Could have used this very piece of advice a month and half ago. I had a couple of quirky lines that were like a mouthful of peanut butter, just did not work for me. On the day, I pulled it out a hat and made it work, but this advice would have made it sooo much easier! Pocketing it for the future. Thanks!
Ms Riker absolutely nailed it. Please let her know that her small piece of advice is transformational. It helps the actor own the line. It takes more work but the pay off is real character development. Thank you.
Great vid'... Great substance on a couple levels! First, "Actors act"... It's the same old, "You can't get better at something if you're not DOING it." advice, but it's so very true. You can read about how to do anything, but you're only ever going to learn to do it, by doing it... and usually screwing some of it up. (lolz) To file under that, I would suggest attending TableTop Role Playing Games. Some groups will even dress out in FULL COSTUME to gather around their table and portray their characters. The fun part is that YOU generally get to write YOUR OWN part, your own Character for the story... The GM gets to review it and help with any corrections so it fits, but that's usually pretty minor stuff overall... BUT each Player writes up their own Player Character... AND then you sit down at the table to BECOME that character for each game session (usually between 1 and 4 hours at a time)... You create and explore voice, theme, attitude, general emotional context, psyche, ego, EVERYTHING... as the game and story plods along. The GM (Game Master) is a weird hybrid of referee and conflict-creator, so it's only really his/her job (at the table) to generate the conflicts and problems around the rest of the setting/world for your character(s) to deal with or react to in exploring or fighting and arguing OR whatever else they do. It's fantastic exercise in building insights into other people, characters, literary and theatrical devices, techniques, and all the things... Of course, only in so far as the table wants to explore them, but generally Players and GM's alike enjoy the ideal of growing as creatives, themselves... AND they're more than willing to help flesh out concepts and create challenges and suggestions as you might need (and request) to figure out your own Character. Okay, on the other "level" of this interview... The advice about "using the music of your own voice to impose upon the line that doesn't fit in your mouth"... It's one of the better ways I've heard of putting that concept into words that can be articulated... Sure, even as Role Players (instead of script-bound actors) we have moments where we're glaring at the Character Sheet, and the only line that works for that character garners a singular thought, "Who the F*** talks like THAT?!" ...(lolz) Even that I've written every character I've portrayed, I've run into more than a share of moments and lines like that... AND it's been difficult (occasionally) to get my head wrapped around the ideal that "I'm talking with someone else's voice"... Yet, I still have to interpret this character on my own. It's complicated, and it doesn't waste time getting that way. BUT "Imposing the music of your own voice onto the lines that don't fit in your mouth." Seems intangibly weird for only a few moments as it sinks in... It's what I've done for years, but had no earthly (good) way to explain it. Thanks. ;o)
Could have used this very piece of advice a month and half ago. I had a couple of quirky lines that were like a mouthful of peanut butter, just did not work for me. On the day, I pulled it out a hat and made it work, but this advice would have made it sooo much easier! Pocketing it for the future. Thanks!
I like this lady. she seems really nice
The tone part helped me. It’s true! Play around with your voice.
Ms Riker absolutely nailed it. Please let her know that her small piece of advice is transformational. It helps the actor own the line. It takes more work but the pay off is real character development. Thank you.
Sheesh great tip 🔥🔥🔥
I remember this lady from the old school 2000s movies. Man she does not age
shes 66...its crazy
Great vid'... Great substance on a couple levels!
First, "Actors act"... It's the same old, "You can't get better at something if you're not DOING it." advice, but it's so very true. You can read about how to do anything, but you're only ever going to learn to do it, by doing it... and usually screwing some of it up. (lolz)
To file under that, I would suggest attending TableTop Role Playing Games. Some groups will even dress out in FULL COSTUME to gather around their table and portray their characters. The fun part is that YOU generally get to write YOUR OWN part, your own Character for the story... The GM gets to review it and help with any corrections so it fits, but that's usually pretty minor stuff overall... BUT each Player writes up their own Player Character... AND then you sit down at the table to BECOME that character for each game session (usually between 1 and 4 hours at a time)... You create and explore voice, theme, attitude, general emotional context, psyche, ego, EVERYTHING... as the game and story plods along. The GM (Game Master) is a weird hybrid of referee and conflict-creator, so it's only really his/her job (at the table) to generate the conflicts and problems around the rest of the setting/world for your character(s) to deal with or react to in exploring or fighting and arguing OR whatever else they do.
It's fantastic exercise in building insights into other people, characters, literary and theatrical devices, techniques, and all the things... Of course, only in so far as the table wants to explore them, but generally Players and GM's alike enjoy the ideal of growing as creatives, themselves... AND they're more than willing to help flesh out concepts and create challenges and suggestions as you might need (and request) to figure out your own Character.
Okay, on the other "level" of this interview... The advice about "using the music of your own voice to impose upon the line that doesn't fit in your mouth"... It's one of the better ways I've heard of putting that concept into words that can be articulated...
Sure, even as Role Players (instead of script-bound actors) we have moments where we're glaring at the Character Sheet, and the only line that works for that character garners a singular thought, "Who the F*** talks like THAT?!" ...(lolz) Even that I've written every character I've portrayed, I've run into more than a share of moments and lines like that... AND it's been difficult (occasionally) to get my head wrapped around the ideal that "I'm talking with someone else's voice"... Yet, I still have to interpret this character on my own. It's complicated, and it doesn't waste time getting that way.
BUT "Imposing the music of your own voice onto the lines that don't fit in your mouth." Seems intangibly weird for only a few moments as it sinks in... It's what I've done for years, but had no earthly (good) way to explain it.
Thanks. ;o)
Great tip!! "Make the concept fit in your head" with your own words!
This was a GREAT interview. Thanks, Film Courage. I LOVE what you do!
brilliant advice!
this is very helpful!
This was a great tip!
Omg this is amazing advice
The summary is to act as much as you can and for any strange sentence; just personalise it by putting out your own music of how you want to say it.
That’s dope
In the little acting that I’ve done, I find that I have to use a slightly different voice than my own in order to make it feel natural. Kinda weird.
Gems
An actor, I think is acting like other people's original or true self.
Thats what I want to be Can you give me great advice about becoming a great actress
Taking my 3rd acting class and playwriting class.
Good luck dude, can you tell me what it’s like? As an inspiring actor from Africa I really do what to know what it’s like.