Video Game Graphics Peaked... 8 Years ago
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- Опубликовано: 15 сен 2024
- Better VO quality next video I swear
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Thumbnail Jellybean Arthur:
• [SFM] Arthur Morgan of...
Music used (in order of appearance):
Battlefield 1 OST - Attackers Advance (Phase 2)
Cuphead OST - Don't Deal With the Devil (Instrumental)
Rain World OST - Bio-engineering
Later Alligator OST - Cute Gator Games
querflote - Audio Track 1 (Zefrank true facts music)
Baba is You OST - Cog Is Push
Battlefield 1 OST - Battlefield One
Katana ZERO OST - Panoramic Feelings
Alien Isolation OST - Closing the Book
Elden Ring OST - Limgrave
Signalis OST - Die Toteninsel (Emptiness)
Featured Games in order of appearance:
(Game is repeated if it reappears)
Battlefield 1
Helldivers 2
Metro Exodus
Bloodborne PSX Demake
Resident Evil 4
Battlefield 3
Assassin's Creed 4: Black Flag
GTA 5
Minecraft
Far Cry 3
Far Cry 5
Call of Duty: Advanced Warfare
Call of Duty: Black Ops 3 (Last gen)
Cyberpunk 2077
Dead Space Remake
DOOM 2016/DOOM Eternal
The Last of Us Remake (the second one)
BF2042/BFV/BF1
Red Dead Redemption 2
Ghost Recon Wildlands/Escape from Tarkov/Horizon Zero Dawn
Rain World
Papers, Please
Blasphemous 1
Baba Is You
Lethal Company
Cruelty Squad
Signalis
Katana ZERO
Hollow Knight
Shadows of Doubt
Rain World
ULTRAKILL
Signalis
Red Dead Redemption 2
Blasphemous 1
Katana ZERO
R6S/BF1
The Finals
Alien Isolation
Garry's Mod
Death Stranding
Alien Isolation
Elden Ring
Cyberpunk 2077 (heavily modded)
Elden Ring
Rain World
Blasphemous
S.T.A.L.K.E.R.
Signalis
Minecraft
Design > Detail. Simple as that
Exactly artstyle always beats graphical details
So true, also nice pfp lol
Jet Set Radio Future is the best example of it, cool wacky design can age better compared to over "realistic" look.
But older games had more detail, makes this argument irrelevant
aesthetics > graphical fidelity
Graphics we still don't have:
- shadows for foliage
- liquid simulations
Add realistic food eating animation to that.
@@aryabratsahoo7474 You don't swallow food whole in less than 0.002 seconds?
@@aryabratsahoo7474 not just that, but animations still don't look realistic enough, tho I think everyone prefers them faster in general
Foliage shadows exist. Let me introduce you to Path Tracing.
some games do feature liquid simulations, but they are rare. the only two that i know off, is killing floor 2, and borderlands 2, but these games are still old by today's standarts
Graphics "peaked" because the talent has dried up at the top. the technology gets stronger but the people implementing it stagnated
its more and more expensive to make games , they cut teams in half , release half made games and then wonder why their company stocks go down even though they released 50% more games than 5 years ago
Yeah its more like the seniors who peaked and supposed to deliver what people desire are just being replaced with newbies who have no idea what they're doing so it stagnate even downgraded despite technologies are improving. I can't believe a single bit that the people who made Assasin's Creed Black Flag is the same people who made skull and bones.
Clearly the best sign of a genre improving is when every single part of it becomes completely identical and interchangeable visually to the point of absolute absurdity. Just like anime. Hail Hydra.
They didn't stagnate, they were fired. The industry has gone through round after round of laying people off to "cut the costs" incurred by losing so much of their talent in the last round of lay offs to "cut the costs" that were...
This is why the indie gaming scene is having a renaissance. Not only do we suddenly have lots of talented devs with no job, but working for yourself is a pretty good way to ensure you won't get laid off.
The talent dries at the top BECAUSE the technology "gets stronger". New technology requires time to learn. Developers aren't allowed to get comfortable with the tech
bro snuck in bloodborne psx and thought we wouldn't notice
The more graphics we got, the less refined gameplay we kept being given.
...so it is no wonder Indie Gaming is blowing up, when you ain't wasting millions in polygon counts, you can focus on what matters: THE GAME.
wait 2016 was 8 years ago
Yeah
2024 - 2016 = 8
Math is amazing, isn't it?
Yeah, needless to say that no one is going to make their games look better. It’s up to whoever random indie developers with too much spare time who are severely disabled are up to the task now. So needless to say, a complete crapshoot. At least everything looking like ugly marshmallows in an oven gives me a lot of great meme materials now. I thought we’d gotten past Black Ops 3 on the PS3, but apparently not. Enjoy it while it lasts, because every game reminds me of that now.
@@3ofSpades its a joke im didnt include the games its time joke
The pursuit of graphical fidelity is what has ruined gaming imo
Mirror's Edge is an amazing example of this
Beautiful game
Yeah when that dropped I felt like this was the peak. Totally real
Those guys at DICE knew how to balance art direction with technical power in it's games
I miss how 90s-00s gaming had such a vast range of creativity. I love the amount of risk they took on odd concepts in This Y2K era- the Dreamcast/PS2/360. It should show us that GRAPHICS are not the most important thing.. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment that makes you want to explore it, engage it, etc. That stuff is so much more important. Not: {"Who can make the largest game map? Or have the most reflections?"} I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing a game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realized the aspects of gaming that they care about and are unhappy with most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game (without it taking 8 years to build a broken game. Hopefully) Currently everything is trying to be like a Triple AAA game or a free to play online battle Royale game.. A lot of us miss when we had game selection similar to how the Dreamcast/GameCube/360/PS2 era had a mix of. As well alot of those games came with options for local multiplayer, split screen, LAN parties, or offline modes against bots or other diverse offline CPU game modes. Yet modern games are not only lacking those dynamic options that give games nearly endless replayability features... Modern games are lacking even meeting the most basic standards for game's... They don't seemed focused on the core of the games to be Fun. They over focus on "realism" Rather than adding in Artistic adaptations for the greater good of gaming as a whole.. We could be doing so much better yet people are just coming out with the most bland game design, braindead AI, less care for physics effects... We could be doing so much better than this..
It’s funny how much better all those old games look with higher fidelity graphics and how they got really good around 8 years ago. You know, it’s almost like standards got higher for visuals and people saying they want worse graphics completely misses the point of older games, because what they really want is a fun and creative game that looks great instead of a blurry mess from the PlayStation 3. The graphics now are worse. People are getting exactly what they said they wanted. The reality is that their actions say everything. And making a game that looks like it came out in the 1990s or 2001 isn’t creative or clever. It’s just lazy and shows a lack of effort or desire to do anything of note. We stopped making games like those because the improvements of technology led us to bigger things and more creative ways to make games, not the limits. We won’t get any fun games if we stay in the same corners from 30 years ago. Gaming will just get complacent and everything will fall apart. There’s a balance not being met here and a false equivalency. I say go back to 2016 graphics and make fun games again. Simple as that. They look good and run good while supporting a variety of hardware and aren’t too intense to run. 2017 came around and what really got people was the part where legitimate companies started putting scams into their games that they sold to kids. The graphics being good doesn’t mean they had to put loot boxes into their games. They chose to do that because they were greedy. The graphics and business models are two separate things. If games just got worse graphics, they’d shove a lot more of these paywalls in those too because they don’t have to worry about graphics anymore. I’d know because they did that on mobile games and at the end of the Xbox 360 generation until 2017 when the law caught up. You think they won’t just do that too? They already have.
gta 6 can only save us now, they made red dead 2, where the horse balls shrink in winter
imagine your car's gas tank freezes in a hurricane 💀
Thank you for citing your source for that graphics quality over time graph
NFS 2015 still has the best visuals i've ever seen in a racing game, far better than unbound or test drive. Batman Arkham Knight looks better than suicide squad, dying light looks better than it's sequel...i really have no fucking idea what these studios are doing nowadays
The Crocodile analogy was 10/10.
there’s no upgrade because we’ve already hit photorealism. how are we going to surpass photorealism and what would it even look like?
not really. but the problem nowadays is just bad games, i mean, look at ubisoft. they more interested in pronouns than games
We gettin immersive headgear, sword art online in Full body gear and neuralink with AI implemented 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️📢📢📢📢✨✨🎇🎇🎇🎇🎇🎇
@@madhunter6420 yes, really. we have achieved photorealism years ago. it doesn't have to be realism 100% to be photorealism
I wouldn't say exact photorealism, maybe for environments but when it comes to living things like animals and people I can tell the difference. Like, show me a real photo of a deer and a photo of a deer from RDR2 and I'd be able to tell they're obviously different, one is real and one is not. Even still though, we peaked, because if we tried to make graphics indistinguishable from real life, it just looks uncanny because computer visuals cannot accurately replicate reality, no matter how hard they try. All this to say, we've peaked with graphics as is and while they may not be literally photorealistic and lifelike, we've still peaked and any attempt to push beyond that is futile from a design and style perspective
Astro Bot actually looks incredible though
Design + Style + Meaning+ Art > Graphic. There are multiple aspects apparently!
Why games becoming heavy to run why company's releases games unfinished bugy unoptimised at the start now a days
@@kaid8701idk, the development becomes more expensive but quality and amount of work done decreases greatly. It's like they don't want to do any optimization, and thanks to dlss they do less optimization in hopes that everyone will just buy rtx 4080 or whatever to be able to run their piece of crap with playable fps.
Graphics are important. What matters is that they don’t interfere with the gameplay and make everything look like smeared marshmallows in an oven.
RAINWORLD SPOTTED 🔥🔥🔥🔥🔥🔥🔥🔥
“And next, we have the rest of the animal kingdom”
*source engine ragdoll noises intensify*
RAIN WORLD SPOTTED!!!!!! WHO CARES FOR ULTRA REALISTIC GRAPHICS 🔥🔥🔥🗣️🗣️🗣️
As a Rain World fan, hearing bio engineering hit me like a brick
After the late 2000s games with the GRAY filter, games started to get colorful, so they started to look better, but later games chased after realism instead more than style and theme, and then we started to get games like AC Unity and MGS V, which were extremely realistic when it comes to feel, gameplay and looks, AC Unity's environmental designs can even win in a comparison between games like RDR2. And after chasing "realism", graphics pretty much peaked in 2018, and then continued to stay on neutral. But people actually know what matters is the feel and the style of the game instead of "realism". Souls games are the perfect example, they don't have extremely realistic graphics and detail, what is has is it's ability to portray the intended feel through it's visual style and theme.
Graphics have peaked for:
Resolution (AA is becoming harder to improve vs how hardware is getting better at rendering old games at 4k)
Lighting (Path tracing is expensive as hell but the optimization comes down to framerate and not so much improving the look as much as nvidia tries)
Textures (unreal has worked on better layering, but since mega scans, textures have looked amazing)
Framerates (we keep improving on this anyway)
Graphics are about to peak for:
LODs: I hope it will be cringe to see pop in or lod swaps thanks to mesh shaders
Frame transitions (oleds have their problems with burn in but the frame transitions are near flawless)
Graphics need work on:
Fluid sims (performance & visuals)
destructible environments
hair (still)
I was watching the video undisturbed until my eyes FELL ON THE SUBSCRIBER COUNT
WTF
I NEVER EXPECTED TO WITNESS SUCH LEVEL OF "UNDERRATED-NESS" (I'd call my self william Shakesp-)
Keep it up dude!
When I saw Battlefield 3 for the first time, my mind was blown, the graphics looked amazing, the character animations, the audio, the overall theme, the best part about it is it still holds up to this day
Battlefield 3 has a unique theme and art style, the blue filter that people keep joking about is actually really beautiful on maps like Operation Metro, Ziba Tower and maps with different weather such as Tahran highway and Grand Bazar, the visual is only beautiful and still realistic, but also had a unique theme that in my opinion still makes it holds up and stand out from the rest of the BF games, even on consoles, which was the worst from the systems at the time, still look good in many cases
In my opinion, BF3 is a great balance of both realistic visuals and unique art style, BF1 is close second with how atmospheric it is
Battlefield 1 with no HUD gameplay looks and feels like a movie.
Ngl kinda nothing burger video, but right idea
RTX was a scam to sell people overpriced cards. Nobody asked for this, it helps with nothig.
Five star meal… for his first video.
I was surprised seeing Signalis in this video, hearing that theme in the end crushed my heart once again.
Damn this guy really woke up, dropped this fire video essay, and then disappeared
3:16 RAINNNN WOORRRRLLLDDDDDDD!!!!111!!!!!!
RUclips algo blessed this video. I thought you had 1000s of subs. The video editing is really good. I liked and subbed
I get the feeling you also _really_ want us to play Signalis
First time I loaded up RDR2 on PS4 even, I was just blown away by how ridiculously beautiful it actually was to look at, and the PC also holds its own performance-wise
Space Marine 2 has the best looking graphics I've seen in a game in recent years. It feels like I'm playing through a pre-rendered cutscene most of the time, while the game runs like a dream on my 3060Ti at 1440p.
The PS5 and now PS5 Pro are just the most advanced way to play PS4 games. We're at the end of a generation of gaming started back in 2014, we've just removed many of the limitations and made things load and stream faster. I don't know what the next evolution will be.
Great Video, and i agree. The Graphics are a huge part to the feel of the game, but the motto of over-realistic graphics is to hide the limited good content of triple- or even quadruple A titles. It is a huge breakthrough from a publisher/developer site, but as a gamer i dont level Realistic- over Atmosphere.
Btw underrated
Going back to Quake and DOOM community made mods/maps showed me how I could actually drop my jaw just from design and a few lights and poly count below 100..
Great video indeed, VO is fine imo but train of thoughts kinda rapidly went so many places at the second half :P
HE USED SIGMALIS IN HIS VIDEO OH MY GOD. INSTANT LIKEEE
DO YOU REMEMBER OUR PROIMSEE??? EAST GERMANY!!!!!
The most beautiful use of raytracing is Minecraft. Ultra realistic lighting on hyper stylized voxel world is gorgeously surreal.
Imagine a game set in a desert where, instead of designing actual graphics, they spend all their time, money, and resources rendering each individual grain of sand, causing the game size balloon up to zettabytes, can only be run on a NASA supercomputer, and they'll call it a groundbreaking accomplishment. LMAO.
3:18 RAINWOOOORRRLLLLLDDDDD!!!!!!!!1!!1!
I think graphics genuinely peaked are The Last of Us Part II. That game still blows me away, and it was running on console hardware from 2013. Goes to show what actual innovation and solid art direction can do.
Helldiver's graphics doesn't look beautiful in just an image, but the effects of the gunfire, explosions and just everything is in my opinion the best in the industry.
Man, I'm getting soo tired of these "realistic" graphics. I don't care about realism, I just want something that's pleasing to look at. Art style, design, atmosphere is key.
A lot of old games aged like fine wine, even if they are technically outdated now. Borderlands 2, DiRT 2, Killer is Dead, Bioshock, DMC 2013, Metro 2033, Killzone 3, Gears of War 2, Alan Wake, Forza Horizon...? I could go on forever. Just finished the original Metro 2033 and Last Light, and oh boy, they looked SO DAMN GOOD, especially on OLED, with Nvidia's fake HDR.
Today's graphics usually just feels soulless to me. TDU Solar Crown imo is a good example from recent releases. I mean, it's technically not a bad looking game, but gosh it's so generic, and boring to look at.
you got my sub man, finnaly adressing a point I was mad about for years
BF1 is still one of the best compromises between optics and performance, that game is still beautiful to look at
1:46 has no one heard that cyberpunk is good now?
No.
@@macrofurra Sad, because it is
Man F the grahics, gameplay has stagnated since early 2000.
Red faction released in 2001 had destructible terrain and we cant do it 23 years later? Enemies getting cut up to little pieces was done well in 2013 by mtg: revengeance.
Thought you would have had at least 100k subs, Keep up the good content mate
I figured when Battlefield 3 and 4 hit the scene, that was the peak of graphics. Course, they seemed to dip after a year of playing them, but they were fun! And that's what counts
The diference between really really good and EXCELENT (real life shit) is very small.
Its like gym gains, first you gain a lot, and when u got time training, the progress is slower
Since 2022 I've had a gaming computer. For the last two years I've been able to do so much with my 3070Ti.
Three note oddity hitting me like a flashbang
the sub count shocked me, good job with the editing lil bro
Why do games have to look like real life and force people to buy consoles for like $1000 or GPU's and CPU's for $4000+ each, instead of just having games look like Metal Gear Solid 3 on PS2?
I want games to looks like games.
fantastic video, i was very surprised to notice you were such a small channel with only 1 vid. will excitedly wait to see anything else you make
Games get less realistic but more resource consuming. Wonderful.
Hyper realism hit it's peak, but I don't see anyone pulling off Tex Avery or Chuck Jones style animation that people can't tell it's a full game or a cartoon.
Star wars battlefront 2014 was peak video game graphics
Bro cod ww2 was such a leap in graphics for cod. The mw19 came along
This aged like fine wine after PS5 Pro announcement
At this point trying to improve graphics in games will actually make the game worse, because games with higher graphics take up more space and use more resources for the same result, for example; Cod MW3 and BO6, the difference in file size between the two is 50Gb, which is bigger than most game file sizes and yet I can't notice a difference
"Realistic graphics" don't look anything at all like real life, they look like "generic video game".
If people want realism so bad, why dont they just get outside
Half life alyx is legit the most Realistic looking game made off of 50 million optimised for a 1080 with the graphics that will not be outdated until 5-10 years in the future with the gameplay holding up forever after that
cyberpunk looks very nice
It get to the point where my RX 6800 16GB start to struggling on newer release like Space Marine 2 at medium-low with FSR2 and 0.5x render scale, yet it still has framedrops.
Damn, this ZeFrank spinoff sure is fire!
Red dead 2 took 5 years with the entirety of Rockstar working on it, it isn't really right to compare that to games like helldivers 2 which wasnt developed with that caliber
Really odd you didn’t talk about The Last Of Us part 1 (2022) or Uncharted 4
Naughty Dog nails that realistic + well designed look
the graphics back then just look the same/maybe a bit worse, the only actual new-ish game with a major jump up was cyberpunk, and bf1 runs so fkin well for the visual fidelity you get
The modern graphics has more details but...feels bland and blurry.
They gotta pump motion blur and anisotropic somewhere
I don't see sonic unleashed being mentioned... In my opinion it looks like a PS5 game
Sonic Unleashed was WELL ahead of its time visually. Looked great and had a Pixar-esque artstyle, and the CGI has literally not aged...at all.
@@CaptainF123 I KNOW RIGHT???? I HATE THAT IGN TOOK THE ONE CHANCE FOR SONIC TO REDEEM HIM SELF RIGHT AFTER 06 THAT I'LL LITERALLY HUNT DOWN EVERY DUMB FUCK OF A JOURNALIST THAT WORKS THERE. INSTEAD I HAD TO WAIT UNTIL FRONTIERS FOR ANYONE TO EVEN TAKE THE BLUE RAT SERIOUSLY. SONIC THE HEDGEHOG IS NOT AT ALL A CHILDREN FRANCHISE, PEOPLE SEE COLORFUL CHARACTERS AND INSTANTLY JUMP TO THE CONCLUSION
@@Bu11et_Hel sonic the hedgehog is a childrens franchise
peak graphics was in ghost in tsushima in 2020 only because its colorful lol
keep up the good work and you will get subs in no time, maybe look into some noise suppression for the microphone audio. Its very obvious when your voice comes in and out and that should be smoothed out a bit.
otherwise amazing video.
Graphic do get "better" but really that just means more useless details that no one will EVER notice. Like 4k textures, or higher polygon counts. Or fucking peach fuzz, like wtf why.
Let my pc have some rest from these fucking AAA studios 🙏
Honestly I think video game graphics are too “good”. Most modern games are so visually cluttered that it’s hard to see the stuff I’m supposed to.
Do you have any example of modern games with this issue of clutter just for examples.
I feel like UE5 kinda made everyone focus on graphics. Graphical fidelity kinda ruined my experience with gaming
Far cry 4 and rise of the tomb raider are going to blow you away. Good examples of peak graphics
Helldivers was made by small studio with a franction of a budget that was putted to battlefield 1, the only sense of this comparison is because of popularity of helldivers wchich was not because of graphic rather than the gameplay. Despite that ur pretty much right
we need crysis 4 to raise the bar again.
bro, Crysis 3 Remastered released in 2021, aint no one gonna beat it at graphics detail and optimisation
digital circus mentioned
Imo the newest hitman trilogy is peak graphics, especially places like Dartmoor, Dubai or Mendoza
Art>realism
Neo the world ends with you
especially mw19, that game looks VERY realistic, even for a game in 2019, last best cod honestly
only 30 views??? 😭😭 i came from ur other channel post btw
Dead Space 1 remake peeling system
Graphics are great, don’t get me wrong, but having shadows on foliage isn’t what draws me to a game. The gameplay better be fun/immersive. If there is one little thing I don’t think gets appreciated enough though, it’s physics. I LOVE the physics in GTA IV, V, and RDR2, but IV definitely showed up. Seeing people crumple down or the damage done to cars and the environment (RDR2) is great! Yeah, I’d prefer a game not have cartoony graphics, but if it has good physics that’s awesome!
give me games like gothic stalker and fallout new vegas that gave me memories and a reason to come back to them rather than ultra epic ray trace 300fps dlss game with no soul
the devs only care to put their game in EU5 which is laziest way to make games , even people with 0 programming skills make games in it
In my opinion graphics and lighting, especially lighting, peaked in the source engine
the textures / models are just detailed enough to convey whats going on and simple enough to let you fill in the gaps
the textures are especially good when they are done right for like walls and stuff like that not characters
the lighting is also really good and I cant just quite convey why because I struggle with that
Great video man, short and sweet and I loved your humour. Keep it up!
Is it just me or does Star Wars Battlefront 2015 have the best graphics ever?
Like seriously it has no RTX no fancy shit yet it just looks outstanding and better than any realistic 2024 games (Not counting mods that enchance graphics)
3:55
Horse
It iisnt "ye old" it is "the old" the lettery "y" was used for "th" because the old english letter "thor" looked alot like "y"
Art design and direction > graphics
You say graphics have flatlined since 2016 wrong graphics have flatlined since 2007 with crysis 1
ramblersrambling: video game graphics peaked 8 years ago
GTA 6: am I a joke to you?
To my guy what was that lethal Company HUD mod 😶
Art style over hyper realistic ever day