It would have been cool IF IT WAS EARNED But the railroading is as bad as Bethesda and they forced it on you. They should have put it out in real organic gameplay
A pro future tip, when you will have a monolith skirmish at the Army Warehouses, make sure to look inside all of their corpses for a dead man stash marker to pop up on your map as it has the COOL gauss rifle in it and OH BOY its 100% worth it! The marker it self should be on top of the map above the trader area / crashed heli in AW The gauss rifle kinda handles like m1 garand or m14 like, its a one shot but there is little to none recharge so it technically could be full auto, if you got an autoclicker xd
This mod is surprisingly easy, with money, artifacts, dead man stashes. Excluding the parts where you get absolutely FUCKED by cutscene kills, constant mutant fights and rewatching certain moments, I'd say its 7/10
huge agree. after playing this, I went on a Misery kick. I found this mod called ROAD TO THE NORTH. Jesus fucking CHRIST. All you do in it, is "alert" mutants, run back to the NPCs and just wait for everything to be over.. One patch of radiation and you're dead, every fucking weapon you pick up is rusted.. All I want, is a fucking mod that works like this: Bandits not shooting 50 rounds at a time, I want their guns to work like they do when i pick them up. When fighting with bandits it should be like fighting a player who just started. They only have 8 rounds of PPM, and maybe 4 shotgun shells. It would be crazy if they fought like that, like taking a couple pop shots at you then waiting for you to get close and try to use their shotgun ammo. As it is now, bandits will dump CLIP AFTER CLIP with no slowing down..
and if they're shooting 40% pistols, how can I get headshot from the cliff where Petrokio asks you to attack the bandit camp??? My own rusted weapon can only fire twice before giving out...
I'm honestly giving this a 3/10 It's got ambition, and I like how creative they got with bosses and some encounters But I despise the menu and map UIs that take you out of the game with no peripherals, I hate the railroading, I hate that they don't let you start fights of your own choosing, and I especially hate being held at gunpoint or knocked out WHEN I'M IN A FUCKING EXOSUIT WITH ARTIFACTS AND PACKING A SAIGA, oh, and let's not forget how often it puts you out in the open with your gun down right in the gunpoints of enemies after a cutscene
The fact that I missed out on this and the previous episode is driving me nuts. But I caught up and I've really enjoyed it. I'm annoyed about Axe's story..but oh well, it is what it is. Can't wait to see what the next chapter brings us! Cheers Wavey! P.S.: Sorry about not attending the last stream. My mood was kinda off for basically anything..tried to sleep it off. Hope to attend the next one!
I completed the side quest down in the sewers, though I don't remember what I did. You talk with the military stalker some more, and he gets up, walks around a corner, and vanishes in a burst of light. Spoooooooky.
I don't really want to be the guy that corrects everything, it doesn't really matter that much, but hey screw it, commenting helps you out on the algorithm, this should be TRUE STALKER #9, #8 was last episode. Really enjoyed seeing how someone else reacted to the uh, sudden shift in perspective, I know it surprised the hell out of me.
ch7 is my favorite for how bite sized and focused it is. I kind of hope for more stalker mods to have more of these focused but open maps/stories filled with detail. Like instead of 1 40 hr story have maybe 4 or 5 faction/chapters with their own 5-10 hour stories.
Completely unrelated but how do you edit weapon stats ingame in stalker anomaly debug mode, applying just doesnt change anything and its driving me mad
Loved the whole "find our what happened" vibes. Super spooky and kind of new. Felt like the intro to a movie hahaha
It would have been cool IF IT WAS EARNED
But the railroading is as bad as Bethesda and they forced it on you. They should have put it out in real organic gameplay
A pro future tip, when you will have a monolith skirmish at the Army Warehouses, make sure to look inside all of their corpses for a dead man stash marker to pop up on your map as it has the COOL gauss rifle in it and OH BOY its 100% worth it!
The marker it self should be on top of the map above the trader area / crashed heli in AW
The gauss rifle kinda handles like m1 garand or m14 like, its a one shot but there is little to none recharge so it technically could be full auto, if you got an autoclicker xd
OOhh sick
At least this one isn't for 800 rub!
I swear Wavey gonna be so mad next episode, can’t wait
I myself did not expect that to happen either
I wonder how *this* portion will go! At least the military gets a spotlight 😊
1:24
"Will you shut the fuck up and talk to me?"
I mean yeah that sound completely logical 😂
This mod is surprisingly easy, with money, artifacts, dead man stashes. Excluding the parts where you get absolutely FUCKED by cutscene kills, constant mutant fights and rewatching certain moments, I'd say its 7/10
huge agree. after playing this, I went on a Misery kick. I found this mod called ROAD TO THE NORTH. Jesus fucking CHRIST. All you do in it, is "alert" mutants, run back to the NPCs and just wait for everything to be over.. One patch of radiation and you're dead, every fucking weapon you pick up is rusted.. All I want, is a fucking mod that works like this:
Bandits not shooting 50 rounds at a time, I want their guns to work like they do when i pick them up.
When fighting with bandits it should be like fighting a player who just started. They only have 8 rounds of PPM, and maybe 4 shotgun shells. It would be crazy if they fought like that, like taking a couple pop shots at you then waiting for you to get close and try to use their shotgun ammo. As it is now, bandits will dump CLIP AFTER CLIP with no slowing down..
and if they're shooting 40% pistols, how can I get headshot from the cliff where Petrokio asks you to attack the bandit camp??? My own rusted weapon can only fire twice before giving out...
Damn, so it's just like your mom, except she's nowhere near a 7
I'm honestly giving this a 3/10
It's got ambition, and I like how creative they got with bosses and some encounters
But I despise the menu and map UIs that take you out of the game with no peripherals, I hate the railroading, I hate that they don't let you start fights of your own choosing, and I especially hate being held at gunpoint or knocked out WHEN I'M IN A FUCKING EXOSUIT WITH ARTIFACTS AND PACKING A SAIGA, oh, and let's not forget how often it puts you out in the open with your gun down right in the gunpoints of enemies after a cutscene
The fact that I missed out on this and the previous episode is driving me nuts. But I caught up and I've really enjoyed it. I'm annoyed about Axe's story..but oh well, it is what it is.
Can't wait to see what the next chapter brings us!
Cheers Wavey!
P.S.: Sorry about not attending the last stream. My mood was kinda off for basically anything..tried to sleep it off. Hope to attend the next one!
axe has a sad story lol this content is amazing.
I completed the side quest down in the sewers, though I don't remember what I did. You talk with the military stalker some more, and he gets up, walks around a corner, and vanishes in a burst of light. Spoooooooky.
Ahhh I knew something was up with that
Was not expecting multiple stories.
Hi Wavey!
👋
yes!
Its wavey
I don't really want to be the guy that corrects everything, it doesn't really matter that much, but hey screw it, commenting helps you out on the algorithm, this should be TRUE STALKER #9, #8 was last episode. Really enjoyed seeing how someone else reacted to the uh, sudden shift in perspective, I know it surprised the hell out of me.
No worries, I got it changed. Happens, I reuse the details from previous videos to auto-fill the stuff
@@WaveysGamingAdventure Yeah that makes sense, I'd probably do the same lol.
ch7 is my favorite for how bite sized and focused it is. I kind of hope for more stalker mods to have more of these focused but open maps/stories filled with detail. Like instead of 1 40 hr story have maybe 4 or 5 faction/chapters with their own 5-10 hour stories.
Yantar's part has one of the best spooky atmosphere that i've ever seen.
It was pretty spooky
first and also i was too dissapointed with axes end.
Completely unrelated but how do you edit weapon stats ingame in stalker anomaly debug mode, applying just doesnt change anything and its driving me mad
We had Episode #8 the first time, yes, but what about the second?
Ahhh always better the second time lol
Poor Sakharov
Surprised you didn't explore X-16 more, the lower levels took a turn for the worse so to say
I wanted to gtfo hahaha
How the hell did you get out of that fucking tunnel? I'm completely lost, I wandered around countless times but just can't find the exit. Pls. help!