Arahabaki ascending beyond his normal Smt role as a tank to enabling a Yugioh ftk combo is simply beautiful and just goes to show how much potential innate skills have to breathe new life into certain demons.
Cirronup should definitely be here. Somewhat early/mid game with an almost luster candy is crazy useful for fionn and lahmu 2 fights. A staple in any of my playthroughs before I get Idun.
@@adachicabbage3847 I agree that Cirro is great for when you get him. But the problem with him is what you stated. Once you get Idun/Sakuya, he unfortunately falls off 😭
I kept Chiro around up until the very last area because Cautious Cheer was still fairly useful - no attack boost wasn’t ideal, but the lower MP cost let me keep him in as my buffer for longer stretches. His resistances are solid enough that he can actually stay alive for a lot longer than you’d expect, even for many of the later fights.
Hayataro is an MVP IMO the phys block and ability to give him pretty solid resistances fairly early on when u get him to make him a strong dodge tank is pretty crazy. Also he does insane crit damage if u pair him w/ Cu
Also his Carnage Fang is super underrated, it's basically a way better Servering Bite and stronger than most physical moves if it crits. Edit: In fact I just checked aqiu384, apparently it has 400 pwr when crit, which makes it stronger than Mac an Luin, Akashic Arts, and even Murakumo which is crazy for a demon you get at lv40
@c01onel Haytaro actually has the single highest damage potential in the entire game because of that skill, iirc. He unfortunately isn’t as good for the superbosses as, say, Masakado, but he literally never fell off for my entire Hard CoV playthrough because of how hard he hits. TLDR; Hayataro is a good boy.
I spent the whole day looking for some guides of the best demons to use and watched dozens f videos from 2 years ago where the vengeance version didn't exist, until finally I came across w this video from 1 hour ago with all the information updated to vengeance version and complete, thank you man!
Ok, so... Y'all wanna know an absolutely fucked up thing about Nahobeeho in this game? While yes, Jack Tempest deals less damage compared to Wrath Tempest (28 Pow, 35 when crit VS 30 Pow, 40 when crit), the difference is in the amount of hits for both skills. Wrath Tempest deals 8 hits, meaning that it's actual power is 240 if none of the hits crit and 320 if all of them crit. *However,* Jack Tempest deals *10* hits. What this means is that it's actual power is *280* when none of the hits crit, and *350* when all of them do. Jack Tempest is literally better than Wrath Tempest in every way. Slap an Ice Pleroma and High Ice Pleroma on him, give him Critical Zealot, give him Critical Aura to ensure all 10 of his hits are a crit, max out his Ice potential, and watch him remove entire chunks of HP from Bosses. The amount of damage I've seen him deal were borderline *DISGUSTING!*
As the goddess of chaos yogoat fought the fraud the goddess of creation, she uses her primordial chaos.Tao shrunk back in fear then yoko said "stand proud Tao you are strong".
I want to add in my own list- Pyro Jack- Great early game fire demon with a strong variant of Agilao that Tarunda's the opponent while also having very early access to Concentrate, which is still begrudgingly good. King Frost: Mabufla with Rakunda who rewards you for...playing properly by having a bunch of demons with good Ice affinities in the party, Ice Pleroma learned naturally to boost damage and can help buff the team with Matarujaka. Yoshitsune- Absurdly good damage and Press Turn Generation with Hassou Tobi (Hi Persona) who also learns Pierce Armor to Rakunda bosses while also dealing damage and Restore to effectively lower the cost of Hassou Tobi. Also scales insanely well into the late game because Critical Zealot AND Impaler's Animus are available on the same, PURCHASABLE Essence (Fuu-ki the Wind Oni I believe). Also he has insanely lobsided stat disturbution. Speaking of- Alice: Absurdly High Magic for her level (surpassed only by Idun or if you want to count only offensive demons- Isis), supported by a rock bottom Strength stat...meaning she has good Agility and Luck to increase the likelihood of landing hits and causing Instant death. Die For Me is still absurdly powerful, Mudoon to save MP/focus damage on one foe, Spirit Drain to recover MP and learns not just Dark Pleroma to boost her damage but also is one of the few demons to learn a passive to cover her one weakness in Resist Light. Bonus- Two of her components (Poltergeist and Bugs) both learn Resist skills so you can make her surprisingly tanky. Artemis: 15 hit Physical skill with access to Charge through Bicorn (along with Beast Eye for improved accuracy), a single target weak Physical version of Tandava, Matarukaja and nulls Ice and Elec while resisting Light and Dark. Onyankopon: Amazing support demon with nearly-max affinity for Support and decent for Healing that innately gets both Donum skills and Medium strength healing spells that either heal status or are AOE. Also learns a targetable Taunt that double Tarujaka's the target as well. Kudlak/Kresnik: For sacrifice strats. Cereberus: Great tank with Resist Phys and Enduring Soul learned naturally. Fionn: Versatile teammate with a Murakumo-style Physical attack, access to Agi and Bufubarion, Enduring Soul and Null Ice. Khonsu Ra and Amon: Same reason. Severe AOE piercing moves with High Pleroma skills and some kind of Physical mitagation. Special mention to Amon for resisting Physical innately and learning Abyssal Mask. Is practically made for the Demi-Fiend fight. Odin and Zeus: Again, similar reasons. Severe Strength based piercing attacks. More Demi-Fiend based demons. Zeus wins out with the more versatile Keranous and the increased Crit Rate and Accuracy innate skill. And the Dance Trio: Huang Long, Yurlungur and Cherub. Specifically, Huang Long's innate skill means multi-hit moves will have increased damage based on the number of hits on that turn if an Omagataki Skill is active. Like his racial skill, Omagataki: Dance which makes all multi-hit moves hit the max amount. Cherub's the strongest demon with Pandemonic Feast with it's own multi-hit move, a Light variant of Die For Me. And Yurlungur's innate gives its own attacks with positive affinity guaranteed crits. Combine all of these against say, Masakado and you'll be hitting for a shit ton of damage. You can mix and match with other demons. Alice for Dark coverage. Yoshitsune for guaranteed crits. Nahobeeho for consistency and a different Omagataki skill. Agrat for increased damage from Huang Long's innate. Huang Long actually can be a decent tank/support too due to how crits and resistances work.
@@KnightofChaosDeck great list! Specifically love how Pyro Jack now has a unique skill. Now if only Black Frost did as well 😭 (well I guess he has the Frost Rush fusion spell)
@@jaffinator2166 I remember being so disappointed by Black Frost in base 5. Between King Frost's unique skill and innately learning Matarukaja, he was a staple of my mid game team for quite a while
@@jaffinator2166 So the funny thing is that black frost was supposed to have a unique skill. We know this because some ppl have datamined the game and there are some unique skills made for some demons with all their information in the game files, they just don't have names and of course weren't aplied in the end. Black Frost was supposed to have a 160 power black dracostrike that's also a single target debilitate and with how early you can make him I think it's easy to see how good that would be. The other demons that woudl have unique skills besides black frost would be: Pixie, High Pixie, Forneus and Loki. I think that's all of them. I really don't understand why they decided to not implement the skills as they're all pretty cool. If you want to see for yourself there's a mod that implement said skills to the demons kit.
Great guide! Nice to see some demons that not everyone will recommend but given a good reason as to why you CAN use them! Also totally agree on the Strategize squad thing. It’s hilarious to do as an after the fact funny thing but if the player hasn’t already normally fought the superbosses it really cheapens the fights
There's a couple comments in this video I feel are worth correcting Pandemonic Feast and Stormcaller's Song - Pandemonic Feast doesn't increase the minimum hit count, so it's 3~8, not 5~8. One-Foot Hop - One-Foot Hop boosts evasion, not accuracy. It's also only 0.9x Andalucia - It's also 85 power, as opposed to Stormcaller Song having 60 power. It's not quite "Stormcaller Song but physical." Trickery - Whether Trickery works with skills like Demonic Mediation isn't known definitively, but it's very unlikely to be affected. It affects innate counters and skills like Nation Founder (though not the ones that grant Endure-like effects). What Comes After Four - The +2 is just skill potential, it's not part of the skill's name. Can't tell if that's just a joke or not. Hell Gaze - It does work on that abscess btw, just with a 0.02x rate multiplier. Ailment rates (instakill is an ailment) are also truncated, so if your rate would be less than 1% after all modifiers are applied it's 0%. Jack Tempest - it's actually stronger than Wrath Tempest, since it hits 10 times instead of 8. 28 x 10 = 280, and 30 x 8 = 240. Scarlet Blade/Masakado's crit rate against Demi-Fiend - Robin I am so sorry, but you missed 2 effects. Kannabi Veil/Shield of God counts as an 8th, and having an ailment counts as a 9th. - base crit of 21% with both glee skills only applies if Masakado has 106-110 Luck and is level 99 (which I guess the Masakado you show immediately after has 106 exactly). There's also a few demons you left out entirely (or may as well have in the case of Leanan Sidhe) that I think are notable Leanan Sidhe - I think you mention Leanan Sidhe for the wrong reason in all honesty. Burden of Talent is a party-wide 1.15x damage bonus when hitting weaknesses, which is one of the biggest party-wide damage boosts (Pandemonic Feast aside) you get period, let alone that early on. Jack Frost - If you can hit an ice weakness, he is the hardest hitter with ice period, getting a 1.827x damage multiplier after Critical Zealot when Fickle Personality applies. Yurlungur - Same deal as Jack Frost, only with worse magic and he also gets the same thing with Elec. Additionally, as a Snake, he can use Omagatoki: Dance Vritra - When using Omagatoki: Dance he's great role compression, being a Dragon (therefore giving you Dance access) and having Pandemonic Feast Nue - Has the best crit rate in the game, by far. Potentially can have a multiplier as big as 7.3x to crit rate from Hand You're Dealt, and can get to 4.3-4.6x very easily. This makes him stellar for late area-3 to early area-4 as a DPS with Rampage Khonsu - Has a strong use case as a way to get Impaler's Glory onto Arahabaki. The idea is that you have a low level Vile demon (such as default Baphomet) use Impaler's Glory, then die during the enemy's turn while both Khonsu and Arahabaki are out to give Arahabaki IG. Unlike other charges, "using" Impaler's Glory every other turn actually improves average damage per turn, and putting it on Arahabaki lets you refresh it on your DPS demons by switching as long as you have 3 DPS demons to work with (for the sake of keeping up the "every other turn" part). Basically anyone that generates press turns (Yoshitsune, Nuwa, Baal, Mastema) - They give you more turns, and more turns is good. Baal is definitely the most niche though.
@@cantthinkofbettername5065 Hi CTOBN, Nice to meet you and thank you so much for finding out everything you have on the damage formulas! As for the points 1. Just tested with Cherub against one target. Judgement Light hits 2-5 times. The one I did hit 4 times. 2. Oops my B on that one 3. I was more talking about how both are 3-6 hits. I knew Andalucia was stronger. 4. That was part of the joke 5. Ah ok so that’s why it doesn’t work. Good to know. I just thought since some of the absences (namely Virtra) can be instakilled, that one would be an easy slam dunk. 6. Oops, forgot it hits more than Wrath. My bad! 7. Robin and I found out about ailments but I also forgot that Mitigation shields count as separate effects. 8. Hm actually wow. I kinda steered clear from her trait because of the negative effect good to know the boost is that massive. 9. Yup, Fickle Personality quick kills are have been popping up quite a bit lately. 10. I already stated how good Pandemonic Feast is but it’s cool to see Dance can help with that further 11. If you go watch my DF quick kill, I used Khonsu in that to get Glory on Baki and by extension Masakado. 12. Baal and Nuwa specifically are great because they give you whole turns instead of halfs.
Some suggestions you missed IMO: Early - Yoko: Able to use items, decent elemental coverage, high magic stat, and practically has no weakness because nothing really uses light magic in Minato. Her passive is also great to ensure the party gets full exp for the fight. Mid (early) - Yoko: Earliest access to Mudoon, good healing, double debuffs. Also still fairly unique access to items. Mid (late) - Yoko: Phys Block, Diarahan, fairly early access to multiple -dynes. Oh and Hayataro is also goated but considering other comments pointed it out I don't feel the need to repeat what has been said.
Just watched the video after finishing 2 playthroughs on normal and done with the game, and I agreed with all of your picks. Especially Masakado. After I painfully beat him in my 1st playthrough, having him as my universal demon to kill everything is soo satisfying xD he one hit kills every single normal encounter on an unbuffed crit, pure convenience in every sense of word. I felt so good stomping everything with him in my 2nd playthrough.
The other jacks NEED a mention Pyro Jack gets a fusion of Agilao and Tarunda while Jack Frost gets a fusion of Bufula and Rakunda. By opening a boss fight with an Omagatoki Critical you get to deal good damage and fully debuffing the enemy except for evasion. Many of my early-midgame fight went like this > Pyro Jack Crit > Jack Frost Crit > Inflaming Divinity to 4th demon > Charge/Concentrate > Pyro Jack Crit > Jack Frost Crit > Nahobino does something > Buffed demon does a billion damage > Enemy barely scratches me
I’d like to nominate Sukuna-Hikona as being pretty damn solid for the second and third areas. His attacking stats and positive skill potentials in Phys/Ice/Force make him one of a handful of demons at that point in the game who can work as a phys attacker and a magic user simultaneously, or he can alternatively run a buff/debuff build thanks to his positive aiding skill potential, with his innate skill boosting his utility in this role by giving him a 50% Patra chance whenever he uses a buff on a party member. Add that to his solid resistances (nulling Ice and resisting Light/Dark, with only an Elec weakness) and you’ve got a good demon. TLDR - Use Chadkuna-Hikona for that little interval before you hit level 50 and get access to Cu Chulainn, then send him back out to sea on that tiny boat of his.
hey man I just want to say thanks for the video, I adore base V played 11 times but always thought the skill's name light of order don't sit well with me cuz I like chaos and now you just give me another reason to play it.
One demon that really carried my mid to late game is Belphegor, that one guy sitting on a toilet, his resistances are pretty good, nulling dark and ice and resists physical and elec, his fire and light weaknesses are rough but I feel he is a pretty good demon for that part of the game
I carried him all the way to the end too, and also because of his haunt dialogue I ended liking him a lot on a personal level. I was a little sad when I used him to fuse Beelzebub, but it was worth it.
Honorable mention to Nozuchi for being a really solid Taunt tank in the early game. His weaknesses don't even matter if you pick your fights with him carefully, but he carries his weight in fights like Eligor and Oni, and he's also useful for fusing Vouivre (good against the Naamah/Glasya fight) and Xuanwu (when fused with Ippon-Datara, giving you another bulky Taunt tank a bit sooner than Oni).
Oh Nozuchi is definitely notable for being the earliest demon with Phys resist. He also resists poison, making him great for Eisheth if you carry him that far.
@@jaffinator2166 Nozuchi tends to just be a good demon in most games he's in. In Nocturne he's one of the staples for fighting Matador, and he's a champ in IVA no-fusion runs even way past his level simply for being a really bulky Rakukaja user.
My friend really likes Zhu Tun She so much to the point he used one for his entire playthrough so thank you for validating his feelings on the little guy. Also I know several people already have pointed this out but I'm also gonna add to the Omnaykipon propaganda and say the targeted taunt with King of Tales alongside the attack buff was really useful for the midgame. Then while i didn't *always* use him, he is useful if you're specifically going for the dodge tank build on the Nahobino to ensure someone attacks into your guaranteed dodge effect, which usually is one of the biggest weaknesses with Blur imo Anyways shout out Agrat best Squaditsu fr fr
So true story, on my first playthrough, Zhu Tun She actually stayed with me until level 30 before he fell off. He was that useful. Especially with skills like Beatdown and Heavy Blow. As for Onyankopon. I didn’t do the Ashanti questline in my Godborn level 99 playthrough yet so I’ll recruit him (in Godborn, unless you have the “recruit at level 150 miracle”, recruitable demons will scale to 99) so I will see first hand how good he is.
@@jaffinator2166 That's crazy, I might need to consider that when I eventually decide to do a hard playthrough on scratch for using Zhu. As for Omyaki. Wishing ya the best for that. Here's hoping you see in him what we all are seeing. I still need to catch up on that godborn series after realising you were doing that thanks to the Agrat short. Seems like a really interesting challenge run!
One of my favourite demons in the original SMTV was trumpeter, just becuase I used his essence on the Nahobino and I managed to beat the Demi Fiend thanks to that essence (it basically nulls light and darkness and resist everything else but phys) Now for no reason he only nulls light and dark, but HE DOESN'T HAVE RESISTENCES I know that it is a weird thing to be angry at, I'm not sure if Trumpeter was even useful back then, but I was kinda angry for that nerf
While going for the platinum trophy, I found that Goddess Yoko and Agrat were the best, they swept everything that wasn't a super boss. Also is nice having access to Goddess Yoko in any NG+ run/route since the beggining if you do CoV Chaos first.
Yoshitsune not getting a shouts out is a crime. Hassu Tobi + Critical Zealot simply annihilate any boss that doesn't resist or negate physical. He's obtainable in the mid game but can be used throughout the entire playthrough without issue. Zeus would also deserve a spot. Keraunos is my best friend against Demi Fiend's team.
@@xwiller6 like I said, everyone has different preferences. Which is the beauty of the game. I only summarized the most prevalent ones from my playthoughs. But everyone’s stories are different. But Yoshitsune was my MVP for Masakado and Zeus has been a tremendous help for me in my Godborn level 99 run.
Another banger! Here's a quick favorites list 5. Anansi. I was so hyped for more African-based demons, and he did not disappoint. He kinda kicked my ass when I fought him in that questline because I thought I was safe if I resisted Dark. I was not. 4. Inanna. Apparently, lots of people hate Inanna for whatever reason. I just think she's neat, and I love her mythology too! Also she talks funny. 3. Nahobeeho. The goat. Plain and simple. I don't gotta explain much. 2. Masakado The other goat. Real simple. Big damage go brrrrr and I love his design. Probably my favorite recurring demon in the series (Also, take my words with a grain of salt, but I'm pretty sure Masakado's innate also counts debuffs, which is why my fight against him was hell.) 1. Eisheth I genuinely don't know how to explain this. She was my least favorite Qadištu pre-release, but she grew on me super hard. I know she's not the greatest and apparently she's the least favorite of the Qadištu to alot of people, but I will ride or die for my beloved freakazoid ❤
i just replaying the game, bought for the switch now ps5. watching your stuff makes me want to rebuild namaah, agrat and lilith jaja glad i bought that greedy saki mitama dlc makes fusing easier granted i dont have access to the ex boon skill yet. i dropped the game in switch felt kinda dissapointed with it but vengance feel so much fun.
I used hayataro and onyakopon to direct damage to nahabino while also buffing and healing while luminescent mirage is active. Definitely had 2 extra press turns consistently. Added with omnipotent succesion and you have at minimum 8 times to deal damage in one turn
@@jaffinator2166 yep. It was fun for the initial playthrough but I've fallen in love with your crit Agrat build but I changed a few skills to accomodate high almighty pleroma, energy drain, and critical zealot
Hello! I personally enjoyed the video and am surprised to see some demons like Bicorn being picked. I want to add a few things that include the contents of this video and some of your other videos. Of course, if I’m disrespectful in any way, feel free to point it out! I’ll be speaking with the mindset of not using things such as incenses since they’re not good gauges of how good a demon is due to them being applicable on other demons, random amount majority of the game, and can be grinded up to 999 which at that point, discussion around in optimal demons isn’t really necessary. Teambuilding It is my personal belief that every team should have the following: 2 press turn icon generators (in the form of magic users hitting weaknesses or demons that can 100% crit. There’s also demons with a high crit rate but I’ll talk about that later). 1 support demon, and 1 attacker (magical or physical). Of course you can switch up some things such as having two supports or 2 physical attackers but you should always have two press turn icon generators with one being in the first slot and 1 in the 2nd or 3rd slot. Seeing you have your support first, while having the benefit of buffing your party so that they don’t miss, they’re always gonna miss a press turn, especially for the last slot who is an attack or support. Onyakopon I don’t find him useful *initially* due to needing tetrakarn to cover his phy weakness and you don’t get phy resist until around 12 levels later. However he can be an immense help in endgame/postgame due to Nahobino Paraselene builds. That build is COMPETING on skill slots which Onyakopon can free up the “taunt” slot for fights with single targets moves. Tao While I like the joke, it gives people a bad impression of Tao despite only getting better in Vengeance. With Idun being nerfed to do less healing, her innate skill and Magatsuhi Skill being better than the other Panagia demon. She stands on her own as a support and I can give many examples of how she and the other Panagia can trade in usage. One example being that she has a tiny better resistance when dealing with COV bosses and Shiva due to Null Charm (she can also Light Order Shiva’s Tandava or use her MS to heal in prep in surviving it on low levels). Healing skills such as Light Order or Golden Apples should be used as Luster Candy with added benefits, not solely healing since if you focus on healing, you’d be wasting skill slots on stuff like Bowl of Hygieia or Pleroma when a simple item or mediarahan can do the trick, adding in skills like debilitate instead. (trying to heal can also cause certain effects such as Demi-Fiend using Dekaja due to your party being at +2 in buffs). I think the other Panagia demon is a tiny bit better but there’s a legit argument that they’re even. Demeter Overheal is a great mechanic to utilize due to being able to survive hits you normally wouldn’t have, even in 0 buffs/debuffs. Such as your Konoha Sakuya dying in one shot to Agrat in your Godborn run. Which both her and Tao’s can do that for free with their MS, or in Demeter’s case, anytime you use her personal skill. Arahabaki He already was mentioned in your last segment but I feel like he deserves an overview as well. He can gives other demons his buffs when they’re summoned, which if he has critical aura, he’s makes guaranteed 2 press turn icon generator on his own while doing immense damage when summoning demons with critical zealot. Always fully using press turns while the demons not needing to use critical aura. Compared to demons that rely on high crit or guaranteed crit (former isn’t entirely consistent, especially on godborn due to high luck stats. Latter usually costing a lot of MP), it’s very consistent. I adore this game a lot, I even 100% base game and on my track to do the same here! And I’m glad you have guides that help new players make pretty crazy builds in this game. If you disagree, I very happy to discuss!
@@superbros6477 hi there. Sorry for the late reply. Had a long day and I wanted to give this well thought out response one of my own. For team building, I like to have one buffer/healer in the form of Sakuya, Idun, or Tao, one debuffer in the form of Beelzebub or Panagia Yoko and a rotating attacker based on the situation. Nahobino can slot neatly into whichever role he fits into As for demons, my personal favorite squad to use is Sakuya, Yoko and Agrat. Sakuya is insane, Yoko has a ton of versatility and Agrat is Agrat, My Beloved.
I want to shoutout two notable demons from my own playthrough: Vritra and Cu Chulainn. They have a unique set of circumstances that allow them to do a lot of neat things in the game. First, Cu Chulainn’s unique skill, Gae Bolg, is just absurd, frankly speaking. It’s a little on the weak side, at 150 power (Dracostrikes are 200), but it’s just strong enough, and its auto-Pierce + Crit gimmick allow you to use him like a sub-dps designed to get extra Press Turns. Furthermore, because you don’t need Glees, you can just slap on all the passives on him (both Force Pleromas + Critical Zealot) to increase Gae Bolg’s damage or make him tankier and use him in just about every fight. In addition, he also has the Magatsuhi Skill Raging Whirlwind, which, while one of the weaker elemental Magatsuhi attacks at 400 power, only requires you to add 1 more demon to the party, Scathach. It comes with the added benefit of dropping Atk and Def to the minimum, allowing Cu to debuff enemies for free without needing to use a skill slot. He also inherently gets Omogatoki: Luck as a Genma demon, which is great for farming (do the Surt/Ishtar/Chernobog/Arioch simulation battle for a good chunk of EXP and Macca). This basically gives him a ton of utility for a playthrough, being able to do good damage, gets crits for Press Turns, debuff, help with farming, and stay alive with the flexibility to get defensive skills. Lastly, his passive skill, shared only with Setanta, increases the crit damage dealt by himself and Holy, Avatar, Beast, and Wilder allies by 25%. This is already good for Gae Bolg, which wants as much more damage as it can get, but also, you know who’s a Holy demon? Hayataro. The one who gets one of the strongest Physical moves on a crit: Carnage Fang, which has 400 power when critting. I didn’t use this in my own playthrough, since I built Hayataro as a tank, but it’s something others can try. (continuing in more posts for readability)
The other demon I want to note is Vritra, who you can fuse at the same level as Cu Chulainn. He doesn’t bring much in terms of skills, but he has the unique trait of being the only demon in the game with both Omogatoki: Dance and Pandemonic Feast, allowing you to get maximum hits off of Dance while adding 2 more with the passive skill without needing to field another demon. While Huanglong can do a similar thing with his own passive, Vritra comes in early, as at level 52, you’ll be around the level where you can beat the Four Beasts required for Huanglong’s first quest, giving you the Dragon Talisman. Furthermore, Pandemonic Feast can provide more damage than Shining Dragon Scales, assuming you know how to maximize the damage. While both Pandemonic Feast and Shining Dragon Scales trigger during any Omogatoki effects, Dance is the best to use them with. Shining Dragon Scales adds 10% more damage to any multihit attack, while Pandemonic Feast adds 0 to 2 more hits to any multihit attack. These include moves with a set amount of hits such as Dark Sword, Aramasa, and Astral Saintstrike (although some moves will benefit more than others). Against a single target (which is most bosses), moves with a variable number of hits such as Die for Me and Stormcaller’s Song will hit for the minimum number of hits, but Pandemonic Feast can add up to 2 more during any Omogatoki, and with Dance, will let them for the max number + 2. There’s a ton of moves that can be abused with this. For the following demons, I’ll give a set of numbers corresponding to (base power vs 1 foe / with Vritra + Dance / with Huanglong + Dance / with Huanglong + Dance + Pandemonic Feast). As a comparison, know that the -barion Spells are 265 power. Note that Pandemonic Feast does not stack, unfortunately.
Mermaid (Stormcaller’s Song; 60 bp, 3~6 hits): 180 / 480 / 396 / 528 Nahobino (Aramasa; 20 bp, 8 hits): 160 / 200 / 176 / 220 Sukuna-Hikona (Eternal Blizzard; 100 bp, 3~6 hits): 300 / 800 / 660 / 880 Alice (Die for Me; 135 bp, 2~6 hits): 270 / 1080 / 891 / 1188 Red Rider (Terrorblade, pierces; 250 bp, 1~3 hits): 250 / 1250 / 825 / 1375 Nahobino (Thalassic Calamity; 110 bp, 3~7 hits): 330 / 990 / 762.3 / 1089 Nahobino (Paraselene Blur; 150 bp, 4 hits): 600 / 800 / 660 / 990 Metatron (Fire of Sinai; 110 bp, 3~7 hits): 330 / 990 / 762.3 / 1089 Zeus (Madness Glint; 165 bp, 2~5 hits): 330 / 1155 / 907.5 / 1270 Cherub (Judgment Light, pierces; 150 bp, 2~5 hits): 300 / 1050 / 825 / 1155 Matador (Andalucia; 85 bp, 3~6 hits): 255 / 680 / 561 / 748 Agrat (Queen Decree; 25 bp, 12 hits): 300 / 350 / 330 / 385 Fire/Ice/Wind Breath + Shockbound (generic; 100 bp, 2~5 hits): 200 / 700 / 550 / 770 Ragnarok, Glacial Blast, Thunder Reign, Floral Gust (generic; 150 bp, 2~5 hits): 300 / 1050 / 825 / 1155 Axel Claw (generic, Vritra comes with this; 120 bp, 2~4 hits): 240 / 720 / 528 / 792 Madness Nails (generic; 165 bp, 2~4 hits): 330 / 990 / 726 / 1089 Obviously some demons benefit more due to things like their unique skill getting more mileage from it (I added things like Aramasa and Queen’s Decree to show that not every skill will get a turbo-boost from Vritra). Having Vritra along can significantly boost the damage of the demons that do benefit, and was a favorite of mine during my playthrough, because he made Alice absolutely busted. Abdiel already quivered in fear of her during vanilla, but now in Vengeance, she got washed, dried, and folded like we asked Alice to do laundry chores. Even things with resists like the Riders were getting their health melted through 8-hit Die For Mes. Best murdergirl becomes even better with her new uncle.
@@tapukokoro9758 There's also Rampage. You need to fix the Accuracy, but if you do (for example with Critical Aura - goes well with Zealot - or Eyes), its 360 / 1260 / 990 / 1386
Tao basically never leave my team. She is more realistic than Yoko. Her vision is more logically possible to reach than Yoko one. So, yeah, i dont care if she is weaker than Yoko. I actually like shiva more for a debuffer
Found Khonsu Ra pretty good in my playthrough, he had enough innate resistances so that I could fill the rest with nulls and drains and he was a wall, and his signature ability is agibarion that pierces, hits all and tarunda's, and with enough affinity it still costs like 80, but I found it really good against some of the late game bosses like Tiamat
Arioch is still good outside of strategize, Gogmagog is the main strategize attacker as he does more than Arioch with Xiezhai + Xiezhai essence on Nahobino but is worse than Arioch outside of Strategize cause needing to have Xiexhai summoned hamstrings you if you can't just freely pass his turns up with Strategize. Nue and Rampage!Masakado with Pandemonic Feast support and Omagatoki Dance are also very good and deserve a mention imo. Also ik you didn't wanna talk about Strategize much but Horus is pretty important for Strategize as well due to his ability to give everyone Impalers Animus through his passive + Arahabaki, without him Gog fails to get the job done vs bosses with Phys resist/immunity
Great video, well edited and researched. Def agree with you on the stratergize strats, personally I have no issues with them because breaking the megaten balance is part of the postgame fun but I wouldn't advise people actually use them to beat a boss for the first time. It's ultimately up to the player though! Also a demon who is kind of slept on is Hayataro. Some people might not know this yet but Carnage Fang has one of the highest base damage stats of any physical move in the game when it crits. On top of that his passive doubles his crit rate whenever his agility is raised (Which it will be especially late game). One last thing about Masakado, I'm really curious if status ailments also factor into Scarlet Blade. They're technically active effects are they not?
@@blackquill7767 1. Yeah I definitely think a Superboss should be beaten fairly first, then going ham. 2. The best benefit Hayataro has now is that’s he’s actually unlocked at an appropriate point now. He was already good but was unlocked at level 40… in the postgame 😭 3. I’ll consult Robin on the ailment problem as he may know.
I believe status ailments, as well as debuffs, all factor into Scarlet Blade which is hilarious. Magatsuhi Omogatoki effects, as well as charge/concentrate buffs, also proc it, which is why a popular strategy is to put Concentrate on Masakado using Donum Magici, because if you use Recalcitrant Execution, because it's a strength based skill, it won't consume Concentrate and he can keep the crit rate and crit damage buff
To add to Pandemonic Feast propaganda, multi-hit skills in SMT V have caps based on how many enemies there are, like Glacial Blast can only hit 2 times out of its max 5 against a single enemy. While Omagatoki effects are active, Pandemonic Feast increases the max to 4 out of 7 on an individual enemy, so RNG is reintroduced with being able to hit 2-4 times. The average number of hits is not 3 though, because the game still draws a number from 2-7, then if that number is 5 or above rounds down to the max of 4. This means getting 2 or 3 hits is a 1/6 chance respectively, while getting 4 hits is a 4/6 chance, so the average number of hits under Pandemonic Feast (at least for Glacial Blast and similiar skills) is 3.5. For just having a passive skill in the party while using an Omagatoki skill, that’s an average of 75% extra damage compared to the 2 hits always seen prior against a single enemy. Ihaven’t specifically tried this, but I wonder if there’s any room to make use of Forneus’ trait with Debilitate as an earlier alternative to Beelzebub? By the time you get Debilitate (which is likely earliest obtained from Namaah essence) Forneus would be very underleveled, but his double Debilitate when fielded with Decarabia basically can serve as the equivalent to Rasetsu Feast Strats, where you have him in the first slot to debuff then change/be changed for a better demon while maintaining Magutsuhi skill access. This does come with the constraint of having Decarabia need to be fielded too, which isn’t an issue against enemies weak to Fire/Dark, but again there’s likely stronger demons by the time Debilitate is able to be put on Forneus. The strat I’m imagining would have turn one be: Forneus - Debilitate Decarabia - Change for attacker B Nahobino - Change Forneus for attacker A Buffer - start buffing good party Attacker A - attack on weakness Attacker B - attack on weakness Nahobino - do something (Kannabi Veil, attack?) If one of the attackers is a Fairy then they can even cast Fairy Banquet to fully buff and debuff turn 1, at which point you then just have to maintain the buffs/debuffs. I guess the biggest competitor to this is Cleopatra, who can be obtained around the time you would get Debilitate with Frolic to double debuff Attack and Defense without needing a specific team composition, and her great stats/skills/affinities for that point in the game just add to her usefulness. The only things I can think of that makes Forneus strats better then is that Cleo is blanked by Charm immunities whereas Debilitate is not, and also double Sukunda from Debilitate is appreciated with low accuracy skills like Rampage, Mighty Cleave or Figment Slash, but those are some niche cases. Idk it’s fun to theorise anyways.
I played through the game relying on Feline Fury, Frost Storm, and Raging Whirlwind for debuffs, so Cleopatra and Forneus' strength probably isn't necessary. I think you could run Forneus and Decarabia together in the Beelzebub fight where Forneus would be the taunt user.
Personally, I got a lot of mileage out of Alliat thanks to her learning both Donum Gladi/Magici and Megalomania which has a chance to let anyone keep their charge effects, including Omnipotent Succession, which I didn’t think could happen. Luster Candy and Mediarama with a great magic stat means she can keep the party healthy and buffed up. Yeah Konohana Sakuya has her signature move, but Alliat can generate momentum faster for your team. Once I got her, she literally never left my main squad.
Great list though I believe this doesn’t cover every useful demon. Here are a couple if you’re curious Alice has really insane stat growth for magic, by lvl 70 she already reached 90-100 magic and die for me alongside an omagotaki dance and a rampage user or 2 lets you beat huang long as early as lvl 50. The stat growth keeps hee relevant for the demi fiend fight though I didn’t use her much for that fight because of vishnu I find decarabia to be useful not because of his skill hell gaze but because of another demon’s existence being forneus. Best friends is an early version of biondetta and it helped a ton throughout my latemid-endgame of vengeance. An early debilitate x2 at the start of the fight basically lets you do anything against a boss at the start of the fight because of its severe debuff disadvantage and it saves hp/mp as you’re probably gonna only use both of of those guys once at the start the fight so you can easily just have them face tank the first blow and then summon your main force (best to fuse them both with an endure or something). I found use in it for both satan and shiva. During my lvl 80 shiba run i used a best friends debilitate and a kannabi veil at the start of the fight which let me easily control shiva sand his tendava. Same thing applies to satan as well though you probably have beelzebub by the time of the satan fight Hayataro has access to a really early enduring soul as well as phys block which can come in handy. Fuse him into an early demon for easy access to enduring soul without having to wait for an aogami essence Last demon of note is black rider. Soul divide has the exact same base power as tendava for only a fraction of the cost alongside a really really high mute chance. It isn’t too difficult to mute demi fiend with it and it shuts down his supporting demons which means you can debuff and buff more freely. It also comes in at a pretty low 50mp, 35 at max potential meaning that it’s super spammable. Build black rider similar to how you’d build a figament slash build
I'm surprised neither Zeus nor Demeter (let alone both) made it! Keraunos + Panta Spane is kind of the holy grail for postgame offensive momentum. 300 base power piercing that can both hit weaknesses and crit is about as adaptable as a single target move can get, and being able to consolidate debilitates with chip damage really matters on encounters with a hard enrage like Demifiend in the same way Sacrifice of Clay and Primordial Chaos come clutch. Demeter is more of a sidegrade on Sakuya and Idun, but for high throughput fights like Demifiend, Satan, and Masakado on higher difficulties, consolidating Mediarahan + Bowl of Hygieia is a lot more efficient than consolidating Luster Candy with a midgame heal that needs two Pleromas and a charge to do more than a zicam and liquid bandage. I say sidegrade because it's usually situational which is more important, but in terms of covering your bases, having all three seems like a good positive support infrastructure to start with.
@@FlavorOfTheMonth Zeus has been extremely helpful in my Godborn level 99 run. However I personally never found much use for Demeter as I prefer the Luster Healers (Idun, Sakuya, Tao)
@@jaffinator2166i think late game healer is more like to which one are you prefer because you already have access to all the skills. For me i prefer to have Demeter in my party compared to Idun.
I would honestly say that Gae bolg is not as low Damage as it seems, as you can you have both pleromas, Critical zealot Which flat out boost his damage, Always. And charge. Also, by using restore or high restore (or both if you're crazy like me) his MP bar will almost never run out by using only Gae bolg. I'll may be a bit biased since it was a staple since late Shinjuku to the rest of the game for my First and third playthrough, BUT i can't get enough if GB animation
Yeah you can even see there I did 1.1k damage which is not bad. But I still stand my stance that he should still be used for press-turn generation rather than raw damage.
It’s strange that despite Dagda and Danu’s magatsuhi skill being absolutely nuts in theory, I’ve never seen someone use it. Like there’s no strategy where you build up a tonne of press turns with the likes of Yoshitsune or Mastema then use Dana’s Wisdom to essentially double them.
Yeah when I play, I typically use either Critical, Succession Critical, Savage, or Charge. Also Dekajaon in the Virtual Trainer. But yeah Dana’s Wisdom has its uses. I just don’t use it much 🤷♂️
@@jaffinator2166 well damn that was a fast reply. Love your content Yeah I feel it might be held back a bit but how many hurdles you need to jump through to get it. Like you need Danu but if you’re not neutral and haven’t filled the compendium you’ll have to do a whole other playthrough to get her.
I like Artemis because she’s cool and tbh a 15 weak physical attack leaves a lot of chances to crit and very few bosses actually null or resist physical, let alone repel or reflect
I think you can use dark sutras to increase the insta-kill success rate of what comes after four. I found Idun, Black Frost, Onyankapon, and Cu Chulainn to be relevant until the end of the game.
Me not knowing absolutely anything about Shin migami tensei other. Thank it's the other persona, I saw mermaids ice cry attack: Oh dude this gotta be op AF
I have a couple of questions relating to demon builds and skills. 1. Did they nerf all the different charge effects(charge, concentrate, etc)? 2. Does Sandalphon's inate skill stack with Freikugal, Murakumo, and any of the other strength-based almighty attacks in the game? 3. Is it worth using the heavy, single-target, piercing magic skills like Trisagion over severe, single-target, magic skills like Agibarion most of the time? 4. Who is the better fire focused demon, Amon or Khonsu Ra? 5. Who do you think is the best demon for light damage? 6. Who is the better dark focused demon, Fallen Abdial or Mephisto? 7. Who is the best demon companion for farming sutras and incenses to boost the skill potentials and stats of my demons?
1. The only changed Charge effect is Impaler’s Animus, which was decreased from 1.8x damage to 1.3x damage, so it’s now just worse damage than Charge/Concentrate in exchange for the piercing effect. 2. I don’t believe so 3. Probably not, since most of the time you want to be hitting weaknesses with magic, so it’s best to maximise damage against weaknesses with -Barion skills than worry about piercing resistances for neutral damage with Trisagion, Ice Age etc. 4. Amon’s signature skill is slightly stronger and needs slightly less MP at the cost of not inflicting Tarunda, so I’d say Amon, but they’re both capable of doing the same things very effectively. 5. I’d say Cherub with Judgement Light and the trait Pandemonic Feast is best against single targets (so most bosses). 6. Mephisto has more single target damage at a much cheaper MP cost with Walpurgisnacht than Abdiel does with Fallen Destroyer, so likely him (though Alice can do more than both with Die For Me under Pandemonic Feast from an ally) 7. It’s still fairly unknown, but I believe Yatagarasu has the greatest chance of giving combat items, found in Taito after clearing a quest.
@@rattyxoxo7397 a couple points to add to this 1. The Pierce skills are just slightly weaker than the -Barion skills. So while you won’t hit weaknesses, they can Pierce through and provide extra damage to superbosses (Demi-Fiend specifically) 2. While Heliopolis Dawn is weaker than Megido Flame, I recommend using it over Flame because of the Tarunda effect and Amon’s terrible accuracy (can be mitigated by Dragon Eye but still)
You talked about how Idun got nerfed with Golden apple. Curious of what demons got the biggest buffs and nerfs tbh. Its also nice to see what demons people use. I think the ones I used the most were Black Frost (especially for frost storm), Yoshitune and still Idun with them here and there. But then I got Lilith, Beelzebub near endgame and Baal so that became my final bosses team. Honestly I think I kept Daeman on my team till about Lv.25 just because of how much Demon Haunt made me like certain demons more than anything
@@baseddragoon2008 Biggest buffs- Probably Alice since her unique has higher base power than before. And Mephisto for the same reason. Biggest nerfs- Idun (as I mentioned), Cleopatra (No longer resists Fire and Elec, weak to certain ailments, Frolic costs a 💩 ton of MP), Mother Harlot (now weak to Ice, loses fire resistance, weak to certain ailments), and Trumpeter (is now neutral to the Tetra Elements).
A couple of honorable mentions I feel are worth mentioning but aren’t that strong: Mada (for buffs/heals (decent affinities), Siegfried drains phys, Cleopatra with frolic (charm is such an op ailment), Alice is still excellent for mid game, Odin has an excellent physical attack that ignores affinities and you can use critical aura to guarantee a crit with it, Shiva is still a great option as well as tandava rock bottoms defense which is good against demi-fiend and you can combine that with animus to have it ignore resistances. Aspara is also decent too as she is a lv 16 ice user that you can get for free if you complete her quest over Lelande Shiede. She will help against Hydra if you struggling a lot against him.
I wanted to try the Strategize against Demi Fiend, on my 1st playthrough and Canon of Creation (LAW alignement)... but without Nuwa or Mastema I couldn't find a way to make it work. So I'm on New Game+ now and I'll go on Chaos alignement to get Yoko. Next time I'll face him, I'll win ! (without Strategize)
i had a blast playing SMT VV, i really just used my favorite demons in my playthrough, if i didn't had replaced Zhu Tun She with Hayataro i would probably still been using him even in the late game, also never thought i would be able to beat Shiva in hard, my team was Idun, Onyankopon and Jack Frost, of course Onmipotent Succesion and Frost Storm helped a lot!
haha, what can i say, he's such a good early game fisical demon, not to mention he's access to Torrent of Chaos and Big Bang which is kinda broken to be honest
The problem I have with Amon is that I've consistently found that his accuracy is terrible. I have lost many Demi-Fiend attempts because a Megido Fire missed. I know Dragon Eye fixes this but there's nothing on my current Amon that I can easily swap out.
Trumpeter has probably the most useful instakill as you unlock him right before the temple of eternity and all of their insane 2000+ HP enemies. Just pair it with Mana Aid. Onyankopon has Taunt to any ally which is a level of flexibility with taunting that is not really available anywhere else. Girimekhala: We Taunt. Guard. REFLECT Also Impaler's Glory + Omagatoki: Dance + Pandemonic Feast + (Optional) Shining Dragon Scales = Nuclear Bomb
Ok want to know how to grind quickly in Godborn? Team: Fionn (or other Genma or Elemental demon) Trumpeter White Rider with Impaler’s Animus Bino Assuming you’re going against 4 Ara or Saki Mitamas 1. Pass with Fionn 2. Evil Melody 3. Impaler’s 4. Pass with Bino and Fionn 5. Evil Melody 6. God’s Bow If reinforcements trigger and they’re not another set of 4 Mitama, activate Omogatoki Luck and repeat the process
Any demon with Pandemonic Feast was my strat till endgame. Combine it with multi hits with high crit chances make swiss cheese outa everything not resistant to phys.
Honestly, the best part of Pandemonic Feast, as I outline, is that it works with non random-target skills like Aramasa. Combine that with Zhu Tun She raising Bino's phys potential to +2 and you have a recipe for some devastating Omogatoki turns
One I’ll say is Angel for past Glasio Labyrs to before Naamh. Mainly due to Humble Blessing being a pretty decent alternative to Media until you get someone with it. Plus early Hama +3 is surprisingly very very strong for that point of game
@@jaffinator2166true, but I used both and aside from Pazuzu for the Mermaid Quest, the two worked well together to keep the party topped up or to stack Tarunda on an enemy or boss or Rakukaja on someone like Mermaid in the Hydra fight to make up for their weakness in fights
Playing on normal, I’d say the game is challenging but not so hard that you can’t use the demons you like. I have a fondness for the pixie and succubi families of demons (in all Atlus games, actually) and they lasted me to L50 or so without any issues. Then Alice, Idun, etc. lasted until I got the Qadistu team.
20:53 atlus REALLY needs to get their labeling in order i thought that aoe skills being power wierd but tier consistent was a thing. and now this one shows up and is like "hahaha no fuck the pattern atlus is just stupid" i really hope the next smt game lets us just set a setting to see actual numbers cuase this is getting so stupid
@@jaffinator2166 yeah btw it is still stupid how severe aoe < single target heavy mostly in labeling cause most players would think that severe is comparative to severe. it being a bit weaker people expect but the sheer ammount is so much it feels wrong.
@@jaffinator2166 I just wish the route split happened as soon as you get to the last area instead of right before the end you get no time to play with yoko But seriously they made every version of Tao suck so much meanwhile ever version of yoko is really good
@@brenden7245 Very much so. Hayataro is actually unlocked at an appropriate point and Khonsu got story relevance on top of a usable (albeit modified) Heliopolis Dawn.
From a Gameplay perspective alone the "best" would be those who have the more covered resistances, with that point in mind Seigfried sucks, having 3 weaknesses 1 of them being dark so can get instakill.
As someone that ended cheesing Demi fiend on hard mode on my 2nd playthrough I felt empty after beating him. Meanwhile when I fought Shiva and Masakados, I spend hours trying to beat them and customising my demons, was a lot of work and resources and even have to load a previous save file but felt way more rewarding. So yeah, not going to cheese superbosses anymore. Still haven't beaten Satan.
Yeah definitely feel the same way on that one. As for Satan, best advice I can give is beat Demi Fiend first as Chaotic Will + Luminescent Mirage is a nasty combo!
What Jaff said. Demi Fiend fills the role of piercing aoe dmg dealer just fine and Chaotic Will does wonders in denying Satan actions. I found Omagatoki Crit to be really valuable in the fight. Both out the gate and after Satan resummons, throwing out de/buff boosted OmCr Gaea Rages (and Megidolaons, I was on a Magic MC build) does a solid job in controlling the fight. Usually gets him down to a singular low HP demon to Plunder. Worst case you can target down problem Magatsuhi skill users so he doesn't Plunder them. I also found CW does best post Magatsuhi Plunder. Satan himself only has 2 actions so CWing him at that point means he'll ONLY get his Magatsuhi skill off and delays his resummon a turn. Which then turns into his next turn being only resummon+attack. So pop a Charge gem on Demi and top off your Magatsuhi Gauge for a OmCr turn. Rinse and repeat from there. If you don't quite have the build for Mirage I found Kannabi Veil to be good enough. Doesn't deny actions but the damage mitigation was enough to survive multi-Megiddo Ark turns.
Needed a video like this. I'm at level 99 and can't find any good demon combos for my STR beeno. I feel like I got square brain every time I play so I just been grinding unlocking all fusion possibilities cause I still wanna play but I can't beat Satan or Demifiend, Lucifer I legit had to abuse items to scrape by which felt unsatisfying so I didn't even go into new game plus yet.
😭😭😭 well I’m glad the guide gave you some ideas. But for beating the superbosses, I got some more tips 1. For Demi-Fiend. Like I suggest in the video, use Snake Nuwa to spam Safeguarded Sacrifice of Clay (if you’re on Canon of Vengeance, you have the option to unlock her early by doing Yakumo’s secret epilogue. Else, she’s unlocked in NG+) And have 3/4 demons null Phys in some way and have just one resist it to draw DF’s aggro. Also this goes without saying but you NEED both Enduring Soul and Abyssal Mask if you want to survive. The former is on Aogami-Type 0 and the latter is on Aogami-Type 10. 2. For Satan I recommend beating Demi Fiend first because Chaotic Will + Luminecent Mirage is an OP combo that can shut down his turns
@@jaffinator2166 hell yeah dude. Didn't expect such a well thought out reply. I am in the canon of vengence but I went with law route. Probably too late for me to get Nuwa tho
@@HeroesLeftInMan yeah her cut-off is I belieeevveee entering the Temple of Eternity. But Shiva can also work. Just know that you’ll be using Tandava a lot more frequently because his allies are smarter about Dekunda usage than they were in the original
@@jaffinator2166 oh damn I forgot about Shiva. Luckily I can still kill them. Might do all the dlc bosses now too since I bought the dlc to get grimores more easier cause I was trying a ton of team comps and nothing was working right.
excuse me, but I wanna ask about how much magatsuhi I get from every demon's death and evergreen dance and how much magatsuhi increases from angelic order, thank you very much 🙏🙏🙏
Well, I have Ishtar in my party I check and went to see innate skill, which is called a capricious goddess does like greatly increases damage if user allies have already taken a combined 8 action during the turn. Is it good or bad I want to know
@@dantebloomber395 it’s highly situational but it’s a 50% increase to damage (on top of Pleromas). Best way to set it up would be to have Nahobino dodge the previous turns while having Intercalation.
@@dantebloomber395 Intercalation is a passive (not innate) skill you get from one of the Aogami essences that gives you an extra half-turn following any turn in which Nahobino dodges an attack. Combine it with Luminescent Mirage (guaranteed Evasion shield) to get lots of turns with extra press turns. And then might as well use Paraselene Blur for the insane damage output against everything that doesn't null (or better) light.
Quick corrections: Lahmu’s innate skill doesn’t just work with Magic, it says all positive skills *including* magic! Second, Anansi’s unique skill isn’t “What Comes After Four Plus Two” like you said in 7:32💀 the +2 comes from his skill potential lmfaoooo
@@ogreheadd4283 1. Same thing really. Since physical skills are the only other type of damage and can crit naturally (and Omogotoki skills don’t have potential) 2. I am aware. That was the joke. Apparently I should have made that more clear.
I would like to mention Gogmagog. It certainly requires some investment in essences and incenses, but his unique skill (Vengeful might) combined with some party full of weaknesses like Siegfried and mah boi Arahabaki, results in ludicrous damage with very little in-battle setup. Slap some Murderous Glee, Critical Zealot, Impaler Animus and Akashic Arts, and you got an amazing crit-er that absolutely eats health bars for breakfast. Add Yabusame Shot for some fun against random encounters, and watch the "Weak phys attack" eviscerate any poor normal demon who goes after you. Chi You also have the same innate, but I find Gogmagog better, not to mention you can get him much earlier. Also, his demon haunt dialogue is hilarious too. EDIT: Woops, he was mencioned at the end! I just want to say, he's very usable even outside the "Strategize squad".
Ah yes, the "Strategise Squad ™️", the SMT5V equivalent of a Yugioh character using Pot of Greed Arahabaki is now "Statue of Strategise" and "Pot of Fuck You"
Whilst it might not be 1 singular demon Cu and Scatach are FAR TOO STRONG to ignore. I haven't been able to prove it but I'm entirely sure that even if Matador had Red Capote active and Scatach was at -2 and suffering Mirage she'd STILL hit cause I haven't seen her miss unless it as without Cu in the party. That said Cu is THAT demon Gae Bolg is actually cracked and giving Cu EVERY Strength Incense is not a bad idea and largely Cu can also run a physical skill like Figment Slash(With capped stats) or Brave Blade and with both Restores more than pay off his MP difference even if not with Brave Blade then Gae Bolg WILL.
Hi, guy who's just starting to bang his head against the difficulty wall here. Just a out of curiosity why do you have a Lilith with safeguard when she only has single target skills?
@@snek_6322 that’s the beauty of SMTV. Essence fusion. You can give any demon (and the Nahobino) any skill you want. So Lilith can, in fact, have all-target skills if you want. Plus Safeguard also works on miss
1. No longer resists Fire and Elec, making her affinities no longer ideal for Shiva 2. Frolic now costs a lot more MP than before, even at +9. 3. Is now weak to certain ailments. 4. Less VIT at base.
7:30 I love how you call the skill "what comes after four +2". The +2 is just the skill potential and not part of the name. Still cracked up a bit hearing the joke about math.😂
Hi everyone. I hope you all enjoyed the video. As always, while I welcome disagreement, please keep all criticism constructive and respectful.
Arahabaki ascending beyond his normal Smt role as a tank to enabling a Yugioh ftk combo is simply beautiful and just goes to show how much potential innate skills have to breathe new life into certain demons.
Cirronup should definitely be here. Somewhat early/mid game with an almost luster candy is crazy useful for fionn and lahmu 2 fights. A staple in any of my playthroughs before I get Idun.
@@adachicabbage3847 I agree that Cirro is great for when you get him. But the problem with him is what you stated. Once you get Idun/Sakuya, he unfortunately falls off 😭
Cirronup was an unexpected beast for me, got me through the whole second area and some of the third area
@@jaffinator2166 he is fusable liek 20s if I'm noot wronf and idun is 45 or so. you can use him till yuo get him. he carries a lot ngl
Cautious Cheer is insane
I kept Chiro around up until the very last area because Cautious Cheer was still fairly useful - no attack boost wasn’t ideal, but the lower MP cost let me keep him in as my buffer for longer stretches. His resistances are solid enough that he can actually stay alive for a lot longer than you’d expect, even for many of the later fights.
Hayataro is an MVP IMO the phys block and ability to give him pretty solid resistances fairly early on when u get him to make him a strong dodge tank is pretty crazy. Also he does insane crit damage if u pair him w/ Cu
Not to mention he is the earliest demon who has Enduring Soul. In a part of the game where all you have is Endure
Also his Carnage Fang is super underrated, it's basically a way better Servering Bite and stronger than most physical moves if it crits.
Edit: In fact I just checked aqiu384, apparently it has 400 pwr when crit, which makes it stronger than Mac an Luin, Akashic Arts, and even Murakumo which is crazy for a demon you get at lv40
@c01onel Haytaro actually has the single highest damage potential in the entire game because of that skill, iirc. He unfortunately isn’t as good for the superbosses as, say, Masakado, but he literally never fell off for my entire Hard CoV playthrough because of how hard he hits. TLDR; Hayataro is a good boy.
Kept him for multiple runs. The best boy 🔥
I spent the whole day looking for some guides of the best demons to use and watched dozens f videos from 2 years ago where the vengeance version didn't exist, until finally I came across w this video from 1 hour ago with all the information updated to vengeance version and complete, thank you man!
@@vinicius-so4ng TYSM!
Ok, so...
Y'all wanna know an absolutely fucked up thing about Nahobeeho in this game?
While yes, Jack Tempest deals less damage compared to Wrath Tempest (28 Pow, 35 when crit VS 30 Pow, 40 when crit), the difference is in the amount of hits for both skills.
Wrath Tempest deals 8 hits, meaning that it's actual power is 240 if none of the hits crit and 320 if all of them crit.
*However,* Jack Tempest deals *10* hits. What this means is that it's actual power is *280* when none of the hits crit, and *350* when all of them do.
Jack Tempest is literally better than Wrath Tempest in every way.
Slap an Ice Pleroma and High Ice Pleroma on him, give him Critical Zealot, give him Critical Aura to ensure all 10 of his hits are a crit, max out his Ice potential, and watch him remove entire chunks of HP from Bosses. The amount of damage I've seen him deal were borderline *DISGUSTING!*
As the goddess of chaos yogoat fought the fraud the goddess of creation, she uses her primordial chaos.Tao shrunk back in fear then yoko said "stand proud Tao you are strong".
I want to add in my own list-
Pyro Jack- Great early game fire demon with a strong variant of Agilao that Tarunda's the opponent while also having very early access to Concentrate, which is still begrudgingly good.
King Frost: Mabufla with Rakunda who rewards you for...playing properly by having a bunch of demons with good Ice affinities in the party, Ice Pleroma learned naturally to boost damage and can help buff the team with Matarujaka.
Yoshitsune- Absurdly good damage and Press Turn Generation with Hassou Tobi (Hi Persona) who also learns Pierce Armor to Rakunda bosses while also dealing damage and Restore to effectively lower the cost of Hassou Tobi. Also scales insanely well into the late game because Critical Zealot AND Impaler's Animus are available on the same, PURCHASABLE Essence (Fuu-ki the Wind Oni I believe). Also he has insanely lobsided stat disturbution. Speaking of-
Alice: Absurdly High Magic for her level (surpassed only by Idun or if you want to count only offensive demons- Isis), supported by a rock bottom Strength stat...meaning she has good Agility and Luck to increase the likelihood of landing hits and causing Instant death. Die For Me is still absurdly powerful, Mudoon to save MP/focus damage on one foe, Spirit Drain to recover MP and learns not just Dark Pleroma to boost her damage but also is one of the few demons to learn a passive to cover her one weakness in Resist Light. Bonus- Two of her components (Poltergeist and Bugs) both learn Resist skills so you can make her surprisingly tanky.
Artemis: 15 hit Physical skill with access to Charge through Bicorn (along with Beast Eye for improved accuracy), a single target weak Physical version of Tandava, Matarukaja and nulls Ice and Elec while resisting Light and Dark.
Onyankopon: Amazing support demon with nearly-max affinity for Support and decent for Healing that innately gets both Donum skills and Medium strength healing spells that either heal status or are AOE. Also learns a targetable Taunt that double Tarujaka's the target as well.
Kudlak/Kresnik: For sacrifice strats.
Cereberus: Great tank with Resist Phys and Enduring Soul learned naturally.
Fionn: Versatile teammate with a Murakumo-style Physical attack, access to Agi and Bufubarion, Enduring Soul and Null Ice.
Khonsu Ra and Amon: Same reason. Severe AOE piercing moves with High Pleroma skills and some kind of Physical mitagation. Special mention to Amon for resisting Physical innately and learning Abyssal Mask. Is practically made for the Demi-Fiend fight.
Odin and Zeus: Again, similar reasons. Severe Strength based piercing attacks. More Demi-Fiend based demons. Zeus wins out with the more versatile Keranous and the increased Crit Rate and Accuracy innate skill.
And the Dance Trio: Huang Long, Yurlungur and Cherub. Specifically, Huang Long's innate skill means multi-hit moves will have increased damage based on the number of hits on that turn if an Omagataki Skill is active. Like his racial skill, Omagataki: Dance which makes all multi-hit moves hit the max amount. Cherub's the strongest demon with Pandemonic Feast with it's own multi-hit move, a Light variant of Die For Me. And Yurlungur's innate gives its own attacks with positive affinity guaranteed crits. Combine all of these against say, Masakado and you'll be hitting for a shit ton of damage. You can mix and match with other demons. Alice for Dark coverage. Yoshitsune for guaranteed crits. Nahobeeho for consistency and a different Omagataki skill. Agrat for increased damage from Huang Long's innate. Huang Long actually can be a decent tank/support too due to how crits and resistances work.
@@KnightofChaosDeck great list! Specifically love how Pyro Jack now has a unique skill. Now if only Black Frost did as well 😭 (well I guess he has the Frost Rush fusion spell)
@@jaffinator2166 I remember being so disappointed by Black Frost in base 5. Between King Frost's unique skill and innately learning Matarukaja, he was a staple of my mid game team for quite a while
@@jaffinator2166 So the funny thing is that black frost was supposed to have a unique skill. We know this because some ppl have datamined the game and there are some unique skills made for some demons with all their information in the game files, they just don't have names and of course weren't aplied in the end.
Black Frost was supposed to have a 160 power black dracostrike that's also a single target debilitate and with how early you can make him I think it's easy to see how good that would be.
The other demons that woudl have unique skills besides black frost would be: Pixie, High Pixie, Forneus and Loki. I think that's all of them. I really don't understand why they decided to not implement the skills as they're all pretty cool. If you want to see for yourself there's a mod that implement said skills to the demons kit.
@@Danielss250 What is this mod called?? I'm very interested in seeing these skills.
At least Tao doesn't trigger Beelze so she's safe to be Idun 1.25 in a team with him 😂
"W O M E M (X)
Except her she's chill 👍"
For those wondering, the official name of the MC is Hyung Mahn
I thought it was spelled Yung Mann
HUNG what? Ayooo
Your videos are so funny and informative !
@@drustan6890 thank you!
Great guide! Nice to see some demons that not everyone will recommend but given a good reason as to why you CAN use them!
Also totally agree on the Strategize squad thing. It’s hilarious to do as an after the fact funny thing but if the player hasn’t already normally fought the superbosses it really cheapens the fights
@@Ziroikabi thanks Ziro! And I’m glad i was able to provide good reasoning for my choices!
There's a couple comments in this video I feel are worth correcting
Pandemonic Feast and Stormcaller's Song
- Pandemonic Feast doesn't increase the minimum hit count, so it's 3~8, not 5~8.
One-Foot Hop
- One-Foot Hop boosts evasion, not accuracy. It's also only 0.9x
Andalucia
- It's also 85 power, as opposed to Stormcaller Song having 60 power. It's not quite "Stormcaller Song but physical."
Trickery
- Whether Trickery works with skills like Demonic Mediation isn't known definitively, but it's very unlikely to be affected. It affects innate counters and skills like Nation Founder (though not the ones that grant Endure-like effects).
What Comes After Four
- The +2 is just skill potential, it's not part of the skill's name. Can't tell if that's just a joke or not.
Hell Gaze
- It does work on that abscess btw, just with a 0.02x rate multiplier. Ailment rates (instakill is an ailment) are also truncated, so if your rate would be less than 1% after all modifiers are applied it's 0%.
Jack Tempest
- it's actually stronger than Wrath Tempest, since it hits 10 times instead of 8. 28 x 10 = 280, and 30 x 8 = 240.
Scarlet Blade/Masakado's crit rate against Demi-Fiend
- Robin I am so sorry, but you missed 2 effects. Kannabi Veil/Shield of God counts as an 8th, and having an ailment counts as a 9th.
- base crit of 21% with both glee skills only applies if Masakado has 106-110 Luck and is level 99 (which I guess the Masakado you show immediately after has 106 exactly).
There's also a few demons you left out entirely (or may as well have in the case of Leanan Sidhe) that I think are notable
Leanan Sidhe
- I think you mention Leanan Sidhe for the wrong reason in all honesty. Burden of Talent is a party-wide 1.15x damage bonus when hitting weaknesses, which is one of the biggest party-wide damage boosts (Pandemonic Feast aside) you get period, let alone that early on.
Jack Frost
- If you can hit an ice weakness, he is the hardest hitter with ice period, getting a 1.827x damage multiplier after Critical Zealot when Fickle Personality applies.
Yurlungur
- Same deal as Jack Frost, only with worse magic and he also gets the same thing with Elec. Additionally, as a Snake, he can use Omagatoki: Dance
Vritra
- When using Omagatoki: Dance he's great role compression, being a Dragon (therefore giving you Dance access) and having Pandemonic Feast
Nue
- Has the best crit rate in the game, by far. Potentially can have a multiplier as big as 7.3x to crit rate from Hand You're Dealt, and can get to 4.3-4.6x very easily. This makes him stellar for late area-3 to early area-4 as a DPS with Rampage
Khonsu
- Has a strong use case as a way to get Impaler's Glory onto Arahabaki. The idea is that you have a low level Vile demon (such as default Baphomet) use Impaler's Glory, then die during the enemy's turn while both Khonsu and Arahabaki are out to give Arahabaki IG. Unlike other charges, "using" Impaler's Glory every other turn actually improves average damage per turn, and putting it on Arahabaki lets you refresh it on your DPS demons by switching as long as you have 3 DPS demons to work with (for the sake of keeping up the "every other turn" part).
Basically anyone that generates press turns (Yoshitsune, Nuwa, Baal, Mastema)
- They give you more turns, and more turns is good. Baal is definitely the most niche though.
@@cantthinkofbettername5065 Hi CTOBN,
Nice to meet you and thank you so much for finding out everything you have on the damage formulas! As for the points
1. Just tested with Cherub against one target. Judgement Light hits 2-5 times. The one I did hit 4 times.
2. Oops my B on that one
3. I was more talking about how both are 3-6 hits. I knew Andalucia was stronger.
4. That was part of the joke
5. Ah ok so that’s why it doesn’t work. Good to know. I just thought since some of the absences (namely Virtra) can be instakilled, that one would be an easy slam dunk.
6. Oops, forgot it hits more than Wrath. My bad!
7. Robin and I found out about ailments but I also forgot that Mitigation shields count as separate effects.
8. Hm actually wow. I kinda steered clear from her trait because of the negative effect good to know the boost is that massive.
9. Yup, Fickle Personality quick kills are have been popping up quite a bit lately.
10. I already stated how good Pandemonic Feast is but it’s cool to see Dance can help with that further
11. If you go watch my DF quick kill, I used Khonsu in that to get Glory on Baki and by extension Masakado.
12. Baal and Nuwa specifically are great because they give you whole turns instead of halfs.
@@cantthinkofbettername5065 oh also Robin dug up that piece on Trickery for me.
Some suggestions you missed IMO:
Early - Yoko: Able to use items, decent elemental coverage, high magic stat, and practically has no weakness because nothing really uses light magic in Minato. Her passive is also great to ensure the party gets full exp for the fight.
Mid (early) - Yoko: Earliest access to Mudoon, good healing, double debuffs. Also still fairly unique access to items.
Mid (late) - Yoko: Phys Block, Diarahan, fairly early access to multiple -dynes.
Oh and Hayataro is also goated but considering other comments pointed it out I don't feel the need to repeat what has been said.
@@muddak3292 only problem with Yoko is…. Well I know you’ve been watching Robin and Zeph’s streams
@@jaffinator2166 oh im well aware this entire comment was just sarcasm lmfaoooooo
My man is down bad and I completely understand
So, Yoko? 😂
Just watched the video after finishing 2 playthroughs on normal and done with the game, and I agreed with all of your picks.
Especially Masakado. After I painfully beat him in my 1st playthrough, having him as my universal demon to kill everything is soo satisfying xD he one hit kills every single normal encounter on an unbuffed crit, pure convenience in every sense of word. I felt so good stomping everything with him in my 2nd playthrough.
The other jacks NEED a mention
Pyro Jack gets a fusion of Agilao and Tarunda while Jack Frost gets a fusion of Bufula and Rakunda. By opening a boss fight with an Omagatoki Critical you get to deal good damage and fully debuffing the enemy except for evasion. Many of my early-midgame fight went like this
> Pyro Jack Crit
> Jack Frost Crit
> Inflaming Divinity to 4th demon
> Charge/Concentrate
> Pyro Jack Crit
> Jack Frost Crit
> Nahobino does something
> Buffed demon does a billion damage
> Enemy barely scratches me
onyankopon is actually amazing late/endgame for a tank/paraselene blur nahobino build, been my favorite strat to use in challenge mode
@@blebbles0 he’s actually a demon I didn’t use all that much but I see how his utility can be useful.
Hey, new to the channel. Love these smt videos. Just wanted to say, Leanen sidhe is pronounced [lea non shee] and roughly translates to "lover fae"
@@tsukasa-no-douji5089 TYSM! That’s actually perfect for when I say something about her for my next production
@@jaffinator2166 No problem bro. The fae are my favorite faction in Smt games. Looking forward to the next one.
Hell yeah, this is the content i crave for!
So glad you enjoyed!
I’d like to nominate Sukuna-Hikona as being pretty damn solid for the second and third areas. His attacking stats and positive skill potentials in Phys/Ice/Force make him one of a handful of demons at that point in the game who can work as a phys attacker and a magic user simultaneously, or he can alternatively run a buff/debuff build thanks to his positive aiding skill potential, with his innate skill boosting his utility in this role by giving him a 50% Patra chance whenever he uses a buff on a party member. Add that to his solid resistances (nulling Ice and resisting Light/Dark, with only an Elec weakness) and you’ve got a good demon.
TLDR - Use Chadkuna-Hikona for that little interval before you hit level 50 and get access to Cu Chulainn, then send him back out to sea on that tiny boat of his.
Agrat go brr one of my favorite demon designs and demons really helped me get through godborn
@@JoseGarcia-fe8bq yup, she’s truly in a league of her own!
hey man I just want to say thanks for the video, I adore base V played 11 times but always thought the skill's name light of order don't sit well with me cuz I like chaos and now you just give me another reason to play it.
@@clyde3465 awww thank you so much.
And add that as another reason why Tao is thrown into the garbage can
@@jaffinator2166 a shame cuz I think she is a good person but her naiveness and unwilling to actually do something about her friend I just don't like.
As someone who hates Sega's dlc practice I am glad to say Idún is still pretty great during the late and end game
@@JustAnotherPrimalAspid she’s ok but not the beast she was in Vanilla SMTV
@@jaffinator2166man that makes me sad, even worse is Momma Cleo, she was probably the goat of og SMTV especially against Demi Fiend.
One demon that really carried my mid to late game is Belphegor, that one guy sitting on a toilet, his resistances are pretty good, nulling dark and ice and resists physical and elec, his fire and light weaknesses are rough but I feel he is a pretty good demon for that part of the game
I carried him all the way to the end too, and also because of his haunt dialogue I ended liking him a lot on a personal level. I was a little sad when I used him to fuse Beelzebub, but it was worth it.
@@martintc5906 in a game that nerfed Cleo, Mother Harlot, and Trumpeter’s affinities, I’m glad Belphagor’s have remained the same!
I'm surprised gogmagog was not in the list, he hits like a truck and was my main source of damage on my first playthorugh
Watch the end section 😉
i think gogmagog/arioch are mostly useful for superbosses
Honorable mention to Nozuchi for being a really solid Taunt tank in the early game. His weaknesses don't even matter if you pick your fights with him carefully, but he carries his weight in fights like Eligor and Oni, and he's also useful for fusing Vouivre (good against the Naamah/Glasya fight) and Xuanwu (when fused with Ippon-Datara, giving you another bulky Taunt tank a bit sooner than Oni).
Oh Nozuchi is definitely notable for being the earliest demon with Phys resist. He also resists poison, making him great for Eisheth if you carry him that far.
@@jaffinator2166 Nozuchi tends to just be a good demon in most games he's in. In Nocturne he's one of the staples for fighting Matador, and he's a champ in IVA no-fusion runs even way past his level simply for being a really bulky Rakukaja user.
My friend really likes Zhu Tun She so much to the point he used one for his entire playthrough so thank you for validating his feelings on the little guy.
Also I know several people already have pointed this out but I'm also gonna add to the Omnaykipon propaganda and say the targeted taunt with King of Tales alongside the attack buff was really useful for the midgame.
Then while i didn't *always* use him, he is useful if you're specifically going for the dodge tank build on the Nahobino to ensure someone attacks into your guaranteed dodge effect, which usually is one of the biggest weaknesses with Blur imo
Anyways shout out Agrat best Squaditsu fr fr
So true story, on my first playthrough, Zhu Tun She actually stayed with me until level 30 before he fell off. He was that useful. Especially with skills like Beatdown and Heavy Blow.
As for Onyankopon. I didn’t do the Ashanti questline in my Godborn level 99 playthrough yet so I’ll recruit him (in Godborn, unless you have the “recruit at level 150 miracle”, recruitable demons will scale to 99) so I will see first hand how good he is.
@@jaffinator2166 That's crazy, I might need to consider that when I eventually decide to do a hard playthrough on scratch for using Zhu.
As for Omyaki. Wishing ya the best for that. Here's hoping you see in him what we all are seeing. I still need to catch up on that godborn series after realising you were doing that thanks to the Agrat short. Seems like a really interesting challenge run!
Zhu Tun She must be pretty important for players who go with a physical build.
ruclips.net/video/CAs7goou25o/видео.html
My wifes are getting nerfed left and right this isn’t fair :(
One of my favourite demons in the original SMTV was trumpeter, just becuase I used his essence on the Nahobino and I managed to beat the Demi Fiend thanks to that essence (it basically nulls light and darkness and resist everything else but phys) Now for no reason he only nulls light and dark, but HE DOESN'T HAVE RESISTENCES
I know that it is a weird thing to be angry at, I'm not sure if Trumpeter was even useful back then, but I was kinda angry for that nerf
Yeah I think the Affinity nerfs are egregious with him, Mother Harlot, and especially Cleopatra
Since they are no longer premium Pay2Win demons they got nerfed. Fatlus strikes again
While going for the platinum trophy, I found that Goddess Yoko and Agrat were the best, they swept everything that wasn't a super boss.
Also is nice having access to Goddess Yoko in any NG+ run/route since the beggining if you do CoV Chaos first.
Oh very much so. Those two are best girls and make a great team!
Using Namaah adds an extra layer of difficulty to the game, because it forces some of us to only play with one hand
@@mistertaz94
Yoshitsune not getting a shouts out is a crime. Hassu Tobi + Critical Zealot simply annihilate any boss that doesn't resist or negate physical. He's obtainable in the mid game but can be used throughout the entire playthrough without issue.
Zeus would also deserve a spot. Keraunos is my best friend against Demi Fiend's team.
@@xwiller6 like I said, everyone has different preferences. Which is the beauty of the game. I only summarized the most prevalent ones from my playthoughs. But everyone’s stories are different.
But Yoshitsune was my MVP for Masakado and Zeus has been a tremendous help for me in my Godborn level 99 run.
Matador + Yabusame Shot = no mobs ever again will live past one action. It's that good.
Another banger! Here's a quick favorites list
5. Anansi.
I was so hyped for more African-based demons, and he did not disappoint. He kinda kicked my ass when I fought him in that questline because I thought I was safe if I resisted Dark. I was not.
4. Inanna.
Apparently, lots of people hate Inanna for whatever reason. I just think she's neat, and I love her mythology too! Also she talks funny.
3. Nahobeeho.
The goat. Plain and simple. I don't gotta explain much.
2. Masakado
The other goat. Real simple. Big damage go brrrrr and I love his design. Probably my favorite recurring demon in the series (Also, take my words with a grain of salt, but I'm pretty sure Masakado's innate also counts debuffs, which is why my fight against him was hell.)
1. Eisheth
I genuinely don't know how to explain this. She was my least favorite Qadištu pre-release, but she grew on me super hard. I know she's not the greatest and apparently she's the least favorite of the Qadištu to alot of people, but I will ride or die for my beloved freakazoid ❤
@@graffiti6267 great list! While I never found much use for her personally, I can’t deny Innana’s trait is really cool and can come in clutch
LOL the voiceover at 19:52 had me crying
i just replaying the game, bought for the switch now ps5. watching your stuff makes me want to rebuild namaah, agrat and lilith jaja glad i bought that greedy saki mitama dlc makes fusing easier granted i dont have access to the ex boon skill yet. i dropped the game in switch felt kinda dissapointed with it but vengance feel so much fun.
I used hayataro and onyakopon to direct damage to nahabino while also buffing and healing while luminescent mirage is active. Definitely had 2 extra press turns consistently. Added with omnipotent succesion and you have at minimum 8 times to deal damage in one turn
@@henrymontes3626 wow, actually a great set up for if you also have Ishtar in your party!
@@jaffinator2166 yep. It was fun for the initial playthrough but I've fallen in love with your crit Agrat build but I changed a few skills to accomodate high almighty pleroma, energy drain, and critical zealot
I have Onyankopon in my lategame party, and I want to challenge the endgame and postgame bosses with him. Can I ask for tips on how you build him?
Hello! I personally enjoyed the video and am surprised to see some demons like Bicorn being picked. I want to add a few things that include the contents of this video and some of your other videos. Of course, if I’m disrespectful in any way, feel free to point it out! I’ll be speaking with the mindset of not using things such as incenses since they’re not good gauges of how good a demon is due to them being applicable on other demons, random amount majority of the game, and can be grinded up to 999 which at that point, discussion around in optimal demons isn’t really necessary.
Teambuilding
It is my personal belief that every team should have the following: 2 press turn icon generators (in the form of magic users hitting weaknesses or demons that can 100% crit. There’s also demons with a high crit rate but I’ll talk about that later). 1 support demon, and 1 attacker (magical or physical). Of course you can switch up some things such as having two supports or 2 physical attackers but you should always have two press turn icon generators with one being in the first slot and 1 in the 2nd or 3rd slot. Seeing you have your support first, while having the benefit of buffing your party so that they don’t miss, they’re always gonna miss a press turn, especially for the last slot who is an attack or support.
Onyakopon
I don’t find him useful *initially* due to needing tetrakarn to cover his phy weakness and you don’t get phy resist until around 12 levels later. However he can be an immense help in endgame/postgame due to Nahobino Paraselene builds. That build is COMPETING on skill slots which Onyakopon can free up the “taunt” slot for fights with single targets moves.
Tao
While I like the joke, it gives people a bad impression of Tao despite only getting better in Vengeance. With Idun being nerfed to do less healing, her innate skill and Magatsuhi Skill being better than the other Panagia demon. She stands on her own as a support and I can give many examples of how she and the other Panagia can trade in usage. One example being that she has a tiny better resistance when dealing with COV bosses and Shiva due to Null Charm (she can also Light Order Shiva’s Tandava or use her MS to heal in prep in surviving it on low levels). Healing skills such as Light Order or Golden Apples should be used as Luster Candy with added benefits, not solely healing since if you focus on healing, you’d be wasting skill slots on stuff like Bowl of Hygieia or Pleroma when a simple item or mediarahan can do the trick, adding in skills like debilitate instead. (trying to heal can also cause certain effects such as Demi-Fiend using Dekaja due to your party being at +2 in buffs). I think the other Panagia demon is a tiny bit better but there’s a legit argument that they’re even.
Demeter
Overheal is a great mechanic to utilize due to being able to survive hits you normally wouldn’t have, even in 0 buffs/debuffs. Such as your Konoha Sakuya dying in one shot to Agrat in your Godborn run. Which both her and Tao’s can do that for free with their MS, or in Demeter’s case, anytime you use her personal skill.
Arahabaki
He already was mentioned in your last segment but I feel like he deserves an overview as well. He can gives other demons his buffs when they’re summoned, which if he has critical aura, he’s makes guaranteed 2 press turn icon generator on his own while doing immense damage when summoning demons with critical zealot. Always fully using press turns while the demons not needing to use critical aura. Compared to demons that rely on high crit or guaranteed crit (former isn’t entirely consistent, especially on godborn due to high luck stats. Latter usually costing a lot of MP), it’s very consistent.
I adore this game a lot, I even 100% base game and on my track to do the same here! And I’m glad you have guides that help new players make pretty crazy builds in this game.
If you disagree, I very happy to discuss!
@@superbros6477 hi there. Sorry for the late reply. Had a long day and I wanted to give this well thought out response one of my own.
For team building, I like to have one buffer/healer in the form of Sakuya, Idun, or Tao, one debuffer in the form of Beelzebub or Panagia Yoko and a rotating attacker based on the situation. Nahobino can slot neatly into whichever role he fits into
As for demons, my personal favorite squad to use is Sakuya, Yoko and Agrat. Sakuya is insane, Yoko has a ton of versatility and Agrat is Agrat, My Beloved.
I want to shoutout two notable demons from my own playthrough: Vritra and Cu Chulainn. They have a unique set of circumstances that allow them to do a lot of neat things in the game.
First, Cu Chulainn’s unique skill, Gae Bolg, is just absurd, frankly speaking. It’s a little on the weak side, at 150 power (Dracostrikes are 200), but it’s just strong enough, and its auto-Pierce + Crit gimmick allow you to use him like a sub-dps designed to get extra Press Turns. Furthermore, because you don’t need Glees, you can just slap on all the passives on him (both Force Pleromas + Critical Zealot) to increase Gae Bolg’s damage or make him tankier and use him in just about every fight.
In addition, he also has the Magatsuhi Skill Raging Whirlwind, which, while one of the weaker elemental Magatsuhi attacks at 400 power, only requires you to add 1 more demon to the party, Scathach. It comes with the added benefit of dropping Atk and Def to the minimum, allowing Cu to debuff enemies for free without needing to use a skill slot. He also inherently gets Omogatoki: Luck as a Genma demon, which is great for farming (do the Surt/Ishtar/Chernobog/Arioch simulation battle for a good chunk of EXP and Macca). This basically gives him a ton of utility for a playthrough, being able to do good damage, gets crits for Press Turns, debuff, help with farming, and stay alive with the flexibility to get defensive skills.
Lastly, his passive skill, shared only with Setanta, increases the crit damage dealt by himself and Holy, Avatar, Beast, and Wilder allies by 25%. This is already good for Gae Bolg, which wants as much more damage as it can get, but also, you know who’s a Holy demon? Hayataro. The one who gets one of the strongest Physical moves on a crit: Carnage Fang, which has 400 power when critting. I didn’t use this in my own playthrough, since I built Hayataro as a tank, but it’s something others can try.
(continuing in more posts for readability)
The other demon I want to note is Vritra, who you can fuse at the same level as Cu Chulainn. He doesn’t bring much in terms of skills, but he has the unique trait of being the only demon in the game with both Omogatoki: Dance and Pandemonic Feast, allowing you to get maximum hits off of Dance while adding 2 more with the passive skill without needing to field another demon. While Huanglong can do a similar thing with his own passive, Vritra comes in early, as at level 52, you’ll be around the level where you can beat the Four Beasts required for Huanglong’s first quest, giving you the Dragon Talisman. Furthermore, Pandemonic Feast can provide more damage than Shining Dragon Scales, assuming you know how to maximize the damage.
While both Pandemonic Feast and Shining Dragon Scales trigger during any Omogatoki effects, Dance is the best to use them with. Shining Dragon Scales adds 10% more damage to any multihit attack, while Pandemonic Feast adds 0 to 2 more hits to any multihit attack. These include moves with a set amount of hits such as Dark Sword, Aramasa, and Astral Saintstrike (although some moves will benefit more than others).
Against a single target (which is most bosses), moves with a variable number of hits such as Die for Me and Stormcaller’s Song will hit for the minimum number of hits, but Pandemonic Feast can add up to 2 more during any Omogatoki, and with Dance, will let them for the max number + 2. There’s a ton of moves that can be abused with this. For the following demons, I’ll give a set of numbers corresponding to (base power vs 1 foe / with Vritra + Dance / with Huanglong + Dance / with Huanglong + Dance + Pandemonic Feast). As a comparison, know that the -barion Spells are 265 power. Note that Pandemonic Feast does not stack, unfortunately.
Mermaid (Stormcaller’s Song; 60 bp, 3~6 hits): 180 / 480 / 396 / 528
Nahobino (Aramasa; 20 bp, 8 hits): 160 / 200 / 176 / 220
Sukuna-Hikona (Eternal Blizzard; 100 bp, 3~6 hits): 300 / 800 / 660 / 880
Alice (Die for Me; 135 bp, 2~6 hits): 270 / 1080 / 891 / 1188
Red Rider (Terrorblade, pierces; 250 bp, 1~3 hits): 250 / 1250 / 825 / 1375
Nahobino (Thalassic Calamity; 110 bp, 3~7 hits): 330 / 990 / 762.3 / 1089
Nahobino (Paraselene Blur; 150 bp, 4 hits): 600 / 800 / 660 / 990
Metatron (Fire of Sinai; 110 bp, 3~7 hits): 330 / 990 / 762.3 / 1089
Zeus (Madness Glint; 165 bp, 2~5 hits): 330 / 1155 / 907.5 / 1270
Cherub (Judgment Light, pierces; 150 bp, 2~5 hits): 300 / 1050 / 825 / 1155
Matador (Andalucia; 85 bp, 3~6 hits): 255 / 680 / 561 / 748
Agrat (Queen Decree; 25 bp, 12 hits): 300 / 350 / 330 / 385
Fire/Ice/Wind Breath + Shockbound (generic; 100 bp, 2~5 hits): 200 / 700 / 550 / 770
Ragnarok, Glacial Blast, Thunder Reign, Floral Gust (generic; 150 bp, 2~5 hits): 300 / 1050 / 825 / 1155
Axel Claw (generic, Vritra comes with this; 120 bp, 2~4 hits): 240 / 720 / 528 / 792
Madness Nails (generic; 165 bp, 2~4 hits): 330 / 990 / 726 / 1089
Obviously some demons benefit more due to things like their unique skill getting more mileage from it (I added things like Aramasa and Queen’s Decree to show that not every skill will get a turbo-boost from Vritra).
Having Vritra along can significantly boost the damage of the demons that do benefit, and was a favorite of mine during my playthrough, because he made Alice absolutely busted. Abdiel already quivered in fear of her during vanilla, but now in Vengeance, she got washed, dried, and folded like we asked Alice to do laundry chores. Even things with resists like the Riders were getting their health melted through 8-hit Die For Mes. Best murdergirl becomes even better with her new uncle.
@@tapukokoro9758 There's also Rampage. You need to fix the Accuracy, but if you do (for example with Critical Aura - goes well with Zealot - or Eyes), its 360 / 1260 / 990 / 1386
Tao basically never leave my team. She is more realistic than Yoko. Her vision is more logically possible to reach than Yoko one.
So, yeah, i dont care if she is weaker than Yoko.
I actually like shiva more for a debuffer
Found Khonsu Ra pretty good in my playthrough, he had enough innate resistances so that I could fill the rest with nulls and drains and he was a wall, and his signature ability is agibarion that pierces, hits all and tarunda's, and with enough affinity it still costs like 80, but I found it really good against some of the late game bosses like Tiamat
Khonsu Ra and Amon do be the fire piercing dynamic duo🔥👌
His innate skill is great too. I got a lot of use from swapping him in to soak up press turns, then swapping to Agrat for a huge Queen's Decree.
Arioch is still good outside of strategize, Gogmagog is the main strategize attacker as he does more than Arioch with Xiezhai + Xiezhai essence on Nahobino but is worse than Arioch outside of Strategize cause needing to have Xiexhai summoned hamstrings you if you can't just freely pass his turns up with Strategize. Nue and Rampage!Masakado with Pandemonic Feast support and Omagatoki Dance are also very good and deserve a mention imo. Also ik you didn't wanna talk about Strategize much but Horus is pretty important for Strategize as well due to his ability to give everyone Impalers Animus through his passive + Arahabaki, without him Gog fails to get the job done vs bosses with Phys resist/immunity
@@DemonDragon43 actually lmao I just realized I left Xiezhai out of the Strategize Squad thumbnail lol 😭😭😭
Great video, well edited and researched.
Def agree with you on the stratergize strats, personally I have no issues with them because breaking the megaten balance is part of the postgame fun but I wouldn't advise people actually use them to beat a boss for the first time. It's ultimately up to the player though!
Also a demon who is kind of slept on is Hayataro. Some people might not know this yet but Carnage Fang has one of the highest base damage stats of any physical move in the game when it crits. On top of that his passive doubles his crit rate whenever his agility is raised (Which it will be especially late game).
One last thing about Masakado, I'm really curious if status ailments also factor into Scarlet Blade. They're technically active effects are they not?
@@blackquill7767
1. Yeah I definitely think a Superboss should be beaten fairly first, then going ham.
2. The best benefit Hayataro has now is that’s he’s actually unlocked at an appropriate point now. He was already good but was unlocked at level 40… in the postgame 😭
3. I’ll consult Robin on the ailment problem as he may know.
I believe status ailments, as well as debuffs, all factor into Scarlet Blade which is hilarious. Magatsuhi Omogatoki effects, as well as charge/concentrate buffs, also proc it, which is why a popular strategy is to put Concentrate on Masakado using Donum Magici, because if you use Recalcitrant Execution, because it's a strength based skill, it won't consume Concentrate and he can keep the crit rate and crit damage buff
After doing some tests I can confirm yes. Status ailments do in fact factor into Scarlet Blade.
To add to Pandemonic Feast propaganda, multi-hit skills in SMT V have caps based on how many enemies there are, like Glacial Blast can only hit 2 times out of its max 5 against a single enemy. While Omagatoki effects are active, Pandemonic Feast increases the max to 4 out of 7 on an individual enemy, so RNG is reintroduced with being able to hit 2-4 times. The average number of hits is not 3 though, because the game still draws a number from 2-7, then if that number is 5 or above rounds down to the max of 4. This means getting 2 or 3 hits is a 1/6 chance respectively, while getting 4 hits is a 4/6 chance, so the average number of hits under Pandemonic Feast (at least for Glacial Blast and similiar skills) is 3.5. For just having a passive skill in the party while using an Omagatoki skill, that’s an average of 75% extra damage compared to the 2 hits always seen prior against a single enemy.
Ihaven’t specifically tried this, but I wonder if there’s any room to make use of Forneus’ trait with Debilitate as an earlier alternative to Beelzebub? By the time you get Debilitate (which is likely earliest obtained from Namaah essence) Forneus would be very underleveled, but his double Debilitate when fielded with Decarabia basically can serve as the equivalent to Rasetsu Feast Strats, where you have him in the first slot to debuff then change/be changed for a better demon while maintaining Magutsuhi skill access. This does come with the constraint of having Decarabia need to be fielded too, which isn’t an issue against enemies weak to Fire/Dark, but again there’s likely stronger demons by the time Debilitate is able to be put on Forneus. The strat I’m imagining would have turn one be:
Forneus - Debilitate
Decarabia - Change for attacker B
Nahobino - Change Forneus for attacker A
Buffer - start buffing good party
Attacker A - attack on weakness
Attacker B - attack on weakness
Nahobino - do something (Kannabi Veil, attack?)
If one of the attackers is a Fairy then they can even cast Fairy Banquet to fully buff and debuff turn 1, at which point you then just have to maintain the buffs/debuffs. I guess the biggest competitor to this is Cleopatra, who can be obtained around the time you would get Debilitate with Frolic to double debuff Attack and Defense without needing a specific team composition, and her great stats/skills/affinities for that point in the game just add to her usefulness. The only things I can think of that makes Forneus strats better then is that Cleo is blanked by Charm immunities whereas Debilitate is not, and also double Sukunda from Debilitate is appreciated with low accuracy skills like Rampage, Mighty Cleave or Figment Slash, but those are some niche cases. Idk it’s fun to theorise anyways.
@@rattyxoxo7397 interesting, I’ll experiment and see if that strategy is viable.
I played through the game relying on Feline Fury, Frost Storm, and Raging Whirlwind for debuffs, so Cleopatra and Forneus' strength probably isn't necessary. I think you could run Forneus and Decarabia together in the Beelzebub fight where Forneus would be the taunt user.
Personally, I got a lot of mileage out of Alliat thanks to her learning both Donum Gladi/Magici and Megalomania which has a chance to let anyone keep their charge effects, including Omnipotent Succession, which I didn’t think could happen. Luster Candy and Mediarama with a great magic stat means she can keep the party healthy and buffed up. Yeah Konohana Sakuya has her signature move, but Alliat can generate momentum faster for your team. Once I got her, she literally never left my main squad.
@@jg1404 Allilat admittedly is one I never experimented with. But if she’s as great as you say, I’ll give her a shot!
Great list though I believe this doesn’t cover every useful demon. Here are a couple if you’re curious
Alice has really insane stat growth for magic, by lvl 70 she already reached 90-100 magic and die for me alongside an omagotaki dance and a rampage user or 2 lets you beat huang long as early as lvl 50. The stat growth keeps hee relevant for the demi fiend fight though I didn’t use her much for that fight because of vishnu
I find decarabia to be useful not because of his skill hell gaze but because of another demon’s existence being forneus. Best friends is an early version of biondetta and it helped a ton throughout my latemid-endgame of vengeance. An early debilitate x2 at the start of the fight basically lets you do anything against a boss at the start of the fight because of its severe debuff disadvantage and it saves hp/mp as you’re probably gonna only use both of of those guys once at the start the fight so you can easily just have them face tank the first blow and then summon your main force (best to fuse them both with an endure or something). I found use in it for both satan and shiva. During my lvl 80 shiba run i used a best friends debilitate and a kannabi veil at the start of the fight which let me easily control shiva sand his tendava. Same thing applies to satan as well though you probably have beelzebub by the time of the satan fight
Hayataro has access to a really early enduring soul as well as phys block which can come in handy. Fuse him into an early demon for easy access to enduring soul without having to wait for an aogami essence
Last demon of note is black rider. Soul divide has the exact same base power as tendava for only a fraction of the cost alongside a really really high mute chance. It isn’t too difficult to mute demi fiend with it and it shuts down his supporting demons which means you can debuff and buff more freely. It also comes in at a pretty low 50mp, 35 at max potential meaning that it’s super spammable. Build black rider similar to how you’d build a figament slash build
@@rift3487 oh yeah like I said, everyone has their favorites, these are just the ones I personally found use for throughout my playthroughs
I'm surprised neither Zeus nor Demeter (let alone both) made it!
Keraunos + Panta Spane is kind of the holy grail for postgame offensive momentum. 300 base power piercing that can both hit weaknesses and crit is about as adaptable as a single target move can get, and being able to consolidate debilitates with chip damage really matters on encounters with a hard enrage like Demifiend in the same way Sacrifice of Clay and Primordial Chaos come clutch.
Demeter is more of a sidegrade on Sakuya and Idun, but for high throughput fights like Demifiend, Satan, and Masakado on higher difficulties, consolidating Mediarahan + Bowl of Hygieia is a lot more efficient than consolidating Luster Candy with a midgame heal that needs two Pleromas and a charge to do more than a zicam and liquid bandage. I say sidegrade because it's usually situational which is more important, but in terms of covering your bases, having all three seems like a good positive support infrastructure to start with.
@@FlavorOfTheMonth Zeus has been extremely helpful in my Godborn level 99 run. However I personally never found much use for Demeter as I prefer the Luster Healers (Idun, Sakuya, Tao)
@@jaffinator2166i think late game healer is more like to which one are you prefer because you already have access to all the skills. For me i prefer to have Demeter in my party compared to Idun.
I would honestly say that Gae bolg is not as low Damage as it seems, as you can you have both pleromas, Critical zealot Which flat out boost his damage, Always. And charge.
Also, by using restore or high restore (or both if you're crazy like me) his MP bar will almost never run out by using only Gae bolg.
I'll may be a bit biased since it was a staple since late Shinjuku to the rest of the game for my First and third playthrough, BUT i can't get enough if GB animation
Yeah you can even see there I did 1.1k damage which is not bad. But I still stand my stance that he should still be used for press-turn generation rather than raw damage.
@@jaffinator2166 Oh yeah, definitely, turn generation is the main use
Gae Bolg is also affected by Surrogate Guard Hound
"Strategize Squad.". Oh Boy. I can't wait to deal with this in Atlus's Superboss Version of Nahobino if you don’t follow the Rules Of His Fight. :V
Imagine if Almighty attack = Spam Luminecent Mirage into Paralesene Blur
It’s strange that despite Dagda and Danu’s magatsuhi skill being absolutely nuts in theory, I’ve never seen someone use it. Like there’s no strategy where you build up a tonne of press turns with the likes of Yoshitsune or Mastema then use Dana’s Wisdom to essentially double them.
Yeah when I play, I typically use either Critical, Succession Critical, Savage, or Charge. Also Dekajaon in the Virtual Trainer. But yeah Dana’s Wisdom has its uses. I just don’t use it much 🤷♂️
@@jaffinator2166 well damn that was a fast reply. Love your content
Yeah I feel it might be held back a bit but how many hurdles you need to jump through to get it. Like you need Danu but if you’re not neutral and haven’t filled the compendium you’ll have to do a whole other playthrough to get her.
That'a a great use of Matador, I used him as a dodge tank which he was VERY good at~
@@PhoenixMasta I actually recently found an even better use for him which I may or may not document in the future
@@jaffinator2166 damn you’re naughty for the Spaniard must be Native American
I like Artemis because she’s cool and tbh a 15 weak physical attack leaves a lot of chances to crit and very few bosses actually null or resist physical, let alone repel or reflect
I buffed neko shogun to lvl 99 and gave me luster candy and debilatate as well as dekaja and dekunda + mediarahan, its great
Hell yeah it’s the mf that reflects physical
I think you can use dark sutras to increase the insta-kill success rate of what comes after four. I found Idun, Black Frost, Onyankapon, and Cu Chulainn to be relevant until the end of the game.
1. Yes, potential does actually influence instakill rates.
2. All great picks!
The best one is the one you like the most and want to use the most beacuse of their design, skills, etc.
Me not knowing absolutely anything about Shin migami tensei other. Thank it's the other persona, I saw mermaids ice cry attack:
Oh dude this gotta be op AF
I have a couple of questions relating to demon builds and skills.
1. Did they nerf all the different charge effects(charge, concentrate, etc)?
2. Does Sandalphon's inate skill stack with Freikugal, Murakumo, and any of the other strength-based almighty attacks in the game?
3. Is it worth using the heavy, single-target, piercing magic skills like Trisagion over severe, single-target, magic skills like Agibarion most of the time?
4. Who is the better fire focused demon, Amon or Khonsu Ra?
5. Who do you think is the best demon for light damage?
6. Who is the better dark focused demon, Fallen Abdial or Mephisto?
7. Who is the best demon companion for farming sutras and incenses to boost the skill potentials and stats of my demons?
1. The only changed Charge effect is Impaler’s Animus, which was decreased from 1.8x damage to 1.3x damage, so it’s now just worse damage than Charge/Concentrate in exchange for the piercing effect.
2. I don’t believe so
3. Probably not, since most of the time you want to be hitting weaknesses with magic, so it’s best to maximise damage against weaknesses with -Barion skills than worry about piercing resistances for neutral damage with Trisagion, Ice Age etc.
4. Amon’s signature skill is slightly stronger and needs slightly less MP at the cost of not inflicting Tarunda, so I’d say Amon, but they’re both capable of doing the same things very effectively.
5. I’d say Cherub with Judgement Light and the trait Pandemonic Feast is best against single targets (so most bosses).
6. Mephisto has more single target damage at a much cheaper MP cost with Walpurgisnacht than Abdiel does with Fallen Destroyer, so likely him (though Alice can do more than both with Die For Me under Pandemonic Feast from an ally)
7. It’s still fairly unknown, but I believe Yatagarasu has the greatest chance of giving combat items, found in Taito after clearing a quest.
@@rattyxoxo7397 a couple points to add to this
1. The Pierce skills are just slightly weaker than the -Barion skills. So while you won’t hit weaknesses, they can Pierce through and provide extra damage to superbosses (Demi-Fiend specifically)
2. While Heliopolis Dawn is weaker than Megido Flame, I recommend using it over Flame because of the Tarunda effect and Amon’s terrible accuracy (can be mitigated by Dragon Eye but still)
You talked about how Idun got nerfed with Golden apple. Curious of what demons got the biggest buffs and nerfs tbh. Its also nice to see what demons people use. I think the ones I used the most were Black Frost (especially for frost storm), Yoshitune and still Idun with them here and there. But then I got Lilith, Beelzebub near endgame and Baal so that became my final bosses team. Honestly I think I kept Daeman on my team till about Lv.25 just because of how much Demon Haunt made me like certain demons more than anything
@@baseddragoon2008
Biggest buffs- Probably Alice since her unique has higher base power than before. And Mephisto for the same reason.
Biggest nerfs- Idun (as I mentioned), Cleopatra (No longer resists Fire and Elec, weak to certain ailments, Frolic costs a 💩 ton of MP), Mother Harlot (now weak to Ice, loses fire resistance, weak to certain ailments), and Trumpeter (is now neutral to the Tetra Elements).
A couple of honorable mentions I feel are worth mentioning but aren’t that strong: Mada (for buffs/heals (decent affinities), Siegfried drains phys, Cleopatra with frolic (charm is such an op ailment), Alice is still excellent for mid game, Odin has an excellent physical attack that ignores affinities and you can use critical aura to guarantee a crit with it, Shiva is still a great option as well as tandava rock bottoms defense which is good against demi-fiend and you can combine that with animus to have it ignore resistances. Aspara is also decent too as she is a lv 16 ice user that you can get for free if you complete her quest over Lelande Shiede. She will help against Hydra if you struggling a lot against him.
I wanted to try the Strategize against Demi Fiend, on my 1st playthrough and Canon of Creation (LAW alignement)... but without Nuwa or Mastema I couldn't find a way to make it work.
So I'm on New Game+ now and I'll go on Chaos alignement to get Yoko. Next time I'll face him, I'll win ! (without Strategize)
Yeah Demi-Fiend is definitely a tough fight. But like I said, Safeguarded Sacrifice of Clay is the best way to keep him under control.
Meanwhile i'm here with my incense junkie Alice just because she looks adorable, great video, i've definitely learned a few things
I really wish she was a lot more powerful and had a level 70 base power and did heavy damage instead of medium damage
i had a blast playing SMT VV, i really just used my favorite demons in my playthrough, if i didn't had replaced Zhu Tun She with Hayataro i would probably still been using him even in the late game, also never thought i would be able to beat Shiva in hard, my team was Idun, Onyankopon and Jack Frost, of course Onmipotent Succesion and Frost Storm helped a lot!
@@Guilherme_908 Omnipotent Succession is absolutely amazing!
@@Guilherme_908 and I’m glad to meet a fellow Zhu Tun She enjoyer!
haha, what can i say, he's such a good early game fisical demon, not to mention he's access to Torrent of Chaos and Big Bang which is kinda broken to be honest
I wanna open up a case for Amon: His exclusive Megido Fire is an ecxellent AOE piercing Fire damage magic skill that deals good damage
The problem I have with Amon is that I've consistently found that his accuracy is terrible. I have lost many Demi-Fiend attempts because a Megido Fire missed. I know Dragon Eye fixes this but there's nothing on my current Amon that I can easily swap out.
@@jaffinator2166Huh I never knew Amon had accuracy problems. Tho now that I think about it I do remember his agility growth being strangely low.
LETS GOOOO
while leann sidhe is the first to get media proper
Angel gets a unique, slightly weaker, version of it that can be a bridge until you get her.
@@Flutterdark_ Angel’s pretty good for when you get him but like you said, Humble Blessing doesn’t heal for a lot 😭
Trumpeter has probably the most useful instakill as you unlock him right before the temple of eternity and all of their insane 2000+ HP enemies. Just pair it with Mana Aid.
Onyankopon has Taunt to any ally which is a level of flexibility with taunting that is not really available anywhere else.
Girimekhala: We Taunt. Guard. REFLECT
Also Impaler's Glory + Omagatoki: Dance + Pandemonic Feast + (Optional) Shining Dragon Scales = Nuclear Bomb
Ok want to know how to grind quickly in Godborn?
Team:
Fionn (or other Genma or Elemental demon)
Trumpeter
White Rider with Impaler’s Animus
Bino
Assuming you’re going against 4 Ara or Saki Mitamas
1. Pass with Fionn
2. Evil Melody
3. Impaler’s
4. Pass with Bino and Fionn
5. Evil Melody
6. God’s Bow
If reinforcements trigger and they’re not another set of 4 Mitama, activate Omogatoki Luck and repeat the process
Pandemic Feast ADDS 2 TO THE MAX along side the Minimum......... good lord.
@@vergilkuchiki8771 Cherub’s Judgment Light is top tier because of it
Will be greeting everybody with "Buenas Dias, Femboy" from now on.
Any demon with Pandemonic Feast was my strat till endgame. Combine it with multi hits with high crit chances make swiss cheese outa everything not resistant to phys.
Honestly, the best part of Pandemonic Feast, as I outline, is that it works with non random-target skills like Aramasa. Combine that with Zhu Tun She raising Bino's phys potential to +2 and you have a recipe for some devastating Omogatoki turns
One I’ll say is Angel for past Glasio Labyrs to before Naamh. Mainly due to Humble Blessing being a pretty decent alternative to Media until you get someone with it. Plus early Hama +3 is surprisingly very very strong for that point of game
@@okami_kamkam I’d also say that Angel is more useful in the Canon of Creation, as in the Canon of Vengeance, you get Yoko as a second item user.
@@jaffinator2166true, but I used both and aside from Pazuzu for the Mermaid Quest, the two worked well together to keep the party topped up or to stack Tarunda on an enemy or boss or Rakukaja on someone like Mermaid in the Hydra fight to make up for their weakness in fights
Cu Chulainn is spelled "Koo - KUL - Ein" but in irish the KUL part sounds like "Tsh", so you spell it Koo-Tshul-un.
Playing on normal, I’d say the game is challenging but not so hard that you can’t use the demons you like. I have a fondness for the pixie and succubi families of demons (in all Atlus games, actually) and they lasted me to L50 or so without any issues. Then Alice, Idun, etc. lasted until I got the Qadistu team.
20:53 atlus REALLY needs to get their labeling in order
i thought that aoe skills being power wierd but tier consistent was a thing. and now this one shows up and is like "hahaha no fuck the pattern atlus is just stupid"
i really hope the next smt game lets us just set a setting to see actual numbers cuase this is getting so stupid
Sakanagi-Freikugel moment
@@jaffinator2166 yeah btw it is still stupid how severe aoe < single target heavy
mostly in labeling cause most players would think that severe is comparative to severe. it being a bit weaker people expect but the sheer ammount is so much it feels wrong.
For me a demon i found super useful was Yoko she was a major player in my Demi-Fiend fight her unique almighty move really helped out a lot
@@Xenohaste yup Yoko is amazing
@@jaffinator2166 I just wish the route split happened as soon as you get to the last area instead of right before the end you get no time to play with yoko
But seriously they made every version of Tao suck so much meanwhile ever version of yoko is really good
But the squad I kept around for the superbosses are agrat yoko konohana sakuya with beelzebub and dagda in reserve
If only the adversary demon signature move was good. I am happy hayataro and khonsu ra got better in vengeance.
@@brenden7245 Very much so. Hayataro is actually unlocked at an appropriate point and Khonsu got story relevance on top of a usable (albeit modified) Heliopolis Dawn.
6:36 Lahmu started spazzing
He do be like that sometimes 🤣
From a Gameplay perspective alone the "best" would be those who have the more covered resistances, with that point in mind Seigfried sucks, having 3 weaknesses 1 of them being dark so can get instakill.
As someone that ended cheesing Demi fiend on hard mode on my 2nd playthrough I felt empty after beating him.
Meanwhile when I fought Shiva and Masakados, I spend hours trying to beat them and customising my demons, was a lot of work and resources and even have to load a previous save file but felt way more rewarding.
So yeah, not going to cheese superbosses anymore.
Still haven't beaten Satan.
Yeah definitely feel the same way on that one.
As for Satan, best advice I can give is beat Demi Fiend first as Chaotic Will + Luminescent Mirage is a nasty combo!
What Jaff said. Demi Fiend fills the role of piercing aoe dmg dealer just fine and Chaotic Will does wonders in denying Satan actions.
I found Omagatoki Crit to be really valuable in the fight. Both out the gate and after Satan resummons, throwing out de/buff boosted OmCr Gaea Rages (and Megidolaons, I was on a Magic MC build) does a solid job in controlling the fight. Usually gets him down to a singular low HP demon to Plunder. Worst case you can target down problem Magatsuhi skill users so he doesn't Plunder them.
I also found CW does best post Magatsuhi Plunder. Satan himself only has 2 actions so CWing him at that point means he'll ONLY get his Magatsuhi skill off and delays his resummon a turn. Which then turns into his next turn being only resummon+attack. So pop a Charge gem on Demi and top off your Magatsuhi Gauge for a OmCr turn. Rinse and repeat from there.
If you don't quite have the build for Mirage I found Kannabi Veil to be good enough. Doesn't deny actions but the damage mitigation was enough to survive multi-Megiddo Ark turns.
Sakuya definitely replaced idun in vengeance lol also that magatsuhi skill is crazy too
Very true. And it also works with Bowl of Hygia!
Needed a video like this. I'm at level 99 and can't find any good demon combos for my STR beeno. I feel like I got square brain every time I play so I just been grinding unlocking all fusion possibilities cause I still wanna play but I can't beat Satan or Demifiend, Lucifer I legit had to abuse items to scrape by which felt unsatisfying so I didn't even go into new game plus yet.
😭😭😭 well I’m glad the guide gave you some ideas. But for beating the superbosses, I got some more tips
1. For Demi-Fiend. Like I suggest in the video, use Snake Nuwa to spam Safeguarded Sacrifice of Clay (if you’re on Canon of Vengeance, you have the option to unlock her early by doing Yakumo’s secret epilogue. Else, she’s unlocked in NG+) And have 3/4 demons null Phys in some way and have just one resist it to draw DF’s aggro. Also this goes without saying but you NEED both Enduring Soul and Abyssal Mask if you want to survive. The former is on Aogami-Type 0 and the latter is on Aogami-Type 10.
2. For Satan I recommend beating Demi Fiend first because Chaotic Will + Luminecent Mirage is an OP combo that can shut down his turns
@@jaffinator2166 hell yeah dude. Didn't expect such a well thought out reply. I am in the canon of vengence but I went with law route. Probably too late for me to get Nuwa tho
@@HeroesLeftInMan yeah her cut-off is I belieeevveee entering the Temple of Eternity. But Shiva can also work. Just know that you’ll be using Tandava a lot more frequently because his allies are smarter about Dekunda usage than they were in the original
@@jaffinator2166 oh damn I forgot about Shiva. Luckily I can still kill them. Might do all the dlc bosses now too since I bought the dlc to get grimores more easier cause I was trying a ton of team comps and nothing was working right.
excuse me, but I wanna ask about how much magatsuhi I get from every demon's death and evergreen dance and how much magatsuhi increases from angelic order, thank you very much 🙏🙏🙏
@@milo9906 demon death IDK. Evergreen is 20% and Angelic Order is (1% * number of allies with Angelic Order in the party)
@@jaffinator2166 thank you very much
Damn, no Muu Shuwuu appreciation in this video. Vinyl Bomb too OP lul
@@kaiserkreuz2110 *return to sender*
@@jaffinator2166 Uno reverse card birb demon
Well, I have Ishtar in my party I check and went to see innate skill, which is called a capricious goddess does like greatly increases damage if user allies have already taken a combined 8 action during the turn. Is it good or bad I want to know
@@dantebloomber395 it’s highly situational but it’s a 50% increase to damage (on top of Pleromas). Best way to set it up would be to have Nahobino dodge the previous turns while having Intercalation.
@@jaffinator2166Intercalation? What does that mean
@@dantebloomber395 Intercalation is a passive (not innate) skill you get from one of the Aogami essences that gives you an extra half-turn following any turn in which Nahobino dodges an attack. Combine it with Luminescent Mirage (guaranteed Evasion shield) to get lots of turns with extra press turns. And then might as well use Paraselene Blur for the insane damage output against everything that doesn't null (or better) light.
"Shin Megami Tensei V Vengeance has over 270 demons to fuse" 💅
Quick corrections: Lahmu’s innate skill doesn’t just work with Magic, it says all positive skills *including* magic! Second, Anansi’s unique skill isn’t “What Comes After Four Plus Two” like you said in 7:32💀 the +2 comes from his skill potential lmfaoooo
@@ogreheadd4283
1. Same thing really. Since physical skills are the only other type of damage and can crit naturally (and Omogotoki skills don’t have potential)
2. I am aware. That was the joke. Apparently I should have made that more clear.
I would like to mention Gogmagog. It certainly requires some investment in essences and incenses, but his unique skill (Vengeful might) combined with some party full of weaknesses like Siegfried and mah boi Arahabaki, results in ludicrous damage with very little in-battle setup. Slap some Murderous Glee, Critical Zealot, Impaler Animus and Akashic Arts, and you got an amazing crit-er that absolutely eats health bars for breakfast. Add Yabusame Shot for some fun against random encounters, and watch the "Weak phys attack" eviscerate any poor normal demon who goes after you.
Chi You also have the same innate, but I find Gogmagog better, not to mention you can get him much earlier. Also, his demon haunt dialogue is hilarious too.
EDIT: Woops, he was mencioned at the end! I just want to say, he's very usable even outside the "Strategize squad".
@@Jurarigo GODmagog
Ah yes, the "Strategise Squad ™️", the SMT5V equivalent of a Yugioh character using Pot of Greed
Arahabaki is now "Statue of Strategise" and "Pot of Fuck You"
I summon POT OF GREED to draw 2 additional cards from my deck!
Whilst it might not be 1 singular demon Cu and Scatach are FAR TOO STRONG to ignore. I haven't been able to prove it but I'm entirely sure that even if Matador had Red Capote active and Scatach was at -2 and suffering Mirage she'd STILL hit cause I haven't seen her miss unless it as without Cu in the party. That said Cu is THAT demon Gae Bolg is actually cracked and giving Cu EVERY Strength Incense is not a bad idea and largely Cu can also run a physical skill like Figment Slash(With capped stats) or Brave Blade and with both Restores more than pay off his MP difference even if not with Brave Blade then Gae Bolg WILL.
My favorite is multi hit squard like cherub and yulungger with dragon to multi hit boss to death and just swap Lamuh out for extra crit.
@@SnailBot ok I SEVERELY underestimated Cherub up until my Godborn level 99 playthrough. Judgement Light is nuts!
thanks for the video.....need to say the original Da'at was better than the vengeance version lol
My favorite is Black Ooze
More like Based Ooze! Great demon!
"Onyankopon, why are you black?"
@@dev1lm4n63 showing his African roots with pride!
Very nice. Just wanna put it out there though that 15% from potentials is really nothing at lower levels.
True 15% put against a low number is still a low number. At the same time. More damage is more damage
Hi, guy who's just starting to bang his head against the difficulty wall here. Just a out of curiosity why do you have a Lilith with safeguard when she only has single target skills?
@@snek_6322 that’s the beauty of SMTV. Essence fusion. You can give any demon (and the Nahobino) any skill you want. So Lilith can, in fact, have all-target skills if you want. Plus Safeguard also works on miss
How did they nerf cleopatra? i used her a lot and she was one of my strongest demons(i never played the original smt v)
1. No longer resists Fire and Elec, making her affinities no longer ideal for Shiva
2. Frolic now costs a lot more MP than before, even at +9.
3. Is now weak to certain ailments.
4. Less VIT at base.
The cleopatra nerf hit me harder then I thought it would. RIP queen, you’ll be missed
Indeed. Her affinities were the best for soloing Shiva. Now I stick with Namaah.
11:48-11:57 No, I don't. 😂😜 Only just started playing a couple weeks ago. Just beat the first boss, Hydra.
I'm pretty sure you can't stack modifiers like tetrakarn and charge. I think they overwrite each other
Nope. Only other effects of the same type will overwrite them (I.E. casting Concentrate over Charge or Luminecent Mirage over Tetrakarn)
@@jaffinator2166 oh that's what it was gotcha
7:30 I love how you call the skill "what comes after four +2". The +2 is just the skill potential and not part of the name. Still cracked up a bit hearing the joke about math.😂
@@teddselden5925 yup the jokes there write itself!