I'm not a fan of Calamity for a multitude of reasons, but I may actually have to give the mod a runthrough just to fight this, as I already love the mutant fight
What if Mutant gets armor that is depicted as an amalgam of CALAMITY bosses? (Like old duke wings) ((Also I hope this stuff gets majorly improved like most of the cal stuff could use more unique attacks while also making the existing ones more epic and detailed))
It would be cool if the other superbosses from fargo's got new atacks, deviantt is the rare enemies npc, so new atacks using the calamity rare enemies would be cool, Abomination is the event boss, so using some of the old dukr atacks, nuclear terror etc would he cool too
what if the lore behind this is that draedon took the DNA of every boss and used his knowledge of cybernetics to make a failsafe in case xeroc tried to screw him over and made the mutant with abomination and deviant as his prototypes
@rayer3274 iirc, the mutant, abominationn and deviantt are canonically fragments of a previous soul of eternity user, which is why the mutant will always be the final boss you have to face
@@thepixelartists5756where are people getting this lore? I saw someone saying mutant is player from a past universe(or the future, I forgot which) and now you saying mutant is a fragment of the soul of eternity?
Maybe it's because of Draedon's gamer chair but this fight even on maso was so much easier than original Fargo's, like I said maybe because of the draedon's chair but I feel like a lot of the new atacks are easier to dodge, also the adition of the calamity itens, I usually die when mutant is at half hp while I can barely make mutant to like 70% on the original mod
and I have a question: are there any ideas about reworking the enchantments from the Calamity mod? it would be surprising to see something like what was in the Calamity's souls mod for version 1.3 :)
@@javyz6197 On the steam page it says that calamity enchantments will only be added in the future, that is, they are not there yet. I noticed that in the future there will also be champions for Calamity (and Thorium) Forces, but still I wanted to know if the Calamity enchantments will have different effects from those that were in the DLC for version 1.3? maybe I just missed something?
Yes they will have actual effects and not just be clones of armor/accessory effects like the 1.3 enchants are otherwise it would take 5 seconds to implement but we want actual content
@@javyz6197 thanks for the answer. will wait! so far everything looks very cool: reworking the bosses from Calamity, adding attacks to the mutant and the fact that the golem is now more confident. Continue in the same spirit!
@javyz6197 Take all the time in the world, I'll be patiently waiting for the full experience of the synergy of two of the best classic terraria mods of all time
My favorite boss of terrari, its difficult but not annoying, some attcks are hard to dodge but not because of gimmicky stuff. All you have worry is how you execute your tactic, and not that the boss will pull some random ahh trash hitbox shit. Thats how all the bosses should be made.
the debuffs are all p much solved by items you get as you progress calamity + fargos shifts the tier of gear around for balance reasons now so iirc demonshade is post mutant
@@outspade no they arnt, biome debuff cures arnt obtained till you would never explore that biome again, and they either nuke the difficulty or dont add to it at all, HOW tf does cursed fire killing eaters when they go in water make any sense, how does it make it harder I have never died in the hallow in the 2 hours that i suffered through emode hallow due to the screen being flipped upside down. wyverns dying in seconds in the space layer due to a crappy biome debuff means free souls of flight with no effort, and you cant even fight wyverns half the time they just die. biome debuffs DO NOT MAKE THE GAME HARDER there just ANNOYING af, its as if the sole purpose of it was just to be annoying or to destroy the balance and give you free items that you didnt earn (in regards to currupt water and space) eternity mode is a joke of a difficulty when it comes to balancing and while its bosses are really solid and good it is nothing but annoying bullcrap barring the good bosses I would have to give it a LONG fricking THINK before I play a full playthrough in that unbalanced mess. (thats IF the biome debuffs get a toggle aint no way im putting up with that crap a second time).
I have two questions. First : are custom difficulties (eternity+revengence, eternity+death) changing in getfixedboi seed? Calamity Has It's own AI specific to this seed and I saw that some of those changes are completely disables when custom difficulties are turned on. Will you fix it? Will you make any changes to gfb? That's my question, generally about this seed. And the second question : who is mutant lore-wise?
mind telling me ur progression through the souls dlc with calamity from start to finish? i just started a solo of it and i just wanna know what u did first if u dont mind me asking lol
Fargo's Souls developers try not to make an awesome boss referencing the whole terraria community for 10 seconds challenge (Impossible)
Terraria is the only game where the mods get mods
when the mutant starts using the nameless diety glock:
Mutant pulling out the noxus sprayer as his new final desperation attack
I could see that happening for a legendary gfb variation of the fight
@@SaltPileManthat would be awesome
This was rather calamitious of you, Tall Javyz.
Guess he was not joking when he said we're lucky he's on our side
I'm not a fan of Calamity for a multitude of reasons, but I may actually have to give the mod a runthrough just to fight this, as I already love the mutant fight
aw man i cant shame people for crossmodding now
Wonder if the other fargo's bosses will recive new attacks depending on what mods are installed, Like the Abomanation getting an Acid rain attack.
We see those beams shot by one if the minibosses as an attack
Idk it would be cool
idk if other mods really have that many rare enemies but since thats what deviant is based off of it'd be cool to see that too i guess
Eridanus and moonlord getting meld blob attacks would be cool to see
@@fusion4460I’d say the gem crawlers, cloud/earth elementals, and overloaded soldiers are rare creatures.
I hope the summoner will not destroy the mutant in 30 seconds in pre-boss rush
What if Mutant gets armor that is depicted as an amalgam of CALAMITY bosses? (Like old duke wings) ((Also I hope this stuff gets majorly improved like most of the cal stuff could use more unique attacks while also making the existing ones more epic and detailed))
WHAT THE FARGO'S
i can't even put into words how this looks a modded version of a modded boss
It would be cool if the other superbosses from fargo's got new atacks, deviantt is the rare enemies npc, so new atacks using the calamity rare enemies would be cool, Abomination is the event boss, so using some of the old dukr atacks, nuclear terror etc would he cool too
As it is in this video, i'd say SCal attack doesn't deserve the audio music fading
thank you for showing the attack it really help a lot
zamn
i see yall resprited the soul wings?
the old design felt really sleek so i kind of miss it. but the new one is cool too
The bosses of this mod are so complex that they make me forget about my personal life. It's a good thing I didn't have it before.
Im gonna die from trying to beat this boss
this makes me curious as to how attacks based on the rest of the planned compatable mods would look like (thorium, shadows of abaddon, and so forth.)
what if the lore behind this is that draedon took the DNA of every boss and used his knowledge of cybernetics to make a failsafe in case xeroc tried to screw him over and made the mutant with abomination and deviant as his prototypes
politely stfu that is such a 9 year old lore idea
nah Mutant is straight up stronger than Daedron lmao
I mean his own NPC bestiary description says that he "is looking for someone strong"
@rayer3274 iirc, the mutant, abominationn and deviantt are canonically fragments of a previous soul of eternity user, which is why the mutant will always be the final boss you have to face
@@thepixelartists5756where are people getting this lore? I saw someone saying mutant is player from a past universe(or the future, I forgot which) and now you saying mutant is a fragment of the soul of eternity?
Neat stuff.
Maybe it's because of Draedon's gamer chair but this fight even on maso was so much easier than original Fargo's, like I said maybe because of the draedon's chair but I feel like a lot of the new atacks are easier to dodge, also the adition of the calamity itens, I usually die when mutant is at half hp while I can barely make mutant to like 70% on the original mod
Music used? I've only just about recognized RePrologue and Irondust lo
Storia also plays
this was going to be the first terraria mod i ever got?
what was i thinking?
and I have a question: are there any ideas about reworking the enchantments from the Calamity mod? it would be surprising to see something like what was in the Calamity's souls mod for version 1.3 :)
Read the mod steam page please
@@javyz6197 On the steam page it says that calamity enchantments will only be added in the future, that is, they are not there yet. I noticed that in the future there will also be champions for Calamity (and Thorium) Forces, but still I wanted to know if the Calamity enchantments will have different effects from those that were in the DLC for version 1.3? maybe I just missed something?
Yes they will have actual effects and not just be clones of armor/accessory effects like the 1.3 enchants are otherwise it would take 5 seconds to implement but we want actual content
@@javyz6197 thanks for the answer. will wait! so far everything looks very cool: reworking the bosses from Calamity, adding attacks to the mutant and the fact that the golem is now more confident. Continue in the same spirit!
@javyz6197 Take all the time in the world, I'll be patiently waiting for the full experience of the synergy of two of the best classic terraria mods of all time
My favorite boss of terrari, its difficult but not annoying, some attcks are hard to dodge but not because of gimmicky stuff.
All you have worry is how you execute your tactic, and not that the boss will pull some random ahh trash hitbox shit. Thats how all the bosses should be made.
i just tried to fight this boss 13 days after getting it
can i please have my eyes back. they broke from sensory overload.
Looks so fun. Maybe once I get a better pc (curent can't run post moonlord above 30 fps)
Jokes aside, mutant is well optimized
@@samy8827 I got a better pc, didn't play terraria yet though
good to know this what im up against in my masochist mode run
Bro just cosplayed Yharon nuh uh...
Is the music changed by editing? Or is it an in-game specification?
in game
@@javyz6197 thx bro
I woulda used demonshade to smoke that clown, if the addon ever removes the crappy biome debuffs that is.
the debuffs are all p much solved by items you get as you progress
calamity + fargos shifts the tier of gear around for balance reasons now so iirc demonshade is post mutant
@@outspade no they arnt, biome debuff cures arnt obtained till you would never explore that biome again, and they either nuke the difficulty or dont add to it at all,
HOW tf does cursed fire killing eaters when they go in water make any sense, how does it make it harder
I have never died in the hallow in the 2 hours that i suffered through emode hallow due to the screen being flipped upside down.
wyverns dying in seconds in the space layer due to a crappy biome debuff means free souls of flight with no effort, and you cant even fight wyverns half the time they just die.
biome debuffs DO NOT MAKE THE GAME HARDER there just ANNOYING af, its as if the sole purpose of it was just to be annoying or to destroy the balance and give you free items that you didnt earn (in regards to currupt water and space)
eternity mode is a joke of a difficulty when it comes to balancing and while its bosses are really solid and good it is nothing but annoying bullcrap barring the good bosses
I would have to give it a LONG fricking THINK before I play a full playthrough in that unbalanced mess. (thats IF the biome debuffs get a toggle aint no way im putting up with that crap a second time).
@@Godslayer4000 mutant is just hard, lol
Bro who gave him DoG
Is the song of phase 1 changed?
I have two questions. First : are custom difficulties (eternity+revengence, eternity+death) changing in getfixedboi seed? Calamity Has It's own AI specific to this seed and I saw that some of those changes are completely disables when custom difficulties are turned on. Will you fix it? Will you make any changes to gfb? That's my question, generally about this seed. And the second question : who is mutant lore-wise?
God
Fargo devs are not touching gfb at all
@@insiraumnomeaqui9955 Yeah, I already knew that for a while now.
Masochist + death mutant?
Meh, i prefer masochist + infernum mutant 😈
Holy Molly
mind telling me ur progression through the souls dlc with calamity from start to finish? i just started a solo of it and i just wanna know what u did first if u dont mind me asking lol
and as I understand it, it’s just eternity + death. what will happen in masochism?
oh yeah...spoilers ;)
I just though of that
Masochist + death
and also, will they do smth for gfb?
@@juanguilherme4609 why are you asking me? Did I really manage to express my thoughts so poorly that I was considered a developer? :(
@@Dudosa-it6hb no like i said "they", which means im askinf you if you know if they will make something for getfixedboi?
@@juanguilherme4609 sorry, but i don't know nothing about that.
@@Dudosa-it6hb its okay, dw
yoooo nice!
a diffrent theme plays for me anyone know why/what's it called I cant find it anywhere
Irondust-reprolouge mix
@@samy8827 it's not that
styx or auric better?
I actually beat this boss lol
didnt no hit it tho because that would take until the heat death of the universe to achieve
What are your pc specs?
Too easy boss make him harder now!
bruhh... SPAM
what's the music?
RePrologue
Storia
Both by sakuzyo
@@samy8827 no, the one before those, at the start
@@kingstonlovely7404 steel red i think
@@samy8827 not steel red, the one at the START of it, it sounds different
Correction to Storia
xi vs sakuzyo