Viewer Submitted Week is coming up! Reply to the community post linked here (don't reply here, RUclips randomly deletes video comments with deck lists): ruclips.net/user/postUgkxEMvPe4Z3MpzL7ghdE6-EFhP4Dr3nTEyZ
Richard doesn't interact, he makes others waste their resources instead. the one that interacts is Crim, and I don't know if you notice he wasn't in this show either.
Crim= troll who tries to force fair play Seth= just here for the value(card draw whore lol) Richard= fair magic tactician Tomer= all time villain who tries to hide behind the lie of budget decks (budget decks aren't much slower then cedh) Phil= new stary eyed commander player who goes for the big plays and burns out quick All together they make an awesome voltron of entertainment (even though tomer is almost always the villain lol)
On this week of "Punt or Bluff?" the kids gloves come off and anything goes! Will Rot Wolf infect everyone out or will Seth just hide in the forest with his tree friends? Tune in to find out!
And to think Tomer almost switched decks before game two!! Having done both the secret win methods myself before this was an especially sweet week to watch
RE: the conversation about Dreamscape Artist around 15 min in: I agree with points from both sides. I think Dreamscape is super niche, but within that niche it's insanely powerful. I recently built Tameshi, Reality Architect and the two major themes are recurring cheap artifacts and landfall, and there Dreamscape is one of the most potent cards in the whole deck because the discard is actually an upside. However that's an insanely niche case, it's hard to justify its clunkiness elsewhere unless you want landfall without green for some reason.
Maybe in a training grounds style deck? When you reduce the cost to 1 or with some untap shenanigans it's pretty good right? The lands come in untapped too
I agree I run it in my 4C landfall deck that does not use green since I wanted to see if it was possible to make it work and it probably one of the best cards in the deck for getting landfall off
Coming from the Esports week, it really made me realise how much I appreciate the lower power games - they actually feel like games, rather than spinning a bottle to see who executes their "thing" first.
Archdruid requires 7 untapped Elves vs the 4 mana of Armageddon style effects. Its a lot easier to stop and it leaves you in a position where the game is basically over which is not necessarily the case for typical MLD
Gilt leaf arch druid takes a lot more setup than MLD, it doesn't feel nearly as bad to lose your lands to that than a 4 mana spell. Plus it feels like the game will actually end if it gies off, which isn't a guarantee
Oh my god, best episode ever! Seth stealing everyone's lands literally made my day. It had me literally laughing out loud and my wife looking at me like I was a madman! Thanks for the awesome content guys, amazing as always!!
I love that you got Niuttuc instead of another replacement - this way we get another fun-first, diverse deck week of Commander Clash. It's so great to have four awesome and unique decks in an anything goes week :D
Ruination and the druid are both fine. Slotting in tons of nonbasics is supposed to carry a risk or a cost, and there's a "fixed" version of Ruination, From the Ashes. It functionally works identically because mana bases are so greedy. The druid also requires you to be significantly ahead to work its magic. Playing more colors in EDH is in many cases more expensive and a strict upside. The existence of fetches and triomes and so many other forms of fixing effectively removes the lame "consistency" tradeoff, such that you run into pure upside the more money you throw down. Ruination, From the Ashes, Back to Basics, and the Blood Moons are affordable-enough ways to actually apply a penalty to running 5c goodstuff - or to running a 2-color deck with 25+ utility lands. Including hate cards often promotes more diversity, rather than people just throwing down several months' paychecks on whatever the EDHrec suggests is the absolute best suite of cards for every given commander. I notice a lot of allegedly "anti-fun" cards are often just cards that get in the way of people pubstomping new players on spelltable randoms / LGSes.
I'm glad people see the validity of Ruination. Multicolor decks should always bear more risks for being multicolor, advantage should always come with higher cost or higher risk.
The issue with Ruination and Co. is that it hits more budget decks more than it does actually "high budget" decks that can play more fetches etc to get around it
@@Paranundrox A high budget deck will always handle problems better than a low budget deck, regardless of what deck/cards they face. I don't see why anyone should stop playing MLD simply because it's effective. And, unlike EDH of old days, there are a lot more ramps now, and people also don't run 7+cc spells without respective mana support, MLD is no longer as damnable as it was when EDH first started.
@@Cyberium for sure, I just don't think Budget is ever a great argument for running it. Run MLD because your group is cool with it or not, but a lot of the time people justify it (largely nonbasic hate rather than pure MLD, that is) as if it's a moral choice or as if it only impacts higher budget decks and that's really not the case. Your Blood Moon is gonna hate out the Guildgates player more than it is the person dropping more on improving their deck.
Most people I know of that hate MLD hate it when it's not sufficiently selective, such that it makes it very hard for the player using it to pull of a win. Extreme example, but someone casts Armageddon and someone salty bounces the Avacyn and the game will now go on an extra 2 hours quite possibly, even if the player using Avacyn was arguably 'correct' to run the MLD. I shouldn't say I have none, but I run it rarely, and I think it's good form to mention your deck can destroy a lot of lands if it can do so. The only deck I run that's 'built around it' to any major degree is my cEDH deck, which runs Back to Basics and has to find space for a heap of horrible cards in order to make running the card sane, I actually suspect it can be that good of an option sometimes in a format where most 2 colour decks run only a couple basics most of the time, and many decks run 0 basics. Most MLD, when played right, requires a lot of skill/effort in deck building to be the optimal play, and I think people should usually be trying to play optimally with the deck they have brought. I also think you should try to build decks that try to achieve reasonable game length, hopefully by having some way to close, this goes more than double for a MLD using deck, if that deck flubs, it's a nightmare scenario. If my Weenie deck flubs, I get stomped very quickly, MLD flub = make a pot of coffee and order a pizza.
Finally got to see both games, happy that Imoti got to pop off in the second one! Some comments about card inclusions and Phil's modifications: - The deck draws a lot of cards and puts a lot of permanents on the battlefield, but often struggles closing games since a single board wipe can wreck you before you can attack for the win. That's why in my version I have included some extra turn spells and Akroma's Memorial. - Indeed you sometimes risk milling yourself out: that's why I have included Nexus of Fate in my version. It also works as a very powerful win condition :) - The bouncelands are there to combo with Kodama and Field of the Dead, and I should definitely add Tireless Provisioner (the treasure making guy) and Tireless Tracker to give the combo a bit more consistency! Thanks again Phil for playing my list! :)
Seth & I on the same wavelength this week. I just finished brewing a Druid deck designed to really abuse the ability. I opted for Freyalise as a source of additional druid bodies, but Shigeki is definitely a sweet option.
For players on the receiving end Archdruid feels a lot like MLD but... (and this is significant) it accelerates the one who uses it heavily. So even if it isn't a finisher it puts them into a position to finish things out much faster than MLD.
No Seton in the druid deck kinda makes me sad. I remember building a bad druidball deck on cockatrice and people not realizing that it is unaffected by summoning sickness.
Went to the comments after I noticed the missed evolve! I wonder how many mistakes I’ve never noticed because I don’t have a large audience of magic players watching.
To answer the triome question, I'm used to playing magic for free using a certain web-based client, so my 5c manabases always automatically consisted of the shocks, the OG duals, and the fetches. I could play all the triomes in place of the OG duals for budget reasons for sure, as this client lets you see the cost of the decks you bring into games and some players use that as a power level scale
I like how Seth tapped all his druids to take the lands when he easily could’ve killed like 3 pods at once. Drug it out for an extra 20 mins for no reason whatsoever 😂
Does jukai visionary's 1st ability count as playing your land for turn? Or are you able to cast and return him multiple times to play multiple lands on one turn?
whenever phil goes off, he just becomes this excited kid. it's wonderful to see, but I'm also 99% sure he could have stolen the win if he'd played Nyxbloom first.
Weird. I have an Imoti & Keruga deck, a druid deck, and a mono blue artifact deck. My Imoti deck is all about 6+ spells that you actually pay less than 6 mana for and my druid deck has a lot of these similar cards but I am playing every 1 MV druid printed and druid-balling people quick usually.
@@RyuPlaneswalker neither do fetches. They turn them into 3 color lands in this case. That come in tapped. When you draw them naturally. And play them tapped. Because you have 10 of the damn things 🤣 not saying don't run tri, just not all 10. Or go ahead...you'll cut back later and not have to tell anyone anyway 😉
@@RyuPlaneswalker I understand plenty. Play them in every deck I own so back to the point. You weren't talking about fetch lands in this opening conversation so back to the point...10 triomes aka tap lands is just too damn many. The guildgate reference was clearly too broad of a joke for you so my mistake there, forget I said it. Run em if you want and again when you get frustrated at how often you end up drawing them ad having to straight up play them tapped, you can cut a few and no one will know any different, nor will they care. No pride lost 😆
At 2545 Seth mentions to Phil about a turtle deck in standard. I have looked everywhere and cannot find what deck he's talking about. Does anyone know?
I'm surprised Druid and MLD are in the same discussion. One requires a very large board state, steals one persons lands, and the other is just a spell. I'd rather see all fast mana gone from the format.
I think to win with MLD needs more setup. Protecting your lands and so you're ahead like archdruid may only be like 6 mana though. I know my pod would condiser both just as bad. Saying that, they do quit over gravepact 😝
Mass mana denial is mass mana denial. Yeah druid is harder to get online but it also has a massive upside as opposed to Armageddon. In the end. I think they are functionally the same as the both create boardgames where one or more players lose all lands. Which is fine as long as everyone is on board. I feel like if your going to bring a deck like this to the table it should be apart of the pregame discussion. Trying to sneak in giltleaf druids into the table under the guise of a hidden theme wouldmake some feel bads for me
@@PalPlays I haven't made it in paper, but I've spent a lot of time brewing an Imoti/Keruga list. It works alright, you don't wanna be cascading into low cmc stuff anyway.
Kodama the bounce land and any creature that makes something on landfall is infinite trigger. Then using a multitude of different spells to cause damage or mill
Gilt-leaf is def like Armageddon XD No world I see stealing your lands is different (if not better) than destroy them. No problem with that if you win the same or next turn
Viewer Submitted Week is coming up! Reply to the community post linked here (don't reply here, RUclips randomly deletes video comments with deck lists): ruclips.net/user/postUgkxEMvPe4Z3MpzL7ghdE6-EFhP4Dr3nTEyZ
You better smash that like button or Seth will steal your lands!
next time you have a guest, do the new challenger approaching screen for them
The one week without Richard the whole crew is desperate for interaction. He’s truly the hero the crew needs
Richard is both hero and villain every episode. He is a one-man plot arc.
Except Richard doesn't run interaction.
Richard doesn't interact, he makes others waste their resources instead. the one that interacts is Crim, and I don't know if you notice he wasn't in this show either.
@@ODIRGO Who knew Crim was the hero we needed?
Crim= troll who tries to force fair play
Seth= just here for the value(card draw whore lol)
Richard= fair magic tactician
Tomer= all time villain who tries to hide behind the lie of budget decks (budget decks aren't much slower then cedh)
Phil= new stary eyed commander player who goes for the big plays and burns out quick
All together they make an awesome voltron of entertainment (even though tomer is almost always the villain lol)
On this week of "Punt or Bluff?" the kids gloves come off and anything goes! Will Rot Wolf infect everyone out or will Seth just hide in the forest with his tree friends? Tune in to find out!
Happy tree friends?
And to think Tomer almost switched decks before game two!! Having done both the secret win methods myself before this was an especially sweet week to watch
Right?! We would have had to wait another 6 years
Crim is suspiciously fired and Tomer manages to assemble a certain combination of cards? We need the fun police back
Well, looking forward to seeing Richard's kid as a player on Commander Clash. Someone has to stop him from winning every single season ;).
Congratulations Richard!
RE: the conversation about Dreamscape Artist around 15 min in: I agree with points from both sides. I think Dreamscape is super niche, but within that niche it's insanely powerful. I recently built Tameshi, Reality Architect and the two major themes are recurring cheap artifacts and landfall, and there Dreamscape is one of the most potent cards in the whole deck because the discard is actually an upside. However that's an insanely niche case, it's hard to justify its clunkiness elsewhere unless you want landfall without green for some reason.
They saw it go off a couple of episodes ago too (or maybe it was one of the streams?). It's not the best card ever, but I think it's legit
Maybe in a training grounds style deck? When you reduce the cost to 1 or with some untap shenanigans it's pretty good right? The lands come in untapped too
Yeah. It's not a card you want to run in every Ux deck, or even most of them, but if you have the right synergies then it can be very powerful.
I agree I run it in my 4C landfall deck that does not use green since I wanted to see if it was possible to make it work and it probably one of the best cards in the deck for getting landfall off
Super happy to see my list played on Commander Clash! :)
I love how excited Phil gets at his tireless tracker shenanigans right after getting ALL his lands stolen
Congrats Tomer! I’ve been watching Commander Clash for a while and it was so hype in game 2 when you finally got there. Definitely an iconic moment
I loved all the decks today. Tomer's artifact deck is especially sweet with skull clamp
At first I thought they were going to refer to Niuttuc as "The Editor" throughout the game in a similar fashion to the The Wanderer xD
I honestly hesitated to have my nametag say that.
Coming from the Esports week, it really made me realise how much I appreciate the lower power games - they actually feel like games, rather than spinning a bottle to see who executes their "thing" first.
Archdruid requires 7 untapped Elves vs the 4 mana of Armageddon style effects. Its a lot easier to stop and it leaves you in a position where the game is basically over which is not necessarily the case for typical MLD
Yeah, it requires you have good board state, and it doesn't hurt your own board.
@@derrickthewhite1 It also can happen every turn. You can essentially guarantee they wont have more than 1 land for the whole rest of the game.
If one creature is causing you trouble, it's your fault for not having removal
It is not the same as mass land destruction at all. Also this requires so much to pull off that I wouldn't be salt in the least. But that's just me
A 5 mana creature that asks you to tap 7 Druids is not as good as Armageddon. I feel like that question is a little salt based tbh
Gilt leaf arch druid takes a lot more setup than MLD, it doesn't feel nearly as bad to lose your lands to that than a 4 mana spell. Plus it feels like the game will actually end if it gies off, which isn't a guarantee
Oh my god, best episode ever! Seth stealing everyone's lands literally made my day. It had me literally laughing out loud and my wife looking at me like I was a madman! Thanks for the awesome content guys, amazing as always!!
Tomer, you have finally become Kaldra Compleat
I missed this premier, but I am glad I did. I got to see this inebriated which made the Kaldra win so much more magnificent. Congrats Tomer
I love that you got Niuttuc instead of another replacement - this way we get another fun-first, diverse deck week of Commander Clash. It's so great to have four awesome and unique decks in an anything goes week :D
My favorite part of each video is Seth checking out his beard at the beginning to check if his beard looks on point, it always does
Ruination and the druid are both fine. Slotting in tons of nonbasics is supposed to carry a risk or a cost, and there's a "fixed" version of Ruination, From the Ashes. It functionally works identically because mana bases are so greedy.
The druid also requires you to be significantly ahead to work its magic.
Playing more colors in EDH is in many cases more expensive and a strict upside. The existence of fetches and triomes and so many other forms of fixing effectively removes the lame "consistency" tradeoff, such that you run into pure upside the more money you throw down. Ruination, From the Ashes, Back to Basics, and the Blood Moons are affordable-enough ways to actually apply a penalty to running 5c goodstuff - or to running a 2-color deck with 25+ utility lands.
Including hate cards often promotes more diversity, rather than people just throwing down several months' paychecks on whatever the EDHrec suggests is the absolute best suite of cards for every given commander. I notice a lot of allegedly "anti-fun" cards are often just cards that get in the way of people pubstomping new players on spelltable randoms / LGSes.
I'm glad people see the validity of Ruination. Multicolor decks should always bear more risks for being multicolor, advantage should always come with higher cost or higher risk.
The issue with Ruination and Co. is that it hits more budget decks more than it does actually "high budget" decks that can play more fetches etc to get around it
@@Paranundrox A high budget deck will always handle problems better than a low budget deck, regardless of what deck/cards they face. I don't see why anyone should stop playing MLD simply because it's effective.
And, unlike EDH of old days, there are a lot more ramps now, and people also don't run 7+cc spells without respective mana support, MLD is no longer as damnable as it was when EDH first started.
@@Cyberium for sure, I just don't think Budget is ever a great argument for running it. Run MLD because your group is cool with it or not, but a lot of the time people justify it (largely nonbasic hate rather than pure MLD, that is) as if it's a moral choice or as if it only impacts higher budget decks and that's really not the case. Your Blood Moon is gonna hate out the Guildgates player more than it is the person dropping more on improving their deck.
Most people I know of that hate MLD hate it when it's not sufficiently selective, such that it makes it very hard for the player using it to pull of a win. Extreme example, but someone casts Armageddon and someone salty bounces the Avacyn and the game will now go on an extra 2 hours quite possibly, even if the player using Avacyn was arguably 'correct' to run the MLD. I shouldn't say I have none, but I run it rarely, and I think it's good form to mention your deck can destroy a lot of lands if it can do so. The only deck I run that's 'built around it' to any major degree is my cEDH deck, which runs Back to Basics and has to find space for a heap of horrible cards in order to make running the card sane, I actually suspect it can be that good of an option sometimes in a format where most 2 colour decks run only a couple basics most of the time, and many decks run 0 basics. Most MLD, when played right, requires a lot of skill/effort in deck building to be the optimal play, and I think people should usually be trying to play optimally with the deck they have brought. I also think you should try to build decks that try to achieve reasonable game length, hopefully by having some way to close, this goes more than double for a MLD using deck, if that deck flubs, it's a nightmare scenario. If my Weenie deck flubs, I get stomped very quickly, MLD flub = make a pot of coffee and order a pizza.
I'm glad you kept the Clash on. Secretly we all like it
Finally got to see both games, happy that Imoti got to pop off in the second one!
Some comments about card inclusions and Phil's modifications:
- The deck draws a lot of cards and puts a lot of permanents on the battlefield, but often struggles closing games since a single board wipe can wreck you before you can attack for the win. That's why in my version I have included some extra turn spells and Akroma's Memorial.
- Indeed you sometimes risk milling yourself out: that's why I have included Nexus of Fate in my version. It also works as a very powerful win condition :)
- The bouncelands are there to combo with Kodama and Field of the Dead, and I should definitely add Tireless Provisioner (the treasure making guy) and Tireless Tracker to give the combo a bit more consistency!
Thanks again Phil for playing my list! :)
6 years!! CONGRATS Tomer!
Big congratulations to Richard and Tomer. You two can fight over which achievement is better ;)
Congratulations Richard! Love and all the best to you guys!
Seth & I on the same wavelength this week. I just finished brewing a Druid deck designed to really abuse the ability. I opted for Freyalise as a source of additional druid bodies, but Shigeki is definitely a sweet option.
WOW! It Finally happened!! Congrats Tomer, that was awesome to see!
Congrats to Richard and his little Goldfish
Ooh, Imoti! I recently built a sea monster tribal deck around it, and I really like it. So much value
I love how excited Seth was for the win in the second game, truly wholesome
I got really excited when I heard the editor was going to play this week. Also that's an awesome title I am The Editor!
For players on the receiving end Archdruid feels a lot like MLD but... (and this is significant) it accelerates the one who uses it heavily. So even if it isn't a finisher it puts them into a position to finish things out much faster than MLD.
Thanks for mentioning the free secret lair cards. I never even noticed they got added to my collection. Archdruid definitely isn't the same as MLD.
Great video! Amazing witnessing all lands being stolen and Kaldra completion! Congratulations to Rich's little goldfish 😊
As someone who stole land with Archdruid on T5 in Commander last week, I approve. Also, congratulations Tomer on doing the thing!
It was cool to see Tomer finally accomplishing his long lasting dream.
No Seton in the druid deck kinda makes me sad. I remember building a bad druidball deck on cockatrice and people not realizing that it is unaffected by summoning sickness.
those early turns where Seth plays the Evolve creature second, or taps his lands instead of his dorks to cast Zendikar Resurgent... ouch
Went to the comments after I noticed the missed evolve! I wonder how many mistakes I’ve never noticed because I don’t have a large audience of magic players watching.
Congrats Tomer! Long time coming!
Congrats Richard!!
Nice Game guys
Tomer finally did it! Congrats on completing Kaldra!!!
I for one live for the “Clash On!” each week.
It took getting rid of Crim and Richard for the week, but he finally did it! Congrats Tomer on the Kaldra win!
To answer the triome question, I'm used to playing magic for free using a certain web-based client, so my 5c manabases always automatically consisted of the shocks, the OG duals, and the fetches. I could play all the triomes in place of the OG duals for budget reasons for sure, as this client lets you see the cost of the decks you bring into games and some players use that as a power level scale
A bit of salt that first game lmao
Good games and congratulations to Richard.
Seth: interacts with mechtitan at instant speed
Also seth: my deck doesn't really interact with this kek
Well done Tomer well done! Also, Seth, you got my wanting to make a variant of your deck where I steel my opponents lands, animate them and swing.
yay editor week! my favorite week!
I like how Seth tapped all his druids to take the lands when he easily could’ve killed like 3 pods at once. Drug it out for an extra 20 mins for no reason whatsoever 😂
Flexing is a reason. Especially to seth lol
Oh joy : D I'm very excited for druid tribal I have an og kamahl list that's druidball
SPOILER
Congratulations on filling out that part of your bucket list, Tomer :P Great games here!
Does jukai visionary's 1st ability count as playing your land for turn? Or are you able to cast and return him multiple times to play multiple lands on one turn?
I imagined Niuttuc with a completely different face lol
whenever phil goes off, he just becomes this excited kid. it's wonderful to see, but I'm also 99% sure he could have stolen the win if he'd played Nyxbloom first.
CONGRATULATIONS TO RICHARD!!!
Weird. I have an Imoti & Keruga deck, a druid deck, and a mono blue artifact deck. My Imoti deck is all about 6+ spells that you actually pay less than 6 mana for and my druid deck has a lot of these similar cards but I am playing every 1 MV druid printed and druid-balling people quick usually.
This is a historic moment in history is magic
The Triome question is all 10, because if you are playing 5 Colors you should be using Farseek and Three Dreams as your Rampant growths.
may as well run 10 damn guildgates for so you can get that same ETB tapped effect lol...yeah yeah "but you can tutor them"....lmao 10
@@jlbrooks74 Guildgates don't turn your Fetches into 5 Color lands.
@@RyuPlaneswalker neither do fetches. They turn them into 3 color lands in this case. That come in tapped. When you draw them naturally. And play them tapped. Because you have 10 of the damn things 🤣 not saying don't run tri, just not all 10. Or go ahead...you'll cut back later and not have to tell anyone anyway 😉
@@jlbrooks74 if you don't understand how fetch lands work that is your issue.
@@RyuPlaneswalker I understand plenty. Play them in every deck I own so back to the point. You weren't talking about fetch lands in this opening conversation so back to the point...10 triomes aka tap lands is just too damn many. The guildgate reference was clearly too broad of a joke for you so my mistake there, forget I said it. Run em if you want and again when you get frustrated at how often you end up drawing them ad having to straight up play them tapped, you can cut a few and no one will know any different, nor will they care. No pride lost 😆
At 2545 Seth mentions to Phil about a turtle deck in standard. I have looked everywhere and cannot find what deck he's talking about. Does anyone know?
I'm surprised Druid and MLD are in the same discussion. One requires a very large board state, steals one persons lands, and the other is just a spell. I'd rather see all fast mana gone from the format.
Yeah I agree, Archdruid is much more work and hits only one person. I don't think it compares to Ruination.
Ban Sol Ring 2022
Congrats to Richard! Good luck with the baby
Missed richard for sure!
Dreamscape Artist is one of my favorite cards of all time!
In the wise words of tomer "I need to start running homeward path"
Man, I'd love to try my Imoti vs you guys on MTGO!
Congratulations to Richard and his wife!
Seth playing his evolve minion after his commander and then playing his druids before playing archdruid hurt a bit
I used to play spellshapers in my rising waters deck. Waterfront bouncers and trickster mage was the mvp
This week is just like tag team wrestling, with the heels of the North American Dominion taking on the fun loving European Party Boys!
I don't think Niuttuc is european
@@Ricardo-zo1ti i think he is French?
@@Kajemby I think he's Brazilian, he said it a while ago. Although I may be confusing him with someone else, so don't quote me on that
@@Ricardo-zo1ti I think you are thinking of the artist that does the thumbnails. Niuttuc describes himself as French on his twitter bio.
@@Kajemby oooooh you are right, that was Adriano. I stand corrected
I have a Kenrith spellshapers deck and it’s one of my fav things
I think to win with MLD needs more setup. Protecting your lands and so you're ahead like archdruid may only be like 6 mana though. I know my pod would condiser both just as bad. Saying that, they do quit over gravepact 😝
Clash on time!
In a 5-colour-deck, I'd play all the green triomes, since I put always enough basics in those decks to make land ramp viable
Why does no one ever run ezuri's predation as a sudo board wipe in green?
Mass mana denial is mass mana denial. Yeah druid is harder to get online but it also has a massive upside as opposed to Armageddon. In the end. I think they are functionally the same as the both create boardgames where one or more players lose all lands.
Which is fine as long as everyone is on board. I feel like if your going to bring a deck like this to the table it should be apart of the pregame discussion. Trying to sneak in giltleaf druids into the table under the guise of a hidden theme wouldmake some feel bads for me
This is truly the end as we know it. It happened. Where can we go from here? only down.
Congrats Tomer on the Kaldra win!!!
I would also classify the Seth's druid deck as elfball more than mdl.
No more Kaldra attempts? This is the end of an era!
The Rot Wolf is back🤣🤣🤣
Spellshaper deck looks sweet!
a friend of mine decided that his 5 color decks will run 10 triomes + urzas saga and amulet of vigor
Congratulations Tomer
For a 5c deck i would want at least all the green ones to tutor with the green ramp spells
Hope to see some spicy jank ( :
Imoti can get very nasty. Let's see how this plays out.
I have a Brinelin/Gilanra + Keruga list that has all of the fun. Imoti's definitely in there.
@@PalPlays I haven't made it in paper, but I've spent a lot of time brewing an Imoti/Keruga list. It works alright, you don't wanna be cascading into low cmc stuff anyway.
Kodama the bounce land and any creature that makes something on landfall is infinite trigger.
Then using a multitude of different spells to cause damage or mill
*cough cough* Toggo *cough*
A better combo than the kodama and tireless tracker is kodama and tireless provisioner since it incorporates the tracker and lotus cobra together.
Does Phil just play the same deck every week?
Well, congrats to Richard, and may he find sleep again eventually.
Gilt-leaf is def like Armageddon XD No world I see stealing your lands is different (if not better) than destroy them. No problem with that if you win the same or next turn
Tomer, if you want to assemble Kaldra, you should try Areden.