This is a new lighting implementation, its not released yet. I'm currently working on other improvements. Then I'm planning to release it. I will keep posting updates on youtube channel and patreon page until its released. For some questions: - Performance impact? Its more gpu heavy than default lighting but its not that extreme. Lighting itself pretty cheap to render and most performance cost is coming from SSR and SSAO. Which will have quality settings to improve performance. - Is it free or paid? I'm planning to keep it free if donations are enough after release, if its not enough its going to be 1$/month subscription (you don't need to donate/subscribe before release). - Sunlight? This is using PBR lighting but game doesn't have PBR textures so it doesn't look good as perfect PBR lighting. The problem with sunlight is calculations make it worse when used without PBR textures. So sunlight looks worse with PBR lighting because of lack of PBR textures for objects in the game. For now I'm planning focus on overcast and rain. To add sunlight I need to somehow convert default textures to proper PBR textures. I can try to do that later but its hard to do because it depends on surface type. - Using with other mods/TruckersMP? This is a .dll plugin like TAA, you can use with any mod you want. - VR and multi monitor? Currently it doesn't work because I don't want to spend time on that but after everything is ready I will implement for VR and multi monitor. - When it will be released? I'm not sure yet, I have 2 things left to do. Realistic rain and weather, then I will prepare everything to release.
I'm really looking forward to playing with this mod, and a tip for safer driving to avoid incidents like in 1:31, drive twice as fast, that way that truck wouldn't have been there and you wouldn't have crashed haha, amazing work congratulations and thanks!
Hello. Everything is very nice but the shadow of the vehicles is a bit low. It looks like they're traveling on air. Of course it depends on the weather.
Other vehicles have a custom shadow rendered under vehicles, you can see for the cars but for some reason SCS didn't add them for trucks :/ So it relies on SSAO but I don't like to use high amount of SSAO, instead I use half amount of SSAO with other half used by extra saturation for soft shadows. This helps a lot to create high variety of colors and more realistic result but it means low amount of shadow under trucks because road is pretty much between black - white so extra saturation doesn't do anything :D
I hope that one day, the SCS developers (or modders like you) will manage to make tunnels truly dark, just like in the real world. It would add another layer of realism to the game
OH MY GOD!!!!! If your current mods already change the game completely this is going to be incredible. I look forward to it very much. much encouragement!!!!!!
From what it looks like in this presentation, these modifications will give a very good graphical upgrade, and will be very welcome, we hope your expectations are met!
Anxious to see what your night lighting will look like. I feel like ever since the SCS graphics overhaul and especially me playing with HDR enabled nights are way too bright..
looks very good, i tried making something like this many times, but either too saturated or too dark, the motion blur is pretty easy to add itself, but those reflections and that lighting wow, im interested to see this i also tried to maybe use nvidia remix but i dont understand it completelty
Hi, my name is Wafliman and I've been making map mods for this game since beginning 2022. When I saw your videos I was really impressed by the graphics you managed to achieve in this game, especially those volumetric clouds. I was wondering how in the world have you done this, did you manage to get the source code of the game? or is it just some kind of plugin? I would really like to know since right now I'm working on a extremely realistic map and this thing could take the looks of the map to a whole another level. Also I have a small question, do you think its possible to increase the distance limit of normal 1500m even further than with for example 5 or even 10km?
Hi, its a .dll plugin changing game rendering pipeline to implement new lighting method. By using reverse engineering its possible to change everything like you have source code but its in assembly language instead of C++ etc. I'm not sure about distance limit because it depends on the way they implemented, maybe its a constant number so its faster but harder to change later after game compiled or maybe its just single number inside memory, I'm not sure :/
Oh okay, you're doing an amazing job, I'm really looking forward to the release of this mod. By changing the render distance limit I mean that in the ingame map editor you have a render distance slider for each model/sign/terrain or any other asset and the slider can go from 1m to 1500m. There's an exception tho and it's called far model, any asset you asign to it is visible from around 3700m maximum. I was thinking if it would be possible to increase at least render distance of the far models. Will you by any chance make the source code you got public at some point? It would really unlock so much modding options for the modding community as a whole.
@OutsideLRX lógico que sim eu só uso ele Ou TAA do próprio ETS2 não presta cara ele e muito mau otimizado pesa de mais na placa de vídeo Acaba com a vida útil dela Prefiro usar plugin dele melhor nunca tive problema todo jogo no ultra cara
@@RDBlindado além de mal otimizado é inferior comparado ao dele, sem contar q tem o DLSS ou DLAA, acho incrível como o da SCS mesmo em 4K ainda tem serrilhado, e o dele fica perfeito!
1 is good, 6 is bad Landscape: 1+ asset LOD (models): 3 Traffic LOD: 4- (tip: set LOD levels for traffic in config to 4!) truck Traffic Shadow: 5 car traffic shadows: 3 motion blur and TAA/DLAA. 1++ overall look: 2 for a still picture (screenshot), 3- for moving images (video)
This is just lighting improvements, everything else is default game (all the assets, models, textures etc) with default game settings :D I explained truck shadow problem here ruclips.net/video/W-_ftHMKYCg/видео.html&lc=UgzujwEXPH36aUrbdRp4AaABAg.ACvE3appRfcACvFOGeJ6FV
This is a new lighting implementation, its not released yet. I'm currently working on other improvements. Then I'm planning to release it.
I will keep posting updates on youtube channel and patreon page until its released. For some questions:
- Performance impact?
Its more gpu heavy than default lighting but its not that extreme. Lighting itself pretty cheap to render and most performance cost is coming from SSR and SSAO. Which will have quality settings to improve performance.
- Is it free or paid?
I'm planning to keep it free if donations are enough after release, if its not enough its going to be 1$/month subscription (you don't need to donate/subscribe before release).
- Sunlight?
This is using PBR lighting but game doesn't have PBR textures so it doesn't look good as perfect PBR lighting. The problem with sunlight is calculations make it worse when used without PBR textures. So sunlight looks worse with PBR lighting because of lack of PBR textures for objects in the game. For now I'm planning focus on overcast and rain. To add sunlight I need to somehow convert default textures to proper PBR textures. I can try to do that later but its hard to do because it depends on surface type.
- Using with other mods/TruckersMP?
This is a .dll plugin like TAA, you can use with any mod you want.
- VR and multi monitor?
Currently it doesn't work because I don't want to spend time on that but after everything is ready I will implement for VR and multi monitor.
- When it will be released?
I'm not sure yet, I have 2 things left to do. Realistic rain and weather, then I will prepare everything to release.
OMG. This is crazy! You do more for the game than SCS itself. 🤩
I'm really looking forward to playing with this mod, and a tip for safer driving to avoid incidents like in 1:31, drive twice as fast, that way that truck wouldn't have been there and you wouldn't have crashed haha, amazing work congratulations and thanks!
Thank you :D
Hello. Everything is very nice but the shadow of the vehicles is a bit low. It looks like they're traveling on air. Of course it depends on the weather.
Other vehicles have a custom shadow rendered under vehicles, you can see for the cars but for some reason SCS didn't add them for trucks :/ So it relies on SSAO but I don't like to use high amount of SSAO, instead I use half amount of SSAO with other half used by extra saturation for soft shadows. This helps a lot to create high variety of colors and more realistic result but it means low amount of shadow under trucks because road is pretty much between black - white so extra saturation doesn't do anything :D
1:30 :)
This looks impressive. I am not one to use graphics mods but this I might check out when you release on patreon
OMG THIS GRAPHIC IS AWESOMNE AND MUCH REAL
amazing man. love it so far.
I cannot wait for wet roads and rain puddles with new implementation of ssr
I hope that one day, the SCS developers (or modders like you) will manage to make tunnels truly dark, just like in the real world. It would add another layer of realism to the game
This looks really good. I would like to see clear sunny and sunny weather with clouds.
great work there! can't imagine how this would look with Project Next Gen mod..
OH MY GOD!!!!! If your current mods already change the game completely this is going to be incredible. I look forward to it very much. much encouragement!!!!!!
From what it looks like in this presentation, these modifications will give a very good graphical upgrade, and will be very welcome, we hope your expectations are met!
Wow grande Mestre muito top seu trabalho lenda
Anxious to see what your night lighting will look like. I feel like ever since the SCS graphics overhaul and especially me playing with HDR enabled nights are way too bright..
grafico perfeito irmao....parabens pelo seu trabalho
A truck driving 140 km/h is such an immersion breaker for me. It’s a truck simulator not a car racing simulator.
cant wait for mod
Great work 💯 Do we have a rough estimate of when will be released?
When will this release?
looks very good, i tried making something like this many times, but either too saturated or too dark, the motion blur is pretty easy to add itself, but those reflections and that lighting wow, im interested to see this
i also tried to maybe use nvidia remix but i dont understand it completelty
Hi, my name is Wafliman and I've been making map mods for this game since beginning 2022. When I saw your videos I was really impressed by the graphics you managed to achieve in this game, especially those volumetric clouds. I was wondering how in the world have you done this, did you manage to get the source code of the game? or is it just some kind of plugin? I would really like to know since right now I'm working on a extremely realistic map and this thing could take the looks of the map to a whole another level. Also I have a small question, do you think its possible to increase the distance limit of normal 1500m even further than with for example 5 or even 10km?
Hi, its a .dll plugin changing game rendering pipeline to implement new lighting method. By using reverse engineering its possible to change everything like you have source code but its in assembly language instead of C++ etc. I'm not sure about distance limit because it depends on the way they implemented, maybe its a constant number so its faster but harder to change later after game compiled or maybe its just single number inside memory, I'm not sure :/
Oh okay, you're doing an amazing job, I'm really looking forward to the release of this mod. By changing the render distance limit I mean that in the ingame map editor you have a render distance slider for each model/sign/terrain or any other asset and the slider can go from 1m to 1500m. There's an exception tho and it's called far model, any asset you asign to it is visible from around 3700m maximum. I was thinking if it would be possible to increase at least render distance of the far models. Will you by any chance make the source code you got public at some point? It would really unlock so much modding options for the modding community as a whole.
That looks interesting. What kind of graphics mod is that, I'd like to try it.
Como pode a SCS não consegue fazer isso ficou espetacular parabéns
WOW!!!
Perfeito!
i thought it was just me that drove like that 😅
Excited for motion blur 2
The ligting inside the cabin is not changing when entering and exiting the tunnels.
The vegetation and trees, did you create them yourself? If not, mind sharing the mods? Thanks.
This is default foliage, I didn't change foliage yet, its just new lighting currently. I'm planning to replace foliage later
How did you manage to have a specific sky?
Static weather
for me the HDR is to high, the overall lighting lacks of contrast and shadows
There will be an option to increase SSAO intensity which will increase power of shadows/ambient occlusion
@@SnowyMoon_io cool and what about the performance? How big is the impact?
this looks amazing will this release on steam workshop ?
Are PBR textures part of the lighting 😁?
No, this is using original textures but colors are adjusted before lighting inside shader for PBR lighting
This guy is getting better and better, he has to pay again to value his work. ❤
Speaking directly from Brazil 🇧🇷🫡
My name is Rodrigo
Então cara, os mods do Snowy são maravilhosos, tá dando outra cara pro jogo, vou apoiar de todas as formas!
@OutsideLRX lógico que sim eu só uso ele
Ou TAA do próprio ETS2 não presta cara ele e muito mau otimizado pesa de mais na placa de vídeo
Acaba com a vida útil dela
Prefiro usar plugin dele melhor nunca tive problema todo jogo no ultra cara
@@RDBlindado além de mal otimizado é inferior comparado ao dele, sem contar q tem o DLSS ou DLAA, acho incrível como o da SCS mesmo em 4K ainda tem serrilhado, e o dele fica perfeito!
@OutsideLRX exatamente 🤫
@OutsideLRX quem tem GTA 5 fica top também
Seria top sim ele fizesse pro Forza 5
Is it gonna compatable with TruckersMp?
Yo estube probandolo cuando era de pago, pero al utilizarlo los FPS bajaban mucho y tuve que quitarlo, si que es verdad que se ve mucho mejor.
Real engine?
There needs to be more physics in this game, its physics are terrible, you crashed and nothing happened
Woooiw
Will it compatible for mid range pc like gtx 1650
Probably you will need to select lower quality for SSAO and SSR but 90% yes
Is it free ??
I'm planning to release it for free and keep it free if donations are enough. If I switch to paid its going to be 1$/month
Бля крутой мод жду когда выйдет надеюсь бесплатный будет
1 is good, 6 is bad
Landscape: 1+
asset LOD (models): 3
Traffic LOD: 4- (tip: set LOD levels for traffic in config to 4!)
truck Traffic Shadow: 5
car traffic shadows: 3
motion blur and TAA/DLAA. 1++
overall look: 2 for a still picture (screenshot), 3- for moving images (video)
This is just lighting improvements, everything else is default game (all the assets, models, textures etc) with default game settings :D I explained truck shadow problem here ruclips.net/video/W-_ftHMKYCg/видео.html&lc=UgzujwEXPH36aUrbdRp4AaABAg.ACvE3appRfcACvFOGeJ6FV
@@SnowyMoon_io i know. i just rated it 😀