Haha it's gonna slow down a bit until someone asks for a tutorial or I think of something. I just had a bunch I had been meaning to do a video on, and pumped them all out at once.
So I found out after this video that distance sensors are a little glitchy when moving around. :( It somehow randomly loses sight of things in front of it. You're better off using the second option.
I must've accidentally disconnected the middle red gate from the top red gate. It's supposed to add a slight delay as the hatch opens so parts don't collide. Sometimes if you select a block and there's a block behind it, it'll connect/disconnect it. Probably happened before I started recording and didn't notice.
@@RSGMercenary Ah ok. I was trying to automate the landing gears, by connecting the distance sensor directly to the hinges, and add delay on the hinges themselfs. The retrieval was smooth, but the delay doesn't seem to work when the distance sensor stopes sending signal and the hinges return to initial deployed.
bruh idk if this game has entirely different logic on xbox but i wasn't able to get a single one of these designs to work on PC. What did work for me was same landing gear design, but only using two OR gates just to toggle the different hinges haha
Bruh... You're watching a video of all 3 of them working. It is you who has wasted* my time. The problem lies somewhere between your chair and the screen.
Your going crazy on your uploads man
Haha it's gonna slow down a bit until someone asks for a tutorial or I think of something. I just had a bunch I had been meaning to do a video on, and pumped them all out at once.
@@RSGMercenary but look at the amount of subs you're getting! Keep it up bro.
No. 2 works wonders. Note, please show how the actual gear is made…
Update please, pistons don’t activate sensors anymore
I just checked the blueprint, and it's still working for me. The build uses a pipe to trigger the sensors. The piston just moves it.
i cant get this to work, ive redone it about 5 times now and its not working
the "beginner" legit looks better
Thanks for this tutorial
It just won’t work on the second one
ive been using the first option, and when im in the air the distance sensors randomly start going crazy and idk why
So I found out after this video that distance sensors are a little glitchy when moving around. :( It somehow randomly loses sight of things in front of it. You're better off using the second option.
@@RSGMercenary Okay, i’ll check it out. Thanks for your help!
thats so sick
What is the purpose of that XOR gate in red at 2:35? It doesn't seem to be sending signal out to anything.
I must've accidentally disconnected the middle red gate from the top red gate. It's supposed to add a slight delay as the hatch opens so parts don't collide.
Sometimes if you select a block and there's a block behind it, it'll connect/disconnect it. Probably happened before I started recording and didn't notice.
@@RSGMercenary Ah ok. I was trying to automate the landing gears, by connecting the distance sensor directly to the hinges, and add delay on the hinges themselfs. The retrieval was smooth, but the delay doesn't seem to work when the distance sensor stopes sending signal and the hinges return to initial deployed.
@@RSGMercenary it helpdesk me so much thank you
i cant find it :(
I can’t get the last one to work, the hatch won’t open
Saved my ass bro cheers
bruh idk if this game has entirely different logic on xbox but i wasn't able to get a single one of these designs to work on PC. What did work for me was same landing gear design, but only using two OR gates just to toggle the different hinges haha
never mind
Middle one does not work fix it
You heard of an update?
You waisted my time none of them worked
Bruh... You're watching a video of all 3 of them working. It is you who has wasted* my time. The problem lies somewhere between your chair and the screen.
@@RSGMercenaryit worked for me
Rekt 😅
@@SpoofyPawz This guy left two comments being kinda rude, and I really wasn't in the mood for that lol.