ZeRo Spacing: Learn to Space Like a Top Player!

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  • Опубликовано: 26 окт 2024

Комментарии • 152

  • @rickyi3523
    @rickyi3523 5 лет назад +186

    This is the kind of helpful content I like. Explaining not just the technique, but how and why it works!

  • @3KiwisInABucket
    @3KiwisInABucket 5 лет назад +346

    I almost ignored this video because I thought it was one of Zero's low effort 20 minutes long "guides" but you actually managed to produce something extremely helpful under 3 minutes, thank you.

    • @Game5Smash
      @Game5Smash  5 лет назад +25

      Yw!

    • @MikeyDLuffy
      @MikeyDLuffy 5 лет назад +28

      Preach. Most of his "guides" take 10 minutes to go over how every single move looks (something anyone can hop into training mode and do themselves in 2 minutes),

    • @blankblank6853
      @blankblank6853 5 лет назад +19

      I mean there not the best but help newcomers like me

    • @Shmidershmax
      @Shmidershmax 5 лет назад +4

      Yeah, Jtails definitely has better guides. I enjoy zero's other videos

    • @dieblauebedrohung
      @dieblauebedrohung 5 лет назад +2

      @@blankblank6853 "there" are you fucking serious?

  • @DurzoGuile
    @DurzoGuile 5 лет назад +92

    I really appreciate the fact that you asked for permission before doing this, respect man, keep up the good work!

    • @Game5Smash
      @Game5Smash  5 лет назад +12

      Thanks! ZeRo was very kind to let me use his footage

  • @Rspknlikeab0ssxd
    @Rspknlikeab0ssxd 4 года назад +93

    Rip zero's good name

  • @riley1160
    @riley1160 5 лет назад +38

    Underrated video! Such a useful tip! It's the little things pros do that really make the difference

    • @Game5Smash
      @Game5Smash  5 лет назад +2

      Thank you and yes so true!

  • @smoltoaster
    @smoltoaster 5 лет назад +4

    This is such a short video, but the way you explained basic spacing and the idea of approaching with a hitbox, rather then starting with one is really great. I would love to see more videos like this that show the little things that make huge differences.

  • @jju00
    @jju00 4 года назад +24

    One thing you fail to mention in the video is how this spacing techniques work bests with sword characters since they have the most melee range with the sword being a long separated hitbox (aka disjointed hitbox). Hence, why all the footage used in the video is from sword characters.

    • @juliansanderson839
      @juliansanderson839 3 года назад +1

      Spacing techniques are easier with swords character because of the disjoint. Every character benefits from proper spacing, but someone like Mario is gonna have more difficulty with it than swordies.

    • @jju00
      @jju00 3 года назад

      @@juliansanderson839 That's what I said.

    • @juliansanderson839
      @juliansanderson839 3 года назад

      @@jju00 well, you said it works best with sword characters. I was saying every character needs it, swordies have an easier time doing it.
      Also, that comment was a year ago and you responded in minutes… so you live in the computer? Are you a robot or something?

    • @jju00
      @jju00 3 года назад

      @@juliansanderson839 I'm on my phone and I received the notification

    • @TwistedFireX
      @TwistedFireX 3 года назад

      @@juliansanderson839 You got upset because he called you out for not adding anything to the conversation so you insult him? Sad.

  • @EMAtre
    @EMAtre 4 года назад +9

    Name change is upon us

  • @7lair724
    @7lair724 3 года назад +9

    This aged like a fine milk.

  • @OminousBlast
    @OminousBlast 5 лет назад +3

    Great video! Just subscribed. You explained ZeRo spacing very well and I already do it so when I watched the video I realised how well you explained it so it’s a very helpful and quick guide to people just being introduced to ZeRo spacing.

  • @moritzliebetreu1831
    @moritzliebetreu1831 5 лет назад +8

    WOOOOOW...i am competetive player since 9 years..and I am relatively successful in my region, but this first Tip(thing) helps me a lot!
    nice video !:)

    • @Game5Smash
      @Game5Smash  5 лет назад +1

      Thank you - glad it helped!

  • @challengerchris5204
    @challengerchris5204 5 лет назад +2

    Thanks for the advice dude! This improved my gameplay a lot

  • @aristeles
    @aristeles 4 года назад +1

    Very nice video!!! Please do more content like this!!!

  • @Ace-dc1yz
    @Ace-dc1yz 5 лет назад +1

    great stuff keep it up, not really any channels put out this type of smash content

    • @Game5Smash
      @Game5Smash  5 лет назад +2

      Thank you! I have plenty more on the way!!

  • @Xavier-es4gi
    @Xavier-es4gi 5 лет назад +2

    Great video, I hopoe to see more content from you like that

  • @magnum567134
    @magnum567134 5 лет назад +1

    On the second one, I find the timing to be extremely tight. When doing aerials from a full hop either I'll swing over the enemy's head completely or, more likely, hit the ground before my attack animation finishes and get punished

  • @cloudstrife752
    @cloudstrife752 5 лет назад +6

    Thank you! this was very helpful

    • @Game5Smash
      @Game5Smash  5 лет назад +2

      Yw! Thanks for watching!

  • @tk-rm3ro
    @tk-rm3ro 3 года назад +2

    Thank you zero!!!

  • @RocketPropelledMexican
    @RocketPropelledMexican 5 лет назад +37

    Anyone who wants to get better at smash needs to master aerial drift control

    • @selalovesmazoe
      @selalovesmazoe 5 лет назад +3

      just play jigglypuff, bam

    • @vengeflyking2722
      @vengeflyking2722 5 лет назад

      Epic Combo I play Ridley. He can’t be avoided!

    • @jeo7773
      @jeo7773 5 лет назад +1

      Wow, I've been playing smash for years and never heard of that. Care to explain?

    • @vengeflyking2722
      @vengeflyking2722 5 лет назад +1

      JeoRiverez - JEO777ez Sure. As far as I‘ve heard, it blocks projectiles if Link stands or walks.

    • @vengeflyking2722
      @vengeflyking2722 5 лет назад

      JeoRiverez - JEO777ez Sure. As far as I‘ve heard, it blocks projectiles if Link stands or walks.

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 4 года назад +1

    Do you move back then stop and then turn around for a Nair or forward air?

  • @ExxodKing
    @ExxodKing 5 лет назад +7

    What's the counterplay? Dash away and dash back in?

    • @Game5Smash
      @Game5Smash  5 лет назад +9

      In theory, there’s no direct counterplay to the benefit of doing this over jumping closer to the opponent, but if the player doesn’t react it can be countered by dash back like you mentioned, overshooting an attack, parrying, and other things that challenge basic spacing

    • @damiancarr168
      @damiancarr168 5 лет назад +2

      Counterplay to first one is to reach them with a HB before they reach you. Or move out of the way. Second is countered with a shield grab. Both are countered with good OOS options really. There is tons of counterplay. This is just a less dangerous method of starting the move. It doesnt remove any of the danger of ending it because all moves (except for auto cancles) have end lag that can be taken advantage of in some way. Whether its with another move or with forcing them to retreat and give up space.

    • @Game5Smash
      @Game5Smash  5 лет назад +5

      Mostly true but you can’t shield grab if the move is well-spaced. The methods in this video are done assuming you space properly

    • @ExxodKing
      @ExxodKing 5 лет назад +1

      @@Game5Smash thank you, this has been very helpful! 👍

    • @combokings8346
      @combokings8346 5 лет назад

      Parry :^)

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 4 года назад +2

    It looks like you can only do this with back airs? Because when you move back you don’t face the opponent... or does jumping cancel the skid animation? Like bruh I’m confused

    • @eaa1338
      @eaa1338 4 года назад +1

      Artem jumping cancels your foxtrot(beginning of a dash). If you dash back and then hold forward before you jump, then you will face forward. It depends on where you hold the control stick

    • @Letsgochamp-kh4wm
      @Letsgochamp-kh4wm 4 года назад +1

      Edwin Amankrah thank you! In the beginning of the video with marth doing falling aerials IS THAT ZERO SPACING? Is that what you should do? Because it seems like it. In the video with the cloud he jumps from far away and aerial drifts all the way forward, in the beginning the jump is relatively close and he drifts back

    • @eaa1338
      @eaa1338 4 года назад

      Artem 1:01 is an example of ZeRo spacing. He lands with an aerial, dashes back to not get punished, jumps from far, drifts back to get the right spacing and then he repeats this process.

    • @eaa1338
      @eaa1338 4 года назад +2

      Artem So basically, you only want to be in someones treat-range if you have a hit-box out. For example a game and watch player tries to punish you with a up-b out of shield you don’t want to jump near him because he can hit you out of your aerial before you can attack him. But if you apply ZeRo spacing, then you won’t be in his treat-range, because you dashed back and you won’t get punished for jumping.

    • @Letsgochamp-kh4wm
      @Letsgochamp-kh4wm 4 года назад +1

      Edwin Amankrah ohhh ok, when jumping from far away should you drift all the way forward once you jump? Or stop the momentum by holding back. Thanks for the example btw 🙂

  • @lucasgalarza6053
    @lucasgalarza6053 5 лет назад +6

    that link combo o.0

  • @twerdeffan1080
    @twerdeffan1080 5 лет назад +1

    Instantly Subscribed.

    • @Game5Smash
      @Game5Smash  5 лет назад +1

      Thank you! We’ll have more vids like this headed your way!

  • @thajuice6695
    @thajuice6695 5 лет назад +1

    I fuckin love ZeRo. Hes our dad

  • @philipgutierrez2999
    @philipgutierrez2999 5 лет назад +1

    THX man, this improved my game so much!

  • @smashgambits
    @smashgambits 5 лет назад

    Great job! Two concise points!

  • @nicholaslam5880
    @nicholaslam5880 5 лет назад +4

    Does this spacing technique primarily applies to sword characters only?

    • @iSplashy
      @iSplashy 5 лет назад +2

      No

    • @Game5Smash
      @Game5Smash  5 лет назад +3

      Nope, works for every character in the game!

    • @smoltoaster
      @smoltoaster 5 лет назад +1

      Nicholas Lam With any character you play, approaching them with a hitbox already out is much safer than starting the hitbox when you are already within their range. Any character can benefit from avoiding jumping when right next to their opponents because it has such a large amount of vulnerability.

    • @bredfigure2902
      @bredfigure2902 5 лет назад

      Same question

    • @borg8303
      @borg8303 5 лет назад

      This is much easier to do with sword characters

  • @hirotrum6810
    @hirotrum6810 5 лет назад

    This is a good video. Compare it to one of gimr's where he rants about how groundbreaking and incredible his discovery is for 4 minutes and only actually tells you the technique in the last 15 seconds. This gets straight to the point without wasting time.

  • @Somik38
    @Somik38 5 лет назад +4

    2:28 I know

  • @gaijingamingbros6129
    @gaijingamingbros6129 5 лет назад

    This is really useful video! Thanks for sharing.

  • @ikaros6633
    @ikaros6633 3 года назад

    I need to learn to implant this into my style

  • @thatmaneinik4583
    @thatmaneinik4583 3 года назад +3

    This video aged like milk

    • @Justin-vm9ux
      @Justin-vm9ux 3 года назад +1

      Chiiiiiill, he attempted suicide not too long ago

    • @grayson3881
      @grayson3881 3 года назад +1

      @@Justin-vm9ux do you see how old the comment is.. ff

    • @Justin-vm9ux
      @Justin-vm9ux 3 года назад

      @@grayson3881 My bad, didn’t catch it

  • @diegofelipevillegasrubio8767
    @diegofelipevillegasrubio8767 4 года назад +1

    Can it work for Melee?

  • @cmgvillager
    @cmgvillager 5 лет назад +2

    Now how can I do this with Peach and Daisy
    Can I do this with the bair?

    • @Game5Smash
      @Game5Smash  5 лет назад +1

      You can do it with any of their aerials, but with Peach and Daisy you’re probably better off floating when you do aerials

    • @cmgvillager
      @cmgvillager 5 лет назад +2

      @@Game5Smash Thank you!

    • @Game5Smash
      @Game5Smash  5 лет назад +1

      Yw!

  • @hexed7917
    @hexed7917 5 лет назад

    question in fast falling aerials, you do first fast fall then the aerial, or initiate an aerial and during the initiation fast fall?

    • @piccolo417
      @piccolo417 5 лет назад

      You can do both. It depends on the situation.

    • @eaa1338
      @eaa1338 4 года назад

      Karolos Kalafatis it depends if the aerial has a slow or fast start-up. If it has an aerial with slow start-up then you mostly want to aerial before fast-falling and if you have an aerial with a fast start-up then you want to aerial after fast-falling. But it also depend on if you want to hit the sweetspot or sourspot of a move. For example of you want to combo with n-air at higher percent then you have to input the aerial before the fast-fall but if you want to combo it at lower percent then you want to fast-fall before inputting an aerial.

  • @ysmaels.1677
    @ysmaels.1677 5 лет назад

    Good explanation man!

  • @PassTheSnails
    @PassTheSnails 5 лет назад +5

    This video: 12 thousand views
    Last video: 600 views
    What the hell guys

    • @Game5Smash
      @Game5Smash  5 лет назад

      People seem to prefer tech videos over opinion/discussion vids, but that’s fine. I appreciate every view either way!

  • @Yashahiro_
    @Yashahiro_ 5 лет назад +1

    I think it would’ve been more useful if you asked the best player for smash bros for the wii-u for tips. Never even heard of this zero guy.

  • @snapdr4g0nz
    @snapdr4g0nz 5 лет назад +1

    Thank you for the guide :)

  • @MF_RUNE
    @MF_RUNE 4 года назад +14

    I'd recommend a title change

  • @waifulhu
    @waifulhu 5 лет назад

    damn i think i got zero's spacing technique down but it seems now i jsut keep getting bodied by falcons
    anyone else getting this problem?

  • @DiamonDust
    @DiamonDust 5 лет назад +1

    good video, I didn't realize it but I prob do this too.

  • @zethmagnaye1388
    @zethmagnaye1388 5 лет назад

    But the ice climbers mallets r so small, most of the time I miss by range or I get hit

  • @meruhako
    @meruhako Год назад

    good. i have to do this

  • @Tommissed
    @Tommissed 5 лет назад +6

    How can this be applied to characters without disjointed attacks? Just wondering because I play Falco and the examples were all swordies

    • @Game5Smash
      @Game5Smash  5 лет назад +8

      It’s exactly the same, swordies may have more range but any character can space effectively in this way

  • @iRokiBot
    @iRokiBot 5 лет назад +6

    More please... zero is hilarious to watch, but this is good short content. I'm sure you can make 20 more 3 minute videos lol... get to it...

    • @Game5Smash
      @Game5Smash  5 лет назад +1

      There’s more on the way!

  • @JaySwavo
    @JaySwavo 5 лет назад

    Don’t think this help at all, I’m trying to figure out how players are playing like CPU’s. Every time I’m online and I go against one of those type of guys, they attack 10 times faster than I do, move 10 times faster than I do, and even dodge 10 times faster than I do, if anybody has any info about that please help me find it

    • @lifadysi9418
      @lifadysi9418 4 года назад

      Do you still need/want help with this?

  • @kdkei1937
    @kdkei1937 5 лет назад

    Little Mac disliked the video

  • @kunntakentay
    @kunntakentay 2 года назад

    Cool

  • @nikc101
    @nikc101 5 лет назад +1

    Good.
    Pls no Ganon bulli

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 5 лет назад

    Sucks that some characters have awful airdrift so they can’t jump in with a landing attack

  • @slipknotfya
    @slipknotfya 5 лет назад +2

    Ok, but how about non-swordfighters?

    • @akshayy_xd
      @akshayy_xd 5 лет назад +1

      Literally the same, this doesn't apply to sword only. It's just easier cause bigger hitbox

  • @hyper4160
    @hyper4160 5 лет назад +1

    🥚

  • @Zororak
    @Zororak 5 лет назад

    spam cloud back air and camp your opponent so you too, can be JUST as good as Zero!

  • @splaturials9156
    @splaturials9156 Год назад

    Ive 0 spacing😂

  • @nicholaspatino2427
    @nicholaspatino2427 5 лет назад

    Buffering made aerial drift so gross :( its all clunky

    • @Game5Smash
      @Game5Smash  5 лет назад +1

      It’s not buffering that does that, but mostly the lack of jumpsquat and gravity/jump speed increase

  • @AceTriggerz
    @AceTriggerz 5 лет назад

    Zero really likes that anime Lucina doesnt he?

  • @MF_RUNE
    @MF_RUNE 2 года назад

    Oof

  • @olivia_the_speedrunner4066
    @olivia_the_speedrunner4066 4 года назад +2

    Dude this can all be destroyed with a parry lmao

    • @excelsior7345
      @excelsior7345 4 года назад +1

      How often do you get parries on aerials? How often do you see people parry aerials? Attempting it is dangerous as hell

    • @olivia_the_speedrunner4066
      @olivia_the_speedrunner4066 4 года назад

      @@excelsior7345 u have to be good enough

    • @excelsior7345
      @excelsior7345 4 года назад

      @@olivia_the_speedrunner4066 Right. Because out of _all_ the top players, not a single one thought of the simple solution of parrying when ZeRo was at his prime.

    • @olivia_the_speedrunner4066
      @olivia_the_speedrunner4066 4 года назад

      @@excelsior7345 diffrent game bud lag frame worked differently start up and end

    • @10XSeiga
      @10XSeiga 3 года назад +5

      Bruh no shit a parry would counter this. But it doesnt mean you shouldnt space your fucking moves. What an idiot. Spacing prevents approaches as well as pressure shields. Spacing isnt only for hitting shields. But it's good to space as if you were to hit a shield because the opponent might run up shield. Parrying only occurs if they read your timing correctly. That's why when spacing you mix up crossing up or fast fall or empty landing. Theres always counterplay. But not even mkleo parries often. Good players are hard to read

  • @MrGutzs
    @MrGutzs 5 лет назад

    ZeRo doesn't even go to tournaments lol you can't call him a top player