TTRPG Playtest: +1 Shoot the Sh!t 13: Playtesting Daggerheart's Open Beta 1.3 (Part 2)
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- Опубликовано: 27 апр 2024
- 🎲 We are wrapping our Part 2 of our Daggerheart 1.3 Playtest!
🎤 Want to skip to our discussion? Here you go! 2:45:11
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You guys make a good point in your 3:30:00+ discussion, and I feel like Domains could be expanded in some way a la Divinity Original Sin 2, in that you've got a combat 'tree/skill/card' etc, and a social/roleplay/world exploration/etc.
Because I will say, i have a hard time personally not taking damage cards, and only getting 1/4 of the available cards gives me major FOMO.
54:35 Giving Stress to enemies still does damage when they're capped on Stress. Yas found it already. lol
1:25:00 the movement rules didn't matter in the last combat, but this time you only have 3 actions per round each, so you can move further and make both the... Michelle got it as I was typing. It saves an action/turn to do it.
3:17:00 Armor is tricky now in that with so many slots it's harder to completely forsake Evasion in favor of running a base 11 Armor Score, I may be untouchable for a fight, but repairing armor might only give me back a few slots, then I'm capable of getting thousand cut to death. lol Like if I take a 7th Armor Slot from being a Ridgeborne, then an 8th from level 2, then I use 5 of them in a fight, but on the short rest, I can only get back 1d4, potentially 2d4 if I make that my whole downtime, but it being a d4 means I could roll a 1 and a 2, then I'm down 2 Armor Slots for the next fight, etc.
Unless, you use the Buckler, which lets you apply armor score to evasion, which is BONKERS.
Heh, Charles joking about 1.5... meanwhile 1.4 came out yesterday 5/7/24. lol