I don't know what it is about tride's decoration but for some reason seeing him "try" to decorate is very satisfying. Also episode 3 on making the camper van when?
In glad you enjoy it, even if the deco isn't amazing lol. Also with the campervan, tbh I've been very slack with working on it, but I'll try and get some work done on it next week and release a video on it, thanks for asking :)
this series is probably the best he has in my opinion, just watching him decorate this slowly and thoughtfully is nice and I can't wait to see the next part!
Idea: add some kind of prison-like part, mainly relying on big chains in the foreground and background, or smth like that. might be cool. anyways, loving the series so far, and looking forward to more :)
We genuinely need a change in style for the top 1s, maybe the next top 1 could be themed around "Peaceful" but only the fun and friendly parts or maybe a modern top 1- could you imagine that?! For f*ck's sake, even a Hungry Humphrey themed top 1 one would be fantastic lmao. Also, I have my hopes high for Ascension To Heaven, it could be a great change in direction for the top 1s
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Hey tride, I’ve been creating for a while and the one thing I could say to improve this would be to enable don’t fade and don’t enter from the groups tab. It makes your objects not fade off on the sides of the screen and makes it considerably more polished
These kind of videos are so good in my opinion. I haven’t really found videos on RUclips that we’re interesting, but this one just really stands out. Keep it up, I love these kinds of videos!
14:57 I would say you should make the last spike move out of the way because it isn't moving. You know, instead of moving in, it moves out of the way, but obviously starting in the way.
This series is really fun to watch, it’s actually quite satisfying seeing a very below average rushed layout get turned into something cool with just some decoration added. Usually when people make layouts like these they don’t do anything with it!
To be honest, I was unsure how he would get that initial block design to work, and how he would get the boring structures to pop, but honestly for what he had he did a really good job.
I just got a new idea for something in the first cube part. When you're going down from the dash orb, you could make everything slowly fade to black, along with the player starting to fade with it, then when you get teleported up, you can try different easing to normal, such as everything going back instantly, or it slowly fading it.
I don't know what it is about tride's decoration but for some reason seeing him "try" to decorate is very satisfying. Also episode 3 on making the camper van when?
This is so true! I really like this 1.9 type deco
I love how even though it’s just average level deco, it’s still fun to watch and see how it progresses.
he sounds very fluent and a good talk3r
In glad you enjoy it, even if the deco isn't amazing lol. Also with the campervan, tbh I've been very slack with working on it, but I'll try and get some work done on it next week and release a video on it, thanks for asking :)
I agree
this series is probably the best he has in my opinion, just watching him decorate this slowly and thoughtfully is nice and I can't wait to see the next part!
Can you please help me
Winning Smile
lol 69 likes
My new favourite Tride line:
"I like those guys... I think they're funny." 3:16
Can you please help me
@@cobiepal its an emergency please help
@@cobiepal listen i need you too chat with me soo i Can explain ok
@@cobiepal pleade
@@cobiepal please
Idea: add some kind of prison-like part, mainly relying on big chains in the foreground and background, or smth like that. might be cool.
anyways, loving the series so far, and looking forward to more :)
I like that idea actually, maybe make it more grey as well. I'll definitely give it a go!
Can any one of you please help me
@@jakobsrensen4647 with what
😢@@jakobsrensen4647
We genuinely need a change in style for the top 1s, maybe the next top 1 could be themed around "Peaceful" but only the fun and friendly parts or maybe a modern top 1- could you imagine that?! For f*ck's sake, even a Hungry Humphrey themed top 1 one would be fantastic lmao. Also, I have my hopes high for Ascension To Heaven, it could be a great change in direction for the top 1s
GD level creators on their way to make another hell-themed top 1 extreme demon:
Well, I mean, there's Ascenction to Heaven
isnt ascension to heaven impossible? I mean people will beat it one day but nowhere close
@Reaper yeah it could take a year and a half but we really need that as the next top 1
Limbo is also not hell themed.
Love the Polybridge music in the background, feels fitting for what you’re doing.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Cool
This series has inspired me to start actually putting effort into creating levels (love the content!)
Can you please help me
@bon bon ok listen In order for you too help it requires you responding as soon as possible AND doing exactly what i say ok
PLEASE REPLY
@@jakobsrensen4647 ummm idk just go with whatever you feel like building and then you'll get into the glow of it and start enjoying the process
@@r1reagle no no no no no listen its something Else listen i need you too chat with me soo i Can explain ok please reply
I think it whould be funny if it had the entire level with this deco and then the hardest part super decorated like rivers part in slaughterhouse
Can you please help me
@@jakobsrensen4647 what
@@Saturn_57 ok listen In order for you too help it requires you responding as soon as possible AND doing exactly what i say ok
PLEASE REPLY
@@jakobsrensen4647 no one cares-
Hey tride, I’ve been creating for a while and the one thing I could say to improve this would be to enable don’t fade and don’t enter from the groups tab. It makes your objects not fade off on the sides of the screen and makes it considerably more polished
I've been eating a bowl of curry
@@Oatmea1L How do I taste?
@@cindersnap. great
Can any one of you please help me
@@jakobsrensen4647 In what way?
Can't wait to see this fully decorated
Can you please help me
@@jakobsrensen4647 sure, what's the problem?
@@elec707 you know gd
Please reply
@@jakobsrensen4647 yeah, i play gd
These kind of videos are so good in my opinion. I haven’t really found videos on RUclips that we’re interesting, but this one just really stands out. Keep it up, I love these kinds of videos!
videos that we are interesting
@@epictoast shut up
@@__________________________MARK no u
@@acl6615 excuse me, but who asked
@@__________________________MARK this is a who asked war
I feel like tride can make a full on rated level, he has some interesting ideas
Agreed
nah his deco isn’t remotely close to even rate worthy
@@_ego11 thank you someone who is not just a simp
@@_ego11 did I say deco? My bad I had no clue I couldn't read my own comment, obviously ideas means deco
@@_ego11 at least his deco isnt bad tho
Hey, I just wanna say that you should try using other kinds of movement, in fast paced levels (actually any) back out works really well
and also move the teleport portal at the start up a bit because i think it is showing too much of the custom ground
Agree, although he said that he wouldn't put alot of effort on this level, a little bit of movement here will make it better.
@BlackBlob shhh let them think they're being helpful
14:57
I would say you should make the last spike move out of the way because it isn't moving. You know, instead of moving in, it moves out of the way, but obviously starting in the way.
I know this level is a joke and will not be verified, but the mini wave spam at 18:00 is hurting me
@xXx_fantazthebeast_xXx for fun?
@xXx_fantazthebeast_xXx people can create and decorate levels for fun, not just to pump out fancy new levels for creator points
As it should, probably
tip: making ground spikes overlap the blocks sometimes can add an extra layer of depth to the level and just makes it feel more natural to look at
Can you please help me
Please answer
unlike most “upcoming top 1”s i wouldnt mind if this was verified and rated tbh, solely because of the deco and the effort put into this
what the fuck?
This series is really fun to watch, it’s actually quite satisfying seeing a very below average rushed layout get turned into something cool with just some decoration added. Usually when people make layouts like these they don’t do anything with it!
3:55 Its not ridiculous. It looks actually good!
4:14 tride this is fun to watch thats it like thats it
I really enjoy this series, it's so intresting to watch You decorating a top 1 extreme Demon.
Nice deco
I know this was meant to be a joke, but i actually like it
same :)
I love these episodes each time I watch one I want to see another one
This looks surprisingly good, especially the first cube
Hype
Tride: This isn't gonna be good.
Also Tride: Makes a good level.
13:15 yes it's -1.30 fade time, it will start fading 1.30 seconds before the trigger
I think the best part of the level is the first drop wave with pink and orange! I love it!
To be honest, I was unsure how he would get that initial block design to work, and how he would get the boring structures to pop, but honestly for what he had he did a really good job.
Pls give it to some top player when it's ready it would be so funny to have this be the top 1
LOL
Yes great idea
that would be funny but idk if this level would be rate worthy
@Vifor I mean no sane human would try this but I think it would be funny
love the deco, i get so very confused when i hear you talk about how you make it, but i love it
Literally couldn't wait for another one of decorating this level video
The game play is really smooth and clean. I love your videos tride, you make really good content ❤
Can you please fix the transition between the 1st & 2nd cube at the beginning?
“Like so” is my new favorite quote
the decorated part actually looks kinda sick
The straightfly needs more glowy objects, to fit better to the first part
man this is so satisfying case i know tride and me are litterally so random at deco but this is very cool for an un expierenced dude
Tride you have inspired me sooo much times to keep going on with my Levels you have made me a better level maker thank you
Everytime tride releases a new video about kratos for some reason i'm always so excited.
i love this series and its so nice watching u build, I hope u continue this series and actually finish the lvl :D
This is coming along really well, keep it up :)
yo tride! this looks really cool to me! also, i just want to congratulate you on 50 thousand subscribers ❤ greetings from bosnia
if there's something I recommend, its at the ball you put somewhat faint glow on blending behind the bushes so you can see the bushes better
The fact that the song's name is hell makes it one of the most difficult-to-find songs
Honestly, that wave part decorations is good
What a comfy gaming chair you have mr. Tride
Hey Tride when will you upload Kratos?
That is amazing 👏. You're really not bad at decorating.
Really like this series
I just got a new idea for something in the first cube part. When you're going down from the dash orb, you could make everything slowly fade to black, along with the player starting to fade with it, then when you get teleported up, you can try different easing to normal, such as everything going back instantly, or it slowly fading it.
this is unironically looking better than a lot of upcoming top 1's
I like the use of the poly bridge music it’s relaxing!
You should do a nine cicles part lol
Btw: Great Video
Your content is AMAZING! I'm always happy when you upload, keep up the good work 👍
poly bridge soundtrack?
Idk why but this might be a decent featured level imo
Can you implement custom orbs and portals? With your ideas, they would look awesome!
10:48 i just realized the guy in the song says ‘saus’ really quiet and deep
spaceuk's next huge annoucement: I AM VERIFYING KRATOS BY TRIDE | Geometry Dash
Poly Bridge sound track is banger dude. :)
5:48 im sorry but i did find that extremely funny
Ngl my favorite tride video
lol i like how his intros are just like "hi helloe hi welcome"
Honestly Tride trying to decorate is way better than me using all of my knowledge in decorating, i'm so bad
WOW!!! I did not know that Tride was THIS GOOD at bilding... SHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESH!!!!!!!
Bilding tbh
Kratos is back!!!!!
*LES GO MEME INTENSIFIES*
I like how he always says ¨And I might¨
How do u get that many colloms in the editor?
Why does this look like Slaughterhouse and Sakupen Circles combined lmfao
It's still really good lol
I mean, the layout is literally a mix of slaughterhouse and sakupen circles
I. WANT. MORE. OF. THIS.
Remember the "attempting modern decoration" video? U should complete that level and trust me, that deco was 🔥and it could get rated :3
everyone else: watching the video normally
me: *bridge game music*
Thanks for introducing me to the song in the level. It's such a banger
this is gonna look sick if its fully decorated
i really want to watch you play/verify kratos but decorated cuz i love your vids
Idk if any of u saw this but when he made those decorated arrows, he also made the "DYNO BOT" logo from Discord
Would this actually be top 1 skill wise though?
It has Slaughterhouse gameplay, a Sakupen Circles part, and Sonic Wave spam... seems like a top 2 tbh
When is pt 3? I LOVE THIS SERIES!!!!!!!! I watched pt one 8 times. Btw, nice deco.
Awesome deco, love this series
Let's gooo we are back at whatever series this is
My favorite parts in the level is the Wave Parts!
me: wow you're a better creator than me
tride: this was never meant to be good
also me: _i feel like a loser at building_
Hey, thanks for the great content ! Can you tell me the name of your hack to overscale objects ?
where i can get this icon of ship??? really awesome
This actually looks really good in my opinion
I love your style, continue with the next episode :D
Amazing level and deco! Lucky tride, in love!
seems good so far
6:01 I guess it matches with the level being built.
This level screams “Slaughterhouse is easy”
fr bro that top one lookin goofy 💀
you should've watched it all first,its only been a min since its out
ive seen the previous vids i know what it looks like
@@vetementswarrior not the new tho
with or without the deco its still goofy asf
@@vetementswarrior alright whatever.
I think you should decorating the miniwave part
Even though its a joke level, it has some sort of charm. Like those old top 1 levels.
One thing I think could help add some atmosphere is some fog, idk it might look nice. Also the decoration is coming along really well :)
18:29 also look it's me
one suggestion in the part where it goes black and pulses the logo make angry eyes above it pulse with it i think that would look cool
when it gets released, we all be happy
You have to make the letters for Kratos pulse for longer and start earlier
Tride is so much better at decoration than he says he is.
"im not THAT good at decorating"
**does that good at decorating**