I made a big mistake while creating this pixel art scene

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  • Опубликовано: 24 сен 2024
  • See which mistake I made while I created this scene of the inside of a log cabin for my game project, and how I managed to fix it.

Комментарии • 2

  • @speggeri90
    @speggeri90 Час назад

    Nice job! There was a lot of improvement. The greyscale is def best way to check values.
    I don’t know how much its worth, but I was thinking this from both an artistic side and a game design side, that maybe even in this final much improved revision, there are too many things competing for your attention? And they are mostly in the extreme ends of the frame, and not in the center areas where you might expect the player to have their eyes on. Maybe a rule of thirds principle could be used on these kinds of non-panning backgrounds? Just a thought that came while watching. :)
    I also like to design backgrounds for my little P&C hobby project game so I understand the struggle.

  • @pixelartingames
    @pixelartingames 2 часа назад

    Exellent video, the shadows made all the differance.