wow that is really next level ! i have to look at this one many times ! and come back again. really instructive. thank you for sharing this high end notions.
Super interesting video - as always! But I guess I have to watch it way more often to understand all the expressions and how they work with eachother! Keep up the great stuff! :)
Hey man! I was watching Steffen Hampel's "Arrival" shot breakdown. In that video he said that you were responsible for the compositing, and you will do a breakdown of it. The post processing was so good. Will you do a video about it? I've been waiting for ages.
Hey :) Thank you very much for getting in touch and thanks for the reminder :) I was very busy over the last year and figured it was already too late to catch up with that project breakdown. I appreciate the interest though and I guess it could be a good idea to talk about this shot as my next video - and by that not necessarily going through the script node by node, but rather by talking about certain approaches and important techniques to push things into a photorealistic direction. Please stay tuned :)
@@SplitTheDiff Thanks man. Just a short breakdown will be very helpful! I can understand how busy you are. I am very thankful for those unleash the nodes videos. I pray and hope that you will stay healthy and motivated and keep these videos coming.
hi. thanks for this, I have watched almost all your videos and have downloaded them for reference. a Humble request from me please. can you do a series on Expressions in Nuke please, TCL will do
Hi Sebastian, I'm wondering how I can apply defocus effects to di-mattes (same defocus that applied to RGBA channels) using PG Bokeh node. Can you give me some guidance?
Hi! Thank you very much for your comment and apologies for the late reply. If you use the Bokeh - formerly PG Bokeh - node (now integrated in Nuke), you can simply set the "Bokeh Channels" dropdown knob to "all" and it should apply the effect to all included layers. I hope that helps.
Compositors I've been working with have a completly artistic approuch to shots, usually eye balling with real world images and a lot of paint. I do prefer technical ways to solve shots, since you're aways creating tools and everything is easily adjustable after. Is there some study reference for VFX artist or just looking into math/geometry will help me out to solve problems in that way?
Hey Lucas, Thank you very much for your feedback! That's what I love about compositing. We can always have a mix of both approaches - technical as well as artistic setups. These days I feel like most of the major productions obviously want to go with a photorealistic look for their visual effects - at least at first. And then rules get bend and broken - which can be great. That's why I usually trust technical setups for solid first versions - so we can say that we did everything to match the photorealistic plate / look. At least we know the base is correct. And then we can go from there. The book I'm recommending in my video here is definitely an awesome resource - together with books I'm listing in the description. The next step would be indeed to dive a bit into math and physics. Since compositing is math anyways you will be surprised how many of the concepts we can actually easily bring into our work.
Hi. Thanks you for this tutorial! It is a lot of useful information. But i have an error. When I create the merge expression and put the expression: “(clamp…)”, the Bz is not working for me. Because I render with arnold and I use the Z, not the depth.z. Do you have any solution for that? Anyways, great job!! 😊
Thank you very much for your feedback :) One option could be to shuffle your Arnold Z channel into the depth.z channel (Shuffle Node). The other option is to change the expression so it properly points to the channel name Arnold stores the depth pass in. As an example: Let's say you have a layer that is called "normals", then you can use Bnormals.red to access the red channel of that layer. If your depth channel is stored in a layer called Z, you should be able to access it with BZ.red (or .green or .blue - depending on if the information is stored in all 3 channels or just 1).
Simply beautiful work!
That is very kind of you :) Thank you so much!
wow that is really next level !
i have to look at this one many times !
and come back again.
really instructive.
thank you for sharing this high end notions.
Thank you very much for your feedback :) I'm glad this turned out so fruitful :)
Your channel is gold. I have just found it recently. Thanks for the knowledge you are sharing.
My pleasure :) Thank you so much for the kind words!!!
Lots of information …. My brain 🧠 🤯🤯
Very good. That was my intention haha :)
Top level content as always! Thanks Split The Diff👍
Thank you very much David! I'm glad you like it :)
This video was amazing! Love the book recommendation.
I'm glad you enjoyed it :) Read the book - it's great :)
Ordered the book! Looking forward to finishing the video.
Awesome, Thanks :) I hope you will enjoy it (book AND video) :)
Super interesting video - as always! But I guess I have to watch it way more often to understand all the expressions and how they work with eachother!
Keep up the great stuff! :)
Thanks Jakob :)
Yes, definitely try to understand the full picture. It will enable some great new approaches.
Very usefull and super interesting!! thanks so much!
I'm glad you enjoyed it. Thanks for watching :)
great to see you here again!
Great to have you back in the audience too :)
Real quality on this site. Love it.
Thank you so much :)
Fantastic stuff! Would love more videos on mimicking real world physics relating to light and color.
Thank you so much. I agree - there is not enough of that out there currently.
Jut jemacht Diggi!
Danke meen Junge :)
Amazing Sebastian! Great Stuff as always, can you please create one for photoreal atmospheric scintillation
Thank you very much :) That is actually a very interesting suggestion. I'll keep it in mind :)
Thanks for the interesting video and Happy New Year to you Sebastian!!!
Happy New Year :) I'm glad you enjoyed it :)
Hey man! I was watching Steffen Hampel's "Arrival" shot breakdown. In that video he said that you were responsible for the compositing, and you will do a breakdown of it. The post processing was so good. Will you do a video about it? I've been waiting for ages.
Hey :) Thank you very much for getting in touch and thanks for the reminder :) I was very busy over the last year and figured it was already too late to catch up with that project breakdown. I appreciate the interest though and I guess it could be a good idea to talk about this shot as my next video - and by that not necessarily going through the script node by node, but rather by talking about certain approaches and important techniques to push things into a photorealistic direction. Please stay tuned :)
@@SplitTheDiff Thanks man. Just a short breakdown will be very helpful! I can understand how busy you are. I am very thankful for those unleash the nodes videos. I pray and hope that you will stay healthy and motivated and keep these videos coming.
@@BigG4642 Thank you so much! Please stay healthy too.
Always love your videos
I appreciate that a lot :) Thank you!
Amazing stuff, thanks for the insights!
Grüße aus Hamburg
Dankeschön :)
Amazeballs
Thank you :)
hi. thanks for this, I have watched almost all your videos and have downloaded them for reference. a Humble request from me please. can you do a series on Expressions in Nuke please, TCL will do
Thank you very much for your feedback :) More expression content is definitely planned. Please stay tuned :)
@@SplitTheDiff I definitely will stay tuned with notifications on
@@SplitTheDiff I’ve got a folder on my computer for your tutorials cause they’re very helpful. Thank you once again.
Rad!
Hi Sebastian, I'm wondering how I can apply defocus effects to di-mattes (same defocus that applied to RGBA channels) using PG Bokeh node. Can you give me some guidance?
Hi! Thank you very much for your comment and apologies for the late reply. If you use the Bokeh - formerly PG Bokeh - node (now integrated in Nuke), you can simply set the "Bokeh Channels" dropdown knob to "all" and it should apply the effect to all included layers. I hope that helps.
Compositors I've been working with have a completly artistic approuch to shots, usually eye balling with real world images and a lot of paint. I do prefer technical ways to solve shots, since you're aways creating tools and everything is easily adjustable after. Is there some study reference for VFX artist or just looking into math/geometry will help me out to solve problems in that way?
Hey Lucas,
Thank you very much for your feedback! That's what I love about compositing. We can always have a mix of both approaches - technical as well as artistic setups.
These days I feel like most of the major productions obviously want to go with a photorealistic look for their visual effects - at least at first. And then rules get bend and broken - which can be great.
That's why I usually trust technical setups for solid first versions - so we can say that we did everything to match the photorealistic plate / look.
At least we know the base is correct. And then we can go from there.
The book I'm recommending in my video here is definitely an awesome resource - together with books I'm listing in the description.
The next step would be indeed to dive a bit into math and physics. Since compositing is math anyways you will be surprised how many of the concepts we can actually easily bring into our work.
Hi. Thanks you for this tutorial! It is a lot of useful information. But i have an error. When I create the merge expression and put the expression: “(clamp…)”, the Bz is not working for me. Because I render with arnold and I use the Z, not the depth.z. Do you have any solution for that? Anyways, great job!! 😊
Thank you very much for your feedback :)
One option could be to shuffle your Arnold Z channel into the depth.z channel (Shuffle Node).
The other option is to change the expression so it properly points to the channel name Arnold stores the depth pass in.
As an example: Let's say you have a layer that is called "normals", then you can use Bnormals.red to access the red channel of that layer.
If your depth channel is stored in a layer called Z, you should be able to access it with BZ.red (or .green or .blue - depending on if the information is stored in all 3 channels or just 1).
@@SplitTheDiff Thank you for your help!! It works now! :D
@@mariio.sanchezz Great to hear :)
Grüße bin hier von deinem Kino+ talk.
Vielen Dank fuers "Hallo" sagen und herzlich willkommen :)
Where do I get one of those cool sweaters?
Hahaha - unfortunately that's a limited edition for now (only 1 exists 🤣). But something to think about... 😜