Texturing workflow inside of RealityCapture by CyArk

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  • Опубликовано: 2 янв 2025
  • In this tutorial created by CyArk, you are going to learn about Unwrapping and Texturing inside of RealityCapture software.
    It will cover the following:
    Unwrap Settings
    Texturing Settings
    Different Unwrap Styles
    Polycount and Texture resolution
    Texture reprojection tool
    Exporting models
    Download RealityCapture (PPI) for FREE here: bit.ly/2sotr7h
    Try it yourself with free sample datasets: bit.ly/3cRBfQp
    Please like, subscribe, and comment on what you want to see next. Your feedback is much appreciated.
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Комментарии •

  • @Nighscreach
    @Nighscreach 4 года назад +4

    It would be good to see the different uses and differences of texeles, with examples :D

  • @ArgoBeats
    @ArgoBeats 3 года назад

    Can't find the *Maximum texture resolution* menu's voice in the new version, any tip?

    • @emagotis
      @emagotis 2 года назад

      Under "MESH MODEL" search in den Band "Mesh Color & Texture" for "Settings".

  • @khugomelo
    @khugomelo 3 года назад

    I'm running RV 1.0.3.4658 and Texture Reprojection is not available. Any ideas how to reproject it on the low poly model?
    Cheers

    • @CapturingReality
      @CapturingReality  3 года назад

      Hi, this version is more then three years old and it was not possible to do it in this release. Actually, this release shouldn't be working anymore, so please download the newest release.

  • @gelisob
    @gelisob 3 года назад

    Hi, what is the reason behind not doing "part merging" when simplifying your model?

    • @CapturingReality
      @CapturingReality  3 года назад

      Please, in what time of video is this?

    • @gelisob
      @gelisob 3 года назад

      @@CapturingReality 3:33 it's called "preserve parts" in this older RC version. Is there some specific reason why he chooses to preserve parts for simplified model?

    • @CapturingReality
      @CapturingReality  3 года назад

      @@gelisob Hi, this was set to save some RAM during computation.

  • @welsonfy5246
    @welsonfy5246 2 года назад

    Thanks good job. Error why texture ? Message error : "It is not possible to achieve unwrap with the current settings. Please increase the maximal texture count or the maximal texture resolution"

    • @CapturingReality
      @CapturingReality  2 года назад

      You got this error when it is not possible to create unwrap by used settings. As it is written in the error you need to set higher maximal texture count or texture resolution in unwrap settings.

    • @gobi6316
      @gobi6316 Год назад

      @@CapturingReality I have this warning every time I use fixed texel size. Is there any reason for this?

    • @CapturingReality
      @CapturingReality  Год назад

      @@gobi6316 Mostly this error is for Maximal texture count settings. Which resolution do you have set?

    • @gobi6316
      @gobi6316 Год назад

      @@CapturingReality I tried 4K, 8K and 16 K, and it is the same.

    • @CapturingReality
      @CapturingReality  Год назад

      @@gobi6316 Can you contact our support with this problem?

  • @434utopia
    @434utopia 20 дней назад

    I let my computer run for 30 hours thinking it was texturing a large scan of mine, I was left with 60 8k textures that were all blank! nice haha

    • @CapturingReality
      @CapturingReality  18 дней назад

      Hi, this is really strange. What were your texture settings?

    • @434utopia
      @434utopia 18 дней назад

      @ it was running into some issue silently, I only had successful results when I brought my mesh into 25m triangle chunks. I think it was a ram issue. But it was interesting that the cpu was at 100 the whole time

    • @CapturingReality
      @CapturingReality  18 дней назад

      @@434utopia How was the model big originally? There is some needed cache for texturing which depends on the model size (for example you need to have 500 bytes of storage for each triangle, or 1kb every 2 tris, or 1mb every 2000 tris, or 1 gb every 2 million tris, or 1tb every 2billion tris).

    • @434utopia
      @434utopia 18 дней назад

      @ total size was 340m triangles, I just wish it had told me it didn’t have enough ram or something. Progress was frozen but timer kept ticking, cpu was at 100%, Disk Drive was at 40%, so I assumed it was calculating something! But it would’ve gone on forever. Final texturing took around 10 mins per 25m chunk.

    • @434utopia
      @434utopia 18 дней назад

      @ so in accordance with your calculations, I could only texture 32m triangles at a time with 16gb of ram. Time to upgrade!

  • @Vincent_19999
    @Vincent_19999 3 года назад +1

    Damn my program would crash so hard. It would probably open a portal.

  • @lalljp
    @lalljp 2 года назад

    No longer valid, there's no Reconstruction Ribbon

    • @CapturingReality
      @CapturingReality  2 года назад

      Hi, you can find those tools in the MESH MODEL ribbon and SCENE 3D TOOLS context ribbon now. Check this video to see more about UI changes ruclips.net/video/SLGImZYy4aw/видео.html