For me the beauty of Yugioh is the lack of one theme/setting. Pokemon is about pokemons, Hearthstone and Magic are about fantasy, Yugioh is about everything in-between. Here's superheros, here's samurais who fight the undead, here's streamers, here's the guy who travels through different planets to defeat his evil doppelganger, etc etc. And all these countless archetypes tell a unique story which you sorta kinda play through while comboing your opponent to death, I really really like it.
Some decks also adapt their theming into the gameplay. For example, your goal when playing Purrely is to give your cat lots of good memories so it becomes an absolute beast.
Damn, i really wish i could play Yu-Gi-Oh!, the cards are so cool. But the game seems so complicated i can't get my grasp on it, where's FaB, Pokemon and Magic i had a way easier time playing.
@@leonardoribeiro7706 honestly in my opinion Yugioh is not that hard once you learn basics and a lot of times there are things you might not even need to learn like Gemini monsters because they’re so few and far between and even if you need to know the basics will help you understand everything easier
Another pro or con of Yugioh, depending of your point of view, is that the main format is an eternal format, that means we have no rotation, and all the balance of the game depends on a list we call the banlist. For those of us that get turned off with the idea of our cards becoming obsolete just because they're now very old, Yugioh offers you a place where, as long as the card isn't in the banlist, you can play all the cards you want, even if the card was released 20+ years ago, sure, the cards might get powercrept and could no longer stand to the power level of the current meta, but the only one stopping you from playing "x" card is the banlist, and yourself, and even then, Konami is constantly printing new support to old archetypes so they can have a second wind.
@@yusheitslv100True but the classic spells and some archetypes see play consistently (Sky Strikers w Change of heart). There is also always the chance that your tier 50 deck gets support out of nowhere and jumps into meta (Fire kings and Yubel for recent examples)
@hexi9595 my point still stands. FK and Yubel got new support. It's not like someone took their 2014 FK list and suped it up with SE and other modern good stuff and started topping major events. It's just that since advanced is an eternal format, u can just print new support for old archetypes without having to reprint pre-existing cards. CoH is a singular card (it's also fully generic), and Sky Striker isn't really seeing much play even after the manga support.
Didn't mention the new biggest selling point konami has shifted to post-anime for Yugioh (imo), which is card/archetype lore. World Legacy, Albaz, Visas, and the new Sinful Spoils are all evolving worlds/stories that take place over the course of multiple years and multiple set releases. For instance, in the Albaz Lore, we start off with Dogmatika and Tri-Brigade. That then evolves into Sprigans, Swordsoul, then Despians/Branded, Icejade then Therions, Spright, Bystials. Each new card/set tells new stories for these characters and helps to be an onboarding ramp for people to care about new cards/stories in a post-anime era.
However, Card/Archetype lore was a thing before we stopped having Master Duels's Anime. In fact, World Legacy came before Master Duels's Animes came to an end. Albaz Lore was the first Card/Archetype lore to come out during the Post-Anime era for Yugioh
That’s not really a selling point Most games have lore but it’s not gonna attract players if the gameplay is intimidating look at Dark souls for Example it’s only gained more players because of its notoriety and the Fanbase getting Casuals to understand the appeal. You need to sell the Gameplay to some degree if you want people to Enjoy the lore.
@@wellstherabbit Thank you for your open and kind spirit, friend. My comment was made it poor taste. I too have hobbies that absorb me. I'm glad Yugioh has such a robust lore scene!
yugioh has a 40-60 card deck where 40 cards are mostly for consistency and as soon as you fully understand how deck building works you can kinda play around with the number of cards in your deck where 60 cards is almost full on gambling and can lead to very interesting decks. now yugioh has the problem where its very complex and that is why older players usually recommend you play edison a slower version of the game that has most of the base mechanics allowing for a nicer transition when you move into standard. also there is no other card game that can give you so much adrenalin that playing any other card game feels slower.
Something I noticed in your last few videos where you discuss Yu-Gi-Oh, you keep saying you can only play a 40 card deck, but that is not true. You can play 40-60 cards in your main deck. For those curious the meta for most of the game's history has been to play as close to 40 or as close to 60 as possible to ensure you consistently draw the cards you want to see (which you aim for depends on your strategy and deck's play style). And before 2008 you could actually play an unlimited number of cards in the main deck!
Funny thing for the commentors about playing 60. In YGO we have this very funny card called “That grass looks greener” which mills cards from the top of your deck to the GY in order for you to have as many cards in your deck as your opponent does. It later got banned but now iirc is at 1 copy. Also i think YGO is the only card game w a variance in deck size that i know of.
@@eavyeavy2864 Never really got into the GBA games at the time, but it would be neat if they did independently come up with this rule prior to the TCG/OCG.
"2004 was a long time ago." My inner 30-year old boomer is sad at how time flies. Though tbh you can go back further if you like, the first Warcraft game was in the early 90s, though HS most certainly draws more from WoW and a little bit from WC3.
I got into YGO pretty recently, around 2020, thanks to Duel Links. And I think that aside from its extremely bad gacha aspects that made eventually stop playing, Duel Links was the best thing for new player retention because it gave an actually simpler format to learn. Konami has no interest in true rotation, so they have to follow this cycle of creating easier to play formats that you can get people started with - Duel Links, Speed Duel, and then the total reboot game Rush Duel that's currently Japan only - which eventually end up getting too complex again or fizzling out because they aren't given much attention. Lots of YGO players are actually big fans of playing old versions of the game, like Edison format, so it's clear that there's a player base for this style of game... but they're in a weird spot of being difficult to monetize because they don't have any new cards to purchase. I think a rotating format of some sort is the only real answer that doesn't eventually run into the Duel Links problem of becoming modern YGO again eventually, but I guess they can keep reinventing the wheel until people stop paying.
I once explained Yu-Gi-Oh the card game thusly: "In every game of Yu-Gi-Oh there is a finite amount of fun. In order to play competitively, you have to kill all of it before your opponent does. You can enjoy the game or you can win consistently, but almost never both."
Idk I find competitive yugioh to be fun. In fact it's the only version of the game I find fun. Otherwise someone is usually getting blown out because every archetype that isn't meta or rogue can wildly vary in power level and fun. Like Gem Knights are just gonna FTK/OTK you half the time and you won't be able to do anything about it because you aren't playing enough meta cards to interrupt their plays or kill them before you get burned.
I think **modern ygo can be so much fun if every deck is a sort of midrange decks** like Branded, Sky striker or Swordsoul deck that have a short combo and let both opponents play the game with a decent amount of interactions. **The best yugioh gameplay I've ever seen was in March 2023 MCS finals** where 2 Branded Despia player fight each other in 10+ turns back an forth duel , better player wins through better understanding, strategy, skill and a bit of luck. That's what yugioh is all about, not comboing for for 1 hour and locking out your opponent turn one then calling it a day. I hate those 10 min "competitive" videos where no one can do anything against their opponent's boards and it simply comes down to rock, paper, scissors. Fuck floodgates, fuck FTKs, fuck Combo deck and fuck just draw the out™ endboards, they're all against the spirit of playing a game. A couple back/forth duel of non-game-ending interruptions with some follow-up is where it's at.
i'm a new hearthstone player. in 10 years it's been alive i've played 5 other ccgs, 3 of them have died, others i didn't like. at this point i feel like it gets new players just by outlasting the competition in the online ccg market. the game is objectively terrible, especially with the current amount of power creep and rng. but at some point a man gets this card game itch to build some decks, and it would be nice to do so in a game that wouldn't die in a year and waste the time you spent building up your collection yet again, thus hearthstone gets that click on the install button.
@@JoshKnoxChinnery never tried faeria, i've heard it was dead and that was years ago lor i play from time to time, but the pvp is officially dead with no new content incoming. there's not much to do if you tried all the decks you wanted in the current rotation, waiting for the next one rn. only standard is playable, wild is full of 60-70% winrate decks (azirelia, ed) that will never get patched now. eternal is the worst ccg i've ever played as a f2p. you can run 4x legendaries and some are literally p2w. i remember sandstorm titan, 4/8 strong keyword, the best common in the same class was 3/4 weak keyword. draft was fun but it costs a lot bc you keep all the cards, unlike hs arena. but it also meant you either picked the cards you need for your constructed collection and basically agree to going 0-3 or you draft a synergistic deck to risk playing for rewards but that probably means picking cards you already have. also the magic land system is just not for me, mana flood or screw happens all the time and it's not fun losing this way "skill issue" you might say but i recall people calculating a formula exactly how much lands you need for your mana curve, there's no deckbuilding skill of whether you should have more or less mana, there's the optimal amount that is calculated for you and if you're still screwed.or flooded occasionally you just have to accept that.
As a Yu-Gi-Oh (the manga) fan, I've tried to get into the card game many times but I give up every time. I have good understanding of the basics, but the meta is a bit too much for me to follow. Also, many of the cards and archetypes from the manga and anime that I like have censored or just different names/art in the TCG, and this is kind of a deal breaker imo if you just want to play for fun.
If you are a yu-gi-oh manga fan you should read: Yu-Gi-Oh OCG STORIES: Yu-gi-oh card lore, right now mostly on Sky-striker arc Yu-Gi-Oh! OCG Structures: How duel in real life You can read those manga on mangadex
If you have trouble with keeping up with the meta you could try to play Edison format/ any other time wizard format of your liking instead. The advantage is that these formats don’t change but still are diverse enough to not feel stale. In Edison you could for example play blackwings (if you are an 5ds fan). Other than that blue eyes will receive good support around December. Maybe that is a good venture point to rejoin the modern tcg.
I agree, modern YuGiOh is waaaay too intimidating for me. The only form of YuGiOh I really play is in the older Video Games, namely from the Gx or 5d's era because that was my childhood. It's also when it felt like an actual game and not just searching your deck all the time for the combo you need to instantly win.
Another point in MTG's case, related to the flavor one, is that the game has an actual story and characters for you to get attached to, and lots of the story is pictured in the cards themselves
I think you're spot on about hearthstone. Game is 100% juice and made it so satisfying, especially since it was the first of its kind. I don't think people who haven't played yugioh understand just how complicated the rulings can be, even for effects that seem simple to understand, like Doomcaliber knight.
I have to point out if you watched the yugioh anime like everything till v-rains they teach you the mechanics well I started in 2006 and was playing on and off since everytime a new summoning mechanic was introduced there was a new anime that I watched and when I came back I can transition from 2006 yugioh to 2013 yugioh etc
Hearthstone is actually the least generous digital card game, both mtg arena and master duel is much better with rewards and doesnt really lock modes on money like hearthstone does
As a Hearthstone player, Yu-gi-OH! insanely fast pace was a huge turn off for me. And I do love the Anime. Things jsut haappen to fast and too early. Hate being combo'd to death when the game has only started and all I could do is watch.
Great video but I think your point about commander is a bit misleading because commander is actually quite restricting in some ways. You can ONLY play 100 card decks with a single copy of each card which already sounds like a nightmare for someone just learning the game. In addition to that there's a ban list. And finally, this version of Magic is mostly played in multiplayer which means that a new player would have to endure a whole table of people taking half hour long turns while trying to learn a game which in its core is actually very simple. A much more easier way to learn Magic would be regular kitchen table Magic with no regards to formats or ban lists and no deck building requirements other than the standard 60 card minimum and max 4 copies of any card (those requirements have been there since the game's very beginning, and in my opinion are perfectly calibrated, which is why they haven't changed for years). This is what Magic is really like with no restrictions and complete freedom. Just the basic rules of the game and playing it with whatever cards you have lying around. Commander is too much for a new player and is just not as free form as many people make it out to be.
Another thing is that, like, Pokemon sells good preconstructed decks, has a cool rarity policy, whereas Yugioh bumps up the rarity A LOT when converting from the OCG to the TCG and also doesn't have decks that can be played out of the box. Also, Pokemon has redeem codes for TCG Live and its card pool is up to date with the card game whereas Master Duel's isn't. And that helps. I just bought my first Pokemon product because of all of that. Don't know how MtG does it.
If i remember right i have played Mtg, YGO, GWENT, the Skyrim tcg and hearthstone Hearthstone, ygo and mtg are the only ones i stuck with I quit Hearthstone as i couldn't deal with the RNG, mtg has become boring and i cant play with my favourite cards anymore and new cards are shit to say the least. YGO on the other hand i was a yugiboomer until i finally learnt the rules properly and i can finally enjoy the game I'm a Timmy at heart and what i love about ygo is how both hot waifus, cars and world ending dragons can be played in this game and its so much fun i get why it's too much for other people however (skill issue tho)
Damn I can't believe you said the only reason heartstone keeps its players is because it's full of jingling keys No but like, you're absolutely right in that the client is pretty good (it kinda had to be because it's digital only), idk about it still being THE best but it definitely still is top, a bad client can be the difference between the online scene flourishing and it being non existent (unless the fans take the matters into their own hands making their own bespoke sim)
make moreeee!! also important thing to remember is everything *around* the game! pokemon with how girlypop it is and having women as casters in the world championships and everything around it made it easy to join as a casual girl player! also collecting is a big thing! It creates an identity for the game that makes it suuper appealing, meanwhile yu-gi-oh feels like a weeb game for guys who don't shower... 🙈
"WoW is an Old Persons Game" it just came out a few.... Oh, I'm that Old Person. I also find it funny how you have quite the following of us YGO players lol
I'm still sad legends of runeterra couldnt topple hearthstones throne.. it had such good mechanics, visuals, flavor and its monetization model is still the fairest of them all, super rewarding for especially new players!
As a League fan, I seriously loved Legends of RuneTerra for how it created cards that felt like the core playstyle of the champion. Great art and such too. But I ultimately gave it up because it was just such a time sink playing all the daily quests and such to get the cards I needed to make decks. As someone that's free to play, I just had to make tradeoffs and although LoR's monetization system is waaaaay better than other card games I just had other priorities in life at the time.
@@duishungry i started very early during Beta and just by coming back for a few weeks with every content Expansion I completed all regional quests. I never had problems unlocking cards i wanted or building a collection, whereas for example in yugioh master duel, by the time you are able to craft that new viable deck either the meta hast shifted or the ban list got updated. Your point about the translation of lol Champions gameplay and feel into a card game is also super valid! I think its also enhanced by how we sometimes got new updated Champion Designs and visuals before they got implemented into lol. Made it feel even more epic^^
Problem with yugioh is rarity bumping from OCG to TCG and also not enough care about balance, allowing powercreep to allow successive tier 0s. Excessive, not locked at all generic boss monsters also break balance. If the game is fun (which yugioh at its core is) and not too expensive, people will play it.
Where can one read about the different YuGiOh archtypes? I'll do my best to google them, but I figured one of yall would know. That being said, if I had a short story about all the archetypes or even a chapters in manga about them, I'd read them to better connect with my cards.
Yu-Gi-Oh OCG STORIES: Yu-gi-oh card lore, right now mostly on Sky-striker arc Yu-Gi-Oh! OCG Structures: How duel in real life You can read those manga on mangadex
You could check out the RUclips channels of Goldennova Yugioh or Galzo. Both of them do lore videos, in which they explain how the cards work and how that is tied to their lore.
I disagree about the flavor point for Magic, for me most Magic decks and cards lack flavor in comparison to Yugioh decks. Magic decks often feel like a mash of good cards with little thematic cohesion and just trying to do the same goal like Mill decks mill with not much variation. While Yugioh decks are build around archetypes with specific playstyles that match what the art represents. For example Labrynth is about a dungeon boss building their lair and filling it with traps so the deck is build around activating traps to disrupt your opponent. Plunder Patroll is an archetype of cards that's about a bunch of troll viking pirates, so their gameplan is to equip the smaller monsters, representing the crew of a ship, to bigger stronger extra deck monsters that represents ships who gets abilities from having cards equipped, representing crewing a ship and there's many more
I feel like yugiohs biggest downside would be its lack of a cash prize which doesnt make people want to play it. Why play yugioh when you can play pokemon for cheaper and get better prizes? I respect why they dont want cash prizes but it still is nto a good choice to get people in or out of the game.
Not really, the cards like Iris and De-Fusion never saw play even when they got released. And they're also talking about modern Yugioh, no previous formats.
Hey, Pokémon also has flavor text, but it comes in the form of Pokédex entries lifted straight from the game, so it's not super interesting, and plus you might already be familiar with the Pokémon from another part of the franchise, be it the games or anime. Meanwhile in Yu-Gi Oh! for instance, what the fuck is an IP Masquerena??? Yea you've gotta read the lore on that card, no other way around it, so yea the flavor text in Pokémon is there but doesn't really play a role
Yeah, Hearthstone is getting rid of boards and the game hasn't had a 'warcraft' feel to it for a long time, toy store expansion followed by hotel expansion... It's getting tiresome
For me the beauty of Yugioh is the lack of one theme/setting. Pokemon is about pokemons, Hearthstone and Magic are about fantasy, Yugioh is about everything in-between. Here's superheros, here's samurais who fight the undead, here's streamers, here's the guy who travels through different planets to defeat his evil doppelganger, etc etc. And all these countless archetypes tell a unique story which you sorta kinda play through while comboing your opponent to death, I really really like it.
Some decks also adapt their theming into the gameplay. For example, your goal when playing Purrely is to give your cat lots of good memories so it becomes an absolute beast.
I also love the insane variety of play styles and complexity Yugioh has
Never seen it that way “the story progressing as you combo” thats actually a good point.
Damn, i really wish i could play Yu-Gi-Oh!, the cards are so cool. But the game seems so complicated i can't get my grasp on it, where's FaB, Pokemon and Magic i had a way easier time playing.
@@leonardoribeiro7706 honestly in my opinion Yugioh is not that hard once you learn basics and a lot of times there are things you might not even need to learn like Gemini monsters because they’re so few and far between and even if you need to know the basics will help you understand everything easier
Another pro or con of Yugioh, depending of your point of view, is that the main format is an eternal format, that means we have no rotation, and all the balance of the game depends on a list we call the banlist. For those of us that get turned off with the idea of our cards becoming obsolete just because they're now very old, Yugioh offers you a place where, as long as the card isn't in the banlist, you can play all the cards you want, even if the card was released 20+ years ago, sure, the cards might get powercrept and could no longer stand to the power level of the current meta, but the only one stopping you from playing "x" card is the banlist, and yourself, and even then, Konami is constantly printing new support to old archetypes so they can have a second wind.
Banlist & powercreep are still a soft rotation for the top tables.
Not saying good or bad, just a fact.
retro formats are the way…
@@yusheitslv100True but the classic spells and some archetypes see play consistently (Sky Strikers w Change of heart). There is also always the chance that your tier 50 deck gets support out of nowhere and jumps into meta (Fire kings and Yubel for recent examples)
@hexi9595 my point still stands.
FK and Yubel got new support. It's not like someone took their 2014 FK list and suped it up with SE and other modern good stuff and started topping major events.
It's just that since advanced is an eternal format, u can just print new support for old archetypes without having to reprint pre-existing cards.
CoH is a singular card (it's also fully generic), and Sky Striker isn't really seeing much play even after the manga support.
One of my very favorite things about Yugioh.
Didn't mention the new biggest selling point konami has shifted to post-anime for Yugioh (imo), which is card/archetype lore. World Legacy, Albaz, Visas, and the new Sinful Spoils are all evolving worlds/stories that take place over the course of multiple years and multiple set releases. For instance, in the Albaz Lore, we start off with Dogmatika and Tri-Brigade. That then evolves into Sprigans, Swordsoul, then Despians/Branded, Icejade then Therions, Spright, Bystials. Each new card/set tells new stories for these characters and helps to be an onboarding ramp for people to care about new cards/stories in a post-anime era.
However, Card/Archetype lore was a thing before we stopped having Master Duels's Anime.
In fact, World Legacy came before Master Duels's Animes came to an end.
Albaz Lore was the first Card/Archetype lore to come out during the Post-Anime era for Yugioh
That’s not really a selling point Most games have lore but it’s not gonna attract players if the gameplay is intimidating look at Dark souls for Example it’s only gained more players because of its notoriety and the Fanbase getting Casuals to understand the appeal. You need to sell the Gameplay to some degree if you want people to Enjoy the lore.
Not gonna lie, reading this made me LESS likely to pick up Yugioh.
@@ankydarkness You don't like reading? Perfect, us Yugioh players will welcome you with open arms! :)
@@wellstherabbit Thank you for your open and kind spirit, friend. My comment was made it poor taste. I too have hobbies that absorb me. I'm glad Yugioh has such a robust lore scene!
As long the card game has good art I’ll be hooked for at least a year
check out my game's art if you want
What game did you hook at?
yugioh has a 40-60 card deck where 40 cards are mostly for consistency and as soon as you fully understand how deck building works you can kinda play around with the number of cards in your deck where 60 cards is almost full on gambling and can lead to very interesting decks. now yugioh has the problem where its very complex and that is why older players usually recommend you play edison a slower version of the game that has most of the base mechanics allowing for a nicer transition when you move into standard. also there is no other card game that can give you so much adrenalin that playing any other card game feels slower.
Something I noticed in your last few videos where you discuss Yu-Gi-Oh, you keep saying you can only play a 40 card deck, but that is not true. You can play 40-60 cards in your main deck.
For those curious the meta for most of the game's history has been to play as close to 40 or as close to 60 as possible to ensure you consistently draw the cards you want to see (which you aim for depends on your strategy and deck's play style). And before 2008 you could actually play an unlimited number of cards in the main deck!
Funny thing for the commentors about playing 60. In YGO we have this very funny card called “That grass looks greener” which mills cards from the top of your deck to the GY in order for you to have as many cards in your deck as your opponent does. It later got banned but now iirc is at 1 copy. Also i think YGO is the only card game w a variance in deck size that i know of.
Pretty sure some pre 2007 gba games limit to 60 max
@@eavyeavy2864 Never really got into the GBA games at the time, but it would be neat if they did independently come up with this rule prior to the TCG/OCG.
"2004 was a long time ago."
My inner 30-year old boomer is sad at how time flies. Though tbh you can go back further if you like, the first Warcraft game was in the early 90s, though HS most certainly draws more from WoW and a little bit from WC3.
Babe wake up sodatcg just uploaded 🗣️
I got into YGO pretty recently, around 2020, thanks to Duel Links. And I think that aside from its extremely bad gacha aspects that made eventually stop playing, Duel Links was the best thing for new player retention because it gave an actually simpler format to learn. Konami has no interest in true rotation, so they have to follow this cycle of creating easier to play formats that you can get people started with - Duel Links, Speed Duel, and then the total reboot game Rush Duel that's currently Japan only - which eventually end up getting too complex again or fizzling out because they aren't given much attention. Lots of YGO players are actually big fans of playing old versions of the game, like Edison format, so it's clear that there's a player base for this style of game... but they're in a weird spot of being difficult to monetize because they don't have any new cards to purchase. I think a rotating format of some sort is the only real answer that doesn't eventually run into the Duel Links problem of becoming modern YGO again eventually, but I guess they can keep reinventing the wheel until people stop paying.
I once explained Yu-Gi-Oh the card game thusly: "In every game of Yu-Gi-Oh there is a finite amount of fun. In order to play competitively, you have to kill all of it before your opponent does. You can enjoy the game or you can win consistently, but almost never both."
That's why I don't play Yugioh anymore, it became a "How fast I can make my opponent quit" game
@@DonTinker isn't that just competitive in a nutshell ?
Idk I find competitive yugioh to be fun. In fact it's the only version of the game I find fun. Otherwise someone is usually getting blown out because every archetype that isn't meta or rogue can wildly vary in power level and fun. Like Gem Knights are just gonna FTK/OTK you half the time and you won't be able to do anything about it because you aren't playing enough meta cards to interrupt their plays or kill them before you get burned.
@@SeveNStarSeveNYGO is fun when both players are at a similar skill level.
I think **modern ygo can be so much fun if every deck is a sort of midrange decks** like Branded, Sky striker or Swordsoul deck that have a short combo and let both opponents play the game with a decent amount of interactions.
**The best yugioh gameplay I've ever seen was in March 2023 MCS finals** where 2 Branded Despia player fight each other in 10+ turns back an forth duel , better player wins through better understanding, strategy, skill and a bit of luck.
That's what yugioh is all about, not comboing for for 1 hour and locking out your opponent turn one then calling it a day. I hate those 10 min "competitive" videos where no one can do anything against their opponent's boards and it simply comes down to rock, paper, scissors.
Fuck floodgates, fuck FTKs, fuck Combo deck and fuck just draw the out™ endboards, they're all against the spirit of playing a game. A couple back/forth duel of non-game-ending interruptions with some follow-up is where it's at.
i'm a new hearthstone player. in 10 years it's been alive i've played 5 other ccgs, 3 of them have died, others i didn't like.
at this point i feel like it gets new players just by outlasting the competition in the online ccg market. the game is objectively terrible, especially with the current amount of power creep and rng.
but at some point a man gets this card game itch to build some decks, and it would be nice to do so in a game that wouldn't die in a year and waste the time you spent building up your collection yet again, thus hearthstone gets that click on the install button.
Have you tried Eternal and Faeria and LoR? I think they're all better games due to much less RNG nonsense.
@@JoshKnoxChinnery never tried faeria, i've heard it was dead and that was years ago
lor i play from time to time, but the pvp is officially dead with no new content incoming. there's not much to do if you tried all the decks you wanted in the current rotation, waiting for the next one rn. only standard is playable, wild is full of 60-70% winrate decks (azirelia, ed) that will never get patched now.
eternal is the worst ccg i've ever played as a f2p. you can run 4x legendaries and some are literally p2w. i remember sandstorm titan, 4/8 strong keyword, the best common in the same class was 3/4 weak keyword.
draft was fun but it costs a lot bc you keep all the cards, unlike hs arena. but it also meant you either picked the cards you need for your constructed collection and basically agree to going 0-3 or you draft a synergistic deck to risk playing for rewards but that probably means picking cards you already have.
also the magic land system is just not for me, mana flood or screw happens all the time and it's not fun losing this way
"skill issue" you might say but i recall people calculating a formula exactly how much lands you need for your mana curve, there's no deckbuilding skill of whether you should have more or less mana, there's the optimal amount that is calculated for you and if you're still screwed.or flooded occasionally you just have to accept that.
have you tried kards, the ww2 ccg?
Taking notes for my game
Nice to see some videos that talk about card game design
As a Yu-Gi-Oh (the manga) fan, I've tried to get into the card game many times but I give up every time. I have good understanding of the basics, but the meta is a bit too much for me to follow. Also, many of the cards and archetypes from the manga and anime that I like have censored or just different names/art in the TCG, and this is kind of a deal breaker imo if you just want to play for fun.
If you are a yu-gi-oh manga fan you should read:
Yu-Gi-Oh OCG STORIES: Yu-gi-oh card lore, right now mostly on Sky-striker arc
Yu-Gi-Oh! OCG Structures: How duel in real life
You can read those manga on mangadex
If you have trouble with keeping up with the meta you could try to play Edison format/ any other time wizard format of your liking instead. The advantage is that these formats don’t change but still are diverse enough to not feel stale. In Edison you could for example play blackwings (if you are an 5ds fan).
Other than that blue eyes will receive good support around December. Maybe that is a good venture point to rejoin the modern tcg.
Skill issue my 20 min combos would make seto proud
I agree, modern YuGiOh is waaaay too intimidating for me. The only form of YuGiOh I really play is in the older Video Games, namely from the Gx or 5d's era because that was my childhood. It's also when it felt like an actual game and not just searching your deck all the time for the combo you need to instantly win.
the world championship games for the ds are so fun & balanced fr
Another point in MTG's case, related to the flavor one, is that the game has an actual story and characters for you to get attached to, and lots of the story is pictured in the cards themselves
I think you're spot on about hearthstone. Game is 100% juice and made it so satisfying, especially since it was the first of its kind.
I don't think people who haven't played yugioh understand just how complicated the rulings can be, even for effects that seem simple to understand, like Doomcaliber knight.
I have to point out if you watched the yugioh anime like everything till v-rains they teach you the mechanics well I started in 2006 and was playing on and off since everytime a new summoning mechanic was introduced there was a new anime that I watched and when I came back I can transition from 2006 yugioh to 2013 yugioh etc
Hearthstone is actually the least generous digital card game, both mtg arena and master duel is much better with rewards and doesnt really lock modes on money like hearthstone does
Alternate formats in Yugioh are really picking up speed (mostly because the modern format is not so great)
Wdym I love seeing Ash grab Poplar :)
I haven’t played Yugioh in more than 10 years, I’d be curious about this!
@@davedoublee-indiegamedev8633 Look into Edison format. There's a large community playing 2010 Yugioh both online and in person.
As a Hearthstone player, Yu-gi-OH! insanely fast pace was a huge turn off for me. And I do love the Anime. Things jsut haappen to fast and too early. Hate being combo'd to death when the game has only started and all I could do is watch.
TAZ DINGO! YEHEHEHES
Great video but I think your point about commander is a bit misleading because commander is actually quite restricting in some ways.
You can ONLY play 100 card decks with a single copy of each card which already sounds like a nightmare for someone just learning the game. In addition to that there's a ban list. And finally, this version of Magic is mostly played in multiplayer which means that a new player would have to endure a whole table of people taking half hour long turns while trying to learn a game which in its core is actually very simple.
A much more easier way to learn Magic would be regular kitchen table Magic with no regards to formats or ban lists and no deck building requirements other than the standard 60 card minimum and max 4 copies of any card (those requirements have been there since the game's very beginning, and in my opinion are perfectly calibrated, which is why they haven't changed for years).
This is what Magic is really like with no restrictions and complete freedom. Just the basic rules of the game and playing it with whatever cards you have lying around.
Commander is too much for a new player and is just not as free form as many people make it out to be.
Another thing is that, like, Pokemon sells good preconstructed decks, has a cool rarity policy, whereas Yugioh bumps up the rarity A LOT when converting from the OCG to the TCG and also doesn't have decks that can be played out of the box. Also, Pokemon has redeem codes for TCG Live and its card pool is up to date with the card game whereas Master Duel's isn't. And that helps. I just bought my first Pokemon product because of all of that. Don't know how MtG does it.
If i remember right i have played
Mtg, YGO, GWENT, the Skyrim tcg and hearthstone
Hearthstone, ygo and mtg are the only ones i stuck with
I quit Hearthstone as i couldn't deal with the RNG, mtg has become boring and i cant play with my favourite cards anymore and new cards are shit to say the least.
YGO on the other hand i was a yugiboomer until i finally learnt the rules properly and i can finally enjoy the game
I'm a Timmy at heart and what i love about ygo is how both hot waifus, cars and world ending dragons can be played in this game and its so much fun i get why it's too much for other people however (skill issue tho)
Damn I can't believe you said the only reason heartstone keeps its players is because it's full of jingling keys
No but like, you're absolutely right in that the client is pretty good (it kinda had to be because it's digital only), idk about it still being THE best but it definitely still is top, a bad client can be the difference between the online scene flourishing and it being non existent (unless the fans take the matters into their own hands making their own bespoke sim)
Just to make some of you guys feel old, I wasn’t born when World of Warcraft came out. I can legally vote in the next US election.
I’m gonna be honest I started playing MTG this year through RUclips content creators like Rarran and CGB
make moreeee!! also important thing to remember is everything *around* the game! pokemon with how girlypop it is and having women as casters in the world championships and everything around it made it easy to join as a casual girl player! also collecting is a big thing!
It creates an identity for the game that makes it suuper appealing, meanwhile yu-gi-oh feels like a weeb game for guys who don't shower... 🙈
"WoW is an Old Persons Game" it just came out a few.... Oh, I'm that Old Person.
I also find it funny how you have quite the following of us YGO players lol
Very nice video, commenting for the algorithm!
I'm still sad legends of runeterra couldnt topple hearthstones throne.. it had such good mechanics, visuals, flavor and its monetization model is still the fairest of them all, super rewarding for especially new players!
As a League fan, I seriously loved Legends of RuneTerra for how it created cards that felt like the core playstyle of the champion. Great art and such too. But I ultimately gave it up because it was just such a time sink playing all the daily quests and such to get the cards I needed to make decks. As someone that's free to play, I just had to make tradeoffs and although LoR's monetization system is waaaaay better than other card games I just had other priorities in life at the time.
@@duishungry i started very early during Beta and just by coming back for a few weeks with every content Expansion I completed all regional quests. I never had problems unlocking cards i wanted or building a collection, whereas for example in yugioh master duel, by the time you are able to craft that new viable deck either the meta hast shifted or the ban list got updated.
Your point about the translation of lol Champions gameplay and feel into a card game is also super valid! I think its also enhanced by how we sometimes got new updated Champion Designs and visuals before they got implemented into lol.
Made it feel even more epic^^
he called Serra Angel a monster 😮
Can you talk about Marvel Snap some time?
Hi do you think you could make a video on caverns rogue that'd be cool
Copium is hoping one day sodaTCG will bring flesh and blood into the discussion
Problem with yugioh is rarity bumping from OCG to TCG and also not enough care about balance, allowing powercreep to allow successive tier 0s. Excessive, not locked at all generic boss monsters also break balance. If the game is fun (which yugioh at its core is) and not too expensive, people will play it.
really like your videos
"Yu-Gi-Oh has the fastest paced games"
Flash hulk winning before the turn player even plays their first land
Where can one read about the different YuGiOh archtypes? I'll do my best to google them, but I figured one of yall would know. That being said, if I had a short story about all the archetypes or even a chapters in manga about them, I'd read them to better connect with my cards.
YGOrganization has the ocg translations. tcg has nothing official sadly.
Yu-Gi-Oh OCG STORIES: Yu-gi-oh card lore, right now mostly on Sky-striker arc
Yu-Gi-Oh! OCG Structures: How duel in real life
You can read those manga on mangadex
You could check out the RUclips channels of Goldennova Yugioh or Galzo. Both of them do lore videos, in which they explain how the cards work and how that is tied to their lore.
Yeah hearthstone really did have that blizzard polish
MTG: that's the joke, you don't.
I disagree about the flavor point for Magic, for me most Magic decks and cards lack flavor in comparison to Yugioh decks. Magic decks often feel like a mash of good cards with little thematic cohesion and just trying to do the same goal like Mill decks mill with not much variation. While Yugioh decks are build around archetypes with specific playstyles that match what the art represents. For example Labrynth is about a dungeon boss building their lair and filling it with traps so the deck is build around activating traps to disrupt your opponent.
Plunder Patroll is an archetype of cards that's about a bunch of troll viking pirates, so their gameplan is to equip the smaller monsters, representing the crew of a ship, to bigger stronger extra deck monsters that represents ships who gets abilities from having cards equipped, representing crewing a ship
and there's many more
I feel like yugiohs biggest downside would be its lack of a cash prize which doesnt make people want to play it. Why play yugioh when you can play pokemon for cheaper and get better prizes? I respect why they dont want cash prizes but it still is nto a good choice to get people in or out of the game.
Not really, the cards like Iris and De-Fusion never saw play even when they got released. And they're also talking about modern Yugioh, no previous formats.
Hey, Pokémon also has flavor text, but it comes in the form of Pokédex entries lifted straight from the game, so it's not super interesting, and plus you might already be familiar with the Pokémon from another part of the franchise, be it the games or anime.
Meanwhile in Yu-Gi Oh! for instance, what the fuck is an IP Masquerena??? Yea you've gotta read the lore on that card, no other way around it, so yea the flavor text in Pokémon is there but doesn't really play a role
15:38 they should add flavor texts to tokens, they should release token versions of every card as tokens etc with text
vaporizing you because you implied hearthstone had a 60 card deck in the yugioh section. good video though
Yes
Feel like if you're gonna include Heartstone, a digital card game, its only fair to included every other game's digital client too
YGO: you don’t :)
Yeah, Hearthstone is getting rid of boards and the game hasn't had a 'warcraft' feel to it for a long time, toy store expansion followed by hotel expansion... It's getting tiresome
Yugioh section is already outta date. Where's the second and third Colossus at?
Int he yugioh scene, we don’t get new members that’s Konamis secret.
"Not to mention" "Not to mention" "Not to mention"
5:15 why does Houndmaster Shaw have those censored bars?