The Problem with Orisa

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  • Опубликовано: 4 ноя 2024
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Комментарии • 30

  • @Spenn35
    @Spenn35 14 дней назад +7

    Mate forget that fortify removes headshots being able to happen and cc immunity

    • @Rohandle
      @Rohandle  14 дней назад +1

      Oh yeah I just didnt include that in the script, at least it is pretty much given with the ability, good catch though

  • @weirdeurasianboy8091
    @weirdeurasianboy8091 13 дней назад +6

    there's been rumors of a potential hero ban.
    So with Orisa make mandatory hero comps where you can't play her unless you have a Hanzo as well
    Replace fortify with Hanzo jumping on her back and riding her into battle as referenced by a voice line between them

    • @Rohandle
      @Rohandle  13 дней назад +1

      @@weirdeurasianboy8091 hero bans would be so interesting I wonder how they'd play out

  • @13Uzamakifan
    @13Uzamakifan 14 дней назад +8

    i have always maintained my stance on this since her rework on OW2 launch. she does not need 3 abilities (javelin throw, javelin spin, fortify) that is isanely whack. moreso, the fact that she has 2 damage mitigations with fortify and javelin spin

    • @Rohandle
      @Rohandle  14 дней назад +2

      The combination fo spin and fotify is super frustrating

  • @idky6763
    @idky6763 13 дней назад +5

    I can't stand that horse, it never dies

  • @radsjet
    @radsjet 14 дней назад +4

    yea the fortify ability is a huge problem, especially since she also gets the spear spin, she just wont die, personally, i would replace fortify with something new, maby a charge like Mauga has, she is a horse afterall, imagine Orisa crashing into you like a train or just running out away from danger, it would make her more active as a tank and still give her a get out of jail free card withoute her basicly just going NO! to damage in general, infact it would make her more capable of reacting to someone sneaking up on your healers.
    the spear is fine, its only a frontal neutralizer, even if i sneak up as a reaper, if Orisa fortifies the damage i do is none existant, with shotguns! point blank!

    • @Rohandle
      @Rohandle  14 дней назад

      It would be really funny if she had a charge, and a teammate could ride her since she's a horse

  • @SirEvilestDeath
    @SirEvilestDeath 14 дней назад +4

    The main problem with Orisa is she lost her gravity orb.

    • @Rohandle
      @Rohandle  14 дней назад

      @@SirEvilestDeath maybe, but pull was mad frustrating in ow1

  • @steelheart538
    @steelheart538 13 дней назад +3

    All they need to do to fix Orisa is nerf genji

    • @Rohandle
      @Rohandle  13 дней назад

      @@steelheart538 I like where your heads at...

  • @naygoats955
    @naygoats955 2 дня назад +1

    Don’t know how balanced this would be but I think that making fortify a toggle ability like dm with the cost that it makes your overheat go up really quickly would be really cool and then make javelin spin cool you off more so she plays more like an ability cycle character which will add skill expression into her kit in how you manage not only cool-downs but also your temperature but fortify would absolutely have to be tuned down

    • @Rohandle
      @Rohandle  2 дня назад

      Sounds like it could be a fun idea! i like when tanks have resource bars

  • @angeloceredon2224
    @angeloceredon2224 15 дней назад +9

    Orizzler is a problem

  • @mrmintymayhem
    @mrmintymayhem 9 дней назад +1

    Just make Orisa more of a defender, like she's supposed to be. Instead of fortify and javelin spin, give her a circular barrier with four parts (more on that later) and give her a 30% damage reduction while the barrier is active (and make the shield and the hand with the shield on it gold) she still has javelin and infinite primary fire, but throwing javelin will take some heat and empower the javelin making it deal more damage and set on fire. For her ultimate, the four part barrier splits up with one piece going to each teammate, while you become fortified with a 70% damage reduction and less heat generated during the ultimate. Unsure what the max health of the full barrier and the pieces should be but I feel like this could work well at making Orisa less oppressive and more of a defender like she's supposed to be. And maybe need the ultimate charge a bit too and fine tune the fortify damage reduction. Also the barrier will be one whole thing with a single health pool when not in the ultimate.

    • @Rohandle
      @Rohandle  8 дней назад

      That sounds crazy, 70% dr would be just nuts to see in game, but a fun idea!

    • @mrmintymayhem
      @mrmintymayhem 8 дней назад +1

      Well Orisa having the current fortify damage reduction on an ultimate ability would have her ultimate be worthless still so if its too strong then we nerf the damage a bit or nerf the ult gain

  • @spry9953
    @spry9953 14 дней назад +1

    she requires so little game sense, her fortify is not used to make risky plays. it's more used as a tool to get away with often bad positioning. She requires much less map knowledge and spacing than other heros as she is always in somewhat an effective range, and
    lastly, the push into spear into bodyblock isn't even hard to do. and that's the extent of her skill expression: bodyblock. something any tank should know

    • @Rohandle
      @Rohandle  14 дней назад

      Yeah her ease of bodyblocking is defientley frustrating, and I hope they can make her fortify less of a cure for bad positioning

  • @joesusin8935
    @joesusin8935 14 дней назад +1

    Very simply rework fortify.
    20% damage reduction + 30% speed boost + infinite firing for 4s duration.
    This would give orisa more ability to brawl without relying on her ungodly survivability.
    I would also love if they would experiment with giving her less armor or re-adding a headshot hitbox during fortify

    • @Rohandle
      @Rohandle  14 дней назад

      I would LOVE to headshot her agian, I hate the direction of anti-headshots they went with the tank passive, I wonder what a fast dr with fortify would play like. Porbably a lot more fun than what we have now lol

  • @lopezz6716
    @lopezz6716 12 дней назад +1

    My biggest problem with her is that every single one of her abilities slows down the game and stopped interacting with her. Other tanks do you have abilities that slow down the game like defense matrix. But at least dva only has one ability like that. Orisa has three.

  • @colossalgamestv
    @colossalgamestv 13 дней назад +1

    i say bring back the shield, but remove fortify,

  • @shafikkrisoondatt4002
    @shafikkrisoondatt4002 12 дней назад +1

    She has way to much damage mitigation replace fortify or halt with something else

  • @Jakejet72
    @Jakejet72 14 дней назад +1

    LEAVE ORISA ALONE I HAVE 70 HOURS IN OVERWATCH AND THEY ARE ALL ON ORISA I NEED HER

  • @erjohn5404
    @erjohn5404 12 дней назад

    she is not a problem on high rank like nobody even picks her.

    • @Rohandle
      @Rohandle  12 дней назад

      Shes been pretty dominant now in OWCS