped a lot. I'm a brand new DM and I was trying to find a way to scale up a werewolf encounter for my party of four that might be around level 5 by the time they reach him in the story as he's a major plot point and I didn't want his fight to be easy for the players. Thank you for this!
its quite a nice way you got for doing it. what would you also say between choosing fixed hp or always (most times) randomized hp. As a dungeon master I found that it put more realistict to the world when for example, knights have different hp pool because they arent the same, some can have less trainning, or be more scared; body stuff and human acting.
This helped a lot. I'm a brand new DM and I was trying to find a way to scale up a werewolf encounter for my party of four that might be around level 5 by the time they reach him in the story as he's a major plot point and I didn't want his fight to be easy for the players. Thank you for this!
its quite a nice way you got for doing it. what would you also say between choosing fixed hp or always (most times) randomized hp.
As a dungeon master I found that it put more realistict to the world when for example, knights have different hp pool because they arent the same, some can have less trainning, or be more scared; body stuff and human acting.