6 Rifleman build (Zuntew vs Stana)

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  • Опубликовано: 15 сен 2024
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Комментарии • 14

  • @zbigniew2628
    @zbigniew2628 10 месяцев назад +1

    And I thought it may be boring after I did not finish this game, after destroying USF vehicles 🤣
    Grenades are avaible after T1.5 or T2 and I had only T1.
    "Sound the alarm" is actually harder to hit bonus, they just do not know when to write + and when -.
    I boosted a flak 36 / 88 turn rate, by using AA mode and its manual aim. Probably I should leave it in base, to let some micro tax go away.... but I was afraid of easy8 train.
    Anyway more L6 >Tiger, especialy when I had all upgrades for them.
    I have an advice for USF vs L6 - DO NOT MOVE YOUR VEHICLES. it will lower accuracy, so you can miss more often and L6 never miss vs vehicles on the move, coz it is 20mm gun. Just try to turn front armor vs L6.

  • @Duefist
    @Duefist 10 месяцев назад +1

    Important to mention that as the left player, your base sector has high ground over the cutoff point. The imbalance on this map is super annoying

  • @zbigniew2628
    @zbigniew2628 10 месяцев назад

    28:54 or even 23:30 Wow, only now I noticed how small my anti infantry army was at full pop cap.... Now I know why I did not call in L6 second time earlier and spammed upgrades.
    Flak 88, AT gun, 2xPjagers, med truck, kfz250 as second towing for flak....
    16+7+2x7+5+5 = 47 pop cap of almost useless units vs riflemans and AT guns. Next time I will let flak gun be decrewed and tow it in to my base or somewhere defended by mines.

  • @mariomm9620
    @mariomm9620 10 месяцев назад

    Hay zaneyyyy

  • @vojtapetilety1577
    @vojtapetilety1577 10 месяцев назад +1

    Its "funny" not so funny.. how can basic inf beat DAK entire army even if you have 150 more kills...

    • @zbigniew2628
      @zbigniew2628 10 месяцев назад +4

      Zuntew here. I was way to defensive, after destruction of all USF vehicles. I could call in second batch of L6 and finish him or use flak and pak gun to atack base or I could at least send flak gun to my base to lower my micro tax.... But there are some balance issues like:
      -Pgrens should be 7pop cap 8 after upgrade.
      -medical truck should be able to tow and normal truck should be med truck OR be upgradeable to it
      -field supplies should be fixed or changed to something else, coz only movement speed bonus works
      -cheaper LMG for Pgrens and cheaper Bren for sections or more expensive BARs and discount

    • @theevilboiler
      @theevilboiler 10 месяцев назад +1

      @@zbigniew2628yea 100 muni to upgrade mgs is so stupid

    • @theevilboiler
      @theevilboiler 10 месяцев назад +1

      @@zbigniew2628especially when bars n shit are so much cheaper

    • @oliverf.1511
      @oliverf.1511 10 месяцев назад

      Of this entire army, arround half of it was anti vehicle (88 mm, pak 38, 2x Panzerjäger), support (2 trucks and a halftrack only used for towing). If he instead had more Pgrens, 8 Rad, 20 mm quad and assault grens or more L6 or a combo of quad 20 mm for suppression and stubby stugs, things would have been entirely different. For a pretty long time DAK dominated the game. And it doesnt matter how many more you have killed if you dont capitalize on this.

    • @itwasjustaluck
      @itwasjustaluck 10 месяцев назад

      ​@@oliverf.1511USF Player notice this and that's why he didn't build any tanks more, and let DAK player half of his army being useless and drain more MP then USF with his losses, why he was most of game under 50 pop cap.

  • @denismalyshev7028
    @denismalyshev7028 10 месяцев назад +1

    Really? DAK was nerfed and it sucks agian