Fusion 360 Eye Bolt (Revolve Magic)
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- Опубликовано: 8 авг 2023
- Learn how to use the revolve feature with this eye bolt example in Fusion 360.
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Your videos are super helpful. I had no problem with this exercise but the exciting part was I learned two new things I didn't know that made using F360 so much easier! Thanks!
Instead of using a construction line, try using the center line. It will automatically dimension diameter in stead of radius.
Great content as always! You rock. 👍🏽👍🏽
Excellent use and explanation of how to use planes!
Thanks for support Adam!
Nice that you didn't just do the donut command. This way can be used for any revolved profile.
Wellcome Tyler, I miss your tutorial.
nice
very nice and clear , can you do a video on Mesh and when you convert to a body how to reduce the faces for 3d print without changing the limit diamter
- I see that 'Centerline' line has been mentioned, but here are a couple more things about it...
--- It participates in making closed profiles (unlike "Construction" line).
--- AND - relevant to this vid - in 'Revolve', it is AUTOMAGICALLY recognized as an axis for revolution!
So much for scale whole drawing.
My model only has one sketch. Revolve, Thin-Extrude, Full Round Fillet.
It can be done in one sketch without a second plane by setting the origin at the center of the ring and revolving the ring around the X axis, or Y axis if sketched on the YZ plane.
Yes, one sketch, one revolve, 4 extrusions.
@@philippe5394 One sketch, 2 revolves. The base revolves on the Z axis in either case. With the origin at the center of the ring I drew the 16mm ring profile 30mm below on the C/L. From that point down I drew the right profile of the base. So essentially it is the same sketch as Tyler's with the 16mm ring profile at the top of the base. The base is revolved the same. The ring is revolved head-on up and around. The resulting orientation is 90° to the example when sketched on the XZ plane. Sketched on the YZ plane keeps the original orientation.