great content and loving the duration. i think approx 10 minutes are great without audiences losing attention as some of the videos can be relatively lengthy.
I'm shocked to see so few NAAs in Nathan's list with only Face Purgatory in the head slot. If the effect is reliable enough with so few it's stock goes up huge
I've found that I can name 12 NAAs before I start running into clunkers. You also have to consider whether hands with multiple NAA are playable, especially when you start adding instants to the mix.
Great content. Thanks for the thoughtful deck comparisons. I have been heavily brewingAurora during spoiler season and have learned a lot about consistency and deck building in the process. Personally as a Vis main I am a big fan of Spellbound Creepers and they help open up some really powerful lines. I think for high level play being able to get in the “sneaky damage” will allow better opportunities for bluffs and opponent over blocks. Just want to add that Flash Freeze is a sleeper hit..
I’ve been experimenting with creepers, inspire lighting, and harness lightning to sneak a little damage in. As a new player it’s been hard to wrap my head around electro magnetic somersault. It’d be great to see a video with a breakdown of combos with that card.
Ive been trying to built aurora more disruptive/midrangey, with Consuming Violition, more 1 for 5s, and succumb to temptation. Ive been having a lot of fun playing the deck, but I have been struggling to actual win games with it.
I appreciate that Aurora has different build options, but you're right that threading the needle between instants, lightning, NAA, and now Runeblade can be very difficult!
It stood out to me how often nathan pitched red cards throughout the game, it seemed far from ideal and inclines me to think he should've at least mildly increased his blue count. Looking forward to awesome gameplay footage!
This is one of the experimentation points I've been messing with in my deck. I'm at 12 blues but I don't hate the idea of running 15. Heavy blue hands can be pitched to Grasp, Star Fall, and Aurora to still get value and set up subsequent turns. Those don't happen too frequently in my experience though
I couldn't find a great spot to make the point, but I find it funny that the deck with multiple 1-cost reds and Creepers is playing fewer blues. I have yet to watch that game but have to imagine that the juice won't always be worth the squeeze.
I made the point about double blue hands being below rate and still believe that to be true, especially when many of those blues don't block. I'll be experimenting with nine myself.
@Lupinefiasco the no blocks is why I'm confused those lists cut Heaven's Claw blue. It's a lightning blue block 3. It's literally everything that Aurora needs in that slot
@@slotholopolis2314 I think there's a lot of limit testing being done, specifically to determine how much Aurora needs to block. Blue Heaven's Claws is objectively terrible: it has a terrible rate, no go again, and no synergy with Aurora's best cards. Its literal only upside is a 3 in the bottom right. As Aurora players start cutting blues, we need to ask what's most important. Blink and Sigil of Lightning/Conductivity support GiaF and Electrify supports Face Purgatory. If she can race well enough to avoid blocking altogether, we shouldn't build to do that.
So far my favorite build on her is Flicker Wisp and Arc Lightning, I play lightning greaves, Crown of Dominion, and quillhand, arsenal arc/flicker til I find the other, and throw a bomb at their face with all the arcane I'm sending their way and some physical Not sure it'll be good, or consistent, but dammit it's fun
Flicker Wisp combo has a good shot at being the strategy to beat defensive decks like Florian and Enigma. I'll be testing it again, even though Flicker Wisp feels so bad on its own...
@@Lupinefiasco I'm personally a big fan because spamming 2 arcane every time I do anything at all really is so fun to me, that gold turns into 2 arcane, draw a card, just for 2 resources, rites of lightning turns into a 4 physical, 4 arcane (2+2). There's just so much potential to play for the early explosion while setting up a slightly smaller explosion on the second cycle
Good question! It forces defensive decks (e.g. Riptide, Vynnset, Verdance) to address it by blocking with multiple cards instead of a defense reaction. Where something like Entwine Lightning can be answered by Sink Below, Exude Confidence demands a more specific answer. This is especially important on turns where you have Channel Lightning Valley or Burn Up active.
great content and loving the duration. i think approx 10 minutes are great without audiences losing attention as some of the videos can be relatively lengthy.
I agree! This is the length I shoot for in all of my short form content. Sadly it just isn't feasible for the gameplay reviews.
I'm shocked to see so few NAAs in Nathan's list with only Face Purgatory in the head slot. If the effect is reliable enough with so few it's stock goes up huge
I've found that I can name 12 NAAs before I start running into clunkers. You also have to consider whether hands with multiple NAA are playable, especially when you start adding instants to the mix.
yoooo thanks for the good videos my man!
Glad you like them!
Great content. Thanks for the thoughtful deck comparisons. I have been heavily brewingAurora during spoiler season and have learned a lot about consistency and deck building in the process. Personally as a Vis main I am a big fan of Spellbound Creepers and they help open up some really powerful lines. I think for high level play being able to get in the “sneaky damage” will allow better opportunities for bluffs and opponent over blocks. Just want to add that Flash Freeze is a sleeper hit..
The Flash Freeze cheat-in is a pretty sick line, especially if you can keep a Lightning Press in hand or arsenal for the next attack!
I’ve been experimenting with creepers, inspire lighting, and harness lightning to sneak a little damage in.
As a new player it’s been hard to wrap my head around electro magnetic somersault. It’d be great to see a video with a breakdown of combos with that card.
That's a good idea! I can absolutely put some combo lines together. Most of the time, Somersault is another 0 for 4. Sometimes it gets crazy though!
Ive been trying to built aurora more disruptive/midrangey, with Consuming Violition, more 1 for 5s, and succumb to temptation. Ive been having a lot of fun playing the deck, but I have been struggling to actual win games with it.
I appreciate that Aurora has different build options, but you're right that threading the needle between instants, lightning, NAA, and now Runeblade can be very difficult!
It stood out to me how often nathan pitched red cards throughout the game, it seemed far from ideal and inclines me to think he should've at least mildly increased his blue count.
Looking forward to awesome gameplay footage!
This is one of the experimentation points I've been messing with in my deck. I'm at 12 blues but I don't hate the idea of running 15. Heavy blue hands can be pitched to Grasp, Star Fall, and Aurora to still get value and set up subsequent turns. Those don't happen too frequently in my experience though
I couldn't find a great spot to make the point, but I find it funny that the deck with multiple 1-cost reds and Creepers is playing fewer blues. I have yet to watch that game but have to imagine that the juice won't always be worth the squeeze.
I made the point about double blue hands being below rate and still believe that to be true, especially when many of those blues don't block. I'll be experimenting with nine myself.
@Lupinefiasco the no blocks is why I'm confused those lists cut Heaven's Claw blue. It's a lightning blue block 3. It's literally everything that Aurora needs in that slot
@@slotholopolis2314 I think there's a lot of limit testing being done, specifically to determine how much Aurora needs to block. Blue Heaven's Claws is objectively terrible: it has a terrible rate, no go again, and no synergy with Aurora's best cards. Its literal only upside is a 3 in the bottom right.
As Aurora players start cutting blues, we need to ask what's most important. Blink and Sigil of Lightning/Conductivity support GiaF and Electrify supports Face Purgatory. If she can race well enough to avoid blocking altogether, we shouldn't build to do that.
So far my favorite build on her is Flicker Wisp and Arc Lightning, I play lightning greaves, Crown of Dominion, and quillhand, arsenal arc/flicker til I find the other, and throw a bomb at their face with all the arcane I'm sending their way and some physical
Not sure it'll be good, or consistent, but dammit it's fun
Flicker Wisp combo has a good shot at being the strategy to beat defensive decks like Florian and Enigma. I'll be testing it again, even though Flicker Wisp feels so bad on its own...
@@Lupinefiasco I'm personally a big fan because spamming 2 arcane every time I do anything at all really is so fun to me, that gold turns into 2 arcane, draw a card, just for 2 resources, rites of lightning turns into a 4 physical, 4 arcane (2+2).
There's just so much potential to play for the early explosion while setting up a slightly smaller explosion on the second cycle
Great video! What is the point of exude confidence in Aurora?
Kano and Riptide counters. Prevents them from using spells amd defense reactions
Good question! It forces defensive decks (e.g. Riptide, Vynnset, Verdance) to address it by blocking with multiple cards instead of a defense reaction. Where something like Entwine Lightning can be answered by Sink Below, Exude Confidence demands a more specific answer.
This is especially important on turns where you have Channel Lightning Valley or Burn Up active.
nice video but it hard to listen. the music is much to load for your gentel voice. please tune it down with you next recording
@@CorFlotsch I’ve heard that note a few times recently! I’ll spend some time with the audio and adjust the volume, thanks 🙂