I love your tutorials but as a bit of a suggestion, one thing that I would appreciate with your tutorials is if you were to explain what each element of a of a line of code does and it's purpose. I feel like I would get a better understanding of how and why things are written if I understood each element of the code. Thanks for another great video!
Thank you for the feedback! Sometimes I get carried away in writing code that I forget to explain it and elaborate more. I’ll definitely keep this in mind with all future tutorials!
I would like to see a Tutorial of how to make the player take a get knocked back force effect when they take damage from an ememy attacking them, walked into the enemy OR even by jumping on the enemy taking damage. Something like how you would see a knocked back effect looks in the old castlevania games
I got some error while trying it: "the name 'player' does not exist in the current context." and "the name 'respawnPoint' does not exist in the current context." . How do I fix these issues?
Error CS0103 The name 'other' does not exist in the current context Assembly-CSharp Am i supposed to add other as an object? I do not see what the issue is but it keeps giving me this error
i watched the video and followed the instructions and when i reach the checkpoint it says: object reference not set to an instant of an object: respawn.respawnPoint = this.gameObject. if you can help me figure out why its not working then that would be helpful.
Thank you so much, i've tried to make scripts from other tutorials and this is the only one that actually WORKS! 🥳🥳🥳
I love your tutorials but as a bit of a suggestion, one thing that I would appreciate with your tutorials is if you were to explain what each element of a of a line of code does and it's purpose. I feel like I would get a better understanding of how and why things are written if I understood each element of the code. Thanks for another great video!
Thank you for the feedback! Sometimes I get carried away in writing code that I forget to explain it and elaborate more. I’ll definitely keep this in mind with all future tutorials!
I would like to see a Tutorial of how to make the player take a get knocked back force effect when they take damage from an ememy attacking them, walked into the enemy OR even by jumping on the enemy taking damage. Something like how you would see a knocked back effect looks in the old castlevania games
Instead of dragging the script to each individual object you should probably make a prefab that already has the script attached.
im having an issue where my respawn point isnt getting updated and is always just the spawn location even if i walk through a checkpoint
did you manage to fix it? im having the same issue
EXTREMELY COMMON BLAKEY W
Unbelievably common blockhead W
hey mate love your videos. Wondering how you would combine dying from enemies with the checkpoints created?
I got some error while trying it: "the name 'player' does not exist in the current context." and "the name 'respawnPoint' does not exist in the current context." . How do I fix these issues?
Error CS0103 The name 'other' does not exist in the current context Assembly-CSharp Am i supposed to add other as an object?
I do not see what the issue is but it keeps giving me this error
So, I tried testing the script, about the three minute mark, and my character just completely vanishes. I'm so confused.
Please can anyone help me it doesn't detects mu deadly obstacles when i gave them the script
i watched the video and followed the instructions and when i reach the checkpoint it says: object reference not set to an instant of an object: respawn.respawnPoint = this.gameObject. if you can help me figure out why its not working then that would be helpful.
Blakey w but waiting for boss fight tutorial (more info on the google docs thing)
Sounds good!
What if i want to find more than 1 game object with the tag "Respawn"?
This will reference all gameobjects with the tag
does anyone know what the code is