How to Simulate Projectile Motion in MIT App Inventor!

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  • Опубликовано: 19 окт 2024
  • In this video, you'll learn how to simulate the motion of a projectile (in this video, we'll be using a ball) in the air, while using MIT App Inventor! For now, we'll be assuming that there is no air resistance!
    The video also covers 2D Projectile Motion, and the concepts you will learn from this video can also be used to help simulate a person jumping through the air, in case you wanted to create a game with that component!
    If you have any questions, please let me know in the comment section below.

Комментарии • 6

  • @OreoFuffMcduff
    @OreoFuffMcduff 5 месяцев назад

    Can you provide a file link with this test area you show in the video in the description please? It’ll be easier to follow along and adjust accordingly

    • @TheSimplifiedLearning
      @TheSimplifiedLearning  5 месяцев назад +1

      The code is in the video shown in the images! If you have a specific question let me know

    • @OreoFuffMcduff
      @OreoFuffMcduff 5 месяцев назад

      @@TheSimplifiedLearningIf I wanted to modify this to shoot multiple projectiles back to back do you know how I could modify the code? Multiple projectiles would be in the air at the same time so would I need multiple trajectory clocks or no do you think?

    • @TheSimplifiedLearning
      @TheSimplifiedLearning  4 месяца назад

      @@OreoFuffMcduff If you have a fixed amount of projectiles, then you could probably fit all of them under one clock, and have each ball be enabled every time you want a new projectile fired.

  • @RyanDordas-y8d
    @RyanDordas-y8d 7 месяцев назад +1

    Wheres the code for Launch Button?

    • @TheSimplifiedLearning
      @TheSimplifiedLearning  7 месяцев назад +1

      For the launch button, you simply need to activate the timer whenever the button is pressed!