As far as I'm aware, the T-80 was never deployed to Afghanistan and saw it's combat debut in the First Chechen War. The USSR did not deploy top-of-the-line equipment to a remote location with little strategic value.
Yes, you are right. I must've been sleep deprived or something, because I swear I had a source claiming operation in Afghanistan, but now I can't find that source anymore. I think I may have had a T-72 article open in my browser while making this video and accidentally used the wrong browser tab, thinking I was reading about the T-80 instead.. My bad, but thanks for your correction!
@@quan-uo5ws The Soviets did send T-72's to Afghanistan. There's pictures of them in the country during the Soviet invasion. They also sent BMP-2's and BTR-70's. The Su-25 was also used in Afghanistan.
8:33 looks like you were on the back slope of a small hump in the ground, so barrel depression is indeed the likely reason your tank wouldn't let you fire. Driving up a bit changed your angle and resolved it. Also that snap-shot that flew wide right was because the FCS has always-on lead and needs 1 second on target to gain full accuracy, whether the target is stationary or moving.
The T-80 and T-72 were never meant to replace the T-64 They were products from other Soviet design beuros which is a whole other story that got adopted for varying reasons. The T-64B came into service the same year the T-80 sans suffix (The Sans Suffix lacks any laser rangefinding equipment) did and the T-72A (laser range finder) in 1978 and the T-80B with it.
The t72 was designed to replace the t62 and arm tank units other than tank regiments. Also, 2nd line divisions got those as they modernized in the 80s. The divisions in Mongolia, Belarus, and around Moscow had them.
@@goforbroke4428 Yes, T-64A came to service in the late 1960s and the T-72 originally was a T-62 modernisation (Object 167 iirc) with composite and an autoloader for its 115mm (A to Z but for the two piece 115mm)
@@noobsostajem the manufacturer switched to the T-80UD which equipped engine and smaller details like the remote weapon from the T-64s and served as the basis for Ukraine's domestic vehicles. The T-80s were originally intended as a direct competitor as a solution to the then low horse power of the small opposed piston. However the power output of the T-80s then proved unsustainable but plans to replace it never were fully explored before the collapse of the USSR
Been waiting for the T80B for a long time. Pact finally got a capable fighting machine that isn't a burden to operate. Hope we get more missions to play around with our new toys soon.
A and B points are supposed to be your Support By fire Points for OBJ Anton. If you look at where both points are, they are conducting overlapping fields of fire into OBJ Anton. Those two points are not control points or enemy objectives. Me being an experience tank commander, I questioned why you would CFF on the small houses a second time when you can physically see if there was enemy forces prior to pushing towards it. you got 0 BDA for the first mission. the second is the fact that you was sky lining yourself to the enemy when you shouldve taken the western side of the road which was the lowest area and moved in a staggered column formation so that you can cover your sides as well. conducting a danger close fire mission and then going into it just cost you a tank which you cannot afford to lose a big gun. If anything, The BMP's couldve went defilade and fired their AT-5's at M60's.
Thank you very much for your detailed response, I really appreciate it! As you may have noticed, I'm not experienced in armored warfare but I am trying to learn, so comments like yours are very helpful! As for the double arty, that was more of a "rather safe than sorry" measurement. If the first arty didn't destroy any possible ATGM installations, than the second one would. I've been playing GHPC for a while now and I know the devs like to hide those things. So just because you didn't see it prior from a longer distance, doesn't mean it's not there. The reason why I drove through the second arty was simply because I didn't think it would spread as much as it did. Obviously in real life with real risks, one would be more careful with danger close arty, but in a videogame these risks tend to be less of an issue. Lastly, the only reason why I stopped in the arty, was because of that point blank M60 tank that appeared right in front of us. If I would have kept driving while engaging that M60, than his buddies in the treeline in the back would have taken us all out.
The Bradley in the AAR that you killed was a bradley in the CFV configuration (Cavalry Fighting Vehicle) which has more TOW missiles onboard at the expense of having 3 dismounts. if it was in the IFV configuation, you would have at least enough rounds to fire 2 times but have 6 dismounts
@@CCM1199 more like the kharkov plant couldnt produce gas turbines, though the diesel engine did have more range and less fuel consumption. The Russians never gave up on the gas turbine ans are producing the T80bvm to this day.
10:14 That was in fact the automatic lead system for T80B (the do have it irl so did the T64B) and because u seem to lased an swing the barrel to the right at the same time, the auto lead system will therefore adjust the gun offset to the right to make up for the movement of the vehicle (just like in the M60TTS and M1s)
Yeah I figured. I was so used to only have that functionality in NATO tanks that it took me a bit to figure out lol. I actually find the targeting computing in the T-80B to be much better and more accurate than that of the NATO tanks. Especially while driving.
5:43 it means they're giving you two separate batteries which you can use concurrently on two separate targets. With 2 barrages and CAS all at once I reckon you could cause a lot of damage in short time if that Mi-2 was giving you enemy positions on the map.
I saw the T-80 got released so I decided to clear my entire schedule. Busy day. Everything from writing the script to recording the footage to editing was done today. But the T-80B is more than worth it!
@@akkapamagaming also two things you should know in case you don't 1. the 1A33 FCS was both automatic lead and superelevation 2. the gunner sight is 2 axis stabilized both horizontally and vertically unlike the early model Abrams meaning it will stay still and not drift around unlike the early M1s
Great video man! New sub here! I really love your editing work, too 🤞 GHPC! Has very quickly become my favourite game to play/follow progress on. I picked it up in February 2023, and it has come so far, even since then. The Soviets have to be my favourite, and the quality and power of the T-62, T-64A and T-80B is on another level - definitely gives you the sense of power they would have had in the Fulda area in 1985! Keep up the good work dude, and I'm looking forward to Pushing Tin Part 2 🤟 (Not even had chance to get on my PC yet this week and try it for myself and see how the T-80 stacks up!)
Yes but they don't always talk about the same target as the one which you are engaging. They talk about the target indicated by the yellow square. But if you are shooting a different target, than the crew information is useless.
The T-90 and 80 are my favorite Soviet/Russian tanks. I don't know if it's true, but in the Russo-Ukraine war. Tankers said they preferred the 80 over the 90. and the newer T-80 is the first Russian tank they fixed the reverse speed on i think.
The enemy looked really strange, like they had their guns pointed away from the firefight until you discovered them at and at that point they started to try and hit you. So many of the tanks were in perfect ambush points but it’s like the whole unit is turned off until the player aim at them.
AFAIK, the Syrian Army never operated the T-80. Their most numerous tank pre-war was the T-72 together with 62 and 55. Russians delivered T-90A starting in 2015 but no 80s. The 80 did see some combat in Yemen though
the green dot by the range is the ready to fire indicator, if its not on your gun isnt loaded or the gun elevation or depression is too much. the gunner sight operates independently of the gun and should stay on target wither the gun has depression to follow it or not if the game is realistic.
I've been getting all sorts of weird crashes with this mission, I wonder if the memory leaks are back? just like before it doesn't start happening until my team starts spotting and firing at multiple targets, I'll have to check and see what my GPU/CPU are doing in that scenario. that unpleasantness aside, man is it good to see this game moving at such a quick pace, not only is it easier to fight multiple targets in the T-80B it's also got a slightly better reverse speed which made going in and out of the firing position way easier. idk if you've played around in the night sight in a training mission yet but I was experiencing all sorts of weirdness, seems to me like the sensitivity of the night sight is way higher than the day sight. even with the kinks this update slaps! suppose we're just waiting on the ATGM ammo & the leopard now.
I mean, the devs will add multiplayer in the future. It's on the roadmap. So why not buy it anyway? You'll help fund the devs AND the game will probably become more expensive once it's out of early access with multiplayer functionality. Use singleplayer in the meantime to master the game and the vehicles so you can own the battlefield once MP comes out! At least, that's my mindset with it all :)
theres a story about an entire t80 unit comprised of conscripts being put out of combat in chechnya bc they left the engines on the whole time and ran out of gas
@@akkapamagaming I would say Steelbeasts pro PE is about as real as it gets in terms of MILSIM. Ive played the original and Pro PE versions and its come a long way. We used to use the game as an actual trainer with the unit when we wanted to practice. GHPC is going to be very close 2nd when it comes being on par with SBPE.
T-80BV only started arrived in fulda in 85 and not in big numbers so don't expect T-80BVs of any kind weather B's upgraded to BV standard or new built ones in the future if they do Chechnya or Fulda gap 1989 when ya but not right know
hello, do you know anything about terminal ballistics such as bullet weight or shell range, wind, color tracers, they are all red, ricochet? Will anything change...? this is an important thing 🙂🙃😉
Hi there! I know the basics but nothing too special. Now, I'm not a game dev, I do not work for Radian Simulations or for GHPC so I'm not sure. But I doubt they will change anything about the current physics, which do seem to be mostly correct and accurate as far as I can tell. I do hope they'll change the tracers though because they are a bit over the top. Don't get me wrong, they are realistic enough during 1x speed. But once you go into slow motion, they look rather terrible.
Not really, T-80UD was more of a side-branch of development. Kharkiv tank plant was big into their 6TD diesel, so they made a version of T-80 with it to replace T-64. Normal gas turbined T-80s kept being produced until 1998. After the fall of USSR Russia stuck with the normal T-80, while Ukraine stuck with the T-80UD because they got the plant that was producing engines for it. Russia, on the other hand abandoned them quickly. T-80UD was later developed by Ukraine into T-84 and the rest is history.
@@quan-uo5ws Those are refurbishments and upgrades. None are produced from scratch. There has been an announcement that they will re-start production, but nothing came of it for now. They technically can. The factory producing the GTD-1250 is still alive and recently announced re-starting the production of engines. It's kinda wild, they use lost-wax casting and manual fitting of parts. That's excusable though, cause the factory was barely surviving for most of the time, they were too busy trying not to loose the technology at all.
The west Germans are arriving later down the line so we will see leopards No French or British tanks at the current moment since the game is set in fulda gap during 1985 However in the future we very much could see them example in a north German plane expansion pack or a Iran-Iraq war setting as Iran did use quite a few of them
before the current update, the M1IP was the superior tank because of M833, but now that M774 is the main US round, both tanks have about the same range of having a reasonable chance of penetrating (within 1600 meters) that being said no thermals on the T-80 so the M1 is by far superior
T-80B did not participate in Afghanistan war, Soviet 40th army didn't have T-80B or even T-72 tank. Neither Syria have T-80 tanks, only Yemen have as an Arab county
@@samargrewal929that code won't even be updated unless Radian decides to make a post-'85 DLC because ERA isn't coming into the base game (the BV model was a rarity in Fulda in 1985)
TBH the T-80 hasn't really been an impressive tank since the early 1990s. It's a a borderline outdated tank these days, and Russian maintenance being what it is, they have not aged well.
Just like every tank before the Abrams and leopard 2 M60, leopard 1, centurion, chiftean does not matter take any NATO tank before abrams and leopard 2 and there all rolling ammo racks Even worse than Soviet MBT'S Where is a reason why Soviet MBT are designed the way they are. Not shure if you know this ( I don't think you do judging by your comment ) but the T72,T80 and T-64 where designed in a era where things like blowout pallanls DON'T EXIST So guess what Soviet engineers decided that Instead of having ammunition everywhere and in multiple areas like for example the M60 they put all the ammunition in a carseal as close to the floor of the hull as possible the area least likely to get hit The engineers designing the T-72, T-80 and T-64 could not magically see future They had to work with that they had and that's the approach they want with But clearly you don't know that context likely because all you do is listen to the NATO fanboys and ever do your own research
Finally someone who uses their brain unlike some Nato fan boys here but I wonder why the Russians keep sticking with that design is it to expensive to design a better tank?
@@Paul-bx4wj look at any newer designs the Russian have come up with - T-14 - Kurganets-25 - VPK-7829 - T-15 all of these are vehicles have been built in few numbers and most have not really entered service and also a very expansive for reference the kurganets-25 cost $5,600,000 per unit thus the Russians have opted to simply upgrade existing vehicle's as not only is it cheaper but also easier to replace losses in a war and replacement part's are more readily available
When you describe the ammnition of the main gun, your videos show them with what looks like rocket motors providing propulsion for the rounds. This is quite misleading. Only the ATGM has a rocket motor.
I believe they are supposed to represent tracers, not rocket motors. But I do agree they are wuite excessive. And just to clarify, I do not animate any of this. I just record the game footage :)
@@SoManyInterests Hi! You can slow down the simulation speed with the + and - keys and then use the F3 key to go into the free camera. Shift+left click to fire while in the free cam :)
@@akkapamagaming RUclips algorithm is completely unfair, it favours people who put HD videos and has money to buy a good microphone. I'm not a hater, it just has a bitter taste for me
@@JRBKanal Well, I suppose long story short, RUclips prefers those who put effort in, not only their video content, but everything around it too. Every little detail in RUclips matters. You can have the most amazing video in the whole wide world, but if you don't put a custom thumbnail on your video, select the wrong tags, have a boring title or whatever, nobody will see the video. And also, I don't have expensive hardware, aside from the PC (which is only expensive because I do professional 4K editing on it). I suppose the mic can be on the pricy side, which is a Røde NT-USB, but I bought mine second hand. You really don't need to spend a lot of money on hardware for RUclips. Most mics will do, as long as you set them up correctly. What matters most of ALL is how you set your video up. Thumbail, title, tags, etc. These are the things that help the algorythm guide people to your videos. I recommend looking up guide videos on the RUclips algorythm. There's plenty of people out there that do a much better job at explaining it all than me. Good luck :)
@@akkapamagaming Yeah you are probably right. Thanks for the advice and sorry for my childish reaction, I was just on my nerves because I was so excited to do the video first... But when looking at my video again, it's true that the bad microphone makes my speech not only unpleasant but also almost ununderstandable. Good luck too. And I left a like after all.
As far as I'm aware, the T-80 was never deployed to Afghanistan and saw it's combat debut in the First Chechen War. The USSR did not deploy top-of-the-line equipment to a remote location with little strategic value.
Yes, you are right. I must've been sleep deprived or something, because I swear I had a source claiming operation in Afghanistan, but now I can't find that source anymore. I think I may have had a T-72 article open in my browser while making this video and accidentally used the wrong browser tab, thinking I was reading about the T-80 instead.. My bad, but thanks for your correction!
@@akkapamagamingThe soviets only used the T-55 and T-62 in afghanistan. They couldnt even be bothered to send T-72s there....
Also i don't think there were/are any in Syria. Syrian army used T-72A, 55 and 62, mostly M in later years supplied from Russian stocks.
@@quan-uo5ws The Soviets did send T-72's to Afghanistan. There's pictures of them in the country during the Soviet invasion. They also sent BMP-2's and BTR-70's. The Su-25 was also used in Afghanistan.
@@wulfone5961tos-1s were sent but t-72s too? I didn't know about it
8:33 looks like you were on the back slope of a small hump in the ground, so barrel depression is indeed the likely reason your tank wouldn't let you fire. Driving up a bit changed your angle and resolved it. Also that snap-shot that flew wide right was because the FCS has always-on lead and needs 1 second on target to gain full accuracy, whether the target is stationary or moving.
The T-80 and T-72 were never meant to replace the T-64
They were products from other Soviet design beuros which is a whole other story that got adopted for varying reasons. The T-64B came into service the same year the T-80 sans suffix (The Sans Suffix lacks any laser rangefinding equipment) did and the T-72A (laser range finder) in 1978 and the T-80B with it.
The t64A came into service long before the t80.
The t72 was designed to replace the t62 and arm tank units other than tank regiments. Also, 2nd line divisions got those as they modernized in the 80s. The divisions in Mongolia, Belarus, and around Moscow had them.
@@goforbroke4428 Yes, T-64A came to service in the late 1960s and the T-72 originally was a T-62 modernisation (Object 167 iirc) with composite and an autoloader for its 115mm (A to Z but for the two piece 115mm)
Т-64B was over in 1987, and munufaturer stopped producing this tank. So t-80 and t-72 were a replacement.
@@noobsostajem the manufacturer switched to the T-80UD which equipped engine and smaller details like the remote weapon from the T-64s and served as the basis for Ukraine's domestic vehicles.
The T-80s were originally intended as a direct competitor as a solution to the then low horse power of the small opposed piston. However the power output of the T-80s then proved unsustainable but plans to replace it never were fully explored before the collapse of the USSR
Been waiting for the T80B for a long time. Pact finally got a capable fighting machine that isn't a burden to operate. Hope we get more missions to play around with our new toys soon.
The t72 was already a capable enough tank to combat the initial abrams tank. Though it was a near peer battle
@@Mirul-ef3jbjust give T72 good shells and you're good to go
A and B points are supposed to be your Support By fire Points for OBJ Anton. If you look at where both points are, they are conducting overlapping fields of fire into OBJ Anton. Those two points are not control points or enemy objectives. Me being an experience tank commander, I questioned why you would CFF on the small houses a second time when you can physically see if there was enemy forces prior to pushing towards it. you got 0 BDA for the first mission. the second is the fact that you was sky lining yourself to the enemy when you shouldve taken the western side of the road which was the lowest area and moved in a staggered column formation so that you can cover your sides as well. conducting a danger close fire mission and then going into it just cost you a tank which you cannot afford to lose a big gun. If anything, The BMP's couldve went defilade and fired their AT-5's at M60's.
Thank you very much for your detailed response, I really appreciate it! As you may have noticed, I'm not experienced in armored warfare but I am trying to learn, so comments like yours are very helpful!
As for the double arty, that was more of a "rather safe than sorry" measurement. If the first arty didn't destroy any possible ATGM installations, than the second one would. I've been playing GHPC for a while now and I know the devs like to hide those things. So just because you didn't see it prior from a longer distance, doesn't mean it's not there.
The reason why I drove through the second arty was simply because I didn't think it would spread as much as it did. Obviously in real life with real risks, one would be more careful with danger close arty, but in a videogame these risks tend to be less of an issue.
Lastly, the only reason why I stopped in the arty, was because of that point blank M60 tank that appeared right in front of us. If I would have kept driving while engaging that M60, than his buddies in the treeline in the back would have taken us all out.
The Bradley in the AAR that you killed was a bradley in the CFV configuration (Cavalry Fighting Vehicle) which has more TOW missiles onboard at the expense of having 3 dismounts. if it was in the IFV configuation, you would have at least enough rounds to fire 2 times but have 6 dismounts
Great work
Also fun fact the T-80 did eventually get a diesel powered version The T-80UD
They went back to the diesel power due to it being cost effective and efficient.
@@CCM1199 more like the kharkov plant couldnt produce gas turbines, though the diesel engine did have more range and less fuel consumption. The Russians never gave up on the gas turbine ans are producing the T80bvm to this day.
@@robingrewal8103 the one that was developed in Ukraine?
10:14 That was in fact the automatic lead system for T80B (the do have it irl so did the T64B) and because u seem to lased an swing the barrel to the right at the same time, the auto lead system will therefore adjust the gun offset to the right to make up for the movement of the vehicle (just like in the M60TTS and M1s)
Yeah I figured. I was so used to only have that functionality in NATO tanks that it took me a bit to figure out lol. I actually find the targeting computing in the T-80B to be much better and more accurate than that of the NATO tanks. Especially while driving.
Wait, they r really better than NATO ones, I did not expect that :))))
5:43 it means they're giving you two separate batteries which you can use concurrently on two separate targets. With 2 barrages and CAS all at once I reckon you could cause a lot of damage in short time if that Mi-2 was giving you enemy positions on the map.
was not expecting you to upload this early but nice surprise :)
I saw the T-80 got released so I decided to clear my entire schedule. Busy day. Everything from writing the script to recording the footage to editing was done today. But the T-80B is more than worth it!
@@akkapamagaming also two things you should know in case you don't
1. the 1A33 FCS was both automatic lead and superelevation
2. the gunner sight is 2 axis stabilized both horizontally and vertically unlike the early model Abrams meaning it will stay still and not drift around unlike the early M1s
Great video man! New sub here! I really love your editing work, too 🤞
GHPC! Has very quickly become my favourite game to play/follow progress on. I picked it up in February 2023, and it has come so far, even since then. The Soviets have to be my favourite, and the quality and power of the T-62, T-64A and T-80B is on another level - definitely gives you the sense of power they would have had in the Fulda area in 1985!
Keep up the good work dude, and I'm looking forward to Pushing Tin Part 2 🤟
(Not even had chance to get on my PC yet this week and try it for myself and see how the T-80 stacks up!)
When the tank crew tells you to cease fire, the enemy is dead and you can move on. It's an intended game mechanic.
Yes but they don't always talk about the same target as the one which you are engaging. They talk about the target indicated by the yellow square. But if you are shooting a different target, than the crew information is useless.
The T-90 and 80 are my favorite Soviet/Russian tanks. I don't know if it's true, but in the Russo-Ukraine war. Tankers said they preferred the 80 over the 90. and the newer T-80 is the first Russian tank they fixed the reverse speed on i think.
The T-90M still has the non existent reverse gear of the T72
Т-80 не российский, а советский. Россия ничего не разработывала, а только уничтожала.
The enemy looked really strange, like they had their guns pointed away from the firefight until you discovered them at and at that point they started to try and hit you. So many of the tanks were in perfect ambush points but it’s like the whole unit is turned off until the player aim at them.
AFAIK, the Syrian Army never operated the T-80. Their most numerous tank pre-war was the T-72 together with 62 and 55. Russians delivered T-90A starting in 2015 but no 80s. The 80 did see some combat in Yemen though
the green dot by the range is the ready to fire indicator, if its not on your gun isnt loaded or the gun elevation or depression is too much. the gunner sight operates independently of the gun and should stay on target wither the gun has depression to follow it or not if the game is realistic.
could you please have more details on the analysis part? those penetration schemes look really cool and provide much insight
That was quick
That's what she said!
@@akkapamagaming lmao exactly what I thought
I've been getting all sorts of weird crashes with this mission, I wonder if the memory leaks are back? just like before it doesn't start happening until my team starts spotting and firing at multiple targets, I'll have to check and see what my GPU/CPU are doing in that scenario.
that unpleasantness aside, man is it good to see this game moving at such a quick pace, not only is it easier to fight multiple targets in the T-80B it's also got a slightly better reverse speed which made going in and out of the firing position way easier.
idk if you've played around in the night sight in a training mission yet but I was experiencing all sorts of weirdness, seems to me like the sensitivity of the night sight is way higher than the day sight.
even with the kinks this update slaps! suppose we're just waiting on the ATGM ammo & the leopard now.
This game would be so much fun if you could have a full co-op.Crew, I sadly refunded it.Single player is just not for me
I mean, the devs will add multiplayer in the future. It's on the roadmap. So why not buy it anyway? You'll help fund the devs AND the game will probably become more expensive once it's out of early access with multiplayer functionality. Use singleplayer in the meantime to master the game and the vehicles so you can own the battlefield once MP comes out! At least, that's my mindset with it all :)
The red light indicates the TC's override is active. I don't think it makes a difference to whether you can fire or not.
theres a story about an entire t80 unit comprised of conscripts being put out of combat in chechnya bc they left the engines on the whole time and ran out of gas
I can't wait for multiplayer in this game, me an my friends ganging up in our Bradley's to destroy these things is going to be so fun!
Same! It's going to make GHPC one of the greatest games out there I think. All out warfare on huge maps with loads of people, CAS, arty, ect.
@@akkapamagaming I would say Steelbeasts pro PE is about as real as it gets in terms of MILSIM. Ive played the original and Pro PE versions and its come a long way. We used to use the game as an actual trainer with the unit when we wanted to practice. GHPC is going to be very close 2nd when it comes being on par with SBPE.
Lol why would you call in artillery directly in front of your position then drive into it and stop...?
Hopefully later they add ERA armour
T-80BV only started arrived in fulda in 85 and not in big numbers
so don't expect T-80BVs of any kind weather B's upgraded to BV standard or new built ones
in the future if they do Chechnya or Fulda gap 1989 when ya but not right know
hello, do you know anything about terminal ballistics such as bullet weight or shell range, wind, color tracers, they are all red, ricochet? Will anything change...? this is an important thing 🙂🙃😉
Hi there! I know the basics but nothing too special.
Now, I'm not a game dev, I do not work for Radian Simulations or for GHPC so I'm not sure. But I doubt they will change anything about the current physics, which do seem to be mostly correct and accurate as far as I can tell.
I do hope they'll change the tracers though because they are a bit over the top. Don't get me wrong, they are realistic enough during 1x speed. But once you go into slow motion, they look rather terrible.
Fun Fact: The early models of the T-80 had turbine engines. They later reverted back to the diesel engines due to it being more cost efficient.
Not really, T-80UD was more of a side-branch of development. Kharkiv tank plant was big into their 6TD diesel, so they made a version of T-80 with it to replace T-64. Normal gas turbined T-80s kept being produced until 1998.
After the fall of USSR Russia stuck with the normal T-80, while Ukraine stuck with the T-80UD because they got the plant that was producing engines for it. Russia, on the other hand abandoned them quickly.
T-80UD was later developed by Ukraine into T-84 and the rest is history.
@@VadimKaz2001 well technically gas turbine t80s are still produced today by Russia, namely the T80BVM.
@@quan-uo5ws Those are refurbishments and upgrades. None are produced from scratch. There has been an announcement that they will re-start production, but nothing came of it for now. They technically can. The factory producing the GTD-1250 is still alive and recently announced re-starting the production of engines.
It's kinda wild, they use lost-wax casting and manual fitting of parts. That's excusable though, cause the factory was barely surviving for most of the time, they were too busy trying not to loose the technology at all.
No.
I played part one without a big problem, but part 2 is really hard, or propably it´s just me being stupid.
When the hell are the Leopard and chieftain getting added?! Also french AMX
The west Germans are arriving later down the line so we will see leopards
No French or British tanks at the current moment since the game is set in fulda gap during 1985
However in the future we very much could see them example in a north German plane expansion pack or a Iran-Iraq war setting as Iran did use quite a few of them
@@robingrewal8103 Great news👌
So now there is a serious opponent to the M1IP to fight same level? Or is T80B even superior?
before the current update, the M1IP was the superior tank because of M833, but now that M774 is the main US round, both tanks have about the same range of having a reasonable chance of penetrating (within 1600 meters)
that being said no thermals on the T-80 so the M1 is by far superior
@@harveyknguyen that's true. The thermal make much in this case. I have tried the upgrade pact mod that can add a thermal to T80B.
Luckily for you, you don't have to worry about suicide drones destroying your T-80B.
Please...only tank game...xD that's enough with the helos and jets...that's ok and they are AI
T-80B did not participate in Afghanistan war, Soviet 40th army didn't have T-80B or even T-72 tank.
Neither Syria have T-80 tanks, only Yemen have as an Arab county
What? ERA?😢
Check the mods used with melonloader. Sure a mod for T80B now or in few days. Actually exist for some models ERA 🧱
@@111222333daniel the ERA code in-game is heavy outdated and is not up to currant standard
@@samargrewal929that code won't even be updated unless Radian decides to make a post-'85 DLC because ERA isn't coming into the base game (the BV model was a rarity in Fulda in 1985)
The Syrian Army doesn't have any T-80s
lmao so much larping
TBH the T-80 hasn't really been an impressive tank since the early 1990s. It's a a borderline outdated tank these days, and Russian maintenance being what it is, they have not aged well.
its just another tin can waiting to burst at the slightest puncture lol. a jack in the box waiting to happen when the turret shoots for the moon.
You wish...
Just like every tank before the Abrams and leopard 2
M60, leopard 1, centurion, chiftean does not matter take any NATO tank before abrams and leopard 2 and there all rolling ammo racks
Even worse than Soviet MBT'S
Where is a reason why Soviet MBT are designed the way they are. Not shure if you know this ( I don't think you do judging by your comment ) but the T72,T80 and T-64 where designed in a era where things like blowout pallanls DON'T EXIST
So guess what Soviet engineers decided that Instead of having ammunition everywhere and in multiple areas like for example the M60 they put all the ammunition in a carseal as close to the floor of the hull as possible the area least likely to get hit
The engineers designing the T-72, T-80 and T-64 could not magically see future
They had to work with that they had and that's the approach they want with
But clearly you don't know that context likely because all you do is listen to the NATO fanboys and ever do your own research
@@robingrewal8103leopard 2 also has ammo stored in a shitty spot, and disintegrates when it gets hit.
Finally someone who uses their brain unlike some Nato fan boys here but I wonder why the Russians keep sticking with that design is it to expensive to design a better tank?
@@Paul-bx4wj look at any newer designs the Russian have come up with
- T-14
- Kurganets-25
- VPK-7829
- T-15
all of these are vehicles have been built in few numbers and most have not really entered service and also a very expansive
for reference the kurganets-25 cost $5,600,000 per unit
thus the Russians have opted to simply upgrade existing vehicle's as not only is it cheaper but also easier to replace losses in a war and replacement part's are more readily available
When you describe the ammnition of the main gun, your videos show them with what looks like rocket motors providing propulsion for the rounds. This is quite misleading. Only the ATGM has a rocket motor.
I believe they are supposed to represent tracers, not rocket motors. But I do agree they are wuite excessive. And just to clarify, I do not animate any of this. I just record the game footage :)
That's the tracer, he used the ingame free cam to record it
How did you record the ammunition fired ? They are visible in the game ? Is there an option to see them this way ? Thanks in advance
@@SoManyInterests Hi! You can slow down the simulation speed with the + and - keys and then use the F3 key to go into the free camera. Shift+left click to fire while in the free cam :)
I did the video before you and I have less views. As a result I disliked your video.
Git gud
@@akkapamagaming RUclips algorithm is completely unfair, it favours people who put HD videos and has money to buy a good microphone. I'm not a hater, it just has a bitter taste for me
@@JRBKanal Well, I suppose long story short, RUclips prefers those who put effort in, not only their video content, but everything around it too. Every little detail in RUclips matters. You can have the most amazing video in the whole wide world, but if you don't put a custom thumbnail on your video, select the wrong tags, have a boring title or whatever, nobody will see the video.
And also, I don't have expensive hardware, aside from the PC (which is only expensive because I do professional 4K editing on it). I suppose the mic can be on the pricy side, which is a Røde NT-USB, but I bought mine second hand.
You really don't need to spend a lot of money on hardware for RUclips. Most mics will do, as long as you set them up correctly.
What matters most of ALL is how you set your video up. Thumbail, title, tags, etc. These are the things that help the algorythm guide people to your videos.
I recommend looking up guide videos on the RUclips algorythm. There's plenty of people out there that do a much better job at explaining it all than me.
Good luck :)
@@akkapamagaming Yeah you are probably right. Thanks for the advice and sorry for my childish reaction, I was just on my nerves because I was so excited to do the video first...
But when looking at my video again, it's true that the bad microphone makes my speech not only unpleasant but also almost ununderstandable.
Good luck too. And I left a like after all.