The Callisto Protocol - What Happened?
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- Опубликовано: 8 фев 2025
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Edited By: Jesse Guarascia - x.com/Guarascia
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Intro By: 2Snacks - / 2manysnacks and Little V Mills - / littlevmills
Written Sources:
Call of Duty Co-Directors Leave Sledgehammer via Polygon - www.polygon.co...
Sledgehammer Co-Founder Leaves Activision via IGN - www.ign.com/ar...
Dead Space Creator teams with Krafton for narrative experience via USGamer - web.archive.or...
Glen Schofield interview via thegamer - www.thegamer.c...
Dead Space remake in the works via venturebeat - venturebeat.co...
Callisto Protocol stuttering issues via CBR.com - www.cbr.com/th...
Callisto Protocol gets patch amidst angry Steam reviews - www.forbes.com...
Callisto Protocol cost 162 million via DSOGaming - www.dsogaming....
Glen Schofield gets blasted then retracts crunch glorifying tweet via PCGamer - www.pcgamer.co...
Striking Distance lays off staff via GameSpot - www.gamespot.c...
Glen Schofield interview with Dan Allen Gaming - • 🔴Glen Schofield on Cre...
Video Sources:
Dead Space PC Gameplay Walkthrough Part 1 [No Commentary] | WaurufEx: • Dead Space PC Gameplay...
Making of - The Callisto Protocol [Behind the Scenes] |
NeoGamer - The Video Game Archive: • Making of - The Callis...
Gex: Enter the Gecko (UK Gameplay) PlayStation | HellKat A/V: • Video
Dead Space [XBOX 1 Prototype] | Unseen64: an Archive for Beta & Cancelled Games: • Dead Space [XBOX 1 Pro...
The Lord of the Rings: The Return of the King PS2 Gameplay HD (PCSX2) | xTimelessGaming: • The Lord of the Rings:...
Resident Evil 4 HD : Pro Walkthrough - Chapter 1-1 | MrGSTAR321: • Resident Evil 4 HD : P...
Dead Space 2 stomp contest | Link3rd: • Dead Space 2 stomp con...
The Godfather II: The Game - Credits | nitaZera: • The Godfather II: The ...
Sledgehammer Games Talks Call of Duty: WWII - Interview with Glen Schofield | Activision: • Sledgehammer Games Tal...
31st Union Office Space Reveal | 31st Union: • 31st Union Office Spac...
Devil May Cry 1 HD (PS4 Pro 1080p 60fps) Longplay Walkthrough FULL Gameplay | SheanWalsh: • Devil May Cry 1 HD (PS...
Video Game Director Answers Questions From Twitter | Tech Support | WIRED | WIRED: • Video Game Director An...
Glen Schofield The Callisto Protocol Interview | Gamescom 2022 | GamesRadar: • Glen Schofield The Cal...
PUBG: BATTLEGROUNDS (2023) Gameplay (PC UHD) [4K60FPS] | Throneful: • PUBG: BATTLEGROUNDS (2...
DEAD SPACE 2 All Cutscenes (PC Max Settings) Game Movie 4K 60FPS Ultra HD | Gamer's Little Playground: • DEAD SPACE 2 All Cutsc...
DEAD SPACE 3 All Cutscenes (PC Max Settings) Game Movie 4K 60FPS Ultra HD | Gamer's Little Playground: • DEAD SPACE 3 All Cutsc...
Dead Space Remake - Opening Scene (4K ULTRA HD) | BingeGaming: • Dead Space Remake - Op...
Dead Space Creator Glen Schofield: Extended Interview | Ars Technica | Ars Technica: • Dead Space Creator Gle...
Glen Schofield on Creating Dead Space, Problems with The Callisto Protocol & Directing Call of Duty | Dan Allen Gaming: • 🔴Glen Schofield on Cre...
#mattmcmuscles #deadspace #documentary
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Hi maybe its because I'm from the UK but the bit link for Enhance doesn't work for me :(
Can you make a what happened video on shadow the hedgehog the game?
Thanks for the shoutout Matt! I think you'll love digging into some of the behind the scenes stuff I talked about with the devs in particular!
Hello please watch Lara Croft Vs Helena Douglas from Kosmic the RUclipsr?😊
'muscles' is misspelled in the enhance links
"our game is different we have characters and talking"
what a masterful pitch
Reminds me... One 'Fact Hunt' episode featured a contemporary review of the original DOOM where someone complained he couldn't talk to the demons.
Almost remidns me of that one call of duty game hyping up fishes moving away from the player as next gen and the video cuts to mario 64 doing something similar
yeah, not a great statement but i kinda get what he was referring to, he wasn't talking about Dead Space as the franchise that is now, he was talking about the first game where Isaac doesn't say a word and yes, people still talk but since the protagonist is silent there are a few conversations
I know it's been around for a while. But have y'all seen the new open world games with AI added? You can ask it anything. Basically like talking with chat GPT. So every character that you interact with creates responses on the spot. No more selecting a response.... You just chat freely.
That sounds interesting as hell to me. The game is programmed to respond as video game characters by the way. So you always stay connected to the world they created. Imagine the storytelling possibilities using this method.
If you are trained in psychology you can probably unlock Easter eggs by having a deep chat with the enemies.
It's especially stupid because Issac *had* a character in the first game. Just like Samus had one before Metroid Other M. There's more to giving a character a personality than just having them talktalktalk. Body language and how they do what they do says a TON.
I'm convinced EA greenlit a Dead Space remake just to spite Schofield lol
I also think they did it for free advertising
Same exact approach Capcom did with Mega Man 11 lol. Gotta show em how it's really done.
Agreed, while I thought the remake was very good I still think it was only done because EA wanted to pull another of their usual dick moves
Like ea did with Dante's inferno
Of course they did, cause they've done it with the boxing game Undisputed, once it got a console they apparently 'leaked' that they was making a new fight night. Scumbag company
Execs: we want our new IP to win people over with its sheer quality, like the witcher series .
Also execs: we want you to rush this 100 mil + game out 3 months early it time for the holidays.
"Due to the game not selling 100 trillion copies we are laying off employees and shuttering the studio."
Seriously, it's like they are spending more money for worse results.
It’s the investors. They’re absolutely killing the industry, but everyone in the industry is terrified to publicly say as much, because they’re beholden to them
@@JamesJohnson-tr1gu Publicly traded companies = owned by the public. Ignorance is guaranteed.
The weirdest thing is that The Witcher did NOT win people over in its first game.
@@MrFutago87 It was a niche series that grew an audience through word of mouth. Witcher 3 was actually my first that I was exposed to, which led me to play backwards and try out Witcher 2.
@@leithaziz2716 Well yeah sure. I was there when the first game came out and the mainstream did NOT like the game. It did find enough of an audience to get sequels that improved the formula and Witcher 3 is of course a massive hit. But it was not an overnight hit.
Streets need The Order 1886 next, especially as the studio got shut down by the Zuck
That game is so frustrating. When it finally gets going it ends. The combat was actually great, but you never get to do it.
That game was one long teaser for itself.
i really liked that game and a sequel would've been AMAZING i think
@@bazzfromthebackground3696 blueballing 1886
The saddest thing about that game was that the premise was getting interesting...AN HOUR BEFORE THE ENDING.
Ever felt like a game existed for the purpose of being a teaser? A teaser for something that never came out.
Worst part of this whole Callisto Protocol vs Dead Space Remake situation is that; even tho Dead Space was the better game, we won't be getting a Dead Space 2 Remake. Now we're just back to Dead Space being in limbo; and Callisto Protocol being a poor man's Dead Space lol
You gotta wonder how much Callisto cannibalized the sales of Dead Space remake, launching earlier and proudly proclaiming to be even more hardcore. Most people in the market for a survival horror game probably couldn't afford both, and with Resident Evil 4 right around the corner that probably hurt things even more for Dead Space.
@@MrSnaztastic I'm sure there were a percentage of people who tried all 3; but I am also way more confident in betting people tried Callisto Protocol and were so burned by it that they just waited for Resident Evil 4 Remake. lol
That being said; I am also not gonna give EA the benefit of the doubt that they didn't just have stupidly high expectations for the Dead Space Remake, and kneecapped the new devs before they had a chance to work on more of the series.
It serves them right! Who asked for a remake? We wanted a Dead Space 4! Callisto was supposed to be a spiritual successor to DS but they didn't even end that series yet. What were they thinking?
@@MrSnaztastic I don't think Callisto hurt Dead Space Remake much, neither game sold too well, and it was most likely definitely because of RE4R for both
@@SkandiTV Thing is Dead Space Remake came out less than 2 months after Callisto.
Callisto Protocol does actually still take place in the PUBG universe.
They tried to hide it by removing a lot stuff and rewriting the story late in development, but a LOT of connections still exist in the lore, with straight up name drops of key concepts if I remember correctly.
It doesn’t help that technically the whole prison riot, aka the main plot of the game, was a secret battle royal led by PUBG’s Illuminati (they didn’t even remove some of their symbols)
I think it is more they did a bad job/didn't have the time to completely remove all the elements.
It's so... LAME. I mean, PUBG? Really?!
The funniest thing is that the story was actually better with PUBG tie. It actually starts to make a lot of sense, but now it's just a mess@@joedredd1168
What…
Callisto Protocol's biggest flaw really was its combat and balancing. Dead Space had immensely-satisfying, tense combat with creative weaponry centered almost-entirely around dismemberment against horrifically-gruesome Cronenberg-esque enemies, while Callisto was so melee-focused it felt like a monotonous button-mashing beat-'em-up with way too many spongy, nondescript zombie monster robot enemies dogpiling on the player and dragging everything out before it was patched. Even with the patch though it's underwhelming and lacks the same punch or draw that Dead Space did.
I would still recommend this game to any Dead Space fans for the under $20 range ! It's a good game with a few flaws but after the first few patches it's a really solid action Horror game !
@ShaneW-c7h Yeah it's not a bad game just temper your expectations if you're specifically expecting Dead Space 4.
and level design. it is hard to immerse myself in Callisto Protocol area because the environment feel like it was designed to serve for combat purpose only.
I mean why there is a lot of spike installed in the wall to begin with?
what was the purpose? people use it to scratches their back?
I wish they just removed the melee combat. Seems to me like it would be the easiest way of fixing the game.
Callisto Protocol is "I'm a scary horror action game!" The Game. They literally made a whole docuseries hyping how it was going to be "the scariest game ever" but never addressed how horror works in games. All the technical polish in the world can't hide bad design.
7:20 another game that was part of a franchise and then suddenly wasn't was Sleeping Dogs. It was originally True Crime: Streets of Hong Kong, but the licensing fell apart along with some other drama and eventually the mostly completed game was at risk of not being released at all, so they changed the name to Sleep Dogs, removed any references to the True Crime: Streets of series and released it anyway. Great game, highly recommend.
Hmm..not exactly the same thing. The game code/studio was sold to a completely different publisher, so they couldn't just use the old IP/brand name (that Activision owned) even if they wanted to, so they had no choice but to change it...which isn't the exact same case here. Anyway, I covered Sleeping Dogs pretty in-depth on What Happened a few years ago :)
@@MattMcMuscles Ahhh gotcha, must've missed that episode so the details are a bit foggy in my mind. Gonna go watch it now! Thanks for taking the time to talk to a viewer! Love your videos, keep up the great work!
@@Caffeinated-DaVinci No problem! Enjoy the video!
Thanks for reminding us all about Sleeping Dogs! Have a pork bun
@@Name-q9x "They say a man who never eats a pork bun is never really a whole man..."
Wait, they thought this was going to hit 5 million? Why? Dead Space 1+2 together sold around that much. If anything, 2 million sounds fantastic for a horror title (especially a new IP at that). I know we look at the sales of Resident Evil titles but that is very much the outlier in terms of sales.
Likely has the industry is a lot bigger then when those games released and they felt (maybe even had data to suggest) that this niche genre had far more sale potential (especially given how the re remakes sold perhaps).
I am sure they were looking in the direction of games like the RE remakes. EA was probably looking in that direction too, because both games are considered sales disappointments, and sold about the same, while RE4 remake does 8 million copies.
Infinite growth is all investors care about. Making more money than the previous game.
EA had a similar mindset, even back in the day. There's a quote from an EA executive floating around saying that it's too hard to justify investing in a franchise like Dead Space if it doesn't hit a minimum of 5 million copies sold on one individual release. Which is how you get Dead Space 3, where everything interesting about the first two games was stripped away so EA could fill it with everything they thought was more marketable and more likely to make them money.
In general, game companies tend to want whatever they release to be a guaranteed chart topping hit that they can turn into a tent pole megafranchise right away.
Sales expectations seem to bloat with budgets. I think it is now less a number they expect to sell and now something they say to justify to investors why they spent so much.
I remember when this game got played by your typical let's players and then just immediately got forgotten about
Jacksepticeye said it the best way, he wasn't having fun and the videos didn't get enough views to continue playing a game he was hatting from the start
It looked like shit in the gameplay previews. I never touched it.
Markiplier never finished it either, I think.
well.... coz it was terrible. I can't believe how bad the infected fighting mechanics are. It is the game version of the old kung fu movies where only one bad guy runs at you at a time.
@@johnnytopgun6414yeah it was genuinely terrible. Just moving left or right after some very telegraphed attacks and hitting them once or twice. Got old really quickly.
After working for some Korean/Chinese companies, let me tell you that this is how they operate. They expect much more for less, they cut your time and change deadlines because it costs more, and set unrealistic goals with short deadlines. They always aim to sales, not establishment of franchises or anything, just sales and to justify why do you invested so much budget. Communication is often difficult, and they frequently change their minds. On top of that, they’re accustomed to the fast-paced nature of mobile game revenue.
Perhaps collaborating on AAA console games wasn’t the best idea.
Freaking crunch, man. I worked at a small games company that fully expected me to live for the work. It killed any creative passion I had.
And to literally BRAG about it, absolutely tone deaf even a few years ago.
the line about "look at The Witcher" is kind of hilarious. Like, dude did you really think Witcher 1 took $162 million to make? Nah it had a budget of like $5 million, lmfao. You spent as much as eighty Witchers, bro.
What makes his backtracking on it being in the PUBG universe more insane is the game still has PUBG elements in it’s story (the whole Illuminati secret society at the end is directly from PUBG just with the tags filed off).
To a point that some argue that the story would have made more sense if they kept the PUBG connection.
They should have left the connection, the story was too late in development to just scrap it. Besides, it actually wasn't that bad, PUBG's "lore" Is fine from what I learned
I’m not sure which is worst. This game trying to be the true successor to Dead Space, or the remake being a true successor.
Why is the remake being a faithful, but updated successor a bad thing.
To be fair, Remake was a drastic improvement in gameplay, but core story was already written back in 2008. The Callisto Protocol was bad also because of it's plot and lore, which needed to be created from scratch
19:40 THANK YOU!!
Contrary to popular belief, Tango wasn't "saved," they're under new management.
You're right, but at least Tango has probably one more chance to turn hi fi rush into a franchise. If Krafton didn't buy them, the series would be one and done.
Considering the alternative was no company at all? this is absolutely counting as “saved”. Skepticism is fine but complain after we’ve seen actual results of them being mistreated. It’s not like they were doing well under Microsoft
Megamind meme?
@Prototype-357 indeed
Also based Ecco pfp
The Callisto Protocol is the reason why I am skeptical about the development of Hi-Fi Rush 2 even though Tango GameWorks are developing it. Having Krafton Inc. publishing Hi-Fi Rush 2 after how they handle publishing The Callisto Protocol does not give much optimism.
From what I understand, the company was being sold. They wanted the sales from the game within that quarter, before the sale went through, to make the numbers look good. That was why it was pushed out the door early.
Redacted is a spin off of Callisto protocol funny enough. you gotta give them atleast props for still trying to do stuff with the IP when most studios would've just thrown it in the trash and forgot about it
And apparently it's pretty good. Just goes to show what happens when you have actual game designers allowed to make games and not movies by a wannabe film director.
This game lives in my head rent free as a "what happened and what could have been". Very excited you posted this!
In the end, both IPS were shelved. Tragic.
But [REDACTED] is set in The Callisto Protocol universe, so the IP is not quite on limbo for now
I have this depressing suspicion that this was also partly Callisto Protocol's fault. Dead Space Remake came out less than 2 months after Callisto and people might have been wary and really had their fill for space horror at that time.
@@AdisonTeixeira Still i wanted for Callisto to have a proper sequel, since all that "go into melee with space zombies" had alot of potential in terms of gameplay
Well, at least you can always play Dead Space 2, that still holds up. The biggest thing the remake added was giving Isaac his voice, which is what they originally did in Dead Space 2, so it would transition well (except the character model). Who knows, they randomly pulled that remake out it felt like, so maybe they’ll randomly go back to the series for a remake of 2 at some point?
Get a little more excited, Cronos: New Dawn seems to be another attempt to bring out a new dead space like, I imagine the bloober team learned a lot after SH2.
Some of the worst combat ever. Designed for single enemy encounters, in a game loaded with multi enemy encounters.
I think it’s amazing
@@michaelschneider1365 who cares about your opinion?
@ I do
@@Mr.Nobody_zxy It's a comment section. The whole point is to express opinions. Personally, I just wish he could elaborate on why to make a compelling argument rather than resort to "nuh uh".
😂 it was a whack bob and weave simulator that was poorly balanced and had very little enemy variety.🤣
tbh I feel bad for the guy because I think he's incredibly ambitious/talented but was chewed-up/spit-out by the industry every step of the way after the initial Dead Space & I think that affected him for the worst
“Man we made Dead Space! What if we made a significantly worse version of it?”
“Wait what do you mean said game is getting remade?”
“Wait what do you mean the DS2 Remake was cancelled?!”
If it's any consolation, Dead Space 2 Remake was never in production. Motive's still working on that Iron Man game.
"Wait what do you mean we won't make a DS4?"
Playing The Callisto Protocol was one of the most uneven experiences I've had. Great one-on-one fights, terrible horde combat. Decently paced through most of it, until a stealth chapter slows everything down to a grinding halt. Interesting world that slowly builds, until a massive lore dump explains everything in the sloppiest manner possible. To me, it will always be an interesting, flawed game that had something, but never quite ties that something down and makes it work for the game it's trying to be.
The BGM under your VO made the whole thing sound incredibly intense! Even though no one was harmed during the making of this game! Great Stuff, as always!
I played this on gamepass and loved it actually even got the dlc when it was on sale
I'm sorry to hear that.
What's wild is [REDACTED] is actually pretty dope - a super underrated Hades-style ARL that definitely tough but tries some interesting new things. It still needs some balancing but as somebody that's played both, I feel like I got way more entertainment value out of REDACTED than The Callisto Protocol, lol
Releasing three months early didn't kill this game. It needed probably another year of development. Shocking lack of enemy variety and practically no boss fights. Three months would have helped optimization and bugs, but the game was flawed way beyond technical problems.
This game genuinely had so much potential with its world and stories to be told I don’t know how they butchered it so badly
Bad corporate leadership and bad combat design. If I had to answer the question in a single sentence.
Honestly to say my disappointment was big is an understatement. The formula was there and they half assed and last minute made a sudo Umbrella with no setup or anything and left it unfinished.
Glen Schofield: I’ll make my own Dead Space…with blackjack and hookers!
Later: In fact, forget the Dead Space.
Now I am imagining a Dead Space set in space Las Vegas
@@Noperare That's just Futurama.
@@IHeliosI and still later: "in fact, forget Callisto Protocol"
It's funny that the original Dead Space was made because of the success of Resident Evil 4, and then both the remake do Dead Space and Callisto Protocol lost against the remake of Resident Evil 4 a few months later. There is some cosmic thing behind that.
Which is also funny because out of the three major survival horror remakes to come out in the past couple years, RE4’s was my least favorite (still very good, but unlike with the Dead Space and Silent Hill 2 remakes, I’d still rather play the original RE4 than the remake).
I think you’re trying way too hard to find patterns that aren’t there. Both Callisto Protocol and Dead Space had the majority of their sales within the first month or two of being released. They already were deemed failures by their respective companies way before Resident Evil 4 remake came out. (Although personally I did like the Dead Space remake and hoped it would sell well)
@@hectic105 that's how I've distinguished them: Dead Space Remake perfects the original and sort of makes it obsolete, while RE4 remake feels like a different game.
The major difference with Tango Gamework and Hi-Fi Rush is that is actually made money and was critically praised, things that Callisto didn't have.
>Hi-Fi Rush
>made money
lol
@@thecaptain6520 it did
Hi fi didnt make enough money for its budget yes it had a lot critical praise but the way it went on GP made it make less than it otherwise would've.
I'm so glad they got the rights back bc now we can get a ba sequel
@@oopsy444 I have no idea how MS measures whether a game is successful with Game Pass. They really can't use sales as a metric when they put out games on day one on a subscription service. Though seeing their screw-ups as of late, if wouldn't surprise me if they actually expected people to rent AND buy games at the same time.
“Critical praise” doesn’t mean anything now.
Since we have Sonic x Shadow Generations out and Sonic 3 coming next month, I want to see a Wha Happun on Shadow the Hedgehog. I've got to know what made Shadow get a gun and use mild profanity.
The director is rumored to might have played "Jak 2" in his free time and was inspired to make a platformer that would appeal to the western audience.
Guess what game was a big hit around 2005? GTA 3.
It's because Shadow was based on Spawn and they didn't want to make another speedster character so they gave him weapons and an entire game to explore his story.
Short version: They aimed at the T rating, and then when the E10 rating was added to the list of ratings, they pulled back on a bunch of things and shot at E10 instead.
@BloodyAltima I heard Jason Griffith claimed he recorded lines as Sonic and Shadow using even stronger language, like the f-bomb. He says he did this in case the game got an M rating. Which is a dumpster fire I would kill to see Matt cover. Because I need a good laugh. It's just *chef's kiss* tres magnifique for Wha Happun.
Fan suggestions, trying to capture the attention of the children who had turned into teenagers who were now playing GTA, and fitting in with the edgy times of the early 2000s.
It wasn't until this video did I even know Callisto Protocol had Hollywood actors in it. It seems like such a weird investment of time and money.
Got to the end of the game just to be put in a room with a boss, no ammo and no way to kill it. This might be the worst horror game I've ever played.
I bought Callisto Protocol for a friend's streaming channel and he went from finding it a mid game to hating everything about it starting at a specific chapter. I'm sure anybody that's played it knows the one.
Everything about that game baffles me. I read through the patch notes during the quieter parts of the game whilst we were streaming it and it was amazing how bad it was on release. Not just in terms of optimization but the fact the animations and enemy AI was set to just pummel you and give you no hope of survival should you get attacked from behind until like, 40 patches in was nuts.
And I kept yelling whenever the warden brought up evolution. His understanding of it was making some creationists I've heard sound more correct.
I think I know exactly which chapter and I wholeheartedly agree...
@@rodneymathews6775 19 enemies in a bad stealth section with no clear spots. Good god.
Alright, I don't mind spoilers. Mind giving me a rundown on what chapter you're talking about and how it drove your friend into an enraged state?
Cute Red Panda pfp :3
@@hunterg.1300 There's a part on the second/third to last chapter where you're clearly supposed to stealth through a small area, but not only are there no clear line of sight spots but the enemies keep spawning.
Like this spot is basically walking around a shipping container to get to a staircase, but 19 monsters spawn. And if you alert one, they'll all come for you. And they'll mutate and you'll have to fight them again of you don't pull the quick draw in time.
19 enemies, no ammo pickups, no telekinesis rechargers, small area. It made him crack cuz that set the tone for everything to follow. And it got worse.
That crunch quote 😂😂 “this is gaming”
"When you stop getting mad after losing, you've lost twice" sounding post
Forspoken: What happened? That would be a interesting episode.
I played that for about maybe 15 hrs or so and thought it was okay....then stopped weirdly and iv never been back to it.
Feel like there isn't too much of a story there, unless it gets wrapped in with what I'm expecting to be a 3 hour long episode all about Final Fantasy Versus XIII's development. Honestly, the entirety of Square Enix in the 2010's could be an entire episode
I don’t disagree, but Forspoken didn’t have the same hype that CP did.
There's not exactly much to explain
I'm honestly amazed at how many games matt doesn't talk about. I definitely thought he'd make a video on Forspoken by now too, but then you gotta remember a lot of his topics are picked from his patreon so he might not have the newer released games on his radar necessarily. All that being said though, I'm pretty sure he made a "golem" video the same month it came out, so who knows if he will get around to forspoken🤷🏽♂️
It’s kind of sad Calisto protocol ended the way it did because this game had so much potential to be amazing but execution wise it was so disappointing in my opinion.
Storyline could have carried lack of variety in gameplay and enemies, but it was one of the most generic things with virus and secret society to improve humanity. Really shows that good writers are underrated in media
@@petrspetsnaz630 especially when your game director seems to want to make films more than games
So both Dead Space remake and The Callisto Protocol ended up selling about the same, which begs the question; why were these games expected to sell so much more?
Apparently the market for sci-fi horror is not as big as some thought.
They need to either build back the fanbase, or accept the limited appeal, and budget accordingly.
It’s because for studio execs and shareholders if the new game doesn’t sell better than the last game they made it’s automatically a failure.
That’s why the game can’t have good sales compared to other sci-fi horror games, it needs to have better sales than the previous games they made regardless of genre.
It’s why EA hasn’t done anything with their Dead Space IP until they saw that horror games can be insanely profitable (mainly due to Resident Evil Remakes) and why so many studios end up hoarding IPs while throwing out new titles of the same series year after year with minimal change (Call of Duty, FIFA, F1)
It’s an unsustainable business model where the budget for these games become so massive. And because the budget is so ridiculously high, that means that the number of copies sold also has to be ridiculously high. In order to break even. Or come close to it
EA demonstrated with Dead Space 3 that they have no idea how horror works, hence why it was an action game. Their stated reason was sales... And now they're upset when sales are lower because it's a horror game?
Because horror games simply do not do well, plain and simple. True horror games never sell, look at how Resident evil 4 is like the least scary thing ever. The OG dead space games didnt sell all too well either.
The Dead Space Remake is one of the greatest games I’ve ever played. It makes the Callisto Protocol feel so basic. Poor mechanics, writing, weak combat, very repetitive, but it has stunning graphics.
It's a shame that the Dead Space remake didn't do well enough to warrant a follow-up. A remake of DS 2 in the vein of the first one would've been awesome.
They could have ended the series with DS4 but they decided to reboot the whole damn thing. By the time they make a remake of DS2, they'll want to reboot the first one again in an endless cycle...
I mean Dead Space 2 is still really solid on it's own and it feels more like they were just bringing Dead Space 1 up to it's quality with the remake. Other than graphics I don't see how they could improve it very much. Now.. Dead Space 3? THAT would be interesting to see a complete remake of. If they could find a way to implement Carver's craziness into a better single player experience that game would be pretty damn good.
They didn’t have a DS2 Remake planned anyway, the sales had nothing to do with it
Dawg we don't need remakes make something new ds4 at least
Most of the changes in the Dead Space remake were to make it more like Dead Space 2 (the voice acting, the free flying while in zero gravity, etc). A DS2 remake is completely unnecessary.
Been waiting for this one
They were so focused on making the gore and selling dlc that they forgot to make a game.
4:08 Just watched DingDongVG stream Mad Dash Racing earlier today, and I had never heard of it before either. What a weird coincidence.
Callisto protocol feels like a game that was made 20 years ago. Down to the ‘plot twist’ that the big corporations are the bad guys that do shady stuff.
I made a comment about this earlier but the game ends to early in my opinion, it just suddenly stops when you expect it to be the halfway point or entering the final act.
Tbf, that's about the last time Schofield made any updates to his game design...
I wanted to love Callisto, I really did, but even looking past, or playing post patch of the tech issues, it's the design decisions that truly diminish the title. The concept of stealth in this genre was actually fine, but the massive melee focus was baffling, and far too often locks the player into animations that lead to damage (or worse, falling off stuff). There are sparks of great things here, like the environment hazards) but overall, it's just Dead Space's red headed stepchild. Shame, I really did want it.
I am surprised you haven't made a video on Fable3 / Lionhead / Molineux. I think there is more than enough insanity in that :D
How awesome that I just played and beat this game the same day you release this video! Can’t wait to dive in
Pretty much only one melee weapon really hurt this game imo
What about the crowbar,kinetic hammer, and stun baton isn’t that three weapons?
It had 100% more melee weapons than dead space
@@willywonkascreepysmilewonk3200 you use the crow bar for two seconds before getting the stun Baton, and the hammer was dlc
@@larserik8899 and more enemy varieties. I honestly think human enemies should've been in the game to change up the gameplay
@ my point still stands 3 different melee weapons
13:25 "more time in the sun" did you mean more time in the oven? I feel like more time in the sun means being out longer, which would imply coming out sooner, which feels like the opposite of what you were trying to say
I remember watching Scofield talk about how his team came to him and explain that he needed to use motion capture instead of traditional animation. He was like, "everyone's telling me motion capture is how it's done these days, so I got a sound stage".
How has he been in the gaming industry so long and not know about motion capture. There's something else going on with him. He sounds like the kind of producer that doesn't care how it's made who was suddenly dropped into a director position.
Traditional animation is better than motion capture though?
Probably the first in-game sign that something was hinky was the big 'ole combat tutorial screen popup that looked straight out of a late 2000s game demo appearing right before the first fight. Even that section of the game felt like it came off a demo disc: there was the intro aboard the ship, the crash, and the health bar implant...and then the protagonist waking up in full prison orange with the entire facility swarming with monsters and/or on fire. Then after a brief, threatless walk through a 'look at how nice the graphics are' zone, the tutorial screen slams into place, the first fight is with 'Gang Member 1' and 'Gang Member 3,' and you almost instantly discard the heavy wrench you'd been using for an electric baton.
It was like there was an entire sequence between the implant and waking up that was cut to make an hour-long demo that cut out a bunch of story/worldbuilding in the name of getting players quickly to something that would show off the graphics in a cinematically-burning prison and have combat with suitably-gross monsters using a flashy weapon you aren't supposed to get until later.
Psi-Ops did something similar for its demo. Maybe that's where my brain drew the connection.
EDIT: Wait, I'm not subbed? Could have sworn I was. Oh well, fix'd.
It's a shame. I am fan of the game. Maybe even a big one. I gave it a 7.5 out 10 tho. SOOO MUCH potential but missed the mark quite a bit.
It's NOT a terrible game. Just pretty mid all things considered. Repetitive even. I actually LOVED the melee focused combat tho. That's what sold me most aside from the Dead Space feel. That's what made it most different from Dead Space as well. DS was about hitting specific parts of your enemies to take them down. TCP was about the right opportunity to attack/ evade.
Also the Biophage was different enough from the Necromorphs. Biophage essentially turns you into mindless killing machine superhuman. Necromorphs are an eldrich horror of sorts.
I feel TOO many people wanted something EXACTLY like Dead Space and where disappointed. What hooked me was DS inspiration. And as much as I wanted DS4 I was sold on a new story and lore with TCP. The (edit) marketing admirably didn't help to make TCP it's on thing.
The PBUG element are still in TCP. The game could've served better it played on Battle Royale theme. Maybe seeing Infected fighting each other, and from time to time you have to fight smart human prisoners. All in the name of sick twisted experiment the warden has created to make superior humans. Then there's the giant alien monster the lab is build around. If only we could've learned more about them in a sequel. Again, wasted potential.
Sad thing is the Dead Space remake is INCREDIBLE! I think even a greater remake then RE4 in alot of regards. But it did lead to The Callisto Protocol losing numbers. Why buy the poor man's Dead Space when the actual thing is getting a remake. Then irony strikes as not enough copies of Dead Space remake was sold to warrant sequel remake or a DS4.
Deadspace and Callisto Protocol are too side's of a tragic coin. Callisto had WAY more negative in its creation however. But regardless I think they BOTH deserved more attention. They BOTH deserve a place in horror gaming.
But those are just my lil thoughts 😅
Graphically speaking, THE CALLISTO PROTOCOL was amazing, but everything else was just so undercooked, and the reliance on melee combat was annoying.
Oh, and did anyone else get to see the random rat-silhouette glitch late on in the game? There are no rats in the game itself, so it made no sense for there to be a rat silhouette and for it to just shoot diagonally across the screen on a delayed loop.
Yup. Once again, "look at our money" took precedence over "play our game."
Man this year has been a golden mine of What Happund moments. Matt Muscles us not starving anytime soon!
19:13 _I get a big WAFF of what i (smelled) before._ LOL 10/10 irish slang 💚💚
dead space holds a very very special place in my heart that callisto protocol could never fill, i still pray for the miracle of a full resurgence of the series
Was so excited for this game
8:19 Matt summed up the TGA better than I ever could. Hell I ain’t even watching this year, just gonna wait for the trailers online.
Yeah, just going to hear the bullet points honestly
Don't forget how Rebel Moon was technically part of the Army of the Dead (Snyder's Vegas Zombie move) universe
The first trailer for this game sold me so quick...and then playing it unsold me even faster
Megalopolis: What Happened?
The AI riddled trailer at a time where artists, voice actors, actors and animators are fearing for their jobs with the overfavouritism of proposed AI bills was a real "privates exposed live on stream" moment. And that's only ONE factor of its overall production history aside from polarizing reviews.
Seconding! It took over a decade and the director willingly paid out of his own pocket to make the movie, only to be such a mess that it took 3 reviews for me to find out the whole thing was an extended late Roman Republic metaphor
@JordiAran Actually Coppola started drafting the film's plot in 1983 but the idea first came about in 1979! That's like close to half a century; I only ever heard of all the bad press and haven't watched it (not sure if I ever will though), but I think it's a case of a laser focused vision capsized by over-ambition.
And I can kinda understand why some people think it could have a cult status in the future and bad movie night viewings ala Cats 2019, but I wouldn't overreach that far.
I think the audience reaction has been the most interesting thing about the project. You get a vocal group of people who complain about most movies being slop these days, so you'd think this would be what they want, right?
Kinda? I think it ended up being one of the movies that are too weird to grab a large audience. And because it was marketed a lot and exposed to many people, it evoked a negative reaction online. It'd be like if a David Lynch project ended up being mainstream, or if Hideo Kojima made an actual movie.
I know this video is about Callisto Protocol. However, hearing Matt talk about Dead Space just puts a smile on my face.
It was only a matter of time, but you know what? I really enjoyed my time playing this game. Maybe its not perfect, but getting a survival horror game to add to the genre is always awesome
This sentiment would make sense if there weren't already fantastic survival horror games coming out frequently. Indies in particular are having an amazing time with it (Signalis, anyone?)
0:20 No! Not the time I thought they killed off Arnold on Magic School Bus...still traumatized.
MAD DASH RACING
Hell yeah, I had so much fun with that demo. I literally only got to play the demo, but looking at it now (and now aware of Gex's existence a few years ago) apparently Gex is an unlockable character in MDR
The game that was supposed to be The Dead Space Killer, but the gun jammed
Callisto Protocol marketing itself as More Dead Space was a big stumble out of the gate.
If it was marketed to its unique gameplay hook the audience wouldn’t have been so shocked to find out it doesn’t play like Dead Space at all.
THEN Dead Space Remake came out a month later? Nasty work. Big fail on the marketing squad.
Not saying Callisto Protocol was a polished masterpiece at launch. But man letting us hold it so close to Dead Space was … unwise.
Mad Dash Racing is one of those games that growing up you aren't sure if it was real or a fever dream. The moment I saw that cover and heard the name, though, I remember playing it a lot at a childhood friend's house. It was a surprisingly addicitng game at the time, but almost no details stick with you because I don't think there were many to begin with.
Aside from having (an uncredited) Charles Martinet voicing a couple of characters including an Italian dragon using his Luigi voice and a crazed weasel who would go on to get his own game in Whiplash. Gex was also a hidden guest character who may have also been voiced by Martinet.
Callisto Protocol tithed me over until the Dead Space remake came out and I'll always be thankful for that.
EA waited for the PERFECT Time to Bring Dead Space Back...
Through Early Callisto Protocol Hype lol
Capcom did the same thing with Mega Man after Mighty no.9 was released and flopped.
@@Sonicman4155 and, like Mighty No. 9, Callisto was over hyped and not very well made.
Visceral Studios deserved better.
The Callisto Protocol is a game that was both overhyped, and underappreciated. On top of that it was rushed, because once you play the fully updated version, that games plays perfectly, the visuals are awesome, and combat feels very separate from things like Dead Space or Resident Evil.
Perfectly said sir.
This
I think a lot of people these days are pushed to work at crazy paces, crazy hours or both. When you don’t enjoy what you do and work like that it’s going to suck the life and creativeness out of you.
I enjoyed Callisto Protocol quite a lot but I picked it up on sale 2 years later with the DLC expansion and all the bug-fixing patches already released. It's a pretty solid 8/10 if you don't go in with a bunch of preconceptions. Delaying it several months to work out some of the issues and maybe tweak some story elements probably would have been a good idea and, more importantly, give it some separation from the launch of the Dead Space remake. DSR was a clear 10/10, somehow improving on the source material so much it almost retroactively lowers the original's score.
Imagine thinking a game with non existent combat, non existent story, non existent level design, non existent enemy variety, non existent world building and non existent characters is anywhere near an 8/10. Are all the basic things that make up any videogame needless "preconceptions" for you? Did you suffer a brain hemorrhage before playing it?
Oh yeah! New video Matt Muscles about The Callisto Protocol. I playing this game and waited this video. Thanks Matt!
If there's one compliment anyone can give this game it's that in hindsight, its combat was contrasted to the Silent Hill 2 remake and helped people understand why it worked a lot better there. It showed that the idea could have worked.
Whenever i played, this game comes off as hyper-aggressive. As in, you are in a losing situation if you are attempting to counter. A lot of the harder fights (napalm, golem, mckenzie) are just surviving their SPA installs. The SPA installs are actually a huge part if you have the extra meter as the protag gets a “nice” damage buff with his red SPA. Yeah, combos and CC combined with installs and you can end fights in seconds if you get a sequence off correctly.
The game is just not fun.
It's not about the difficulty, it's about the fun, it has none.
When I was 8 years old my dad put in a VHS tape (yeh I'm old) of a film he recorded off of the TV the night before. He said it was a family space adventure film, "like Star Wars". I remember my mum, dad and I sat down on a Sunday evening, excited to watch the film.
It was Event Horizon.
I don't know why we continued to watch it after the start with the woman without eyes, but by the time we got to the infamous scene of the recording the crew found on the abandoned Event Horizon ship, of people pulling their eyes out and eating each other my dad stopped the tape and said it was time to go to bed.
I couldn't sleep properly for at least a month.
I love that film now and adored dead space 1+2. No idea why my dad thought it was a family film. To this day he says he doesn't know why he taped it without even knowing exactly what it was.
Also they used to let me watch Terminator 1+2, Alien/s and RoboCop. But Event Horizon is another level.
Sad they couldn't recapture it for Callisto Protocol, but I doubt they could have surpassed Dead Space even if it was a competent game. The fact that the dead space remake came out soon afterwards was the nail in the coffin for Callisto Protocol. Solid remake too.
It's unfortunate that it bombed, and caused the publisher to cut funding.
At least they bought the HiFi Rush studio and IP, saving them from the Microsoft caused death
Still waiting to see an episode on The Marvels. That movie's behind the scenes is for sure a chaotic ride of overt expectations, overspending, and an excess of post-production repairs that resulted in possibly THE biggest box-office bomb of all time.
Callisto Protocol is a weird horror game that I still enjoy a lot despite flaws.. It definitely belongs with games like The Order 1886 & Ryse Son of Rome imo.. games that are graphically powerhouses yet gameplay is more simplistic with a shorter run time..
the only thing that keeps me playing this game is how great it looks on the tv, the combat i like till its repetitive which comes quick, havent finished the game but im sure i will one day
I love the combat in the game. You can feel the potential. If they do make a second Callisto, i definitely want to see more focus on that, as well as the enemies. They nailed the horror and atmosphere
I can promise you there will not be a second one lol
@@GhostMW184 Thank god.
What potential? You dodge left and right and see the same precanned animations over and over lol.
first game was really meh, but it definitely deserves a sequel to have a chance to redeem itself
Mad Dash for the original Xbox is one of my favourite games for that system, a great time capsule of the early 2000s
I liked the game despite it's faults. But it definitely deserved a Wha Happun episode
I used to rent Mad Dash Racing from Best Buy once a week for like 6 months as a child lol
This game's ending was TERRIBLE
I was so bummed when this game ended up launching to mixed reviews... I was really looking forward to it at the time. Although that was alleviated in the following year by the Dead Space and Resident Evil 4 Remakes as well as Signalis.
Still, it had so much potential to be another great survival horror game.
I started this this morning, since it's a PS5 pro enhanced game. As soon as the main character stands up and stalks to the back of the ship to check a minor alarm, like he's being hunted by a demon or something, I knew I was going to end up dropping out.
Yes! Been waiting for this.
Glen's full of it, Calisto Protocol needed way more than just 3 months.
The gameplay issue with the game was mainly in its linearity and how repetitive it was. Granted Dead Space isn't very "open" but the stages you play in and, with the recent remake, the ability to backtrack to open previously closed doors after acquiring the correct keycard, with new engagements along the way, made for a much more varied and interesting experience, coupled with the menagerie of creepy crawlies you face and you have a much more varied and interesting experience.
Calisto on the other hand leads you down a corridor, shows you a two way fork and doesn't tell you which is the side path and which is the next area, you cross to the next area and no backtracking so you reload a save, great you need top clear the way to the fork again and take the other path, get two or three jump scares and an engagement with one of 3 basic enemies that all fight the same. Your melee weapon is the bread and butter and works the same at the start as it does in the end, you get no other weapon and ranged is either overpowered or useless, weapon alt fires are locked behind maxing the weapon out, so by the time you get it you're close to the end, the mid fight "evolving" just turns an enemy into a faster version of itself and there's two boss monsters. Melee is a joke and only works up to a 1v2 by the time you get 3 or 4 dudes on screen you better whip out a strong gun.
The game had way too many issues.
I was looking for someone to post this comment. 3 months was not gonna fix the inherent design flaws that were baked in from conception. It severely lacked variety, it drug on WAY too long, and the combat was a drag after the first few hours. 3 months may have put some more polish on it but it was just putting lipstick on a pig.
Not being able to backtrack if you pick the wrong path on a fork and missing upgrade components etc forever was TERRIBLE.
@@StealthHalberd01 not just that but the save feature saved your progress up to the last checkpoint so if you're loading you'd lose a lot of time just getting back to where you were.
Totaly agree! I hate CP level design more than anything else there
During interviews he should have discussed the focus being on close up melee combat and the gun combat being secondary. This would have helped public interest, since when the Dead Space remake was announced people decided to wait for that.
Honestly, 3 more months would’ve changed nothing. The game was broken from a design perspective. It didn’t work not because of the bugs, mechanically it was just terrible.
The combat system, the level design, the extreme focus on linear paths choke full of scripted sequences and predictable jump scares. Just a terrible game altogether
I love how much this game was hyped up at one of the Geoff Keighley Awards Fests and you can just tell when a game is gonna fall flat. It's pretty easy to guess because most triple-A games are resounding failures now, but still.
PS Vita: What Happened?