Getting Started with Qt Mobile

Поделиться
HTML-код
  • Опубликовано: 12 янв 2025

Комментарии • 27

  • @ADorschner
    @ADorschner 11 лет назад +9

    This is a great video showing Qt working on these systems. Congrats to the Qt team!
    Would it be possible to post a separate video on setting up the build environment, specifically one for Android and one for iOS? There is a lot of outdated information online (related to 5.0, and 5.1), and can be confusing to many, particularly for people new to Qt and Android development. This would save headaches for many many people, and increase ease of adoption. Thanks!

    • @briansepolen4917
      @briansepolen4917 3 года назад

      Like, where do i get the emulator? Where do i get the jdk, ndk and adk?

  • @LearnQtGuide
    @LearnQtGuide 11 лет назад +3

    Qt 5.2 is great, hope you make more cool videos.Congrats to the Qt team.

  • @homocogitum
    @homocogitum 11 лет назад +1

    It would be interesting to see more advanced example of Qt app with one source running on android and ios. Hello World is great, of cource, but I am interested if I could make real life application on android and ios from one source. Will there be enough Qt Quick?

  • @andreslb151
    @andreslb151 11 лет назад +5

    Does it works with a C++ development too?

  • @robd4787
    @robd4787 9 лет назад +1

    Before I start developing with Qt, is there an easy way scale that menu? For example there will always be 6 stars etc

  • @dzonemanarmy
    @dzonemanarmy 11 лет назад

    this is really great , but is there any tutorial (video) about static linking for Desktop apps ?

  • @Lolliloll1285
    @Lolliloll1285 11 лет назад

    I have a question about QML apps: Say you have a finished, ready to be published app that is to be released on Google Play. I release the source for it while including ads from an ad network. Does this require me to purchase any license from Digia if I developed it using the open source version of the SDK and all the assets are made by me?

  • @-no-handle
    @-no-handle 8 лет назад +1

    What to do for image scaling that's different on ios and Android? As we saw in this video the background scaled diff for both the devices.

    • @Felgo
      @Felgo 8 лет назад

      You can find a solution for image scaling for Android & iOS here: v-play.net/doc/apps-supporting-multiple-screens-and-screen-densities/

  • @RealMojeaux
    @RealMojeaux 8 лет назад

    Nice intro video, expect for the "I'll just paste some code I wrote earlier" part, could you provide the code in your notes?

  • @CybernizeOPS
    @CybernizeOPS 10 лет назад +2

    Are you able to follow these tutorials easily using the open source version of Qt or is this only for the paid Qt Mobile?

    • @robd4787
      @robd4787 9 лет назад

      CybernizeOPS I believe they are the same, but you get a difference license with the paid version. I think you don't have to distribute source codes for your projects

  • @JSn1pes
    @JSn1pes 11 лет назад

    Alright so ive been trying to get Qt to work for a few days now I was able to get it done with Qt 4.8 (Neccistas) but I want to get it working with 5.2. You said that you got Qt mobile is that a seperate applications and do you have to pay for that? seems like if you go on Qt mobile you only have a trial for 30 days... Anyways the problem I seem to be having is that I dont have the qmake.exe or Qt versions for arm mips and x86 architectures is there an extra file i need to download in order to get those?

  • @jonecir
    @jonecir 7 лет назад

    Hi, since this is an old video, how to develop mobile apps using Qt these days?

  • @chrisklecker
    @chrisklecker 5 лет назад

    How in the world did you set up QT Mobile. the website just guides me to the QT installer and when I install I do not see any options to install QT mobile. Is this built in? I think a video on getting a person from point 0 to where you begin in this tutorial would be a great addition.

    • @QtStudios
      @QtStudios  5 лет назад

      Qt is cross-platform so just follow the installer and select the latest version of Qt, which prebuilt components you want to include (there are specific ones for e.g. Android, in-app purchasing etc.), the IDE and tools you need. Read more in docs: doc.qt.io/qt-5/gettingstarted.html

  • @architecmusic
    @architecmusic 11 лет назад

    I am getting a [install_itemfolder_01] Error what is this error its the first time i seeing this...... Help PLEASE anybody

  • @CLaX0
    @CLaX0 11 лет назад +2

    Actually the technology is great. I actually was actually a big fan actually since actually Qt 2. But actually, the narrator actually abuses a certain word which is actually pretty annoying to listen to actually

    • @abodabalo
      @abodabalo 11 лет назад +1

      Did your comment actually help anyone or make you feel better?

    • @CLaX0
      @CLaX0 11 лет назад +1

      ***** Passive-aggressive comments, by the company's representative no less?

    • @Harold046
      @Harold046 11 лет назад +3

      CLaX0 Yeah, you kinda asked for it bra.

  • @hardyakkaprogrammer3564
    @hardyakkaprogrammer3564 11 лет назад

    Thanks for a wonderful tutorial. Qt team is doing a great job and finally Qt framework supports Android and IOS. I think Qt is the way to go but I have a bit of confusion,
    I got this warning.
    w/dalvikvm (9384) .........
    ..................QApplication was not created in the main()
    w/dalvikvm( 9384): dvmFindClassByName rejecting 'org/qtproject/qt5/android/QtExtractedText'
    Why do we still need to use Dalvik Virtual Machine?
    Isn't this going to be a Java independent native C++ application?
    When I press the home button on my phone, I see this warning on the Application Output (Qt Creator's console):
    W/Qt ( 9384): ..\src\androidjnimain.cpp:687 (void updateWindow(JNIEnv*, jobject)): updateWindow:
    Dirty screen not implemented yet on OpenGL
    One more question:
    On Qt's documentation it says the deployment size is going to be about 9 MB with all the dynamic libraries packed into an APK file. But when I try this it is 46 MB on a X86 emulator (from Genymotion) and 26 MB on my real phone.
    Even if I compile it as a release version, for some reason it is strange, the file size remains the same, 26 MB.
    Is this because Im using Android GCC compiler 4.8? Do I have to use Clang (LLVM) compiler instead?

  • @shmeleff_ural
    @shmeleff_ural 8 лет назад

    it really helped

  • @ParkDuke
    @ParkDuke 11 лет назад

    Actually your comment is actually confusing because you actually use too many actualies^^