Helldivers 2. SOLO. NO STIMS. No deaths. 875 Bug kills. Super Helldive. Full Map Clear.

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  • Опубликовано: 7 янв 2025
  • #helldivers2 #helldivers #helldiver
    Patch 1.002.003 - Mission: Conduct Geological Survery
    Playstyle: Kill All
    Stratagems:
    SH-32 Shield Generator Pack - Protect against slows and ragdolls
    GL-21 Grenade Launcher - Anti-everything.
    Eagle Strafing Run - Anti-everything
    500kg - Anti-everything
    Loadout:
    Armour: SR-24 Street Scout armour - +20% max primary ammo & +30% reload speed.
    Booster: Stamina Enhancement - Sprint longer and recover stamina faster.
    Primary: SG-451 Cookout - Anti-everything, but chargers and bile titans.
    Secondary: P-19 Redeemer - This slot doesn't matter. Lol.
    Grenades: G-23 Stun - Stun chargers and swarms
    Modifiers
    Rainstorms - Reduce visibility
    Complex Stratagem Plotting - Stratagem call in time +50%
    Roving Shriekers - Roaming flying shrieker swarms
    Game Notes
    Post game thoughts.
    I used 9/12 full eagle payloads. 45/60 strafes + 17/24 500kgs. That's a 75% use rate which is great! I didn't check my map at 17:22, which cost me precious time with bad aim with my GL later at 29:30 & 32:40. I used my 500kgs smartly most of the time in areas with no trees. If there were no trees, I could have gotten around 950 kills by killing the bile titans faster! I also used the GL far more frequently, like I was supposed to, compared to my previous bug run of 820 kills which was great!
    What would I change?
    Nothing. The 500kg gives you a lot more control over the battlefield than an orbital napalm barrage every could. This allows your strafing runs to focus on chaff and shrieker nests.
    Why eagle strafing run?
    Can destroy patrols, spore spewers and shrieker nests easily. Strips armour off chargers and bile titans for GL and can kill them too.
    Doesn't shield bubble provide unlimited health and cancel this run?
    No. It's not like stims. It has drawbacks. It takes a stratagem slot and it's just another piece of armour. Regenerative armour. It allows mistakes in a realistic manner and it still promotes skillful playful without ignoring mistakes like stims.
    Why the grenade launcher?
    13:25 + 13:45 + 33:25
    Why no SEAF artillery?
    You can't rely on it.
    Why no armed supply pod booster?
    You'd think it getting more kills and drawing aggro away from you would be better, right? Wrong. Being able to sprint 38s instead of 30s and regenerating all your stamina within 7s instead of 10s is MASSIVE. I tried at least a dozen games with the armed supply pod booster and I was ALWAYS getting caught due to lack of stamina. Don't do it. Stick with the stamina booster.
    Why no stealth armour?
    It's unnecessary now, since I can easily kill anything chasing me compared to before.
    Why no jump pack?
    Hunters and stalkers will eventually get you and you can't outrun them all, especially when it's on cooldown and you're not expecting it. Shield is better for survivability and kill all runs. Aka, best build.
    Why no breaker incendiary?
    The cookout reloads faster and it staggers brood commanders and stalkers.
    Why no autocannon?
    Because GL is better for hit and run against bugs.
    Why no guard dog?
    When there's too many targets, guard dogs struggle unlike the shield. If you need the guard dog, then you don't use your map enough.
    Why no AMR?
    GL is just better for swarms of bugs and I have strafes + 500kg for heavies.
    Why no gas strike or gatling barrage?
    You can use it 34 times per game, but there's no way it gets more kills than the strafing run. Plus, it's better to kill than to confuse. I also have stun grenades instead of gas. Plus, the area of effect is far too small for breeches. Most enemies will spawn outside of it.
    Why no EATs or commandos?
    Allows me to kill heavies whilst running and without dropping my GL.
    Tips
    1. Always check your map before, during and after every fight so you always know when to fight and when to run.
    2. Learn how to wrap and funnel bugs properly - • How to beat bugs easil...
    Bug mechanics to be aware of due to lazy dev decisions and coding.
    Bile titan spit hit box hitting you despite being nowhere near you.
    Bile titan bile spit insta-kill backpack shields. Acid is not that strong.
    Bile titan legs insta-kill you with the smallest and slowest touches. Impossible. Should be ragdoll and terrain impact medium damage at best.
    Hunter melee attacks sometimes bypass shields from outside.
    Charger turning speed is unreasonably sharp.
    Chargers can insta kill you with a side step. Impossible. It's like a sumo pushing you. Ragdoll at best.
    Chargers can insta-kill you by slamming the ground and you don't have be underneath it. Makes no sense for an over-tuned unit.
    Chargers should destroy bubble shield on impact, not ragdoll you for 5+ seconds.
    Cactus plants should not damage you when you're in any armour.
    Shrieker bodies bypass shields once dead and flying at you.
    Breech bug holes are indestructible and allow units to spawn through corpses and units. Why? All other faction reinforcement methods are destructible.

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