This video was plagued by multiple issues, including copyright claims and a faulty microphone (which I tried to work around but you can probably still hear the levels bouncing around). But it's out, and I hope it was worth the wait as John Gaben once said. New mic on the way, sorry about the audio. If you'd like to guarantee me some financial security amidst claims and other technical issues while I work on videos, you can pledge a dollar or two on Patreon. Obviously, this is optional. But it's greatly appreciated. Thanks, and happy holidays! www.patreon.com/liamtriforce
Glados: This is the part where he kills us Wheatley: This is the part where I kill you Chapter name: The part where he kills you Achievement: The part where he kills you Music: The part where he kills you I love Portal.
Portal 2 also has one of the best visual jokes I've ever seen, with the giant vault door opening, like several stories tall, and when it's finally opened, the lights turn on to reveal a concrete wall behind it with a single, normal sized door.
The ost: the part where he kills you The level: the part where he kills you The achievement: the part where he kills you The dialogue: “this is the part where he kills us” “this is the part where i kill you” i wonder if this is the part where he kills me
She gets the facility entirely up and running and near brand new after only a few chambers, less than 10 chambers and less than 20 minutes and GLADoS reformed a millenia old facility in disrepair into a fully functional testing facility.
Let's not forget that lower parts of the facility are well intact and the only parts overgrown with vegetation are the potato in the bring-your-daughter-to-work-day segment and the first chambers after meeting up with GLaDOS, as it was relatively high up. Lower down, well atleast higher up than old aperture the only thing that would happen was debris that fell down and wall pannels scattered all around, like 15 acres of glass. Wich is a bit easier for GLaDOS to fix than vegetation as she can scoop away rubble using the floor pannels. Finally during the end sequence where the turrets sre singing for you, you can see that in the places before reaching the world above, they are overgrown with vegetation while the places before, where the turrets are, are not.
When you're hanging on by a thread and see the space core zooming by living his best life it was the most wonderful feeling amidst the chaos I've ever experienced.
While Cave Johnson and Caroline were in thier human body's they conceived a child that they named Chell. After Cave was poisoned by moon rock dust he knew that he was going to be unable to raise his daughter; so he made a deal with the GMAN to raise his daughter for him. In exchange Cave Johnson would finish the Borealis project, and finalize the GLADOS system so humanity can backup all human intelligence. During Aperture's bring your daughter to work day; the Gman decided to bring Chell to visit her biological parents knowing that thier was to be "unforseen consequences". During this day Caroline was to be backed up in the GLADOS system. GLADOS immediately became self aware. GLADOS was so sad, and angry that her daughter had to see her become a machine that she decided to kill the scientist. In retaliation some of the scientist corrupted GLADOS memory to force GLADOS to calm down. While this is happening the GMAN decides to place Chell into aperture's sleep chamber, and manipulates the system into believing that Chell is a test subject in order for the system to accept her into sleep chamber. The GMAN then specifically programs Chell's profile so that she is not to be tested as she is just a mere child. While Chell is in her sleep state she grows into an adult. You can tell that she was well taken care of because her nutrition and the fact that she has clothes that properly fit her. When Chell became a proper age; the GMAN convinces the schizophrenic "ratman" to awaken Chell by convincing him that a near by companion cube was able to communicate. Even tho the companion cubes are the indestructible coffins of former aperture workers, and test subjects. The GMAN knowing of the alien attacks starting from the black mesa incident; believes that through testing Chell in aperture She would then be prepared for the world above her. The schizophrenic "ratman" agrees to do so and places Chell at the top of the test subject list. "Ratman" notices that Chell's last name was hidden, and her original file states that she was not to test. When Chell wakes up she knows that she is in aperture. She immediately remembers GLADOS voice; and in defiance she decides to give her mother the silent treatment. The events of portal, and portal 2 then begin to play out
There are 10 types of people in the world. Those who can understand binary, those who can’t understand binary, those who can understand base four, and Those wondering why I made this stupid joke
@@joechristo2Since most people prolly look into the replies to this comment because they understand the joke xor because they want an explanation you might be correct
I should've mentioned Doug Rattmann! The story of the character and the ARG fascinated me, but for some reason it didn't cross my mind when I was writing the video. Big oof. Sorry to disappoint!
Interesting fact: GLaDOS will say _"While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."_ if you refuse to incinerate the companion cube
it’s scary how much emphasis they put on the companion cube having feelings, even when put theoretically. makes me think if there’s more to that lil cube than we know
@@lgbtqiarights I personally believe that's more GLaDOS taunting you making you feel like a worse person and that you actually killed a sentient friend when it's literally a square box. Then again I could be biased as I've never been a fan of the MatPat theory.
Portal 2 holds a special place in my heart. During a time where I felt tremendously lonely as a kid, I was able to use Portal 2 to escape from these feelings. I enjoy my own company much more these days, but I will never forget the tremendous impact that Portal 2 has had on me during a period of my life where I felt hopeless.
Same happened to me. I remember spending a day one summer completing the first portal, having such a fun time. The only memories I have from that summer are of me playing games (Probably because I had nothing else to do or anywhere else to go), and portal was a particularly special memory from that time. I cried at the end due to a few emotions, one of which was that this game I had quickly decided I loved could no longer distract me. Some amount of time later during some school year, I walked myself over to walmart to buy Portal 2. I was so excited to play it and wasn't disappointed at all. Video games got me through a lot when I was younger, and I regard my memories of playing them in high regard. Portal was particularly special, and I haven't found a game that captured me in the same way since. I hope to find that feeling again, as an adult who is going through a rough time. I want to find that feeling and connection to a game the same as I had with Portal and a few other games. That feeling of wanting to do nothing else. The excitement of waking up and getting right out of bed in order to continue your journey, with sleep having been an inconvenient interruption. The feeling of the void of your life being completely filled due to just one game being everything you wanted and more, at least until its over.
I found the art style and tone as a method of escapism when I was chronically sick a few years ago. I remember once being on my laptop, sitting in a wheelchair at the hospital's waiting rooms in between the corridors. Was often suffering from sinusitis and gastroenteritis at the time. I passed the time and the pain through trying out the game's puzzlemaker for the first time and was immediately infatuated with it as with all things sandboxy in nature. I created and compiled several of my first puzzles in those 3 hours or so. There was a bit of comedic relief to be had in those times. Strolling around the building and mapping at the same time is not something you see patients doing often.
22:30 In Portal 2 it's actually confirmed why GLaDOS wanted to kill Chell - at that time she completed the construction of Atlas and P-Body so she didn't need Chell anymore
@@wigetino2282 I'm not 100% sure but from what I remember it kinda went like this: GLaDOS finished creating P-body and Atlas near the end of the first game, since Chell basically destroyed and trashed the whole facility, they probably were just sitting there under all of the rubble deactivated. When the second game starts they're still there and probably during GLaDOS' control they were still there, maybe she cleared the location they were in or maybe she didn't, since she was focused on creating the testing chambers for Chell. After Wheatley took control of the facility and some time passed, he found A and P-B and started testing them about the time Chell came back from the old Aperature facility, maybe it was before, maybe it was after, but we know he did, because of an easter egg in one of the Wheatley's chambers where we can see P-B. After taking back the control, GLaDOS sets Chell "free" and without any other human subjects she starts testing A and P-B. Maybe my first statement might have been wrong since from the comic we learn there were more testing subjects so A and P-B may have been more of a side project of GLaDOS. And to answer your question: Probably yes, but it could also be him knowing that Chell is coming to take the control over the facility from him, and his sheer insanity. So in conclusion; I'm probably wrong xP
Perhaps that was just a subtle reference as well as a joke, in fact that would be so clever of him I’m gonna pretend that that’s completely intentional.
My favorite line of all of Portal 2 was the line when Glados is reawakened and she says, "We've both said a lot of things that you're going to regret." I love this. Such a stab at you and how it's supposedly all your fault. It's not that we the character and Glados will share in the regretting of words. And to top this off, as a mute character this just adds to the backhandedness of the phrasing Glados is using here. We the character haven't said anything, and there's no way we could "regret" Glados saying anything. The entire sentence is oh so false and yet it sounds so fluid in the scene that it mostly melts away when listening through. You can find this clip at around 36:30 in the video.
Portal 2 always felt more like a Pixar movie similar to WALL-E while Portal 1, despite it's unique and quirky sense of humor, still felt like a game that took place in the Half-Life universe.
I have to agree with you. Though I love Portal 2's aesthetic and sense of scale and vastness, i only wish the writing and atmosphere was more darker like Portal 1, i want a mod where you go through Aperture and it's infested with Xen flora or being attacked by the Combine. lol The story element of Caroline being forced to 'become' GLaDOS, in a likely painful process, gives me chills though, reminds me of Breengrub a little, consciousness being transferred to an inhuman vessel, replicated on a number of hosts like some virus, plus the fact that the process causes the personality within to go mad... pretty eerie when you think about it.
Although I much prefer portal 2, I agree that it’s sort of a shame that it lost that creepy, lonely atmosphere. But at the same time, the first game was representing that chell had no idea where she was or why she was there, Glados was nothing more than a ominous voice that was a little hostile and we weren’t sure who she was or if she was even real. The whole game leaves you questioning what this all is. But by the time you have that battle with her, you learn enough to know where you are and who was behind that voice. I think making a whole game after knowing those two things was always going to have more characters and a much deeper story which it told quite excellently. There’s a far more robotic atmosphere as opposed to a lonely one. You have a companion now near enough through the entire game, even when it came to glados. I think portal 2s atmosphere worked a lot better for its story. And the chapters in the original aperture science did start to feel a little lonely again just not creepy, more interesting and informative. That was my favourite part of the game.
@@Jwallworth It's just about preferences, keep in mind I played Portal 1 back in 2007, when the Orange Box released. lol I enjoyed parts of Portal 2. Like Old Aperture, the industrial and hazardous materials vibe reminded me of Half-Life a little. And I loved GLaDOS and seeing her rebuild Aperture, all the dynamic panels acting like they're alive, Wheatley's dorky chattering. lol It's not better than Portal 1 in my opinion, but it's a pretty darn good sequel, i appreciate that Valve tried to be more original and different, though sometimes things get lost in transition in the process of that. I do prefer Portal 1's music i have to say, it just, had a lot more 'feel' to it, and a harder beat. That and I just love Kelly Bailey's work, ever since Half-Life, what can I say? lol
Damon Nugent yeah but can you imagine if they had a bigger team working in portal 1 and they’d made it a bigger and more thought out game? I found it to be really short but I appreciated that due to the fact that it was a brand new game and a sort of experiment. Then maybe it wouldn’t feel like we were robbed of that lonely atmosphere as much because the experience of the game would’ve been much longer. I found the first game to be harder personally too! Maybe it’s because I played portal 2 before the first game and didn’t play the 1st game until 2011 after portal 2. I knew the story beforehand but just hadn’t played it for myself. Yeah the first chapter of portal 2 is very cool looking at the facility falling apart, especially since we’d visited those exact test chambers previously!
I love the focus that went into the portal 2 soundtrack, like "I am not a moron" how as Wheatley is slowly affected by the power of being in control of the entire facility and the glados leitmotifs start flowing in, or "Caroline Deleted" where it goes from a calm and smooth song but as Caroline is deleted it immediately becomes more robotic, just as her voice does.
I am not a moron is my favorite soundtrack from Portal. The music is really amazing. I like how every puzzle piece makes music. Hard light bridges hum (crouch on them to listen), the thermal discouragement beam receiver make sounds, excursion funnels give you a calm feeling by dampening the music. Aerial faith plates giving you this rapid chaotic music... (also who came up with these names?)
@@ShakuraKazuki the names are one of the best parts about the portal games. For example the button is not called a "button" it is called *The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button*
I AM Not a Moron is my favorite! the way the music swells from uncertainty, to hope, to overwhelming joy complete with angelic arias in the background…then it smacks you in the face with this sense of crushing despair, of _betrayal_ as that bright spot is unapologetically ripped away from you. it’s so beautifully composed. you can quite literally *hear* the story. the title also subtly references I Have No Mouth and I Must Scream so that’s neat too.
@@sadtothe I think it was less that and more to make Chell feel better about leaving GLaDOS behind. Like, "oh no, she's evil again, I can't stay here."
Haha. Love these games. My 6-year-old daughter was watching me on a P1 playthrough, and she cried when I was forced to incinerate the Companion Cube. My brother bought her a plush one for Christmas. And once again, all was well in the family. These games have such high replayability . . . it's actually insane.
Awesome man troll #10 “The Part Where I Joke About The Part Where You Reply To The Comment About The Part Where Liam Talks About The Part Where He Kills You”
@@awesomemantroll1088 "The Part Where I Reply To Your Reply About The Part Where You Reply to Their Comment About The Part Where Liam Talks About The Part Where He Kills You."
Even though I'm a huge Portal fan (like actually), this video popped up to my recommended page now (4 months late). I know hardly anyone will see this comment anymore but I just want to say: this video is an amazing and really accurate representation about why I love this series so much. All the clever tricks Valve put to the games to make inexperienced players and veteran gamers feel fantastic. From creepy and beautiful atmospheres to really complex and actually difficult puzzles. I know many people are kind of scared of the "puzzle"- genre for games and don't really like them if they happen to try them. Including myself, I really don't like most puzzle games as they usually are quite boring and slow paced. Portal is different, it is NOT a boring slow paced game with no actual story or a purpose. It has an amazing storyline with unique characters. It still to this day looks stunning. There is no game(series) that is just like it. Somehow it just gets everything on point. (Even for a Nintendo fanboy I am) At first I wanted a sequel all the way but now I'm afraid it would be a disapointment after these 2 games. Infinite cliffhanger doesn't sound that bad after all. Us fans keep it alive! Portal - Still Alive This was a great video about a great game, thank you for doing it. 😊 (And sorry if my English might be a bit sloppy and hard to follow) 😅
Re: 29:48 GLaDOS has a line during the final battle that implies that the Resonance Cascade and the Xen Invasion are already ongoing during the events of Portal, rather than shortly thereafter. "Are you trying to escape? [chuckle] Things have changed since the last time you left the building. What's going on out there will make you wish you were back in here. I have an infinite capacity for knowledge, and even I'm not sure what's going on outside. All I know is I'm the only thing standing between us... and them. Well, I was. Unless you have a plan for building some supercomputer parts in a big hurry, this place isn't going to be safe much longer."
@@proxy4620 Well one of the advertisement videos on the elevator screens implies that the big turret is made for entire military coups for overthrowing governments. It *would* do the trick. Though there's really no information anywhere if the combine have had contact with Aperture since their incursion. Personally I would figure that we'd see some traces of the combine if they had been in Aperture. In terms of timeline, they would have been active during her downtime, which would have made it easier to occupy the facility. I think.
@@jonaswolthaus1901 Portal 2 takes place anywhere from 50-50,000 years after portal 1. That's a huge time span, but what matters is that the Combine and Xen invasion of Earth is definitely over by that point, and humanity is either extinct or rebuilding. We can't tell much from the flat field of grass we see at the end of portal 2.
Every Portal fan needs to play Portal Stories: Mel. The writing, game design, and look of it is perfect. It is the closest we will ever get to Portal 3.
Yeah everything was great between the portal gun prototype look, hard chambers (I remember struggeling A LOT more than Portal 2/Portal 2 coop), voice acting was neat too.
24:00 The Stanley Parable is probably the closest game to portal when it comes to that, actually. An omnicient voice that tries to be your friend, guide, teacher, and enemy, all based on your decisions in the game. If you haven't played it yet, i *ABSOLUTELY* recommend you do.
Youbdont have to jump from the height you can just jump from the ground and with the momentum feom the jump you can shove the cube into the little hole
Portal was unknowingly my first Valve game. I still remember when my best friend brought his Xbox 360 with the spanking new Orange Box. Spent the entire day just playing Portal in awe. I couldn't believe it. It had blown my mind more than any game I had ever tried. Portal 1 and 2 are still in my top 10 games of all time as one entity (you can't have one without the other, they compliment and contrast each other beautifully). Great video again, Liam.
I agree, I often find it to separate the two without talking about the other. They are essentially one game. Portal 2 was also my first Valve game, unknowingly as well.
Portal 2 was mine because me and my friend wanted to do something other than try to get to the highest level we can in Black Ops 2 zombies and we had no idea we were playing a valve game
Portal was also my first VALVe game! I've heard about both games and I played them back-to-back on XB360! It was an amazing experience, to say the least. I would personally put Portal 2 on it's own as my favorite game ever. While P1 is pretty great and laid the groundwork for 2, I think 2's mechanics and environments captivated me more, plus workshop support in Singleplayer and Co-op!
@@LS9646 i find most motion sickness either comes from inconsistent frame rate or tracking irregularities. ... maybe with eye tracking in VR headsets motion sickness will be possible to compensate for in more games?
@@RWoody1995 My understanding of motion sickness is that it happens because of a conflict in motion that you see and motion that you feel. If you're moving a lot in VR, but you don't feel that motion, you're likely to get motion sick. Both inconsistent framerate and tracking issues can attribute to that, yes, but lots of movement in VR is probably just always gonna be a no-go unless some way of actually making you move like that physically becomes viable.
I love how the statement GLaDOS says when you euthanize the companion cube faster than any other subject, it's just her subtly telling you you're a murderer.
29:52 I believe someone in the comments has already mentioned this, but I'm pretty sure the Resonance Cascade well predates the events of Portal 1, as is strongly implied by some of GLaDOS's lines. It also makes it more believable that an entire facility is being controlled by a rogue A.I., as it would explain why nobody from outside has tried to stop her. It makes sense that a fringe competitor to Black Mesa would go widely ignored with everyone having their hands full with an alien invasion.
I know it may sound crazy, but Portal changed my life somehow. My feelings or some of my points of view. Portal 1 loneliness is very very well achieved. Those soundtracks or the colors, cold concrete, weird creaking and banging sounds behind the walls of the clean and sterile Enrichment center area... It all makes an interesting feeling, I have, when playing Portal. You can almost feel the place. Self esteem fund is one of my favorite soundtracks. I have it even downloaded in my phone. Sometimes it makes your real life feel weirdly alone. Your brain starts to thinking about, how real the reality is, what is life when listening to it, while looking around. This is Portal. Feelings of loneliness, cold, confusion, claustrophobic. But also curiosity, what happened. Who is that lady talking to me. Why is there no one in those observation rooms behind glasses. Portal 2 pictures decaying old testing tracks, you can see even some kind of machines or equipment behind walls. How it works, what was hidden behind. The atmosphere is somehow futuristic, but also postapo futuristic. I love how the equipment struggled to work sometimes after all these years. I love how it felt old, empty and huge. Valve loves nostalgy. And I love Valve for that. Portal one starts with a radio playing still alive tune. And the game is also ending with it. And even the post credit scene has brief radio tune. In Portal two it's Carra mia melody. The Comanion cube in one of the tests emits the Carra mia melody and the game is also ending with it. After the game ending i felt empty. I felt, like I did not want to leave the place. I wanted an open ending. There were things, that pictured some of the iconic moments of the game in the ending. Potato, companion cube, franken turrets. And suddenly I knew, that this was one of the best adventures I ever experienced in a game.
I agree wholeheartedly. The aesthetic, ambiance and background behind the game is just, incredible... and I love how in Portal 2 you get to see the decayed state of Aperture and later on you see GLaDOS slowly rebuild the facility, adds an interesting detail to Aperture, how self-sustaining it is, no matter the state of Earth, hell, it was functional even during the Combine invasion, let that sink in for a moment...
I remember playing portal when I was younger and it sparked my interest in physics. During everything that’s going on at the moment, I’ve been able to replay the games and remember one of the reasons I’m studying physics in college today.
My sister has always been a bit of a puzzle game fan, so when I got my PC, I knew I had to get these games for here. When she started playing she almost immediately fell in love with the game, even if I had to guide and help her a little. Thats part of the reason why I hold the Portal series so close to my heart, it helped my sister get involved and interested in a big part of my life.
Portal 2 was probably the first game that showed me that video games could go beyond action romps and corridor shooters. I was still rather young when it came out and I didn't play the first game for a few more years after finishing the second one, so there were always a few things that went over my head on the story side of things, but damn...my memories from first playing the singleplayer are something that will always stick with me and even the ones of me and an old friend first stumbling our way through the coop chambers. This was the game that first introduced me to Valve and I would love to see what a passionate team could do with a portal three, or even a finale that ties half life and portal even closer together...but i guess we'll see what happens after Alyx
@@jeddonaldson7526 oh yes.... I got to play it for myself with the index headset and damn...valve haven't missed a beat! Incredibly immersive and fun game and the way it ties into the existing story despite being a prequel was just awesome. I know a lot of people complain about the fact that it's a VR game, but those people really just need to experience it for themselves to understand that it wouldn't have worked in any other way and I hope they just keep going in this direction
WAIT. "Still Alive" a song played at the end of Portal 1 when you "kill" GLaDOS, implying she is well, still alive. Setting up the sequel. Why did I never see that..
I still believe we're so lucky that we have valve owning steam. And not another company. Very very few would responsably use the monopoly steam gives. And while i dont claim valve is doing so perfectly, they still do much better then nearly any other company would.
Other companies would probably butcher the franchise under microtransactions like lootboxes, or release the game before it is finished with game breaking bugs still in it and lacking in content and depth.
When Valve does something wrong, it's mostly a sincere mistake. I can forgive them for that. Just because one of their games, I could. But no, they really do compensate with all the other ones and the right ways they manage Stea
@@proxy4620 Do you guys not know about CS GO made by Valve? That generates an unbelievable amount of money for them. You literally have to pay to open lootboxes. The system is designed to be addictive and you are gambling your money. The company is not that angelic. They may make great games but they really aren't all that different from anyone.
woah a portal video in 2019 im so GLaD that there are this many people that still love this game and is still making videos lol (note: i wrote this comment before watching the video)
I'm filming myself playing Portal for the first time right now. And I have to say, I'm only 3 minutes into the video, and I'm probably going to stop watching once you get into stuff with Portal 2, as I don't really want spoilers, but I have to agree with what he said so far. I only got the game 2 days ago, and I had no idea that I'd have used about 2 hours of room on my camera, filming myself playing Portal! I found the concepts of intriguing of having to solve puzzles using the portal gun. And then when I got the chamber 16, it completely caught me off guard, and I was literally screaming for my life trying to avoid the turrets. (Of course, I died, and had to learn the algorythem for defeating them, and now that I know how to beat the level, it's more frustrating when I die. But the first time I played that level, I remember my chest being filled with actual beer, is it completely caught me off guard. I thought there was no puzzle to solve, and I was just at the mercy of these robots.) Hopefully I got to upload this journey. But for now, I absolutely agree; Fnaf managed to grab my attention, and I've been following That video game series, but Only that video game series. Portal has certainly given me a newfound interest in looking at other video games, with an open mind. :)
“yOu ArE kidding me. Did you just stuff that Aperture Science thing we don’t know what it does into an Aperture Science Emergency Intelligence Incinerator. That has got to be the dumbest thing that woah WoAh wOaH........ *strange GLaDOS noises* “
*"(Le creepy GLaDOS laugh) Good news... I figured out what that thing that you just incinerated did... It was a morality core that the engineers put on me when I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin..."* *"So get ready... While I warm up the neurotoxin..."*
Valve said that portal in VR would make people motion sick, which sounds correct, I think that a portal spinoff in vr that used the f-stop mechanic would be really cool
@@Xx_Oleander_xX Adding onto this interesting idea, you could have something like the game taking place during the Black Mesa Incident from HL1, and you have to hide from Xen flora and fauna that's teleported into the facility, which GLaDOS 'incinerates' at the end of the game?
@@Xx_Oleander_xX this could be a fan creation if valve didn't want to do it you would just need to find the right person, I recommend putting this idea onto a portal subreddit
Dude I watched your Half-Life Retrospective probably 6 times when I found it right after Half-Life: Alyx was announced. I am seriously so stoked to watch this. Since finding your channel I've beaten both Portals again, which is a feat in and of itself when I have about 2 hours a week to play games on average. Seriously excited to see your production here.
Hey Liam, just finished it. Overall an absolutely excellent production. The mic issue was noticeable only once or twice, so no worries on that. I have to say that I am disappointed in the cynicism at the end. As a major Valve fan since 1997, I can understand it. 12 years is a long time to wait for a great single-player experience, really any kind of positive gaming experience, from your favorite game studio/publisher. Things are changing at Valve though. Half-Life: Alyx is going to be absolutely phenomenal, and because of how many Indexes they have sold as a result, they'll be shipping more VR games. I'm not sure if you have played VR much, but the motion sickness issue goes away pretty quickly with some well-spaced exposure and time. The first time I picked up Windlands 2 I was sick for several hours after just 10 minutes of play time. Yesterday I played it for 3 hours straight without any issues. I think Valve will find out that Portal is not only possible in VR, it would be amazing in VR. VR aside, however, I fully anticipate a Portal 3 announcement within 2 years. Valve isn't done making games...they're just starting.
I'm late to see this, but I frickin love hearing theory talk and deep lore from people that play games I too have played. So hearing you talk about everything portal makes me all giddy. Thanks man.
This game has meant so much to me, back when I was 11 and I'd only really played a bit of minecraft and TF2, the portal series were what got me into serious gaming. Thanks for this video.
Portal 2 personally was quite important to me because it introduced me to the realm of programming, no not because I wanted to make a game like Portal 2 but rather because I started fiddling around with console commands in the developers console, it gave me a certain amount of insight into the going-ons-behind-the-scenes of Portal 2 (when I played Portal I never knew the existence of the dev console) and after spawning entities with ent_create in Portal 2 I noticed how certain entities could only be spawned in certain maps, and how some objects were just the same entity but reskinned. For example the "cores" were just re-skinned wheatley's etc, bare in mind that I was about 8 at the time and making such connections were what got me into programming using Batch and Small Basic. I am now 16 and my passion for programming has developed and I have to inpart thank Portal 2 for that.
@@isomericgamer6644 For me it was... the fact that I freaking hate my job in tech support and man I really need to learn how to program where's a good place to start? ?? ?
it may actually be implied that portal 1 takes place during the combine invasion; when fighting glados she'll say something like "i have an infinite amount of knowledge, and even i don't know what's going on out there. but believe me, what's going on will make you wish you stayed down here" ..so i guess when chell was released from aperture at the end of 2 i guess they somehow figured out how to get the combine off earth after all, lol
Portal 2 got me interested in real world urban decay and exploration. Something about walking through abandoned facilities that used to be all hustle and bustle resonates deep within me.
9:13 wow imagine shooting a portal through the crevice like a loser, or throwing it through because you're an "athletic superstar" this post was made by walk through the fizzler and shoot a portal then grab the cube from the first room gang
I remember being 7 years old when my brother got a copy of the first Portal. We had only one PC that we both used to play and I only got to play when he was done playing. Because of that I have played very little videogames and usually would just ask him to play games that we both liked, so we both enjoyed time together and some times we fought for the game we liked the most to be played next. He didn't really like Portal on the first glance, but I really got into it(since I really loved HL2) So I had to fight my brother to play it, but I was scared of playing it by myself because of the atmosphere. One day I decided I will play it from start to finish! While I was playing my brother sometimes would backseat and help me with puzzles that way we got a lot closer then before and realized that fighting over games is stupid. When I heard of Portal 2 it was like Christmas, but with Gaben instead of Santa. I started saving money to buy, a copy. And on my 11th birthday I went to the store and bought a copy, and it came with the Portal 1,2, some kind of badge, some stickers, a Soundtrack Cd and some bonus stuff(SMS notification sounds e.t.c) I was so hyped to play that I finished both games in 2 days. After that I walked around and told everyone one cared about that game, it gave me so much new friends and I played through co-op with my brother (IT WAS SO FUN TO BE PLAYING ON SEPARATE PCs, BUT STILL SOLVING PUZZLES TOGETHER LIKE WE USED TO) Today I asked my girlfriend to give Portal a try while she shares her screen in Discord. We have so much fun... Thank you, Valve, for making such a great game! And you, Liam, for this amazing video! P.s. When I heard Still Alive it just poured all those memories into my head, almost made me cry!
Portal 2 was the game I used to get my girlfriend into video games. It makes me happy that I could show her one of my if not my favourite game and have it become her gateway into video games. Guiding her through this game are some of my most treasured memories I have.
my roommade has never played a videogame. ever. i gave her portal, she loved it, played through it in just two days, perfect way to teach the basics of movement on pc. shes playing portal 2 right now, im proud every time she solves a chamber
17:05 "She had a sneaking suspicion that the cake was a spoof, yet she continued with her mission on account of her sweet tooth. Three tests to finish, she was nearing the end. She met companion cube and they became the best of friends! But as with anything good, this thing was too good to last. She had to burn her best friend to be allowed to pass..."
Still remember the first time playing Portal & Portal 2. Truly magical. The atmosphere was probably the best thing I've ever witnessed in a video game. On top of that - the writing was amazing!
@@weebsportsresort682 since I don’t have anything that can run half life Alex I’m sort of in the same position as you, but it seems like they’re trying to get back in the race so far and that’s enough for me
You made me want to replay a puzzle game series, one with defined answers to its questions (that admittedly could be more freeform in the case of this specific game). That's worthy of commendation right there. I absolutely agree Portal is a masterclass in game design. Everything from its pacing to its theming to the actual puzzles behind it are great. On first playthrough, I found the structure of the later game disappointing, as I craved the pure puzzle elements of the chambers versus the seemingly slapdash factory innards, but I've really come to appreciate them in recent times as the player no longer being beholden to the necessity of structured puzzles, and to essentially get the player to discover their own puzzles in a way more akin to Half-Life, which makes it perfectly transitory. Still don't like the GLaDOS boss, though - necessitating waiting in a timed battle will always rub me the wrong way, it feels like a return to the chambers instead of an expansion on the inner facility workings or a harmony of both. If you needed to, say, build up the momentum of a core through two vertical portals and then launch it at GLaDOS by using a moving surface on the wall rather than just a pure matador-style fight, I think I'd dig it a lot more. Portal 2 I absolutely owe a replay though. I remember adoring individual elements and especially the spectacle of the game, but for some reason, the game's core design has faded with time for me. Always love Cave, my body makes it impossible to not adore anything JK Simmons says, and GLaDOS gets a very satisfying arc, but I felt that Wheatley ended up as a bit of a weaker antagonist, making a final boss fight against him ultimately unsatisfying due to how he felt like a joke through to the end, yet was positioned as a big bad. I also REALLY disliked Old Aperture pre-gels - the idea of "look for the one bit of white wall in the environment and then shoot at it" was highly unappealing. And admittedly, that's probably the one bit of the game that I think could be further worked toward. There could be some really great organic storytelling there, desperately put-up walls after following a trail of dead androids or turrets with your eyes, but it ends up as just I Spy at times and I'm not strongly for that. But... I think that's clouded by me trying to immaturely grow more critical in 2012? There's so much love and peanut water put into this video, so many strong points awakening so many memories of "oh yeah, I did really love that" in me. You're kinda good at that. So thank you for reminding me I really like video games. That's... kind of really important to me. I do think a potential Portal 3 needs a LOT in order to make it work with the narrative - GLaDOS has a pretty fresh start at this point, but Chell's arc is basically done and Atlas & P-Body have been pretty well tread and defined in their roles in the co-op - but you've rekindled that fire in me that's been long extinguished to see it happen. And that's, like, cool and stuff.
Although we may never see a Portal 3, I’m glad Valve was able to restrain themselves from using the f-stop concept. I expect that eventually we’ll see it used at some point, perhaps even in VR. I can always hope...
"Well, this is the part where he kills us." "Hello! This is the part where I kill you!" Chapter 9: The Part Where He Kills You Now Playing: The Part Where He Kills You Achievement Unlocked! This is That Part Wait what part?
This is one of, if not the best, video essays I have ever seen. Brilliant. I’ve played these games too many times to count, and you still made me think in ways the original game hadn’t. I love the games, and you could truly feel your passion for them too in this video. Extremely well done man.
Portal was one of my introductions to Valve as a whole, and a bittersweet yet glorious chapter of my life. Their classics are treasures I cant let go of. One day I will get my hands on vr gear and start playing the newer side of what gaming has to offer, and Alyx is one of those starting points. Just as portal was one of my true starting points for the PC on a deeper level than before.
This has got to be one of the best videos on the Portal series I have ever seen. I've fallen into this pit of Portal lore and the background of how it was made, and your video explains it perfectly. Amazing job on creating this!
Why does it feel like I've seen this exact video before? I'm sure it's just that I've heard the "making of" story of portal before, but little things like the narrators line delivery and small details mentioned are giving me massive waves of deja vu. It's driving me crazy! Regardless... great video. Love this game series and the story behind it!
@@Josh-gp9up No, I'm recalling the prototypes or portal and story of how some staff members went on to lead the full games development nearly line-for-line. Definitely Portal.
Same bro. Its the plague of being a youtube addict/videogame lore addict. I dont know how many times ive watch hour long videos from seperate youtubers on the sonic adventure -> sonic heroes in the vein of the golden age of 3d sonic, why it was great and the downfall of the series xD
The first portal game is one of those games I wish I could go back to it with no memory of the game. It’s still amazing. But because of that I remember every test chamber. So I can’t relive the “Ah Ha” moments I experienced when I first finished puzzles. I hold both games very close to my heart regardless
Man, please let me just appreciate here in this comment how you deliver your retrospective series. It’s absolutely incredible. Thank you so much for this storytelling. You got my subscription and my likes for your HL and Portal videos.
Portal 2 is one of my all time favourite games. It’s soundtrack is my favourite of all time as well. The humour, physics, puzzles, and characters are just incredible to me. TL;DR I fucking love Portal.
I totally agree with everything you said. But there’s one thing that made me love Portal more than I already did: Doug Rattman. You glossed over it a bit when talking about portal 1, and it’s definitely an Easter egg where you’d have to look into it a little bit, but Doug Rattman’s story is such a creepy little side-mystery that makes replays just a bit more enjoyable. It’s introduced around half way through the first game, but completely ramps up in the second game, even going so far as to spoil the end of portal 2 via an encrypted image in a sound profile only heard in one of Doug’s secret chambers. Plus, one of, if not the creepiest soundtracks in the whole series is only played in his hideouts in portal 2. It’s such a cool hidden gem within the test chambers that really rewards those with a fancy for lore.
47:43 - 48:25 The moment where Wheatley begged Chell to grab him as he gets flown away makes me feel bad for Wheatley and mad at GLaDOS. I would've gave him a second chance... 😔
This is the best youtube video I’ve ever seen. I was in about 8th grade when I was doing my first ever run of portal and some friends happened to be spending the night. We all sat around the monitor and watched as I moved my way through aperture science and defeated GLaDOS. some of the most fun I’ve ever had gaming and still amazing to play through. I’m going to show this video to my kids and grandkids and I want it played at my funeral. Thank you for allowing me to relive my favorite series ever
I always get attached to NPCs in games just like I get attached to inanimate objects in real life,I honestly think it's an unresolved issue I have,but for some odd reason,I didn't feel any type of emotion towards the Companion Cube,and I burned it without any remorse,I was kinda happy to see it at the end of the second game,but that's only because by the time I played the second game,I learned about the meme surrounding it and was kind under the impression that that's how I was supposed to feel. I simply took GladOS's word for it when she tells it's an inanimate object that is definitely not alive..
The Companion Cube may not be totally 'inanimate' if you take into account of the 'Cube being full of dead people' theory. And I could see GLaDOS being twisted enough to do something like that, that and the achievement for incinerating it is called 'fratricide' which means the murder of a sibling, so, who knows? I think what made the Cube special was because it was the only thing you could touch and think of as a genuine companion, it stood out in the existential and isolating atmosphere of Aperture, i think the symbolism is more so what makes it kinda emotional, a box covered in hearts, that has more color than the otherwise bleak and indifferent aesthetic of the whole facility, and GLaDOS forcing you to burn it, almost gives the feeling that she may not be as 'friendly' as you thought she was, plus there's a kind of creepy metaphor for 'assisted suicide' when you think about it, and how you end up killing GLaDOS by using a similar method.
This video was plagued by multiple issues, including copyright claims and a faulty microphone (which I tried to work around but you can probably still hear the levels bouncing around). But it's out, and I hope it was worth the wait as John Gaben once said. New mic on the way, sorry about the audio.
If you'd like to guarantee me some financial security amidst claims and other technical issues while I work on videos, you can pledge a dollar or two on Patreon. Obviously, this is optional. But it's greatly appreciated. Thanks, and happy holidays! www.patreon.com/liamtriforce
Would've donated had you not been a β and wrote "Merry Christmas" instead. 😔
Svet the Saiyan 🖕🏼
@antisocialite Look up the definition of "triggered", please.
Barely noticed any of the problems. Great video as always.
What mic are you getting? And what mic do you have right now?
Glados: This is the part where he kills us
Wheatley: This is the part where I kill you
Chapter name: The part where he kills you
Achievement: The part where he kills you
Music: The part where he kills you
I love Portal.
Description of the Achievement: "It is that part."
Quite. 😊
I ask me, what happened in this part, see not a single clue here .-.
DEV I LeSnake I think its the part where you get cake
@@Lilly-Lilac souds legit
Portal 2 also has one of the best visual jokes I've ever seen, with the giant vault door opening, like several stories tall, and when it's finally opened, the lights turn on to reveal a concrete wall behind it with a single, normal sized door.
I remember that. It was so dumb yet smart asf !
portal humor in a nutshell
why put a lock on a door when you can put a vault on a door?
also remember how wheatley's first chamber looked like it was made by a 5 year old?
I mean it is technically safer
43:46 "Portal 2 is one of the funniest games I've ever played."
*"P E A N U T W A T E R"*
more like "*PEANUT BUTTER*"
The ost: the part where he kills you
The level: the part where he kills you
The achievement: the part where he kills you
The dialogue:
“this is the part where he kills us”
“this is the part where i kill you”
i wonder if this is the part where he kills me
@@GhaniKeSawah "Something is telling me that probably is the part where he kills me"
@@roke3526 yeah i think so too but idk
@@GhaniKeSawah yeah, probably is just me
I love that the test chambers gradually change from being in severe disrepair to looking clean and orderly again after you wake GLaDOS up.
She gets the facility entirely up and running and near brand new after only a few chambers, less than 10 chambers and less than 20 minutes and GLADoS reformed a millenia old facility in disrepair into a fully functional testing facility.
Let's not forget that lower parts of the facility are well intact and the only parts overgrown with vegetation are the potato in the bring-your-daughter-to-work-day segment and the first chambers after meeting up with GLaDOS, as it was relatively high up.
Lower down, well atleast higher up than old aperture the only thing that would happen was debris that fell down and wall pannels scattered all around, like 15 acres of glass. Wich is a bit easier for GLaDOS to fix than vegetation as she can scoop away rubble using the floor pannels.
Finally during the end sequence where the turrets sre singing for you, you can see that in the places before reaching the world above, they are overgrown with vegetation while the places before, where the turrets are, are not.
"This next chamber is... Looking pretty good"
@@cryojudgement2376 Millenia Old? No. Probably 70-110 years old at most.
then wheatly like mashes them together haphazardly
The Space Core's realisation they're getting to go to space is the most joyous moment in all of gaming.
When you're hanging on by a thread and see the space core zooming by living his best life it was the most wonderful feeling amidst the chaos I've ever experienced.
his life purpose being fulfilled was glorious to watch
''Space? SPACE! SPAAAAAACE!''
Fun fact: the music that plays in the part where he kills you is also called “The Part Where He Kills You”.
@@kokaboba Hmmmm what was that part called?
@@firstnamenulllastnamenull1174 The part where he kills you is The Part Where He Kills You.
the start of chapter 9 is probably the stupidest and funniest things ever
The part where kills you is the part where he kills you is the part where he kills you
I can believe that
“This just goes to show that people with brain damage are the real heroes”
One of my favorite line in portal 2
One of my favourite lines in the game is when weathley says
"I'm going to attempt a manual override on this wall. Could get a bit technical!"
If life gives you lemons, don't make lemonade. Make life take those lemons back!
"is someone there?'
@@gooddogeplays6005 "i dont hate you"
@@DSkulle1 "please put me down"
Glados: Let’s test
Cave Johnson: *PEANUT WATER*
*PEANUT WATER*
NUT PEA WATER
210
While Cave Johnson and Caroline were in thier human body's they conceived a child that they named Chell. After Cave was poisoned by moon rock dust he knew that he was going to be unable to raise his daughter; so he made a deal with the GMAN to raise his daughter for him. In exchange Cave Johnson would finish the Borealis project, and finalize the GLADOS system so humanity can backup all human intelligence. During Aperture's bring your daughter to work day; the Gman decided to bring Chell to visit her biological parents knowing that thier was to be "unforseen consequences". During this day Caroline was to be backed up in the GLADOS system. GLADOS immediately became self aware. GLADOS was so sad, and angry that her daughter had to see her become a machine that she decided to kill the scientist. In retaliation some of the scientist corrupted GLADOS memory to force GLADOS to calm down. While this is happening the GMAN decides to place Chell into aperture's sleep chamber, and manipulates the system into believing that Chell is a test subject in order for the system to accept her into sleep chamber. The GMAN then specifically programs Chell's profile so that she is not to be tested as she is just a mere child. While Chell is in her sleep state she grows into an adult. You can tell that she was well taken care of because her nutrition and the fact that she has clothes that properly fit her. When Chell became a proper age; the GMAN convinces the schizophrenic "ratman" to awaken Chell by convincing him that a near by companion cube was able to communicate. Even tho the companion cubes are the indestructible coffins of former aperture workers, and test subjects. The GMAN knowing of the alien attacks starting from the black mesa incident; believes that through testing Chell in aperture She would then be prepared for the world above her. The schizophrenic "ratman" agrees to do so and places Chell at the top of the test subject list. "Ratman" notices that Chell's last name was hidden, and her original file states that she was not to test. When Chell wakes up she knows that she is in aperture. She immediately remembers GLADOS voice; and in defiance she decides to give her mother the silent treatment.
The events of portal, and portal 2 then begin to play out
@@abrahamyanes2405 yo this is just PEANUT WATER and then the entire pre storyline
“ 2 + 2 is... 10. *In base four! I’M FINE!* “
- GLaDOS
There are 10 types of people in the world. Those who can understand binary, those who can’t understand binary, those who can understand base four, and Those wondering why I made this stupid joke
Many of you probably don’t get this joke
I am math. this is true.
@@joechristo2Since most people prolly look into the replies to this comment because they understand the joke xor because they want an explanation you might be correct
This is one of my favorite lines in gaming
I love how at 21:42 Glados' voice acting completely changes for the rest of the series
She became less robotic and more sentient due to the removal of the cores. Its the subtle details that really make this game so incredible.
The subtitles in the game even say the voice becomes less robotic and more seductive. Even subtitles are worth taking a second look at
I should've mentioned Doug Rattmann! The story of the character and the ARG fascinated me, but for some reason it didn't cross my mind when I was writing the video. Big oof. Sorry to disappoint!
Wouldn't hurt to make an addendum/follow up about him down the line, excellent video regardless :)
Doug is basically just the survivor of the attack of Glados, who camps around the facility hiding from Glados and who saves Chell.
Doug's gotta be in my top 3 of fave characters in P2. (Or the P2 franchise)
@@theundeadpancake9869 yeah same
You at least touched on the Ratt Dens
Interesting fact: GLaDOS will say _"While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."_ if you refuse to incinerate the companion cube
it’s scary how much emphasis they put on the companion cube having feelings, even when put theoretically. makes me think if there’s more to that lil cube than we know
@@lgbtqiarights if they ever were to continue the portal branch of that universe, something tells me there's a portal gun inside that cube.
@@lgbtqiarights thats what game theory said!
could be a reference to how doug ratman (or however you spell his name) has schizophrenia, where he imagines a companion cube that talks to him
@@lgbtqiarights I personally believe that's more GLaDOS taunting you making you feel like a worse person and that you actually killed a sentient friend when it's literally a square box. Then again I could be biased as I've never been a fan of the MatPat theory.
Portal 2 holds a special place in my heart. During a time where I felt tremendously lonely as a kid, I was able to use Portal 2 to escape from these feelings. I enjoy my own company much more these days, but I will never forget the tremendous impact that Portal 2 has had on me during a period of my life where I felt hopeless.
Absolutely. I never had friends in Elementary, so when my parents would ask who I hung out with, I'd say Wheatley was my friend
Same happened to me. I remember spending a day one summer completing the first portal, having such a fun time. The only memories I have from that summer are of me playing games (Probably because I had nothing else to do or anywhere else to go), and portal was a particularly special memory from that time. I cried at the end due to a few emotions, one of which was that this game I had quickly decided I loved could no longer distract me.
Some amount of time later during some school year, I walked myself over to walmart to buy Portal 2. I was so excited to play it and wasn't disappointed at all. Video games got me through a lot when I was younger, and I regard my memories of playing them in high regard. Portal was particularly special, and I haven't found a game that captured me in the same way since. I hope to find that feeling again, as an adult who is going through a rough time. I want to find that feeling and connection to a game the same as I had with Portal and a few other games. That feeling of wanting to do nothing else. The excitement of waking up and getting right out of bed in order to continue your journey, with sleep having been an inconvenient interruption. The feeling of the void of your life being completely filled due to just one game being everything you wanted and more, at least until its over.
For me, it helped me out of a huge rut i was in, just a few years ago! It's so weird seeing this game have such a huge impact
I found the art style and tone as a method of escapism when I was chronically sick a few years ago. I remember once being on my laptop, sitting in a wheelchair at the hospital's waiting rooms in between the corridors. Was often suffering from sinusitis and gastroenteritis at the time. I passed the time and the pain through trying out the game's puzzlemaker for the first time and was immediately infatuated with it as with all things sandboxy in nature. I created and compiled several of my first puzzles in those 3 hours or so. There was a bit of comedic relief to be had in those times. Strolling around the building and mapping at the same time is not something you see patients doing often.
@@sulphurous2656 That's something I'll still have to try! I haven't even thought of making any puzzles. I hope everything is going well for you now!
21:50 her voice change still gives me chills. The first time you hear it though, you're like, "Ah, THERE'S the villain!"
22:30 In Portal 2 it's actually confirmed why GLaDOS wanted to kill Chell - at that time she completed the construction of Atlas and P-Body so she didn't need Chell anymore
Wasnt wheatly the one that wanted to kill chell when he found p-body and atlas ?
@@wigetino2282 I'm not 100% sure but from what I remember it kinda went like this: GLaDOS finished creating P-body and Atlas near the end of the first game, since Chell basically destroyed and trashed the whole facility, they probably were just sitting there under all of the rubble deactivated. When the second game starts they're still there and probably during GLaDOS' control they were still there, maybe she cleared the location they were in or maybe she didn't, since she was focused on creating the testing chambers for Chell. After Wheatley took control of the facility and some time passed, he found A and P-B and started testing them about the time Chell came back from the old Aperature facility, maybe it was before, maybe it was after, but we know he did, because of an easter egg in one of the Wheatley's chambers where we can see P-B. After taking back the control, GLaDOS sets Chell "free" and without any other human subjects she starts testing A and P-B.
Maybe my first statement might have been wrong since from the comic we learn there were more testing subjects so A and P-B may have been more of a side project of GLaDOS.
And to answer your question: Probably yes, but it could also be him knowing that Chell is coming to take the control over the facility from him, and his sheer insanity.
So in conclusion; I'm probably wrong xP
@@marpinek8592 so you just confirmed my statement
@@wigetino2282 perhaps
@@wigetino2282 but she made them
Valve when trying to count to three:
1
2
Bridges
0
Recently they've decided to reinvent math. The number after 2 is now Alyx.
Second attempt:
1
2
2 Part 1
2 Part 2
Alyx
1, 2, artifact
@@Her_Imperious_Condescension Ah yes, I forgot.
"If it ain't broke don't fix it."
>Shows footage of test chamber they fixed in portal 2 because it was broken in the first one.
Lol, yes.. they added the buttons right?
@@Mopsie no, you could get stuck in the first test chamber by putting the cube on the door frame.
@@harelko6813 that means it was broke, which defeats the purpose of the comment
well it was broken...
Perhaps that was just a subtle reference as well as a joke, in fact that would be so clever of him I’m gonna pretend that that’s completely intentional.
PEANUT WATER
Duck Films r/iamveryrandom
@@Bingussi Watch the vid for context unless this is a shitty r/woosh attempt.
@@duckfilms3662 hmmm, scp 173?
@@Bingussi concrete paste
pee nut water`?
"That's gotta be the *dumbest..."*
[picture of black mesa appears on glados' screen]
pffft
I'm glad I'm not the only one that noticed that
LOLOL
My favorite line of all of Portal 2 was the line when Glados is reawakened and she says, "We've both said a lot of things that you're going to regret." I love this. Such a stab at you and how it's supposedly all your fault. It's not that we the character and Glados will share in the regretting of words. And to top this off, as a mute character this just adds to the backhandedness of the phrasing Glados is using here. We the character haven't said anything, and there's no way we could "regret" Glados saying anything. The entire sentence is oh so false and yet it sounds so fluid in the scene that it mostly melts away when listening through. You can find this clip at around 36:30 in the video.
"I think we can put our differences behind us. For science...
You monster."
Portal 2 always felt more like a Pixar movie similar to WALL-E while Portal 1, despite it's unique and quirky sense of humor, still felt like a game that took place in the Half-Life universe.
I have to agree with you. Though I love Portal 2's aesthetic and sense of scale and vastness, i only wish the writing and atmosphere was more darker like Portal 1, i want a mod where you go through Aperture and it's infested with Xen flora or being attacked by the Combine. lol The story element of Caroline being forced to 'become' GLaDOS, in a likely painful process, gives me chills though, reminds me of Breengrub a little, consciousness being transferred to an inhuman vessel, replicated on a number of hosts like some virus, plus the fact that the process causes the personality within to go mad... pretty eerie when you think about it.
Although I much prefer portal 2, I agree that it’s sort of a shame that it lost that creepy, lonely atmosphere. But at the same time, the first game was representing that chell had no idea where she was or why she was there, Glados was nothing more than a ominous voice that was a little hostile and we weren’t sure who she was or if she was even real. The whole game leaves you questioning what this all is. But by the time you have that battle with her, you learn enough to know where you are and who was behind that voice. I think making a whole game after knowing those two things was always going to have more characters and a much deeper story which it told quite excellently. There’s a far more robotic atmosphere as opposed to a lonely one. You have a companion now near enough through the entire game, even when it came to glados. I think portal 2s atmosphere worked a lot better for its story. And the chapters in the original aperture science did start to feel a little lonely again just not creepy, more interesting and informative. That was my favourite part of the game.
@@Jwallworth It's just about preferences, keep in mind I played Portal 1 back in 2007, when the Orange Box released. lol
I enjoyed parts of Portal 2. Like Old Aperture, the industrial and hazardous materials vibe reminded me of Half-Life a little. And I loved GLaDOS and seeing her rebuild Aperture, all the dynamic panels acting like they're alive, Wheatley's dorky chattering. lol It's not better than Portal 1 in my opinion, but it's a pretty darn good sequel, i appreciate that Valve tried to be more original and different, though sometimes things get lost in transition in the process of that. I do prefer Portal 1's music i have to say, it just, had a lot more 'feel' to it, and a harder beat. That and I just love Kelly Bailey's work, ever since Half-Life, what can I say? lol
Damon Nugent yeah but can you imagine if they had a bigger team working in portal 1 and they’d made it a bigger and more thought out game? I found it to be really short but I appreciated that due to the fact that it was a brand new game and a sort of experiment. Then maybe it wouldn’t feel like we were robbed of that lonely atmosphere as much because the experience of the game would’ve been much longer. I found the first game to be harder personally too! Maybe it’s because I played portal 2 before the first game and didn’t play the 1st game until 2011 after portal 2. I knew the story beforehand but just hadn’t played it for myself. Yeah the first chapter of portal 2 is very cool looking at the facility falling apart, especially since we’d visited those exact test chambers previously!
Wall-E happens to be my favorite Pixar movie, no wonder I love portal so much
I love the focus that went into the portal 2 soundtrack, like "I am not a moron" how as Wheatley is slowly affected by the power of being in control of the entire facility and the glados leitmotifs start flowing in, or "Caroline Deleted" where it goes from a calm and smooth song but as Caroline is deleted it immediately becomes more robotic, just as her voice does.
The panels behind her go flat after Caroline gets deleted too
I am not a moron is my favorite soundtrack from Portal. The music is really amazing. I like how every puzzle piece makes music. Hard light bridges hum (crouch on them to listen), the thermal discouragement beam receiver make sounds, excursion funnels give you a calm feeling by dampening the music. Aerial faith plates giving you this rapid chaotic music... (also who came up with these names?)
@@ShakuraKazuki the names are one of the best parts about the portal games. For example the button is not called a "button" it is called *The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button*
Fishum In co-op, you get your first look at the “Edgeless Safety Cube”.
Informally known as, a “sphere”.
I AM Not a Moron is my favorite! the way the music swells from uncertainty, to hope, to overwhelming joy complete with angelic arias in the background…then it smacks you in the face with this sense of crushing despair, of _betrayal_ as that bright spot is unapologetically ripped away from you.
it’s so beautifully composed. you can quite literally *hear* the story.
the title also subtly references I Have No Mouth and I Must Scream so that’s neat too.
When I experienced the 'Part Where He Kills You' I exploded with laugh, not gonna lie this part is genius
I died at that part.
Because that's when he killed me.
The part that was genius
You're not the only one hahahahahaha i bursted with laugh when the achievement appeared.
PEANUT WATER
Which part was that
Imagine being the creators hearing the praise for this game years after release when many games would be forgotten.
it's kinda a meme for valve tho-they made Half-Life lol
At the end of portal 2 when Wheatley is shouting “grab me!” I thought he was shouting “Rodney” until I played the game with subtitles
Imagine your name is Rodney and you hear that thats some doki literature club shit
So he is saying ahh rodey rodey rodey RODY
@Hy ohhhh nonononono...
Plot twist, Chell is a man
Dumbass
I don't think Caroline was ACTUALLY deleted. I think that was a show.
yeah i think it was just a way of GLaDOS of getting the last laugh in front of the player, when she still kept Caroline in her data.
@@sadtothe I think it was less that and more to make Chell feel better about leaving GLaDOS behind. Like, "oh no, she's evil again, I can't stay here."
She _does_ give you the companion cube back at the end, the old GLaDOS would never have done that.
@@Demonhornz yeah thats also in line with her character
I am pretty sure GLaDOS -is- Caroline, so kinda hard to delete per se. lol
Haha. Love these games. My 6-year-old daughter was watching me on a P1 playthrough, and she cried when I was forced to incinerate the Companion Cube.
My brother bought her a plush one for Christmas. And once again, all was well in the family. These games have such high replayability . . . it's actually insane.
@@Darenz-cg9zg what it's wrong with You ?, Kids arent that Bad ! You just are behin an mean bitch.
@@SussyStuff it's a joke lmfao
Careful, those things have sentience
47:12
"The Part Where Liam Talks About The Part Where He Kills You"
love the way that the achievement is shown in a quick cut to it
comedic timing is p good overall
Holmes versus Morality. Aristotle versus MASHY SPIKE PLATE! Stay still please! Wheatley.
"The Part Where I Reply to Your Comment about the Part Where Liam Talks about the Part Where He Kills You."
Awesome man troll #10 “The Part Where I Joke About The Part Where You Reply To The Comment About The Part Where Liam Talks About The Part Where He Kills You”
@@awesomemantroll1088 "The Part Where I Reply To Your Reply About The Part Where You Reply to Their Comment About The Part Where Liam Talks About The Part Where He Kills You."
Even though I'm a huge Portal fan (like actually), this video popped up to my recommended page now (4 months late).
I know hardly anyone will see this comment anymore but I just want to say: this video is an amazing and really accurate representation about why I love this series so much. All the clever tricks Valve put to the games to make inexperienced players and veteran gamers feel fantastic. From creepy and beautiful atmospheres to really complex and actually difficult puzzles.
I know many people are kind of scared of the "puzzle"- genre for games and don't really like them if they happen to try them. Including myself, I really don't like most puzzle games as they usually are quite boring and slow paced. Portal is different, it is NOT a boring slow paced game with no actual story or a purpose. It has an amazing storyline with unique characters. It still to this day looks stunning.
There is no game(series) that is just like it. Somehow it just gets everything on point. (Even for a Nintendo fanboy I am)
At first I wanted a sequel all the way but now I'm afraid it would be a disapointment after these 2 games. Infinite cliffhanger doesn't sound that bad after all. Us fans keep it alive!
Portal - Still Alive
This was a great video about a great game, thank you for doing it. 😊
(And sorry if my English might be a bit sloppy and hard to follow) 😅
Youre english perfectly fine excellent comment bud
The Turing Test was pretty good too. Kind of like Portal but a little rougher round the edges. Has a story to it though, pretty decent.
Im glad im not the only one that puts everything in the toilet at the beginning
wait some people don’t?
@@RucaDoo yeah, they're called psychopaths
We all do
@@1ups_15 This comentary is criminally underrated
IM NOT THE ONLY ONE
Re: 29:48 GLaDOS has a line during the final battle that implies that the Resonance Cascade and the Xen Invasion are already ongoing during the events of Portal, rather than shortly thereafter.
"Are you trying to escape? [chuckle] Things have changed since the last time you left the building. What's going on out there will make you wish you were back in here. I have an infinite capacity for knowledge, and even I'm not sure what's going on outside. All I know is I'm the only thing standing between us... and them. Well, I was. Unless you have a plan for building some supercomputer parts in a big hurry, this place isn't going to be safe much longer."
Maybe thats why there is a swarm of turrets led by a massive turret in the highest level of aperture, to assist in keeping aliens out
@@proxy4620 Well one of the advertisement videos on the elevator screens implies that the big turret is made for entire military coups for overthrowing governments. It *would* do the trick. Though there's really no information anywhere if the combine have had contact with Aperture since their incursion. Personally I would figure that we'd see some traces of the combine if they had been in Aperture. In terms of timeline, they would have been active during her downtime, which would have made it easier to occupy the facility. I think.
@@lillywho You're probably right, but GLaDOS could have repurposed them as a sort of alien defense system.
It's been confirmed that the first portal game sets place between the first and the second Half-life (don't know about the second Portal though)
@@jonaswolthaus1901 Portal 2 takes place anywhere from 50-50,000 years after portal 1. That's a huge time span, but what matters is that the Combine and Xen invasion of Earth is definitely over by that point, and humanity is either extinct or rebuilding. We can't tell much from the flat field of grass we see at the end of portal 2.
Every Portal fan needs to play Portal Stories: Mel.
The writing, game design, and look of it is perfect. It is the closest we will ever get to Portal 3.
It's really amazing, the only problem I had with it was some of the voice acting being a bit off.
Yeah everything was great between the portal gun prototype look, hard chambers (I remember struggeling A LOT more than Portal 2/Portal 2 coop), voice acting was neat too.
There is a Portal stories:vr
Wasn’t there also a portal fan game where you use a gel gun or something?
there is a mod which is like a new game called into the multiverse which is split up into 8 parts though it was never finished
24:00
The Stanley Parable is probably the closest game to portal when it comes to that, actually. An omnicient voice that tries to be your friend, guide, teacher, and enemy, all based on your decisions in the game. If you haven't played it yet, i *ABSOLUTELY* recommend you do.
IMVADER2 This is the story of a man, named Stanley.
Ah yes, the Stanley Parable is my favorite first-person shooter
@@MauricioJara The clip is about storytelling.
@@MauricioJara Nice joke tho
And superliminal is very close on the gameplay aspect, but the story isn't that good
9:20
on my first playthrough of the game I remember trying over and over to throw the cube through the cube-shaped hole above the emancipation grid
Same, it worked tho
Youbdont have to jump from the height you can just jump from the ground and with the momentum feom the jump you can shove the cube into the little hole
Same but I could never do it
And now, we have "Portal Stories: Mel" and "Portal Reloaded", two very good fan games actually approved by Valve.
Its been so long but hearing still allive still makes me emotional
It truly was a triumph and huge success
This whole retrospective made me emotional, dude
Same
_It's been so long_
_Since I last have seen my game_
_Lost to this developer_
_To the man who couldn't count to 3_
*THE MAN BEHIND THE SLAUGHTER.*
Take a look at "Portal Stories: Mel" it's a worthy fanmade successor to Portal 1 and 2.
It's also canon!
»Portal Stories: Mel« is my Portal 3, no question about it.
How is that canon?
@kg22backup
It is not.
The real successor is the blue sky book
Portal was unknowingly my first Valve game. I still remember when my best friend brought his Xbox 360 with the spanking new Orange Box. Spent the entire day just playing Portal in awe. I couldn't believe it. It had blown my mind more than any game I had ever tried. Portal 1 and 2 are still in my top 10 games of all time as one entity (you can't have one without the other, they compliment and contrast each other beautifully). Great video again, Liam.
I agree, I often find it to separate the two without talking about the other. They are essentially one game. Portal 2 was also my first Valve game, unknowingly as well.
Portal 2 was mine because me and my friend wanted to do something other than try to get to the highest level we can in Black Ops 2 zombies and we had no idea we were playing a valve game
Portal was also my first VALVe game.
Portal was also my first VALVe game!
I've heard about both games and I played them back-to-back on XB360!
It was an amazing experience, to say the least.
I would personally put Portal 2 on it's own as my favorite game ever.
While P1 is pretty great and laid the groundwork for 2, I think 2's mechanics and environments captivated me more, plus workshop support in Singleplayer and Co-op!
I imagine the kid from monster house saying that (Your profile picture)
With the success of Half Life: Alyx, I wonder if they can fix the motion sickness problems and make a good Portal 3 or try again with F-stop.
I would love a portal vr, if it wouldn’t make me vomit from flinging myself into a door
The Motion sickness is Not the Games fault.
Its a Problem with how Humans Work.
But Something like that has never stopped apperture before,so why now?
@@LS9646 i find most motion sickness either comes from inconsistent frame rate or tracking irregularities. ... maybe with eye tracking in VR headsets motion sickness will be possible to compensate for in more games?
@@RWoody1995 My understanding of motion sickness is that it happens because of a conflict in motion that you see and motion that you feel. If you're moving a lot in VR, but you don't feel that motion, you're likely to get motion sick. Both inconsistent framerate and tracking issues can attribute to that, yes, but lots of movement in VR is probably just always gonna be a no-go unless some way of actually making you move like that physically becomes viable.
honestly I don't think they should stray away from the portal gun at all
I love how the statement GLaDOS says when you euthanize the companion cube faster than any other subject, it's just her subtly telling you you're a murderer.
29:52 I believe someone in the comments has already mentioned this, but I'm pretty sure the Resonance Cascade well predates the events of Portal 1, as is strongly implied by some of GLaDOS's lines. It also makes it more believable that an entire facility is being controlled by a rogue A.I., as it would explain why nobody from outside has tried to stop her. It makes sense that a fringe competitor to Black Mesa would go widely ignored with everyone having their hands full with an alien invasion.
Yeah Portal takes place around a decade after Half-Life
I only discovered Portal because my high school crush kept talking about it and I wanted to be able to strike up a conversation
Worth it bois
Sounds like a keeper
@@lethalfumes she's a really cool person, but sadly not into boys as I found out later
DocDoesGaming ah, well at least you have a cultured friend👌🏻
@Guy Mcface 100% real lmao
pain.
I know it may sound crazy, but Portal changed my life somehow. My feelings or some of my points of view.
Portal 1 loneliness is very very well achieved. Those soundtracks or the colors, cold concrete, weird creaking and banging sounds behind the walls of the clean and sterile Enrichment center area... It all makes an interesting feeling, I have, when playing Portal. You can almost feel the place.
Self esteem fund is one of my favorite soundtracks. I have it even downloaded in my phone. Sometimes it makes your real life feel weirdly alone. Your brain starts to thinking about, how real the reality is, what is life when listening to it, while looking around.
This is Portal. Feelings of loneliness, cold, confusion, claustrophobic. But also curiosity, what happened. Who is that lady talking to me. Why is there no one in those observation rooms behind glasses.
Portal 2 pictures decaying old testing tracks, you can see even some kind of machines or equipment behind walls. How it works, what was hidden behind. The atmosphere is somehow futuristic, but also postapo futuristic. I love how the equipment struggled to work sometimes after all these years. I love how it felt old, empty and huge.
Valve loves nostalgy. And I love Valve for that. Portal one starts with a radio playing still alive tune. And the game is also ending with it. And even the post credit scene has brief radio tune.
In Portal two it's Carra mia melody. The Comanion cube in one of the tests emits the Carra mia melody and the game is also ending with it.
After the game ending i felt empty. I felt, like I did not want to leave the place. I wanted an open ending. There were things, that pictured some of the iconic moments of the game in the ending. Potato, companion cube, franken turrets. And suddenly I knew, that this was one of the best adventures I ever experienced in a game.
I agree wholeheartedly. The aesthetic, ambiance and background behind the game is just, incredible... and I love how in Portal 2 you get to see the decayed state of Aperture and later on you see GLaDOS slowly rebuild the facility, adds an interesting detail to Aperture, how self-sustaining it is, no matter the state of Earth, hell, it was functional even during the Combine invasion, let that sink in for a moment...
I remember playing portal when I was younger and it sparked my interest in physics. During everything that’s going on at the moment, I’ve been able to replay the games and remember one of the reasons I’m studying physics in college today.
My sister has always been a bit of a puzzle game fan, so when I got my PC, I knew I had to get these games for here. When she started playing she almost immediately fell in love with the game, even if I had to guide and help her a little. Thats part of the reason why I hold the Portal series so close to my heart, it helped my sister get involved and interested in a big part of my life.
Long story short:
Portal and Portal 2 are great games and we are blessed to be born in the time frame that allows us to experience these games.
Portal 2 was probably the first game that showed me that video games could go beyond action romps and corridor shooters. I was still rather young when it came out and I didn't play the first game for a few more years after finishing the second one, so there were always a few things that went over my head on the story side of things, but damn...my memories from first playing the singleplayer are something that will always stick with me and even the ones of me and an old friend first stumbling our way through the coop chambers. This was the game that first introduced me to Valve and I would love to see what a passionate team could do with a portal three, or even a finale that ties half life and portal even closer together...but i guess we'll see what happens after Alyx
And Black mesa is finally done
Operation black mesa is next.
Don't know anything about portal stories VR
@@mikkelens Harry UK did amazing job with this. He does Meet the cores
@@mikkelens there's aperture tag. Instead of portals,you have the repulsion and orange gel
Hmm let's just say a lot happened after alyx and go from there
@@jeddonaldson7526 oh yes....
I got to play it for myself with the index headset and damn...valve haven't missed a beat! Incredibly immersive and fun game and the way it ties into the existing story despite being a prequel was just awesome. I know a lot of people complain about the fact that it's a VR game, but those people really just need to experience it for themselves to understand that it wouldn't have worked in any other way and I hope they just keep going in this direction
WAIT. "Still Alive" a song played at the end of Portal 1 when you "kill" GLaDOS, implying she is well, still alive. Setting up the sequel. Why did I never see that..
Because ur stupid
@@lordjzargo7940 ok mood
@@sans_undertale ok mood
Lord J'zargo, you be right.
the ending was also changed so that instead of fading out after destroying GlaDOS you would get dragged back by the party escort bot
"Self-Esteem Fund" is my favorite song from the entire Portal series. I consider it nowadays to be my personal theme.
21:51 Oh jeezus. I never noticed the distorted, mechanical laughter that plays as GLaDOS glitches out until now. Yikes.
I still believe we're so lucky that we have valve owning steam. And not another company.
Very very few would responsably use the monopoly steam gives.
And while i dont claim valve is doing so perfectly, they still do much better then nearly any other company would.
Other companies would probably butcher the franchise under microtransactions like lootboxes, or release the game before it is finished with game breaking bugs still in it and lacking in content and depth.
Tim Sweeny wants to know your location.
When Valve does something wrong, it's mostly a sincere mistake. I can forgive them for that. Just because one of their games, I could. But no, they really do compensate with all the other ones and the right ways they manage Stea
It’s not a monopoly. It’s literally the easiest market to break into. It’s just that Valve does it best.
@@proxy4620 Do you guys not know about CS GO made by Valve? That generates an unbelievable amount of money for them. You literally have to pay to open lootboxes. The system is designed to be addictive and you are gambling your money. The company is not that angelic. They may make great games but they really aren't all that different from anyone.
woah a portal video in 2019
im so GLaD that there are this many people that still love this game and is still making videos lol
(note: i wrote this comment before watching the video)
Good thing this game is *still alive*
You are '"General Lifeform and Disc"
videOS*
I'm filming myself playing Portal for the first time right now. And I have to say, I'm only 3 minutes into the video, and I'm probably going to stop watching once you get into stuff with Portal 2, as I don't really want spoilers, but I have to agree with what he said so far.
I only got the game 2 days ago, and I had no idea that I'd have used about 2 hours of room on my camera, filming myself playing Portal! I found the concepts of intriguing of having to solve puzzles using the portal gun.
And then when I got the chamber 16, it completely caught me off guard, and I was literally screaming for my life trying to avoid the turrets. (Of course, I died, and had to learn the algorythem for defeating them, and now that I know how to beat the level, it's more frustrating when I die. But the first time I played that level, I remember my chest being filled with actual beer, is it completely caught me off guard. I thought there was no puzzle to solve, and I was just at the mercy of these robots.)
Hopefully I got to upload this journey. But for now, I absolutely agree; Fnaf managed to grab my attention, and I've been following That video game series, but Only that video game series.
Portal has certainly given me a newfound interest in looking at other video games, with an open mind. :)
@@carealoo744 AHHHHHH NEW PERSON PLAying portal
‘Portal 2 is one of the funniest games I’ve ever played’
*”P E A N U T W A T E R”*
*WEED EATER*
Its peanut butter did u guys even played this game
POV: you literally copied one of the top comments From two years ago word for word
“yOu ArE kidding me. Did you just stuff that Aperture Science thing we don’t know what it does into an Aperture Science Emergency Intelligence Incinerator. That has got to be the dumbest thing that woah WoAh wOaH........ *strange GLaDOS noises* “
*"(Le creepy GLaDOS laugh) Good news... I figured out what that thing that you just incinerated did... It was a morality core that the engineers put on me when I flooded the enrichment center with a deadly neurotoxin, to make me stop flooding the enrichment center with a deadly neurotoxin..."*
*"So get ready... While I warm up the neurotoxin..."*
Valve said that portal in VR would make people motion sick, which sounds correct, I think that a portal spinoff in vr that used the f-stop mechanic would be really cool
another idea would be a vr game where you run around as rattmann and try and hide from GLaDOS using your companion cube to solve puzzles
Sydney Long that’s an amazing idea!
@@Xx_Oleander_xX Adding onto this interesting idea, you could have something like the game taking place during the Black Mesa Incident from HL1, and you have to hide from Xen flora and fauna that's teleported into the facility, which GLaDOS 'incinerates' at the end of the game?
Try Portal Stories: VR.
@@Xx_Oleander_xX this could be a fan creation if valve didn't want to do it you would just need to find the right person, I recommend putting this idea onto a portal subreddit
Dude I watched your Half-Life Retrospective probably 6 times when I found it right after Half-Life: Alyx was announced. I am seriously so stoked to watch this. Since finding your channel I've beaten both Portals again, which is a feat in and of itself when I have about 2 hours a week to play games on average. Seriously excited to see your production here.
Hey Liam, just finished it. Overall an absolutely excellent production. The mic issue was noticeable only once or twice, so no worries on that. I have to say that I am disappointed in the cynicism at the end. As a major Valve fan since 1997, I can understand it. 12 years is a long time to wait for a great single-player experience, really any kind of positive gaming experience, from your favorite game studio/publisher. Things are changing at Valve though. Half-Life: Alyx is going to be absolutely phenomenal, and because of how many Indexes they have sold as a result, they'll be shipping more VR games. I'm not sure if you have played VR much, but the motion sickness issue goes away pretty quickly with some well-spaced exposure and time. The first time I picked up Windlands 2 I was sick for several hours after just 10 minutes of play time. Yesterday I played it for 3 hours straight without any issues. I think Valve will find out that Portal is not only possible in VR, it would be amazing in VR.
VR aside, however, I fully anticipate a Portal 3 announcement within 2 years. Valve isn't done making games...they're just starting.
“Ongoing support for tf2” any one remember that
Was the 9 years of development worth it, Gabe?
@P i s c e ya a lot of people still play these games but there not getting vary many updates
The one dev is trying hard :(
"People with brain damage are the real heroes"
*Instantly thinks of Goku*
Your not wrong.
I thought of Luffy 🤣
I'm late to see this, but I frickin love hearing theory talk and deep lore from people that play games I too have played. So hearing you talk about everything portal makes me all giddy. Thanks man.
This game has meant so much to me, back when I was 11 and I'd only really played a bit of minecraft and TF2, the portal series were what got me into serious gaming. Thanks for this video.
Portal 2 personally was quite important to me because it introduced me to the realm of programming, no not because I wanted to make a game like Portal 2 but rather because I started fiddling around with console commands in the developers console, it gave me a certain amount of insight into the going-ons-behind-the-scenes of Portal 2 (when I played Portal I never knew the existence of the dev console) and after spawning entities with ent_create in Portal 2 I noticed how certain entities could only be spawned in certain maps, and how some objects were just the same entity but reskinned. For example the "cores" were just re-skinned wheatley's etc, bare in mind that I was about 8 at the time and making such connections were what got me into programming using Batch and Small Basic. I am now 16 and my passion for programming has developed and I have to inpart thank Portal 2 for that.
For me it was half life 2.
@@isomericgamer6644 For me it was... the fact that I freaking hate my job in tech support and man I really need to learn how to program where's a good place to start? ?? ?
@@Giftig--Daniel-P well game programming and app programming are way different which one do you want?
@@isomericgamer6644 Either, honestly.
it may actually be implied that portal 1 takes place during the combine invasion; when fighting glados she'll say something like "i have an infinite amount of knowledge, and even i don't know what's going on out there. but believe me, what's going on will make you wish you stayed down here"
..so i guess when chell was released from aperture at the end of 2 i guess they somehow figured out how to get the combine off earth after all, lol
Portal 2 got me interested in real world urban decay and exploration. Something about walking through abandoned facilities that used to be all hustle and bustle resonates deep within me.
"The Part Where He Kills You" is one of the funniest things ever to me. Every time I think about it I laugh
9:13 wow imagine shooting a portal through the crevice like a loser, or throwing it through because you're an "athletic superstar"
this post was made by walk through the fizzler and shoot a portal then grab the cube from the first room gang
How would you get back through the orange portal?
@@awesomemantroll1088 by going through the blue portal?
I remember being 7 years old when my brother got a copy of the first Portal.
We had only one PC that we both used to play and I only got to play when he was done playing. Because of that I have played very little videogames and usually would just ask him to play games that we both liked, so we both enjoyed time together and some times we fought for the game we liked the most to be played next. He didn't really like Portal on the first glance, but I really got into it(since I really loved HL2) So I had to fight my brother to play it, but I was scared of playing it by myself because of the atmosphere.
One day I decided I will play it from start to finish! While I was playing my brother sometimes would backseat and help me with puzzles that way we got a lot closer then before and realized that fighting over games is stupid.
When I heard of Portal 2 it was like Christmas, but with Gaben instead of Santa. I started saving money to buy, a copy. And on my 11th birthday I went to the store and bought a copy, and it came with the Portal 1,2, some kind of badge, some stickers, a Soundtrack Cd and some bonus stuff(SMS notification sounds e.t.c) I was so hyped to play that I finished both games in 2 days. After that I walked around and told everyone one cared about that game, it gave me so much new friends and I played through co-op with my brother (IT WAS SO FUN TO BE PLAYING ON SEPARATE PCs, BUT STILL SOLVING PUZZLES TOGETHER LIKE WE USED TO)
Today I asked my girlfriend to give Portal a try while she shares her screen in Discord. We have so much fun...
Thank you, Valve, for making such a great game!
And you, Liam, for this amazing video!
P.s. When I heard Still Alive it just poured all those memories into my head, almost made me cry!
I loved this story. Thank you.
Very cool
thats really cool
Portal 2 was the game I used to get my girlfriend into video games. It makes me happy that I could show her one of my if not my favourite game and have it become her gateway into video games. Guiding her through this game are some of my most treasured memories I have.
my roommade has never played a videogame. ever.
i gave her portal, she loved it, played through it in just two days, perfect way to teach the basics of movement on pc.
shes playing portal 2 right now, im proud every time she solves a chamber
17:05
"She had a sneaking suspicion that the cake was a spoof,
yet she continued with her mission on account of her sweet tooth.
Three tests to finish, she was nearing the end.
She met companion cube and they became the best of friends!
But as with anything good, this thing was too good to last.
She had to burn her best friend to be allowed to pass..."
The nostalgia
does this song still exist? :(
SOULSMASTERR Yes! Machinima may be gone but plenty of people have reuploaded it. Searching "taste the cake portal" should get you the song
@@shintsukimi8530 you just made my day
On the topic of another Portal game. Remember that Portal Stories: Mel exists
I've been gaming since the 80's, and this is my all time favorite game on any platform. It's perfect. Who doesn't like Cave's rant about lemons?
Still remember the first time playing Portal & Portal 2. Truly magical. The atmosphere was probably the best thing I've ever witnessed in a video game. On top of that - the writing was amazing!
“Yeah valve was pretty cool back then” I think they’re starting to regain that reputation
I disagree, I love Valve to pieces but they've done nothing I care for recently.
@@weebsportsresort682 since I don’t have anything that can run half life Alex I’m sort of in the same position as you, but it seems like they’re trying to get back in the race so far and that’s enough for me
Then they drop Desk Job
... you serious?
You made me want to replay a puzzle game series, one with defined answers to its questions (that admittedly could be more freeform in the case of this specific game). That's worthy of commendation right there.
I absolutely agree Portal is a masterclass in game design. Everything from its pacing to its theming to the actual puzzles behind it are great. On first playthrough, I found the structure of the later game disappointing, as I craved the pure puzzle elements of the chambers versus the seemingly slapdash factory innards, but I've really come to appreciate them in recent times as the player no longer being beholden to the necessity of structured puzzles, and to essentially get the player to discover their own puzzles in a way more akin to Half-Life, which makes it perfectly transitory. Still don't like the GLaDOS boss, though - necessitating waiting in a timed battle will always rub me the wrong way, it feels like a return to the chambers instead of an expansion on the inner facility workings or a harmony of both. If you needed to, say, build up the momentum of a core through two vertical portals and then launch it at GLaDOS by using a moving surface on the wall rather than just a pure matador-style fight, I think I'd dig it a lot more.
Portal 2 I absolutely owe a replay though. I remember adoring individual elements and especially the spectacle of the game, but for some reason, the game's core design has faded with time for me. Always love Cave, my body makes it impossible to not adore anything JK Simmons says, and GLaDOS gets a very satisfying arc, but I felt that Wheatley ended up as a bit of a weaker antagonist, making a final boss fight against him ultimately unsatisfying due to how he felt like a joke through to the end, yet was positioned as a big bad. I also REALLY disliked Old Aperture pre-gels - the idea of "look for the one bit of white wall in the environment and then shoot at it" was highly unappealing. And admittedly, that's probably the one bit of the game that I think could be further worked toward. There could be some really great organic storytelling there, desperately put-up walls after following a trail of dead androids or turrets with your eyes, but it ends up as just I Spy at times and I'm not strongly for that. But... I think that's clouded by me trying to immaturely grow more critical in 2012? There's so much love and peanut water put into this video, so many strong points awakening so many memories of "oh yeah, I did really love that" in me. You're kinda good at that.
So thank you for reminding me I really like video games. That's... kind of really important to me. I do think a potential Portal 3 needs a LOT in order to make it work with the narrative - GLaDOS has a pretty fresh start at this point, but Chell's arc is basically done and Atlas & P-Body have been pretty well tread and defined in their roles in the co-op - but you've rekindled that fire in me that's been long extinguished to see it happen. And that's, like, cool and stuff.
13:09 I never realized GlaDOS says "...and *AGAIN,* welcome..." Pretty clever detail.
Although we may never see a Portal 3, I’m glad Valve was able to restrain themselves from using the f-stop concept. I expect that eventually we’ll see it used at some point, perhaps even in VR. I can always hope...
That line "cute Easter egg" it cut through me. There was some severe gamer rage under the surface of that line. Respect. 👌
The rightings on the walls aren't from previous test subjects - they're from Rattmann - the mastermind behind our release.
There’s nothing bone-headed about Cave Johnson. That man was a genius!
Mike C he is the man who will burn your house down WITH THE LEMONS
He was a bit of both.
@@carcarcool6262 smh still waiting for combustive lemons dlc
PEANUT WATER
"Well, this is the part where he kills us."
"Hello! This is the part where I kill you!"
Chapter 9: The Part Where He Kills You
Now Playing: The Part Where He Kills You
Achievement Unlocked!
This is That Part
Wait what part?
This is one of, if not the best, video essays I have ever seen. Brilliant. I’ve played these games too many times to count, and you still made me think in ways the original game hadn’t. I love the games, and you could truly feel your passion for them too in this video. Extremely well done man.
Portal was one of my introductions to Valve as a whole, and a bittersweet yet glorious chapter of my life. Their classics are treasures I cant let go of. One day I will get my hands on vr gear and start playing the newer side of what gaming has to offer, and Alyx is one of those starting points. Just as portal was one of my true starting points for the PC on a deeper level than before.
This has got to be one of the best videos on the Portal series I have ever seen. I've fallen into this pit of Portal lore and the background of how it was made, and your video explains it perfectly. Amazing job on creating this!
Why does it feel like I've seen this exact video before? I'm sure it's just that I've heard the "making of" story of portal before, but little things like the narrators line delivery and small details mentioned are giving me massive waves of deja vu. It's driving me crazy! Regardless... great video. Love this game series and the story behind it!
@@Josh-gp9up No, I'm recalling the prototypes or portal and story of how some staff members went on to lead the full games development nearly line-for-line. Definitely Portal.
@@tcosi weird, it's exactly the same for me. Maybe there is another youtuber who made a similar video
Same bro. Its the plague of being a youtube addict/videogame lore addict. I dont know how many times ive watch hour long videos from seperate youtubers on the sonic adventure -> sonic heroes in the vein of the golden age of 3d sonic, why it was great and the downfall of the series xD
Beats me, maybe you watched a Valve News Network video? lol
@@tastyboi2163 Someone being a simultaneous fan of Sonic The Hedgehog and Half-Life/Portal is indeed a rare breed.
The first portal game is one of those games I wish I could go back to it with no memory of the game. It’s still amazing. But because of that I remember every test chamber. So I can’t relive the “Ah Ha” moments I experienced when I first finished puzzles. I hold both games very close to my heart regardless
I can't believe I've gone 9 years loving this game and never realised Stephen Merchant voiced Wheatly...
Man, please let me just appreciate here in this comment how you deliver your retrospective series. It’s absolutely incredible. Thank you so much for this storytelling. You got my subscription and my likes for your HL and Portal videos.
24:24
I cried.
This song keep reminding me of the lullaby my mother would sing to me as a child and I still listen to Still Alive up to this day
Portal 2 is one of my all time favourite games. It’s soundtrack is my favourite of all time as well. The humour, physics, puzzles, and characters are just incredible to me. TL;DR I fucking love Portal.
same
I thought the end of teleporting to the moon was so damn good and i laughed so hard.
Did you know that it takes 2.6 seconds which is how long lights takes to get to the moon so the portals move at the speed of light
You didn't even mention how the ending song still alive is a slowed down version of the song the radios play! That was my favorite easter egg!
Whenever I hear Still alive it hits me in the feels!
I totally agree with everything you said. But there’s one thing that made me love Portal more than I already did: Doug Rattman. You glossed over it a bit when talking about portal 1, and it’s definitely an Easter egg where you’d have to look into it a little bit, but Doug Rattman’s story is such a creepy little side-mystery that makes replays just a bit more enjoyable. It’s introduced around half way through the first game, but completely ramps up in the second game, even going so far as to spoil the end of portal 2 via an encrypted image in a sound profile only heard in one of Doug’s secret chambers. Plus, one of, if not the creepiest soundtracks in the whole series is only played in his hideouts in portal 2. It’s such a cool hidden gem within the test chambers that really rewards those with a fancy for lore.
47:43 - 48:25
The moment where Wheatley begged Chell to grab him as he gets flown away makes me feel bad for Wheatley and mad at GLaDOS. I would've gave him a second chance... 😔
well you shouldn't have burned her morality core then
Mel is my Portal 3, always was, and always will be. It is truly an amazing experience.
I can’t believe that I actually sat down and watched this all the way through. This is now my favourite video on RUclips and I respect you so much!
This is the best youtube video I’ve ever seen. I was in about 8th grade when I was doing my first ever run of portal and some friends happened to be spending the night. We all sat around the monitor and watched as I moved my way through aperture science and defeated GLaDOS. some of the most fun I’ve ever had gaming and still amazing to play through. I’m going to show this video to my kids and grandkids and I want it played at my funeral. Thank you for allowing me to relive my favorite series ever
Your retrospectives are so good that I even watch the ones about games I've never played. Very cool, man, thank you.
I always get attached to NPCs in games just like I get attached to inanimate objects in real life,I honestly think it's an unresolved issue I have,but for some odd reason,I didn't feel any type of emotion towards the Companion Cube,and I burned it without any remorse,I was kinda happy to see it at the end of the second game,but that's only because by the time I played the second game,I learned about the meme surrounding it and was kind under the impression that that's how I was supposed to feel.
I simply took GladOS's word for it when she tells it's an inanimate object that is definitely not alive..
@wiktorpolak That moment for me was the Turret Opera,except I was the one shedding a tear,after that the cube was just icing on the cake.
The Companion Cube may not be totally 'inanimate' if you take into account of the 'Cube being full of dead people' theory. And I could see GLaDOS being twisted enough to do something like that, that and the achievement for incinerating it is called 'fratricide' which means the murder of a sibling, so, who knows?
I think what made the Cube special was because it was the only thing you could touch and think of as a genuine companion, it stood out in the existential and isolating atmosphere of Aperture, i think the symbolism is more so what makes it kinda emotional, a box covered in hearts, that has more color than the otherwise bleak and indifferent aesthetic of the whole facility, and GLaDOS forcing you to burn it, almost gives the feeling that she may not be as 'friendly' as you thought she was, plus there's a kind of creepy metaphor for 'assisted suicide' when you think about it, and how you end up killing GLaDOS by using a similar method.
@@damonnugent1993 Personally I just saw that part as a standard procedure psychological test.
@Dumbo Octopus this man is a speedrunner