ETS 2/ATS Lighting Preview 1

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  • Опубликовано: 1 фев 2025

Комментарии • 62

  • @SnowyMoon_io
    @SnowyMoon_io  24 дня назад +7

    This is a new lighting implementation, its not released yet. I'm currently working on other improvements. Then I'm planning to release it.
    I will keep posting updates on youtube channel and patreon page until its released. For some questions:
    - Performance impact?
    Its more gpu heavy than default lighting but its not that extreme. Lighting itself pretty cheap to render and most performance cost is coming from SSR and SSAO. Which will have quality settings to improve performance.
    - Is it free or paid?
    I'm planning to keep it free if donations are enough after release, if its not enough its going to be 1$/month subscription (you don't need to donate/subscribe before release).
    - Sunlight?
    This is using PBR lighting but game doesn't have PBR textures so it doesn't look good as perfect PBR lighting. The problem with sunlight is calculations make it worse when used without PBR textures. So sunlight looks worse with PBR lighting because of lack of PBR textures for objects in the game. For now I'm planning focus on overcast and rain. To add sunlight I need to somehow convert default textures to proper PBR textures. I can try to do that later but its hard to do because it depends on surface type.
    - Using with other mods/TruckersMP?
    This is a .dll plugin like TAA, you can use with any mod you want.
    - VR and multi monitor?
    Currently it doesn't work because I don't want to spend time on that but after everything is ready I will implement for VR and multi monitor.
    - When it will be released?
    I'm not sure yet, I have 2 things left to do. Realistic rain and weather, then I will prepare everything to release.

  • @oguilhermebr
    @oguilhermebr 20 дней назад +1

    OMG. This is crazy! You do more for the game than SCS itself. 🤩

  • @VirtualTruckTraveller
    @VirtualTruckTraveller 27 дней назад +10

    I'm really looking forward to playing with this mod, and a tip for safer driving to avoid incidents like in 1:31, drive twice as fast, that way that truck wouldn't have been there and you wouldn't have crashed haha, amazing work congratulations and thanks!

  • @simulartist
    @simulartist 27 дней назад +17

    Hello. Everything is very nice but the shadow of the vehicles is a bit low. It looks like they're traveling on air. Of course it depends on the weather.

    • @SnowyMoon_io
      @SnowyMoon_io  27 дней назад +7

      Other vehicles have a custom shadow rendered under vehicles, you can see for the cars but for some reason SCS didn't add them for trucks :/ So it relies on SSAO but I don't like to use high amount of SSAO, instead I use half amount of SSAO with other half used by extra saturation for soft shadows. This helps a lot to create high variety of colors and more realistic result but it means low amount of shadow under trucks because road is pretty much between black - white so extra saturation doesn't do anything :D

  • @Eburon
    @Eburon 24 дня назад +1

    1:30 :)
    This looks impressive. I am not one to use graphics mods but this I might check out when you release on patreon

  • @pavelsoukup7749
    @pavelsoukup7749 27 дней назад +3

    OMG THIS GRAPHIC IS AWESOMNE AND MUCH REAL

  • @LacaTomi
    @LacaTomi 27 дней назад +5

    amazing man. love it so far.

  • @darkpvp7653
    @darkpvp7653 26 дней назад +2

    I cannot wait for wet roads and rain puddles with new implementation of ssr

  • @castlescale
    @castlescale 25 дней назад +4

    I hope that one day, the SCS developers (or modders like you) will manage to make tunnels truly dark, just like in the real world. It would add another layer of realism to the game

  • @AlexC_
    @AlexC_ 27 дней назад +1

    This looks really good. I would like to see clear sunny and sunny weather with clouds.

  • @disabledman230
    @disabledman230 27 дней назад +2

    great work there! can't imagine how this would look with Project Next Gen mod..

  • @cristianmaniaxDJ
    @cristianmaniaxDJ 27 дней назад

    OH MY GOD!!!!! If your current mods already change the game completely this is going to be incredible. I look forward to it very much. much encouragement!!!!!!

  • @robsan-w1n
    @robsan-w1n 27 дней назад +1

    From what it looks like in this presentation, these modifications will give a very good graphical upgrade, and will be very welcome, we hope your expectations are met!

  • @caxavelmultegamer
    @caxavelmultegamer 27 дней назад +2

    Wow grande Mestre muito top seu trabalho lenda

  • @rb3971
    @rb3971 25 дней назад

    Anxious to see what your night lighting will look like. I feel like ever since the SCS graphics overhaul and especially me playing with HDR enabled nights are way too bright..

  • @ricardorc4669
    @ricardorc4669 27 дней назад +1

    grafico perfeito irmao....parabens pelo seu trabalho

  • @WarningSign1000
    @WarningSign1000 26 дней назад +2

    A truck driving 140 km/h is such an immersion breaker for me. It’s a truck simulator not a car racing simulator.

  • @akcha
    @akcha 25 дней назад

    cant wait for mod

  • @Ivan-fc5pf
    @Ivan-fc5pf 26 дней назад +1

    Great work 💯 Do we have a rough estimate of when will be released?

  • @dawee6196
    @dawee6196 24 дня назад +2

    When will this release?

  • @Europets2
    @Europets2 24 дня назад

    looks very good, i tried making something like this many times, but either too saturated or too dark, the motion blur is pretty easy to add itself, but those reflections and that lighting wow, im interested to see this
    i also tried to maybe use nvidia remix but i dont understand it completelty

  • @Wafliman
    @Wafliman 24 дня назад

    Hi, my name is Wafliman and I've been making map mods for this game since beginning 2022. When I saw your videos I was really impressed by the graphics you managed to achieve in this game, especially those volumetric clouds. I was wondering how in the world have you done this, did you manage to get the source code of the game? or is it just some kind of plugin? I would really like to know since right now I'm working on a extremely realistic map and this thing could take the looks of the map to a whole another level. Also I have a small question, do you think its possible to increase the distance limit of normal 1500m even further than with for example 5 or even 10km?

    • @SnowyMoon_io
      @SnowyMoon_io  24 дня назад

      Hi, its a .dll plugin changing game rendering pipeline to implement new lighting method. By using reverse engineering its possible to change everything like you have source code but its in assembly language instead of C++ etc. I'm not sure about distance limit because it depends on the way they implemented, maybe its a constant number so its faster but harder to change later after game compiled or maybe its just single number inside memory, I'm not sure :/

    • @Wafliman
      @Wafliman 20 дней назад

      Oh okay, you're doing an amazing job, I'm really looking forward to the release of this mod. By changing the render distance limit I mean that in the ingame map editor you have a render distance slider for each model/sign/terrain or any other asset and the slider can go from 1m to 1500m. There's an exception tho and it's called far model, any asset you asign to it is visible from around 3700m maximum. I was thinking if it would be possible to increase at least render distance of the far models. Will you by any chance make the source code you got public at some point? It would really unlock so much modding options for the modding community as a whole.

  • @Luky89_cz
    @Luky89_cz 24 дня назад

    That looks interesting. What kind of graphics mod is that, I'd like to try it.

  • @giovanibertoloti8267
    @giovanibertoloti8267 27 дней назад

    Como pode a SCS não consegue fazer isso ficou espetacular parabéns

  • @castlescale
    @castlescale 27 дней назад +1

    WOW!!!

  • @Huylquias
    @Huylquias 25 дней назад

    Perfeito!

  • @JimmySlacksack
    @JimmySlacksack 27 дней назад +1

    i thought it was just me that drove like that 😅

  • @ishaanchandel6966
    @ishaanchandel6966 27 дней назад +1

    Excited for motion blur 2

  • @nukenabber7228
    @nukenabber7228 27 дней назад

    The ligting inside the cabin is not changing when entering and exiting the tunnels.

  • @m.snowblade
    @m.snowblade 22 дня назад

    The vegetation and trees, did you create them yourself? If not, mind sharing the mods? Thanks.

    • @SnowyMoon_io
      @SnowyMoon_io  22 дня назад

      This is default foliage, I didn't change foliage yet, its just new lighting currently. I'm planning to replace foliage later

  • @CosminNeculai-ki2jy
    @CosminNeculai-ki2jy 16 дней назад

    How did you manage to have a specific sky?

  • @Lion102
    @Lion102 27 дней назад +1

    for me the HDR is to high, the overall lighting lacks of contrast and shadows

    • @SnowyMoon_io
      @SnowyMoon_io  27 дней назад

      There will be an option to increase SSAO intensity which will increase power of shadows/ambient occlusion

    • @Lion102
      @Lion102 26 дней назад

      @@SnowyMoon_io cool and what about the performance? How big is the impact?

  • @abrar3921
    @abrar3921 27 дней назад

    this looks amazing will this release on steam workshop ?

  • @honzalachatnyk
    @honzalachatnyk 27 дней назад +1

    Are PBR textures part of the lighting 😁?

    • @SnowyMoon_io
      @SnowyMoon_io  27 дней назад +3

      No, this is using original textures but colors are adjusted before lighting inside shader for PBR lighting

  • @RDBlindado
    @RDBlindado 27 дней назад +5

    This guy is getting better and better, he has to pay again to value his work. ❤
    Speaking directly from Brazil 🇧🇷🫡
    My name is Rodrigo

    • @VirtualTruckTraveller
      @VirtualTruckTraveller 27 дней назад +2

      Então cara, os mods do Snowy são maravilhosos, tá dando outra cara pro jogo, vou apoiar de todas as formas!

    • @RDBlindado
      @RDBlindado 27 дней назад +3

      @OutsideLRX lógico que sim eu só uso ele
      Ou TAA do próprio ETS2 não presta cara ele e muito mau otimizado pesa de mais na placa de vídeo
      Acaba com a vida útil dela
      Prefiro usar plugin dele melhor nunca tive problema todo jogo no ultra cara

    • @VirtualTruckTraveller
      @VirtualTruckTraveller 27 дней назад +1

      @@RDBlindado além de mal otimizado é inferior comparado ao dele, sem contar q tem o DLSS ou DLAA, acho incrível como o da SCS mesmo em 4K ainda tem serrilhado, e o dele fica perfeito!

    • @RDBlindado
      @RDBlindado 27 дней назад +2

      @OutsideLRX exatamente 🤫

    • @RDBlindado
      @RDBlindado 27 дней назад +2

      @OutsideLRX quem tem GTA 5 fica top também
      Seria top sim ele fizesse pro Forza 5

  • @monosizrahaman0321
    @monosizrahaman0321 27 дней назад

    Is it gonna compatable with TruckersMp?

  • @Eloybyadn
    @Eloybyadn 27 дней назад

    Yo estube probandolo cuando era de pago, pero al utilizarlo los FPS bajaban mucho y tuve que quitarlo, si que es verdad que se ve mucho mejor.

  • @SireOaf
    @SireOaf 26 дней назад

    Real engine?

  • @rodrigotp27
    @rodrigotp27 27 дней назад +1

    There needs to be more physics in this game, its physics are terrible, you crashed and nothing happened

  • @GearPixell
    @GearPixell 27 дней назад

    Woooiw

  • @Vishnu_4_editz
    @Vishnu_4_editz 27 дней назад

    Will it compatible for mid range pc like gtx 1650

    • @SnowyMoon_io
      @SnowyMoon_io  27 дней назад

      Probably you will need to select lower quality for SSAO and SSR but 90% yes

  • @Vishnu_4_editz
    @Vishnu_4_editz 27 дней назад +2

    Is it free ??

    • @SnowyMoon_io
      @SnowyMoon_io  27 дней назад +5

      I'm planning to release it for free and keep it free if donations are enough. If I switch to paid its going to be 1$/month

  • @igorsibir22rus
    @igorsibir22rus 18 дней назад

    Бля крутой мод жду когда выйдет надеюсь бесплатный будет

  • @HerrLoeblich
    @HerrLoeblich 27 дней назад

    1 is good, 6 is bad
    Landscape: 1+
    asset LOD (models): 3
    Traffic LOD: 4- (tip: set LOD levels for traffic in config to 4!)
    truck Traffic Shadow: 5
    car traffic shadows: 3
    motion blur and TAA/DLAA. 1++
    overall look: 2 for a still picture (screenshot), 3- for moving images (video)

    • @SnowyMoon_io
      @SnowyMoon_io  27 дней назад

      This is just lighting improvements, everything else is default game (all the assets, models, textures etc) with default game settings :D I explained truck shadow problem here ruclips.net/video/W-_ftHMKYCg/видео.html&lc=UgzujwEXPH36aUrbdRp4AaABAg.ACvE3appRfcACvFOGeJ6FV

    • @HerrLoeblich
      @HerrLoeblich 27 дней назад

      @@SnowyMoon_io i know. i just rated it 😀