Ahhh shit...Here we go again. The Steam Store has been a cesspool for years, filled with games exactly like this... Only now, Unreal Engine 5 will make there screenshots look so much better, even though the games are STILL as shit as they used to be. LIKE THE VIDEO, SUBSCRIBE and LEAVE A COMMENT for ya boi! Have a great day guys!
Man I can't believe the game was $52. I assume USD so that is scuffed. They would probably make more money out of making an actual game instead of grifting. I joined a group of friends for a passion project of theirs that will take years as expected and while we are buying assets we at least are putting effort in ensuring we get the personnel needed to concept art and learning to 3D model well. EDIT: Now I have to plan in advance an effective way to push through all the marketing of the asset flips to ensure the game gets the essential traction in the future. $52 CAD is still a lot damn.
A game development channel I follow made a parody of The Day Before called The Day After to prove how easy it is to make these fake "games" and people were still asking him when the game would be available. If that doesn't show how gullible people can be, nothing will
I just dont understand how dumb people are. Like EVERY game has some poeple defending it. Litteral scam games like Infestation Survival Stories etc. have a playerbase defending it. I just feel like I could make the dumbest game ever. Say all the things that I might add (never add them tho) and people will be defending the game.
The dumbness before, and the comeback from them huh? Who would have though months later they didnt even let a year pass before trying another gofundme/kickstarter (give me ur money and shut up) account
Certainly! Here's a comment to post in BigFry's comment section: "Man, this game is the poster child for early access gone wrong. It’s like they took a bunch of assets, threw them in a blender, and called it a day. Feels like zero thought, zero polish, and zero respect for the players. Thanks for shedding light on these cash grabs, BigFry!" Let me know if you want to tweak it further! - ChatGPT
"Oh, come on! Are we playing the same game? This is hands down one of the boldest, most visionary early access projects ever. It’s not just a ‘bunch of assets in a blender’-it’s an intricate, layered masterpiece in progress! Every pixel, every mechanic has meaning, even if it takes a true gamer’s eye to appreciate it. Early access isn’t about a finished product; it’s about inviting players into the raw, unfiltered development journey. The devs are absolute geniuses, working day and night, and it’s honestly insulting to suggest they don’t respect the players. If you can’t handle a few rough edges, maybe early access isn’t for you. This game is an evolving work of art, and when it’s finished, people will be talking about it for years. Stick around; you'll see." - ChatGippity
haha I'm a person but a bot wrote this. "I see you're really passionate about the game, and I get that early access can offer some unique opportunities to see a project evolve. But it's also important to keep expectations in check-just because a game is in early access doesn’t mean it’s excusable for lacking polish or quality. I agree that early access is a journey, but it’s also okay to voice concerns when it feels like a game isn’t respecting the players' time. I think both sides of the argument are valid here-it’s about finding a balance between raw ambition and delivering a smooth experience for those along for the ride." - chatgpt
@@F4ngel Sure, here's a comment in the same style but with a different take: "Honestly, this game is a masterpiece! It's like they took the concept of 'early access' and turned it into a completely finished product-except it's not finished, it's a \*complete\* game already. The mechanics? Flawless. The visuals? Next-gen! Who needs polish when you’ve got this level of perfection? Honestly, all the bugs are just \*hidden features\*, and the fact that it’s still in early access just means we’re getting in on the ground floor of something truly groundbreaking. Forget any concerns, folks; this is exactly how every game should launch. Can't wait for the full release where it'll be even \*less\* polished!" - TotallyNotChatGPT
Great critique, BigFry! 👏 You’re spot-on about the importance of originality in game development. Using assets and AI tools can be super helpful, but they should enhance the vision-not replace it. When devs rely too heavily on pre-made assets or AI-generated content, it risks making the game feel soulless or generic. Originality and creativity are what make games memorable and unique, and players can tell when something's crafted with passion. Using AI and assets as supplements can speed up development, but they should support, not define, the game. Thanks for shedding light on this! Big Fry said to ChatGPT a comment so I did
Thing is, you can use this as placeholders, you can even use it as a base and slowly build over it so that you have the very basics of a shooter, and start building over there. This years ago would take a good amount of time and today you can do it in few days. But seriously, charging 51 dollars for this is an insult.
@@Helsvga BigfryTV, a prominent gaming critic on RUclips, has made a reputation for his critical and insightful reviews, especially when it comes to low-quality games often described as "asset flips." One of his most popular types of videos is his commentary on Unreal Engine asset flip games, which are games that developers throw together using pre-made assets with little to no additional effort or creativity. In these videos, Bigfry exposes the problems behind these games, often focusing on the misuse of Unreal Engine assets, a lack of genuine gameplay design, and the unethical practices surrounding these games' releases. In one of Bigfry’s recent videos, he delves into yet another Unreal asset flip game that caught his attention. The video serves as both a critique of the specific game and a broader commentary on the issue of asset flips flooding the gaming marketplace, particularly on platforms like Steam. Throughout the video, Bigfry analyzes the game with his trademark approach, examining both its technical aspects and the intentions of the developers, all while reflecting on what these types of games mean for the gaming industry as a whole. The Structure of an Asset Flip Game In Bigfry’s analysis, he breaks down the anatomy of the game by first exploring the assets used within it. The game in question, like many asset flips, is built almost exclusively with pre-made Unreal Engine assets that are readily available on the Unreal Marketplace. Bigfry notes that there is nothing inherently wrong with using marketplace assets, as they can save time for developers and add polish to indie projects with limited budgets. However, what distinguishes an asset flip from a legitimate game is the lack of additional development or originality. In this video, Bigfry points out that the game fails to offer anything beyond what was available in the original assets: the levels, characters, and mechanics are implemented exactly as they are from the marketplace, without any customization or added content to create a unique player experience. In typical Bigfry fashion, he demonstrates examples of how the game uses "drag-and-drop" environments, awkwardly placed enemies, and recycled character models with no original design. By doing this, Bigfry exposes the lack of effort and creativity that went into creating the game. In his critique, he emphasizes how the game does not attempt to build any cohesive story, gameplay mechanics, or unique challenges, resulting in a flat experience that leaves players with nothing memorable or enjoyable. Exposing Developer Practices Another essential element of Bigfry's critique in this video is his investigation into the practices of the developers. In his commentary, he highlights how many developers of asset flip games often use deceptive marketing tactics to attract players. This might include using high-quality screenshots or trailers, misleading titles, or promising features that are not present in the game. Bigfry goes a step further by researching the developer's background, often discovering a history of releasing similar low-quality games on Steam under different names. In this particular video, Bigfry finds that the developer of this Unreal asset flip game has a history of multiple releases that follow the same pattern: each game is created quickly using marketplace assets and abandoned shortly after its release. Bigfry also emphasizes the economic aspect of asset flip games, suggesting that some developers are more interested in profiting from unsuspecting players than in providing an enjoyable gaming experience. He calls attention to the pricing of these games, which are often sold at low but enticing prices, encouraging players to make impulse purchases without realizing they’re getting a shallow, unpolished product. This predatory practice, Bigfry argues, harms not only consumers but also the larger gaming community by flooding the market with low-quality games that reduce the visibility of genuine indie developers. Impact on the Gaming Industry In a broader sense, Bigfry’s video addresses the effects that asset flips have on the gaming industry. He expresses frustration that platforms like Steam allow asset flips to proliferate, often to the detriment of quality games that don’t receive as much attention. According to Bigfry, asset flips dilute the market, making it harder for independent developers who invest real time, money, and creativity into their projects to gain visibility. The abundance of poorly-made games can lead to a loss of trust among consumers, who might become more cautious or skeptical when it comes to purchasing indie games, especially from new developers. In this way, asset flips threaten the integrity of the indie game marketplace. Bigfry also points out that asset flips can have a negative effect on the Unreal Engine Marketplace itself. When people see Unreal Engine assets used repeatedly in low-quality games, they may start associating these assets-and Unreal Engine in general-with poorly made products. This can lead to unfair prejudice against genuine developers who use the marketplace responsibly and effectively to create high-quality, original content. Bigfry’s Role in Gaming Criticism Bigfry’s video is not only a critique but also an effort to inform and protect the gaming community. By exposing these games, he aims to educate players, helping them recognize the signs of an asset flip and make more informed purchasing decisions. His thorough analysis, combined with his willingness to call out developers by name, sets him apart as a candid, consumer-focused voice in gaming journalism. He also demonstrates a deep appreciation for indie games and wants to see a market that encourages originality, creativity, and value. Moreover, Bigfry uses humor, sarcasm, and frankness in his videos, making his critiques both informative and entertaining. This style has helped him build a loyal audience who appreciate his honesty and willingness to confront unethical practices in the gaming industry. Conclusion Bigfry’s video on yet another Unreal asset flip game is a revealing critique of the pervasive issue of low-effort games cluttering online marketplaces. By breaking down the elements that make up an asset flip, exposing unethical practices of developers, and highlighting the impact these games have on the gaming community, Bigfry delivers a comprehensive analysis that sheds light on the problems within the indie gaming scene. His commentary calls for accountability from developers and platforms alike, urging for a gaming market that respects both the player’s investment and the artistry of game development. Through videos like this, Bigfry reinforces his role as a guardian of the gaming community, advocating for quality, transparency, and fairness in an industry that can sometimes prioritize profit over players’ experiences.
@@dripskee6443 The phrase “Daddy chill” has become an internet phenomenon, originating as a humorous reaction that combines confusion, discomfort, and playfulness in response to something perceived as overly intense or unnecessary. When someone replied with "Daddy chill" to the detailed essay analyzing BigfryTV’s critique of an Unreal asset flip game, this response opened a new level of interpretation and discussion. The comment can be viewed as a satirical dismissal, an attempt to diffuse the tone, or perhaps an expression of disbelief at the depth of analysis invested in what some might view as a trivial subject. This playful interruption invites us to explore not just the dynamics of internet humor, but also the cultural and communicative function of casual, internet-bred responses like “Daddy chill” in contrast to structured, formal discourse. The Cultural Phenomenon of "Daddy Chill" The phrase “Daddy chill” gained popularity after it appeared in a viral video where a man, visibly irritated, confronts a younger individual, only for the latter to respond with the absurd and unexpected "Daddy chill." The phrase quickly became a meme, as viewers found humor in the dissonance between the serious, intense situation and the comically absurd response. The term “Daddy” in this context plays with familial or quasi-romantic connotations, while “chill” functions as a command to “relax” or “calm down.” Together, “Daddy chill” presents an odd, playful response to someone taking themselves or a situation too seriously. When applied to the essay on BigfryTV’s asset flip game critique, “Daddy chill” serves as a form of casual commentary on the perceived intensity and depth of the analysis. It’s a quick, humorous remark that contrasts with the thorough breakdown of game development practices and industry ethics. The use of “Daddy chill” in this context is a subtle, humorous acknowledgment of how modern internet culture handles “serious” commentary with a layer of irreverence, emphasizing brevity and irony over long-winded explanation. The Role of Humor and Irony in Online Discourse “Daddy chill” represents a larger trend in online communication where humor and irony are used as tools to break down and even critique lengthy or formal exchanges. Internet humor often values immediacy and relatability over substance, which is why a quick, pithy remark like “Daddy chill” resonates with people. In this sense, the response implicitly questions the necessity of such an in-depth exploration of a RUclips critique about an asset flip game by deflating its seriousness with a comedic twist. This humor can also be seen as a counter to the “overly invested fan” archetype, where individuals passionately dive deep into niche subjects that the broader audience might perceive as trivial or unworthy of extensive analysis. To someone who isn’t as invested in gaming critique, the essay may seem disproportionately serious, perhaps even bordering on excessive. Here, “Daddy chill” functions as a lighthearted critique of this perceived over-analysis, suggesting that a more laid-back approach might be sufficient for understanding or discussing the content at hand. "Daddy Chill" as a Social Commentary Interestingly, “Daddy chill” could also be interpreted as a cultural comment on the nature of “serious” discourse in a setting that is often geared towards entertainment. RUclips and other social media platforms have blurred the lines between commentary, journalism, and entertainment. BigfryTV’s critique, while thoughtful, exists in a space that audiences often associate with entertainment rather than formal criticism. In this case, the “Daddy chill” response reminds viewers that while critique and analysis are valuable, they are ultimately part of a larger entertainment landscape where viewers come to be amused, not necessarily to engage in deep discourse. For some, “Daddy chill” might suggest a desire for a less rigorous and more relaxed take on the game review. In a world where content is increasingly consumed in short, digestible forms, long essays or analyses can feel overwhelming, even if they are well-researched. In this way, the “Daddy chill” comment represents a shift in audience expectations: it hints at a preference for brief, to-the-point commentary over exhaustive, nuanced explanations. The modern internet audience often appreciates humor and irony as tools to encapsulate opinions quickly, making “Daddy chill” a shorthand way of expressing that sometimes, less is more. Balancing Serious Analysis with Humor in Internet Culture The response also highlights an essential tension in internet culture: the balance between depth and levity. Serious analysis, like the one written about BigfryTV’s video, serves to deepen our understanding of specific issues within the gaming community. However, it can sometimes come across as overly earnest, especially in a culture that tends to favor humor and irony. “Daddy chill” serves as a reminder that while in-depth critique is valuable, it can also be punctuated with humor to keep it accessible and relatable. By responding with “Daddy chill,” the commenter essentially reminds readers of the unique qualities of online spaces. Unlike academic journals or professional reviews, online platforms are interactive and thrive on a mix of viewpoints that range from serious to satirical. This mix allows for a wider array of expressions and responses, making the platform an inclusive space where even casual remarks like “Daddy chill” add to the collective commentary. In this way, the phrase represents the flexibility of internet discourse, where serious topics are often tempered with humor to reach a broader, more varied audience. The Power of Satirical Responses While some might view a response like “Daddy chill” as dismissive, it’s also possible to interpret it as a form of satire. In responding with “Daddy chill,” the commenter uses a seemingly shallow remark to critique the depth of the essay, creating a “mirror” effect that reflects the writer’s passion for the topic. This form of satire can encourage introspection, prompting the essay writer-and perhaps readers, too-to question the limits of their investment in particular subjects. It gently suggests that perhaps the response to BigfryTV’s video, though meticulously crafted, could benefit from a more relaxed perspective. Furthermore, “Daddy chill” encourages the audience to see both the essay and BigfryTV’s critique as part of a larger, more humorous landscape of online commentary, rather than isolated, overly-serious discussions. It playfully pokes fun at how seriously people can sometimes take subjects that may not require it, yet it does so without fully dismissing the topic’s importance. This satirical response reflects the dynamic of internet culture, where irony and sarcasm are embraced as tools to communicate complex ideas quickly and memorably. Conclusion The “Daddy chill” response to the essay on BigfryTV’s critique of an Unreal asset flip game reflects the nuanced and multifaceted ways that internet users engage with content. While the phrase appears simple, its implications are complex, challenging the depth of the analysis with a humorous, offhand remark. It represents a shift in audience expectations, where brevity, humor, and relatability are often more valued than exhaustive analysis. In its own way, “Daddy chill” is a reminder that in the internet age, even the most serious of discussions can benefit from a little levity. At its core, the “Daddy chill” comment underscores the importance of maintaining balance in online discourse. While serious analysis has its place and contributes to a deeper understanding of niche subjects, it is also valuable to recognize the role of humor and irony in creating a well-rounded, accessible dialogue. The interaction between the in-depth essay and the casual “Daddy chill” response demonstrates that internet culture thrives on this balance, combining thorough discourse with humor and relatability. In the end, both responses contribute uniquely to the ongoing conversation about gaming critique, ethics, and the often humorous, always evolving nature of online communication.
Thank you for the thoughtful comment! 🙌 You nailed it-originality and creativity are the heart of what makes a game stand out. Tools like AI and pre-made assets can be great for efficiency, but there’s a fine line between using them as support versus letting them take over. When developers use these tools to bring their vision to life rather than replace it, that’s where the magic happens. Gamers definitely feel the difference when a game is crafted with passion and care. Appreciate you adding to the conversation!
Bigfry, you always nail it when it comes to breaking down games like Source Code. I really appreciate how you balance the positives and negatives without sugarcoating anything-it’s clear you put a lot of thought into your reviews. What stood out to me most in this video was your focus on the gunplay and map design. FPS games live and die by those elements, and from what you showcased, Source Code seems to have a solid foundation in terms of mechanics. The weapon animations and feedback look snappy, which is a huge plus for immersion. However, I totally agree with your points on some of the maps feeling a bit too repetitive. Hopefully, the devs address that and add more variety in future updates. Your take on the progression system was spot on, too. It’s frustrating when games lean too hard into grindy mechanics, especially in a genre like this where skill and strategy should take center stage. I’m glad you pointed out where improvements could be made, like better balancing for unlocks or giving players more meaningful rewards. What really stuck with me, though, was your discussion of the community’s role in shaping the game. Seeing how passionate you are about smaller studios and indie projects really adds another layer to your reviews.
@@somaelselino7627 Honestly, I want there to be a game like that now. As soon as you load up the game you see that you're a "solider" and think "Wow, how did they not see this typo?" but then suddenly a 3 way battle erupts between the soliders, liquiders, and gassers in the region.
The most important sign of a quality game is that the game uses the most generic typefaces, preferably Arial. Another sign of quality is the choice of text and background colours in menus. They should not be easy on the eyes. Red on cyan is great. These guys know what they are doing. 10/10.
This is funny; at work last Friday I heard a woman boasting to her friends that her teenage son was using free online assets to create a game using AI. "He's doing things I don't even understand!" She said. I kind a wonder if THIS was the game or if we're going to see a sudden influx of simple janky slapped together games that're made with such ease. It's bizarre. While I see the silly side of this, a part of me can't help but think that maybe this should be putting AAA game devs on notice. Maybe.
Those bird sounds in the zombie portion are straight from "Survarium" a free fps game from like 2014 that closed a year ago. I have heard that exact combo of bird noises soooo many hours.
The sheer volume of asset packs grafted together is astounding, it's genuinely surprising it runs at all. I understand using prefab stuff at the start and for prototyping but stuff like this is just absurd. I get it though, people just spending a few hundred bucks (if they even bought the assets legit) and then flipping it to hopefully make back the cost and then some only to probably recycle the same assets in something else to try and make more money from.
For those wondering what music can be heard in the menu... it is "Подмосковные Вечера" by Василий Соловьев-Седой. It is an old Soviet song. Devs are 100% Russian.
or it could be some teenager who slapped this together and found some non copyrighted patriotic music that sounded cool and put it in here to give it some kind of military atmosphere even though the music does not fit the game's theme whatsoever
Chat GPT says : "Ah, Source Code, the perfect example of ‘Ctrl + C, Ctrl + V’ game development at its finest. You gotta admire the hustle-taking assets from the Unreal store and charging 50 bucks for it? That’s some premium DIY. Imagine spending the price of a nice dinner on a game that looks like it was thrown together during a coffee break. No custom coding, no creativity, just 100% pure, off-the-shelf chaos. If only the devs put as much effort into making an original game as they did into thinking up that price tag. For now, I’ll keep my $50 and maybe spend it on something more custom-made, like… literally anything else."
Ok...I have a genuine question. Can someone explain the purpose of asset markets in gaming? As a designer I understand them when it comes to using stock photography, photoshop plugins, textures, etc...but I always see the use of assets get criticized in gaming. I don't necessarily disagree with the criticism, but is the idea to build on top of assets to make them your own? Just use models as a point of reference, or even simply to show a proof of concept? This is just one thing I've always been curious about because there's obviously a market for using assets if there are so many packs available, but it seems like it would be weird to use things like character assets without remotely modifying them if they play a major part in the game.
They are used by developers like myself who know how to code, but not how to model or do animations, rigging, or sound design or music. I see no issue using them as-is without modification _provided_ the actual game works and has original effort put in. Some people will always be angry at store-bought assets, but they're being overly critical. What's the difference between buying an asset pack from a store and contacting a freelance artist to create assets for you? Sure, the freelance artist will make things that aren't exactly like what others are using, but you're still purchasing external assets. They're not made by you.
Assets have 2 uses. Placeholders cause you dont want to just have a generic box as an enemy model for examples during development. The game Rust for example had placeholders for a long time until they replaced them for self made models. Usually they are used for non critical gameplay that can be replaced later on. The user use is for very small teams that just dont have the capacity to make every single model themself. Though usually even in the second scenario the assets are used sparingly and are often still edited to fit the overall artstyle the game is going for if needed. What assets flip do that everyone hates is to just slap different assets together and call it a game. They use an asset like a generic first person shooter controller, generic map assets and generic AI assets and call it an immersive first person shooter. They actually didnt code anything or almost anything. Like there is no game there, they didnt create anything. That is why asset use is generally frowned upon because it is only rarely done well.
@@oliver_twistor It can work, but you can quickly run into issues of having multiple artstyles clash. The advantage of hireing someone for modelling would be that you can make sure every model fits the artstyle of the game. For simple games that is often not an issue cause there are a ton of assetpacks that may have everything you need. But for anything komplex you can easily run into issues of clashing artstyles
At this point some studio needs to make a game series called A.F.W(Asset Flip World) and have the modding communities of either Unreal or Unity contribute to the corresponding version..
I recently played the game Source Code and I'm still reeling from its mind-bending premise and thrilling plot. This game is a masterclass in suspense, with a twist that will leave you questioning everything you thought you knew. The story revolves around Captain Colter Stevens (Jake Gyllenhaal), a soldier who wakes up in the body of a stranger on a commuter train. He quickly realizes that he's trapped in a simulation, reliving the final moments before a devastating bomb explosion. His mission: to identify the bomber and prevent the attack from happening. What makes Source Code so captivating is its unique time-loop structure. Colter is given eight minutes to relive the same train journey multiple times, each time gaining new information and trying to piece together the puzzle. This creates a sense of urgency and tension, as Colter races against the clock to save countless lives. Jake Gyllenhaal delivers a stellar performance as Colter, perfectly capturing his character's determination, confusion, and growing desperation. The supporting cast, including Michelle Monaghan, Vera Farmiga, and Jeffrey Wright, also give strong performances. One of the most impressive aspects of Source Code is its ability to keep you guessing. The game is full of twists and turns, and it's not until the final moments that the full picture comes together. The ending is both satisfying and thought-provoking, leaving you with plenty to ponder. While the game's premise is certainly out there, it's grounded in solid science fiction concepts. The idea of reliving the same moments over and over again is both fascinating and terrifying, and the game explores the psychological and emotional toll it takes on Colter. Overall, Source Code is a thrilling and intelligent game that will keep you on the edge of your seat. It's a must-play for fans of science fiction, suspense, and thought-provoking gaming. :p
BigFry, your early access review videos are hands down my favorite! The way you call out these garbage early access games with brutal honesty is so refreshing. It's not just entertaining but also saves us from wasting time and money on these scams. Keep up the great work, man!
I can't tell you how entertaining your video are Fry, you are such a vibe to watch while I eat after a long day, stay real my brother & all the best moving forward with your career!
Expand the weapon view model in your games because when playing, the weapon takes up half of the screen and we cannot see the surroundings, we feel like it is right under our noses and this ruins the gaming experience.
Maybe we need to look at the bigger picture of the evolution of gaming in general, just like how most of the media we now consume now comes from content creators. People want to apply themselves to these games but unfortunately not all have the experience or knowledge to produce gameplay comparable to AAA games we’ve all grown accustomed to. Hopefully in the future education and resource will transform these asset flip games into a custom games that expresses visual ideas and gaming experience for the gamers by the gamers. Respect your work Bigfry, your channel is a large part of these new gaming evolution! Keep them honest reviews coming that will shape the future.
The approachability of tools like Unreal Engine is truly a double-edged sword. One one hand, it's great that more people can have the ability to be creative and learn how to design games and software. On the other hand, it results in a lot of low-quality products. As a developer myself, I support everything that will bring more people into the industry and hobby I love. I think we should applaud it. However, the downside is that tools like Unreal engine make people believe that developing a game is easy, when it really isn't. It's especially difficult for people without any type of formal education in software or game development. I think many of those who will eventually release these asset flips initially have pure intentions. They want to make a good game, but soon enough they realise that it's not that easy to create the game of their dreams. So, instead of start studying and working hard on their skills, they give up (as is so common nowadays). They give up, slap a $50 price tag on it and ship it to Steam. It's a shame, because learning how to develop a game is easier than ever before. Now there are tutorials, free books, video lectures, coding bootcamps etc. Back when I learned programming, one of the few ways available was college, and that's not feasible for many. I think many people have gotten lazy nowadays. They want short tweets, shorts on RUclips, and other things that don't require effort. Software development requires focus, attention to detail and a willingness and ability to always learn. Not everyone is cut out for that. They're built differently, and that's okay. They are just probably not suitable to make their dream game.
@@oliver_twistorAgree with you im a new to game deg and im learning Unity Bad C# and have plant to move to the Cry Engine if i master C++ you speaking great facts that those who wants to make their own dream game they don't want to put efforts study these technical stuffs and instead wants immidiet result back in the day when unity Engine was the only engine that was publicly avaiable we saw many assets flip and cheap cash grab knock off from that game engine and because of the Unity Engine logo people used to belive that "Ah Unity Engine that means the game will be bad or scunny something " but in reality Unity is not that a bad game engine is just that the corporate holders of engine and users are using the engine wrong way. Same things goes for Unreal sinve this engije is more approacable and easy to use many users are using this engines to make more assets flip games, there are few person who are using game engine at its good fullest capability on their own way if they know what they are doing also more scammers are using unreal as a scapegoat and making another and more microtransactions and cashgrabs things. Like The Day Before Most People don't have paitence and and dedications to understnad the software and technical stuffs to achieve their visions for goods. The game dev and it's industry are looks gloomy and bland now, no mattet how many good indie game we get but its still feels like a soulles, i don't know maybe thats for me? I don't know but one thing is for sure the gam industry need more john carmack than corporate holders : )
that radial crafting menu was a free for the month asset just a few months ago. I usually have a much softer spot for these early access pieces of work but $52 is insane
Honestly, I hope you come across my game when I get around to release it. It’ll be my first game, all assets are made by me, but I’ve had help with coding from a dev who worked on titles like Apex and a couple other AAA titles. So I’m gonna need a real opinion or two
@ it’s a futuristic tank combat like world of tanks. It has a few different game modes right now like team death match, free for all, king of the hill (still in progress), and survival mode like OG MW3 where you start with a base tank and progress through the rounds upgrading the tank to survive as long as possible but this mode if you’re good at it will provide the best reward for time playing the mode (This is also very very early on in development as well) The only micro transactions in the game will be skin or texture options because I personally absolutely hate pay to win games and will do everything in my power to avoid ever including such a thing in one of my games
@ it also has an ability system (or perk system if you call it that) like over shield, invisibility, speed boost, artillery support, stuff like that. (Ability system is still in the works as well but it is working)
Here's a comment you could post on the video: "Wow, this is both impressive and a little unsettling! It’s crazy to see how AI and pre-made assets can come together to create a game like this without the dev having to write a single line of code. While it’s fascinating that technology has advanced to this point, I do wonder about the future of game development and the impact on creativity and originality. Could this be the start of a new era for indie games, or does it risk turning everything into asset flips with no real innovation? Definitely excited (and a bit concerned) to see where this goes!"
Asset flip games often disappoint players due to a lack of original effort, leading to repetitive and uninspired gameplay. They undermine genuine indie developers by clogging storefronts, making it harder for quality projects to gain visibility. With deceptive marketing, asset flips can mislead players into expecting a unique experience, only to deliver a low-effort product that erodes trust in indie games. Ultimately, players value games that respect their time and investment, something asset flips often fail to do.
Many asset flips share some details, like using UE5. Because people can be easily fooled by good graphics, even some who would call themselves more engaged gamers. Lesson: Don't f*cking trust/hype up graphics. People still do this too often if you ask me. Also: unknown developer or one with a highly sketchy game history. Do a Google search on this one, "Blitzball". They made a bunch of similar high-fidelity titles that no soul bought or that got thrashed, and one of it apparently got removed from Steam due to I assume legal issues (using the name of a movie).
Source Code is a brilliant blend of mind-bending puzzles and immersive storytelling. The game’s clever mechanics keep you engaged as you manipulate time and make strategic decisions to unravel its complex narrative. The thought-provoking challenges offer a satisfying mix of brain teasers and suspense, making it a must-play for fans of intelligent and innovative games.
You know a game is a labor of love when they throw in guns that are just straight-up not what they say they are. AA-12 was a genesis-12 or something, SKS was an SVD, and I'm pretty sure the HK416 was just an M4 lol
"Bigfry is a voice of authenticity and critique in the gaming community, especially in the indie and early-access space. His straightforward approach cuts through hype, offering grounded insights that resonate with both developers and gamers who value transparency. His impact on the industry is substantial-he holds developers accountable while giving genuine praise where it's due, fostering a culture of quality and honesty. For me, he embodies the balance of passion and skepticism needed to push the gaming world forward, making his content both entertaining and essential for anyone invested in gaming’s future." - My ChatGPT
heres chat gpt 4o's comment Interesting take on the Unreal Engine 5 asset flips! It’s wild how quickly some FPS games are popping up with the same look and feel. While it’s great for indie devs to have resources, adding a unique spin makes all the difference. Hopefully, we’ll see more creativity using these assets to bring fresh ideas to the FPS scene!"
i Dont mind asset flips as long as they dont cost money, and are used to showcase general skills they have and or are used to make a resume to get jobs at actualy development companies that make use of the engine they are using
The music they puy as a background in the main menù is a russian song called "Moscow nights" ("Подмосковные вечера"). Why is it there? That's a very good question indeed
Cant wait for someone who makes a game that's an asset flip that takes years to make and actually tries to make an incredible game. They could even use ai to help as long as they review and fix its mistakes properly. Theres actually so much potential that we havent seen yet.
he also used menu system pro that was used in the famous bodycam multiplayer you guys seen i have hundreds of templates that were made over the years saved on a 1tb ssd
At first watching the intro I was like "wow he is being a little rough on this game" then the gameplay started and I was like "what he just said is completely warranted"
My chat GPT said this about your video: Totally agree with this! Unreal Engine is an incredible tool, but seeing so many asset flips on Steam really waters down the platform's quality. It feels unfair to genuine developers who put time and effort into creating unique, polished games. Steam should step up their curation process to highlight originality and weed out lazy reskins. 🙌
Got it! Here’s a more harsh and blunt version of the comment: "BigFry is absolutely right. Source Code is a complete dumpster fire, and it’s honestly baffling that this garbage even made it out the door. It looks like the devs put in zero effort, and frankly, their work feels like it was done by people with the IQ of a rock. The animations are stiff, the textures are laughable, and the entire game feels like it was rushed out with no thought or care put into it. Unreal Engine 5 has so much potential, but the developers here clearly couldn’t be bothered to learn how to use it properly. This is just lazy, low-effort nonsense that shouldn’t even be called a game." - ChatGPT
Got it, here's an even more harsh and blunt version of it: "BigFry is spot on. The Source Code is an absolute disaster, a complete dumpster fire, and it's utterly mind-boggling that this trash was ever released. It appears that the developers put in zero effort, and honestly, their work resembles something created by individuals with the intelligence of a rock. The animations are painfully rigid, the textures are laughably pathetic, and the entire game feels like it was hastily thrown together with no thought or care whatsoever. Unreal Engine 5 has immense potential, yet these developers clearly couldn't be bothered to grasp how to utilize it effectively. This is nothing short of lazy, low-effort garbage that doesn't deserve to be called a game." -Aria (re-written "more harsh" version) (I always wanted to use AI to do some nonsense, so apologies for getting it re-written for funsies, lol)
here's a degenerative AI comment for you: "Another great video, Bigfry! It's always eye-opening to see the latest asset flips and lazy dev tactics getting exposed. Keep calling out the shoddy games and holding developers accountable - love the no-nonsense approach. Keep up the awesome work, can't wait for the next one!" This should fit well with BigfryTv's typical content.
Ahhh shit...Here we go again. The Steam Store has been a cesspool for years, filled with games exactly like this... Only now, Unreal Engine 5 will make there screenshots look so much better, even though the games are STILL as shit as they used to be. LIKE THE VIDEO, SUBSCRIBE and LEAVE A COMMENT for ya boi! Have a great day guys!
This is it, boyz...this is the content that got me to be a FryBoy in the first place. I'm here for it.
no no no, you got it all wrong, its just in ALPHA, stop hating on everything gezz😉
BRUUUH, there is NO WAY THIS SHIT SHOW IS $55?!?!
MAN, this is something that's outta this world.
B-b-ut... gRaPhIcS!!!1!1
Man I can't believe the game was $52. I assume USD so that is scuffed.
They would probably make more money out of making an actual game instead of grifting. I joined a group of friends for a passion project of theirs that will take years as expected and while we are buying assets we at least are putting effort in ensuring we get the personnel needed to concept art and learning to 3D model well.
EDIT: Now I have to plan in advance an effective way to push through all the marketing of the asset flips to ensure the game gets the essential traction in the future.
$52 CAD is still a lot damn.
A game development channel I follow made a parody of The Day Before called The Day After to prove how easy it is to make these fake "games" and people were still asking him when the game would be available. If that doesn't show how gullible people can be, nothing will
I just dont understand how dumb people are. Like EVERY game has some poeple defending it. Litteral scam games like Infestation Survival Stories etc. have a playerbase defending it.
I just feel like I could make the dumbest game ever. Say all the things that I might add (never add them tho) and people will be defending the game.
Looking this up. I want to see this parody haha.
@@thelegenda5215 facts lol
@apresmidi153 search up crimson that's the channel he was talking about
The dumbness before, and the comeback from them huh? Who would have though months later they didnt even let a year pass before trying another gofundme/kickstarter (give me ur money and shut up) account
Hideo Kojima being credited as Lead Designer took me tf out.😂
Maybe this is a passion project he's working on in between development of Death Stranding 2😂
@@TTrigg This is the game that he meant to make, when he made Death Stranding.
Hideo finally took things to his own hands... and here you can see the results of his tremendous effort 😂
Really disappointed, he used to make better games!
@@greyriddance64 I hope you're not being serious
Certainly! Here's a comment to post in BigFry's comment section:
"Man, this game is the poster child for early access gone wrong. It’s like they took a bunch of assets, threw them in a blender, and called it a day. Feels like zero thought, zero polish, and zero respect for the players. Thanks for shedding light on these cash grabs, BigFry!"
Let me know if you want to tweak it further!
- ChatGPT
"Oh, come on! Are we playing the same game? This is hands down one of the boldest, most visionary early access projects ever. It’s not just a ‘bunch of assets in a blender’-it’s an intricate, layered masterpiece in progress! Every pixel, every mechanic has meaning, even if it takes a true gamer’s eye to appreciate it. Early access isn’t about a finished product; it’s about inviting players into the raw, unfiltered development journey. The devs are absolute geniuses, working day and night, and it’s honestly insulting to suggest they don’t respect the players. If you can’t handle a few rough edges, maybe early access isn’t for you. This game is an evolving work of art, and when it’s finished, people will be talking about it for years. Stick around; you'll see."
- ChatGippity
haha I'm a person but a bot wrote this.
"I see you're really passionate about the game, and I get that early access can offer some unique opportunities to see a project evolve. But it's also important to keep expectations in check-just because a game is in early access doesn’t mean it’s excusable for lacking polish or quality. I agree that early access is a journey, but it’s also okay to voice concerns when it feels like a game isn’t respecting the players' time. I think both sides of the argument are valid here-it’s about finding a balance between raw ambition and delivering a smooth experience for those along for the ride."
- chatgpt
@@F4ngel Sure, here's a comment in the same style but with a different take:
"Honestly, this game is a masterpiece! It's like they took the concept of 'early access' and turned it into a completely finished product-except it's not finished, it's a \*complete\* game already. The mechanics? Flawless. The visuals? Next-gen! Who needs polish when you’ve got this level of perfection? Honestly, all the bugs are just \*hidden features\*, and the fact that it’s still in early access just means we’re getting in on the ground floor of something truly groundbreaking. Forget any concerns, folks; this is exactly how every game should launch. Can't wait for the full release where it'll be even \*less\* polished!"
- TotallyNotChatGPT
it's definitely not Hideo Kojima's finest work
Yeah sad to see a legend falling off like this 😢
@@DipsJhe should sue or something
Maybe it's some weird way of Kojima critically analyzing society and trolling us.
@@Mr.Universe no he cant be sued those templates are on sale on purpous on ue5 store in epic launcher for people to do this or whatever they want
@@Mr.Universe he cant be sued those assets and template are on sale on epic launcher for consumer uses
10:19 I love how its an AK titled "sks" and then when you pick it up its a dragunov
and the aa12 has a SR25/M110 icon and the model is an origin 12
a dragunov called sks shooting space ammo as seen by the impacts
the vss is a 9a-91 lol
i just noticed that the minimap on the bottom left is just a gif of the terrain scrolling under the arrow, BRUH, the low quality of it all, I CANT XD
Hideo Kojima as lead designer is WILD
His mom asked "What kind of game are you making?"
Homie said "Yes."
That glowy gun skin looks like the stuff I used to use in L4D2 to find the guns in that darker areas of the maps.
Great critique, BigFry! 👏 You’re spot-on about the importance of originality in game development. Using assets and AI tools can be super helpful, but they should enhance the vision-not replace it. When devs rely too heavily on pre-made assets or AI-generated content, it risks making the game feel soulless or generic. Originality and creativity are what make games memorable and unique, and players can tell when something's crafted with passion. Using AI and assets as supplements can speed up development, but they should support, not define, the game. Thanks for shedding light on this!
Big Fry said to ChatGPT a comment so I did
Thing is, you can use this as placeholders, you can even use it as a base and slowly build over it so that you have the very basics of a shooter, and start building over there. This years ago would take a good amount of time and today you can do it in few days. But seriously, charging 51 dollars for this is an insult.
@@Helsvga BigfryTV, a prominent gaming critic on RUclips, has made a reputation for his critical and insightful reviews, especially when it comes to low-quality games often described as "asset flips." One of his most popular types of videos is his commentary on Unreal Engine asset flip games, which are games that developers throw together using pre-made assets with little to no additional effort or creativity. In these videos, Bigfry exposes the problems behind these games, often focusing on the misuse of Unreal Engine assets, a lack of genuine gameplay design, and the unethical practices surrounding these games' releases.
In one of Bigfry’s recent videos, he delves into yet another Unreal asset flip game that caught his attention. The video serves as both a critique of the specific game and a broader commentary on the issue of asset flips flooding the gaming marketplace, particularly on platforms like Steam. Throughout the video, Bigfry analyzes the game with his trademark approach, examining both its technical aspects and the intentions of the developers, all while reflecting on what these types of games mean for the gaming industry as a whole.
The Structure of an Asset Flip Game
In Bigfry’s analysis, he breaks down the anatomy of the game by first exploring the assets used within it. The game in question, like many asset flips, is built almost exclusively with pre-made Unreal Engine assets that are readily available on the Unreal Marketplace. Bigfry notes that there is nothing inherently wrong with using marketplace assets, as they can save time for developers and add polish to indie projects with limited budgets. However, what distinguishes an asset flip from a legitimate game is the lack of additional development or originality. In this video, Bigfry points out that the game fails to offer anything beyond what was available in the original assets: the levels, characters, and mechanics are implemented exactly as they are from the marketplace, without any customization or added content to create a unique player experience.
In typical Bigfry fashion, he demonstrates examples of how the game uses "drag-and-drop" environments, awkwardly placed enemies, and recycled character models with no original design. By doing this, Bigfry exposes the lack of effort and creativity that went into creating the game. In his critique, he emphasizes how the game does not attempt to build any cohesive story, gameplay mechanics, or unique challenges, resulting in a flat experience that leaves players with nothing memorable or enjoyable.
Exposing Developer Practices
Another essential element of Bigfry's critique in this video is his investigation into the practices of the developers. In his commentary, he highlights how many developers of asset flip games often use deceptive marketing tactics to attract players. This might include using high-quality screenshots or trailers, misleading titles, or promising features that are not present in the game. Bigfry goes a step further by researching the developer's background, often discovering a history of releasing similar low-quality games on Steam under different names. In this particular video, Bigfry finds that the developer of this Unreal asset flip game has a history of multiple releases that follow the same pattern: each game is created quickly using marketplace assets and abandoned shortly after its release.
Bigfry also emphasizes the economic aspect of asset flip games, suggesting that some developers are more interested in profiting from unsuspecting players than in providing an enjoyable gaming experience. He calls attention to the pricing of these games, which are often sold at low but enticing prices, encouraging players to make impulse purchases without realizing they’re getting a shallow, unpolished product. This predatory practice, Bigfry argues, harms not only consumers but also the larger gaming community by flooding the market with low-quality games that reduce the visibility of genuine indie developers.
Impact on the Gaming Industry
In a broader sense, Bigfry’s video addresses the effects that asset flips have on the gaming industry. He expresses frustration that platforms like Steam allow asset flips to proliferate, often to the detriment of quality games that don’t receive as much attention. According to Bigfry, asset flips dilute the market, making it harder for independent developers who invest real time, money, and creativity into their projects to gain visibility. The abundance of poorly-made games can lead to a loss of trust among consumers, who might become more cautious or skeptical when it comes to purchasing indie games, especially from new developers. In this way, asset flips threaten the integrity of the indie game marketplace.
Bigfry also points out that asset flips can have a negative effect on the Unreal Engine Marketplace itself. When people see Unreal Engine assets used repeatedly in low-quality games, they may start associating these assets-and Unreal Engine in general-with poorly made products. This can lead to unfair prejudice against genuine developers who use the marketplace responsibly and effectively to create high-quality, original content.
Bigfry’s Role in Gaming Criticism
Bigfry’s video is not only a critique but also an effort to inform and protect the gaming community. By exposing these games, he aims to educate players, helping them recognize the signs of an asset flip and make more informed purchasing decisions. His thorough analysis, combined with his willingness to call out developers by name, sets him apart as a candid, consumer-focused voice in gaming journalism. He also demonstrates a deep appreciation for indie games and wants to see a market that encourages originality, creativity, and value.
Moreover, Bigfry uses humor, sarcasm, and frankness in his videos, making his critiques both informative and entertaining. This style has helped him build a loyal audience who appreciate his honesty and willingness to confront unethical practices in the gaming industry.
Conclusion
Bigfry’s video on yet another Unreal asset flip game is a revealing critique of the pervasive issue of low-effort games cluttering online marketplaces. By breaking down the elements that make up an asset flip, exposing unethical practices of developers, and highlighting the impact these games have on the gaming community, Bigfry delivers a comprehensive analysis that sheds light on the problems within the indie gaming scene. His commentary calls for accountability from developers and platforms alike, urging for a gaming market that respects both the player’s investment and the artistry of game development. Through videos like this, Bigfry reinforces his role as a guardian of the gaming community, advocating for quality, transparency, and fairness in an industry that can sometimes prioritize profit over players’ experiences.
@@WhyDoesYTUseHandlesNow daddy chill
@@dripskee6443 The phrase “Daddy chill” has become an internet phenomenon, originating as a humorous reaction that combines confusion, discomfort, and playfulness in response to something perceived as overly intense or unnecessary. When someone replied with "Daddy chill" to the detailed essay analyzing BigfryTV’s critique of an Unreal asset flip game, this response opened a new level of interpretation and discussion. The comment can be viewed as a satirical dismissal, an attempt to diffuse the tone, or perhaps an expression of disbelief at the depth of analysis invested in what some might view as a trivial subject. This playful interruption invites us to explore not just the dynamics of internet humor, but also the cultural and communicative function of casual, internet-bred responses like “Daddy chill” in contrast to structured, formal discourse.
The Cultural Phenomenon of "Daddy Chill"
The phrase “Daddy chill” gained popularity after it appeared in a viral video where a man, visibly irritated, confronts a younger individual, only for the latter to respond with the absurd and unexpected "Daddy chill." The phrase quickly became a meme, as viewers found humor in the dissonance between the serious, intense situation and the comically absurd response. The term “Daddy” in this context plays with familial or quasi-romantic connotations, while “chill” functions as a command to “relax” or “calm down.” Together, “Daddy chill” presents an odd, playful response to someone taking themselves or a situation too seriously.
When applied to the essay on BigfryTV’s asset flip game critique, “Daddy chill” serves as a form of casual commentary on the perceived intensity and depth of the analysis. It’s a quick, humorous remark that contrasts with the thorough breakdown of game development practices and industry ethics. The use of “Daddy chill” in this context is a subtle, humorous acknowledgment of how modern internet culture handles “serious” commentary with a layer of irreverence, emphasizing brevity and irony over long-winded explanation.
The Role of Humor and Irony in Online Discourse
“Daddy chill” represents a larger trend in online communication where humor and irony are used as tools to break down and even critique lengthy or formal exchanges. Internet humor often values immediacy and relatability over substance, which is why a quick, pithy remark like “Daddy chill” resonates with people. In this sense, the response implicitly questions the necessity of such an in-depth exploration of a RUclips critique about an asset flip game by deflating its seriousness with a comedic twist.
This humor can also be seen as a counter to the “overly invested fan” archetype, where individuals passionately dive deep into niche subjects that the broader audience might perceive as trivial or unworthy of extensive analysis. To someone who isn’t as invested in gaming critique, the essay may seem disproportionately serious, perhaps even bordering on excessive. Here, “Daddy chill” functions as a lighthearted critique of this perceived over-analysis, suggesting that a more laid-back approach might be sufficient for understanding or discussing the content at hand.
"Daddy Chill" as a Social Commentary
Interestingly, “Daddy chill” could also be interpreted as a cultural comment on the nature of “serious” discourse in a setting that is often geared towards entertainment. RUclips and other social media platforms have blurred the lines between commentary, journalism, and entertainment. BigfryTV’s critique, while thoughtful, exists in a space that audiences often associate with entertainment rather than formal criticism. In this case, the “Daddy chill” response reminds viewers that while critique and analysis are valuable, they are ultimately part of a larger entertainment landscape where viewers come to be amused, not necessarily to engage in deep discourse.
For some, “Daddy chill” might suggest a desire for a less rigorous and more relaxed take on the game review. In a world where content is increasingly consumed in short, digestible forms, long essays or analyses can feel overwhelming, even if they are well-researched. In this way, the “Daddy chill” comment represents a shift in audience expectations: it hints at a preference for brief, to-the-point commentary over exhaustive, nuanced explanations. The modern internet audience often appreciates humor and irony as tools to encapsulate opinions quickly, making “Daddy chill” a shorthand way of expressing that sometimes, less is more.
Balancing Serious Analysis with Humor in Internet Culture
The response also highlights an essential tension in internet culture: the balance between depth and levity. Serious analysis, like the one written about BigfryTV’s video, serves to deepen our understanding of specific issues within the gaming community. However, it can sometimes come across as overly earnest, especially in a culture that tends to favor humor and irony. “Daddy chill” serves as a reminder that while in-depth critique is valuable, it can also be punctuated with humor to keep it accessible and relatable.
By responding with “Daddy chill,” the commenter essentially reminds readers of the unique qualities of online spaces. Unlike academic journals or professional reviews, online platforms are interactive and thrive on a mix of viewpoints that range from serious to satirical. This mix allows for a wider array of expressions and responses, making the platform an inclusive space where even casual remarks like “Daddy chill” add to the collective commentary. In this way, the phrase represents the flexibility of internet discourse, where serious topics are often tempered with humor to reach a broader, more varied audience.
The Power of Satirical Responses
While some might view a response like “Daddy chill” as dismissive, it’s also possible to interpret it as a form of satire. In responding with “Daddy chill,” the commenter uses a seemingly shallow remark to critique the depth of the essay, creating a “mirror” effect that reflects the writer’s passion for the topic. This form of satire can encourage introspection, prompting the essay writer-and perhaps readers, too-to question the limits of their investment in particular subjects. It gently suggests that perhaps the response to BigfryTV’s video, though meticulously crafted, could benefit from a more relaxed perspective.
Furthermore, “Daddy chill” encourages the audience to see both the essay and BigfryTV’s critique as part of a larger, more humorous landscape of online commentary, rather than isolated, overly-serious discussions. It playfully pokes fun at how seriously people can sometimes take subjects that may not require it, yet it does so without fully dismissing the topic’s importance. This satirical response reflects the dynamic of internet culture, where irony and sarcasm are embraced as tools to communicate complex ideas quickly and memorably.
Conclusion
The “Daddy chill” response to the essay on BigfryTV’s critique of an Unreal asset flip game reflects the nuanced and multifaceted ways that internet users engage with content. While the phrase appears simple, its implications are complex, challenging the depth of the analysis with a humorous, offhand remark. It represents a shift in audience expectations, where brevity, humor, and relatability are often more valued than exhaustive analysis. In its own way, “Daddy chill” is a reminder that in the internet age, even the most serious of discussions can benefit from a little levity.
At its core, the “Daddy chill” comment underscores the importance of maintaining balance in online discourse. While serious analysis has its place and contributes to a deeper understanding of niche subjects, it is also valuable to recognize the role of humor and irony in creating a well-rounded, accessible dialogue. The interaction between the in-depth essay and the casual “Daddy chill” response demonstrates that internet culture thrives on this balance, combining thorough discourse with humor and relatability. In the end, both responses contribute uniquely to the ongoing conversation about gaming critique, ethics, and the often humorous, always evolving nature of online communication.
Thank you for the thoughtful comment! 🙌 You nailed it-originality and creativity are the heart of what makes a game stand out. Tools like AI and pre-made assets can be great for efficiency, but there’s a fine line between using them as support versus letting them take over. When developers use these tools to bring their vision to life rather than replace it, that’s where the magic happens. Gamers definitely feel the difference when a game is crafted with passion and care. Appreciate you adding to the conversation!
Bigfry, you always nail it when it comes to breaking down games like Source Code. I really appreciate how you balance the positives and negatives without sugarcoating anything-it’s clear you put a lot of thought into your reviews.
What stood out to me most in this video was your focus on the gunplay and map design. FPS games live and die by those elements, and from what you showcased, Source Code seems to have a solid foundation in terms of mechanics. The weapon animations and feedback look snappy, which is a huge plus for immersion. However, I totally agree with your points on some of the maps feeling a bit too repetitive. Hopefully, the devs address that and add more variety in future updates.
Your take on the progression system was spot on, too. It’s frustrating when games lean too hard into grindy mechanics, especially in a genre like this where skill and strategy should take center stage. I’m glad you pointed out where improvements could be made, like better balancing for unlocks or giving players more meaningful rewards.
What really stuck with me, though, was your discussion of the community’s role in shaping the game. Seeing how passionate you are about smaller studios and indie projects really adds another layer to your reviews.
Did anyone else notice he already has Stalker 2 on his desktop?
He has GTA6 on his desktop too
lol fun way to troll viewers
Company NDAs are thing. But given how blank his desktop is. I also suspect troll at play.
User 3: "I want a refund."
Dev: "Please reach out to our support once we create one in our next update.
The fugging hideo Kojima at the end bro. That really did it for me
"Solider" lol. I'm gonna join the army and be a "solider"
Being a SOLIDER is just that..SOLID!
Enemy army are liquider.
You could be a chef instead.
@@somaelselino7627 Honestly, I want there to be a game like that now. As soon as you load up the game you see that you're a "solider" and think "Wow, how did they not see this typo?" but then suddenly a 3 way battle erupts between the soliders, liquiders, and gassers in the region.
@@HDL_CinC_Dragon Damn that's brilliant and funny at the same time.
The most important sign of a quality game is that the game uses the most generic typefaces, preferably Arial. Another sign of quality is the choice of text and background colours in menus. They should not be easy on the eyes. Red on cyan is great. These guys know what they are doing. 10/10.
This is funny; at work last Friday I heard a woman boasting to her friends that her teenage son was using free online assets to create a game using AI. "He's doing things I don't even understand!" She said. I kind a wonder if THIS was the game or if we're going to see a sudden influx of simple janky slapped together games that're made with such ease. It's bizarre. While I see the silly side of this, a part of me can't help but think that maybe this should be putting AAA game devs on notice. Maybe.
Those bird sounds in the zombie portion are straight from "Survarium" a free fps game from like 2014 that closed a year ago. I have heard that exact combo of bird noises soooo many hours.
The sheer volume of asset packs grafted together is astounding, it's genuinely surprising it runs at all. I understand using prefab stuff at the start and for prototyping but stuff like this is just absurd. I get it though, people just spending a few hundred bucks (if they even bought the assets legit) and then flipping it to hopefully make back the cost and then some only to probably recycle the same assets in something else to try and make more money from.
For those wondering what music can be heard in the menu... it is "Подмосковные Вечера" by Василий Соловьев-Седой. It is an old Soviet song. Devs are 100% Russian.
their positive reviews are all chinese, so they are either chinese or russian.
or it could be some teenager who slapped this together and found some non copyrighted patriotic music that sounded cool and put it in here to give it some kind of military atmosphere even though the music does not fit the game's theme whatsoever
@@pxolqopt3597 also possible, yeah
I love the SKS actually being an SVD, and the pfp in the bottom left of the screen of "Xombies 2035" just being fucking Ellie from TLOU.
The Rust building took me out 🤣🤣
7:40 I love how he spawns in with an AA-12 and he gets an Origin 12. Great job, game!
*An ASSet flip!!*
I was crying laughing at the search and destroy T-pose bro!!! shit caught me off guard so bad
I cant believe Hideo Kojima would put his name on something like this
Chat GPT says :
"Ah, Source Code, the perfect example of ‘Ctrl + C, Ctrl + V’ game development at its finest. You gotta admire the hustle-taking assets from the Unreal store and charging 50 bucks for it? That’s some premium DIY. Imagine spending the price of a nice dinner on a game that looks like it was thrown together during a coffee break. No custom coding, no creativity, just 100% pure, off-the-shelf chaos. If only the devs put as much effort into making an original game as they did into thinking up that price tag. For now, I’ll keep my $50 and maybe spend it on something more custom-made, like… literally anything else."
Bigfry playing a scuffed asset flip is the most bigfry thing to do ever XD
R.I.P Colin the man who sacrificed his body to take half of the enemy teams ammo
Oh I saw that Stalker 2 Icon, cant wait for that video to drop!
I love how the minimap in the bottom left just doing it's own business and follows whoever it wants but not the player XD
The view after you first spawned actually killed my eyes. Damn.
t-pose rushing scared me tbh i'd surrender
I do love the way you move the characters head when you laugh 🤣
Ok...I have a genuine question. Can someone explain the purpose of asset markets in gaming? As a designer I understand them when it comes to using stock photography, photoshop plugins, textures, etc...but I always see the use of assets get criticized in gaming. I don't necessarily disagree with the criticism, but is the idea to build on top of assets to make them your own? Just use models as a point of reference, or even simply to show a proof of concept? This is just one thing I've always been curious about because there's obviously a market for using assets if there are so many packs available, but it seems like it would be weird to use things like character assets without remotely modifying them if they play a major part in the game.
They are used by developers like myself who know how to code, but not how to model or do animations, rigging, or sound design or music. I see no issue using them as-is without modification _provided_ the actual game works and has original effort put in. Some people will always be angry at store-bought assets, but they're being overly critical. What's the difference between buying an asset pack from a store and contacting a freelance artist to create assets for you? Sure, the freelance artist will make things that aren't exactly like what others are using, but you're still purchasing external assets. They're not made by you.
Assets have 2 uses. Placeholders cause you dont want to just have a generic box as an enemy model for examples during development. The game Rust for example had placeholders for a long time until they replaced them for self made models. Usually they are used for non critical gameplay that can be replaced later on.
The user use is for very small teams that just dont have the capacity to make every single model themself. Though usually even in the second scenario the assets are used sparingly and are often still edited to fit the overall artstyle the game is going for if needed.
What assets flip do that everyone hates is to just slap different assets together and call it a game. They use an asset like a generic first person shooter controller, generic map assets and generic AI assets and call it an immersive first person shooter. They actually didnt code anything or almost anything.
Like there is no game there, they didnt create anything. That is why asset use is generally frowned upon because it is only rarely done well.
@@oliver_twistor It can work, but you can quickly run into issues of having multiple artstyles clash. The advantage of hireing someone for modelling would be that you can make sure every model fits the artstyle of the game.
For simple games that is often not an issue cause there are a ton of assetpacks that may have everything you need. But for anything komplex you can easily run into issues of clashing artstyles
@@ceepert2153 @oliver_twistor I really appreciate you both providing perspective on this! Thank you.
biggie fry back at it again exposing some asset flips
*Guns are labeled AA-12 and SKS*
*Is actually an Origin 12 and SVD*
Okay...
And the inventory icon for the AA12 is an SR25
At this point some studio needs to make a game series called A.F.W(Asset Flip World) and have the modding communities of either Unreal or Unity contribute to the corresponding version..
there is a game like that, it is quite literally called "Asset Flip"
The zombies or the “Xombies” 😂😂😂
They literally dropped the price from 50 euros to 1 euro, you can't make this shit up 🤣🤣🤣
I recently played the game Source Code and I'm still reeling from its mind-bending premise and thrilling plot. This game is a masterclass in suspense, with a twist that will leave you questioning everything you thought you knew.
The story revolves around Captain Colter Stevens (Jake Gyllenhaal), a soldier who wakes up in the body of a stranger on a commuter train. He quickly realizes that he's trapped in a simulation, reliving the final moments before a devastating bomb explosion. His mission: to identify the bomber and prevent the attack from happening.
What makes Source Code so captivating is its unique time-loop structure. Colter is given eight minutes to relive the same train journey multiple times, each time gaining new information and trying to piece together the puzzle. This creates a sense of urgency and tension, as Colter races against the clock to save countless lives.
Jake Gyllenhaal delivers a stellar performance as Colter, perfectly capturing his character's determination, confusion, and growing desperation. The supporting cast, including Michelle Monaghan, Vera Farmiga, and Jeffrey Wright, also give strong performances.
One of the most impressive aspects of Source Code is its ability to keep you guessing. The game is full of twists and turns, and it's not until the final moments that the full picture comes together. The ending is both satisfying and thought-provoking, leaving you with plenty to ponder.
While the game's premise is certainly out there, it's grounded in solid science fiction concepts. The idea of reliving the same moments over and over again is both fascinating and terrifying, and the game explores the psychological and emotional toll it takes on Colter.
Overall, Source Code is a thrilling and intelligent game that will keep you on the edge of your seat. It's a must-play for fans of science fiction, suspense, and thought-provoking gaming.
:p
BigFry, your early access review videos are hands down my favorite! The way you call out these garbage early access games with brutal honesty is so refreshing. It's not just entertaining but also saves us from wasting time and money on these scams. Keep up the great work, man!
I can't tell you how entertaining your video are Fry, you are such a vibe to watch while I eat after a long day, stay real my brother & all the best moving forward with your career!
I haven't laughed this much in months, seriously! Thank you, I really needed that!! 🎉
Expand the weapon view model in your games because when playing, the weapon takes up half of the screen and we cannot see the surroundings, we feel like it is right under our noses and this ruins the gaming experience.
Maybe we need to look at the bigger picture of the evolution of gaming in general, just like how most of the media we now consume now comes from content creators.
People want to apply themselves to these games but unfortunately not all have the experience or knowledge to produce gameplay comparable to AAA games we’ve all grown accustomed to.
Hopefully in the future education and resource will transform these asset flip games into a custom games that expresses visual ideas and gaming experience for the gamers by the gamers. Respect your work Bigfry, your channel is a large part of these
new gaming evolution! Keep them honest reviews coming that will shape the future.
The approachability of tools like Unreal Engine is truly a double-edged sword. One one hand, it's great that more people can have the ability to be creative and learn how to design games and software. On the other hand, it results in a lot of low-quality products. As a developer myself, I support everything that will bring more people into the industry and hobby I love. I think we should applaud it. However, the downside is that tools like Unreal engine make people believe that developing a game is easy, when it really isn't. It's especially difficult for people without any type of formal education in software or game development.
I think many of those who will eventually release these asset flips initially have pure intentions. They want to make a good game, but soon enough they realise that it's not that easy to create the game of their dreams. So, instead of start studying and working hard on their skills, they give up (as is so common nowadays). They give up, slap a $50 price tag on it and ship it to Steam. It's a shame, because learning how to develop a game is easier than ever before. Now there are tutorials, free books, video lectures, coding bootcamps etc. Back when I learned programming, one of the few ways available was college, and that's not feasible for many.
I think many people have gotten lazy nowadays. They want short tweets, shorts on RUclips, and other things that don't require effort. Software development requires focus, attention to detail and a willingness and ability to always learn. Not everyone is cut out for that. They're built differently, and that's okay. They are just probably not suitable to make their dream game.
@@oliver_twistorAgree with you im a new to game deg and im learning Unity Bad C# and have plant to move to the Cry Engine if i master C++
you speaking great facts that those who wants to make their own dream game they don't want to put efforts study these technical stuffs and instead wants immidiet result
back in the day when unity Engine was the only engine that was publicly avaiable we saw many assets flip and cheap cash grab knock off from that game engine and because of the Unity Engine logo people used to belive that "Ah Unity Engine that means the game will be bad or scunny something " but in reality Unity is not that a bad game engine is just that the corporate holders of engine and users are using the engine wrong way.
Same things goes for Unreal sinve this engije is more approacable and easy to use many users are using this engines to make more assets flip games, there are few person who are using game engine at its good fullest capability on their own way if they know what they are doing
also more scammers are using unreal as a scapegoat and making another and more microtransactions and cashgrabs things. Like The Day Before
Most People don't have paitence and and dedications to understnad the software and technical stuffs to achieve their visions for goods.
The game dev and it's industry are looks gloomy and bland now, no mattet how many good indie game we get but its still feels like a soulles, i don't know maybe thats for me? I don't know but one thing is for sure the gam industry need more john carmack than corporate holders : )
Don't judge a book by its cover, unless it has a synopsis on the back.
I missed these kind of videos i love seeing asset flips get roasted i hope you cover different genre of asset flips too besides shooters.
The minimum GPU according to the steam page is an RTX 1080ti. I don't think I've ever seen that model.
i had to read it twice 💀💀
Leeeets go BigFry finding the asset flips always guaranteed good content
that radial crafting menu was a free for the month asset just a few months ago. I usually have a much softer spot for these early access pieces of work but $52 is insane
Honestly, I hope you come across my game when I get around to release it. It’ll be my first game, all assets are made by me, but I’ve had help with coding from a dev who worked on titles like Apex and a couple other AAA titles. So I’m gonna need a real opinion or two
Send me an email when you're ready!
@ will do!
What kind of game is it?
@ it’s a futuristic tank combat like world of tanks. It has a few different game modes right now like team death match, free for all, king of the hill (still in progress), and survival mode like OG MW3 where you start with a base tank and progress through the rounds upgrading the tank to survive as long as possible but this mode if you’re good at it will provide the best reward for time playing the mode (This is also very very early on in development as well) The only micro transactions in the game will be skin or texture options because I personally absolutely hate pay to win games and will do everything in my power to avoid ever including such a thing in one of my games
@ it also has an ability system (or perk system if you call it that) like over shield, invisibility, speed boost, artillery support, stuff like that. (Ability system is still in the works as well but it is working)
The Hideo Kojima in the credits got me, holy crap what a master piece
It's been awhile! Feel refreshing
Wow, they used the automatic interface asset and it still has the scroll slider bug. That's amazing.
My man already has stalker 2 installed :O
Here's a comment you could post on the video:
"Wow, this is both impressive and a little unsettling! It’s crazy to see how AI and pre-made assets can come together to create a game like this without the dev having to write a single line of code. While it’s fascinating that technology has advanced to this point, I do wonder about the future of game development and the impact on creativity and originality. Could this be the start of a new era for indie games, or does it risk turning everything into asset flips with no real innovation? Definitely excited (and a bit concerned) to see where this goes!"
Ai wasnt used. The "devs" used a FPS template. Ai will have a good impact tho. Devs are gonna use it as a tool to learn and understand stuff more.
Asset flip games often disappoint players due to a lack of original effort, leading to repetitive and uninspired gameplay. They undermine genuine indie developers by clogging storefronts, making it harder for quality projects to gain visibility. With deceptive marketing, asset flips can mislead players into expecting a unique experience, only to deliver a low-effort product that erodes trust in indie games. Ultimately, players value games that respect their time and investment, something asset flips often fail to do.
Many asset flips share some details, like using UE5. Because people can be easily fooled by good graphics, even some who would call themselves more engaged gamers. Lesson: Don't f*cking trust/hype up graphics. People still do this too often if you ask me. Also: unknown developer or one with a highly sketchy game history. Do a Google search on this one, "Blitzball". They made a bunch of similar high-fidelity titles that no soul bought or that got thrashed, and one of it apparently got removed from Steam due to I assume legal issues (using the name of a movie).
you asked chatgpt to write this for you
My name is Bigfry and Im back on my BS. I fucking love it. Great content bro.
Source Code is a brilliant blend of mind-bending puzzles and immersive storytelling. The game’s clever mechanics keep you engaged as you manipulate time and make strategic decisions to unravel its complex narrative. The thought-provoking challenges offer a satisfying mix of brain teasers and suspense, making it a must-play for fans of intelligent and innovative games.
the peak of modern gaming
Yeah. Look at all that DEI!
I like your videos because your upfront, speak what your thinking and take no prisoners while doing it
The map description ... Suburbs of Afghanistan?
Ah, yes. Back to what I remember subscribing for.
Miss these videos.
Wow, Battlefield 3 version 2 looks great, lens flare is incredible and it no longer gets blurry under suppression, it's blurry all the time!
As expected, Unreal 5 doesn't fix the jankiness of these asset flip games lol
Miss these videos. much love fry
0:19 I got nauseous looking at that gun and what I assume is the skin...
Do steam even check the games before listing them?
You know a game is a labor of love when they throw in guns that are just straight-up not what they say they are. AA-12 was a genesis-12 or something, SKS was an SVD, and I'm pretty sure the HK416 was just an M4 lol
Whats is with the literal copy of the hammer and sickle medalion straight from Command and Conquer ?
Dude the Xombie part was quite a wild ride!
Self-aware Bigfry is best Bigfry lmao
I always knew Hideo Kojima wasn't such a nice guy. But nobody listens.
DUDE! You found Roland the Headless Thompson Gunner!!!
"Bigfry is a voice of authenticity and critique in the gaming community, especially in the indie and early-access space. His straightforward approach cuts through hype, offering grounded insights that resonate with both developers and gamers who value transparency. His impact on the industry is substantial-he holds developers accountable while giving genuine praise where it's due, fostering a culture of quality and honesty. For me, he embodies the balance of passion and skepticism needed to push the gaming world forward, making his content both entertaining and essential for anyone invested in gaming’s future." - My ChatGPT
heres chat gpt 4o's comment
Interesting take on the Unreal Engine 5 asset flips! It’s wild how quickly some FPS games are popping up with the same look and feel. While it’s great for indie devs to have resources, adding a unique spin makes all the difference. Hopefully, we’ll see more creativity using these assets to bring fresh ideas to the FPS scene!"
i Dont mind asset flips as long as they dont cost money, and are used to showcase general skills they have and or are used to make a resume to get jobs at actualy development companies that make use of the engine they are using
Ahhh so the developers handle must be Michael Bay. That lens flare is his signature.
The music they puy as a background in the main menù is a russian song called "Moscow nights" ("Подмосковные вечера").
Why is it there? That's a very good question indeed
In Soviet Russia, weird music plays YOU.
So good to have more content like this again xD
I love how the claymore was facing you and not the otherway
Cant wait for someone who makes a game that's an asset flip that takes years to make and actually tries to make an incredible game. They could even use ai to help as long as they review and fix its mistakes properly. Theres actually so much potential that we havent seen yet.
It's on steam now for £0.89 did they adjust it?
he also used menu system pro that was used in the famous bodycam multiplayer you guys seen
i have hundreds of templates that were made over the years saved on a 1tb ssd
At first watching the intro I was like "wow he is being a little rough on this game" then the gameplay started and I was like "what he just said is completely warranted"
I find it funny how they reduced the price right when you made this video, and holy that depth of field is cranked all the way up!
My chat GPT said this about your video: Totally agree with this! Unreal Engine is an incredible tool, but seeing so many asset flips on Steam really waters down the platform's quality. It feels unfair to genuine developers who put time and effort into creating unique, polished games. Steam should step up their curation process to highlight originality and weed out lazy reskins. 🙌
I usually talk crap about Frys negative takes. But this is why I subscribed The gaming journalism that exposes this rhetoric. Good job Fry.
Watching your reaction was awesome af 😂🙌
BigFry taking one for the team with this
When the build wheel came up … I was expecting some crazy fortnite build off 😂
Got it! Here’s a more harsh and blunt version of the comment:
"BigFry is absolutely right. Source Code is a complete dumpster fire, and it’s honestly baffling that this garbage even made it out the door. It looks like the devs put in zero effort, and frankly, their work feels like it was done by people with the IQ of a rock. The animations are stiff, the textures are laughable, and the entire game feels like it was rushed out with no thought or care put into it. Unreal Engine 5 has so much potential, but the developers here clearly couldn’t be bothered to learn how to use it properly. This is just lazy, low-effort nonsense that shouldn’t even be called a game." - ChatGPT
Got it, here's an even more harsh and blunt version of it:
"BigFry is spot on. The Source Code is an absolute disaster, a complete dumpster fire, and it's utterly mind-boggling that this trash was ever released. It appears that the developers put in zero effort, and honestly, their work resembles something created by individuals with the intelligence of a rock. The animations are painfully rigid, the textures are laughably pathetic, and the entire game feels like it was hastily thrown together with no thought or care whatsoever. Unreal Engine 5 has immense potential, yet these developers clearly couldn't be bothered to grasp how to utilize it effectively. This is nothing short of lazy, low-effort garbage that doesn't deserve to be called a game." -Aria (re-written "more harsh" version)
(I always wanted to use AI to do some nonsense, so apologies for getting it re-written for funsies, lol)
People severely underestimate the horror of someone t posing at you aggressively
the oh no already set this off man 😂😂😂😂and for $52 wtf is thaaaaaaat...good to see you back crackin at these dumpster fires sheeeesh
not covering the bodycam zombie update? any reason?
Are you playing Stalker 2 already?
At least the old asset flips like Z Mutants had some sort of plot and hilarious voice acting.
here's a degenerative AI comment for you:
"Another great video, Bigfry! It's always eye-opening to see the latest asset flips and lazy dev tactics getting exposed. Keep calling out the shoddy games and holding developers accountable - love the no-nonsense approach. Keep up the awesome work, can't wait for the next one!"
This should fit well with BigfryTv's typical content.