I still can't believe they're sticking to chibi sprites only. They really should make the option that if you want taller characters from the generator you can create that. That's the biggest feature I'd like to see improved in RPG maker
@@kitsunegr3y194 always downgrading the engine and retaining the same features, if not, removing them. Since when is a simple good feature become a plugin? Rpg Maker XP had a fog event. VX to MZ doesnt have it. You will have to have a plugin for it. What kind of fuckness is that?
@@kitsunegr3y194 used to. I stopped at Ace. It was pointless how they make the engine weirdly incompatible to newer technologies all the time. That is the reason why Game Maker is far better off as an engime because they have a lot of features already available years ago before RPG Maker developers even thought of doing so.
My honest opinion: if you are a user of the RPG Maker software; yes you should buy it. The crisp organized clarity of MZ verses older versions is like a breath of fresh air. It doesn't come with as many doodads in the RTP, but as someone who always imported tile sets and other materials that doesn't bother me much. Well worth it to me.
I love the layers and the map maker separation. The quest systems work well and you can do so much with it. Also you can just make and insert your own character designs as long as you stay within the pixel borders easily. The base designs of the world are boring, but finding better ones online is easy enough - plus mv stuff works, too.
I have both the MV and the MZ. There is almost no difference between the two. But MV has a more extensive plugin library. And you can almost find creators that offer free full licenses. You can find two or three plugins for what you're looking for. (I'm talking for those who don't want to pay a lot of money) The most important thing I felt missing when working in MV is MZ's interface.
I remember seeing the announcement trailer of MZ and was thinking "This just looks like MV with a different art style for the characters and tile sets." I think for now I'll just stick with MV.
I am new to rpg maker, and mz was on sale for $44 but mv was on sale for $16. I read the reviews and had to go with mv. One of my viewers was buying it for me, but i couldn't justify more than double the price for so much of the same content. Maybe if it goes on sale again for a better price i might get it, or i might wait till the new one comes out this year.
I've been waiting to see what will come of this update before getting started on Eternal Twilight 2. This video definitely helps me solidify what I was already thinking: "Don't buy it... yet." I'll give it another 4-5 months to see if there are any amazing changes or plugins that come out that will give me a reason to drop the money on the engine. Aaaaand...I'll also wait for the inevitable sale, because I'm not paying full-price for a side-grade to MV.
I'm of the same opinion, It seems underwhelming to me as well. "Save your money" Sounds great advice. Thanks, I think I'm going to buy a pizza instead. : D
There's actually a perfectly good reason for the touch screen accessible interface, there's actually a 3rd party app for Android called Joiplay and that lets you play about 70% of RPG maker games according to their patreon page. (Could be more than that now as they didn't update the description to include MV or MZ despite them both being compatible) My personal theory is that the devs found out about it and rather than shutting it down which would've most likely cause a ton of controversy they instead decided to make the games easier to play on mobile.
I really wanna get into to game development the only issue was that I can't make art very well and I have crap for coding skills so this review was very helpful
After finally playing RPG Maker MZ for many hours, I'm finally taking a break from it why? BECAUSE IT'S BORNING! I know that I've said before I was going to stick with it because it was easier, but unless they make some plugins for it, and tweak some of the bugs again I'm going to take a break from it.
It would be nice just to have the tile sets. It doesn't look that different. It's good to know that people are still into RPG Maker somewhere out there. I'm actually trying 2K3 as well, and XP. I don't really like the MZ version but it does have a good RTP.
In my opinion, the plugin usage is the biggest, most important difference, and I think even SRD missed it. Lag reduction might be essential to some devs too. That might make the engine a bit more worth it to devs, but overall I’m in agreement. It’s quite similar to MV, and does not feel particularly 2020.
I'm from India, Its just $20 over here on Steam for me. I've decided on getting it soon. The 3 Main reasons I'm getting it are : - 4 Layer Mapping - Noticeably Improved Performance - A Bunch of Free Resources
No.. it's honestly just not worth it. It feels like a half step.. and they included as few changes as they could and only wanted to make money. There's more that should have been there.. but the head of development in Japan supposedly is VERY against some features.. which to me is idiotic.. MAKE YOUR CUSTOMERS HAPPY!!!
Same-ish, though since I don't think I'll be using RM for more than a few games, and after that I want to move on to Game Maker or Unity, I likely won't get MZ even if it does go on sale.
I personally find it worth it to buy. As someone who uses it a lot. I can definitely see why you'd want to get it on sale. But I put WAY to many hours into RPG Maker as it s. all the quality of life features added to MZ are amazing. So heres how I see it, If your on the fence, don't do it. Because if you do buy it, those features will make MV hard to use after you've used MZ. Even the fact that you can go to plugin command and change parameters through drop boxes. Would definitely be hard to go back from. Imo of course. Don't take what I say as a reason to get , just me.
I got the preorder because it came with MV, but I wonder if I should put the effort to port the graphics from MV and overwriting the MV graphics because I do absolutely hate the graphics of MZ they're so saturated
3d in itself already changes many things. you can come up with many fun ways to play and have interesting maps and cut scenes if you play with the camera. but if it doesn't have the same fire power that most plugins give its a hard bargain. at least if you could transfer plugins from mv to mz would be brilliant
I've been interested in RPG Maker for a while but the pricing has always made things hard to commit to getting it. Both being on sale at this moment with MV at $11.99 & MZ at $41.83 has really made me question what would be better in the long run. While MZ has some objectively better quality of life stuff, forgoing some of that for a more comfortable price MV is providing is honestly way more tempting. The $30ish dollar difference just to get some nicer changes just isn't too appealing.
i tried the 20 days free trial, and honestly i almost bought it if not for the lack of variety. i can't even put the color white on a particular outfit, the color shades and mouth types feels lacking for me. it seems like some stuff are locked behind DLC, idk if the color white is supposed to be there, but after experiencing that i dont feel like buying it even on 40% steam discount
If they totally revamped it they would upset large portions of their customer base. Or worse yet, confuse them. It's better for them to make small incremental changes so that nobody gets lost version to version, and putting out more versions isn't terrible. These people have been selling the same product for 20 years and they should make money it's a fun product. Take it from someone who writes code in more conventional methods. Big fast changes sometimes happen in programming platforms. I feel RPGMaker users should appreciate their refusal to make it complicated. And look at that! I'm the 100th comment! Yeah!
I own both. I bought mv and mz was purchased for me as gift 5 months after I got mv. as an old school rpg lover, I love the mv style art over the mz art. But the mz engine is a lot better, so I just moved all my rtp and custom mv art (including animations) over to mz. I would agree I wouldnt pay $80 for mz but if you can get it on sale or gifted take it.
MZ indeed has a lot of improvements from MV and its amazing! ^_^ I guess we can only hope to wait for all the cool plugins from MV to start getting portrd to MZ now. :) :D Well, people can always wait patiently for a sale and etc. ^_^ Amazing take on the engine, Toasty! 😍✨
in my Country pricing (Steam), MZ priced lower than MV at it's base (but MV has higher discount). so yeah at least it's worth it in my country ( price is around $23 converted to USD) but if other countries have $79 USD as full price then MZ is a hard choice
@RyuBlade yep. Mine is third world countries, so its common practice in steam to give lower price (because our currency is very weak compared to USD). After I recalculate, it's lower than that actually MV is around $31-$32 MZ is around $22-$23 it's common to have lower price but rarely as big as MZ does in it's release day (it goes lower than MV base price) MZ actually really solid, because most "Not Recommended" review in steam is about price to performance ratio, not the whole apps instead
I've always wanted to try and make a game with this but felt the price was a bit steep for something I may not like. I saw your video and decided to check out the game maker. It is 80% off right now so I grabbed it without a second thought. If I enjoy it great! If not, hey I only spent 15 bucks.
Yeah pretty much what I figured, they added stuff we should have already had and slapped 80$ on it. I will wait for a sale, don't know how long that's going to be.
RPG Maker XP and VX Ace are my two favorite makers. I love making maps in XP and I love eventing in Ace. And in my personal opinion, no RPG Maker since XP has been able to compete with XP's soundtrack. The XP soundtrack as a default soundtrack is leagues better than the others imo.
I can't agree more. The software is really good that I believe. But still the best thing most people can do is wait for an sale. Because as Toasti said there are not a lot of plugins.
I've spent quite a bit of money on resources for my current project and I highly doubt the plugin that makes up the main mechanic of my game(a monster capturing system)will be ported over to mz anytime soon so I'm gonna wait until I'm done with my current project before I look into mz.
Yea, MZ at this point can't compare to MV with respect to available resources and Plugins. Maybe in 3 months from now, when MZ has a whole lot of more plugins, it would be the right time to switch from MV to MZ.
If you’re a first-time buyer, would picking up MZ make sense? I’ve never gotten a solid RPG Maker before and I’d like to give it a try to get a general feel for making stuff in it. Is this the best first-time purchase for a modern RPG Maker engine or should I be looking to a different version of the engine?
Really all of the RPGMaker engines are still viable, but yes picking up MZ if you have nothing else would be a fine choice. It's getting a lot of support right now and is overall a stronger engine than MV. A lot of it comes down to personal preference though. MZ can run a lot more on the screen without crashing and has QOL improvements, but if you're doing a small, easy project, don't like the MZ RTP, or simply want to save on money, I'd go with another version.
Years later they're both still $80. I got MV at launch, barely used it until recently, loads of plugins, MZ may have the upper hand for a novice that can make plugins with Chat GPT if it knows how to do things without crashing.. that's my opinion... but I assume there's still not as many plugins for MZ, the "choose MZ if you don't have MV" is probably still relevant xd Unite looks pretty good and may be worth the upgrade having MV.
I will wait for the sale, since I already have MV, but just for the Layer feature, MZ is worth buying for anybody who, like me, sucks at paralax mapping.
Hello Toasty, I'm new in this so I'm thinking about buying MZ, but, should I buy the pack that they sell it with? MZ cover art characters and the like. it comes in a bundle but if I understand this, they are not necesary and you can use krita to make your own
Pretty much agree with everything stated here I don't think it's a bad product but it offers almost no reason for me to care about upgrading to it. I am happy for newcomers looking to try out rpg maker this looks fun for them but I do not think it's for me when MZ is close enough.
I'm pleased enough with MZ at the $65 I paid for my copy without any of the bundles. I play with RPG Maker more as a hobby, and have never actually finished anything with any of the 7 RPG Makers I own (I collect them, mostly because of nostalgia for the Don Miguel days). I've made a decision to make a small game in MZ, using as close to 0 plugins as possible, just using what the base engine can do, and make something simple (though I'm cheating a bit and using a front view battle for some of those sweet MV assets I got back in the day). I must say though that there are some really neat singular parts of the RTP like the new wolfman and humanoid kitsune monsters. And I know I'm probably just tone deaf but some of the RTP songs are pretty nice, i really like the new "Battle 3" for instance. Is it worth 80? I'm with you there, I don't think it is, but 20% off was a decent discount and I'm ok with having paid that for MZ.
Honestly, I've always wanted to make a game from rpg maker. I went with starting with the Lite version about 7 years ago to try. However, after seeing the ones out there already and how a lot of people see more flaws than I can just makes me paranoid to make anything and I end up just not pursuing that 'goal'/interest. That along with how easily overwhelmed I get just feels extra unmotivating, so I gave it up. Looking at my first demo/experiment project is very difficult and I feel sick to my stomach knowing how embarrassing it'd be if I shared it and people months and years later played and reacted to it. I was so proud of it too, since I've never done anything like it, and I've went as to edit some sprites and make some character assets. I still wish I could make something, but it's just incredibly painful to think now.
Hey man, I'm proud you finished a project. Stick with it, we all make embarrassing crap, just be glad you didn't share it online. Try not to worry to much about what others think, just have fun!
I am currently trying to figure out which RPG Maker to buy as I am working on learning how to become a game designer, and I think that RPG Maker would be a great tool. Seems like MZ would be a good place to jump in? I haven't used an RPG Maker since 2000 back in the day....
I'm enjoying creating games in the program. I loved Ace and I bought mv for the switch. But I feel that they've made some great add ons to the plug in manager.
Love your tutorials, I'm really stuck on my RPG Maker MV game!! Can anybody offer help with how to select any 1 of 5 different guns to add a MOD to upgrade them I custom made? Example would be,... Talk to merchant, he asks you which gun you wish to MOD and you select "Next Weapon.." from a choice box until you have the one you want to MOD. but also need all this to work using whoever is in the Party for members. I'm totally lost here! Any help really be appreciated, hopefully without the use of any custom scripts. Just want to use conditional branches within the question of "which weapon?" such as "MOD Pistol?", "MOD Rifle", "MOD Assault Rifle" etc...selectable by user!
Ok before now I only knew about rpg maker from "rpg maker horror games" and thought there was specifically an "rpg maker horror" software. I assumed rpg maker was a free game-making tool like unity, did not realize it's 80 dollars...
Pretty sure the somewhat similar engine "Wolf RPG Editor" is free, and has been used to make successful horror games similar top ones made in RPG Maker.
Overall I’d definitely recommend this engine over MV if you don’t already have MV. That said, a lot of it comes down to preference. I’m pretty sure MV goes on heavier sales, and I personally think the art it comes packaged with looks nicer. MZ itself is a stronger engine, but the other aspects are still something to consider.
i remember the 3ds version, do i need the game to play the games other users have made, or is it like the 3ds where you could play the games for free, but not make any.
You shouldn't need the engine to play any games made in it, although I'm not sure how it works for the console versions and for some games you may need to install the RTP of the engine the game was made on (which is free).
@@Toastyfunnyguy thanks, I've been wanting to try out a high quality game made with this software. where do you find games? are there any popular games you don't need an RTP for?
@@lrackirkwood7598 Most of the ones sold on Steam, or on any big distribution site work without the RTP. If you go to the RPG Maker forums or itch.io you might find some that do require RTP, but they will usually tell you. All the popular RPG Maker games (To The Moon, Ao Oni, The Witches House, Ib, Oneshot, Omori, etc) are pretty self explanatory to install, just search around the web for a bit.
Hi, i'm not making a game but my brother does, he is making his game on 640x420 resolution with custom art, but he tried to find solution to resize UI for 3 days, basically it almost covers the whole screen,he is using Visustella plugin but i'm not sure it has any feature that helps resizing UI, does anyone know the solution to this issue?
I waited for a sale to get rpg maker mv (I only got it for like $19.50) so if I didn’t already have mv, I would probably do that for mz. Right now though, even if mz was on sale, I can’t really be bothered buying it.
You can always check out the free trials of RPGMaker on their website to see which engine you like best. I’d wait for Unite and just write down game ideas in the meantime.
hey right now rpg maker mv has 85%- in steam.Should i buy it?(i dont have rpg maker mz so i dont know so much,but i want to start)the price of mv now is like 11 euros
So, they are sticking to the VX - VX Ace situation for now on? The next RPG maker will be an evolution then, while the next version after that will be just some DLC add-ons to the original while charging full price for the software? Yeah, it seems they are following what other companies are doing with games. XD
In the deployment tab I actually don’t see the option to deploy to ios/Android like there is in MV, which is strange. I’m certain I saw somewhere that they said you could export to APK and they’ve also made a ton of optimization for touchscreens so there’s got to be a way to deploy to mobile 🤔 I unfortunately have never deployed to mobile so I can’t answer any further than this, but I’d recommend you download the free trial of mz and see if you can get it to work.
Degika/ Kadokawa keep fooling their customers. The only rpg maker worth buying is the one that easily deploys games into android/ios as advertised on MV back in the day. Until then, rpg maker is all about developing pc only games to be played for developer/players instead of players only.
I was thinking about purchasing MV. As of right now on steam it is $12.00 (on sale) and I was wondering if it would be worth purchasing it or should I wait for MZ to go on sale. I know this is an older video but I was just wondering about the changes that they made to MZ if any was in general wondering if it was more worth it than it was at the time of this video. Thank you for reading this I hope you have a wonderful day.
Since MV is so cheap I'd buy it. If you're just using it for hobby projects it doesn't really matter, and there's already a ton of plugins for MV (although more are out now for MZ).
@@Toastyfunnyguy Thanks! Personally I think I might get MV just because who knows when MZ will get a massive discount like this and MV already is pretty darn close to MZ and I probably wont miss out on a whole lot especially if I get plugins.
@@Toastyfunnyguy I just got MV and gotta say it's absolutely fantastic! It's simple and really easy and fun to use I can't wait to see what dumb crap I can make thanks for the recommendation and now time to basically watch all of your tutorial videos :3
3:16, For the fact you are citing that and don't know what you just said is the mark of a great product. And I'm not shaming you for not knowing. Life is short and you have a giant to stand on the shoulders of.
And MZ can run things a lot better. For example, if you wanna run 800 trillion parallel events and animations all in the same screen, MZ can handle it at 60fps where MV crashes if u do too too much. That’s basically the biggest selling point for MZ, the performance changes. But, for the causal dev who’s not making a crazy graphically intensive game, it’s not a necessary upgrade IMO, especially if u already have MV.
So which one i buy if both have discount? i mean mv have lower price than mz and mv have a lot plugin and stable i think.....uh and RPGM Unite will be release in maybe 3-5 years
I believe i know why they made this...even the devs need to eat so just coming up with an update to mv is not enough to feed the family. Thats my opinion. I would say, get this if you want to show your appreciation and support to the devs for all of their awesome work over the years #ADevGottaEat
I think XP was the last interesting one and if it weren't for the 64 bit issues and the higher resolutions, i would still stick to 2k3. The games had the best flair in there.
It really comes down to what you're wanting to do with the engine. MV still has a lot more plugins and can do a lot (see my video on the game published by the developers of rpgmaker made using MV) but MZ is capable of running more on screen at once without crashing, it's a generally stronger engine. It's mostly preference, like if you prefer the MV or MZ rtp, if you really need a stronger engine, or if the QOL improvements matter that much to you. I'd check out SRDudes "Every change made to RPGMaker MZ" and decide from there how much it matters to you.
I still can't believe they're sticking to chibi sprites only. They really should make the option that if you want taller characters from the generator you can create that. That's the biggest feature I'd like to see improved in RPG maker
people not realizing this series is a scam is hilarious to me
@@nickb220 how
@@kitsunegr3y194 always downgrading the engine and retaining the same features, if not, removing them. Since when is a simple good feature become a plugin? Rpg Maker XP had a fog event. VX to MZ doesnt have it. You will have to have a plugin for it. What kind of fuckness is that?
@@JovenGalleno oh...you sound like you make games on there or used to?
@@kitsunegr3y194 used to. I stopped at Ace. It was pointless how they make the engine weirdly incompatible to newer technologies all the time. That is the reason why Game Maker is far better off as an engime because they have a lot of features already available years ago before RPG Maker developers even thought of doing so.
It's worth it to me.... but then again I'm the one who wrote that review XD
Yeah I'm just gonna wait for a sale. That's what I did for basically mv
Don’t worry Toast we both share the same opinion which makes your opinion right.
Phew thank god you’re around to reinforce my world view and make me seem smart 😎
@@Toastyfunnyguy Hey no problem man it's what I do.
My honest opinion: if you are a user of the RPG Maker software; yes you should buy it. The crisp organized clarity of MZ verses older versions is like a breath of fresh air. It doesn't come with as many doodads in the RTP, but as someone who always imported tile sets and other materials that doesn't bother me much. Well worth it to me.
I love the layers and the map maker separation. The quest systems work well and you can do so much with it. Also you can just make and insert your own character designs as long as you stay within the pixel borders easily.
The base designs of the world are boring, but finding better ones online is easy enough - plus mv stuff works, too.
I have both the MV and the MZ. There is almost no difference between the two. But MV has a more extensive plugin library. And you can almost find creators that offer free full licenses. You can find two or three plugins for what you're looking for. (I'm talking for those who don't want to pay a lot of money) The most important thing I felt missing when working in MV is MZ's interface.
"even the rtp looks like some cheap mobile game art" on point. Check out the hydra and the horse battlers too they're hilarious.
I remember seeing the announcement trailer of MZ and was thinking "This just looks like MV with a different art style for the characters and tile sets." I think for now I'll just stick with MV.
I am new to rpg maker, and mz was on sale for $44 but mv was on sale for $16. I read the reviews and had to go with mv. One of my viewers was buying it for me, but i couldn't justify more than double the price for so much of the same content. Maybe if it goes on sale again for a better price i might get it, or i might wait till the new one comes out this year.
gigachad stating his verdict right at the beginning of the video
Imagine if the next game had even just very simple 3d graphics, how much it would stand out from its predecessors, that's what I wanna see.
@strobava fwiffo unfortunately it is not friendly to high poly graphics.
I've been waiting to see what will come of this update before getting started on Eternal Twilight 2. This video definitely helps me solidify what I was already thinking: "Don't buy it... yet."
I'll give it another 4-5 months to see if there are any amazing changes or plugins that come out that will give me a reason to drop the money on the engine. Aaaaand...I'll also wait for the inevitable sale, because I'm not paying full-price for a side-grade to MV.
I'm of the same opinion, It seems underwhelming to me as well.
"Save your money" Sounds great advice. Thanks, I think I'm going to buy a pizza instead. : D
What kind of pizza costs $80? Better be the best pizza ever!
@@kanetsugu21 Stageline!^^
@@kanetsugu21 They want $80? Fuck that!
@@YorkshirePud-rpg lmao you thought it was more like 15-20 didn't you?
@Dovahgatr Meanwhile: *Mr Beast eating golden pizza*
There's actually a perfectly good reason for the touch screen accessible interface, there's actually a 3rd party app for Android called Joiplay and that lets you play about 70% of RPG maker games according to their patreon page.
(Could be more than that now as they didn't update the description to include MV or MZ despite them both being compatible)
My personal theory is that the devs found out about it and rather than shutting it down which would've most likely cause a ton of controversy they instead decided to make the games easier to play on mobile.
Also VX ace was a major improvement over VX, we don't talk about VX.
Literally on point with every issue you brought up! You deserve way more recognition in the community
I really wanna get into to game development the only issue was that I can't make art very well and I have crap for coding skills so this review was very helpful
After finally playing RPG Maker MZ for many hours, I'm finally taking a break from it why?
BECAUSE IT'S BORNING!
I know that I've said before I was going to stick with it because it was easier, but unless they make some plugins for it, and tweak some of the bugs again I'm going to take a break from it.
It would be nice just to have the tile sets. It doesn't look that different. It's good to know that people are still into RPG Maker somewhere out there. I'm actually trying 2K3 as well, and XP. I don't really like the MZ version but it does have a good RTP.
In my opinion, the plugin usage is the biggest, most important difference, and I think even SRD missed it. Lag reduction might be essential to some devs too.
That might make the engine a bit more worth it to devs, but overall I’m in agreement. It’s quite similar to MV, and does not feel particularly 2020.
I'm from India, Its just $20 over here on Steam for me. I've decided on getting it soon. The 3 Main reasons I'm getting it are :
- 4 Layer Mapping
- Noticeably Improved Performance
- A Bunch of Free Resources
Add once more. Atb. Active time battle
No.. it's honestly just not worth it.
It feels like a half step.. and they included as few changes as they could and only wanted to make money.
There's more that should have been there.. but the head of development in Japan supposedly is VERY against some features.. which to me is idiotic..
MAKE YOUR CUSTOMERS HAPPY!!!
Which features?
So yeah, I'm going to be sticking with MV for awhile!^^
Who needs sales when you can yell "yarr"?
And so, we get the booty.
Who can yell "yarr" when you got "YAHHARR"?
Same-ish, though since I don't think I'll be using RM for more than a few games, and after that I want to move on to Game Maker or Unity, I likely won't get MZ even if it does go on sale.
I personally find it worth it to buy. As someone who uses it a lot. I can definitely see why you'd want to get it on sale. But I put WAY to many hours into RPG Maker as it s. all the quality of life features added to MZ are amazing. So heres how I see it, If your on the fence, don't do it. Because if you do buy it, those features will make MV hard to use after you've used MZ. Even the fact that you can go to plugin command and change parameters through drop boxes. Would definitely be hard to go back from. Imo of course. Don't take what I say as a reason to get , just me.
I got the preorder because it came with MV, but I wonder if I should put the effort to port the graphics from MV and overwriting the MV graphics because I do absolutely hate the graphics of MZ they're so saturated
@@Arella17 It is awful in terms of some of the graphics. The sample map Castle1 is absolutely horrible.
3d in itself already changes many things. you can come up with many fun ways to play and have interesting maps and cut scenes if you play with the camera. but if it doesn't have the same fire power that most plugins give its a hard bargain. at least if you could transfer plugins from mv to mz would be brilliant
Here in my country (Mexico) the difference in price between MV & MZ is just 7% on Steam but I totally understand other people complaning about it.
Sale rn on Steam in US until November 22nd!
I've been interested in RPG Maker for a while but the pricing has always made things hard to commit to getting it.
Both being on sale at this moment with MV at $11.99 & MZ at $41.83 has really made me question what would be better in the long run. While MZ has some objectively better quality of life stuff, forgoing some of that for a more comfortable price MV is providing is honestly way more tempting. The $30ish dollar difference just to get some nicer changes just isn't too appealing.
I will wait a HumbleBundle.
i tried the 20 days free trial, and honestly i almost bought it if not for the lack of variety. i can't even put the color white on a particular outfit, the color shades and mouth types feels lacking for me. it seems like some stuff are locked behind DLC, idk if the color white is supposed to be there, but after experiencing that i dont feel like buying it even on 40% steam discount
If they totally revamped it they would upset large portions of their customer base. Or worse yet, confuse them. It's better for them to make small incremental changes so that nobody gets lost version to version, and putting out more versions isn't terrible. These people have been selling the same product for 20 years and they should make money it's a fun product. Take it from someone who writes code in more conventional methods. Big fast changes sometimes happen in programming platforms. I feel RPGMaker users should appreciate their refusal to make it complicated. And look at that! I'm the 100th comment! Yeah!
I own both. I bought mv and mz was purchased for me as gift 5 months after I got mv. as an old school rpg lover, I love the mv style art over the mz art. But the mz engine is a lot better, so I just moved all my rtp and custom mv art (including animations) over to mz. I would agree I wouldnt pay $80 for mz but if you can get it on sale or gifted take it.
MZ indeed has a lot of improvements from MV and its amazing! ^_^ I guess we can only hope to wait for all the cool plugins from MV to start getting portrd to MZ now. :) :D Well, people can always wait patiently for a sale and etc. ^_^ Amazing take on the engine, Toasty! 😍✨
in my Country pricing (Steam), MZ priced lower than MV at it's base (but MV has higher discount). so yeah at least it's worth it in my country ( price is around $23 converted to USD) but if other countries have $79 USD as full price then MZ is a hard choice
@RyuBlade yep. Mine is third world countries, so its common practice in steam to give lower price (because our currency is very weak compared to USD). After I recalculate, it's lower than that actually
MV is around $31-$32
MZ is around $22-$23
it's common to have lower price but rarely as big as MZ does in it's release day (it goes lower than MV base price)
MZ actually really solid, because most "Not Recommended" review in steam is about price to performance ratio, not the whole apps instead
I've always wanted to try and make a game with this but felt the price was a bit steep for something I may not like. I saw your video and decided to check out the game maker. It is 80% off right now so I grabbed it without a second thought. If I enjoy it great! If not, hey I only spent 15 bucks.
Yeah pretty much what I figured, they added stuff we should have already had and slapped 80$ on it. I will wait for a sale, don't know how long that's going to be.
RPG Maker XP and VX Ace are my two favorite makers. I love making maps in XP and I love eventing in Ace. And in my personal opinion, no RPG Maker since XP has been able to compete with XP's soundtrack. The XP soundtrack as a default soundtrack is leagues better than the others imo.
I can't agree more. The software is really good that I believe.
But still the best thing most people can do is wait for an sale. Because as Toasti said there are not a lot of plugins.
I've spent quite a bit of money on resources for my current project and I highly doubt the plugin that makes up the main mechanic of my game(a monster capturing system)will be ported over to mz anytime soon so I'm gonna wait until I'm done with my current project before I look into mz.
Yea, MZ at this point can't compare to MV with respect to available resources and Plugins. Maybe in 3 months from now, when MZ has a whole lot of more plugins, it would be the right time to switch from MV to MZ.
it didn't focus on online gameplay and probably didn't add the great F1 feature to fix controls for a controller...
There's a sale now and mv is like 10 dollars while mz is like 40 and I wanted to see if mz was worth it. Thank you for your advice, I'll buy MV
i just got a jumpscare at 6:42 ...
Well, its my money, I bought it for the launch price, and I love it, I cant go back to MV. Sticking with it ✌🏻
If you’re a first-time buyer, would picking up MZ make sense? I’ve never gotten a solid RPG Maker before and I’d like to give it a try to get a general feel for making stuff in it. Is this the best first-time purchase for a modern RPG Maker engine or should I be looking to a different version of the engine?
Really all of the RPGMaker engines are still viable, but yes picking up MZ if you have nothing else would be a fine choice. It's getting a lot of support right now and is overall a stronger engine than MV. A lot of it comes down to personal preference though. MZ can run a lot more on the screen without crashing and has QOL improvements, but if you're doing a small, easy project, don't like the MZ RTP, or simply want to save on money, I'd go with another version.
Years later they're both still $80. I got MV at launch, barely used it until recently, loads of plugins, MZ may have the upper hand for a novice that can make plugins with Chat GPT if it knows how to do things without crashing.. that's my opinion... but I assume there's still not as many plugins for MZ, the "choose MZ if you don't have MV" is probably still relevant xd Unite looks pretty good and may be worth the upgrade having MV.
Thanks for the video. Great for someone like me who only does graphics and doesn’t use the engine to make a game anymore.
I will wait for the sale, since I already have MV, but just for the Layer feature, MZ is worth buying for anybody who, like me, sucks at paralax mapping.
Hello Toasty, I'm new in this so I'm thinking about buying MZ, but, should I buy the pack that they sell it with? MZ cover art characters and the like. it comes in a bundle but if I understand this, they are not necesary and you can use krita to make your own
Pretty much agree with everything stated here I don't think it's a bad product but it offers almost no reason for me to care about upgrading to it. I am happy for newcomers looking to try out rpg maker this looks fun for them but I do not think it's for me when MZ is close enough.
I think if there's a change in tileset style, it can be considered an entirely new engine.
I feel like this should have been a DLC for MV, for 20 dollars or less rather than 80.
I'm pleased enough with MZ at the $65 I paid for my copy without any of the bundles. I play with RPG Maker more as a hobby, and have never actually finished anything with any of the 7 RPG Makers I own (I collect them, mostly because of nostalgia for the Don Miguel days). I've made a decision to make a small game in MZ, using as close to 0 plugins as possible, just using what the base engine can do, and make something simple (though I'm cheating a bit and using a front view battle for some of those sweet MV assets I got back in the day). I must say though that there are some really neat singular parts of the RTP like the new wolfman and humanoid kitsune monsters. And I know I'm probably just tone deaf but some of the RTP songs are pretty nice, i really like the new "Battle 3" for instance.
Is it worth 80? I'm with you there, I don't think it is, but 20% off was a decent discount and I'm ok with having paid that for MZ.
Then great for you! I’m happy that you’re happy with your purchase, and I wish you the best of luck with your project!
Before I ever knew they already released MZ and buy impulsively, I rather check on reviews if it worth my money or not.
Summer Sale's going and I saw this and MV for sale, but... I just don't like their style. I think I'm going to keep using 2k3 ;P
Honestly, I've always wanted to make a game from rpg maker. I went with starting with the Lite version about 7 years ago to try. However, after seeing the ones out there already and how a lot of people see more flaws than I can just makes me paranoid to make anything and I end up just not pursuing that 'goal'/interest. That along with how easily overwhelmed I get just feels extra unmotivating, so I gave it up. Looking at my first demo/experiment project is very difficult and I feel sick to my stomach knowing how embarrassing it'd be if I shared it and people months and years later played and reacted to it. I was so proud of it too, since I've never done anything like it, and I've went as to edit some sprites and make some character assets. I still wish I could make something, but it's just incredibly painful to think now.
Hey man, I'm proud you finished a project. Stick with it, we all make embarrassing crap, just be glad you didn't share it online. Try not to worry to much about what others think, just have fun!
@@Toastyfunnyguy Is RPG maker Free?
@@slowcodersloth it is not, but it frequently goes on sale for relatively cheap.
@@Toastyfunnyguy Oh.
I am currently trying to figure out which RPG Maker to buy as I am working on learning how to become a game designer, and I think that RPG Maker would be a great tool. Seems like MZ would be a good place to jump in? I haven't used an RPG Maker since 2000 back in the day....
I'd wait for some sales regardless, but either MZ or MV would be a pretty good place to start IMO. With sales I think MV goes for around $20 or less!
I'm enjoying creating games in the program. I loved Ace and I bought mv for the switch. But I feel that they've made some great add ons to the plug in manager.
i'll buy the new version when they add real time combat like in the original link to the past.
Yap. Already add new battle sys3. Atb
Active time battle
Love your tutorials, I'm really stuck on my RPG Maker MV game!! Can anybody offer help with how to select any 1 of 5 different guns to add a MOD to upgrade them I custom made? Example would be,... Talk to merchant, he asks you which gun you wish to MOD and you select "Next Weapon.." from a choice box until you have the one you want to MOD. but also need all this to work using whoever is in the Party for members. I'm totally lost here! Any help really be appreciated, hopefully without the use of any custom scripts. Just want to use conditional branches within the question of "which weapon?" such as "MOD Pistol?", "MOD Rifle", "MOD Assault Rifle" etc...selectable by user!
Ok before now I only knew about rpg maker from "rpg maker horror games" and thought there was specifically an "rpg maker horror" software. I assumed rpg maker was a free game-making tool like unity, did not realize it's 80 dollars...
Pretty sure the somewhat similar engine "Wolf RPG Editor" is free, and has been used to make successful horror games similar top ones made in RPG Maker.
I don’t have any rpg maker and I’m looking to get into making games in rpg maker would you recommend this over mv? Thanks :)
Overall I’d definitely recommend this engine over MV if you don’t already have MV. That said, a lot of it comes down to preference. I’m pretty sure MV goes on heavier sales, and I personally think the art it comes packaged with looks nicer. MZ itself is a stronger engine, but the other aspects are still something to consider.
i remember the 3ds version, do i need the game to play the games other users have made, or is it like the 3ds where you could play the games for free, but not make any.
You shouldn't need the engine to play any games made in it, although I'm not sure how it works for the console versions and for some games you may need to install the RTP of the engine the game was made on (which is free).
@@Toastyfunnyguy thanks, I've been wanting to try out a high quality game made with this software. where do you find games?
are there any popular games you don't need an RTP for?
@@lrackirkwood7598 Most of the ones sold on Steam, or on any big distribution site work without the RTP. If you go to the RPG Maker forums or itch.io you might find some that do require RTP, but they will usually tell you. All the popular RPG Maker games (To The Moon, Ao Oni, The Witches House, Ib, Oneshot, Omori, etc) are pretty self explanatory to install, just search around the web for a bit.
I wanna learn the language necessary to build up my mz game projects just in case yanfly doesn't create plugins for mz
Yanfly isn’t creating plugins for MZ, but I believe he was working with Visustella who are.
@@Toastyfunnyguy oh damn ok I'll have to check out those guys and see what all they've got brewing. Thanks for the info man!
Love your channel
Hi, i'm not making a game but my brother does, he is making his game on 640x420 resolution with custom art, but he tried to find solution to resize UI for 3 days, basically it almost covers the whole screen,he is using Visustella plugin but i'm not sure it has any feature that helps resizing UI, does anyone know the solution to this issue?
I'll buy MZ when it's on sale. You never know the kind of updates it will get and the future plugins you can expect.
But they didnt changed the weak encryption... just the file extensions lol
The header is even still "RPGMV"
Hi, where in your discord server can I request a video?
You can send me a message privately with a link to your game, or just post a link in the chat with rpgtime channel!
I waited for a sale to get rpg maker mv (I only got it for like $19.50) so if I didn’t already have mv, I would probably do that for mz. Right now though, even if mz was on sale, I can’t really be bothered buying it.
I've never used rpg maker before and with rpg maker unite coming out should i just wait for that or just get one of the other ones?
You can always check out the free trials of RPGMaker on their website to see which engine you like best. I’d wait for Unite and just write down game ideas in the meantime.
@@Toastyfunnyguy ok thank you very much 😁😁
hey right now rpg maker mv has 85%- in steam.Should i buy it?(i dont have rpg maker mz so i dont know so much,but i want to start)the price of mv now is like 11 euros
If you're just using it for hobby projects and you just wanna try out rpgmaker, go ahead and buy it fs!
@@Toastyfunnyguy ok thank you very much for your reply.I think i will buy it.
If I have no experience should I get it?
The engine doesn’t require any experience at all!
So, they are sticking to the VX - VX Ace situation for now on? The next RPG maker will be an evolution then, while the next version after that will be just some DLC add-ons to the original while charging full price for the software? Yeah, it seems they are following what other companies are doing with games. XD
RPG Maker Unite (the next engine) actually looks fairly different. Only time will tell, but I’m optimistic.
I'm debating on whether to wait for unite or buy mz.
Well said.
Hello, a simple question. I would like to know if the RPG MAKER MZ allows export to APK or if the export is similar to the MV.
Thank you.
In the deployment tab I actually don’t see the option to deploy to ios/Android like there is in MV, which is strange. I’m certain I saw somewhere that they said you could export to APK and they’ve also made a ton of optimization for touchscreens so there’s got to be a way to deploy to mobile 🤔 I unfortunately have never deployed to mobile so I can’t answer any further than this, but I’d recommend you download the free trial of mz and see if you can get it to work.
I didn't know this game came out last August until I seen it on sale in Steam.
Degika/ Kadokawa keep fooling their customers. The only rpg maker worth buying is the one that easily deploys games into android/ios as advertised on MV back in the day. Until then, rpg maker is all about developing pc only games to be played for developer/players instead of players only.
I was thinking about purchasing MV. As of right now on steam it is $12.00 (on sale) and I was wondering if it would be worth purchasing it or should I wait for MZ to go on sale. I know this is an older video but I was just wondering about the changes that they made to MZ if any was in general wondering if it was more worth it than it was at the time of this video. Thank you for reading this I hope you have a wonderful day.
Since MV is so cheap I'd buy it. If you're just using it for hobby projects it doesn't really matter, and there's already a ton of plugins for MV (although more are out now for MZ).
@@Toastyfunnyguy Thanks! Personally I think I might get MV just because who knows when MZ will get a massive discount like this and MV already is pretty darn close to MZ and I probably wont miss out on a whole lot especially if I get plugins.
@@Toastyfunnyguy I just got MV and gotta say it's absolutely fantastic! It's simple and really easy and fun to use I can't wait to see what dumb crap I can make thanks for the recommendation and now time to basically watch all of your tutorial videos :3
3:16, For the fact you are citing that and don't know what you just said is the mark of a great product. And I'm not shaming you for not knowing. Life is short and you have a giant to stand on the shoulders of.
what about people who haven't owned both mv and mz? anyone could give me advice which one should I buy? as a beginner of course
Hearing that Yanfly has no existence within MZ.... It makes my head hurt, that is some impacting news for me XD
He doesn't have any independent existence, but he was the team director for Visustella, although he is fully retired now.
The problem with MZ is the lack of Yanfly plugins and it's why I still use MV.
Ah, so MZ is just MV except none of the plugins for MV work anymore?
And MZ can run things a lot better. For example, if you wanna run 800 trillion parallel events and animations all in the same screen, MZ can handle it at 60fps where MV crashes if u do too too much. That’s basically the biggest selling point for MZ, the performance changes. But, for the causal dev who’s not making a crazy graphically intensive game, it’s not a necessary upgrade IMO, especially if u already have MV.
There is no way I'm shelling out full price for this, I'll wait for a sale.
Also still no ability to set a resolution or changing it in-game... veeeery bare-bone followup to MV
The RTP for MZ Looks so much worse than the previous versions. Are the tiles the same size?
So which one i buy if both have discount? i mean mv have lower price than mz and mv have a lot plugin and stable i think.....uh and RPGM Unite will be release in maybe 3-5 years
I’m an MV supremacist through and through. Also, Unite is out! Not getting reviewed too well tho…
I don’t have MV so I guess it’s a good choice for me
evryone talk about how expensive it is, yet in Indonesia we can get the copy for just 0.71$
oh pantes murah di steam kirain gua aja
I believe i know why they made this...even the devs need to eat so just coming up with an update to mv is not enough to feed the family. Thats my opinion. I would say, get this if you want to show your appreciation and support to the devs for all of their awesome work over the years #ADevGottaEat
I love your trailer in aimi lol
I think XP was the last interesting one and if it weren't for the 64 bit issues and the higher resolutions, i would still stick to 2k3. The games had the best flair in there.
Should I buy xp or mz
Alli need to know to buy it is if i can make custom sprites
The new issue. Idk if I should go for discounted MV on sale or discounted MZ slightly expensive. Any advice?
It really comes down to what you're wanting to do with the engine. MV still has a lot more plugins and can do a lot (see my video on the game published by the developers of rpgmaker made using MV) but MZ is capable of running more on screen at once without crashing, it's a generally stronger engine. It's mostly preference, like if you prefer the MV or MZ rtp, if you really need a stronger engine, or if the QOL improvements matter that much to you. I'd check out SRDudes "Every change made to RPGMaker MZ" and decide from there how much it matters to you.
i mean you can always just, "not purchase it" and make games
Warning whispers are at the end.