Gonçalo Tordo Fair enough. Personally I find the action in the MD version too slow and underwater looking. I also like the added platforming elements of the NES version. I feel it mixes things up nicely, whereas the other versions tend to be monotonous straightforward beat em ups.
I agree to certain degree. Personally I feel the best port is the PC-Engine CD as it's the most true to the arcade and the gameplay is in my opinion near-perfect. I like the NES' gameplay but I remember the platforming sections being hit-or-miss
You say that, but in reality most of these arcade ports but the nes version is a different game. The PC Engine version is actually a different game too and took the best moments of the nes one and the arcade. The nes version feels epic. The PC Engine did a greater job, but just doesn't have as much soul.
Yes. I am aware of the glitchy Helicopter on the Amiga version. I tried 6 different Roms from 6 different sources & even tried it on more out dated emulators but it made no difference. :( BTW ! The music at the end isn't "Easy Lover" lol It's a remix rip of level 1 & YOu can listen to it on videogameperverts channel. Check it out ! He's got loads of good stuff there :)
Like the others have already mentioned the Double Dragon 2 on Gameboy was actually ported as a Double Dragon although in Japan it was a franchise game of the Kunio Kun series. Technos is now a defunct developer that had brought out both Double Dragon & Kunio Kun franchises.
The NES version tops them all imo. The action is much faster (the others look like underwater fighting), the added platforming gives more variety, and the soundtrack kicks ass.
yo when marian was gunned down in the arcade version that was the illest thing i had ever seen in a game up to that point still legendary to this day especially how they just walked off after bucking her
It is amazing how the NES beats all 16 bit systems here, but I put it on the top spot side-by-side with the PC Engine version. Hey, we need both Billy and Jimmy on top! The PC Engine rendition is a piece of art, with awesome weird cyberpunk music and magnificent cut-scenes. But it is the NES version we remember.
Why your Amiga version is glitched? maybe emulator i think! You can also enable the music with F1/F2 keys ;) Best version is arcade, then amiga... other conversions sucks, nothing to do with the original feeling.
What is the original feeling? I think the NES version is the original feeling, that was played everywhere. Then one day you found out there was an arcade version too. We did not care. It was about the endless moments in front of the TV with friends. And it is amazing how the NES beats both in graphics and sound. Compare it to say Zelda or Mario Bros. The NES had become a better version of itself alongside the SNES, basically NES 2.0, and DDII is one of the best examples of NES 2.0 games. The music is spot on, with that great earworm quality, and it has perfect tiled palette 8-bit graphics. I do believe it deserves a sidekick on the top spot, the PC Engine version, which took the graphics even further and has a totally whack CD audio OST. Maybe not "original", but it is the better game.
I would loved too have played the Amstrad and PC Engines versions back in the day..the gameplay in that version reminds me of Super DoubleDragon on the SNES,which was awesome in my opinion.
Oh man I had the PC version as a kid, running on an IBM PS2 286. The game looked great in stills, but it was slow as hell and controlled like complete shit. But so did the arcade game, so no surprise there.
It's funny because the best ports (NES, PC Engine) do not try to replicate the arcade graphics, instead they have their own unique level design. The Megadrive version could have been a classic tho, had it been well programmed. The graphics and sounds are very close to the arcade original.
@justaguythinking Thanks ! I'm glad You guys enjoy the videos. I should be getting My new motherboard soon. So hopefully I'll be making more vids soon.
@ZombieRyushu The Tandy ran this version of Double Dragon but only ran it in 4 colors. If You load this version into Dos Box it will give You an option to play it like the Tandy.
Night Driver I was talking specifically about the audio quality of the music here. I don't agree at all with your statement that most PCE-CD games have horrible sound effects -- why would this be the case when it has quite decent sound hardware with 5-bit audio and 6 channels (maybe more in the PC Engine CD)? I suppose there might be a limitation in the amount of sample data you can use, which could explain some games having poor effects. But for example, check out Street Fighter 2 on the original PCE; the sound is much much better than the Sega Megadrive version, especially the sound effects. The music might be better in the SNES version, but the sound effects when attacks connect is wrong (no idea why).
+batlin It's a fact: bad sound effects are quite common on PC Engine CD. I suggest you to listen to the games I've mentioned and there are a lot more examples ;) About the reason, dunno exactly, but maybe not enough sound channels? So it also has to rely on the PCE HuC6280A soundchip which often sounds harsh and therefore out of place alongside CD music. Then about Street Fighter II's music, the Mega Drive version has the best renditions and quite easily with its FM soundchip. Some SNES music are good but not all and some PCE music are OK but some sound bad such as the one at Blanka's stage. About the voices/sound effects, I have to check each versions again. And still audio-wise, another PC engine CD's problem is that some games alternate CD music with HuC6280A-based music and the huge contrast not only in quality but also in kind of sound is another thing which tends to ruin the audio experience. It's the case with Prince of Persia, Chi no Rondo, both Fatal Fury games and many others...
Night Driver Yes, I agree with you about the jarring contrast between PC-E CD streamed music and the output from the HuC6280, if done poorly it doesn't quite fit. About the SF2 music though; I don't understand why anyone would prefer the Mega Drive version. It's not *bad* compared to some Mega Drive games, but to me both the SNES and PCE versions are better. The Mega Drive audio samples are terrible, despite that the YM2616 has 8-bit sample playback on one of its 6 channels... I suspect this was really an issue of limited storage space on the cart, since lots of MD games have good samples. Then again I had the horrific Atari ST version of SF2 on four floppy disks back in the day -- so from that perspective the game was a fantastic port on PCE, SNES and Mega Drive :P
batlin Come on, PCE port of sf2 doesnt even have parallax and the music is meh, the only thing it has over Genesis port is better voices, which was already fixed in hacks.
Marcel Weber Yes the parallax does make a big difference, especially on stages like Ken's. I've only played the MD and PCE versions on emulators, but it feels like the PCE port is truer to the arcade in terms of the gameplay and hit mechanics, compared even to the SNES version which I did play a lot as a kid. Maybe I'm wrong and it's something else... I was scarred for life by the Atari ST port :P
I cannot remember that my version had any graphic corruptions. And other youtube videos also don't show corruptions. Maybe there was a buggy version around and fixed versions?
In my opinion,Double Dragon 2 for the NES is better than the arcade counterpart. The gameplay,music and ending is always memorable for the NES version.
Thank you so much for all your beautiful videos. I'd like to make an observation: The music is available in Amiga version of Double Dragon II. My favourite version of Double Dragon is arcade... Always. Thank you again.
NES version is awesome, despite how the weapons suddenly disappear when you kill/KO them off in that area. My favorite move is the High Knee, because it can make enemies fly really far and can OHKO Burnov (the 1st boss). I do like how the NES version forces you to use certain moves on certain bosses, like the 2nd level's bosses, in that you use Hurricane Kicks against the ninjas until they are dead/KOed. On Abobos/Abores, I tend to either the Hyper Uppercut or the High Knee, because TRYING to kill/KO them with any other move, usually results in me getting tossed off the level or KOed. On regular enemies, I usually just punch/kick the hell out of them until they are dead/KOed. The player can throw/kick them way up in the air/elbow them until they are dead/KOed, unless they are either bosses or Abobos/Abores, in which case, I just do the Hyper Uppercut/High Knee strategy until they are dead/KOed.
@Rolli14 actually the gameplay wasn't that bad. But the timing of everything was a bit off. so when You wanted to throw a punch it would take about a half a second to respond.
The best part about the NES version is that, it's co-op and not single player, unlike in Double Dragon I for the NES, though I suppose Mighty Final Fight's 1-player only and I still like Mighty Final Fight a lot.
I've noticed that Amiga versions of this kind of stuff tend to have larger play areas with smaller sprites than the ST versions. Anyone know if this is an actual technical reason? Did the ST have better sprite hardware? I know the Amiga was more powerful on most things. Maybe this is emulation related? *Not a fanboy question, just to clarify. I didn't have either machine - I had a Sam Coupe!
Nope, I'm not quite sure why this would be the case -- the ST's graphics hardware was less powerful than the Amiga's custom chips, although the later STe came with a blitter (which didn't seem to be used much outside of GEM desktop applications). In most videos of Amiga games I've seen, the sprite sizes were comparable but there were more colours. AFAIK the original Amiga allowed 32 colours at once while my STFM and STe only did 16 without per-scanline palette shifting. The ST's 68000 was clocked very slightly faster than the Amiga's for some reason, but in games the speed advantage might be nullified by the Amiga's graphics and sound chips, while on the ST we had to use the CPU to blit sprites onto the screen and play samples/chiptunes.
batlin Yep I know that (like I said). The usual graphics modes were the bog standard 320*200 (ish, I can't remember exactly) with 4 bit colour on the ST and 5 bit on the Amiga. They seemed to go up in steps - the Mega Drive had 6 bit and the SNES could do 7 bit (albeit 256*256 for most things, 512 * 384 was a number I read somewhere but not sure about that in retrospect). I think the consoles had other limitations on top of that, though. But yeah, the ST had basically nothing custom chip-wise. Just wondering why there's a few instances where the Amiga had larger play areas. Just an observation. It's possible that the ST version is actually using a smaller part of the screen, and doesn't actually have 'larger sprites', per se.
MrLtia1234 From a quick Google: The SNES could do 512 * 478, and the SNES had a 'Spectrum' type colour limitation on tiles/cells (not sure about the MD, but I'd assume something similar given the look of the games) The Amiga hardware sprites look... wierd. 16 pixels wide but as tall as you like, but you can merge them etc., which I assume is what everyone did. The ST sprite hardware ... seems to not exist which would explain a lot! Hopefully someone more knowledgeable can confirm this.
Very simple, the ST is weaker thus in order to compensate for no sprites, blitter or hardware scrolling the game runs in a lower resolution than 320X200. So that the ST has to draw less. The lower resolution is accomplished by leaving the rest of the screen black which is cut out here, The ST doesn't have larger 'sprites' at all. both Amiga and ST draw the exact same graphics onscreen but due to higher resolution on the Amiga (whether being 320x256 or full 320x200) they appear smaller to the eye, but are the exact same pixels.
Politely folks, before another person says "yeah the NES versions music roxx!" please educate yourselves. Do a search for "Double Dragon II - Intro (Amiga)" and then tell me the NES sounds so cool now!
Do you prefer the altered story with Raymond the Lord of Illusion being the villain in the NES Version or the Arcade story with Slick Willy murdering Marian?
For me its the Arcade, NES and Gameboy version, though the Gameboy version is a localized version of a Japanese game Nekketsu Kōha Kunio-kun: Bangai Rantō Hen, (Hot Blooded Tough Guy Kunio: The Further Brawls).
The Atari ST when he is kicking in the air sounds like a car's engine startup after you turn to the key. The Amiga version the chain sounds like broken glass is being shook in a box or something. The gameboy version sounds like they put Batman themed music in the background. The PC Engine sounds good. The NES version sounds good. The Genesis version sounds bad.
I enjoyed watching thankyou. I loved Double Dragon 1, but I hated the controls on Double Dragon 2, why did they need to mess them about when the original ones worked fine?
The Mega Drive version looks kinda sluggish, which is a shame, because they did a surprisingly good job on the music and sound, considering what hardware they were working with.
:-0 CGA graphics! If memory serves (might not) there was a VGA version as well. I think both would run from the same disk depending on your machine. edit - .. which is later in the video! duh.
The Amiga version looks like the most faithful port but the NES version will always be #1 in my heart
NES version easily outdoes them all. Not in graphics or sound quality but where it counts - Gameplay.
i know the nes beats every last one of them
***** I remember the PC Engine and Mega Drive versions being pretty good when it came to gameplay, maybe even better than the NES
Gonçalo Tordo
Fair enough. Personally I find the action in the MD version too slow and underwater looking. I also like the added platforming elements of the NES version. I feel it mixes things up nicely, whereas the other versions tend to be monotonous straightforward beat em ups.
I agree to certain degree. Personally I feel the best port is the PC-Engine CD as it's the most true to the arcade and the gameplay is in my opinion near-perfect. I like the NES' gameplay but I remember the platforming sections being hit-or-miss
You say that, but in reality most of these arcade ports but the nes version is a different game.
The PC Engine version is actually a different game too and took the best moments of the nes one and the arcade.
The nes version feels epic. The PC Engine did a greater job, but just doesn't have as much soul.
SEGA MEGA DRIVE version is a poor port by Palsoft, but the Music is so good that i prefer this version than the Arcade!
totalmente de acuerdo!la musica es genial
Man i loved Double Dragon 2.
I have really liked this let's compare series, interesting to see all the versions of all these games, excellent stuff
Nice game to compare, didn't realize this one had nearly as many ports as the first!
NES version is my favourite, by quite a long way!
I like the PC Engine Super CD version; its the closest to the arcade by far. That said, I still love the NES version, having grown up with it.
Moviefan2k4 clearly you havent played the arcade or mega drive game for that matter
The Amstrad CPC version looks amazing
Yes, it was an amazing home computer.
Yes. I am aware of the glitchy Helicopter on the Amiga version. I tried 6 different Roms from 6 different sources & even tried it on more out dated emulators but it made no difference. :( BTW ! The music at the end isn't "Easy Lover" lol It's a remix rip of level 1 & YOu can listen to it on videogameperverts channel. Check it out ! He's got loads of good stuff there :)
Like the others have already mentioned the Double Dragon 2 on Gameboy was actually ported as a Double Dragon although in Japan it was a franchise game of the Kunio Kun series. Technos is now a defunct developer that had brought out both Double Dragon & Kunio Kun franchises.
yes, those SFX were done using Roland XP-10 synthesizer, I've got one them few years ago and I can recon those effects.
Only played the amiga version. great game looks much better than any other version shown here.
The NES version tops them all imo. The action is much faster (the others look like underwater fighting), the added platforming gives more variety, and the soundtrack kicks ass.
yo when marian was gunned down in the arcade version that was the illest thing i had ever seen in a game up to that point still legendary to this day especially how they just walked off after bucking her
1): Arcade;
2): Sega Mega Drive / Genesis
Wow the music! Memories!
@ZombieRyushu the arcade definitely ! The NES just had to have a nice happy ending to the story.
that PC engine version looks really weird.. whats with the random screaming in the tune? lol
The best version, a most cool is the NES !!!
It is amazing how the NES beats all 16 bit systems here, but I put it on the top spot side-by-side with the PC Engine version. Hey, we need both Billy and Jimmy on top! The PC Engine rendition is a piece of art, with awesome weird cyberpunk music and magnificent cut-scenes. But it is the NES version we remember.
I noticed in each sequel to double dragon, Billy Lee's hair changes lol. I noticed Jimmy Lee's hair doesn't change until Super Double Dragon.
Obviously, the best version is the pc engine Super cd version again. Except, again, it runs much smoother on the original system.
Obviously, that's all completely subjective.
Why your Amiga version is glitched? maybe emulator i think! You can also enable the music with F1/F2 keys ;)
Best version is arcade, then amiga... other conversions sucks, nothing to do with the original feeling.
What is the original feeling? I think the NES version is the original feeling, that was played everywhere. Then one day you found out there was an arcade version too. We did not care. It was about the endless moments in front of the TV with friends. And it is amazing how the NES beats both in graphics and sound. Compare it to say Zelda or Mario Bros. The NES had become a better version of itself alongside the SNES, basically NES 2.0, and DDII is one of the best examples of NES 2.0 games. The music is spot on, with that great earworm quality, and it has perfect tiled palette 8-bit graphics. I do believe it deserves a sidekick on the top spot, the PC Engine version, which took the graphics even further and has a totally whack CD audio OST. Maybe not "original", but it is the better game.
GB version of dd2 the story is different
Marion dont die
The antagonist is called anderson.
Aha!!! So, that's reason the music resembles so much to Nintendo World Cup's theme!!
song at the start? :o
I love the NES version, best music two!
I would loved too have played the Amstrad and PC Engines versions back in the day..the gameplay in that version reminds me of Super DoubleDragon on the SNES,which was awesome in my opinion.
Amiga version 🔝❤
@wingnut4427 Bt Tandy graphics was 16 colors.
Oh man I had the PC version as a kid, running on an IBM PS2 286. The game looked great in stills, but it was slow as hell and controlled like complete shit. But so did the arcade game, so no surprise there.
Arcade version for me
Nes version easily. Best music, hit detection and overall gameplay by far.
I like megadrive music.
It's funny because the best ports (NES, PC Engine) do not try to replicate the arcade graphics, instead they have their own unique level design.
The Megadrive version could have been a classic tho, had it been well programmed. The graphics and sounds are very close to the arcade original.
Gotta update this vid with the AWESOME Xbox 360 version!
@justaguythinking Thanks ! I'm glad You guys enjoy the videos. I should be getting My new motherboard soon. So hopefully I'll be making more vids soon.
NES was the most memorable and the music kicked nutz
@ZombieRyushu The Tandy ran this version of Double Dragon but only ran it in 4 colors. If You load this version into Dos Box it will give You an option to play it like the Tandy.
bimmy and jimmy
The PC Engine CD version is good!
yes is it
PC Engine Super CD version looks (and, as usual, sounds) great!
Night Driver
I was talking specifically about the audio quality of the music here. I don't agree at all with your statement that most PCE-CD games have horrible sound effects -- why would this be the case when it has quite decent sound hardware with 5-bit audio and 6 channels (maybe more in the PC Engine CD)? I suppose there might be a limitation in the amount of sample data you can use, which could explain some games having poor effects.
But for example, check out Street Fighter 2 on the original PCE; the sound is much much better than the Sega Megadrive version, especially the sound effects. The music might be better in the SNES version, but the sound effects when attacks connect is wrong (no idea why).
+batlin It's a fact: bad sound effects are quite common on PC Engine CD. I suggest you to listen to the games I've mentioned and there are a lot more examples ;)
About the reason, dunno exactly, but maybe not enough sound channels? So it also has to rely on the PCE HuC6280A soundchip which often sounds harsh and therefore out of place alongside CD music.
Then about Street Fighter II's music, the Mega Drive version has the best renditions and quite easily with its FM soundchip. Some SNES music are good but not all and some PCE music are OK but some sound bad such as the one at Blanka's stage.
About the voices/sound effects, I have to check each versions again.
And still audio-wise, another PC engine CD's problem is that some games alternate CD music with HuC6280A-based music and the huge contrast not only in quality but also in kind of sound is another thing which tends to ruin the audio experience. It's the case with Prince of Persia, Chi no Rondo, both Fatal Fury games and many others...
Night Driver
Yes, I agree with you about the jarring contrast between PC-E CD streamed music and the output from the HuC6280, if done poorly it doesn't quite fit.
About the SF2 music though; I don't understand why anyone would prefer the Mega Drive version. It's not *bad* compared to some Mega Drive games, but to me both the SNES and PCE versions are better. The Mega Drive audio samples are terrible, despite that the YM2616 has 8-bit sample playback on one of its 6 channels... I suspect this was really an issue of limited storage space on the cart, since lots of MD games have good samples.
Then again I had the horrific Atari ST version of SF2 on four floppy disks back in the day -- so from that perspective the game was a fantastic port on PCE, SNES and Mega Drive :P
batlin Come on, PCE port of sf2 doesnt even have parallax and the music is meh, the only thing it has over Genesis port is better voices, which was already fixed in hacks.
Marcel Weber Yes the parallax does make a big difference, especially on stages like Ken's. I've only played the MD and PCE versions on emulators, but it feels like the PCE port is truer to the arcade in terms of the gameplay and hit mechanics, compared even to the SNES version which I did play a lot as a kid. Maybe I'm wrong and it's something else... I was scarred for life by the Atari ST port :P
Dat ZXS Version :D
I cannot remember that my version had any graphic corruptions. And other youtube videos also don't show corruptions. Maybe there was a buggy version around and fixed versions?
Double Dragon:
THE REVENGE!!!
In my opinion,Double Dragon 2 for the NES is better than the arcade counterpart. The gameplay,music and ending is always memorable for the NES version.
@syncrow76 lol There was no atari Lynx version of Double Dragon 2 .. there was part 1 though.
Double Dragon 2 on Gameboy was part of Kunio's Renegade series with replaced sprites.
Why did you stretch all of them to a non natural resolution?
I have old videos on this channel. When you upload them to RUclips in Hi def it tends to stretch the images. That is beyond my control.
Thank you so much for all your beautiful videos. I'd like to make an observation: The music is available in Amiga version of Double Dragon II. My favourite version of Double Dragon is arcade... Always. Thank you again.
Thank you.
We all know the NES version is the best one and the only one that still holds up today
Unshackledmind786 Bullshit. The NES game is completely overrated by American NES fanboys. The arcade is far better
Nope, the NES version is better.
You're deluded. Two enemies on screen only at once, it's boring as hell
Despite technical simplicity, NES versions always were the best. They just played right.
Not direct sprite and sound port, but nintendo got really great playing and no glitch and slowdown port and it feels right when you hit enemy.
"Technical simplicity". When you're comparing with stuff like the spectrum.
the NES versions are Trash, especially DD1
The megadrive version is the best version ever (soundtrack, fluidity, scroll, and sprite carachters grapichs )
I remember the first time I saw this game at the arcade...
" Holy shit, they shot the girl ! ! ! "
It was brutal...
the PC Engine version is dope. There is a double Dragon game on the Zeebo, reminds me a lot of that.
las version de nes es la mejor de todas
NES version is awesome, despite how the weapons suddenly disappear when you kill/KO them off in that area. My favorite move is the High Knee, because it can make enemies fly really far and can OHKO Burnov (the 1st boss). I do like how the NES version forces you to use certain moves on certain bosses, like the 2nd level's bosses, in that you use Hurricane Kicks against the ninjas until they are dead/KOed. On Abobos/Abores, I tend to either the Hyper Uppercut or the High Knee, because TRYING to kill/KO them with any other move, usually results in me getting tossed off the level or KOed. On regular enemies, I usually just punch/kick the hell out of them until they are dead/KOed. The player can throw/kick them way up in the air/elbow them until they are dead/KOed, unless they are either bosses or Abobos/Abores, in which case, I just do the Hyper Uppercut/High Knee strategy until they are dead/KOed.
What happened to the amigan helicopter?
@Rolli14 actually the gameplay wasn't that bad. But the timing of everything was a bit off. so when You wanted to throw a punch it would take about a half a second to respond.
I have never played the arcade version of this and have never met anyone who has owned any of the other systems besides the NES.
Have u done a let's compare Double Dragon 3? There are different versions of that ame, but like the 1st two I don't know how many though.
why is the chopper missing in the mega drive version?
The Amiga had some graphical corruption. And, while I'm thinking about it, I still have Double Dragon II in NES cartridge form.
The best part about the NES version is that, it's co-op and not single player, unlike in Double Dragon I for the NES, though I suppose Mighty Final Fight's 1-player only and I still like Mighty Final Fight a lot.
What's the name of this remix of theme ?
I've noticed that Amiga versions of this kind of stuff tend to have larger play areas with smaller sprites than the ST versions. Anyone know if this is an actual technical reason? Did the ST have better sprite hardware? I know the Amiga was more powerful on most things. Maybe this is emulation related?
*Not a fanboy question, just to clarify. I didn't have either machine - I had a Sam Coupe!
Nope, I'm not quite sure why this would be the case -- the ST's graphics hardware was less powerful than the Amiga's custom chips, although the later STe came with a blitter (which didn't seem to be used much outside of GEM desktop applications). In most videos of Amiga games I've seen, the sprite sizes were comparable but there were more colours. AFAIK the original Amiga allowed 32 colours at once while my STFM and STe only did 16 without per-scanline palette shifting.
The ST's 68000 was clocked very slightly faster than the Amiga's for some reason, but in games the speed advantage might be nullified by the Amiga's graphics and sound chips, while on the ST we had to use the CPU to blit sprites onto the screen and play samples/chiptunes.
batlin Yep I know that (like I said). The usual graphics modes were the bog standard 320*200 (ish, I can't remember exactly) with 4 bit colour on the ST and 5 bit on the Amiga. They seemed to go up in steps - the Mega Drive had 6 bit and the SNES could do 7 bit (albeit 256*256 for most things, 512 * 384 was a number I read somewhere but not sure about that in retrospect). I think the consoles had other limitations on top of that, though.
But yeah, the ST had basically nothing custom chip-wise. Just wondering why there's a few instances where the Amiga had larger play areas. Just an observation. It's possible that the ST version is actually using a smaller part of the screen, and doesn't actually have 'larger sprites', per se.
MrLtia1234 From a quick Google: The SNES could do 512 * 478, and the SNES had a 'Spectrum' type colour limitation on tiles/cells (not sure about the MD, but I'd assume something similar given the look of the games)
The Amiga hardware sprites look... wierd. 16 pixels wide but as tall as you like, but you can merge them etc., which I assume is what everyone did.
The ST sprite hardware ... seems to not exist which would explain a lot!
Hopefully someone more knowledgeable can confirm this.
Very simple, the ST is weaker thus in order to compensate for no sprites, blitter or hardware scrolling the game runs in a lower resolution than 320X200. So that the ST has to draw less. The lower resolution is accomplished by leaving the rest of the screen black which is cut out here,
The ST doesn't have larger 'sprites' at all. both Amiga and ST draw the exact same graphics onscreen but due to higher resolution on the Amiga (whether being 320x256 or full 320x200) they appear smaller to the eye, but are the exact same pixels.
dieuwtjin Right - I getcha. Thanks for that.
Politely folks, before another person says "yeah the NES versions music roxx!" please educate yourselves. Do a search for "Double Dragon II - Intro (Amiga)" and then tell me the NES sounds so cool now!
Ok, the NES sounds so cool now!
You all need to play Openbor version of Double Dragon. It blows away everything.
Which one? There are dozens of them out there, and only one is any good. The rest are utter garbage.
@deadlygroove1 I use winUAE as well lol Must be a glitch caused by a driver conflict. :( ohh well .. it's ok though :D
The Game Boy version was actually a Kunio-kun game localized into DDII.
Megadrive looks class
Do you prefer the altered story with Raymond the Lord of Illusion being the villain in the NES Version or the Arcade story with Slick Willy murdering Marian?
Yeah I give u dat one the NES wins that one hands down!
For me its the Arcade, NES and Gameboy version, though the Gameboy version is a localized version of a Japanese game Nekketsu Kōha Kunio-kun: Bangai Rantō Hen, (Hot Blooded Tough Guy Kunio: The Further Brawls).
nes is one of the best
The best version was pc engine, but nes version despite the cpu limitations was great, my third choice is genesis
How the hell do these people survive without the elbow smash????
In Sega Genesys, the music is dope...
N E S !!!
The Atari ST when he is kicking in the air sounds like a car's engine startup after you turn to the key.
The Amiga version the chain sounds like broken glass is being shook in a box or something.
The gameboy version sounds like they put Batman themed music in the background.
The PC Engine sounds good.
The NES version sounds good.
The Genesis version sounds bad.
NES VERY GOOD
Nes double dragon 2 is the best
Bit naughty only including the cut down 48k Speccy version! The full version is much better- a faster monochrome version of the CPC version.
lol .. I searched for several different copies of this game but couldn't find one without that glitch. >_
I enjoyed watching thankyou. I loved Double Dragon 1, but I hated the controls on Double Dragon 2, why did they need to mess them about when the original ones worked fine?
Sega Mega Drive was the most close port I think.
despite the horrible graphics that were either black or white or colour clash the Spectrum had some decent games for gameplay.
Amiga 500 best music intro
The C64 version was great for an 8-bit conversion.
It's obvious that the helicopter was trashed by the punks in the Amga version.
The Mega Drive version looks kinda sluggish, which is a shame, because they did a surprisingly good job on the music and sound, considering what hardware they were working with.
Im always amazed at how good the nes was for its time. It was better than the commodore and scpeccy but you could not program on it.
Dos, where one second lasts ten
My opinion is the NES version stomps the rest.
I wish DD was still available in XBLA.
:-0 CGA graphics! If memory serves (might not) there was a VGA version as well. I think both would run from the same disk depending on your machine.
edit - .. which is later in the video! duh.
DD1 on Amiga was an ST port of a terrible ST version, DD2 on amiga was literally lightyears ahead and the best of the bunch here
Amiga version forever!
AMIGA!!! Pc engine super CD looks like a bad copy of Final Fight!!!