Here’s how Skull and bones ended up in the state that it’s in. dev already spoke on the matter, it was supposed to be a match making naval arcade ship game. Imagine call of duty or overwatch but with ships. When players tried the early test/ teaser demo, everyone was asking if that was it or wondering what else the game had to offer but the devs never planned for the game to be any bigger than that. They never had the vision to make this game bigger. The “matches” were based on a competed section of trade routes which became the arena map. After some time (not sure how long) they presented the game (a project at the time), for the green light for production, the executives rejected the project though as they were asking the same as everyone else, “Is this it?” And the devs just didn’t have an answer except yup, this is it. They ended up going back to the drawing board over and over, switching dev leads in between, and scraping diff. versions of the game due to a lack of vision and lack of creativity, till they got the thumbs up from the executives. Now here’s My guess on the matter, yes, executives got greedy, probably due to the success of sea of thieves and to a lesser extent, black flag. Why this magnitude difference between games? Because skull and bones got the thumbs up for initial development when the devs presented their ideas for the project. How did the idea came about? The most logical sense to me is that those nice player scores and mission ratings you see when you played black flag, was used alongside the data of where players spent most of their time in that game, and after analyzing, Ubisoft data analysis team came up with the brilliant idea that “Players enjoy the naval component of black flag = Players want a game with naval gameplay only”. But as we all know, the data doesn’t always provide all the information, and just because you have #s doesn’t mean they express the whole truth. Anywho, Ubisoft execs probably gave the green light due to it seeming like a safe investment (which is what all big game companies/ business/ corporations focus on), backed up by factual data analysis and high entertainment values. So yes, executives are greedy animals that bit more than they could chew, but the dev team (Or at least the lead devs). Were also uncreative (Lack of vision/ direction and unable to provide depth to the game), ignorant (Due to ignoring the concerns and critiques of the player base), and prideful (Refusal to listen to the criticism and change the game significantly enough based on those critiques). Who’s to blame? Probably the entirety of Ubisoft. Devs for not having creativity and direction, trying to sell a mediocre product, and executives for not seeing or ignoring their dev teams limits, for overpricing their games, and for mismanagement of the project .
That's more a cope excuse. It's like with AC and Japan. Players screamed we want AC, but in Japan, Ubisoft ignored us for decades, then now going to make it, but with the shit that is modern day AC. Not what anyone wanted. Players said, we want pirate games. Black flag, but no Assassins. Ubisoft just ignored the players and just create this monstrosity. At the end of the day, game Devs and publishers aren't trying to make money by "playing it safe". Playing it safe would be the shit COD pulls or sports games pull. This scenario is just the Devs and publishers telling players "we will shit whatever we want to you, and you will eat it". Hence Skull and Bones. It's also, sadly, why when you buy games nowadays, these companies and Devs tell you you don't own jack and you will play exactly how they tell you to. BG3, which I am playing now, is a perfect example.
Well, to be honest, I wouldn't mind if was just that kind of game, provided they put some effort in and put in a good variety of ships in the game and some customisation. It would basically be WoW but in the age of sail.
@@ashkorew5405 My guess: Low esteem. Low dignity. Low or no self love. Others already said it but I'll say it again: People used to be able to tell if this product is good or shit, and is the bad enough for them to go find another producer or is this bearable. You know, basic common sense, basic assessment. Practicality first. Now? People attach to a brand, a product, a video game and make it like an extension of themself. Part of their identity. When someone criticize the product, the users of the product gets offended too and they start slashing out. Imagine being so empty inside that they have to stick one self to a brand like it's their mom.
They ALREADY had the base template with Black Flag. All they needed to was create a new world and quests, replace the AC combat with something closer to the 3 RPG's, allow us to board ships, explore islands, start brawls in pubs, etc.
if im not mistaken this game was originally going to be axed by ubisoft but because ubisoft singapore had some guarantees to fulfill towards the singaporean govt they had to continue development of the game. the singaporean govt had funded ubisoft singapore therefore they couldn't just back out
Played AC4 and this looks like complete shite compared to a 11 year old game that had more gameplay mechanics and it was just a side part of a game.@@concerneduser3716
@@concerneduser3716Have you? This is why I watch “reviews”. Let the people with money to waste buy these trash games, give their take on it then I decide whether or not I want it.
When I saw the "machine gun" cannons, I figured it was a cannon type. The style and "live service" dictates a myriad of ship weapon choices. In that vein, assumed you could choose a type that was essentially a "more forgiving" rapid fire cannon array that rewarded quick trigger fingers, but had less penalty for missing a single shot. Or, you could choose an "all-in" array of a heavy artillery salvo that rewarded a single, careful aim to send a devastating wall of iron, at the risk of completely missing your entire firing sequence.
Absolutely. Sid Meyer's Pirates Gold is on my current computer, and my previous ones. I don't know if anyone can find it today in an estate sale or something, it is what thirty, fourty years old? Sure the graphics are very old and simple, but the realism, such as it is, is orders of magnatitude better than I see here. Do the people who made this game know anything about ships or history? The galleon was a ship of the line. Plus Pirates was educational. My nephew used to play the game when he was a kid, he's in his fourtys now. But he knows the geography of the Caribbean to this day. Could someone get the rights to the game and update it? Please!!!!! But I doubt the modern gamers/programers are up to it.
I enjoyed Sid Meier's Pirates!: Live the Life (2004 xbox/windows) better than Sid Meier's Pirate's Gold (1993 ver. I played on Sega Genesis) I can't say anything on Sid Meier's Pirate's!; Because, I couldn't get it to run right on my Commodore 64. I still have Sid Meier's Pirates!: Live the Life installed. Now it is on my xbox series X. just played it this last weekend along with Assassin's Creed 4: Black Flag.
For tall ship combat games i highly suggest Naval Action. Its a pretty hardcore and realistic open world game while still keeping decent amount of arcade-iness
@@littletweeter1327 True, i got the game back in 2016 and enjoyed PvE a lot, low pressure bot farming. Then they made it f2p and seperated the f2p players into a new server and didn't allow them access to the PvE one.
There are many excellent games these days. Maybe you don't enjoy any of them, and that's okay, but certainly many people enjoy playing games which are well crafted.
The combat doesn't look awful, but I feel like an indie or AA development team could accomplish that much in a shorter period of time, on a smaller budget, and sold at a cheaper price. People really aren't wrong for expecting more from the game under the circumstances, especially for something touted as a "AAAA" game and sold at a premium price tag.
Yeah Ubisoft really dropped the ball on this one. As other people have said, they needed to approve Skull and Bones to justify their studios being in Singapore and they also had an agreement with that government. It’s really sad because AC Black Flag is so much better in almost every category. S & B is like a dumbed down version with ship battles ad nauseum without you actually feeling like a pirate. And that “machine gun” animation with the cannonballs is the dumbest thing I have seen. I can’t believe they said this was quadruple A. 🤦🏻♂
Simple answer is todays software geeks are now snowflakes, god forbid they might offend someone by "promoting violence". FPS games will be reduced to running around a map to see who gets the most handshakes...bruh
Can we get an ATLAS review? You can build your own ship tile by tile, cannon by cannon, you cut each tree for that, you gather and train your crew and assign each one to a specific cannon from any position and type you have. Should definitely check it in a modded server like Gaming Evolved.
IMO, what makes Skull & Bones a miserable game as it is right now is because they forced to make this game as live service MMO. Having MMO gameplay model means: 1. They need to consider balancing issues for how much players able to gather resources. This is the reason why they made node-based resource collection as primary means to collection resource, which is the most boring but also the most controllable. 2. There's half-assed content available in the initial release to make room for future content update. 3. Having copy-paste side quests, because it's purpose is not to add a bit of story or lore, but as a mean to provide resources to the players. 4. Either they need to provide massive netcode for real time combat and interaction between players, or don't bother at all by making zones or hubs and shortened / limiting player interactions. My point is that they have taken the safest route for gameplay in Skull & Bones, which is wy it's boring. I don't think making MMO straight out of AC Black Flag is gonna work. Sure there are pirate game(s) that successfully made it into MMO like Sea of Thieves, but much of the stuff has been simplified compared to Black Flag. If they want to make Black Flag a standalone multiplayer game, made it server/host based system is, I think, more plausible and more fun than making it a MMO.
Been playing the game for several hours, there is a lot of room for improvement and i hope Ubisoft pays attention to the player community. My biggest peeve is the inclusion of torpedoes an 16th and 17th century sailing ships. If i wanted to use those weapons i would find a ww2 submarine game.
Unless you’re playing a simulator, most games speed up ships by quite a bit, including World of Warships Both games do take wind into account, Skull and Bones more so than Black Flag, in Black Flag the wind can shove the ship around and slow it down if you’re heading right into it. In Skull And Bones is cranked up quite a bit, but works in the same manner
Thats because both games have an arcade emphasis to their naval gameplay. The difference is that skull and bones doubles down on the arcade elements and adds things like torpedos, healing cannons, and sailing control is faster and smoother. Sadly it also looses some elements of the strategy, role playing, and simulation genres. Black flag arcade like elements don’t get as much hate because it’s not everything the game has to offer. Sure, the naval combat is similar to what you see in mobile games but at least you have gameplay loop breaks like boarding, fort pillaging, and of course the assassin stuff.
There are wind factor as far as I remember in Black Flag and/or Rogue. Sometimes strong wind occurs and your ship are getting pulled out to where the wind flowing.
Ironically, the rapid succession "machine gun" firing of the broadside is actually historically accurate. Firing a full broadside in a wooden ship at once is rarely done as the incredible recoil of every gun, attached by ropes to the frame, puts so much stress on the ship's hull it would eventually break apart as the wooden beams disintegrate from the repeated massive shocks. So they generally fired what was called a rolling broadside, meaning each section firing in quick succession with maybe half a second of intervall along the length of the vessel, therefor spreading out the stress on the beams, instead of concentrating it. Of course, no way did the creators think of that, but even a broken clock is right twice a day. And it is something Black Flag does get wrong often.
The two problems I see is first a pirate ship being able to board and take a ship of the line like in your example. A big military galleon like that would have close to a thousand men. Second is the ships whipping around the battlefield going this way and that with no more than a spin of the rudder wheel. I know with your background you know this is not even close to the truth. The steering is mostly done up in those sails. Great video BTW. You always deliver great quality.
Black flag was amazing, The Mighty Jingles, covered this as well and when he brought up how the boarding actions are done in a black screen meaning you can't board and fight.... but still yeah its a let down. I was hoping this was going to be like Black Flag but better. I was going to get it now I'm not.
You used to correct word for firing sequences of cannon! I play black flag on switch, I don’t get as much smoke as you. Or I’m never in a big enough battle to get that amount of smoke. That looks awesome.
It is amazing and a testimonial to triple A gaming that a winning formula from 10+ years ago is completely destroyed by the companies in just 10+ years. Ubisoft, the EA of Europe.
Ubisoft Singapore had massive turn over during this games development I'm sure something like bioware had with anthem, they ran through creative directors as well the game was screwed from the start I wouldn't be surprised if all of the original dev team was long gone by the time this game came out.
Check out Naval Action if you want a modern, realistic Age of Sail ship combat game. It's fallen off massively in terms of players and the dev has made some sketchy comments about game balance but hey, at its core it's still solid. Skull and Bones is a total disappointment, BUT it's really great marketing for AC: Black Flag!
my theory is that they had something nice on their hands (specially after those first 2 trailers) but Ubisoft gonna Ubisoft, and let greed take center stage, and halfway throw they changed to game to this ship simulator..... with luck, we may see what they were planning with those first 2 trailers in the Black Flag remake their working on
Nope, a dev already spoke on the matter, it was supposed to be a match making naval arcade ship game. Imagine call of duty but with ships. When players tried the early test/ teaser demo, everyone was asking if that was it or wondering what else the game had to offer but the devs never planned for the game to be any bigger than that. They never had the vision to make this game bigger. After some time (not sure how long) they presented the game (a project at the time), for the green light for production, the executives rejected the project though. They ended up going back to the drawing board over and over, switching dev leads in between, and scraping diff. versions of the game, till they got the thumbs up from the executives. Now here’s My guess on the matter, yes, executives got greedy, probably due to the success of sea of thieves and to a lesser extent, black flag. Why this magnitude difference between games? Because skull and bones got the thumbs up for initial development when the devs presented their ideas for the project. How did the idea came about? The most logical sense to me is that those nice player scores and mission ratings you see when you played black flag, was used alongside the data of where players spent most of their time in that game, and after analyzing, Ubisoft data analysis team came up with the brilliant idea that “Players enjoy the naval component of black flag = Players want a game with naval gameplay only”. But as we all know, the data doesn’t always provide all the information, and just because you have #s doesn’t mean they express the whole truth. Anywho, Ubisoft execs probably gave the green light due to it seeming like a safe investment (which is what all big game companies/ business/ corporations focus on), backed up by factual data analysis and high entertainment values. So yes, executives are greedy animals that bit more than they could chew, but the dev team (Or at least the lead devs). also deserve some of the blame for being uncreative (Lack of vision/ direction and unable to provide depth to the game), ignorant (Due to ignoring the concerns and critiques of the player base), and prideful (Refusal to listen to the criticism and change the game significantly enough based on those critiques)
friendly fire. if a cannon shot goes right through the jackdaw their own ship will be next. also sinking the jackdaw when its tied itself to a ship will cause the other ship to capsize.
Never tried Black Flag, but I did jump into AC: Odyssey, which seemed to have a better naval & ship boarding game play than S&Bs. In addition, I can't support Ubisoft these days due to their "gamers don't need to own their games" and the recent tier subscription service crap they are pushing. - I was about to point out that you can't use assets for different game engines, but it seems both games are using the same engine (though updated....one would hope); wth Ubisoft?!
Skull and bones gameplay, makes WOWs CV gameplay look complex and interesting. lol 70$ skull, with the bones sold separately probably with an ingame shop for even bigger pricetags.
When the game is always online you know there will be a shop. The shop is the sole reason why always online exist in the first place, it's the only true always online part. And even when there are bugs in the game, the shop will always on with open (bear hugging) arms.
I lasted about 45 minutes in that open beta and immediately reinstalled Black Flag to start a fresh playthrough. Why waste $70 when Black Flag is only $9
The project was poorly managed and ultimately it probably faced the scrapheap numerous times. While Ubi may claim it's "quadruple A" the reality is they just wanted it out the door and to try to recoup some of the financial loss. This was done knowing full well that the gaming community is filled with apologists and white knights, who will champion any old pile of crap regardless of how bad it is.
Love your voice and well spoken ideas. May I ask, if you like ships, if you would review an ancient classic: Pirates! Captains Quest, a wonderful pirate game with was made to educate as well.
wasnt this game suppose to be a matchmaking style ship battle game like cod multi player or world of warships? that was what i was expecting when it was announced many years ago. i didnt even relize collecting supplies was something you would be doing in this game.
Sid Meier's Pirates is 20 years old (a minor update of its 37 year old predecessor)... Still sets the standard... Fun comparison here, nicely done! Shame on modern game designers for making Black Flag and shame on gamers for enabling this unimaginative junk... *Sigh* Speak with your wallet and play what you enjoy!
"Then they would have to make animations." If you don't have the time/ability to make the animations then don't charge 70 dollars plus for the game then. Never understood people who shill for a corporation that is ripping them off. Mind blowing.
Hi, I would very much like to watch if you start gameplay video uploads from different popular games, besides your wows uploads, you could make it a gameplay commentary channel as part of your activities.
Crazy how far Ubisoft has fallen... Far Cry 3, AC4: Black Flag even all the way back to Tom Clancy's Splinter Cell. All best in slot games... now they can barely even make a game at all...
This borderline plagiarism reminds me seeing CP2077 ingame replays with elements of Deus Ex Human Revolution game, mainly font of text. DX HR was 10/10 rated game released almost 1,5y before came out early intro of CP2077. It looks like devs out of idea just use other guys success to build own one, adding mostly only graphics advancement and online features. DXHR was 8M USD vs 400M budget on CP2077, while review/critics rating surpassing CP2077 by 15 percent points by average. Its clear that quality game doesn't need monstrous budget and government support to succeed that well. Originality, flawless playability(stability), great story and outstanding soundtrack makes miracles.
My guess is modern devs are lazy and management is more cash grabbing than it used to be. People used to make games because they wanted to make a cool game, now it's just an annual cash grab exercise
Honestly black flag ship models are 100 TIMES MORE REALISTIC looking from Skull and Bones. The sloop especially, they wouldnt have a gundeck irl, it makes it look goofy.
Hi Mountbatten, i love your channel and your work. Your insights have been proven useleful to me for the years, so i wonder how do you compare this to lets say Naval Action. I love WoWs and in general enjoy this genre. But to me this looks just too ... simple and no offense meant - childish. Like it misses some depth. I realize Naval is a bit old now, but still. Wonder what are you thoughts about this.
Skull and Bones are open world MMO World Of Warships not an Assassins Creed games but they did it in a wrong wrong way by telling the community that its a pirate game not WOWS with pirate ships lol
Every body has their own opinion on various games. I enjoy this one. But hey thats me. I see all kinds of people playing when i hop on so it must be ok for some. Have a great day!
So i hear the game is even worse than the Pirates Gold from 1993. At least that game had a boarding action when you fight with a sword.... Also. Is there even wind in a game about age of sail ships?
This game can easily be on Play Store and the App Store. I have seen the gameplay, and it's mobile level gameplay at best. It can go to mobile and try to compete with Genshin Impact, Honkai and World of Warships mobile because on PC Sea of Thieves already eaten this thing. And on mobile Genshin can eat this game too I think. This game truly has nothing but skulls and bones of fail deliverance.
Ubisoft is a cheap company that is lazy and looking for a quick cash grab and made a subpar game that was over developed and rushed. The could of easily reused parts of black flag and made a better game, instead they made half a game that they think will be a 10 year game, that people are completing in a week and running out of content. Seriously ubisoft needs to rethink its devopment team. Sad that a 10 year old game is better then their new "AAAA GAME" that is honestly a total flop.
@@JohnSmith-do3fc Then you are a fool really and you are a part of the problem. People like you keep the state of video games in a mess because you continue to expect companies like Ubisoft to give you good games. BF was like 13 years ago - you are dealing with a whole different company.
@@JohnSmith-do3fcThat was over 10 years ago. Players like you are a part of the problem with modern gaming and it's foolish to think the big Triple A companies are going to deliver.
lmfao, if I had to choose any type of computer games to play, I'll choose anything from an original Atari game(Empire Strikes Back, Pacman) up to and including early 2010 games. Anything after 2010 are nothing more complete garbage
I've got to give it to Ubisoft? Do you understand both games were made by Ubisoft? I tried the 8 hour free trial of this game as i really wanted a good pirate game, not since sid meiers pirates on the Atari ST years ago has one really gripped me. Sadly this game is not it. Maybe if it comes to Gamepass i will try again, not until then though.
This is why I tell everyone to NEVER buy games pre-release or on day one. Just save your money. Im just worried about games so overly hyped and release a steaming pile of 💩 Can't wait till GTA 6 😂🤨
Here’s how Skull and bones ended up in the state that it’s in. dev already spoke on the matter, it was supposed to be a match making naval arcade ship game. Imagine call of duty or overwatch but with ships. When players tried the early test/ teaser demo, everyone was asking if that was it or wondering what else the game had to offer but the devs never planned for the game to be any bigger than that. They never had the vision to make this game bigger. The “matches” were based on a competed section of trade routes which became the arena map.
After some time (not sure how long) they presented the game (a project at the time), for the green light for production, the executives rejected the project though as they were asking the same as everyone else, “Is this it?” And the devs just didn’t have an answer except yup, this is it. They ended up going back to the drawing board over and over, switching dev leads in between, and scraping diff. versions of the game due to a lack of vision and lack of creativity, till they got the thumbs up from the executives.
Now here’s My guess on the matter, yes, executives got greedy, probably due to the success of sea of thieves and to a lesser extent, black flag.
Why this magnitude difference between games? Because skull and bones got the thumbs up for initial development when the devs presented their ideas for the project. How did the idea came about? The most logical sense to me is that those nice player scores and mission ratings you see when you played black flag, was used alongside the data of where players spent most of their time in that game, and after analyzing, Ubisoft data analysis team came up with the brilliant idea that “Players enjoy the naval component of black flag = Players want a game with naval gameplay only”.
But as we all know, the data doesn’t always provide all the information, and just because you have #s doesn’t mean they express the whole truth. Anywho, Ubisoft execs probably gave the green light due to it seeming like a safe investment (which is what all big game companies/ business/ corporations focus on), backed up by factual data analysis and high entertainment values.
So yes, executives are greedy animals that bit more than they could chew, but the dev team (Or at least the lead devs). Were also uncreative (Lack of vision/ direction and unable to provide depth to the game), ignorant (Due to ignoring the concerns and critiques of the player base), and prideful (Refusal to listen to the criticism and change the game significantly enough based on those critiques).
Who’s to blame? Probably the entirety of Ubisoft. Devs for not having creativity and direction, trying to sell a mediocre product, and executives for not seeing or ignoring their dev teams limits, for overpricing their games, and for mismanagement of the project .
That's more a cope excuse. It's like with AC and Japan. Players screamed we want AC, but in Japan, Ubisoft ignored us for decades, then now going to make it, but with the shit that is modern day AC. Not what anyone wanted.
Players said, we want pirate games. Black flag, but no Assassins. Ubisoft just ignored the players and just create this monstrosity.
At the end of the day, game Devs and publishers aren't trying to make money by "playing it safe". Playing it safe would be the shit COD pulls or sports games pull. This scenario is just the Devs and publishers telling players "we will shit whatever we want to you, and you will eat it". Hence Skull and Bones.
It's also, sadly, why when you buy games nowadays, these companies and Devs tell you you don't own jack and you will play exactly how they tell you to. BG3, which I am playing now, is a perfect example.
Well, to be honest, I wouldn't mind if was just that kind of game, provided they put some effort in and put in a good variety of ships in the game and some customisation.
It would basically be WoW but in the age of sail.
What? Producing combat character animations?! Nononono.... we don't do this for quadrupel A games anymore. That's a triple A thing.
Only Ubisoft can make a AAAA game with mobile game mechanic and slap $70 on it.
@@F_Around_and_find_outAnd people defend it like their lives depend on it.
@@ashkorew5405 My guess: Low esteem. Low dignity. Low or no self love. Others already said it but I'll say it again: People used to be able to tell if this product is good or shit, and is the bad enough for them to go find another producer or is this bearable. You know, basic common sense, basic assessment. Practicality first.
Now? People attach to a brand, a product, a video game and make it like an extension of themself. Part of their identity. When someone criticize the product, the users of the product gets offended too and they start slashing out. Imagine being so empty inside that they have to stick one self to a brand like it's their mom.
They ALREADY had the base template with Black Flag. All they needed to was create a new world and quests, replace the AC combat with something closer to the 3 RPG's, allow us to board ships, explore islands, start brawls in pubs, etc.
That surprises me the most. They just had to expand upon Black Flag.
if im not mistaken this game was originally going to be axed by ubisoft but because ubisoft singapore had some guarantees to fulfill towards the singaporean govt they had to continue development of the game. the singaporean govt had funded ubisoft singapore therefore they couldn't just back out
I hope they still sue ubisoft for making the game worse than minimum effort
I seriously thought the game was in early Beta when I saw people playing it this week. How this is a finished product is mind blowing.
With so many "early access" games out that are loads better than what "release" it is hard to tell what is what these days anymore 😂
Have you played it?
Played AC4 and this looks like complete shite compared to a 11 year old game that had more gameplay mechanics and it was just a side part of a game.@@concerneduser3716
@@concerneduser3716Have you? This is why I watch “reviews”. Let the people with money to waste buy these trash games, give their take on it then I decide whether or not I want it.
When I saw the "machine gun" cannons, I figured it was a cannon type. The style and "live service" dictates a myriad of ship weapon choices. In that vein, assumed you could choose a type that was essentially a "more forgiving" rapid fire cannon array that rewarded quick trigger fingers, but had less penalty for missing a single shot. Or, you could choose an "all-in" array of a heavy artillery salvo that rewarded a single, careful aim to send a devastating wall of iron, at the risk of completely missing your entire firing sequence.
I stand by it: Sid Meiers Pirates is the best Pirate Game of all times
Absolutely. Sid Meyer's Pirates Gold is on my current computer, and my previous ones. I don't know if anyone can find it today in an estate sale or something, it is what thirty, fourty years old? Sure the graphics are very old and simple, but the realism, such as it is, is orders of magnatitude better than I see here.
Do the people who made this game know anything about ships or history? The galleon was a ship of the line.
Plus Pirates was educational. My nephew used to play the game when he was a kid, he's in his fourtys now. But he knows the geography of the Caribbean to this day.
Could someone get the rights to the game and update it? Please!!!!! But I doubt the modern gamers/programers are up to it.
I still have that game along with a Pentium computer to play it.
It's on Steam. Not the version from the Apple II, of course, but the newer Windows version.
Many an Amiga CPU cycle was spent playing Pirates!
I enjoyed Sid Meier's Pirates!: Live the Life (2004 xbox/windows) better than Sid Meier's Pirate's Gold (1993 ver. I played on Sega Genesis) I can't say anything on Sid Meier's Pirate's!; Because, I couldn't get it to run right on my Commodore 64.
I still have Sid Meier's Pirates!: Live the Life installed. Now it is on my xbox series X. just played it this last weekend along with Assassin's Creed 4: Black Flag.
For tall ship combat games i highly suggest Naval Action. Its a pretty hardcore and realistic open world game while still keeping decent amount of arcade-iness
Shame they killed off most of the dedicated playerbase about a year ago
@@littletweeter1327 True, i got the game back in 2016 and enjoyed PvE a lot, low pressure bot farming. Then they made it f2p and seperated the f2p players into a new server and didn't allow them access to the PvE one.
This, game was great until they decided they needed to completely fubar the economy @@littletweeter1327
Sad story, wanted to go back again ❤😂
Loved that game
For real? The saddest developer in the Universe killed Naval Action years ago. Too bad cus the PvP was badass...
I still play Sid Meier's Pirates.
This is not a pirate game. It is clearly made for investors, not for gamers.
its sad to see the how lame games are these days
Everything not only games
It’s like that because somehow most of society are oblivious and keep giving them $$$$ instead of standing agaisnt shit like this or movies/tv ect
Tekken 8 is quite good imo
@@hamakaze9812 but 3 is the best
There are many excellent games these days. Maybe you don't enjoy any of them, and that's okay, but certainly many people enjoy playing games which are well crafted.
The combat doesn't look awful, but I feel like an indie or AA development team could accomplish that much in a shorter period of time, on a smaller budget, and sold at a cheaper price. People really aren't wrong for expecting more from the game under the circumstances, especially for something touted as a "AAAA" game and sold at a premium price tag.
Yeah Ubisoft really dropped the ball on this one. As other people have said, they needed to approve Skull and Bones to justify their studios being in Singapore and they also had an agreement with that government.
It’s really sad because AC Black Flag is so much better in almost every category. S & B is like a dumbed down version with ship battles ad nauseum without you actually feeling like a pirate. And that “machine gun” animation with the cannonballs is the dumbest thing I have seen. I can’t believe they said this was quadruple A. 🤦🏻♂
Looks like Sid Meyers' Pirates from 1987 is still the better game...
Pacman is a better game than this pos game.
Simple answer is todays software geeks are now snowflakes, god forbid they might offend someone by "promoting violence". FPS games will be reduced to running around a map to see who gets the most handshakes...bruh
Can we get an ATLAS review? You can build your own ship tile by tile, cannon by cannon, you cut each tree for that, you gather and train your crew and assign each one to a specific cannon from any position and type you have. Should definitely check it in a modded server like Gaming Evolved.
IMO, what makes Skull & Bones a miserable game as it is right now is because they forced to make this game as live service MMO. Having MMO gameplay model means:
1. They need to consider balancing issues for how much players able to gather resources. This is the reason why they made node-based resource collection as primary means to collection resource, which is the most boring but also the most controllable.
2. There's half-assed content available in the initial release to make room for future content update.
3. Having copy-paste side quests, because it's purpose is not to add a bit of story or lore, but as a mean to provide resources to the players.
4. Either they need to provide massive netcode for real time combat and interaction between players, or don't bother at all by making zones or hubs and shortened / limiting player interactions.
My point is that they have taken the safest route for gameplay in Skull & Bones, which is wy it's boring. I don't think making MMO straight out of AC Black Flag is gonna work. Sure there are pirate game(s) that successfully made it into MMO like Sea of Thieves, but much of the stuff has been simplified compared to Black Flag. If they want to make Black Flag a standalone multiplayer game, made it server/host based system is, I think, more plausible and more fun than making it a MMO.
Been playing the game for several hours, there is a lot of room for improvement and i hope Ubisoft pays attention to the player community. My biggest peeve is the inclusion of torpedoes an 16th and 17th century sailing ships. If i wanted to use those weapons i would find a ww2 submarine game.
The speed and maneuverability of the ships in both games is just stupid. Do they even take wind speed and direction into count? Sails?
Unless you’re playing a simulator, most games speed up ships by quite a bit, including World of Warships
Both games do take wind into account, Skull and Bones more so than Black Flag, in Black Flag
the wind can shove the ship
around and slow it down if you’re heading right into it. In Skull
And Bones is cranked up quite a bit, but works in the same manner
Thats because both games have an arcade emphasis to their naval gameplay. The difference is that skull and bones doubles down on the arcade elements and adds things like torpedos, healing cannons, and sailing control is faster and smoother. Sadly it also looses some elements of the strategy, role playing, and simulation genres.
Black flag arcade like elements don’t get as much hate because it’s not everything the game has to offer. Sure, the naval combat is similar to what you see in mobile games but at least you have gameplay loop breaks like boarding, fort pillaging, and of course the assassin stuff.
There are wind factor as far as I remember in Black Flag and/or Rogue. Sometimes strong wind occurs and your ship are getting pulled out to where the wind flowing.
Yup they do fyi
Ironically, the rapid succession "machine gun" firing of the broadside is actually historically accurate. Firing a full broadside in a wooden ship at once is rarely done as the incredible recoil of every gun, attached by ropes to the frame, puts so much stress on the ship's hull it would eventually break apart as the wooden beams disintegrate from the repeated massive shocks. So they generally fired what was called a rolling broadside, meaning each section firing in quick succession with maybe half a second of intervall along the length of the vessel, therefor spreading out the stress on the beams, instead of concentrating it.
Of course, no way did the creators think of that, but even a broken clock is right twice a day. And it is something Black Flag does get wrong often.
Haven't played Black Flag, but there'sa similar gameplay mode in Assassin's Creed Odyssey.
I loved the ship battles in that game too.
Should be free with every box of cereal.
🤣🤣🤣🤣
The two problems I see is first a pirate ship being able to board and take a ship of the line like in your example. A big military galleon like that would have close to a thousand men. Second is the ships whipping around the battlefield going this way and that with no more than a spin of the rudder wheel. I know with your background you know this is not even close to the truth. The steering is mostly done up in those sails.
Great video BTW. You always deliver great quality.
It looks like the old Disney Pirates of the Caribbean game from the 2000s got a reskin for the naval combat.
Current tall ship combat vs 10 year game, the older one wins. Try it against the 20 year old pirates of the caribbean game next?
Black flag was amazing, The Mighty Jingles, covered this as well and when he brought up how the boarding actions are done in a black screen meaning you can't board and fight.... but still yeah its a let down. I was hoping this was going to be like Black Flag but better. I was going to get it now I'm not.
So you don't even get a cove hideout or such that you can do up and have other shops/bars/brothels etc like in BF?
You do get a hub world that you can visit, along with a couple islands that you can visit
AC: Blackflag literally has an achievement for swimming 8 nautical miles. lol
Lol, at least if that game wanted to go 100% ship combat, it needs like 10x as many ships lol. Whats it got? Like 3 types?
You used to correct word for firing sequences of cannon! I play black flag on switch, I don’t get as much smoke as you. Or I’m never in a big enough battle to get that amount of smoke. That looks awesome.
It is amazing and a testimonial to triple A gaming that a winning formula from 10+ years ago is completely destroyed by the companies in just 10+ years.
Ubisoft, the EA of Europe.
We gonna talk about RDR2 music just casually going on in the background
My assumption is that they had a plan which, sure, took to long.
Then Sea of Thieves got there first and they panicked.
Ubisoft Singapore had massive turn over during this games development I'm sure something like bioware had with anthem, they ran through creative directors as well the game was screwed from the start I wouldn't be surprised if all of the original dev team was long gone by the time this game came out.
Check out Naval Action if you want a modern, realistic Age of Sail ship combat game. It's fallen off massively in terms of players and the dev has made some sketchy comments about game balance but hey, at its core it's still solid. Skull and Bones is a total disappointment, BUT it's really great marketing for AC: Black Flag!
my theory is that they had something nice on their hands (specially after those first 2 trailers) but Ubisoft gonna Ubisoft, and let greed take center stage, and halfway throw they changed to game to this ship simulator.....
with luck, we may see what they were planning with those first 2 trailers in the Black Flag remake their working on
We all know Ubi are gonna fuck up the black flag remake aswell
Nope, a dev already spoke on the matter, it was supposed to be a match making naval arcade ship game. Imagine call of duty but with ships. When players tried the early test/ teaser demo, everyone was asking if that was it or wondering what else the game had to offer but the devs never planned for the game to be any bigger than that. They never had the vision to make this game bigger.
After some time (not sure how long) they presented the game (a project at the time), for the green light for production, the executives rejected the project though. They ended up going back to the drawing board over and over, switching dev leads in between, and scraping diff. versions of the game, till they got the thumbs up from the executives.
Now here’s My guess on the matter, yes, executives got greedy, probably due to the success of sea of thieves and to a lesser extent, black flag.
Why this magnitude difference between games? Because skull and bones got the thumbs up for initial development when the devs presented their ideas for the project. How did the idea came about? The most logical sense to me is that those nice player scores and mission ratings you see when you played black flag, was used alongside the data of where players spent most of their time in that game, and after analyzing, Ubisoft data analysis team came up with the brilliant idea that “Players enjoy the naval component of black flag = Players want a game with naval gameplay only”.
But as we all know, the data doesn’t always provide all the information, and just because you have #s doesn’t mean they express the whole truth. Anywho, Ubisoft execs probably gave the green light due to it seeming like a safe investment (which is what all big game companies/ business/ corporations focus on), backed up by factual data analysis and high entertainment values.
So yes, executives are greedy animals that bit more than they could chew, but the dev team (Or at least the lead devs). also deserve some of the blame for being uncreative (Lack of vision/ direction and unable to provide depth to the game), ignorant (Due to ignoring the concerns and critiques of the player base), and prideful (Refusal to listen to the criticism and change the game significantly enough based on those critiques)
It's a pirate game where being a pirate is forbidden to the player.
You're doing us a huge favor with these videos...Thank you so much
Well for all of Naval Actions flaws, man Le Ocean has a good broadside.
must you sexualize everything?
Looks like Wargaming expanded into period era ships.
Holdfast still remains my favorite game for both ship, and land combat.
Let's do a Skull and Bones compared to Sid Miers Pirates 😂
The thing I found odd about Blackflag is that the other enemy ships don’t attack the Jackdaw when you are boarding.
friendly fire. if a cannon shot goes right through the jackdaw their own ship will be next. also sinking the jackdaw when its tied itself to a ship will cause the other ship to capsize.
Never tried Black Flag, but I did jump into AC: Odyssey, which seemed to have a better naval & ship boarding game play than S&Bs. In addition, I can't support Ubisoft these days due to their "gamers don't need to own their games" and the recent tier subscription service crap they are pushing. - I was about to point out that you can't use assets for different game engines, but it seems both games are using the same engine (though updated....one would hope); wth Ubisoft?!
Skull and bones gameplay, makes WOWs CV gameplay look complex and interesting. lol 70$ skull, with the bones sold separately probably with an ingame shop for even bigger pricetags.
Y'know, games like this are why piracy is justified.
*"makes WOWs CV gameplay look complex and interesting"* I hear skill issue :)
@@shilombaba Simple enough to mock, and too boring to make a decent comeback - clearly a CV main.
When the game is always online you know there will be a shop. The shop is the sole reason why always online exist in the first place, it's the only true always online part. And even when there are bugs in the game, the shop will always on with open (bear hugging) arms.
@@meganoobbg3387 Please continue with ad hominem fallacies so you leave no doubt as to the lack of credibility your opinion has.
I lasted about 45 minutes in that open beta and immediately reinstalled Black Flag to start a fresh playthrough. Why waste $70 when Black Flag is only $9
I give it six months before Ubisoft removes Black Flag from its servers, bricking everyone's copies.
Sid Meier's Pirates (2006) a remake of the NES game from 1987 has more content than Skull and Bones (2024)
The project was poorly managed and ultimately it probably faced the scrapheap numerous times. While Ubi may claim it's "quadruple A" the reality is they just wanted it out the door and to try to recoup some of the financial loss. This was done knowing full well that the gaming community is filled with apologists and white knights, who will champion any old pile of crap regardless of how bad it is.
Love your voice and well spoken ideas. May I ask, if you like ships, if you would review an ancient classic: Pirates! Captains Quest, a wonderful pirate game with was made to educate as well.
wasnt this game suppose to be a matchmaking style ship battle game like cod multi player or world of warships? that was what i was expecting when it was announced many years ago. i didnt even relize collecting supplies was something you would be doing in this game.
Even Pirates of the Caribbean Online which ended when this one started development was a more full featured game than this.
Sid Meier's Pirates is 20 years old (a minor update of its 37 year old predecessor)... Still sets the standard... Fun comparison here, nicely done! Shame on modern game designers for making Black Flag and shame on gamers for enabling this unimaginative junk... *Sigh*
Speak with your wallet and play what you enjoy!
"Then they would have to make animations."
If you don't have the time/ability to make the animations then don't charge 70 dollars plus for the game then.
Never understood people who shill for a corporation that is ripping them off. Mind blowing.
D.E.I. Strikes again at the things we love
Hi, I would very much like to watch if you start gameplay video uploads from different popular games, besides your wows uploads, you could make it a gameplay commentary channel as part of your activities.
Crazy how far Ubisoft has fallen... Far Cry 3, AC4: Black Flag even all the way back to Tom Clancy's Splinter Cell. All best in slot games... now they can barely even make a game at all...
according to the roadmap they will be adding new major features so basically the game is still in beta while telling you its not
I love paying $70 for a beta test
Il hope AHOY gonna be mutch better sailing age game then this Skull & Bones. AHOY gonna be a first person multiplayer game.
Sid Meier's "Pirates" was released in 1988 looks way better than Skull and Bones. Good job Ubisoft.
This borderline plagiarism reminds me seeing CP2077 ingame replays with elements of Deus Ex Human Revolution game, mainly font of text. DX HR was 10/10 rated game released almost 1,5y before came out early intro of CP2077.
It looks like devs out of idea just use other guys success to build own one, adding mostly only graphics advancement and online features.
DXHR was 8M USD vs 400M budget on CP2077, while review/critics rating surpassing CP2077 by 15 percent points by average.
Its clear that quality game doesn't need monstrous budget and government support to succeed that well.
Originality, flawless playability(stability), great story and outstanding soundtrack makes miracles.
This Game looks like a wows special event.
My guess is modern devs are lazy and management is more cash grabbing than it used to be. People used to make games because they wanted to make a cool game, now it's just an annual cash grab exercise
Whats worse is, after spending 70 euro's to buy the game, you'll need a ps plus subscribtion aswell if you want to play the game.
Honestly black flag ship models are 100 TIMES MORE REALISTIC looking from Skull and Bones. The sloop especially, they wouldnt have a gundeck irl, it makes it look goofy.
AC Black Flag shanties are GOAT
Hi Mountbatten, i love your channel and your work. Your insights have been proven useleful to me for the years, so i wonder how do you compare this to lets say Naval Action. I love WoWs and in general enjoy this genre. But to me this looks just too ... simple and no offense meant - childish. Like it misses some depth. I realize Naval is a bit old now, but still. Wonder what are you thoughts about this.
Skull and Bones are open world MMO World Of Warships not an Assassins Creed games but they did it in a wrong wrong way by telling the community that its a pirate game not WOWS with pirate ships lol
Honestly the old Akella games, janky as they are, still hold up.
It legit looks like assassins creed black flag lol
It was supposed to be a DLC for it, instead they made it an online only cashcow - 9 years too late.
Every body has their own opinion on various games. I enjoy this one. But hey thats me. I see all kinds of people playing when i hop on so it must be ok for some. Have a great day!
Rather play Pirates of the Burning Seas. Much better ship combat.
Game is okay for a Naval shooter but the price is DEFINITELY too high for that
Pirtes of the burning sea .. was the best pirate game…..i belive its still going…but when it was populated for 4-5 years it was the best
Corruption, ain’t no way! Ain’t no way!!
So i hear the game is even worse than the Pirates Gold from 1993. At least that game had a boarding action when you fight with a sword....
Also. Is there even wind in a game about age of sail ships?
Season 1 of the games hasn't even been release. Why is everyone in such a rush to judge the game
10 years to come up with a crappy mobile game.
This game can easily be on Play Store and the App Store. I have seen the gameplay, and it's mobile level gameplay at best. It can go to mobile and try to compete with Genshin Impact, Honkai and World of Warships mobile because on PC Sea of Thieves already eaten this thing. And on mobile Genshin can eat this game too I think.
This game truly has nothing but skulls and bones of fail deliverance.
i gotta say, neither of these games look like they're worth playing. And I don't care _how_ good the game is, I'm not paying $70.
10 years for them to release half the game black flag is. what a joke lol
Ubisoft is a cheap company that is lazy and looking for a quick cash grab and made a subpar game that was over developed and rushed. The could of easily reused parts of black flag and made a better game, instead they made half a game that they think will be a 10 year game, that people are completing in a week and running out of content. Seriously ubisoft needs to rethink its devopment team. Sad that a 10 year old game is better then their new "AAAA GAME" that is honestly a total flop.
Dull & Bones
World of Warships makes this game look like a rotten tomato
will just watch pirate movies instead, money better spent on movies than this chaotic mess.
Looks like they got rid of the "old white dudes" a few years ago for diverse hires from the poetry club, this is the result- ABJECT FAILURE.
Black flag is the shit i refuse to touch modern triple ass games
What's this No assassin's creed mechanics in a completly new IP. No Wayyyyy😮
Dawg, ship boarding is not an Assassin’s mechanic lmao
Super arcady describes this game the best. Mobile game arcady.
It's Ubisoft - what did you expect?
A lot of people say this while forgeting it WAS Ubisoft that gave us AC 4. So yeah. I expected a good pirate game similar to my AC 4 experience...
@@JohnSmith-do3fc Then you are a fool really and you are a part of the problem. People like you keep the state of video games in a mess because you continue to expect companies like Ubisoft to give you good games. BF was like 13 years ago - you are dealing with a whole different company.
Ubisoft was good back in the day, now that term works perfectly.
All the talent and passion has left that company long ago @@JohnSmith-do3fc
@@JohnSmith-do3fcThat was over 10 years ago. Players like you are a part of the problem with modern gaming and it's foolish to think the big Triple A companies are going to deliver.
@@johnnypatterson7512 I Wonder what you consider "player like me." No really. Would you humor me And claim what kind of a player i am?
Pirates of the Caribbean online was a better game lmao
lmfao, if I had to choose any type of computer games to play, I'll choose anything from an original Atari game(Empire Strikes Back, Pacman) up to and including early 2010 games. Anything after 2010 are nothing more complete garbage
I've got to give it to Ubisoft? Do you understand both games were made by Ubisoft? I tried the 8 hour free trial of this game as i really wanted a good pirate game, not since sid meiers pirates on the Atari ST years ago has one really gripped me. Sadly this game is not it. Maybe if it comes to Gamepass i will try again, not until then though.
Atlas looks a lot better & has better sailing & gathering but also Naval Action if you just want Ship realism
The game is amazing fun easy game of the year ❤
This is why I tell everyone to NEVER buy games pre-release or on day one.
Just save your money.
Im just worried about games so overly hyped and release a steaming pile of 💩
Can't wait till GTA 6 😂🤨
😆you said Play Station Tripple
For my luck I don't buy ea and ubisoft games anymore
TL:DR just blar black flag
Just reinstall Black Flag instead of spending money.
It's funny to hear you complaining about ship vs ship combat when world of warships is your primary game!
Looks like you never played archeage because all these games are trash compared with archeage naval combat.