Great video! Your reviews/thoughts are interesting. I would recommend getting a pop filter to stop the audio clipping on your mic though. do you have any plans for other games?
tldr; great video! this game has so much potential. agreed and felt every point made. liked and subbed, hope to see more like this! This video perfectly captures my love/hate relationship with this game. It is a very fun game to load up every once in a while, maybe even a couple days in a row. Crack a cold beer and generate a new city every couple weeks has essentially been my routine with this game. Don't think I have ever gone past social credit rank 5. I love this game, and always love to let friends who are haven't tried it play it when they come over. But the problem lies in the fact that there is almost no challenge at all after a couple sidegigs or a murder case. Large cities on hardest difficulty quite honestly doesn't feel any more difficult. Just feels like spending more time walking and asking strangers for their fingerprints. To enjoy this game in it's current state for prolonged periods of time on a single save; you have to almost maintain a sort of suspension of disbelief. You would almost have to limit yourself and not use all the tools the game makes available. Almost like obeying traffic laws in GTA; fun for a little bit, but eventually you get bored and realize there is a better way. I almost wish they had based the game in a time period before fingerprint identification was widespread in investigative work. The real charm of this game to me is going through victim's notes and asking around at a suspect's workplace. Fingerprints honestly kill the game IN IT'S CURRENT STATE. It's obvious that the developers are aware of the gameplay loop issue, I just hope they listen to the community and furthermore I hope they see this video!
A big thing I see as a part of this video is how quick you are to dismantle the game and not experience it, any game when reduced to its mechanics becomes uninteresting. It is cool you took a more optimistic tone with the video otherwise it would be a bit pretentious especially because I think Shadows of a Doubt has a very small dev team. At the end I think this is only a problem that exists when you go out of the way to make it exist, when you get to "retire" in the game, that's when the game is over. As in you beat it, the content you suggested only adds to a finite lifespan one that gets less and less interesting because you already experienced similar things. Doing things like printing out the entire town isn't how the game is meant to be played (not saying you cant do it just that you shouldn't) and completely ignoring the immersive sim life aspect of the apartments you can buy gets rid of an ulterior goal for you thus making the game even more stale. They would have to do something similar to 7 days to die where there is a chuck that loads whatever prefab gets built and then tie the in game timer to change to different versions of those prefabs, problem being when do you load these things especially if someone doesn't sleep in game. Do not get it twisted I like your idea I just think it sounds really "Idea guy" sounding just really interesting in concept with no real tangible way to pull it off as of now and this is all from speculation of how the game works I really have no idea how this game is coded.
Great video! Your reviews/thoughts are interesting. I would recommend getting a pop filter to stop the audio clipping on your mic though. do you have any plans for other games?
Do you just go around finding new channels and giving advice? No judgement I just always see a comment like this and am curious
tldr; great video! this game has so much potential. agreed and felt every point made. liked and subbed, hope to see more like this!
This video perfectly captures my love/hate relationship with this game.
It is a very fun game to load up every once in a while, maybe even a couple days in a row. Crack a cold beer and generate a new city every couple weeks has essentially been my routine with this game. Don't think I have ever gone past social credit rank 5.
I love this game, and always love to let friends who are haven't tried it play it when they come over.
But the problem lies in the fact that there is almost no challenge at all after a couple sidegigs or a murder case. Large cities on hardest difficulty quite honestly doesn't feel any more difficult. Just feels like spending more time walking and asking strangers for their fingerprints.
To enjoy this game in it's current state for prolonged periods of time on a single save; you have to almost maintain a sort of suspension of disbelief. You would almost have to limit yourself and not use all the tools the game makes available. Almost like obeying traffic laws in GTA; fun for a little bit, but eventually you get bored and realize there is a better way.
I almost wish they had based the game in a time period before fingerprint identification was widespread in investigative work. The real charm of this game to me is going through victim's notes and asking around at a suspect's workplace. Fingerprints honestly kill the game IN IT'S CURRENT STATE.
It's obvious that the developers are aware of the gameplay loop issue, I just hope they listen to the community and furthermore I hope they see this video!
A big thing I see as a part of this video is how quick you are to dismantle the game and not experience it, any game when reduced to its mechanics becomes uninteresting.
It is cool you took a more optimistic tone with the video otherwise it would be a bit pretentious especially because I think Shadows of a Doubt has a very small dev team.
At the end I think this is only a problem that exists when you go out of the way to make it exist, when you get to "retire" in the game, that's when the game is over. As in you beat it, the content you suggested only adds to a finite lifespan one that gets less and less interesting because you already experienced similar things.
Doing things like printing out the entire town isn't how the game is meant to be played (not saying you cant do it just that you shouldn't) and completely ignoring the immersive sim life aspect of the apartments you can buy gets rid of an ulterior goal for you thus making the game even more stale.
They would have to do something similar to 7 days to die where there is a chuck that loads whatever prefab gets built and then tie the in game timer to change to different versions of those prefabs, problem being when do you load these things especially if someone doesn't sleep in game. Do not get it twisted I like your idea I just think it sounds really "Idea guy" sounding just really interesting in concept with no real tangible way to pull it off as of now and this is all from speculation of how the game works I really have no idea how this game is coded.