That’s what brought me here too! 🙄 Maybe if it auto-smashed a local enemy and a trap would spring or something, it’d clue us in that you need to put the right enemy there. But come on 😂
There is a lot of debris lying around, which suggests that you need to break something. There are also two stone statues in the background. So you need to bring and break something similar. But it all became clear to me only after watching the video, I wouldn't have guessed it myself.
Most of these 'puzzles' aren't puzzles. They're the work of an extreme autist. Nobody would ever figure half of the retarded shit that goes for 'puzzles' out. This game was incredible minus the 'puzzle' bs. Also, some of the crazy platforming would be good, except it's super hard to discern whether or not you will be touching a Spike in a certain area. Sometimes the character can be touching them, unphased, but Sometimes you could think you're above/below/lateral to them and you get hurt. This game is alot of fun, but it could've been substantially better by better/more intuitive game design in certain aspects
I guessed the point was about breaking something or being unbreakable. I used amulets to take 0 damage from the crash and it didn't work. I threw objects and enemies in there and it didn't work. Maybe if they had put a statue enemy in the room before I would have got it, but traveling half the map to get one of the rarest enemy in the game wasn't on my radar
I am stuck. Glitch at the architect - cannot continue to solve the puzzle as the architect stops at “Have you solved all my puzzle?” While I already finished all the puzzles
How the fuck is anyone supposed to figure out puzzle 5/9??
That’s what brought me here too! 🙄
Maybe if it auto-smashed a local enemy and a trap would spring or something, it’d clue us in that you need to put the right enemy there. But come on 😂
There is a lot of debris lying around, which suggests that you need to break something. There are also two stone statues in the background. So you need to bring and break something similar. But it all became clear to me only after watching the video, I wouldn't have guessed it myself.
Most of these 'puzzles' aren't puzzles. They're the work of an extreme autist. Nobody would ever figure half of the retarded shit that goes for 'puzzles' out.
This game was incredible minus the 'puzzle' bs. Also, some of the crazy platforming would be good, except it's super hard to discern whether or not you will be touching a Spike in a certain area. Sometimes the character can be touching them, unphased, but Sometimes you could think you're above/below/lateral to them and you get hurt. This game is alot of fun, but it could've been substantially better by better/more intuitive game design in certain aspects
I guessed the point was about breaking something or being unbreakable. I used amulets to take 0 damage from the crash and it didn't work. I threw objects and enemies in there and it didn't work. Maybe if they had put a statue enemy in the room before I would have got it, but traveling half the map to get one of the rarest enemy in the game wasn't on my radar
Mines glitched to. Where I need to crouch between the three other guys. Nothing happens
Same, they still haven't fix the issue...
@@greelowI used clairvoyance in a hopeless attempt and the chest popped up still didn't understand why!!
Why is 2 stupidly hard to execute?! 😮
I don't get 5 I did this and chest didn't pop
I am stuck. Glitch at the architect - cannot continue to solve the puzzle as the architect stops at “Have you solved all my puzzle?” While I already finished all the puzzles
Are you, you know, hitting the glyphs in order? The Architect doesn’t change lines, just waits until you activate the gate
Had that happen with the Pirate. Powered down for about 10 minutes restarted my console and all was good after
Your painting awful... Bruh