Inside UEFN Scene Graph I State of Unreal 2024

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  • Опубликовано: 21 окт 2024
  • A look inside the new advanced UEFN features workflows and Verse APIs, which will dramatically expand the power users have to construct content in UEFN.
    Learn about our upcoming Scene Graph system built on top of the Verse language, an entity and component framework that enables you to dynamically manipulate objects in your game.
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Комментарии • 5

  • @gucciburg
    @gucciburg 6 месяцев назад +3

    This scene graph framework is the first thing ive seen that has made me appreciate the syntax of Verse. It’s super clean

  • @HobokerDev
    @HobokerDev 6 месяцев назад +4

    So... you added entities & components to an engine which already has entities & components. I guess now it has 2 sets. Great work. Definetely not a waste of time. Add an ECS make it 3.

  • @danielcarvalho3079
    @danielcarvalho3079 2 месяца назад

    Its not actors bcs in UEFN actors cant hv any code, only priperties. I understan why verse exists, its great to work with devices.

  • @ARITICKROYGAMING
    @ARITICKROYGAMING 6 месяцев назад

    good bro

  • @draconicsoulvampire
    @draconicsoulvampire 6 месяцев назад +3

    trash ecosystem moderation but good tools and ideas