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Why Are Some People So Upset With ARMORED CORE 6?

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  • Опубликовано: 27 июл 2024
  • This video explains why veteran AC players are unhappy with the latest AC trailer.

Комментарии • 3,6 тыс.

  • @ratatoskr6324
    @ratatoskr6324  Год назад +294

    I really think it's possible that we just don't understand some of those systems yet. The lock on may not be absolute and the turn speed may still depend on stats and be slower on heavier mechs. It's possible we just don't know how they work.

    • @tehfoxxy9630
      @tehfoxxy9630 Год назад +11

      With how its shown so far, it seems like the way go is to build a mech as if its was dark souls. Max out speed, lock on tether strength and equip melee weapons. Who gives a shit if its called Armored Core at this point.

    • @FlatEarthAdministrator
      @FlatEarthAdministrator Год назад +20

      Long time fans have every right to be upset we haven’t played a legitimate armored core in over a decade. AC 5 was armored core in name only and now it’s the same thing again with 6 like wtf

    • @tehfoxxy9630
      @tehfoxxy9630 Год назад +22

      @@FlatEarthAdministrator I'm the opposite with that, I feel like AC 5 was a return to form but more complicated and grounded AC compared to whatever the hell was Armored Gundam For Unicorn.

    • @FlatEarthAdministrator
      @FlatEarthAdministrator Год назад +14

      @@tehfoxxy9630 absolutely not you just revealed yourself as newb. Ac4 and ac4a both played exactly like 1-3 when using the correct in game regulations whereas ac5 was basically chrome hounds it’s a completely different game with different mechanics. It’s nothing like traditional armored core

    • @tomahawkergb1848
      @tomahawkergb1848 Год назад +12

      I watched a video of one of the early access youtubers describing the UI, the hard lock on is absolutely optional and an extremely useful soft lock still exists

  • @MetalCaffeine56
    @MetalCaffeine56 Год назад +527

    I think the obvious reason why they added repair kits is because missions are going to be a lot longer than they were in previous games. And as far as we know, there isn't any way to upgrade how many repair kits you can carry, so maybe you will only get 3 and only use them when you really need to heal.
    And I doubt the game is suddenly going to automatically become easier because of things like repair kits and a hard lock on (some people like Vaati have been saying there is also a soft lock on that you switch to as well). If anything, looking back on their recent games like Sekiro, they will absolutely find ways to make the game more difficult to compensate.

    • @josearcanjo5079
      @josearcanjo5079 Год назад +78

      All in all, It's just AP all the same. Like, the effect is more psychological than anything. What's the actual difference between having, I don't know, 8000 AP and 2000 AP with 3 repair kits that give you 2000 AP each? Game will obviously be designed around that, just how old AC were designed with the thought that players would already have their max AP pool at the start of the mission. It's just such a dumb discussion.

    • @Sammysapphira
      @Sammysapphira Год назад +5

      Sekiro was the easiest game from has ever released.

    • @NicolaeCarpathia420
      @NicolaeCarpathia420 Год назад +17

      Not only that, but giving players the ability to heal mid-mission gives the game designer a number of very interesting problems and dilemmas to place upon the player.
      Say the player has 100hp, and you make a boss that has fast 10hp attacks and slow 60hp attacks. Getting chipped by 4x 10hp attacks means you are now at the threshold of being killed by the slow attack. So do you heal? You only have 3 flasks, that's shockingly few for a Souls game. Or do you take the risk, rely on avoiding those slow attacks, and only heal when you are at 20hp? Plus, what if there are character building mechanics that are better at mitigating fast weak attacks versus slow strong attacks? All these options remain valid in the design space when you have a healing system.

    • @Tyanus2
      @Tyanus2 Год назад +4

      The person that brought this up in the video also thought that heals may be necessary just that by doing estus system rather than repair stations or other systems they just copied souls style of healing

    • @lesslighter
      @lesslighter Год назад +7

      @@josearcanjo5079 or its an illusion to give 6th gen ACs the somewhat same number of total AP as a 4th gen or 5th gen AC since were back to 4 digits just like the ACs from PS1-PS2 era.
      even then what we still do not know is the balance sheet HOW THE HELL DOES IT LOOK LIKE pop 3 heals ok... will that go to the balance sheet? how much is 1 repair kit, and what of total AC damage
      if one is soo clumsy with how to work with the repair kit and total repair cost you can easily run into the red if you dont farm hard enough

  • @abandonshipify
    @abandonshipify Год назад +1456

    As a classic AC fan, I'm a bit skeptical on things like repair packs, but... honestly? It seems fine. The trailer looks amazing as hell.

    • @Rifky809
      @Rifky809 Год назад +119

      Pretty sure the repair kits have cost, maybe the missions will get longer compared to past AC games?

    • @spectr__
      @spectr__ Год назад +13

      Same, been playing since 3.

    • @bobthenecromancer2339
      @bobthenecromancer2339 Год назад +188

      The repair packs are probably just a concession to have longer missions without needing to make the player super tanky.

    • @jarmars2777
      @jarmars2777 Год назад +26

      If it's like a care package that you have to pay for and quite costly at that. Then I think that'll be fine. I wonder if there would be a situation wherein we'll run out of ammos all throughout the middle-end of the mission. And have no means of calling a package as we don't have enough credits or what.

    • @Julez60
      @Julez60 Год назад +8

      same, as long as it equals long, dynamic missions

  • @Extra.Medium
    @Extra.Medium Год назад +247

    Honestly, when I played AC games as a kid, I played because I wanted to be a very customizable giant robot doing giant robot stuff. As the games went on, they got smoother, faster and less stiff and I always saw that as an improvement. Hard lock, stagger and the new melee combat look like they're going to make it feel more like the robot fights I was watching on Toonami back when this series was getting regular releases. I think this looks great so far, very much looking forward to this

    • @xephyrexe5246
      @xephyrexe5246 Год назад +8

      My thoughts exactly.

    • @00koopa
      @00koopa Год назад +4

      Exactly how I feel aswell

    • @willg1439
      @willg1439 Год назад +2

      Preach

    • @Sunclad
      @Sunclad Год назад +4

      Nothing to do with the video, but nice profile pic

    • @yellowcard8100
      @yellowcard8100 Год назад +7

      Biggest thing is I just want the mechs to feel like mechs and not dudes with a mech exterior. I hope we have turning speeds. Lock on and healing I don't mind but if I don't feel like a big walking metal mech, I'm going to be disappointed. Turning speed was what made the mechs feel like mechs.

  • @Rodus125
    @Rodus125 Год назад +275

    At first I was confused by a healing mechanic in AC game, but then I realized that you probably will lose money after finishing a mission if you used these repair kits (if the game has reward system similar to previous titles)

    • @turntyle
      @turntyle Год назад +22

      and as long as this is the case I'm pretty good w/ it

    • @HammyXs
      @HammyXs Год назад +22

      or maybe you'll even need to pay huge buck to buy that repair pack and bring it into the mission with you from the start.

    • @hikigayamurakamo9340
      @hikigayamurakamo9340 Год назад +10

      ​@Jarruwat Thorung that would be interesting. Like... once you finish the mission, it would make a report of your succession, your ammo cost, your ac cost, and some other feature like the repair kit cost, the quick hangar cost
      (cause we just heard that the player in gameplay trailer just get destroyed during thr boss fight and there's an option of quick hangar changes before jumping back into the action.)

    • @thelowroad216
      @thelowroad216 Год назад

      🎉

    • @jrod1577
      @jrod1577 Год назад +19

      AC had "repair kits" before. There were these small trucks that repaired some health and ammo for longer missions. They existed way back before souls games had them.
      Staggering always existed too but there wasn't a stagger meter, some weapons just had a lot of punch to them and made some lighter builds stop in their tracks for a half second and it was useful for following up with a sword attack when they stopped moving.

  • @pokeng
    @pokeng Год назад +213

    Aside from the healing pack, obvious stagger bar, and hard lock on. Stagger/poise was something that's always in the game, maybe y'all remember a stat called Defensive Stability/Stability, on the Legs? It even becomes a tunable stat via RS points in the 4th gen. Literally the option to switch builds just before a boss encounter is legit streamlined, and it was something introduced in ACV, because they experimented on longer mission.

    • @FelisImpurrator
      @FelisImpurrator Год назад +71

      Someone mentioned the mixed lock was in For Answer, which was after the last game I played, Last Raven. Seems like people just conveniently forget what the old games added when it comes to bitching about new ones.

    • @MetalCaffeine56
      @MetalCaffeine56 Год назад +38

      Heck, the longer missions in AC5 had refill stations for ammo and AP. I feel like some of the things people are complaining about already existed in some form in the previous games.

    • @FelisImpurrator
      @FelisImpurrator Год назад +55

      @@MetalCaffeine56 Almost all of them did. Which is why the coping gatekeepers have to move their goalposts into orbit every single time with "Uh uh uh ackshully it isn't the same because of this tiny difference".

    • @archshade7891
      @archshade7891 Год назад +4

      Repair bots heals you overtime and if you get hit while it is still repairing you, it get destroyed or thrown off. This should have been the style of healing and not just copy dark souls.

    • @vyor8837
      @vyor8837 Год назад +1

      ​@@archshade7891so rapid fire builds would make healing completely useless?

  • @alcoyot
    @alcoyot Год назад +43

    There’s also the fact that most people adjust fromsoftware games to suit their needed difficulty. Many people refused to use summons.
    Many people play level 1 runs. Maybe there will be a community that focused on no lock no heal runs.

    • @MTURC7078
      @MTURC7078 Год назад

      What I'm afraid off is that lock-on could be forced on. I don't care if a game has lock on but it's always a pain in the ass to be forced to use crappy lock-on's that make things worse than what I could do better myself.

    • @marshalllenhart7923
      @marshalllenhart7923 Год назад +6

      ​@@MTURC7078there is a soft lock that functions almost identically to old ac aiming.

    • @minespatch
      @minespatch Год назад +1

      Tell me about it. I see a large majority attacking Dark Souls 2 because the game forced them to play differently. It's all about a state of mind.

  • @megamagicmonkey
    @megamagicmonkey Год назад +27

    As a classic player, Armored Core VI looks really different to me. But so did IV, and folks aren't saying "IV isn't armored core". This is a change in direction. It may not be the heavy metal nostalgia rush some folks are hoping for, but I trust From to get their vision right.

  • @coffey521
    @coffey521 Год назад +71

    only thing I think is weird is being able to change your mech mid mission. The example vaati gave in his video was the guy purposefully dies then changes his build and just respawns at the last checkpoint. Feels kind of cheap to me, I think changing the build should require you to restart the mission, especially if checkpoints are right outside the boss rooms like in elden ring. People would just switch to a cheese build outside the fog wall and kill the boss for free.

    • @mostlyjovial6177
      @mostlyjovial6177 Год назад +36

      As per usual. You are welcome to play the way you like. I will likely restart if I want to swap myself, being an AC vet. But I’m tired of gatekeeping games. If people want to and can cheese a difficult fights they should have the chance. Sometimes we forget how hard AC is, give the new players the chance to experience it without the soul crushing pressure of failure being a full reset.
      I’m all for this change.

    • @thealgerian3285
      @thealgerian3285 Год назад +16

      Who's stopping you from restarting the mission if you want to change build?
      Folks need to stop making games responsible for their own lack of self restraint.

    • @cookiecraze1310
      @cookiecraze1310 Год назад +6

      IMO if they are going to be able to swap mechs mid-mission they should just split missions up into multiple parts where you can change up your mech at a forward base or something between parts.

    • @josemiec6512
      @josemiec6512 Год назад +12

      ​​​@@mostlyjovial6177thing is we don't know what kind of penalty you will receive by doing that, or after playing that amount of From's games do you think doing that won't punish you anyway. Probably you will have to pay that.
      Of course you can still restart. But if mission is like 30 minutes and you are in the final boss I suppose it would be like do you like to reduce your rewards for X amount and change your build or restart the mission and play another 30 minutes to pass the mission earning more rewards.

    • @TevorTheThird
      @TevorTheThird Год назад +5

      People will probably do that sure.
      You don't have too. I certainly won't.
      Who cares what some stranger you'll never meet is doing? It won't change your game experience in the slightest.

  • @NineNovem
    @NineNovem Год назад +239

    Healing mid mission isn't anything new. It was just relatively rare. The final missions in the older games were typically split into two parts, and you'd get a full refill after a loading screen. There were even other missions that had dedicated healing/ ammo trucks (Defend Lawdas Factory). Of course, you could pay a massive bill if you weren't smart with it, but it was there if you needed it.

    • @Phantom_Zer0
      @Phantom_Zer0 Год назад +48

      yes but AC4 fanboys didn't play the older games so there lies the problem .

    • @NineNovem
      @NineNovem Год назад +9

      @@Phantom_Zer0 Eh, what can ya do? People are weird. 🤣 I'm just glad to see the series back. I already have most of the games and beaten the hell out of them. AC6 will be just as welcome in my collection.

    • @insanmuslim9919
      @insanmuslim9919 Год назад +3

      You can also make you unable to get S rank if you use healing item

    • @catholicsagainstvaccines4081
      @catholicsagainstvaccines4081 Год назад +39

      @@Phantom_Zer0 I get the feeling that a lot of ac fans didn't really play the ac games outside of their favorite generation

    • @enricopaolocoronado2511
      @enricopaolocoronado2511 Год назад +23

      Can confirm, especially with the final mission of AC3. All these complaints about healing items ruining Armored Core are from folks that didn't really pay much attention to the old games.

  • @sando3293
    @sando3293 Год назад +140

    If I remember correctly Miyazaki and another Dev mentioned that Loadouts and mech parts in particular would heavily influence the flow of combat in the game, so the "turn speed" is prob also a result of that change and different parts setups leading to different roles...which is something AC has always had, just given a little bit more polish and leaned into more as a method of player expression in this game.
    Edit: Found relevant passage, from an interview with IGN
    Hidetaka Miyazaki: No, we've not been making a conscious effort to try to direct it towards more Soulsborne type gameplay. First of all, let me just make that clear.
    The essential direction of [Armored Core VI] was to go back and take a good look at the core concept of Armored Core and what made that series special. So we wanted to take the assembly aspect, assembling and customizing your own mech - your AC - and then being able to exact a high level of control over the assembled mech. So we wanted to take those two core concepts and reexamine those in our modern environment.
    And, of course, what that means is taking our know-how and experiences from game development in recent years, and applying that knowledge to the development of [Armored Core VI], and reexamining it together with those core concepts of Armored Core.
    So the real impetus for this project, I think, or at least one of the real appeals for me comes from that aspect of assembly, and being able to really freely assemble and customize the mech, I think is what we really highly focus on in Armored Core. And having mechs or mecha as a theme, it's really about that high level of freedom that adjusting each individual part gives, and how that affects the gameplay and the properties of your mech actually in combat. We think it's a little bit more liberating than, say, just swapping out armor or equipment. There's actually a much higher degree of freedom here, and being able to see these effects both in game, and as part of the world building, and as part of your player choices, we feel like this is a very big part of what makes Armored Core special.

    • @iMoevious
      @iMoevious Год назад +1

      @@nicetry5620 more like Gundam Core tbh

    • @potatomodem1079
      @potatomodem1079 Год назад +12

      @@nicetry5620 cry about it

    • @MorelloZzT7
      @MorelloZzT7 Год назад +9

      ​@@nicetry5620Nice homophobic slur. Really not much of an argument if that's all you got. I believe this Armored Core is gonna be amazing.

    • @iESCAP1SM
      @iESCAP1SM Год назад +1

      I have a hard time seeing tank treads instant-turning, even if there doesn’t seem to be a visible turn speed stat

    • @roastedsand5917
      @roastedsand5917 Год назад +3

      @@iESCAP1SM they drift in the trailer 😅

  • @Tony-nt5zd
    @Tony-nt5zd Год назад +150

    I'm an AC vet from the demo of AC1 onwards. I've been playing them for almost as long as they've existed in the American consumer environment, back when I was a little kid. Armored Core 2 in particular shaped a lot of what I like and love about mecha and science fiction. Everything I've heard so far sounds like? I'm into it, I could recommend a few tweaks to the system but I like what I'm seeing.

    • @Oggre
      @Oggre Год назад +1

      Can you tell me more about the franchise ? Is the cuztomisation system as deep as they say ? Are you fighting other human pilots or just Ai pilots ? Is the scenario good ? I dont ask for AC 6 but for the games u played. Thanks again for your time.

    • @deering4445
      @deering4445 Год назад +5

      @@Oggre Yes, customization is deep enough but it boil down to your leg carry weight and money. There are two mode: Story and Arena mode, in story mode you have to pay the expend (bullet, taken damage, etc.) while in arena you fight with AI and you don't pay your expend.

    • @jrod1577
      @jrod1577 Год назад +7

      AC vet here too, the customization is deeper than pretty much anything you might have played before. It's like Grand Turismo but for robots, and even more customization, greater than an RPG game. Lots and lots of stats and perks you need to consider. It's very intimidating at first but you'll get the hang of it.
      Each numbered game in the series introduced different mechs(called ACs) that handled/played differently but usually were improvements so they all looked a little different but ultimately there are 3 game modes: Story, Arena and multiplayer. AC5 introduced extra squad missions where up to 4 players could attempt to eliminate a dark-souls-like very hard boss that had immense power and health(before DS even existed). But not sure if that is coming back because it wasnt popular in the US since people didnt like how hard it was and how it was online-only. These days, those two "problems" are now the norm and desireable lol. So they may come back.
      Story mode is story mode, missions that drive the plot forward. you're just a silent mercenary and your watching the world around you fall apart because some uber-rich companies hire you to sabotage or attack the other uber-rich company or defend/support terrorists. Its fun and interesting and its how you make money. You can find parts in the wild too.
      Arena is 1v1 against NPCs of various skill levels. There is a ranking system and you have to work your way up to number 1. You usually get rewarded money but also unlock new parts to buy or get free parts from manufacturers that want to "sponsor" you by gifting you unique parts that can only be gained through the arena.
      Multiplayer is where you learn that you suck VS the veterans and you have a long way to go to get to our skill level. 😂 But we will welcome you and share our tips and tricks with you. 😁

    • @Tony-nt5zd
      @Tony-nt5zd Год назад +2

      @@Oggre The customization is pretty intense, it's probably a bigger draw than the core gameplay in some titles, though the earlier ones had more limited options. Every choice in your build is a tradeoff in some way, and balancing these options was a lot of the depth of building. Later titles bounced around but I personally feel the gen III games (AC3, Nexus, Silent Line, Last Raven) hit the nail on the head for customization. I'm probably in the minority for AC fans when I say streamlining this process wouldn't be the worst thing, but I do think it needs to maintain the idea that every part, whether there's more or less or they have more or less stats, should be a tradeoff that allows you to tweak to a certain playstyle over making all but a few parts the "good" ones with the best stats.
      In most AC titles the only PVP was split-screen multiplayer, but later games had online versus battles. The main game was PVE, but you went after mostly MTs - lower-end and mass-produced mechs - operated by human pilots. Many villains and major characters turned out to be either transhuman cyborgs integrated into their machine to the point where you couldn't tell where one began and the other ended or AI that was piloting empty mechs like puppets, and in AC2 there's an allusion to a machine intelligence on Mars not of human origin (this is where the DXM team got the idea for their game's story, IIRC). The stories were mostly pretty mid (I personally think MOA into 2 and 4 into FA did story the best) but the games themselves carried well despite this, using simpler plots but letting players focus on their own role in them over getting lost in what everyone else is doing.
      All in all I'm pretty much about as hype for AC6 as I've ever been.

    • @Rich_P_Anya
      @Rich_P_Anya Год назад

      Recommend a few tweaks? Why do gamers have such outrageous egos?

  • @ONZE0010
    @ONZE0010 Год назад +26

    Hard lock state is a big game changer for this franchise, It might be helpful especially if you care to make your laser blade attacks more accurate than before (I think). Likewise, they have an option to avoid using this hard lock and stay for the OG Soft lock state. As an AC fan I'm really happy for those new mechanics they added especially those repair kits.

    • @pedrochevez2090
      @pedrochevez2090 Год назад +5

      But the old AC games allowed players to customize the weapons and add chips or add ons to the internals of the mechs so that they utilize lock on for certain weapons. It wasn't tacked on to make the game accessible. If that's the case, then why are players given options to customize their mechs different ways?

  • @yonosukemihata8270
    @yonosukemihata8270 Год назад +361

    Just something to mention for the repair kits, the showcase was apparently about half an hour long and it only showcased this one mission whereas most missions in previous AC games were a few minutes at most. if missions are significantly longer and have more enemies, makes sense to have a way to heal mid mission imo.

    • @lesslighter
      @lesslighter Год назад +7

      it seems that they are balancing it around the mechanics of ACV which has some features but really who knows

    • @count_dcinamon
      @count_dcinamon Год назад +62

      i think this is what some fail to recognize. they tried to fit these new mechanic on the balancing of the old games on their mind. I think people should reserved their verdict for when the game comes out.

    • @Marth667
      @Marth667 Год назад +8

      ​@@count_dcinamon Verdict day will come, until then I like and don't like what I see

    • @nisnast
      @nisnast Год назад +6

      That "Even with 60% AP you might not be safe" comment is what worries me.

    • @roastedsand5917
      @roastedsand5917 Год назад +4

      I didn't mind if you can repair and resupply ammo at "check point"
      But healing mid battle or change your build mid mission (checkpoint), i feel it too much

  • @777Looper
    @777Looper Год назад +564

    "They ruined the franchise by not making you fight with the camera enough" is a rare take. Might wanna save it in case it becomes collectible later.

    • @fistybaby9489
      @fistybaby9489 Год назад +76

      RIGHT! It’s so weird that people want BAD camera mechanics back.

    • @rainbowkrampus
      @rainbowkrampus Год назад +69

      I'm laughing so hard at this.
      These guys will go on and on about how "fast" AC is supposed to be. Now they're nostalgic for turning like a flipped over turtle.
      Clown behavior.

    • @luckielemmie
      @luckielemmie Год назад +33

      It's weird but actually true... in the past before all the new developments in AI, robotics and essentially the internet (AC5 onward not withstanding) - there's a mechanical clunk in imaging trying to slowly rotate your behemoth of a machine - like a tank rotating it's turret/body to aim. But now with AI and drone acrobatics, it's not hard to imagine having boosters in the right places to spin a giant machine on a dime. The shear forces would be insane but we're already talking giant mechas which would require some ridiculous material to begin with so it's not a stretch of the imagination that this ridiculous material can handle those forces... a good visual analogy of this change in tech is observing how our expectations of communication technology in a sci-fi setting has changed with the advancement of technology (overlysarcastic made a great video about that). So yeah, I'm chalking this to real life technology changing imagined expectations.

    • @RobertBlue12
      @RobertBlue12 Год назад +13

      ​@@fistybaby9489honestly the old camera isn't bad, but requires a bit of more effort to use it

    • @aaz1010
      @aaz1010 Год назад +31

      IMO i think it’s an elitist gatekeeping standpoint. They’re like dark souls fans actually. They hated elden ring because it was basically “baby dark souls”. This fanbase just hates their very own game devs me thinks

  • @Athazagorophobic
    @Athazagorophobic Год назад +111

    Im an old school AC fan, but i also really enjoyed Zone Of The Enders. I always wanted AC customization and ZoE action and maneuverability. I think this is a solid mix of both.

    • @sacredgeometry
      @sacredgeometry Год назад +10

      I always preferred Zone Of The Enders. So if this is more like that with more of the difficulty found in other FromSoftware games they have bought themselves a new customer.

    • @generalfingers
      @generalfingers Год назад +7

      I couldn’t agree more. I’ve always wanted AC to move like Zone of the Enders. There is nothing wrong with less Micro managing resources and more action

    • @leviathanratcliff6269
      @leviathanratcliff6269 Год назад +2

      best take

    • @j.h.181
      @j.h.181 Год назад +4

      Yeah, looks like ZoE to me, but I've never jumped into AC...
      Until now?

    • @leegunring
      @leegunring Год назад

      @@generalfingers If ZOE were the perfect answer, Hideo Kojima's most famous work wouldn't be MGS. At the moment I can only count on quad and tanks to have very special mechanisms that can distinguish them from the AC seen so far.
      I expected the AC6 to be an open world, but Miyazaki dismissed that on the grounds that it would make the heavyweight AC unpopular. This reason barely convinced me, but what I see now seems to be a denial of the sense of weight, which confuses me.

  • @davidbrown9368
    @davidbrown9368 Год назад +288

    As an original armored core fan, I am actually glad they added repair kits. This means the levels are going to be huge and From Soft will do what they do best, environment story telling, hidden parts, and ridiculous boss battles. I'm all for some change from the old model. I just hope they will have 9-Ball in the game.

    • @ArchAngelKnights
      @ArchAngelKnights Год назад +6

      Health packs being added doesn't mean that at all.....wth?

    • @user-rt6fq8wk1d
      @user-rt6fq8wk1d Год назад

      They probably added my 9-balls too

    • @knoxvillecl
      @knoxvillecl Год назад +15

      You.... Monster. AC1 9ball would be brutal with the new boss design. I mean the dude already was part of human plus already.... Just imagine this - AI learning from your moves during the game and countering your builds. It's possible now and fits with the lore

    • @Cronicrisis
      @Cronicrisis Год назад +5

      @@user-pq3vd6oc1c that's making assumptions based on evidence we do not have. Healing kits could just be used for more chaotic missions instead of mission length, they could be nerfing AC health overall, they could be doing many things. The best case scenario is that the missions are just extra long, but we do not know that for sure right now.

    • @enricopaolocoronado2511
      @enricopaolocoronado2511 Год назад +24

      @@ArchAngelKnights Have you seen how long the missions in most AC games are? They can be over in a few minutes with a decent build and thus didn't need health kits.
      Meanwhile, ACVI has these big levels which means there's going to be longer missions which means more enemies or enemies that do more damage or both which necessitates field repair kits compared to how short the previous titles were.
      It's like being in a tank. Why would you get rid of the repair kit if the tank takes damage? Same thing applies to every vehicle that's expected to see combat.

  • @slowCPU
    @slowCPU Год назад +139

    I love how so many of the arguments on both sides have just devolved into coping about how much harder their series is than the other. A lot of gamers need better outlets in their lives

    • @thehourman4053
      @thehourman4053 Год назад +13

      I don't think anyone has ever said souls was harder that AC. That would be insane. But yes expecting 6 to be as hard to progress through as Last Raven would be a genuinely bad idea for FromSoftware to go for. There absolutely should be some side content or post-game content that is that hard (much harder than anything that's ever been in a souls game, mind you,) but it would kill the playerbase if you had to try that hard all the time. I think Armored Core 3 difficulty level, or around Elden Ring difficulty for all but the final boss and post-game bosses would be ideal for a healthy and happy playerbase. For the final boss, let's have it be as hard as Sword Saint Isshin

    • @thehourman4053
      @thehourman4053 Год назад +14

      I also want to point out that a lot of the AC fans are making it seem like the whole AC series had the main story as hard as basically every enemy being Sword Saint Isshin, but that is also insane and not true. With an even half-competant set of parts, you would be steamrolling most levels up until you ran into other AC pilots, then you would get your shit pushed in repeatedly until you beat them. The typical level was actually easier than most souls areas, but then with sudden huge spikes in difficulty that make anything in souls look easy. I hope 6 carries over those difficulty spikes, but does not have them be in mandatory parts of the game.

    • @theworstcatholic7247
      @theworstcatholic7247 Год назад +1

      @@thehourman4053 Eh, I doubt there's many things harder than Inner Sword Saint. Some? Perhaps, however difficulty isn't something binary like gender. There are different kinds of difficulty. Memorization, Preparation, Anticipation or even just pure reflexes are all different forms of difficulty where many have different levels of trouble with. I sincerely doubt AC challenges the player in the same way a sekiro does, even if there is some overlap. Elden Ring was mostly prep, whereas Sekiro was mostly anticipation and memorization. Games like Devil May Cry are more so based on reflexes. While one finds an AC game to be trivial due to superior reflexes, they find an Elden Ring to be teeth grinding due to bad preparation skills.
      It's all about what the game wants to challenge to begin with. The game will have good enough challenge, it's a From game in the end.

    • @kamikeserpentail3778
      @kamikeserpentail3778 Год назад +1

      @@thehourman4053 Nintendo honestly has the right idea.
      Main game content in Mario Odyssey or Kirby Forgotten Lands are easy enough that kids could beat them, but some of the optional content is actually kind of hard.

    • @thehourman4053
      @thehourman4053 Год назад +1

      @@kamikeserpentail3778 I don't think main game content in an AC game should ever be that easy. It should be around Undead Berg difficulty for the easy missions, then just slightly more difficult than The Ringed City in the moderate missions. Then the endgame and post-game should be around Last Raven difficulty. That sounds about right for an AC game. Armored Core should never stop being hardcore adreneline pumping chaos. AC games have a flowstate unlike anything else in gaming history

  • @ItsShatter
    @ItsShatter Год назад +7

    I can see why old fans of the series might be upset. There are some pretty big changes.. but I think it looks phenomenal and cannot wait to play it.

  • @sawyerlawler2489
    @sawyerlawler2489 Год назад +12

    I'm fairly certain that 'snap - turn' you see has to be performed manually. When the biped mech dodges past that ball enemy in the corridor you can see very briefly that the players mech keeps heading in generally the same direction they dashed in even though the camera continues to track the target. The *player* then snaps the mech around to face the target

    • @josemiec6512
      @josemiec6512 Год назад +3

      It's kinda confirmed that 180° turns are input based, so yeah you will need to press something to do that as you said.

  • @terricon4
    @terricon4 Год назад +84

    Estus or repair module, could basicly just be thought of as a change in the health bar. You still have the same total health, since that's how missions and fights are ballanced. However, you have less health available at any one moment... meaning you are more vulnerable to large hits or burst hits than you otherwise would be. Imagine you have 1000hp in old armored core, and in the new one you have 400, plus three heals of 200 each. Same total 1000hp in either case you COULD take of damage. So arguably same difficulty, but by doing this you now need to be more careful when you take damage at any moment, one big hit could get you very close to dying if you take a second big hit right after it. While old armored core could let you take say 5 200 dmg hits before dying, now you can only take two, unless you time and use your heals. If there's a cooldown on them, then this could mean you might only be able to take a total of 3 of these hits within X period of time then. This adds a button or input people need to manage... but in exchange can make for more hectic and high stakes feeling gameplay, that more strongly pushes for certain types of play and skills to reliably avoid damage from enemies now, rather than freely face tanking when needed like in the old games to get past some areas.
    So, estus/repair/health etc... not that big of an issue as most people make it out. It's all about how they ballanced it in my opinion. Part of what I liked about AC4 was the regenerative armor meant you could take a few hits here and there, and recover that, but big repeated hits would dig into actual health. Meant you could play a bit more aggresive in some areas, and make taking damage not feel so inevitable in some cases. Still, some people will like that change, others won't.
    Overall, I fully agree with Ratatoskr on the part that, we don't know much about this game yet. We haven't played it yet, it's you can't tell how it goes until you do actually play and feel it. Clearly it will be somewhat different, but how it'll feel... can't say yet. I like how Vatiividya did his whole aproach to this. He got all the old games, on original consoles, and played them. Went through it all so he understands the games, their style, their experience... and then when he did his video on the demo footage he was able to give a good perspective from both a souls player, and an armored core player. And he did still find it enjoyable looking, and liked some changes, though also wondered about others.
    That all said, yes it might not be what you as a specific individual want and liked about the older ones... then don't pre order. Good advice on all games generally. Wait and see, watch gameplay later on, maybe there would be a demo, or you can try a friends copy for a mission. Just don't pre order for now, and reserve judgment till you can actually make it accurately. That all said, providing concerns and feedback for now to From Software is also still valid and valuable so if there is a big sticking point for people they can reconsider if that's something they need to look at perhaps. And if a change there will, or won't work.

    • @murray821
      @murray821 Год назад +2

      It does feel a bit off to have a repair pack that magically repairs you. You don’t have an R2 unit to fix you up mid flight. A repair station would make more sense. But that can only be used on those locations, not during a boss fight. Also different parts of the mech could get damaged, and you lose those abilities. I remember an old mech warrior game were you could target and lose different parts.

    • @phalamy9180
      @phalamy9180 Год назад +24

      "Good heavens! A game? With healing?!
      Its just like dark souls!"

    • @vyor8837
      @vyor8837 Год назад +4

      ​@@murray821consider it a package of spare parts for the internal repair system to use.

    • @LegendaryPlank
      @LegendaryPlank Год назад

      Rather just have one big hp pool. Tired of random one shots or near one shots in souls games tbh.

    • @BobtheX
      @BobtheX Год назад +1

      @@murray821 Yeah that's one of the things that bothers me the most about the repair kit. In a world as relatively grounded as Armored Core, literally what physical process could repair an AC that quickly? What's like the lore justification for something THAT futuristic? It'd make more sense if it was like our Primal Armor and we could instantly restore it with a new kojima particle pack or something like that.

  • @flatmanv2
    @flatmanv2 Год назад +303

    A lot of my friends are guilty of this behavior: they'll assume, because a new mechanic has been introduced into a franchise they have historically enjoyed (take the wirebug in MH Rise for example), that the game is completely trashed and everything is ruined. And I always counter them with, "yeah, but don't you think the devs, who have been working on this game for several years, noticed that adding [something like the wirebug] to the old games would ruin the pacing and balance, and probably took measures to balance the game against it?"
    The example doesn't really work as well with Armored Core because I don't foresee a huge issue with what they've added to AC6. The games have been historically clunky, which is somewhat of a point of pride for AC veterans. I myself only played 3 Portable and Formula Front years ago on the PSP, and dropped them a short way in for this exact reason, and then bandwagoned somewhat recently and found myself enjoying the PS2 games a lot. They reminded me of old Monster Hunter games; once you get past the initial control hurdle, the games are incredibly rewarding to play and master. They tweaked and improved the movement, handling, gameplay, combat, etc, of MH games going into the future, and as someone who revisited MH Freedom 1 a few years ago, I don't think you can make a case that they should go back to the old clunkfest. The same applies for Armored Core in my opinion.
    Edit: I just watched the last two minutes of the video, and you basically said what I posted in much fewer words. As always, I have disliked and unsubscribed.

    • @yikes6969
      @yikes6969 Год назад +14

      ​@@karlbharnarloh god one of those people

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Год назад +21

      ​@karlbharnarl what? They don't add most new mechanics from throughout gens. Hunting styles and Prowler mode didn't come back from Gen, the arm shooter didn't come back from world, and wirebugs + alt weapon movesets aren't gonna come back in MH gen6. And it's obvious you only played MHRise since if you played MHSunbreak (and its endgame especially), it's way harder.

    • @godly_potatoe69xd19
      @godly_potatoe69xd19 Год назад

      @@karlbharnarl eh most of the time when they introduce new mechanics in mh they leave them behind in new games anyway

    • @jaimeg6780
      @jaimeg6780 Год назад +3

      Nah old head monster Hunter fans just complain about everything.

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Год назад +1

      @@karlbharnarl no they weren't, 90% of the hunting styles moves were abandoned. Some of them were added in Sunbreak as Alternate moves but most were new.

  • @Mateussouza-iy3yp
    @Mateussouza-iy3yp Год назад +33

    Great commentary as always, R. I like how you always try to be precise and just with your arguments, showing both sides and playing devil's advocate when necessary. I also agree with you that we know very little about the game at this point to make assumptions. Also, I think people could just learn that sometimes you have to adapt to new changes in your favorite franchise. You change, the world changes, and games and franchises sometimes change too. It's good to adapt, grow with them, and even, maybe, allow yourself to enjoy this new direction the franchise is heading. I am very excited for the game, and I hope you all enjoy it when it comes out. Peace.

    • @RahxephonXtra
      @RahxephonXtra Год назад +1

      I do have to say. Change is good. But this isn't change. This is making one game like the other, instead of playing off the strengths and differences. If they were to made Forza or GT to have powerups, it is not a good change. Making the handling better/better AI is the right upgrade.

    • @jrod1577
      @jrod1577 Год назад +1

      These changes are good though. There are actually all features that previous AC games had already but just in a different form. Staggering existed when you were hit with bazookas but they were brief. It allowed for a follow up attack with a sword but the window was so brief that staggering was semi-pointless to try to do. This is a great improvement and im sure its going to get balanced for 1v1s with players.
      Repair packs also existed in previous AC games but they were in the form of a supply truck that repaired you and resupplied you a limited amount of times for longer missions. They were rare though. You could also equip ammo packs back then too. Even extra energy and extra defence. The health packs is just an evolution of that.

    • @RahxephonXtra
      @RahxephonXtra Год назад +1

      @@jrod1577 Cheers!
      Sorry wasn't me who posted these comments. But glad you see the good in this game!

  • @bruinpattison9973
    @bruinpattison9973 Год назад +69

    As an AC veteran, I'm stoked as hell for the hard lock system! There were soooo many times where you have to "Destroy target convoy" and all the f*cking MT's and other shit were in the way or other such scenarios. Having a method to hard lock onto something is a huge quality of life change that should be welcomed. But it's the internet-people always gotta be losing their shit over SOMETHING.

    • @TheQwopChampion
      @TheQwopChampion Год назад +5

      yea for real, I hear people saying that it's just armored core becoming a souls like but they seem to forget that like literally almost every 3d action game in existence has a hard lock on. Whatever lets me not have to set my sensitivity to 10000000 to keep enemy ACs flying around on the screen without putting my back to a wall or tight corridor, I'm all for it

    • @eldenlean5221
      @eldenlean5221 Год назад +6

      Do you guys realize all your argument boils down to "this makes aiming easier there fore I like it?" Which is fine and dandy but it comes across as extremely hypocrotical when you are so dismissive of people on the other side of the coin. Who prefer the old aiming system because it was more challenging.
      Its almost as if people have diferent taste in gaming and some prefer to be challenged mechanically while others dont.

    • @TheQwopChampion
      @TheQwopChampion Год назад +4

      @Elden Lean yes because adding a hard lock on instantly makes a game casual and easy. It's not like there's other ways to make games challenging like, I dunno... making enemies more mechanically difficult, something fromsoft has gotten good with? Almost like a studio evolves over the course of a decade. Also feels like most people who hate the new system are also pretty dismissive bro, like "oh this is just made to appeal to the souls crowd, it ain't armored core anymore." Like if I wanted the exact same gameplay for every game released in a franchise, I'd go play CoD. Who knows maybe the new gameplay *will* feel bad, but I'm glad they're at least trying to innovate a franchise after a freaking decade of experience making other games

    • @eldenlean5221
      @eldenlean5221 Год назад +4

      @@TheQwopChampion I never denied that the game could be challenging in other ways? I just stated the fact that aiming will no longer be challenging if auto lock works like souls. And by extention that means that manouvering wont be challenging either, as its literally impossible to lose track of your target.
      Again, its cool if this doesnt bother you, more power to you; but stop pretending it isnt a valid concern for people who liked armored core because of the aiming and maneuvering.

    • @TheQwopChampion
      @TheQwopChampion Год назад +5

      @Elden Lean dude both sides of the armored core fan base has been dismissive of the other, if you can't see that then you're just letting bias blind you. But it's OK cause you know what? I can't force you to buy/like the game just like you can't force me to not buy/like the game. We're just people voicing our opinions and what we agree and/or disagree with

  • @a_k_reese3936
    @a_k_reese3936 Год назад +112

    The only gripe I have is switching your mech mid mission, I know that it could be necessary to the new gameplay but the gameplay that I loved about old school AC games was planning the parts you'd put on your mech to approach different problems in a mission and feeling good about prepping well for the whole mission instead of just being able to switch instantaneously and skipping the trial and error/trying to make do with what you have witch was a factor I loved. Nonetheless I am very exited about AC6

    • @FlatEarthAdministrator
      @FlatEarthAdministrator Год назад

      If hard lock dosent bother you you’re not a real fan or you’re dumb and don’t even understand what the franchise is. The entire point of the franchise is to skillfully pilot the ac and to MAINTAIN A LOCK

    • @slanderpop8771
      @slanderpop8771 Год назад +40

      Yea but those missions were fairly short. These missions seem pretty long. Also you don't have to switch builds.
      I think we need to wait for release before assuming a lot of things. They'll be videos about it after release

    • @mauauauauaua14
      @mauauauauaua14 Год назад +9

      yeah same, also maybe too many checkpoints.
      if anything the repair kits, if balanced between longer missions, can make the game even more interesting ,as it adds more decision making into the mix.

    • @wynnzeng1235
      @wynnzeng1235 Год назад +12

      This isn't a new thing tho, in AC V you can already swap your builds entirely at garages in certain levels that are too complicated/long to complete with the same build.

    • @autotropicplaybench1819
      @autotropicplaybench1819 Год назад +3

      I'll just say as everyone is speculating at this point, is there a reason why considering the possibility of credits factoring in isn't feasible? So far no one I've seen cover the gameplay they got of AC6 discuss the end of the mission and how much they earned (or piled in debt towards lol). That could incentivize compromising, where yes you can switch your build mid-mission but incur a hefty loss in credits to get that AC build for you to play with (rather than for free), or decide to stick with your build and get more credits in return.

  • @LoudAngryJerk
    @LoudAngryJerk Год назад +103

    my question is this: are "people" actually upset? or are the people various creators seeing upset people and assuming that it's a majority, and not just a plurality?

    • @dawson3776
      @dawson3776 Год назад +69

      a loud minority

    • @iHaveTheDocuments
      @iHaveTheDocuments Год назад +32

      Creators need to make something out of nothing for content. This Zelda channel is no different

    • @shade0636
      @shade0636 Год назад +26

      ​@@iHaveTheDocuments It's not "nothing;" multiple comments are shown in the video and there are even people in this comment section expressing similar opinions. Also, this isn't a zelda channel. He makes content on games he's interested in at the time.

    • @Kazuhira2249
      @Kazuhira2249 Год назад +14

      its a loud minority literally everyone else is excited to play this game

    • @rainbowkrampus
      @rainbowkrampus Год назад +15

      People who played the old AC games are already a minority.
      So the people who are nostalgia poisoned to the point of clownishness are necessarily a fraction of that.
      My experience, having been vocal from the first announcement that they have to change AC if they want it to succeed at all in this day and age, is that a lot of the old heads are quite belligerent. I couldn't give you any numbers obviously. But I've seen enough of it to know that it's enough people to be worth commenting on.

  • @MaxHaydenChiz
    @MaxHaydenChiz Год назад +3

    The funniest thing was the criticism of Miyazaki only knowing how to make souls when he was the director of the AC game that many of the fans seem to consider to be one of the best in the series.

  • @azure98
    @azure98 Год назад +7

    As one of the grouches whos not entirely sold on the changes just yet im still interested in the game and where it goes, im still going to get it, and ill still probably love it for what it is.
    But I do really wish From Software would put out a full gameplay demonstration WITH THE HUD so we can all get a better context on things rather than having to take people who were at the event at face value.
    After reading all the comments about the event from attendees as well as old interviews and constantly watching the demo to see that little robot get punted into oblivion there are some things that just dont make sense to me. One of them being why does a dedicated Quick Turn exist in an environment where Turn Speed is supposedly gone and the Lock-on just snaps to targets?

  • @Cool_it_pls
    @Cool_it_pls Год назад +32

    These talks about the changes in AC6 reminds me of when MH World was announced. A lot of vets are VERY critical of "dumbing down" of the mechanics and other nuances that the franchise was known for. And yet, the game turned out to be a massive success and broke the specific niche that MH always has to an even broader audience. I think this is the general goal of the AC dev team as well. Having the heals are eyebrow-raising, sure, but with how Fromsoft as a whole has continually shown, they won't just offer convenience without some sort of payoff. People should just chill out and wait for the final product. Then we could judge if it was a wrong move or not.

    • @genocyberia619
      @genocyberia619 Год назад +7

      A lot of these arguments also ignore how divisive the 4th gen was aswell, AC isn't a series with a continuous single identity almost every major entry adds and revamped mechanics

    • @fernandozavaletabustos205
      @fernandozavaletabustos205 Год назад

      A lot of people are forgetting that a ECM system could easily disable the lock-on systems. People are geting mad over nothing.

    • @eldenlean5221
      @eldenlean5221 Год назад +3

      Hard disagree on the last point. Elden ring is proof that from will absolutely offer convenience with no pay off at all. If I were to list all the mechanics in elden ring that were there, just to give players the ability to complete the game with out ever having to learn its mechanics, we would be here all day lol.
      Thats why that game was so sucessful, and thats why this game will be very sucessful and very loved as well.
      It probably wont be loved by the "purist" or "tryhards" or however you want to call them. Which is a shame because at a point in time that was froms target audience but it is what it is.

    • @Cool_it_pls
      @Cool_it_pls Год назад +1

      @@eldenlean5221 Yeah there are mechanics placed in elden ring to make the players have an easier time. I should have worded that one better so it wasn't implying that that is always the case. But still, what Fromsoft basically did in elden ring is give the players MORE TOOLS to play the game they want, all the while achieving the developer's goal of making it a rewarding game to play for different kinds of players. And the best part? You are not forced to use them! Don't like summons? Don't use them. Don't like having too much flasks? Don't upgrade them. Same here in what was shown in AC6 SO FAR, and what most of the people here complain about. Don't want to use the hard lock-on? DON'T USE THEM. Don't like the healing items? DON'T USE THEM. These tools were made AVAILABLE to everyone, NOT FORCED on everyone. So why is it an issue then? This should not be an issue for the "purists" or "tryhards", because from what was shown, they can still effectively play the game like it was on previous installments. The only people I see who will have an issue with this are the "elitist" and "gatekeepers", who wants others to play the game like how they played it. And again, the game isn't even out yet! Why are we giving conclusive narratives when we haven't even seen all the gameplay elements in play?

    • @eldenlean5221
      @eldenlean5221 Год назад +4

      @@Cool_it_pls I see where you are coming from, and I used to think like that, but the more I play Elden Ring the more Im changing my mind. Dont get me wrong, it is an absolute feat that from soft managed to incorporate so many playstyles into a single game.
      The problem is that its clear the game simply wasnt designed with 99% of those playstyles in mind. Gimping yourself feels frustrating rather than rewarding, while using the brain dead tools the game gives you feels...well, brain dead.
      While its amazing that there is such a huge vareity in ER it comes directly at the expense of the fundamentals, which are spacing and timing. The game will regularly take a dump on those key concepts in favor of dumping hundreds of options that trivilize spacing and timing.
      And sure I could gimp myself to death, but that doesnt result in more skill expression, in fact the skill I can display when I gimp myself is lowered.
      I think people misunderstand what the try hards are saying. You can play however you want to play, its your game. But making the game acessible at the cost of its fundamentals will defenetly impact the depth of the core gameplay negatively.
      I know Im in the minority here, and thats fine. I know most people prefer options, I just personally dont see having more options above having strong fundamentals

  • @MechaNexus
    @MechaNexus Год назад +17

    I'm not worried, the same thing happened with Gen 4's speed and Gen 5's size scaling. Even with how niche the mecha genre is, the fans are very diverse as well. I'm just happy for the giant robots being back on From's menu.

    • @lukasjuszczak1664
      @lukasjuszczak1664 Год назад +1

      Then again, it's kinda understandable. We've got nothing but DxM in this genre in the last decade and people are hungry for more. Thus, the bar is set pretty high.
      Ultimately, all that matters is broad appeal. AC as a series managed to gatekeep itself by it's controls and overall difficulty that did not come from how hard game actually was. Drop modern controls on AC 1-3 and they suddenly become pretty easy to beat - and oldschool fans feel betrayed, cause VI removes this extra layer of skill required. No more monkey grips, no more struggle with camera and stupid vertical platforming.

  • @tipsytortoise8742
    @tipsytortoise8742 Год назад +7

    I don’t see why a repair kit is necessary, why not just have a health pool big enough to last the mission? I think it takes a lot of the immersion out of it. I never really played any of the armored cores after last raven so I don’t know about the mechanics in the games after that(soft lock on or healing stations), but I loved the feeling of having low AP and seeing your mech smoking and sparking. Especially after you just fought your way through grunts and dodging missiles and heavy artillery, and realizing you have to fight another enemy AC seeing how broken you are, and knowing you have to dodge every missile and cannon round and laser that files at you. It’s such an exhilarating experience feeling like your controlling a mech because the controller layout and inputs were raw/awkward and having to master even just maneuvering your mech smoothly and mechanically while having to aim at your enemy in three dimensions . It’s nothing I’ve ever really felt like an any game I’ve played, so seeing the lock on,healing and near instantaneous turns removing all of that refined skill in just moving and operating your LITERAL man made GOD of a machine used as the peak instrument of war and having it be so simplified is kind of disheartening. Even so I will still play the game because I know it will be good but just not in the same way the original games were

    • @kai_27-82
      @kai_27-82 Год назад +1

      You could argue that just increasing the players HP to accommodate the longer missions would be equally immersion breaking - because unless they also increased the enemy HPs to match, why is the player and player alone the only AC in every mission that can take a serious punishment without dying? What makes their mech and their mech alone so special?
      And if they DID increased enemy HP to match... then it would be a pretty miserable experience to have to spend minutes at a time to deal with each encounter, and enemies would just start to feel spongey
      Limited healing packs honestly is the only real middle-ground that works, whilst keeping the fast paced encounters and enabling longer mission times
      Besides, who knows? They might provide substantial additional money rewards for each unused repair pack at the end of missions, meaning that it would still be optimal to just... not take damage rather than healing

    • @tipsytortoise8742
      @tipsytortoise8742 Год назад

      @@kai_27-82 That is true but i heard someone say that having 5000 hp and three repair kits that heal for 2500 hp each would be the same as just having a max hp pool of 12500. So why not just have 12500 hp to start with, i cant really imagine how healing would change the gameplay since its instantaneous. Even so i trust that they will make the game good im just miss the old games, hopefully if this one goes well they will port them over to pc or consoles

    • @kai_27-82
      @kai_27-82 Год назад +1

      @@tipsytortoise8742 I agree with you fully about the healing being instant is a problem, it really should take a moment so you its not "free"
      But again, increasing your health creates problems elsewhere, especially during boss fights
      Using souls as a reference (because its the only real one we can go for with bosses), From soft like to scale their bosses damage on the presumption that you will be at least near full health when you start the fight, its why they frequently will do at least a fifth of your health with each attack (though, admittedly this may be different in AC6 due to the likelihood of more ranged "chip damage")
      So if you had no healing, but a massive health pool they would have no real way to gauge how much health a player will likely have when they go into a boss room, meaning they cant tone their damage, as it would always either be WAY too high for the average player who didn't enter the room at full health, or it would be WAY too low if you did, and the boss would feel like a pushover who isn't threatening at all
      I might be completely wrong ofc, and they might just add a check point outside the boss rooms that fully restocks you, in which case everything I've said is moot, but if not, then it could be a problem... again - fully agree about the heal needing some kind of "cost" in combat, it shouldn't be something you can do whenever, instantly

    • @hy2707
      @hy2707 11 месяцев назад

      Shut the fuck up, I better don’t catch you playing the game after the shit that comes out of your mouth

  • @astreakaito5625
    @astreakaito5625 Год назад +5

    8:06 YES. The level design changed completely, it makes sense that the healing and HP system changed with it.

    • @arcanefire7511
      @arcanefire7511 Год назад

      Ikr, its clearly so different. Not to mention more extensive and probably harder boss fights.

  • @elilewis8212
    @elilewis8212 Год назад +10

    Alot of people forgetting that AC came before souls games.

    • @leftovernoise
      @leftovernoise Год назад +3

      I mean, I don't think that really matters, but if you want to argue that, it can easily be argued that kings field came before ac by several years, which was the inspiration for demon souls.

  • @ihatecabbage7270
    @ihatecabbage7270 Год назад +69

    I played all the generations of Armored Core. Frankly I am super excited to see what this new AC title bring to the table. AC titles has always change up the formula to keep the game interesting.

    • @UlfMTG
      @UlfMTG Год назад +12

      yeah, people just need to give FromSoft the benefit of the doubt, they're one of the only developters that I can trust to make good decisions and they haven't failed us yet.

    • @FlatEarthAdministrator
      @FlatEarthAdministrator Год назад

      Absolutely not. They already completely changed the formula with 5 and now again with 6. We want 1 - 4a that’s ac not this garbage made for newbs

    • @sarcasm-83
      @sarcasm-83 Год назад +14

      @@FlatEarthAdministrator If you want 1-4, I advice to go play 1-4. They will never run out of the old-game-clunk you deem necessary for the series :)

    • @DirtyNinez
      @DirtyNinez Год назад +11

      @@FlatEarthAdministrator stop living in the past, things change, they add QoL shit and you piss your pants. Keep emulating ac1-4, meanwhile the rest of us will be having a blast in AC6.

    • @user-sb5cg4dz5h
      @user-sb5cg4dz5h Год назад +7

      @@FlatEarthAdministrator you say 1-4 as if 4 was anything like 1

  • @classystrapper8670
    @classystrapper8670 Год назад +2

    Since my favorite armored core was for answer I feel like a lot of these changes are quality of life improvements. I’m honestly quite excited to see how the game feels. White glint has always been my favorite style of mech , and I can’t wait to play with the mechanics. It looks like there’s gonna be less set pieces for the mech but that might actually be a good thing. At least in the sense that one of my biggest frustrations was only getting one part of an armor set that I wanted due to RNG and that this new system might make it more applicable to get more of a complete set per drop. Either way, I’m really looking forward to it. I want to do some sort of sniping and close range sword build with a lightweight mech and aerial assault style of attack.

  • @terpy663
    @terpy663 Год назад +4

    I feel bad being the soul's person coming into armored core and being super excited to see some more " familiar" stuff then was expected. At the same time, I fully understand dedicated fans of this series having legitimate concerns. Modernizations of control schemes are often excuses to reduce complexity many people enjoyed from the originals. On the other hand, like we've seen with the evolution of Monster Hunter, quality of life changes don't always imply reduced difficulty.

    • @Phyllion-
      @Phyllion- Год назад +2

      It's not even a complete modernization, but rather a polishing of what's already there. Like the hard lock on people complained about, what they failed to understand is that soft lock on is still a thing and works just as it always did; for single target weapons it targets the closest to center, for multi target it splits between all available targets. What the hard lock on does is force all of your payload to target a specific foe and redirect your camera, meaning that yes, sometimes you'll still be better off NOT using the hard lock.

  • @nsomjimi
    @nsomjimi Год назад +74

    I wouldn't describe those so called "souls elements" as something specific to Souls game only, but it's more of features you'll see from FromSoft. They had made a bunch of games and gained experiences from it so of course they will implement what they have learn into a new game. Game devs learn as they go and what they learned isn't exclusive to one series.

    • @Mochichino15
      @Mochichino15 Год назад +12

      The main element of souls-like is the soul system itself, the currency that you can lose if you die. That's what make a souls-like game unique, not the difficulty itself or the lock on, healing or stagger.
      So calling Armored Core a souls-like game just because it has a lock on, healing and stagger doesn't even make any sense.

    • @phalamy9180
      @phalamy9180 Год назад +15

      Yeeeah not gonna lie a lot of the criticisms sound a lot like journalists calling every game with dodging "the darksouls of" whatever

    • @theredcomet5670
      @theredcomet5670 Год назад +8

      Yeah, the popularity of the Souls series has led to a situation where people who don't play a lot of Japanese action games think that stuff like hard-lock and aggressive enemies and bosses are unique to Souls and not a major staple of the genre since the first Devil May Cry. I really do not see much actual Souls DNA, to me it just looks like Fromsoft have learned a lot of lessons about enemy and combat design from making those games and are applying what they've learned to a series they haven't touched in a decade. BTW I played a lot of AC3 and For Answer back in the day and while I like the Souls games, I'm not a huge fan of the series outside of the original Dark Souls and Bloodborne.

    • @varukami
      @varukami Год назад +9

      @@Mochichino15 That's the new cancer of all these soulsborne newcomers. It's super annoying and the worse part is, they clearly have no idea that AC helped shaped the soulsborne series. They'll think everything souls-like when they see some features that resemble one lol

    • @kamikaze00007
      @kamikaze00007 Год назад +12

      @@Mochichino15 Honestly, if you ask me, all these people going "XX number of reasons why Muh' Armored Core is like XX Souls game" are just trying to jump on a click train. Before Demon Souls even existed on store shelves on 2009, Armored Core 1 came out on 1997 and it had all the hallmarks of a FromSoft game as the series further expanded.
      It was hard, it was like the bosses cheated sometimes, you had to repeat the mission/checkpoint if you died, and you lost currency as fees when you messed up. The stat building and customization was also there already. People don't seem to realize it, but the repertoire (Weapon 1, 2/shield, Spell, Usable) Souls game use is also quite close to the armaments you get to setup for your AC during missions (Left Weapon, Right, Shoulder L, Shoulder R, etc.) People will probably even say "oh, AC copied Sekiro's stagger meter!", but ACV also had staggers already albeit it was situational depending on the enemy type at most, and you wouldn't get to use it most of the time by shooting rather than melee. The healing/repair mechanic has been done on an AC-style mech game via Daemon X Machina already too, by devs who also came from working on Armored Core because FromSoft at the time didn't allow them to make another AC game (focusing on the Souls games). A lot of FromSoft's games have their hallmark mechanics slathered all over them across multiple genres.
      All in all, it's childish click baiting honestly. And the most people who'll fall for the clicks are probably people who had very little to no knowledge that Armored Core came out way before any of the Souls games. It's just that they know FromSoft mostly due to the Souls game being presently popular during their generation. For older folks, especially from the PS1, PS2 eras, FromSoft meant Armored Core.

  • @TNTspaz
    @TNTspaz Год назад +128

    This was very obviously going to happen. A lot of the most elitist side of the fandom got super full of themselves and were constantly saying that there would be no changes to the formula and that this would be a niche game just for them. It was honestly ridiculous how uppity they were about it

    • @battleangel4833
      @battleangel4833 Год назад +41

      What's funny is every one of them is going to buy the game anyway.

    • @chstens
      @chstens Год назад +61

      No changes to a formula that has been changed significantly in every single game after 3, even. Truly delusional.

    • @bombomos
      @bombomos Год назад +4

      I wonder how you would feel if Halo or Cod got a hard lock on system? Would that idk be bad for multiplayer?? That's how we feel

    • @oneofthekindscarf8612
      @oneofthekindscarf8612 Год назад +23

      @@bombomos Surely fromsoft didn't think of any way to balance a hard lock on feature in a highly fast mobile pvp game

    • @thepmanimaker4380
      @thepmanimaker4380 Год назад +32

      @@bombomos AC is not a FPS aiming is not the most important part even in the old games

  • @besnos7506
    @besnos7506 Год назад +7

    I’ve played a few AC games and for me, all I want is the mission-workshop cycle. I want to have an ideal AC I work towards, run into a mission I can’t complete, change up my build and experience different strategies and play styles. And the repair kits seem to indicate longer and more challenging missions which I am all for.

  • @Thefarewelled
    @Thefarewelled Год назад +71

    Oh yes, FromSoftware; a company known for appealing to the masses for higher sales and making easy games XD

    • @LevantineR1
      @LevantineR1 Год назад

      I'm still waiting for these cowards to bring back Bone Fist. Populist hacks, the lot of them.

    • @temporaltomato3021
      @temporaltomato3021 Год назад

      Exactly what I've been thinking since all this talk about the demo came up 😂 Fair enough if you're of the view that certain kinds of accessibility aren't in keeping with the style or charm of the original games, but worse things could happen... How about we just let them make as fun a game as they can come up with?

    • @kimlee6643
      @kimlee6643 Год назад +1

      Their last game allowed you to copy yourself and gank a boss. Let's not be disingenuous here. They want to sell more copies of their games without letting go of the difficulty but still making tweaks towards achieving both of those goals the best they can. Both of these things are true now.

    • @lileofficial4273
      @lileofficial4273 Год назад +1

      ​@@kimlee6643 All the things in elden ring that make it so easy are 100% optional though. I'm all for adding more ways to play the game, aslong as the core way to play the game is still viable aswell. And if you play Elden Ring the same way you play in dark souls games, it's arguably the hardest one.

    • @kimlee6643
      @kimlee6643 Год назад +3

      ​@@lileofficial4273 Boss-wise, it is the hardest one indeed, it has the most complex and challenging bosses they've ever done, as well as the option to gank them with a clone. It's so challenging that there's a whole string of discourse on ER boss design on RUclips, largely centered around the erroneous claim that the bosses are designed with spirit ash usage in mind (they aren't).
      That, however, is not the point. The point is that you can summon a copy of your character and take a big fat dump on all that design effort specifically *because* From tried to appeal to a wider audience. This is also the argument used for the way they butchered multiplayer complexity.
      So, we have clear evidence of From appealing to a wider audience by adding entirely new core mechanics and reducing others. Which is precisely what the AC hardcore vets mean with the "casualisation" of AC. That's all I meant.

  • @Lolm3ist3r
    @Lolm3ist3r Год назад +10

    It seems like the only people who are defending this are those who haven't played/don't care about the series. I get this is 99% of the intended audience, but it's just a shame that one of the few unique series is going to fall victim to the boring homogenization that plagues the industry. I sincerely don't get wanting to take away the uniqueness of games.
    Also, I too like it when a franchise decides to branch out and do new things, but when that "new thing" is just a derivative mechanic that is only there because of laziness, I draw a line. Nothing new is being added to AC here, it's just being made more like something that already exists.

    • @matthewbadger8685
      @matthewbadger8685 Год назад +5

      Absolutely. I haven't played AC but I saw this happen in Halo, Elder scrolls, and various other games that lost certain features in order to appeal to a broader audience. If AC is a game that focusses on maneuvering and aiming, the removal of aiming and vehicle turn speed variety also removes the core identity of the game series.

    • @_CrimsonBlade
      @_CrimsonBlade Год назад

      Too bad you few veterans aren’t enough to keep the light on at fromsoft ware

  • @wraithakiin
    @wraithakiin Год назад +3

    I got into the Armored Core series last year, playing all the way from 1 to For Answer (still haven't beaten LR though, that game's just evil). Most of 6's gameplay seems consistent with what I was expecting and hoping for. The movement just seems like 4 but faster and more streamlined. The hard lock-on is also something that was in 4 and everyone seems to forget. Most importantly, these AC players mad about 6 are missing the point of the games. The point of the games is to build your funny mech.

  • @andyg629
    @andyg629 Год назад

    I’m an old school AC nerd and I totally forgot about turning speed until you mentioned it… I’m happy to be on the “winning” side as well!

  • @skelly8500
    @skelly8500 Год назад +35

    That last comment was hilarious, instant heal sounds bad for traditional AC level design, but I'm going to assume the change was made to compensate for how long the missions are and how difficult some bosses may be.

    • @hachikuji_mayoi
      @hachikuji_mayoi Год назад +31

      if mechanics become less frustrating, with fromsoft that usually means the difficulty is going to jump up lol. Like with souls games, sekiro and elden ring having the best quality of life but in exchange have the most difficult enemies.

    • @zero1487
      @zero1487 Год назад +17

      @@hachikuji_mayoi best comment I’ve seen around this topic. From Soft won’t be making the game easy lol like have we forgotten what studio we’re talking about here?

    • @dawson3776
      @dawson3776 Год назад +4

      I mean, knowing how big the levels are according to most of these analysis vids, its probably gonna take awhile to go through and maybe you won't have like a marker to tell you where to go or where your target is.

    • @joshuaellis8679
      @joshuaellis8679 Год назад +2

      I think that's what they're saying. Longer levels with bosses than required healing goes against the basis of AC.

    • @rayzu4380
      @rayzu4380 Год назад +4

      @@hachikuji_mayoi Yeah, the only game in wich you can revive is the same game where you NEED to learn the bosses, get good, and usually, die a lot of times just to be able to fight and win the boss. Fromsoft knows how to balance their games really well tbh

  • @Ender240sxS13
    @Ender240sxS13 Год назад +50

    The most frustrating thing in my mind is that so many of these people have already made up their mind on the game. When it drops 60% of them are probably going to continue bad mouthing the game without even taking the time to give it a chance.

    • @joshuabacker2363
      @joshuabacker2363 Год назад +7

      The most frustrating thing in my mind is that so many of these people have already made up their* mind on the game. When it drops 60% of them are probably going to continue praising the game without even taking the time to critique it.

    • @marksanyal
      @marksanyal Год назад +5

      This is the really stupid part. Apart from the trailers and the demo, how the game actually plays is still not known until there is a public demo.
      I would also say that 60% will still buy the game at full price while still moaning about it.

    • @LevattWolfheart
      @LevattWolfheart Год назад +5

      ​@brabarus50 if you grew up with armored core this demo is more than enough to say it won't be armored core. Looks good. But let's not pretend we can't tell how it will play from the trailer.

    • @Ender240sxS13
      @Ender240sxS13 Год назад

      @@LevattWolfheart mate I did grow up with armored core, and really what exactly defines "armored core" gameplay to you? Is it AC5? 4? 3? None of them play the same, they made changes to the gameplay with each iteration. Personally I always preferred 3 and 3SL wasn't much of a fan of 4/4A and I never played 5. This looks like it is going to play like I always wanted 3 to play, but we won't know until it comes out. All the changes I see look like improvements to me.

    • @Ender240sxS13
      @Ender240sxS13 Год назад +2

      @@wwrrrrr3579 "it's just dark souls again" what??? Seriously you look at this go "oh yeah that looks like it's going to play just like dark souls"? You people are delusional.

  • @femimark5021
    @femimark5021 Год назад +3

    Removing aiming from a franchise is a very big deal. I don't get how that is so confusing

  • @madsoulzz2087
    @madsoulzz2087 Год назад +1

    Soft lock on is still in the game its just that if you want the soft lock on just don't click the lock on button to put it on hard lock on. Soft lock on can be used to hit multi targets at once like with missiles or is better at crowd control or you could use the hard lock on to aim for single target to focus fire on them. Both methods are in the game but will be better at doing certain stuff then each other.

  • @Kango234
    @Kango234 Год назад +111

    You know your franchise has hit the big time when there are people saying the new one "isn't a true entry".
    Not saying it's unwarranted, just saying it's funny how this is part of the news cycle for every game it seems.

    • @chstens
      @chstens Год назад +27

      Oh it's unwarranted. Ask any of these people what they mean by Armored Core, cus this franchise has changed things up a lot several times.

    • @MrRukrio1
      @MrRukrio1 Год назад +9

      as a pokemon fan- yeah, this happens more often than one would think. and as a pokemon fan- most titles that get shat on for being "not my pokemon game" turn out to be loved later, and the ones that end up loved initially end up being the meh entries sometimes.

    • @chstens
      @chstens Год назад +9

      @@JL32506 At this point, the franchise is almost as defined by change as it is mecha.

    • @MetalCaffeine56
      @MetalCaffeine56 Год назад +15

      @@JL32506 Same exact thing happened with AC4.

    • @M0D776
      @M0D776 Год назад +6

      ​@@MrRukrio1 you picked the worst example for the "New game bad old good" syndrome you could have chosen though, off all the games that were shat on release, only BW1 and BW2 have gained a better standing in people's mind with many considering them the best (which is debatable), Gen 1 is still considered a janky mess you shouldn't play for anything other than legacy sake, Gen 2 is kinda liked but shares jank with Gen 1, Gen 3 has always been liked, DPPt if anything actually has lost respect these last years with BDSP highlighting the issues the original games had, HGSS have always been considered some of the best, X&Y are still considered boring and very cookie-cutter, ORAS is in a rough place as people can't decide whether it or Emerald is better, Gen 7 was received well back then but now they've lost respect from fans due to how hand holdy it is and Gen 8 is still hated on because it took the hand holding in Gen 7 and multiplied it by cancer.

  • @draysmusicalshtposts6340
    @draysmusicalshtposts6340 Год назад +71

    Im skeptical on things like instaheals (even if they incur a cost) but my first thought was damn...we finally look like the ACs in the animated trailers!
    Its still going to be difficult and rewarding and its now just stylish. Its another end of the AC spectrum
    If the often reviled gen 5 skewed the meter towards a heavy, militaristic yet still very fast paced mecha sim, this embraces the innate arcadey nature of the mecha genre. Its so smooth.
    Like sure i have my gripes but i have faith this will be excellent. I have many of the same opinions yet its not enough to deter me from the bigger picture. I'd be more surprised and disappointed if the series remained unchanged and introduced nothing new lol.

    • @godly_potatoe69xd19
      @godly_potatoe69xd19 Год назад +13

      Someone said the dev died 3 times in their gameplay

    • @MemeLordCthulhu
      @MemeLordCthulhu Год назад +11

      ​@@godly_potatoe69xd19sounds like armored core

    • @godly_potatoe69xd19
      @godly_potatoe69xd19 Год назад +6

      @@MemeLordCthulhu yeah and that’s what I’m saying people act like there’s no difficulty in this game and like it won’t be fun because of that when they’ll just buy the game anyway and we all know it

  • @glitchfall2221
    @glitchfall2221 11 месяцев назад +1

    The funny thing about this is that you can change those mechanics and make AC6 like the old ones

  • @DrXaiver
    @DrXaiver Год назад +1

    I'm a new fan and I've been playing through all the main AC games, I'm in love with the new gameplay we've seen especially with how well the world looks. But I will always love the high energy techno music of the first 2 games along with the perfect 90's cyberpunk aesthetic of the original

  • @MystisNykoto
    @MystisNykoto Год назад +64

    I'm an Armored Core boomer, started with the og on PS1, got a PS2 just for Armored Core 2, and I could not be happier with what I see from AC6. Anyone complaining that the new game is not the old game should just go play the old game

    • @lustrazor44
      @lustrazor44 Год назад +4

      The dumbest part is…it’s still the old game lol

    • @RevolverRho
      @RevolverRho Год назад +4

      @@lustrazor44 it looks fantastic, but it’s not the old game. There’s very clear influence from fromsofts recent works but that’s not terrible. The games were always gonna change to fit whatever fromsofts current game design philosophy is.

    • @chstens
      @chstens Год назад +9

      @@RevolverRho You know what else isn't the old game? 4, for answer, 5 etc.

    • @hatedfollower
      @hatedfollower Год назад +1

      The only thing I’m worried about is the hard lock on. That’s it. But I trust FromSoft

    • @bombomos
      @bombomos Год назад

      Wow, so you never actually played multiplayer?

  • @LamontZero
    @LamontZero Год назад +34

    Armored Core 6 looks like the best fusion of AC3, 4Answer, and even the best parts of 5&Verdict Day. I have played almost all of the games to the end (AC3 being my favorite one) and this is close to how I thought It would be if they combined it all. Also, yes healing was a bit of a surprise since it has traditionally been rare and a big part of gameplay but I'm sure From soft knows what they are doing.

    • @grimnir8872
      @grimnir8872 Год назад +5

      Except none of those had the shitty Souls Lockon, even 4's lockon only worked at longer ranges reliably and didn't automatically turn you if they ran around behind you.

    • @bigscheesy4982
      @bigscheesy4982 Год назад +7

      @@grimnir8872 im confused. I heard in this game there is both hard and soft lock on, and hard lock on has express utility, (like focusing missiles onto one enemy instead of many). So the way i see it is depending on how you want to play the game the hard lock ons importance can be minimized, reserving it for targeting one enemy in a group encounter, and then everything else can be soft lock on to to all ur missiles only having a single target to go to in solo encounters, removing the need for hard lock on if that isnt your preference. Feel free to reply if im missing something because i thought this was an expansion of options more so than removal of feature.

    • @FlatEarthAdministrator
      @FlatEarthAdministrator Год назад +2

      There’s nothing good about verdict day to adopt the 5th gen games were a complete betrayal of the franchise and they’re doing it again.Hard lock? Bruh tht defeats the entire point of piloting

    • @East_Texas_Gaming
      @East_Texas_Gaming Год назад

      ​@@FlatEarthAdministratorexactly

    • @shiprek900
      @shiprek900 Год назад +8

      ​@@grimnir8872 Souls did not invent that type of lock-on. Souls, along with all other action games with that style of lock-on, were directly inspired by Ocarina of Time's Z-Targeting. It's been a basic feature of action games since the late 90s. So hate the lock-on all you want, but stop calling it a Souls-like feature

  • @aidandix7296
    @aidandix7296 Год назад +3

    I played AC when I was a really young kid and have lots of great memories of playing AC2 so that's kinda where my AC experience lies and i have a few points based on my perspective.
    One positive is that the trailers for AC6 look like how I imagined my mech when I was a kid and how I felt playing and that's so cool.
    Another thing is that I am a sucker for fast/agile mechs and never really played tank much so the speed doesn't look too out there for me.
    I feel the healing being it's own unique item might be alright, I remember being able to equip different activatables back in AC2 that had limited use but different effects and i think if the healing was done through that system it would become a build option as opposed to a main mechanic. It doesn't make much of a difference to me but I think it would be more aligned with everyone's opinions.
    Going back to the speed thing although I primarily play fast mechs I will say it feels like from soft has been reducing the viability of tanks with each new game and i just hope that there are options for slower more deliberate and mythodical gameplay.
    Also i think the jump pads are a bit daft but that's my only real strong negative everything else is kinda meh
    All in all I'm excited, I'm all for change in my sequals and some of the more negative opinions are gonna stop me from enjoying a game that still looks very AC

    • @redfield7389
      @redfield7389 Год назад +2

      See as someone who plays a heavy tank with big guns, this focus on speed and dodge has gotten me worried.
      I'm glad fun paced players can have their agility fix!
      But I do also want to be able to tank as a NEXT.

    • @aidandix7296
      @aidandix7296 Год назад +1

      @@redfield7389 I 100% understand, I had a bit of fun with tanks in the older games but they seemed less viable in the newer games (mainly AC4). I really hope we get some viable build diversity in 6

    • @rhrishikeshsane5450
      @rhrishikeshsane5450 Год назад +2

      I don't have any AC experience but I have transformed from dex (agility) to strength (heavy tank builds) over the course of souls games. I feel like dodge and agility might be meta in the initial days of AC6. But then again I know how havel monsters worked so who know, we might just be able to tank the hits easily and dish it back out by few folds.
      As for the jump pads, I think they wanted to make focused on verticality probably and instead of giving upward thrusters, opted for jump pads. I'll have to wait and see how the game plays out. I am excited to be able to experience fromsoft's original game series.

  • @winfriedbauer2280
    @winfriedbauer2280 Год назад

    Always love your content... looking forward to more AC6 content!

  • @easy6427
    @easy6427 Год назад +79

    I'm an OG AC pilot who started playing with original on PS1 and I'm still super excited about this title! While I'm not sold on the healing mechanic, I'm hoping that means they plan on having longer more indepth missions. Previous titles would have you blowing through a mission in less than 5 minutes if you knew what you were doing, so there's definitely some potential. Also, I'm guessing they will have a feature to turn off the hard lock on for us veteran pilots who don't want or need our hands held.

    • @maatstaf6399
      @maatstaf6399 Год назад +17

      Also an OG AC pilot and want to mention that defeating every ac by just using your skill just to get out of attack view of an enemy probably won't work in ac6 when you have enemies with complex attack patters were you need to hit them at just the right time to do good damage. Just because your always locked on now doesn't mean the game is going to be easy.

    • @NickJJU
      @NickJJU Год назад +3

      There could also be some merit to not locking on to one particular enemy in order to have more direct control, so if any older AC fans would prefer to not lock on, there may actually be a higher skill ceiling for that, which would reward the legacy players while still allowing new players to enjoy it.

    • @HalcyonEX
      @HalcyonEX Год назад +2

      "I won't use a game mechanic because I feel it makes the game too easy" loool yo they designed the game with these mechanics in mind your just hurting your opinion of the game

    • @zarakijedi
      @zarakijedi Год назад

      ​@@maatstaf6399 I'm convinced that we're all gonna crash into the skill ceiling in the first hour. From 1 to LR there were little steps and tweaks. The series peaked in 4A. Ever since then, they've been rolling down the other side of that hill. It looks pretty, but apart from that it's looking more and more like a neutered version of what I once enjoyed.

    • @GutsmanLoL
      @GutsmanLoL Год назад

      @@NickJJUprobably not.

  • @luckielemmie
    @luckielemmie Год назад +97

    I'm both a a Souls fan and an AC fan and I can see both sides of the argument... and I don't know which I support more if not both equally :s Edit: actually no, having thought about it further - this new AC style makes more sense. I mentioned this in a reply to another comment but I believe this is real life technology changing imagined expectations. In the past (say pre 2007) we could not imagine a giant machine being able spin around on a dime. But with the advancements of AI and just watching drone acrobatic videos - it is possible to imagine tuning an AI system and boosters to be able to spin a giant mecha around. Same with the repair kits - previously not an imaginable thing, but now with AI what's wrong with imagining micromachines capable of repairs on the go? Heck thinking about it I almost surprised we don't have regenerating health like in a COD game or something.

    • @Skycube100
      @Skycube100 Год назад +13

      I mean Lock-on Systems is just a norm now, at some point soon someone's going to make a Drone, a Helicopter, a Car that can Lock on to a desired target and maybe even orbit around it. So for me personally it makes a ton of sense that these machines will have Lock on at some point

    • @lileofficial4273
      @lileofficial4273 Год назад +3

      ​@@Skycube100lol semi trucks already kind of have that feature, cruise control can lock on and follow a vehicle infront of you and the driver doesn't really need to do anything.

    • @Ashingda
      @Ashingda Год назад +20

      There's no point keeping an outdated and clunky control system. If the argument is to keep the old system for difficulty sake it isn't worth it and would be better to improve the controls and then spike the difficulty via the level design and boss fights instead.

    • @GMMesmerize
      @GMMesmerize Год назад

      What the fuck are you talking about? Giant mechs spinning around on a dime has been happening in media all the time, ESPECIALLY fucking anime and video games. What are you talking about the ability to imagine Mecha doing crazy shit. Hello?

    • @enricopaolocoronado2511
      @enricopaolocoronado2511 Год назад +7

      Not just drones, even advanced fighter jets like the F-22 Raptor are capable of insane maneuvers both on paper and in actual usage (albeit the latter happens pretty rarely).
      So, having advanced humanoid machines being capable of making acrobatic maneuvers is well within the realm of possibility.

  • @kriterer
    @kriterer Год назад +1

    The complaint about Miyazaki being the director is wild considering he directed multiple AC games

  • @richcook1795
    @richcook1795 Год назад +1

    My first experience with AC was on a demo disk from Official Playstation Magazine Back in 97, I'm a fan of souls as well. The simple fact of the matter is, with expectations being so high, it's impossible to please everyone (especially this community). I'm still excited and will enjoy it regardless of any changes.

  • @solotopp
    @solotopp Год назад +5

    Honestly, as an AC gamer back in the day, turning on a dime seems fun as fuk and is what I always wanted in the old games. Healing is annoying but I can get over it. But the fking lock on man. It took skill to aim before. Locking 4 missiles onto a target while tracking was a skill and it was satisfying when you succeeded. Hitting an enemy that was zipping around with a shoulder cannon was a skill, and again, it felt godlike hitting stuff that way. Having auto lock is by far the lamest part and will be hard to get over.

    • @frostery1483
      @frostery1483 Год назад

      Just hope that FromSoft makes it a toggleable thing

    • @davids7646
      @davids7646 Год назад +1

      ​@@frostery1483 do you support difficulty option?

    • @davids7646
      @davids7646 Год назад

      i wish the lock on range is extremely small and need a more expensive fcs to extend the range.

    • @robyfaraa4105
      @robyfaraa4105 Год назад

      @@frostery1483 it is, watch vaaties video. He explains the ui and everything he saw

  • @fusilier3029
    @fusilier3029 Год назад +8

    On the healing part, I believe the reason for it is to make the "weak" enemies actually be more of a mission failure risk to the player character. From the gameplay we have seen, there is significantly more of an emphasis on assessing and planning out how to attack these weaker enemies. In all the other AC games I have watched, several of the missions are just running past them to complete the victory objective. Most of weaker enemies aren't really a threat in of themselves, just a way to wear down health and ammo by the time you have to fight another AC or boss at the end of the mission. The repair kits essentially cut down the AC's health into smaller chunks, so if the player severely blotches an attack on a group of minor enemies, they can actually die and realize they need to plan better for that particular encounter. If the player starts the game with a massive health pool, a player might not really realize how badly they did that particular encounter, and instead keep pushing on without realizing that they're essentially already screwed by the time they actually reach the boss and may not really realize exactly where they are messing up.
    I think the major change in AC6 is that FromSoftware really wants the player to really strategize their attacks rather than depending on reflexes, timing, or build alone. This could be considered quite different from some of the previous AC games, but it's also massively different from the "souls" games as there really isn't that much customization you can do without releveling your character. Personally, it is this strategy and customization part of AC6 has me far more excited than before. I have no interest in mechs, nor did I have any interest in medieval fantasy before playing Dark Souls, but the worldbuilding and gameplay from FromSoftware has been able to put into their games have consistently won me over, so I have full faith in AC6.

    • @grimnir8872
      @grimnir8872 Год назад

      I'd consider your point valid if we actually saw the engangement range be beyond beam-sword range. Either way, the healing mechanic isn't needed, it's there exactly because they are turning it into Mech Souls.

    • @enricopaolocoronado2511
      @enricopaolocoronado2511 Год назад +7

      @@grimnir8872 "Mech Souls"
      Ah yes, because apparently healing yourself is only a Souls game mechanic and not something added into virtually EVERY VIDEO GAME THAT HAS A HEALTH SYSTEM.

    • @fusilier3029
      @fusilier3029 Год назад +4

      ​@@grimnir8872 I don't really see how your response is really valid to what I was talking about, but I'll go ahead and explain it out. Melee is a lot flashier in a showcase because you get to see both opponents. Watch the Elden Ring Gamplay release trailer, and you will be seeing them use abilities and such at times where most people wouldn't be. It's a showcase to be flashy, often not the most optimum way to really approach that situation. Furthermore, the map we saw it is mostly close-range hallway fights (which, are also extremely common in Armored Core with the fairly notable exception of For Answer), so yeah, melee is probably the way to go in that particular mission they showed off. Most old players I have seen playing the AC games usually always had a melee weapon anyways on their loadout. There's still a ton of stuff we don't know about the game, and I expect for there to be maps where the range is much further out.
      Someone also made an analogy that AC6 is like a completely different flavor of ice cream branded in the same container. The thing is, you haven't actually tasted it. All you have done is pop the lid off briefly to look at it. The gameplay could actually be better and more satisfying than the older versions. Your eyes can't taste for you. The AC series has always changed and evolved. Gen 3, 4 and 5 are all quite significantly different from each other, and 6 will be no exception. If you are so apprehensive about it, then just wait a week after the game has been released. You don't have to preorder, and you don't have to play day one. You already waited 10 years, so what's another week to get more information?

  • @blahtoblahtoto6441
    @blahtoblahtoto6441 Год назад +1

    I have a feeling that you can toggle some settings off and on.
    As for hard lock on... there's probably going to be an enemy or situation where it will be disable.
    Or you going to need a specific equipment for that 😊
    Still early to judge imo, we need to wait till release.

  • @camelloy
    @camelloy Год назад +2

    Been playing armored core since ac 2 religiously and I can say in no uncertain terms that I am extremely excited for this. Ac3 imo was the peak of the game with 4 being fun but traded speed for deliberate action and 5 was…weird. 6 incorporates what I think is the best parts of the 3 with an overall return to 3 and general improvements based on past experiences. Also I’m an irreverent gamer who is happy consoom so fight me lol

  • @Eisenight
    @Eisenight Год назад +19

    I've been a Raven, a Lynx and a Merc over the years and I've appreciated every single one of them. I've been critical of their flaws as well and yet I still love them equally.
    This one will be the same.

    • @bigbadboof9282
      @bigbadboof9282 Год назад +1

      Now we will all be hounds. Can’t wait

  • @SCF721
    @SCF721 Год назад +7

    I remember a similar situation with Monster Hunter World in how they streamlined certain elements like being able to move while healing.
    The hard lock on was almost a given to me. They said they wanted to have an extra focus on melee and the Assault Boost was something meant to close that gap. I mean landing melee hits in older games was iffy at best, especially against more mobile targets. Plus like you said, we can't say for sure that the hard lock is some kind of instant win button when
    - FCS is still a thing
    - We don't know what kind of range or limit it has
    The healing actually surprised me. When I first heard of the repair kit I thought it would have been like Silent Line where you were at a standstill for about 10 seconds while your AP filled up but it being instant was a surprise. I don't see how that dumbs the game down...if anything I'm almost worried at how difficult the game will be if we not only get healing, but healing thats instant lmao.

    • @Sammysapphira
      @Sammysapphira Год назад

      And monster hunter was ultimately ruined by those changes being cemented. Rise was a colossal failure.

    • @metaloverlord7465
      @metaloverlord7465 Год назад +6

      ​@@SammysapphiraAre you literally insane? Serious question, kind of alarmed here 😳

    • @metaloverlord7465
      @metaloverlord7465 Год назад +3

      @@Sammysapphira Monster Hunter Rise sold over 12 million copies, and the expansion over 5 million with consistent positive feedback across the board. It's a solid game no matter how much you sit there and seethe. I mean really, nobody is forcing you to LIKE Rise, but saying something so mind bogglingly displaced from reality makes me fear for any small animals and/or children in your vicinity 😥

    • @PapaDrago
      @PapaDrago Год назад +2

      ​@@Sammysapphira
      *proceeds to sell 12 million copies worldwide*

    • @Foat_Gucker
      @Foat_Gucker Год назад +2

      ​@@Sammysapphirayeah sure buddy

  • @tibbits0018
    @tibbits0018 Год назад

    I've been a fan of AC since I was at least 5, and I am still hyped as all hell for 6. The lock on will allow better tracking despite the fast pace, staggering/ stunning has been in the series since the beginning. The only thing I am somewhat questioning is the repair kits, as it hints at the mechs only being able to take a few hits, which brings the viability of slower builds into question. I will just have to wait to try it myself to see how it all really works.

  • @jordanfan8222
    @jordanfan8222 Год назад +2

    The game still looks cool but the criticisms are valid. Dark souls is a rhythm game, you memorize the attack patterns, and play accordingly. Shooters like FPS tend to be more reactive, you don’t memorize what the enemy will do, you aim and move based on moment to moment reactions.
    Earlier AC games struck a great balance of feeling like a shooter, with enough lock on hand holding to accommodate the crazy mech movement.
    This looks like a rhythm game, where memorizing enemy patterns and timings will be much more rewarding than fast reactions and accurate aiming.
    That doesn’t mean the game won’t be great, just that it might feel more like a well-made souls game rather than an armored core, which stings for AC fans

  • @Krystalmyth
    @Krystalmyth Год назад +20

    I don't understand the logic of saying that the presence of repair kits is going to make the game easier. If repair kits are in the game, that means From Software is going to make the game HARDER. They are saying, "If these repair kits weren't in the game, you aren't going to make it. You NEED these to survive." They're preparing to turn up the heat. The resupply stations immediately imply that stages are going to be an endurance run. That you are MOST DEFINITELY going to be running out of Repair Kits because of how challenging the game is and need more. Am I making sense here?

    • @Sammysapphira
      @Sammysapphira Год назад

      Considering every single soulsborne game has been easier with every installment, lol no. You're making baseless assumptions. Sekiro and elden ring were total jokes so your argument of "DURRR THEY WILL MAKE IT HARDER TO COMPENSATE" is completely illogical.

    • @GutsmanLoL
      @GutsmanLoL Год назад

      @@Sammysapphirathis might be the dumbest thing I’ve ever read on RUclips. Congrats.

    • @matthewbadger8685
      @matthewbadger8685 Год назад +1

      Don't fall into the trap of assuming that "it'll be easier" is actually their issue with this. These people are unable to articulate what they dislike about the new change. They are upset that the game will play differently and not feel like it has the essence of the game franchise they love. It's like when halo was changed to play more like call of duty. The difficulty is not the problem but rather, the familiarity they have with how the game plays. Some series have an undeniably unique style which is important to uphold, otherwise it is not really part of the franchise. That's just my take though.

    • @robyfaraa4105
      @robyfaraa4105 Год назад +3

      @@Sammysapphira bruh sekiro is one of the hardest and eldenring is hard for casual players, people who found elden ring easy has been playing souls like for ages now.

  • @___.51
    @___.51 Год назад +10

    As a Morrowind fan I sympathize with the fans of a niche franchise when they get Skyrim’d

  • @GrimVenture
    @GrimVenture Год назад

    A lot of people were younger and have already built their expectations into themselves and wont change.

  • @DylanZZ3
    @DylanZZ3 Год назад +1

    They could add a option to give you a way to change from the New lock on system to the classic lock on system

  • @jarde1989
    @jarde1989 Год назад +15

    Hardcore fans will always be upset at core changes… from any fanbase
    And anyone writing them off as “petty” would’ve been upset if developers changed their favorite series lol

    • @thestylemage2092
      @thestylemage2092 Год назад

      Bet some want the ps1 camera controls back...

    • @sb17899
      @sb17899 Год назад +3

      @@thestylemage2092 Bet 99% just want the game to reward actually having to pilot the AC yourself instead of just letting the hard lock on do the heavy lifting.

    • @jarde1989
      @jarde1989 Год назад

      @@thestylemage2092
      Not really what I mean… there’s a difference between improving what’s there and changing the fundamentals
      For example, when RE4 came out the controls were modernized for the time and nearly everyone loved it… however they also dialed back the horror aspect and longtime fans were very irritated by that

  • @joseph132486
    @joseph132486 Год назад +14

    Armored Core was one of my favorite game franchises when I was a kid, but I haven't played since AC3. I love what FromSoft has been doing lately and I'm so excited to see them bring AC back. Sure, it probably won't be the same Armored Core that I grew up playing, but I trust those guys to handle the series well and put their passion into it. Some people just want a reason to hate everything and nothing will ever satisfy them, so you just have to ignore that. Pandering to the fans almost always ends in an empty, uninspired 'product' and nothing more. FromSoft clearly has a lot of vision and passion and they should keep making the games they want to make, rather than trying to please anyone. There are very few games that I even consider buying at release, but I'm sure this will be one of them. Just take things for what they are and if you don't like them, move on to something else. You don't have to love everything that comes out.

    • @chstens
      @chstens Год назад +4

      Armored Core hasn't been the Armored Core you grew up with since AC3, they've made significant changes in every iteration since.

    • @joseph132486
      @joseph132486 Год назад

      @@chstens yeah, I’ve definitely noticed that from gameplay I’ve seen. From the speed of gameplay in AC6, it looks like maybe they’re returning to form, in some respects. Only time will tell, but I fully trust that the gameplay will be solid. They know how to nail those things down pretty well.

    • @chstens
      @chstens Год назад

      @@joseph132486 Sekiro has great combat, and the guy responsible for that is also working AC6, and Sekiro is a "soulslike" that most souls fans don't like

    • @joseph132486
      @joseph132486 Год назад

      @@chstens again, people will always find reasons to dislike something, but that’s fine. Every game should not be made for every person, but people seem to think they have to love every “popular” game that comes out. I thought Sekiro, Bloodborne, and Demon’s Souls we’re all fantastic. Obviously, they’re drastically different in many ways, but I only see that as a net positive. Variety is a beautiful thing.

  • @plagueseer
    @plagueseer Год назад +1

    I played the original AC games on the PS1; these people are nuts… I look forward to the updated gameplay.

  • @morgannyan2738
    @morgannyan2738 Год назад +1

    Dont ask questions, just consume product and get excited for next product.

  • @Pine2142
    @Pine2142 Год назад +17

    In all honestly a lot of changes and features I don't agree with but I'm more than happy to try them before blindly hating on them. I just hope PvP lastes. I NEED MECHA PvP games.

  • @lethauntic
    @lethauntic Год назад +11

    I was thinking about the ability to change your build on the fly-- of course it sounds like you have to restart at the checkpoint at least. It both sounds cool, but I'm also skeptical about how well I will like it. Same goes with repair packs. I'm not happy that repair packs are a thing to be blunt. I'm not upset either, but It was one of the few things about the showcase that had me a little concerned. Ultimately I do not think that repair packs will make me dislike the game, not by any means, I just don't know if it's inclusion will make the game better or worse in my eyes even if either case ends up positive.
    Going back to the on-the-fly assembly option. On one hand it sounds pretty cool and convenient, but on the other it doesn't really make sense in context (not that that's a big deal inherently) and being about to swap things out that easily means the the challenged within each mission are more isolated. In the sense that you no longer have to envision your AC having to deal with all of these different factors during a mission, rather it just needs to deal with a single segment. Granted, when you think about the idea of being able to change loadouts right before a boss-- which people are referring to as basically baby mode; remember that old missions where much more isolated. When you fought a boss in almost every AC game... It was just the boss, again, for the most part. So in that regard is it really making the game easier if at it's core being able to restart at the checkpoint before a boss is effectively no different than doing a mission where all you do is fight that same boss?
    That said, the idea of having more involved missions is diminished slightly because of this. Also, no, it's not going to be easier than gen 4-- not to say that gen 4 had no challenge or whatever, but good god there was a mission where you drop down, fly over a few mines, and kill like 5 enemies. It takes you, no lie, under 30 seconds with almost literally any build with at least one weapon on it. I like all gens of AC in their own way, so I'm not shitting on 4, but I'm saying that the comments making this claim are more so just being overly emotional. Which I understand, but they need to think about this more rationally.
    At the end of the day, even if the worst case were true, at least in my own personal uncertainties for the game, I'm still dying to play and I believe that I'll love it. Nothing I saw or heard so far has even made me consider not picking it up and at this point I don't think anything will. And I'm still hopeful that inclusions of the things I talked about, like repair packs, will be better than I thought. Again, not happy that they are there, but I do recognize that I don't truly know what I think. I need to play it and feel it in action before I can say if these things are ultimately good or bad decisions. I'm leaning towards the later, but again, I like to be hopeful and it won't be a deal breaker regardless, not by a long shot.

    • @carbon7536
      @carbon7536 Год назад +1

      I can agree with most of what you say but the ability to swap your build fast and easily is nothing but a win imo. The fact is you can go into a mission with a terrible build for a boss. Imagine if you were running the most slow and tankiest build and you got to that final boss shown. I don't want to have to re run the mission just so I can have a fair boss battle. It will also cause more players to mess around with their builds rather then sticking the same type all the way through. If you struggle with a boss you can swap to something you think is easier without much difficulty and learn how other builds play. Repair packs are a bit eh, maybe they could have just increased the health but I don't think it will impact me that much.

  • @ReversedCentaur
    @ReversedCentaur Год назад +1

    So ridiculous. People were always going to complain. From shouldn’t care and the sales and reception will prove them right.

  • @Dieselmachine4
    @Dieselmachine4 Год назад

    As an AC vet from the very beginning. One must remember, with time technology gets better and allows you to do more. Armored core in the very beginning with the technology of the time was tough, but as new platforms came on, (from PS1-PS2 for an example) some things stayed the same and new things were added, new possibilities and so forth. So to the "old school AC Ravens" remember this. This is not the armored core we played as kids. This game has evolved. You either embrace the fact that from AC1 to now AC6 is 20+ years of changes and upgrades. Embrace the changes or stay stuck in nostalgia. I for one will welcome the changes.

  • @TheOtherCoinflipper
    @TheOtherCoinflipper Год назад +8

    "You don't have the game in your hands."
    Let me give you an example of why I don't like the "estus" healing of repair kits without having to have the game in my hands. It changes the tone of the game. With older AC games, damage was generally permanent. You could find in-mission healing, but you had to find it, and it wasn't mobile. It was more like a checkpoint where you could refill some of your armor then continue on. More notably, you had to pay for repairs at the end of a mission. Throwing in this not-even-estus healing means that instead of wondering if there's a repair bay somewhere ahead, I'm just looking for loot crates with mecha-medpacks in them. Saying 60% HP is "unsafe" means that (probably boss) combat is going to be more focused on quick evasion and dodging of high damage, severe trauma attacks. You can see it with the chainsaw hands boss. Gives you a right, a left, a two-handed Shatner slap. It leans harder into the Soulsborne Die Twice style of "Our combat is for the bosses, not the trash packs we encourage you not to fight." And that we can 'top off' with the press of a button, means that less emphasis is being put on the integrity of our mech. Otherwise the last thing we'll do in every mission is pop a repair kit.
    Does it look really cool? Yeah, obviously.
    Are we going to end up loving it? Yeah, probably.
    Does it look like it's going to feel like a natural extension of Armored Core? No, not really.
    Is it what FROM has told us to expect from interviews? Well...
    Honestly, it's more like we're getting Bloodborne when we were promised Dark Souls 2. (I love both games.)
    What they've shown is explicitly not what FROM has promised in interviews. They promised a return to form, keeping the core identity of the old, PS2 era, games alive.
    It only bothers me because I love the old games. And I want a modern game with modern polish... that keeps the old meat, the shoe leather I go back to sink my teeth into, alive.

    • @senawarlock5343
      @senawarlock5343 Год назад

      My fuckin thoughts exactly to the tee. I feared we'd get mecha souls.. And We fucking got Mecha souls. Like Come on man. Tbh Im just sick of souls shit entirely. Like good games no doubt, but enough is enough. Havent seen this game in 10+ years and now when we do see it. Its fucking mecha souls. Slap in the face honestly. Hope they delay the game.

    • @davids7646
      @davids7646 Год назад

      well said but i have more gripes with hard lock on. i dont truly know the specific feel its going to bring into the table i just know its certain to be a different focus from the gameplay.

    • @iowa2540
      @iowa2540 Год назад +2

      You're sitting there having not bought the game and already crying about been mislead by a company. Who loves to make money just as much as any other publisher mind you..
      Let's wait and see though, maybe fromsoft has some tricks. Perhaps if only to draw a new audience into the series only to be hit with pure masochism later in the game where it plays like the rest of the series:>

    • @robyfaraa4105
      @robyfaraa4105 Год назад +2

      from soft will obviously make the missions longer to compensate of the heals. Players will still have to worry about health like before. Its common sense to assume the game will be longer with heals lol

    • @NileP2804
      @NileP2804 Год назад

      So I can definitely see where you concerns are coming from, but imo it'll probably work out fine, I think we'll most likely have an expense associated with using the repair kits probably more or at least equal to end of mission repairs. Similarly I imagine that with the shift to large levels they found that people would end up backtracking too much if they used repair bays. As for your other issues I kind of agree that the boss combat feels to soulsy

  • @anubisean
    @anubisean Год назад +1

    Based on what the video entails the Naysayers were actually bragging that "In my Day" speech. It's more like I'm better than you cause I had no right stick for camera or bragging that they can beat the stress but more likely they had everything they needed and money no longer matters. I have no doubt in my mind that most of these players were HUMAN PLUS and will never admit it.

  • @navyrayne
    @navyrayne Год назад +1

    I'm 39 years old and the very first AC I played was AC master of Arena on PS1. I have played every single AC game since (and even played what came before AC:MOA) and this? This looks fantastic. This looks like the AC game they always wanted to make. It looks active, engaging, new, dodging, melee, impact, etc. I want to play this just as much as every other AC game I've played. So, yeah, us "AC Boombers" are not all in agreement here. I am super excited for AC6FOR

  • @DrewSpacely
    @DrewSpacely Год назад +4

    Armored core 6 looks fantastic. I hope we get more of this. It’s a new entry in the franchise. Let them experiment and make a new entry. I trust fromsoft and this looks like a great place to start for modern armored core.

  • @Rohtix
    @Rohtix Год назад +13

    I played the old ACs as a kid and again recently. I certainly appreciate them and the new features definitely make me a little uneasy.
    The hard lock feels streamlined. I know AC4 had a sort of hard lock, but camera control was always a bit part of the gameplay. It really proved who was a good pilot.
    I sure hope the turning doesn't end up like it does in the preview. It'd really diminish the weighty robot feel, which I personally find important.
    The other things, like the scan or the repair packs just feel... inappropriate, but longer missions might require some kind of resupply, like some of the older games had.
    I'm still open to be surprised. I really want to enjoy AC6 and I'll try. I just hope it doesn't lean too hard into Fromsofts proven formulas too much.
    I remember enjoying AC4 and 4A, despite them being so different to AC 2 and 3. It looks like a new generation of AC is ushered in.

    • @count_dcinamon
      @count_dcinamon Год назад +5

      i think old fan shouldn't be worried too much just yet especially in regards to the lock on and camera. ive seen of this argument that the camera was a big part of what separate the newer player and the vet, and now they just dumbed down the game to casual level etc.
      what i think is very likely to happen is that something else simply will take place as that determining factor of newbie and skilled. and im sure good AC player would find something to master at, that will propel their performance from your standard player.
      as for the weighty robot feel, i could see the fast turning speed justified since you are using a hefty amount of thrust power. like you can compare this with the part where the AC tried to walk in this hallway without any booster whatsoever, and how very very slow it was (which make sense considering the size of an AC supposed to be)

    • @escapegulag4317
      @escapegulag4317 Год назад +5

      after playing AC4A again after a couple years I must say the old system is outdated and I remember even back then thinking "I wish there was just a hard lock on system or faster camaera speed".
      What From Soft did was looking at the game objectively without nostalgia and deciding what needed improvements.

  • @netzash
    @netzash Год назад +3

    As someone who loves Armored Core and hates Souls-like, I'm trying to control my expectations...

  • @thekodawolfgaming
    @thekodawolfgaming Год назад +2

    People need to see this from the AC fan’s perspective it’s been YEARS since this title saw the light of day, we’ve gone through so many new games from software put out in good standings, the moment this was announced I was worried about all the souls fans being angry it’s not Bloodborne or Sekiro 2. I’ve seen a few angry people but a few features that were in the game before but used differently isn’t a game ended for me. Some of us are welcome to be mad about things they don’t like, just like fans that dipped with 5 and VD, I was skeptical about 4and4A, this stuff is always happening. Fans of AC see these changes as being Elden Ring stuff because we haven’t seen AC in a decade.

  • @sleepnt992
    @sleepnt992 Год назад +3

    A good way to point out the difference in your point of view. I lost a lot of good game franchises - completly or to "casualty" (I like solo stealth games and tactical shooter). So yeah, to point out, that souls fans (like me) are the "winner" here is a interesting take. Even if it not feels winnig, if therefor something is taken from other fans. (sorry for my bad english, it is not my native language).

    • @NewsofPE
      @NewsofPE Год назад +1

      fully support your point, it feels weird, it feels like he just wants his ego boosted by "winning" and having competition where there is none

  • @OmegaUberDeathbot
    @OmegaUberDeathbot Год назад +3

    Been playing since AC1.
    As long as they don’t make it where it is absolutely necessary to change your build to complete a level, I’m good with it. And didn’t they have that feature in a previous AC?
    The specialized build thing was a Miyazaki contribution to ACVD.

  • @Grxblrg5757
    @Grxblrg5757 Год назад +3

    My problem isn't with the combat, I think there are only things to be gained by taking some notes from Souls with this combat system. My only concern is the stats, because it seems like there are fewer parts and stats to manage. One of my favorite things about the series has been how the outcome of a mission can often depend on your planning and how your AC is built. I can see why they're maybe simplifying it. Not everyone likes managing all the stats and spending a long time in menus. From how it was described, it seems like they're rolling some things into just one, like how generators are now attached to radiators. This could go either way, maybe its just more things to consider when adding parts. Maybe it'll be so simple that you will rarely have to care. Im still very excited! I'm just waiting to see more of the menu and customization system.

  • @ultimabk
    @ultimabk Год назад +1

    As a armored core boomer. Repair packs make sense. Those levels look long and one way or another you'll run out of armor or ammo.

    • @ultimabk
      @ultimabk Год назад

      If anything the concepts are more welcome compared to ac:LR where they nerfed stats and made the lock box smaller and called it 'balancing'.

  • @magicprime5135
    @magicprime5135 Год назад

    Soft/Hard Lock and repair kits are the least of my concerns. My priorities for Armored Core are building/customization, and mission-based progression.

  • @LightAndDarkMdness02
    @LightAndDarkMdness02 Год назад +3

    I'm not so much worried about it being a Soulslike. I'm worried about the possibility that there isn't any turning speed. It's blink and you miss it but in the trailer you can see the start AC do a full instant 90° turn before taking off. Now, that could be an animation glitch, or something when the AC is walking, but that is a bit worrisome.
    However, since quick turning is still a thing there's no way turning speed isn't a thing anymore-right?
    I don't much care about the hard lock issue. I just hope it has a mechanical balance; like quickboosts disengaging the lock, or the hard lock drains energy, or maybe both. FCS could determine energy usage for the hard lock and how far you can lock onto enemies. Maybe a special FCS trades energy usage and lock on distance to track quick boosting ACs.

  • @LAGG_IyE
    @LAGG_IyE Год назад +25

    It doesn't matter if it's more armored core or more souls. It's Fromsoftware. Every game in the last years that they have made has been a masterpiece

    • @francesco3772
      @francesco3772 Год назад +4

      The eternal coonsoomer

    • @ArchAngelKnights
      @ArchAngelKnights Год назад +1

      Haha no they haven't. Spoken like a true souls scrub. "It's just like darksouls!" Fooking morons

    • @samf.s.7731
      @samf.s.7731 Год назад

      The fact that this is coming a year and a half after Elden Ring is insane..
      How do they do that??!!!
      What kind of sorcery?!
      Kay now I need to see the EDM/synth album recommendations by the community to play in the background while playing this really early in the morning if you know what I mean.

    • @sb17899
      @sb17899 Год назад +2

      dont ask questions, just consume product and get excited for new product.

  • @GaiaEarthbound
    @GaiaEarthbound Год назад +1

    Something I do want to point out that we don't have access to is settings, such as difficulties and HUD options. There is a chance there may be a setting for the older audience to enjoy AC 6 in the fashion of previous titles. Now I've only ever played V-Day, but I loved it for what it was because it was the only one I could play. Since it was the only one I have played I don't think I have much say in what an AC game really feels like. But in the same token I don't think we have enough info on the game to say AC is dead. With only minimal gameplay to go off of and a snip of the "garage" and no setting options to go off of, I think just waiting and to try it out or just wait to watch someone else play it is the best action for those that are skeptical. Personally, I'm still gonna get it. Daemon X machina didn't fill the itch I wanted and AC Verdict Day severs have been dead for 8 years and i'm not one to emulate. I need my Mecha Fix that isn't a Gundam team battle or an AC with training wheels.

  • @Coles-bootleg-vids
    @Coles-bootleg-vids Год назад

    I've never played an AC game before, but I have a few lined up to play and beat before end of August. And honestly, I just wanna be a robot that wrecks other robots, I think the repair mechanic is cool, and how it's a set number that will never grow, it adds another depth to the gameplay and makes it to where you can't just hope and rely on clutching every mission by 100-200 AP, and knowing From Soft, they're probably doing something to balance this change.

  • @silverfoxxarts
    @silverfoxxarts Год назад +8

    I really enjoyed 1st Gen, 3rd Gen and 4th Gen (Master of Arena is particularly fun and the music style is very nice.)
    I'm going to list a couple things I can only reasonably observe with limited footage.
    Customization does include the very basics that Armored Core typically has and I'm sure they know people want to customize so that shouldn't be a problem. Even if it isn't as detailed as some others (why can you change your centre of gravity in ACFA), I'm sure they know people will want to do more and think about it in the future.
    The boss fights seem to be pretty telegraphed and might require a little bit of learning in that regard, which is a bit like Souls but Armored Core has had a couple bosses that let off their weaknesses in similar ways, but I admit this seems to be more leaning in on the former side than usual. I'm not very worried about the boss fights because Armored Core has always had some wacky bosses. (There's been more than one time something has completely split off from a giant machine and shot lasers at you or other weird stuff compared to enemies who usually only do stuff you can do. Plus, Arms Forts also exist which is a lot of spectacle too.) If there is one thing I'm more interested in with boss battles is enemy AC combat. Armored Core would be very neutered if you weren't competing against others just like you, so it would be very, very strange to not have enemy ACs fight against you at some point, mini boss or as a hazard, it doesn't really matter. I'm sure there will be some though because of the next point.
    They seem to be focusing more on allowing close combat weapons because their experience with Souls like games has drastically improved their AI so they no longer need to have enemies shoot you and dodge a bunch with the occasional blade or Assault Armor when you got close. They'll definitely take advantage of it for AI in things that aren't large machinery looking to be taken down by the player. I'm almost convinced there's a hard lock on because of their increased focus on melee weaponry for ACs. Aiming blades in older games was typically getting someone in front of you and then slashing them. (ACFA did have some complicated methods for melee though with quick turns to allow yourself to slash locked on targets that aren't even on your game screen yet) If there's a variety of weapons in this game, then it makes more sense to add a hard lock on to support melee builds or it would be less worth it to use those builds. (I know they're focused on balancing all the various types of ACs this time so we don't end up with flying mosquitos and giant tanks to shoot them down, or their description for the game wouldn't have mentioned that it would be slower paced with the ability to go at "break-neck speeds"). I'd like to imagine hard lock on wouldn't be as effective at a large distance, because you'd still be forced to use ranged weapons capable of tracking opponents who dodge even at midrange. FCS does still exist so I could probably assume that. It does seem to decrease the skill ceiling for keeping your enemies in your sights though, so I'll have to see more information to find out how that turns out later.
    Being able to heal between missions wasn't a new concept. In Gen 4 games it is absent because the mission structure doesn't really need you to ever heal during those missions. It was balanced that way, even including 2-3 enemy ACs. (ACFA liked to give you the option to have a teammate with you. Except Old King. He was a good damage sponge for a couple seconds.) Honestly I'd say most AC games were structured to not need healing mid-mission because because the goal was always pretty simple. Destroy enemy AC, destroy reactor, defend base, eliminate intruding guys or something. The only time it ever needed to heal the player was when missions were long because it would be a tall order to ask someone to get past a platforming section with turrets everywhere, fight an AC, fight 2 ACs at once, then fight a SUPER POWERED AC in a single mission. If the missions are longer they're definitely giving the ball to the player to take care of their own AP for that instead of generously healing them up during a loading screen. But we'll see how that turns out.
    Turn speed is interesting because in typical AC games turning your mech felt like slowly turning the head of a tank sometimes, which included the camera. This game seems to take from 4th gen and make turning and camera more separate. I don't really have much to say about it to be honest, it's kind of like a different style change for AC which has happened quite a few times. (I'm sorry Gen 5 people it was too weird for me) I'm sure people are worried about customizing turn speed, but like in the video I guess it can be customized if they want sniper builds and melee builds to exist in the same game. Light weight melee would need really fast turn speed and burst energy boosting so they can get behind others without taking damage as often. It would be pointless to have more melee weapons - which makes this build possible - if your opponent could turn at the same speed as you. It would be more logical to have a dynamic of heavier builds staying at a distance from melee in order to turn less and shoot accurately where they can't hit them rather than everyone turning really quickly and shooting melee builds down and staggering them before they can even combo. (It's weird saying combo in the context of AC that isn't a set of customizations)
    Overall I did have a bit of a kneejerk reaction to some things but after thinking about it, if you think about PVP in mind - which they said this game would have - a lot of the changes make a lot more sense than they seem for this new style of AC and it echoes what they mean when they said they would borrow ideas from Souls but have it absolutely be an Armored Core game. I'm going to buy this game and think of it as a bit of a different kind of style, like how Gen 4 changed things up compared to Gen 3 or how Gen 5 changed things up compared to both of them. I know I'll enjoy it and play it a lot.
    (Also, if you read this, goodness me you must be really invested in Armored Core. If you haven't played AC, I think AC3 is really cool. A lot of people like AC3 Silent Line. I like the whole progression from AC1 to ACPP to ACMoA. The progression of Nineball is very cool to me and the final battle in MoA is super cool.
    If you have played AC tell me what your favourite game is. One of my favourites is ACFA because I admit I like a bit of speedy mosquito gameplay. Have a nice day.)

    • @echo-4197
      @echo-4197 Год назад +1

      I absolutely agree that the lockon was done to facilitate melee combat, which to be honest, looks incredible. Multi hit attacks, large weapon variety, charge attacks, timed blocks on shields, freaking combos?? Not to mention its visual beauty.
      I'm very curious about the FCS stat now, what does it do in the context of a hard lockon? And is aiming gone altogether, or can you opt for a weaker FCS and manually aim?
      Too little information to know. Though I hope that they haven't just eliminated aiming, that would be a little silly

  • @DeltaPiss
    @DeltaPiss Год назад +3

    I can definitely sympathise with them, I never played an AC game so I lack the experience and investment to hold any strong emotions at the moment, but when capcom changed resi 2 for the remake I was right in there shitting up every thread, and generally being really pissy.

  • @GundamFranxx
    @GundamFranxx Год назад

    As someone who's never played a souls game, this looks like armored core to me. With some QoL changes. The auto quick turn might have been necessary since apparently you can fire all 4 weapons at once using the Ls and Rs. I believe side boosting, and by extension quick turns, in AC4 were done using L and R. It also had a soft-hard lock. You could use it for strafing around your opponent, but if they quickly moved out of sight the lock would break. But it would start to turn. We also don't know how balanced the heal is, it might be necessary especially for players new to the series.

  • @albertorellana4635
    @albertorellana4635 Год назад +2

    Soy un veterano de armored core desde project phantasma y esto es sinceramente genial, es lo máximo, claro que hay cosas nuevas pero eso no le quita lo grandioso que se mira, ahora se puede pelear como en las intros de armored core totalmente igual

  • @anhilliator1
    @anhilliator1 Год назад +16

    Really, the only thing I have a major issue with is the pairing of a hard-lock with the seeming nixing of turning speed.
    Everything else seems great.
    I can imagine that the repair kits are _really_ gonna eat into your end-of-mission rewards if you do use one, though.

    • @davids7646
      @davids7646 Год назад +2

      hard lock on is fundamental in changing the gameplay flow and focus. its more significant than 4th generation speed and extended flights. thats why mostly old fans are the ones not welcoming the change

    • @elmouto3883
      @elmouto3883 Год назад

      repair kits means longer missions, which means ammo management will be a thing. It's Dark Souls, but you can only use bows, and you only have 20 arrows to kill 20 enemies :P

    • @grimnir8872
      @grimnir8872 Год назад

      @@davids7646 Translation: I am a retarded Soulsfaggot who doesn't know how to aim.

    • @FelisImpurrator
      @FelisImpurrator Год назад +1

      Hard lock is a tactical change that allows pilots to focus fire on a target or spread out missile locks by disengaging it. Soft lock is going to be basically mandatory for giant bosses or overboost cores that will just make your head spin if you hardlock, or more than likely against ECM expansions.
      It's FromSoft, master of the monkey paw. They never give players new tools without some mechanic that leverages it.

    • @grimnir8872
      @grimnir8872 Год назад

      @@FelisImpurrator Except the soft lock-on offers zero extra mobility options and who the fuck cares about blowing up 2 more trash normals with a soft lock spread of missiles.
      "Making your head spin" doesn't matter when spinning is exactly what you want and you'll just hit the target anyway.