Thank you for all the kind words. I put in a lot of work expecting this video to get only 200 views and disappear. For context, I had 72 subscribers when I published this video. Update: GOG has offered an affiliate arrangement, if you are looking to pick up the game. af.gog.com/partner/PatricianTV?as=1708616954 The tutorial that rhymes with "Spudgrings" is "Goodsprings" from New Vegas. I've put ads behind the title cards, so if you go to a section via timestamp you shouldn't have to see an ad first but please leave a comment if this isn't the case or for any other ad-fuckery you see. Original Comment: IT IS DONE.
@@Patrician My dudeski. I watched you go from like 40 subscribers to almost 1000 now lol. You totally deserve it man, super high effort analysis videos!
Such video on Arcanum of Steamworks and magic obscura would explain half of the game I played blindly and still dont know what half of things do. Also how many man hours did this take to make? 3 years? Wow... each sentence is on par with whats going on screen..
I use UESP on a regular basis, thanks for your time and effort. I am currently playing a heavily modded and tweaked Morrowind, Oblivion and Skyrim. I reference UESP frequently.
Agreed, I hate short little 10-20 minute RUclips videos these days that are basically over by the time you've clicked on em, and then you're left already searching through the suggested video list to try and find the next thing to watch. I feel like I sometimes spend more time trying to find decent content to watch on RUclips, than I do actually relaxing and watching said content... These longer game retrospectives are cool because you can leave it open in its own tab in the browser, then after an hour or whatever when you're bored just tab over and watch some other stuff for a bit before returning later to continue where you left off on these super long videos. It's def. nice to have something to fall back on to watch, especially when it's getting late and you're starting to get sick of trying to select the next thing to watch over and over again less than 10 minutes after selecting the last little short a** video.
"I don't want to say it's the greatest game of all time. I want to say that it paved the way to a generation of great games that learned lessons from it. But I can't." This hits alot harder after your conclusion of the Skyrim video, literally accepting the loss of something that had the potential to be great. I love this game, and it was always clear that Bethesda wasn't ever going to look back on it, but I still hope somebody else out there will make a true spiritual sequel of their own
If you look at the story of creative art that happens alot, either by death of the original artist, or for the same reason someone would make a spiritual successor of TES 3; the original creator didn't value his original vision once the devil came offering big bags of silver for lowest-common-denominator-game-design-for-the-bottom-line$$$.
know this is about 5 months too late, But check out Ardenfall. Devs say it's 100% inspired by Morrowind and looks pretty nice. If it all goes well, then even 20 years later, Morrowind can indeed pave the way to a new generations of games that learned the lessons.
@@backupschmliff1156 Todd Howard's fame fell He became a star - and decided that he was in charge and understood game design best But he doesn't understand. He just uses pieces that just work - until they wear out and crumble into dust.
Correction to your Seyda Neen section: there is one quest where race makes a difference and it’s the side quest where you can mislead the drunk bounty hunter from finding a slave called “Haij-El” or Hides-His-Eyes in Suran. Normally, you would need to ask an argonian or the guy who runs the slave market about how the slave’s name is translated into Hides-His-Eyes, but argonian players will automatically have the dialogue which indicates they know this information automatically
@@Otakupatriot117 I felt that so much in Morrowind with my Dark Elf, I ended up just headcanoning that my elf spent his whole life in Cyrodiil and he sounds too "imperialized" to blend in and that's why people are so ready to slap down infobricks on his ears like he's an Imperial, and why he has 0 knowledge of anything Morrowind, even the mainland.
Bruh, if you're serious about the TV thing, it's probably just you haven't found somethin you actually enjoy yet. For years I was the same, hated TV and only enjoyed videogames but when I was around 18 I gave anime a shot (lots of free time cause no school) and loved it to the point I did a degree in film. That's not an advertisement for anime or anything, but TV and movies are great when you know what you like.
@@pagatryx5451 Don't get me wrong. I've spent plenty of time watching movies/shows and enjoyed many of them. Personally, I just tend to find more value in time spent through other outlets of entertainment or productivity. I enjoy a number of hobbies, from programming, to writing music, to practicing jiu jitsu...If I'm going to sit idly and watch a video of substantial length, it has to intrigue me deeply. This is the type of content that can hold my attention. Why is that? Because it goes DEEP. Like the creator, I've also spent hundreds of hours playing Morrowind, and I've spent hundreds more playing the other games in the Elder Scrolls franchise. For me, Morrowind has always felt like the pinnacle of the series. As a deep analysis like this one is capable of reaffirming, I don't feel that way simply because of the nostalgia that I associate with the game. It's fascinating to hear someone break down in exquisite detail exactly why Morrowind is just so damn good (and also what isn't so great about it). At the end of the day, just do what makes you happy. All memes aside...based on the amount of attention that this video is receiving, let alone the fact that this video exists at all...I think there are a great deal of people who feel similarly to myself, and that's pretty fucking awesome.
Yeah, I never even bothered buying starfield. It's shocking how so many people haven't caught on to how shitty games are. They fall for it over and over and over. The magic is gone. It's all part of demoralization. Once they realized how potent video games are they began using them the same way they use movies and television.
Well, it got no accolades and no awards. Its lead staff are deflecting hard. I don't think everyone "fell for it again." I got no idea what that means for the future though.
I have barely any confidence in bethesda to deliver for tes6. I hope wayward realms eventually has some kind of announcement thought, even though that will more likely be a daggerfall spiritual successor than morrowind.
@@frauleinhohenzollern ' Once they realized how potent video games are they began using them the same way they use movies and television.' That hit me in the bread basket since it mirrors what I say regularly.
*Stops video **1:09** in and Cracks Knuckles* Alright, I had no plan on watching an 8 hour video on Morrowind from a RUclipsr that I am not familiar with today, but given this man's earnest intro, I'll give this a shake.
It is awful enough to warrent 8 Hours pointing out how basically every aspect of it was utterly butchered in execution making for one of the worst games I have ever played. My goodness it is awful.
@@Nerdgirl9853 judging by how many people love the game, have you ever considered that instead of this game being awful, you just don't like the kind of game it is?
What's most impressive about this video isn't the length alone, or the commentary -- it's the sheer amount of clips you have. You have visual aids for EVERYTHING you discuss, well edited and put together in a pleasing and understandable way. This isn't even including all the diagrams and names you put on screen to help the viewer understand. Absolutely marvelous. I hope to see more videos like this.
Yeah this must have taken an incredible amount of time to put together. Not to mention all of the playthroughs he did. This must have taken months. Good shit right here
@@topherharrison8042 I think at least a year because he mentions at character creation something like how in 2019 we call human animals “furries” (in regards to the beast races) even though this is 2020.
I'll always adore Azura's final speech. It feels so triumphant and final, as she rains down praises for your achievements. Her final line of, "Come. Take this thing from the hand of god," is like a nice topper on it all. You literally take from her, as a final gift most likely to who would be closest to the one she loved, a godly relic that is yours and yours alone. It just feels so good to finally win.
And because it's morrowind, you know, it's actually kind of challanging and you aren't just fast travelling everywhere doing checklists, it really feels like you've earned it.
@@maxsync183 /quietly hides my notebook full of quests' checklists and my cheat sheet of which boats and silt striders to take to where, and also my mark and recall spells.
Yeah but you know? Fuck Azura? Her entire agenda here was just keeping the Heart and its power out of mortal hands because she doesn't want us to get powerful enough to threaten her?
I actually like the fact that Vivec's layout is so confusing at first. It made me feel like an ignorant foreigner who was lost in a strange city. It was fitting too that there were cops in golden armor everywhere telling me what a piece of shit I was for existing in the same general vicinity as them. Also, it makes sense within the lore. Vivec did it. He designed the city that way on purpose, because he's a dick. Everything fits together perfectly.
@@xXRickTrolledXx I recently had to delete my first character because OpenMW is a lot more stable, but in that playthrough I went from a long-blade medium armor Dunmer to a levitating Archmaster of Redoran, and that's how I learned Vivec. I would just slap on the Boots of Blinding speed (with 100% magicka resist of course) and then float around, taking note of the banners and areas. It was really cool how I went from hating it while now it's probably my favorite city in Morrowind besides Balmora.
@@LaJiahao You know that saying is nonsensical right? what does it matter of the age? you do realize one day you will also be a "boomer" so you are in a way calling yourself a boomer.
@@KingZealotTactics I feel like your name is either from a 12 year old boy trying to be edgy on the internet OR a boomer trying to be intimidating on the internet without understanding that a name like that is going to draw more mockery then it will any type of intimidation
I liked Vivec when I was just fucking around, getting lost and looking for weird secrets, and using levitation both to train my character and to get past some of the more obnoxious design elements. I did not like Vivec when I was looking for a specific person in a specific area and the game was just like "It's some alchemy shop somewhere in this district. You'll find it eventually." And that means they did a great job making it feel like a large city. Fun when you're a tourist, miserable when you don't have a choice but to do business there.
This man on top of nearly 8 hours of quality retrospective, with visual aids and gameplay to match his talking points nearly all the way to boot, really did play on the xbox 360 version of Morrowind. No one asked you to go that hard but you did.
@@BlastinRope >idk how 360 version compares It was a notoriously bad emulation job. 360 just wasn't that good at emulating the original Xbox Some games functioned perfectly, halo obviously. Some games had lots of stuttering and bugs, for which morrowind is THE example.
I was introduced to Morrowind at a friend's house at age 14. When he told me, "You can do whatever you want in this game", I played it like I played Grand Theft Auto -- I ran wild, stole things out of houses (in front of the owners) and fought/ran from the guards. I remember being so confused that I couldn't hit anything with the dagger I'd swiped from the Census Office, and also thinking that the bounties I got would disappear with time and/or change of location. Oh, to be young again, with my commoner's rags and my iron dagger and my pockets full of stolen cups and plates.
I bought Morrowind when Skyrim came out because I didn't have much money and my computer wasn't running Skyrim (Dell Inspiron 8600. A badass laptop for its time. But not anywhere near playing Skyrim. Oblivion chugged and was barely playable at the lowest possible settings for perspective). I didn't realize until I died to a kwama forager without landing a single hit that my skills were way more important to think about when creating my character. 11 years and a couple new laptops later and there's still things I find that I never had seen before. It's got the most hours of time eaten of all my games.
For me it was oblivion that was the first 3D open world freedom to do anything game. I came out of the prison and emerged into the world. I found a bow and there was a man peacefully fishing by some water. I snuck and killed him with a single arrow. I found it incredible. He died. His body didn't disappear like Spiderman gamecube and there was this permanence to my actions and an effect on the world. I loved it! I went around doing anything I wanted. I found this cheap rage spell and cast it on people in public and watched them slaughter each other. I later had to restart the game as I had killed too many useful merchants.
When Caius Cosades told me to go experience, I went and became the Master Thief of the Thieves Guild and the Grandmaster of House Hlaalu. On my travels, I went to go pay a friendly visit to Tel Fyr and- knowing Divayth was a collector of dwemer antiques- came prepared to gift him a coherer. Little did I know that, in doing so, I had started the Corprus Cure quest of the _main questline_ early. It wasn't until over 10 hours later that I finally got back to Caius, and he was telling me to "go get that Corprus cured", which I hadn't contracted because I hadn't done anything from the main story. So I unintentionally softlocked the main questline, and had to use *lots* of console commands to fix it.
I'll never forget the first time I beat this game. I was 14 in a foster home and all I had was an Xbox and morrowind. I used to go to the library and use the free computer and look up walkthroughs online. It will always be one of my favorite games.
Going through foster is most of the time shitty, it’s good you had Morrowind to get your mind off things. Hope you’re doing good and successful now bro.
There's one other tutorial feature about Seyda Neen. If you ask for "latest rumors" or maybe "little advice" townsfolk will tell of the cave just outside town which works as a fantastic tutorial for the abundance of bandit hideouts you will find throughout the wilderness of Vvardenfel - complete with some slaves to free and a small skooma stash. There's even an alternate path around the cave which leads to some small treasure you might otherwise not find. Really shows the player that exploration will be rewarded in a way that doesn't reward you too much early game.
I bought Morrowind because of this video, and I am beyond elated that I found this video and your channel. My first M-rated game was Skyrim and although I thoroughly enjoyed it I am blown away at how much more shallow it is than Morrowind in every aspect. Thank you so much for creating this awesome 8 hour vid! Every time I come across a quest you detailed (like the 2v1 rat fight or the Hlaalo manor murder) or when I adjust the godly UI I think of this vid. I can't overstate how impactful this vid was for me in regards to video game critique as well. Really fine work!!!!!
Most likely due to the game's engine needing an NPC for a sound source, but with the deadric princes there's no NPC so they attach it to your character and as a side effect your character's mouth moves. Kind of like the scientists in Big MT in New Vegas all have different voice lines, but the head still lights up with all their dialogue as though it's the same person talking.
Kinda like they're possessing you for a few moments as a way of saying, "I've got you. Don't think about screwing me or you'll find out what happens when you piss off Daedric Princes!"
This is probably my 20th time coming back to watch this and I’m fully absorbed every time and enjoy it so much. Just wanted to say a quick thank you for the retrospectives and my morbid curiosity with them and watching all or most of them in one sitting sometimes :)
I appreciate that the majority of this video is actually focused on Morrowind without solely relying on comparisons to later games in the series to pad for length. This is something that I think many other reviewers of this style/genre could definitely learn from.
@@Mannnnnnnn he simply addressed a bunch of dumb comments that pretty much get thrown at every morrowind vid in advance. Add in that the vid is well time stamped and that you're leisure listening to a RUclips vid to begin with, and "necessary" seems like a really arbitrary thing at that point
@@henrycrabs3497 I am not. OP was refering to people that compare the games. I didn´t compare them. I simply stated that I believe in Daggerfall´s supremacy over the rest of the series.
I have a few friends who are graduating college and going to work for various large game developers as designers, writers, and code monkeys. Your videos have literally been cited in professional project charters and a dissertation. You should be proud of work this thorough and objective.
you know, that part where you're talking about Todd Howard's writing, made me respect Howard a lot more. i really don't like a lot of design choices i've seen in modern Bethesda games, but i can understand that fear of being shut down if a game flops. i sincerely hope that Bethesda doesn't get broken up in the Microsoft merger, and hopefully it'll put their series on the right track.
I don't think Bethesda is going anywhere for a while. You don't throw down billions (yea, that's a b) to then break up the company. Let's hope what happened to Minecraft happens to Bethesda under Microsoft.
@@HoHhoch Yeah, but MS’s marketing dweebs are going to come in and tell them to dumb it down, and the games are getting progressively simplified. We already know Bethesda’s accounting dweebs want games as a service just by looking at Fallout 76.
I think vids like these are getting more and more popular now that the pandemics been going on so long. I just turn them on as background noise most of the time
As a massive Morrowind fan I am here for this mega analysis. I was scared of the game as a kid, but came back to it later through OpenMW and fell in love with the world all over again.
@OX XY ya I thought they were kidding but there are some actually insane daggerfall fans who would die before they admitted skyrim was a more enjoyable game to play
The AI is overwhelmed by basic concepts. The most memorable moment I had with AI stupidity was when I killed the Archmage in a duel by floating above him and raining fireballs down on him while he ran in circles. When I checked his corpse I saw that he actually had a very good levitation potion on him. The designers had accounted for the cheap shit that I had pulled but seemed to have forgotten to program the AI to actually use the countermeasures that they had prepared. If the Archmage had drunk that potion he could have flown up to me and kicked my ass with his OP as fuck staff.
I think there might be a decent reason that they didn't give the NPCs AI to use levitation potions and effects... I love messing with the spell craft system. One of my favorite overcomplicated methods of killing someone was to levitate, cast a levitation spell (slightly slower) on my opponent, and then kite them into the sky. Then when the spells wear off, my featherfall enchantment saves me, and gravity finishes my opponent. I feel like the logistical nightmare of trying to make the AI account for when levitation spells wear off and get to a safe location for when that happens is why we don't see NPCs using levitation magic themselves. If they had made that a thing the AI could do... I'd think we'd see a LOT of comical, suicidal levitation shit out of NPCs.
The cheaty way around it would be to add a feather fall effect with sightly more duration to all the levitate potions in NPC inventories. I'm not sure any enemy post cliff racers has actually flown. Bethesda likes their long invisible legs on things with wings.
Considering I played Morrowind for months when I was a child and never finished the main questline or even visited all of the map locations.... yeah, I'll believe this is a "quick" retrospective
@@aegis2907 now you just gotta make the lvl 78 no glitch/prison subtraction character. I just started mine and all I will say is..... It’s basically just grinding but idc lol 😂
After about 2 years I finally finished watching the whole thing. Would you ever consider doing a deep dive on everything that was ret-conned? I always found the lore of Morrowind to be much more interesting than the very vanilla takes with Oblivion and Skyrim. I'm far from an expert and would love to see what they changed and why.
Morrowind dwarfs new Vegas in the amount to talk about so it would probs be around five hours either way if he reviewed new Vegas I’d be extremely happy
For a quest where race does matter: an Argonian can skip most of the busywork in the quest where you help the slave hunter in Suran search for Hides-His-Eyes, since you can immediately translate the Argonian name to the English pseudonym. Characters with high Intelligence can also figure this out immediately too, iirc.
Man, I absolutely adore this video. I have more proper memories and playthroughs of Oblivion which I still appreciate as it was the game I played a lot of growing up (I remember going through the wikis and finding different types of recommended roleplays, so I'd roleplay as a member of the town guard or a merchant or the like, even where the game didn't support it) but Morrowind will always have a special place in my heart as one of the first video games I ever played. My memories of it were mostly of the utter confusion of a child facing the complexity by choosing to ignore prophecies and instead just create my own stories in it. I don't think I ever beat the main quest. Spent a lot of time in Balmora and Vivec, often murdering people so I could take their house as my house then robbing everyone so I could decorate it. My morality in video games can be mapped out like a bell curve as I age it seems. Also fell asleep watching this and had some mad dreams so I'm calling the ordinators on you you fucking sixth houser.
When I was a kid I never imagined I would do something that would influence peoples dreams. I also liked RPing as a merchant since there seemed to be so few businessmen in Vvardenfell.
@@Patrician It's odd to think our jobs weren't a thing when we were kids. I always used to want to make games until some bastards in the Yogscast made me realise I could talk about them instead. That level of RP was actually one thing even young me liked Morrowind more for over Oblivion, being able to join so many factions, the Imperial Legion in particular. I actually recently booted Oblivion to film a joke for a video and saw my old save files. I'd modded them to hell and not only was I surrounded by dogs at all times from the pet mods, but I had turned the game into a zombie survival game with the old apocalypse mod. I also realised the game looked significantly worse than my memories told me. I suppose it's time to go marathon the Oblivion review and cry as you piledrive my childhood memories into the ground.
I remember grinding ordinators for their armour and selling to the scamp lol 😂. And yeah decorating your own house you stole or you could get an awesome tower going telvanni or some other cool houses depending on faction. Morrowind rocked when I was young.
About the first Imperial Legion quest. In Roman military, if you were caught asleep on your shift, the punishment was being beaten to death by your fellow men. I wonder if Imperial Legion had the same punishment? It would explain Lugrub's actions.
Considering that this came out before Imperial culture was dramatically altered to be pretty milquetoast, I wouldn't be surprised if that was the implication.
Makes the greatest story never told seem like a breeze. An EXCELLENT 6 Hour documentary. Highly recommend. And 8 hours is quick, for a Galapagos turtle.
I am shocked to learn people grow tired of the music. Easily my favorite soundtrack of any game I've played. Might have something to do with me playing it as a kid, so it's also very nostalgic for me. It's soooooo goooood
@@Hot_Soupp I played Morrowind for the first time when I was 22 and I recently began playing it again. Absolutely love the music and the repitition doesn't bother me at all.
I quite literally listen to the soundtrack far more than I actually play the game. I understood his commentary on it, but I'm with you 100%. It never grows old.
its always been my humble opinion, that missed strikes on enemies should make A "dull thud" sound instead of the missing "swish" sound, and would've fixed peoples perception of how failed strikes behave.
I sort of intuited that a hit connected based on the blood spewing out of their bodies followed by a guttural "OOOF", so I'm not sure why this was such a confusing experience for some people. I guess if they don't KNOW that it's a roll based system, it's harder to chew on, but I knew that going in so it never bothered me.
Hey now. I was there when that happen shit got real people were on fire and incased in ash. My best friend got hit by a flaming boulder right infront of my eyes
I'm currently pretty much bedridden due to a heavy RA flare so this "short" seven hour retrospective is really nice to watch while not being able to do much else :) You are seriously good at keeping people entertained over the course of hours and I'm very much going to watch the 12 hour Oblivion video afterward.
I know I'm late to the comments, but one thing my friends and I discovered is training costs are based on what your skill is at at the time of training. Thanks to the spellcraft system, you can craft a "drain skill on self for 1 second" and train said skill at a huge discount.
The same principle applies to get back to full magicka/fatigue really fast. Particularly handy if you're Atronach sign and can't regenerate magicka. Damage magicka max amplitude on self for one second. When it ends you gain all your magicka back and it's full. It's extremely cheap to use because the game considers it a negative effect on yourself, so you can't possibly benefit from it, right ? … right ? Nope. Very beneficial =p
@@lonewaer Just tried this on Morrowind and it doesn’t work, also it is not cheap to use by any means, it cost 80 magicka for 100 magnitude and 40 magicka for 0-100 magnitude.
I’m way late to this party. But lack of fast travel was PIVOTAL to how amazing Morrowind was. While not the only reason Morrowind felt so immersive compared to the next two games, I believe that the planning needed to travel the map made it so much more interesting and fun. It really forced you to experience the map. Think of Valhiem, the survival aspect of traveling the map is a huge part of the experience. Morrowind travel gave it a sort of soft-survival feel. The next two games were just fetch quests that could be fast traveled to, therefore ignoring most of the discovery and cool map features.
Well, I feel more that it was the lack of fast travel AND there was valuable stuff to explore along the way. I can't stand not fast traveling in Oblivion because there's nothing to explore. It's just the same meadows and occasional point of interest for 90% of the map. (That 90% number is completely made up, but I'm standing by it.)
@@pennywright3274 good point. The map has to be filled with little secrets and surprises and landscapes for it to be worth walking through over and over. They go hand in hand.
Anyone who has played D&D as more than just a series of AD&D-style dungeons knows the worth of diagetic travel. Showing where food comes from, how disease is transmitted, the struggles of politics, and the logistic problems inherent with transport, economy, and war all help to build the versimilitude of the diagesis. As Bethesda has build their games like action-adventures, they have increasingly encountered scrutiny concerning the believability of faction conflicts, character development, and faction interplay because such questions would naturally arise if the world was actually a living, breathing thing. Morrowind, for its time, avoid most of those pitfalls and delivers on a believable world and that's what makes it a good RPG and not a passable action-adventure like Oblivion and Skyrim.
If you're reading this comment, I'm at the half way point of my second viewing of this video, and fully intend to watch it the third time. Pray for me, and then for my data plan.
I wish I could watch this for the first time again. It was great. The combination of nostalgia/walk down memory lane, and interesting commentary was like a big fuzzy blanket in video form.
This game really opens up once you learn how to work it. You can dump your starting gear, spend the money on a pub crawl, get 40 or so bottles of Sujamma and one-hit a guy to collect his full set of Ebony Armor. You can do that immediately after starting. My character is currently level 7 and I'm flying around the map at 300 mph with no visibility issues.
0/10, you actually trap the Atronach in a paradox by saying he'll kill you with the sword, not the spell. Delete this and remake the whole video, please
😂 my late husband had bought a pet scrib in Mournhold. An Ordinator guard killed it. I helped him make a complete chameleon set by enchanting everything. The guards would scream ghost and run off. Once he caught them and killed them he put their helmets on the benches in the arena. 😂 when you hurry through a game you miss so much fun. Great video really like it.
I always used the ordinator helms from the ordinators i killed to finance my training to decorate my house in balmorra, lining the stairwells with them
I remember first hearing/seeing the game advertised on toonami on Cartoon Network back in the day when I was a kid, I picked it up for my regular Xbox and holy cow, I was blown away. I sank well over 1000 hours into strictly playing that game for a few years lol, I’ve recently started playing it again
After watching the Oblivion analysis and now re-watching the Morrowind retrospective, something tells me the Skyrim magic system tangent is going to get its own 8 hour chapter. And I cannot wait for it.
This is oddly comforting. Maybe it's because I played a lot of Morrowind as a kid, but listening to this in the background while I work or try to sleep and hearing the occasional name of a town, or creature, or item that I remember, brings a sense of comfort. It's nice
Exactly my sentiment. The whole atmosphere of Morrowind makes you feel happy. I listen to this video for hours. I'm older now but I would like to play the game again.
I've got so many comments to say, and one day I might say them all But if you ever see this bro, you said near the beginning that you don't expect people to watch this in one sitting.. I think I have watched this 12 separate times now, with three of them being a full watch through with only minor pauses for bathroom breaks and phone calls. You do an amazing job, and make a lot of good points for a game ten years older than my own son. Still one of my favorite gems, and still playing it til this day on Xbox 360 GOTY Edition. Basically what I'm trying to say, is thank you.
When I did the Hlaalu quest in the ebony mine, i thought "shut down mine operation" meant everyone had to die, so i used my characters high personality and speech to taunt every single mine gaurd, worker, and supervisor into fighting me one on one. Than I hit it with the overhead deadric dai-katana instantly killing them. That my friends is how you *legally* commit a murder spree.
I’m just gonna speak my mind here. Anyone who thinks that you’re dragging out talking about this game is out of their goddamned mind. Bethesda makes absolutely huge worlds filled to the brim with happenings. People are astounded that or confused as to why cyberpunk came out super glitchy. There’s a reason Bethesda games don’t come out perfectly; it’s hard to make such a large world with so many freedoms work seamlessly.
Hard as it may be to make games like this, it's an undeniable fact that the buggy-ness of Cyberpunk or it's Bethesda equivalent of Fallout 76 are the result of poor management, plain and simple.
@@Gabe7Gal Absolutely agree, but I don't think that it's exactly out of the ordinary for what occurred to have happened. I think people were just caught off guard because of their reputation from The Witcher 3.
@@isaacfullerton the witcher 3 was so buggy when it came out i decided it was shit and stopped playing it for over a year. Then i put like 200 hours into it lol. But yeah people forgot that and if cdpr fixes the bugs and upholds their reputation for well priced and exceptionally high quality dlc people will remember cyberpunk fondly too imo.
The bugs aren't even the main issue in the case of Cyberpunk though. It's moreso the complete and utter lack of RPG elements in a game which was advertised as one for 8 years. Supported by the fact that they completely changed all promotion material to advertise it as an Action-Adventure game shortly after release. Also, there's not just a terrible AI system, there's just straight up no AI in the game outside of combat. The world is empty as anything, and to be truthful that game is an art gallery for its visuals and nothing more.
@@xkinsey3831 I don't really agree with the statement "complete and utter lack of RPG elements", I would agree with the rest of what you said though. My original post was just in reference in how astounded people were when the game was buggy. I'm not talking about it not working on consoles, that's unacceptable. I wasn't addressing the lack of content. I agree that it's lacking in the extra things to do like in Red Dead or GTA V. (Something equivalent to tennis or poker but in Cyberpunk, customizing vehicles.) You don't need a really meaningful dialogue system for the game to be considered an RPG anymore. I honestly feel like the dialogue system in this game is just a cleaned up version of Fallout 4's, as you can't save scum skill checks. I'd say it passes as a modern version of what an RPG is, but it doesn't feel like it's based off of a tabletop game, that's for sure. But am I wrong in thinking that the skill trees, attributes, lore shards, text message convos, skill checks, romances (though there are few), and crafting not elements of RPGs? I know that some of those can be included in action-adventure games as well, but I think that to say that there's NONE is hyperbolic at best. And even if it's an action adventure game, it seems like a pretty good one. I haven't finished my first playthrough yet but I'm probably somewhere around ~45 hours in. I still think I'll want to play it again right after. Or at least soon after, just because I wanna try a different play style. Sorry for the wall of text haha
Re watching this now. I was introduced to the elder scrolls from skyrim like many people. I struggled going back and playing oblivion. Over time i figured It out. Eventually i decided to try morrowind. I originally didn't even understand the concept of hit chance i went into the first quest with that rat in the house and promptly died over and over and gave up. This video gave me the information i needed to properly buld my character. There were problems with knowing where to go sometimes and i needed to use the wiki but overall i actually love morrowind now. Without this video i would never have figured out how to do things. Thank you for this
Fallout 4 is especially disappointing since having an in universe fast travel system would actually add so much to the world building. There should be a faction which is operating and slowly repairing the subway system. There should be coastal settlements which operate ferries along the coast and the rivers, or a settlement that lives out of a submarine which will let you tag along for a fee. What did they do instead? A literal magical teleporter in the Institute.
Yeah ya know, there is an underground organization that’s one of the main factions in the game called _The Railroad_ … woulda been really cool if they actually used the subway systems.
"You lose time easier in Skyrim" dude I spent like 2 hours trying to figure out where a tomb was because I didn't understand the directions in the journal. I've spent maybe 40 minutes at a time tops traversing on foot and this was getting from Whiterun to Dawnstar. Morrowind is MUCH easier to lose time in and although it can be maddening at times due to cliffracers, it was nonetheless a rewarding experience that reshaped my opinions on rpgs drastically.
It's even easier to lose time trying to find your keys, because they fell down between the counter and the fridge, but that doesn't make the experience a positive one.
Never understand the trouble people have with Cliff racers. Does everyone else seriously not make unarmed a secondary skill and level up a ton at the start of the game by fighting mud crabs?
@@alexandermckay9521 Honestly I'd rather deal with cliff racers than dragons. At least cliff racers don't fly half way across the map when I'm trying to kill them, and just show up in towns while I'm trying to sell off all my shit.
I really like the idea of the battle of red mountain being treated like the battle for hoover dam from New Vegas. Warriors from each ashlander tribe joining in the assault on the mountain as skirmishers, buoyant armigers keeping morale high and defending the weakpoints of the ghostfence while some of their ranks follow the main forces in, Redoran warriors making up the bulk of the fighting force, displaying their courage proudly in front of their rival houses, Hlaalu tapping into it's ebony and glass resources to smith arms and armor for the assault, including for redoran troops along with handling logistics of reinforcing and enhancing supply lines from the base of the mountain to the staging area along with hired help to guard it, telvanni sending some of its less prodigous wizards to summon lesser daedra and attack the more high risk targets by proxy or from range to guard the health of the troops, and the temple providing medical aid and cures to common and less intense blight diseases. Even if the game couldnt handle something like this, it is at least entertaining to imagine what it was supposed to be like.
Dude nice. I always thougt of imaginary battles in elder scrolls too. I oblivion i imagined the city of chorrol was besieged from the wooded side. With trebuchets and siegeworks. But in my current playthrough in Morrowind i am building actually my own personal army with the "a lords men" mod. Im recreating an actual legion with some adjustments to make it look more roman. With auxiliary nord and orc troops, baggage carriers, priests, different tiers of archers, guard unit, "Special elite forces" with dragon gear, light/ medium / heavy infantry, ranged. I am desperatly searching for a mass command mod where i can order follow commands to a whole group with just a hotkey. And If someone does a mod that makes formations possible it would be 🤩 II have already recruited and equipped hundreds of soldiers of all these branches and tiers, mostly stationed in balmora and suroundings. With Open MW it is no problem if there is a half decent pc ( im playing on a okayish gaming Laptop) available. My framerates are really really good. Open MW can handle mass battles. I think i could maybe do a show off in the future.
regaridng Boethiah's sunken shrine, there is a "latest rumors" topic, which I think I heard in Seyda Neen, along the lines of: "my cousin swears he saw buildings underwater, near Hla Oad, but I think he was drunk". it is not much of a hint, but it's an in-game reference to the sunken shrine
Watching your Skyrim videos made me want to watch this again, which makes me want to play Morrowind again. I’m beginning to accept that my death dream is probably going to involve Balmora in some way.
Same. I just finished the skyrim analysis and im back here again. I was only able to play morrowind on android but I’m tempted to jump back into it, despite the *quality* controls.
Oh Seyda Neen… I spent many hours in my early teens generating characters, only to find myself in the wild not knowing what to do next and then repeat. The intro narration and thunder followed by Jiubs sweet voice saying: ”Wake up, we’re here. Why are you shaking? Are you ok? Wake up.”, is forever inprinted in my mind. I can’t explain the wierd nostalgia I feel for this game. Thank you for letting me relive that mate. Thank you.
I remember playing Morrowind as a kid. Can't imagine why so many modern players consider it to be "hardcore" or "unfriendly". You can just explore the world at your own pace and everything will make sense in time. In essence, it is very similar to the more casual Skyrim, just with few extra numbers on your character sheet. Oh, and the user interface on PC is top-tier.
"How many of those old NES games can you beat? None. Don't lie. Look at you; you probably couldn't even beat Bubble Bobble." - MovieHorse in "Video Game Difficulty"
There are people who will say "Skyrim is hard when you play on legendary difficulty". People are stupid. The majority of people cannot comprehend how to build a character in Morrowind, not because they cannot, but because it takes too much effort for them to understand it
I feel the issue is just the lack of stat info given to the player without a guide. Knights of the Old Republic at least tells you how abysmal the odds are, despite a certain someone never wanting to be told the odds. I managed to do fine in Morrowind back in the day because I rarely if ever did combat. I would love to see what my % to hit is by hovering my mouse of a weapon, attribute, or skill but haven't found anything of the like. If I knew that I would be more inclined to find ways to improve that. I love the pickpocket odds in Skyrim even though it does nothing to disparage save scumming. So make it complex but at least give me the spreadsheets of numbers along with it 😂
It is a very weird feeling. I've been playing Morrowind for a long time and long time ago. It was the first game I bought using my own money. I wasy playing it for hundreds of hours but it was very difficult for me to explain to my friends why I like it so much and why am I not playing something else. I think I might understand my fascination back then about this game a little bit better now. Thank you.
I played Morrowind first when I was a kid and I was immediately sucked in. I only had it on Xbox, and back then I didn't really have an appreciation for the writing and would skip a-lot of dialogue... but that didn't stop me from beating it and all of the expansions with crappy internet guides that were wrong half the time. Morrowind has just an amazing atmosphere. There's just something about it I can't really put into words. I liked Oblivion too, but for very different reasons. When Skyrim came out, however, that was a total disappointment to me. It stripped everything that made elderscrolls feel like elderscrolls away to me. Every quest was in your face and trying to be this non stop epic adventure but because everything was 'epic' with nothing being earned it made everything feel totally mundane. I do think Morrowind's gameplay hasn't aged well though as much as I love it. I don't like dice rolling as a combat mechanic, and prefer the combat in Oblivion if I had to pick between those three games. Anyways, I'll shut up now, I only watched like 10 minutes of the video before I decided to ramble with no real coherence to my thoughts. I blame this tangent on my strep throat and not being able to sleep at 4 in the morning.
I was literally the same, except i didnt mind skyrim. Morrowind always felt like the most complete game ive experienced from Bethesda and its world truly makes you feel like its alive
If everything is epic, then nothing is epic. The climax of Skyrim happens right after you create your character... shortly after you are the dragonslaying "dragon-born". Skyrim hands you everything it has to offer right at the beginning of the game. Such a disappointment in storytelling, especially considering how much better they could have made it.
Most people see it as an inconvenience and so nobody has made a mod because most people are going to install a mod to remove the drug mechanics entirely, not add more.
I recommend you look-up "FMI - Service Refusal and Contraband" by PoodleSandwich2. It doesn't affect fast travel services afaik, but will make NPCs refuse to barter and report your crime based on a variety of factors, ie. vendors in Vivec will not deal with you if you carry Ordinator armor, Imperial factions will confiscate ebony and raw glass with no compensation, etc.
this reminds of that one guy who did that 5 hour long Oblivion retrospective. I think this video and that video are extremely well made and worthy of a lot of praise. Keep up the good work and you have definitely earned a new subscriber.
@@tequilawhiskey Salt Factory's "was _____ as good as I remember" series is also good and in the same vein. He splits his episodes up into shorter _1 - 2 hour_ episodes, though.
Tehsnakerer does long videos that are excellent as well. I particularly enjoyed his ones on Boiling Point: Road to Hell and Winback (though that's possibly more because I played the heck out of that on the N64 back as a wee laddie) And Accursed Farms is just great in general and I'll shill Ross any and every day.
I’m only about an hour in, but when I was a mage, my cash problems were solved very easily- infact, I had more problems in offloading goods than actually turning a profit. Please bear in mind- I found all this out on only my 3rd ingame day! Kwama Eggs and Crab meat. As a totally new player, I remember heading to the Balmora mages guild and talking to the Khajiit, buying Kwama Eggs and crab meat, making a potion out of them, and selling the potion at a neat profit. *Then* I found out that by selling the eggs and meat BACK after buying it made the vendor’s stock increase permanently. I made as many potions as I could, bought as many eggs and meat as I could, and repeated ad nasum until I literally had so many potions that I couldn’t unload them between all the alchemists of the mages guild combined. *Then, while wandering Caldera, I found Creeper*. Needless to say, money was never again a worry for that character. Pretty soon I had the master alchemical equipment and was just buying and mixing ingredients until I found good potions. Kwarma Egg + Crab Meat = Restore Fatigue. Emerald + Saltrice + Comberry + Frost Salt = Fortify and Restore Magika, restore health Frost Salt- Vivec Meat and Egg, Emerald, Comberry, and Saltrice- Castle Wolverine (Meat and Egg from Tusamircil near where you teleport into the castle, Saltrice, Comberry, and emerald from Scelian Plebo)
I did this in Oblivion back when I first got it on the 360. Any 2 food items would make a restore fatigue potion, so I'd buy all the food, make potions, sell it all back, hundreds of gold in minutes.
A very cheap potion recipe, that is very useful, is salt rice, heather, and scuttle. It makes a potion that gives both fatigue regen and feather. Feather makes you faster or allows you to carry more loot. I call it 'Traveler's Brew' and I made it my mission to sell 10 or so to every single bar or tavern in the game, plus place at least one behind the bar. As if I was brewing a new alcoholic beverage and shipping it all over Vvardenfell. I didn't really need the money; I could make much better money off of pure stamina potions. But I liked the RP. You could also make a more expensive version that buffs speed directly as well as stamina regen, though without moon sugar you will get a momentary drain fatigue effect from it, which could put you on your ass if you drink it without any fatigue. Finally, for my mage character, I also had a combo potion of Fortify Int + restore Magicka. The intelligence will boost your Magicka pool for casting those more Magicka intensive spells. Kinda expensive if you don't have a solid income stream and a high alchemy skill. Also to note; I don't use the intelligence exploit for brewing stupidly powerful potions. If I am brewing intelligence potions I make sure I don't drink intelligence potions first. I will use my base alchemy level for any intelligence potions.
*This* is a fucking content creator, right here. This is seriously admirable. I have so much respect for someone who'd put this much time and effort into such long-form video content while only having a little over two thousand subscribers. That's just 100% amazing. Good work man, you've got a supporter in me for sure.
@@Patrician Wow, that really is somethin' man. I suspected some of the subs might've come from this video, on account of knowing that there are plenty of other folks who're passionate about this game, but I never would've guessed those numbers. You can bet your bottom dollar I've got that "bell" ticked, so I'll be back come your next upload for sure. Edit: Spelling.
I actually love your idea of incorporating Dagoth's "brothers" more directly into the main questline. I usually sought them out strictly out of principle as it felt like an obligation on Nerevarine's part.
@@JohnDaubSuperfan369 I watch long Videos as well while I cooking and i fucking love cooking. Its just super chill to have something to watch while doing repetetive tasks. I don´t think OP was complaining, he´s just enjoying himself.
Area Of Effect Arrows having weird lighting in the shop was actually what spurred me into tinkering with Bethesda games. I remember wondering why it was so bright in the store compared to everywhere else and noticed it was something relating to the settings of the cell it's self and adjusting it to match the others nearby.
This video has been on in the background for countless amounts of projects, essays, and final cram sessions. I love this video. I have listened to it in full in the background probably over a dozen times. I have literally developed some type of conditioning thing where putting on this video puts me into a productive flow state. I am so glad this exists.
Morrowind still has me completely hooked today as much as it did when I was a dumb teenager seeing it on the OG Xbox on a shitty little CRT TV. Definitely the game I have the most time in, and definitely one of my top 3 games with Kingdom Come Deliverance and New Vegas
The problem with watching an almost 8 hour video and enjoying it is......You've kinda set a standard. i shall await the Oblivion and Skyrim 14 hour stretch with baited breath! Great work
That reminds me of a funny car joke. Lotus (the name of the car brand) stands for “lots of trouble, usually serious”. Not related in any way but format but there you go, and I could not agree more about Morrowind.
@Firebird oh yeah it’s not even close the games from before 2010 completely dominate the games nowadays. I haven’t had a PC since 2013 but if I did it when I did I only played older games.
The slightly muffled "Stop! You violated the law!" lines sent me every damn time. Getting flashbacks to Oblivion when my screen just instantly snaps up close to the face of a guard that was about 500ft behind me 2 seconds ago.
Im a truck driver and listened from beginning to end. You did a very good job on this! Thank you for this. I havent done every questline and was interested to hear about them. Especially the houses. Ive put many hours into this game. My childhood friends and I play it off and on. I still learnt a lot of things here. Im sure ill be back here in a month to listen again after I get some more playing done on a fresh save. I know this mustve been a monumental task, but I still wish you were able to do this for other games. Id pay $20 a video if that's what was charged. Its a quality format you have here. I really like how your attitude was overall positive too. As I love this game dearly. Anyway, thanks again. Great job. And have a great day man.
I played Marrowind for many years. Even on my last play through I found a huge cavern with a large boat in it. Love this game. It was meant to be explored and enjoyed. I haven't heard one word about seeing Toddtest. It's fun to visit and explore. You have to coc togo there and coc back to town. I am also a collector and saved all my good stuff till I got a house. But, then again I am not a kid lol. Stay safe out there.
Thank you for all the kind words. I put in a lot of work expecting this video to get only 200 views and disappear. For context, I had 72 subscribers when I published this video.
Update: GOG has offered an affiliate arrangement, if you are looking to pick up the game. af.gog.com/partner/PatricianTV?as=1708616954
The tutorial that rhymes with "Spudgrings" is "Goodsprings" from New Vegas.
I've put ads behind the title cards, so if you go to a section via timestamp you shouldn't have to see an ad first but please leave a comment if this isn't the case or for any other ad-fuckery you see.
Original Comment: IT IS DONE.
7 HOURS
Be charitable, I was seven minutes from making it to 8!
@@Patrician damn
Bruh, have you ever heard of Mauler or the EFAP podcast? He is the king of long man
@@Patrician My dudeski. I watched you go from like 40 subscribers to almost 1000 now lol. You totally deserve it man, super high effort analysis videos!
"I wanna get the length argument out of the way first"
My go to pickup line
So, here's my pitch "I was born this way i can't control wtf god does...now either you're eating this thing for lunch, or you can starve b!tch"
100th like, good for you.
Damn 🤣
Has it worked?
a "quick" retrospective
he didn"t lie, i watched the whole thing and didn"t even notice
I grow cheese under my for skin
@@ryerye5004 same
Such video on Arcanum of Steamworks and magic obscura would explain half of the game I played blindly and still dont know what half of things do. Also how many man hours did this take to make? 3 years? Wow... each sentence is on par with whats going on screen..
@@ryerye5004 àààààààààà
@@ryerye5004 ààààß
it's *my* sleepover and *i* get to choose the movie
If my parents said "you have to watch it fully"
I will put on this vid
@All_lives_matter, reject fabricated racism by govt bruh its a meme that's like the whole point
@All_lives_matter, reject fabricated racism by govt hey cool name dude you must be a really fun person to be around and talk with
@@nickh4354 i'd much rather hang out with him than I would with you 😂
@@dahuajohnson6918 Cuno has the best drugs
Well it’s been two years, and miraculously the chapter feature still exists
No it doesn't I removed it
I was watching and being like "that is definitely something they would do, though." Probably make it a premium feat.
@@rickthebrick200how dare u
It pops in and out of exists for me. So ya no its like a certain cat in a box.
@@rickthebrick200 Give it back you rascal
As someone who's been editing the UESP for 13 years now, thank you for acknowledging our superiority over all other wikis.
I'm not sure how Elder Scrolls Fandom consistently ranks ahead of you in SEO, considering UESP is much better at category pages.
Thank you for all that you do. UESP will forever be my favorite website period.
@@darkerSolstice Thank you! I will be sure to check it out :)
Thank you for your service
I use UESP on a regular basis, thanks for your time and effort. I am currently playing a heavily modded and tweaked Morrowind, Oblivion and Skyrim. I reference UESP frequently.
I think a lot of people actually enjoy long retrospectives. I know I'm a sucker for them personally. They're chill.
Agreed, I hate short little 10-20 minute RUclips videos these days that are basically over by the time you've clicked on em, and then you're left already searching through the suggested video list to try and find the next thing to watch. I feel like I sometimes spend more time trying to find decent content to watch on RUclips, than I do actually relaxing and watching said content... These longer game retrospectives are cool because you can leave it open in its own tab in the browser, then after an hour or whatever when you're bored just tab over and watch some other stuff for a bit before returning later to continue where you left off on these super long videos. It's def. nice to have something to fall back on to watch, especially when it's getting late and you're starting to get sick of trying to select the next thing to watch over and over again less than 10 minutes after selecting the last little short a** video.
it's like watching a documentary :D
@@JM-tj5qm - _-
I mainly watch them in the evenings and only somewhat pay attention to them. They're great because I'll notice something new each time I watch them.
I wish I got fucking Gandalf the Grey to comment on my video....
Her: It's not about the length sweetie, I promise.
Her Favorite Analysis Video:
Apparently she missed the lesson of Final Fantasy 7: girth > length
@@uileam161 Same lesson as Pokemon
At least the content of the video is as meaty as it is long
"My dick is 15 inches when measured from the prostate."
- PatricianTV
Finally, an actually good "quick" comment
"I don't want to say it's the greatest game of all time. I want to say that it paved the way to a generation of great games that learned lessons from it. But I can't."
This hits alot harder after your conclusion of the Skyrim video, literally accepting the loss of something that had the potential to be great. I love this game, and it was always clear that Bethesda wasn't ever going to look back on it, but I still hope somebody else out there will make a true spiritual sequel of their own
If you look at the story of creative art that happens alot, either by death of the original artist, or for the same reason someone would make a spiritual successor of TES 3; the original creator didn't value his original vision once the devil came offering big bags of silver for lowest-common-denominator-game-design-for-the-bottom-line$$$.
"Number go up" is extremely reductive but hasn't failed to explain a company's idiotic or awful behaviour yet.
know this is about 5 months too late, But check out Ardenfall. Devs say it's 100% inspired by Morrowind and looks pretty nice. If it all goes well, then even 20 years later, Morrowind can indeed pave the way to a new generations of games that learned the lessons.
I think there is one in the works. I forget what it is called though...
@@backupschmliff1156 Todd Howard's fame fell
He became a star - and decided that he was in charge and understood game design best
But he doesn't understand. He just uses pieces that just work - until they wear out and crumble into dust.
I work slow 12 hour shifts. If you think for one second I won't do this in one go, you would be mistaken.
Same, work as a first responder, I'll watch this hoping I don't get a call lol
Same, what a great way to pass time at work
@@TheNinjaSasquatch5 You can just pause it. Make it last for two shifts instea of one. Amazing!
lmao, same thing here, 12 hour overnights, unite!
@@TheNinjaSasquatch5My man
How can an 8 hour video hope to get into the recommendations? What a grand and intoxicating innocence.
There is no Recall that can save you here...
oh sweet sweet Nerevar
Great song and comment lol
I was watching matthewmatosis' dark souls and demons souls playthroughs
It just appeared in my recommendations again for some reason. So, even though I've seen it before, I watched again. No regrets.
Skyrim spell noises: zap fwooosh bam
Morrowind spell noises: óuuuoöòïïoœ
😂
I do the restoration whistle all the time
I had to upvote for your selection of letters which give a good approximation of the Morrowind magic sound.
I heard this comment in my soul
I was not aware that that noise could be spelled out, yet here it is before me. Truly incredible.
Correction to your Seyda Neen section: there is one quest where race makes a difference and it’s the side quest where you can mislead the drunk bounty hunter from finding a slave called “Haij-El” or Hides-His-Eyes in Suran. Normally, you would need to ask an argonian or the guy who runs the slave market about how the slave’s name is translated into Hides-His-Eyes, but argonian players will automatically have the dialogue which indicates they know this information automatically
That is so cool. Of course an argonian would speak argonian, really nice attention to detail.
Me who always plays Imperials in TES games because it seems like that's generally what the game's writing assumes you to be:
@@Otakupatriot117 I felt that so much in Morrowind with my Dark Elf, I ended up just headcanoning that my elf spent his whole life in Cyrodiil and he sounds too "imperialized" to blend in and that's why people are so ready to slap down infobricks on his ears like he's an Imperial, and why he has 0 knowledge of anything Morrowind, even the mainland.
That's not exclusive to Argonian players, that also happens if you have a high enough INT.
@@NerevarOfficialReal oh cool I didn’t know that. Thanks
"The Lusty Argonian Maid, a short blade skill book..."
Best Elder Scrolls joke I've ever heard
Should've been a One-Handed book in Skyrim, lol
@Leon Russell not to mention conjuration
Potions of True Shot ahem
Horker Tusk under a bed hmgh
I never read it, I thought he was serious.
I’ve got fortify 2 handed on my gloves…
Me: "Watching TV is a waste of time..."
Also me: *watches an 8 hour Morrowind analysis* - "Now this here is quality content!"
same here
She: "I'm sure he's thinking of other women!"
Bruh, if you're serious about the TV thing, it's probably just you haven't found somethin you actually enjoy yet. For years I was the same, hated TV and only enjoyed videogames but when I was around 18 I gave anime a shot (lots of free time cause no school) and loved it to the point I did a degree in film. That's not an advertisement for anime or anything, but TV and movies are great when you know what you like.
@@pagatryx5451 Don't get me wrong. I've spent plenty of time watching movies/shows and enjoyed many of them. Personally, I just tend to find more value in time spent through other outlets of entertainment or productivity. I enjoy a number of hobbies, from programming, to writing music, to practicing jiu jitsu...If I'm going to sit idly and watch a video of substantial length, it has to intrigue me deeply.
This is the type of content that can hold my attention.
Why is that? Because it goes DEEP.
Like the creator, I've also spent hundreds of hours playing Morrowind, and I've spent hundreds more playing the other games in the Elder Scrolls franchise. For me, Morrowind has always felt like the pinnacle of the series. As a deep analysis like this one is capable of reaffirming, I don't feel that way simply because of the nostalgia that I associate with the game. It's fascinating to hear someone break down in exquisite detail exactly why Morrowind is just so damn good (and also what isn't so great about it).
At the end of the day, just do what makes you happy. All memes aside...based on the amount of attention that this video is receiving, let alone the fact that this video exists at all...I think there are a great deal of people who feel similarly to myself, and that's pretty fucking awesome.
@@pagatryx5451 is that a Yang Wenli profile pic??
These quick retrospectives are all well and good,but when are we gonna get some deep dives?
Asking the real questions
We don't see many deep dives into games I want something I can watch for hours and enjoy
@wiktorpolak 8766 hours in a year baby
What about an elite deep dive?
RUclipsrs are just not putting in the effort these days
after starfield i have barely any hope for tes 6 left to be more like morrowind. what a grim future
Yeah, I never even bothered buying starfield. It's shocking how so many people haven't caught on to how shitty games are. They fall for it over and over and over. The magic is gone. It's all part of demoralization. Once they realized how potent video games are they began using them the same way they use movies and television.
Well, it got no accolades and no awards. Its lead staff are deflecting hard. I don't think everyone "fell for it again." I got no idea what that means for the future though.
They don't think bethesda's downward spiral be like it is, but it do.
I have barely any confidence in bethesda to deliver for tes6. I hope wayward realms eventually has some kind of announcement thought, even though that will more likely be a daggerfall spiritual successor than morrowind.
@@frauleinhohenzollern ' Once they realized how potent video games are they began using them the same way they use movies and television.' That hit me in the bread basket since it mirrors what I say regularly.
*Stops video **1:09** in and Cracks Knuckles*
Alright, I had no plan on watching an 8 hour video on Morrowind from a RUclipsr that I am not familiar with today, but given this man's earnest intro, I'll give this a shake.
You've encapsulated my thoughts and situation perfectly.
Well, you're not alone.
Precisely
@@gaidenblattner176 Yep yep
And my axe
Is Morrowind that good as to warrant a nearly 8 hours RUclips video?
Yes, yes it is.
honestly i wish the video was longer
@@OfficerHotpants as a good RPG should be
It is awful enough to warrent 8 Hours pointing out how basically every aspect of it was utterly butchered in execution making for one of the worst games I have ever played.
My goodness it is awful.
@@Nerdgirl9853 "awful"
@@Nerdgirl9853 judging by how many people love the game, have you ever considered that instead of this game being awful, you just don't like the kind of game it is?
What's most impressive about this video isn't the length alone, or the commentary -- it's the sheer amount of clips you have. You have visual aids for EVERYTHING you discuss, well edited and put together in a pleasing and understandable way. This isn't even including all the diagrams and names you put on screen to help the viewer understand. Absolutely marvelous. I hope to see more videos like this.
Yeah this must have taken an incredible amount of time to put together. Not to mention all of the playthroughs he did. This must have taken months. Good shit right here
@@topherharrison8042 I think at least a year because he mentions at character creation something like how in 2019 we call human animals “furries” (in regards to the beast races) even though this is 2020.
I'll always adore Azura's final speech. It feels so triumphant and final, as she rains down praises for your achievements. Her final line of, "Come. Take this thing from the hand of god," is like a nice topper on it all. You literally take from her, as a final gift most likely to who would be closest to the one she loved, a godly relic that is yours and yours alone.
It just feels so good to finally win.
And because it's morrowind, you know, it's actually kind of challanging and you aren't just fast travelling everywhere doing checklists, it really feels like you've earned it.
@@maxsync183 /quietly hides my notebook full of quests' checklists and my cheat sheet of which boats and silt striders to take to where, and also my mark and recall spells.
@@neoqwertyWriting journals and the bus schedule isn't non-immersive. Quest markers are
@@neoqwerty if ya gotta write it down youre doing work. i like quest markers and fast travel but oblivion and skyrim is over doing it
Yeah but you know? Fuck Azura? Her entire agenda here was just keeping the Heart and its power out of mortal hands because she doesn't want us to get powerful enough to threaten her?
I actually like the fact that Vivec's layout is so confusing at first. It made me feel like an ignorant foreigner who was lost in a strange city. It was fitting too that there were cops in golden armor everywhere telling me what a piece of shit I was for existing in the same general vicinity as them. Also, it makes sense within the lore. Vivec did it. He designed the city that way on purpose, because he's a dick. Everything fits together perfectly.
Funny enough, it actually encouraged me to go out and find the maps for all the cities. Guide to Vivec was such a godsend.
@@xXRickTrolledXx I recently had to delete my first character because OpenMW is a lot more stable, but in that playthrough I went from a long-blade medium armor Dunmer to a levitating Archmaster of Redoran, and that's how I learned Vivec. I would just slap on the Boots of Blinding speed (with 100% magicka resist of course) and then float around, taking note of the banners and areas. It was really cool how I went from hating it while now it's probably my favorite city in Morrowind besides Balmora.
I felt the same way the first time I played. I always imagined the Ordinators rolling their eyes behind their masks while I stumbled around.
This opinion is verifiably incorrect. Vivec is the 9th circle of hell. Should have just made it one giant building.
Reminds me of Pyongyang.
When's the long version coming out?
On par with ES6.
The snyder cut
My favourite part was when he said 'when's the long version coming out'
Finished, as a Truck driver I appreciate long stuff I can listen to in one long sitting. Been many years since I played Morrowind on Original Xbox
Ok boomer
@@LaJiahao Boomer games are the best games.
@@michaelharvey7254 Some boomers may be annoying but can't deny boomer games are fun.
@@LaJiahao You know that saying is nonsensical right? what does it matter of the age? you do realize one day you will also be a "boomer" so you are in a way calling yourself a boomer.
@@KingZealotTactics I feel like your name is either from a 12 year old boy trying to be edgy on the internet OR a boomer trying to be intimidating on the internet without understanding that a name like that is going to draw more mockery then it will any type of intimidation
I liked Vivec when I was just fucking around, getting lost and looking for weird secrets, and using levitation both to train my character and to get past some of the more obnoxious design elements. I did not like Vivec when I was looking for a specific person in a specific area and the game was just like "It's some alchemy shop somewhere in this district. You'll find it eventually." And that means they did a great job making it feel like a large city. Fun when you're a tourist, miserable when you don't have a choice but to do business there.
This man on top of nearly 8 hours of quality retrospective, with visual aids and gameplay to match his talking points nearly all the way to boot, really did play on the xbox 360 version of Morrowind. No one asked you to go that hard but you did.
It is the worst version. And thats the point, even the worst morrowind is a great game
I played morrowind on OG xbox back in the day, the initial load took like 3 mins but felt like 10 idk how 360 version compares
@@BlastinRope >idk how 360 version compares
It was a notoriously bad emulation job. 360 just wasn't that good at emulating the original Xbox
Some games functioned perfectly, halo obviously. Some games had lots of stuttering and bugs, for which morrowind is THE example.
Like he said he does this for love
@@BlastinRopeyes we also watched video
"Urgency removes agency" is the best takeaway I got and probably the most important point you made in this video.
Yup, there are more than a few games that I've dropped the minute I start feeling that.
I was introduced to Morrowind at a friend's house at age 14. When he told me, "You can do whatever you want in this game", I played it like I played Grand Theft Auto -- I ran wild, stole things out of houses (in front of the owners) and fought/ran from the guards. I remember being so confused that I couldn't hit anything with the dagger I'd swiped from the Census Office, and also thinking that the bounties I got would disappear with time and/or change of location.
Oh, to be young again, with my commoner's rags and my iron dagger and my pockets full of stolen cups and plates.
i did that with Skyrim, i immediately went on a killing spree
I bought Morrowind when Skyrim came out because I didn't have much money and my computer wasn't running Skyrim (Dell Inspiron 8600. A badass laptop for its time. But not anywhere near playing Skyrim. Oblivion chugged and was barely playable at the lowest possible settings for perspective). I didn't realize until I died to a kwama forager without landing a single hit that my skills were way more important to think about when creating my character. 11 years and a couple new laptops later and there's still things I find that I never had seen before. It's got the most hours of time eaten of all my games.
That sounds like my childhood such Comfy memories.
For me it was oblivion that was the first 3D open world freedom to do anything game.
I came out of the prison and emerged into the world. I found a bow and there was a man peacefully fishing by some water. I snuck and killed him with a single arrow.
I found it incredible. He died. His body didn't disappear like Spiderman gamecube and there was this permanence to my actions and an effect on the world. I loved it!
I went around doing anything I wanted. I found this cheap rage spell and cast it on people in public and watched them slaughter each other. I later had to restart the game as I had killed too many useful merchants.
Hah! That's actually super sweet. I'm fascinated by how kids/teenagers learn how to play games.
When Caius Cosades told me to go experience, I went and became the Master Thief of the Thieves Guild and the Grandmaster of House Hlaalu.
On my travels, I went to go pay a friendly visit to Tel Fyr and- knowing Divayth was a collector of dwemer antiques- came prepared to gift him a coherer. Little did I know that, in doing so, I had started the Corprus Cure quest of the _main questline_ early.
It wasn't until over 10 hours later that I finally got back to Caius, and he was telling me to "go get that Corprus cured", which I hadn't contracted because I hadn't done anything from the main story. So I unintentionally softlocked the main questline, and had to use *lots* of console commands to fix it.
It just works
"Hey Dayvoth here's a gift"
"Woe, plague be upon ye"
"....i take it youre not a fan"
I'll never forget the first time I beat this game. I was 14 in a foster home and all I had was an Xbox and morrowind. I used to go to the library and use the free computer and look up walkthroughs online. It will always be one of my favorite games.
Being in a foster home must have been hard, I imagine Morrowind was a great escape. I hope you're doing well these days man.
Going through foster is most of the time shitty, it’s good you had Morrowind to get your mind off things. Hope you’re doing good and successful now bro.
@@michaela2634 "escape" lmao
@@henrycrabs3497 Do you eat crabs
Caius getting recalled broke my heart, yo.
He never got to see us fulfill the prophecy; we never managed to make him proud of us.
I'm sure he heard about us. The Nerevarine shows in the Oblivion's rumor mill, so he had to have heard about the major events that went down.
He's the only based tutorial character. He's more of an actual mentor than a random NPC.
We may have been Moon and Star to Morrowind, but he was Moon and Star to us.
Eventually you'll get to see Caius in the Province Cyrodiil mod.
*sniff. He never introduced me to his dealer. ;_;
There's one other tutorial feature about Seyda Neen. If you ask for "latest rumors" or maybe "little advice" townsfolk will tell of the cave just outside town which works as a fantastic tutorial for the abundance of bandit hideouts you will find throughout the wilderness of Vvardenfel - complete with some slaves to free and a small skooma stash. There's even an alternate path around the cave which leads to some small treasure you might otherwise not find. Really shows the player that exploration will be rewarded in a way that doesn't reward you too much early game.
It also works as an advanced combat tutorial since there's a melee fighter, a spellcaster, and a marksman in there.
I bought Morrowind because of this video, and I am beyond elated that I found this video and your channel. My first M-rated game was Skyrim and although I thoroughly enjoyed it I am blown away at how much more shallow it is than Morrowind in every aspect. Thank you so much for creating this awesome 8 hour vid! Every time I come across a quest you detailed (like the 2v1 rat fight or the Hlaalo manor murder) or when I adjust the godly UI I think of this vid. I can't overstate how impactful this vid was for me in regards to video game critique as well. Really fine work!!!!!
This was phenomenal. Watched over a few days. Easily the best Morrowind video of all time.
Holy crap did not expect you here
Love your stuff on FB can't believe to see you here haha
right after dagothwave.
watched in 1 day because im not a casual 😂👍🏼
what about the Sseth one?
Fun fact: the daedric princes speak through your character mouth.
Always thought it was a neat detail.
Like, your own mouth actually moves when they're speaking to you?
@@treach_ Damn, that's fucking scary and awesome at the same time. Love Morrowind more and more
Most likely due to the game's engine needing an NPC for a sound source, but with the deadric princes there's no NPC so they attach it to your character and as a side effect your character's mouth moves.
Kind of like the scientists in Big MT in New Vegas all have different voice lines, but the head still lights up with all their dialogue as though it's the same person talking.
Kinda like they're possessing you for a few moments as a way of saying, "I've got you. Don't think about screwing me or you'll find out what happens when you piss off Daedric Princes!"
Fun fact - Tarhiel screams thru your pc mouth also :D
"Steals-your-wallet" is an amazing khajit name
It's such an amazing Khajiit name because it doesn't follow Khajiit naming schemes at all.
@@Ephraim225 oh yeah lmao its actually the argonian naming scheme lol
stealswallet, dang xbox limits!
I named my argonian slaps-old-ladies. I played through the entire game unarmed with him. I hit every old woman in every city lol.
@@traegoins6903 claps-your-cheeks
This is probably my 20th time coming back to watch this and I’m fully absorbed every time and enjoy it so much. Just wanted to say a quick thank you for the retrospectives and my morbid curiosity with them and watching all or most of them in one sitting sometimes :)
"A *Quick* Retrospective" - 8 hours long. Exactly the video I was looking for.
I appreciate that the majority of this video is actually focused on Morrowind without solely relying on comparisons to later games in the series to pad for length. This is something that I think many other reviewers of this style/genre could definitely learn from.
Yea besides the annoying as intro just saying how much better morrowind is than oblivion or skyrim lol felt kinda unnecessary
@@Mannnnnnnn I believe in Daggerfall supremacy.
@@Mannnnnnnn he simply addressed a bunch of dumb comments that pretty much get thrown at every morrowind vid in advance.
Add in that the vid is well time stamped and that you're leisure listening to a RUclips vid to begin with, and "necessary" seems like a really arbitrary thing at that point
@@Stryker1297 just a morrowind handjob lol its not that complicated
@@henrycrabs3497 I am not. OP was refering to people that compare the games. I didn´t compare them. I simply stated that I believe in Daggerfall´s supremacy over the rest of the series.
I have a few friends who are graduating college and going to work for various large game developers as designers, writers, and code monkeys. Your videos have literally been cited in professional project charters and a dissertation. You should be proud of work this thorough and objective.
Man, that comment about landing on a planet in a game and it feeling small sure aged well.
RIP to my $100 & 50 hours 💀
you know, that part where you're talking about Todd Howard's writing, made me respect Howard a lot more. i really don't like a lot of design choices i've seen in modern Bethesda games, but i can understand that fear of being shut down if a game flops. i sincerely hope that Bethesda doesn't get broken up in the Microsoft merger, and hopefully it'll put their series on the right track.
I don't think Bethesda is going anywhere for a while. You don't throw down billions (yea, that's a b) to then break up the company. Let's hope what happened to Minecraft happens to Bethesda under Microsoft.
@@HoHhoch Yeah, but MS’s marketing dweebs are going to come in and tell them to dumb it down, and the games are getting progressively simplified. We already know Bethesda’s accounting dweebs want games as a service just by looking at Fallout 76.
@@donkeysaurusrex7881 They've been dumbing down their games without Microsoft's help.
Honestly I actually kinda like Todd he’s been with us since the beginning and he’s been a community meme forever.
It’s gonna be sad when he retires
Can you timestamp it?
The intro alone hooked me. I love long form content so this is for me to dig into it over the week. Great job.
Almost exactly what I've posted :-D Will delete my post now I reckon.
Same. The fact that he intentionally wrote it in such a way that you don’t need to actually watch got a sub from me.
I think vids like these are getting more and more popular now that the pandemics been going on so long. I just turn them on as background noise most of the time
The intro sucked ass. It was full of bad arguments & strawmen. Easily the worst part of the video.
@@bbbbbbb51 cry
"So just because I'm a Khajiit, I must be a thief"
"Your name is literally "Steals-Your-Wallet!"
"Not all khajiit are thieves! Yes, this one is a thief, but not because they are khajiit!"
"If I check your pockets, am I gonna find any...illicit drugs?"
@@gabby3036Objection! That's not what my client is on trial for here! Any drugs he may or may not have are irrelevant!
But that's an argoian name.
they were adopted by argonians just like the dunmer dude from skyrim@@dandoll4405
As a massive Morrowind fan I am here for this mega analysis. I was scared of the game as a kid, but came back to it later through OpenMW and fell in love with the world all over again.
If a Morrowind video was 8 hours long... how long would a Daggerfall video be?
At my usual rate of synopsis it would have to come out in seasons.
God fucking speed!
I can't wait for a 14 hour video about the silly string dungeon game.
@@FreshMeat1227 ya I think people really make daggerfall seem better than it was
@OX XY ya I thought they were kidding but there are some actually insane daggerfall fans who would die before they admitted skyrim was a more enjoyable game to play
The AI is overwhelmed by basic concepts. The most memorable moment I had with AI stupidity was when I killed the Archmage in a duel by floating above him and raining fireballs down on him while he ran in circles. When I checked his corpse I saw that he actually had a very good levitation potion on him. The designers had accounted for the cheap shit that I had pulled but seemed to have forgotten to program the AI to actually use the countermeasures that they had prepared. If the Archmage had drunk that potion he could have flown up to me and kicked my ass with his OP as fuck staff.
I think there might be a decent reason that they didn't give the NPCs AI to use levitation potions and effects...
I love messing with the spell craft system. One of my favorite overcomplicated methods of killing someone was to levitate, cast a levitation spell (slightly slower) on my opponent, and then kite them into the sky.
Then when the spells wear off, my featherfall enchantment saves me, and gravity finishes my opponent.
I feel like the logistical nightmare of trying to make the AI account for when levitation spells wear off and get to a safe location for when that happens is why we don't see NPCs using levitation magic themselves. If they had made that a thing the AI could do... I'd think we'd see a LOT of comical, suicidal levitation shit out of NPCs.
The cheaty way around it would be to add a feather fall effect with sightly more duration to all the levitate potions in NPC inventories.
I'm not sure any enemy post cliff racers has actually flown. Bethesda likes their long invisible legs on things with wings.
@@dantallionmccrews3822 That's genius!
@@TheGrinningViking is that true, very funny, as good as train hat
@@Guitar-DogYurp! Even things built in their engines, like casadores in Fallout New Vegas, just "hover" above the ground on invisible legs.
Considering I played Morrowind for months when I was a child and never finished the main questline or even visited all of the map locations.... yeah, I'll believe this is a "quick" retrospective
Exactly the same experience here.
he ignored all of the Morag Tong questlines and the Imperial Cult questline.
I played Morrowind for hundreds of hours yet I haven't yet completed the game... pretty sure I can one shot my way out of anything at this point
@@aegis2907 now you just gotta make the lvl 78 no glitch/prison subtraction character. I just started mine and all I will say is.....
It’s basically just grinding but idc lol 😂
Someone musta sold the package for Caius Cosades to the Seyda Neen merchant.
After about 2 years I finally finished watching the whole thing. Would you ever consider doing a deep dive on everything that was ret-conned? I always found the lore of Morrowind to be much more interesting than the very vanilla takes with Oblivion and Skyrim. I'm far from an expert and would love to see what they changed and why.
😅
Oblivion lore - retconned
in relation to the lore of Daggerfall-Redgard and Morrowind
But it basically uses the same literature
It started with Dagothwave and now I've ended up here
LMFAO IKR 😂😂😂😂
that video alone has spawned a whole new generation of Morrowind fans
I'm a God! I'm a God! God!
Baptize yourself in it
That's EXACTLY what happened to me too.
I anticipate the 10 hour Fallout: New Vegas Retrospective
And i anticipate me watching it
Morrowind dwarfs new Vegas in the amount to talk about so it would probs be around five hours either way if he reviewed new Vegas I’d be extremely happy
PLEASE
Do you mean "the 10 hour Fallout: New Vegas *quick* retrospective"
Please. Please Patrician. Do this!
For a quest where race does matter: an Argonian can skip most of the busywork in the quest where you help the slave hunter in Suran search for Hides-His-Eyes, since you can immediately translate the Argonian name to the English pseudonym. Characters with high Intelligence can also figure this out immediately too, iirc.
crazy how Bethesda thought about that back then
@@im_a_mistake22 and such a shame it wasn't featured more prominently in the game
Its been two years and this is still my go to white noise video.
Same here. ❤️
Man, I absolutely adore this video. I have more proper memories and playthroughs of Oblivion which I still appreciate as it was the game I played a lot of growing up (I remember going through the wikis and finding different types of recommended roleplays, so I'd roleplay as a member of the town guard or a merchant or the like, even where the game didn't support it) but Morrowind will always have a special place in my heart as one of the first video games I ever played. My memories of it were mostly of the utter confusion of a child facing the complexity by choosing to ignore prophecies and instead just create my own stories in it. I don't think I ever beat the main quest. Spent a lot of time in Balmora and Vivec, often murdering people so I could take their house as my house then robbing everyone so I could decorate it. My morality in video games can be mapped out like a bell curve as I age it seems.
Also fell asleep watching this and had some mad dreams so I'm calling the ordinators on you you fucking sixth houser.
When I was a kid I never imagined I would do something that would influence peoples dreams. I also liked RPing as a merchant since there seemed to be so few businessmen in Vvardenfell.
@@Patrician It's odd to think our jobs weren't a thing when we were kids. I always used to want to make games until some bastards in the Yogscast made me realise I could talk about them instead.
That level of RP was actually one thing even young me liked Morrowind more for over Oblivion, being able to join so many factions, the Imperial Legion in particular.
I actually recently booted Oblivion to film a joke for a video and saw my old save files. I'd modded them to hell and not only was I surrounded by dogs at all times from the pet mods, but I had turned the game into a zombie survival game with the old apocalypse mod. I also realised the game looked significantly worse than my memories told me. I suppose it's time to go marathon the Oblivion review and cry as you piledrive my childhood memories into the ground.
Are you me? Though I always took the orc womans house in Balmora.
N’wah
I remember grinding ordinators for their armour and selling to the scamp lol 😂. And yeah decorating your own house you stole or you could get an awesome tower going telvanni or some other cool houses depending on faction. Morrowind rocked when I was young.
I’m watching an 8 hour analysis on Morrowind while playing Morrowind.
*This is the way.*
Me too!
This is the way
It truly is. I do this with the sims and rdr2
same
I'm even playing on Xbox, send hlp
About the first Imperial Legion quest.
In Roman military, if you were caught asleep on your shift, the punishment was being beaten to death by your fellow men. I wonder if Imperial Legion had the same punishment? It would explain Lugrub's actions.
My dyslexia read that first as "you were eaten to death by your fellow men" and I was so damn confused 😂
Considering that this came out before Imperial culture was dramatically altered to be pretty milquetoast, I wouldn't be surprised if that was the implication.
Makes the greatest story never told seem like a breeze. An EXCELLENT 6 Hour documentary. Highly recommend.
And 8 hours is quick, for a Galapagos turtle.
Burmese tortoise, too
Guess I’m in the minority. Never had an issue with the music. It never wore on me. That’s how much I loved it.
same. it's timeless for me, especially the non-battle themes
I am shocked to learn people grow tired of the music. Easily my favorite soundtrack of any game I've played. Might have something to do with me playing it as a kid, so it's also very nostalgic for me. It's soooooo goooood
Same! Really do never get tired of it
@@Hot_Soupp I played Morrowind for the first time when I was 22 and I recently began playing it again. Absolutely love the music and the repitition doesn't bother me at all.
I quite literally listen to the soundtrack far more than I actually play the game. I understood his commentary on it, but I'm with you 100%. It never grows old.
its always been my humble opinion, that missed strikes on enemies should make A "dull thud" sound instead of the missing "swish" sound, and would've fixed peoples perception of how failed strikes behave.
That, or maybe they block the the attacks you miss.
They would have wondered why block and armor skills weren’t going up faster then.
I sort of intuited that a hit connected based on the blood spewing out of their bodies followed by a guttural "OOOF", so I'm not sure why this was such a confusing experience for some people. I guess if they don't KNOW that it's a roll based system, it's harder to chew on, but I knew that going in so it never bothered me.
Patrolling Vvardenfell almost makes you wish for a volcanic eruption.
Hey now. I was there when that happen shit got real people were on fire and incased in ash. My best friend got hit by a flaming boulder right infront of my eyes
*flips a chair and leaves off stage left*
I KNOW PEOPLE THAT DIED IN THAT SHIT
Not funny bro, I have family that died at Red Mountain! Show some respect!
I walked through the blood and bones in the streets of Red Mountain trying to find my brother. He was in northern Cyrodiil
I'm currently pretty much bedridden due to a heavy RA flare so this "short" seven hour retrospective is really nice to watch while not being able to do much else :)
You are seriously good at keeping people entertained over the course of hours and I'm very much going to watch the 12 hour Oblivion video afterward.
I know I'm late to the comments, but one thing my friends and I discovered is training costs are based on what your skill is at at the time of training. Thanks to the spellcraft system, you can craft a "drain skill on self for 1 second" and train said skill at a huge discount.
that's genius
My pockets salute you sir, thanks for the trick
The same principle applies to get back to full magicka/fatigue really fast. Particularly handy if you're Atronach sign and can't regenerate magicka. Damage magicka max amplitude on self for one second. When it ends you gain all your magicka back and it's full. It's extremely cheap to use because the game considers it a negative effect on yourself, so you can't possibly benefit from it, right ? … right ? Nope. Very beneficial =p
@@lonewaer Just tried this on Morrowind and it doesn’t work, also it is not cheap to use by any means, it cost 80 magicka for 100 magnitude and 40 magicka for 0-100 magnitude.
Well butter my bread!
I’m way late to this party. But lack of fast travel was PIVOTAL to how amazing Morrowind was. While not the only reason Morrowind felt so immersive compared to the next two games, I believe that the planning needed to travel the map made it so much more interesting and fun. It really forced you to experience the map. Think of Valhiem, the survival aspect of traveling the map is a huge part of the experience. Morrowind travel gave it a sort of soft-survival feel. The next two games were just fetch quests that could be fast traveled to, therefore ignoring most of the discovery and cool map features.
You can fast travel in vanilla Morrowind. Yeah, you might not figure out how until a few hours in, but you totally can.
@@chaosordeal294 True but the fast travel in Morrowind was limited. It wasn’t the sort of open the map anywhere and click fast travel.
Well, I feel more that it was the lack of fast travel AND there was valuable stuff to explore along the way. I can't stand not fast traveling in Oblivion because there's nothing to explore. It's just the same meadows and occasional point of interest for 90% of the map. (That 90% number is completely made up, but I'm standing by it.)
@@pennywright3274 good point. The map has to be filled with little secrets and surprises and landscapes for it to be worth walking through over and over. They go hand in hand.
Anyone who has played D&D as more than just a series of AD&D-style dungeons knows the worth of diagetic travel. Showing where food comes from, how disease is transmitted, the struggles of politics, and the logistic problems inherent with transport, economy, and war all help to build the versimilitude of the diagesis. As Bethesda has build their games like action-adventures, they have increasingly encountered scrutiny concerning the believability of faction conflicts, character development, and faction interplay because such questions would naturally arise if the world was actually a living, breathing thing. Morrowind, for its time, avoid most of those pitfalls and delivers on a believable world and that's what makes it a good RPG and not a passable action-adventure like Oblivion and Skyrim.
If you're reading this comment, I'm at the half way point of my second viewing of this video, and fully intend to watch it the third time.
Pray for me, and then for my data plan.
I think Sheogorath would want to talk to you. Don't forget to grab some cheese =)
I wish I could watch this for the first time again. It was great.
The combination of nostalgia/walk down memory lane, and interesting commentary was like a big fuzzy blanket in video form.
This game really opens up once you learn how to work it. You can dump your starting gear, spend the money on a pub crawl, get 40 or so bottles of Sujamma and one-hit a guy to collect his full set of Ebony Armor. You can do that immediately after starting.
My character is currently level 7 and I'm flying around the map at 300 mph with no visibility issues.
0/10, you actually trap the Atronach in a paradox by saying he'll kill you with the sword, not the spell. Delete this and remake the whole video, please
You're correct, I even show myself answering with that answer. Shame!
I will now downvote this video. I cannot believe this inaccuracy.
Literally unwatchable, unsubbed and reported
Unacceptable
I’m watching you, outlander
😂 my late husband had bought a pet scrib in Mournhold. An Ordinator guard killed it. I helped him make a complete chameleon set by enchanting everything. The guards would scream ghost and run off. Once he caught them and killed them he put their helmets on the benches in the arena. 😂 when you hurry through a game you miss so much fun. Great video really like it.
This is the most Morrowind thing I have ever read in my life. Thank you for sharing this lovely memory :)
I always used the ordinator helms from the ordinators i killed to finance my training to decorate my house in balmorra, lining the stairwells with them
@@SinisterPlotter thank you.
I'm sorry for your loss. Glad you have nice memories with your husband. May he rest in peace.
Relationship goals
I remember first hearing/seeing the game advertised on toonami on Cartoon Network back in the day when I was a kid, I picked it up for my regular Xbox and holy cow, I was blown away. I sank well over 1000 hours into strictly playing that game for a few years lol, I’ve recently started playing it again
holy shit I remember the toonami morrowind commercial now. my first glimpse at anything elder scrolls. core memory unlocked, tysm
Woah, maybe that's why I ended up getting it.
I'm lucky that my mom bought it for me
True, I was able to start playing only on the second try - when I got sick and didn’t go to school
After watching the Oblivion analysis and now re-watching the Morrowind retrospective, something tells me the Skyrim magic system tangent is going to get its own 8 hour chapter. And I cannot wait for it.
Well that was a journey, a wonderful retrospective. 8 hours watched over the course of a week.
What’s up Rycon my man 🤙🏻
Heeey Rycon love the content! Have a good day man
I watched in day and I didnt remember what happend so I watched it again. And now im back for the 10th time
@@sinsoftheswamp8346 I keep watching it as I'm laying in bed and have freshen asleep to it 3 times now
8 quick hours
This is oddly comforting. Maybe it's because I played a lot of Morrowind as a kid, but listening to this in the background while I work or try to sleep and hearing the occasional name of a town, or creature, or item that I remember, brings a sense of comfort. It's nice
Exactly my sentiment. The whole atmosphere of Morrowind makes you feel happy. I listen to this video for hours. I'm older now but I would like to play the game again.
Funny, I feel the same way. Hearing someone talk about morrowind and elder scrolls lore in general makes me feel relaxed and warm.
Oh damn that's a good idea. It's basically a Morrowind audio book.
Nostalgia is a powerful drug.
So it's just like with them Star Wars fans when the Return of the Jedi trailers came out?
I've got so many comments to say, and one day I might say them all
But if you ever see this bro, you said near the beginning that you don't expect people to watch this in one sitting.. I think I have watched this 12 separate times now, with three of them being a full watch through with only minor pauses for bathroom breaks and phone calls.
You do an amazing job, and make a lot of good points for a game ten years older than my own son. Still one of my favorite gems, and still playing it til this day on Xbox 360 GOTY Edition.
Basically what I'm trying to say, is thank you.
When I did the Hlaalu quest in the ebony mine, i thought "shut down mine operation" meant everyone had to die, so i used my characters high personality and speech to taunt every single mine gaurd, worker, and supervisor into fighting me one on one. Than I hit it with the overhead deadric dai-katana instantly killing them. That my friends is how you *legally* commit a murder spree.
You can literally taunt your way to killing just about any one. Amazing.
30 separate counts of self-defense lmao
Sigma grindset moment
I’m just gonna speak my mind here. Anyone who thinks that you’re dragging out talking about this game is out of their goddamned mind. Bethesda makes absolutely huge worlds filled to the brim with happenings.
People are astounded that or confused as to why cyberpunk came out super glitchy. There’s a reason Bethesda games don’t come out perfectly; it’s hard to make such a large world with so many freedoms work seamlessly.
Hard as it may be to make games like this, it's an undeniable fact that the buggy-ness of Cyberpunk or it's Bethesda equivalent of Fallout 76 are the result of poor management, plain and simple.
@@Gabe7Gal Absolutely agree, but I don't think that it's exactly out of the ordinary for what occurred to have happened. I think people were just caught off guard because of their reputation from The Witcher 3.
@@isaacfullerton the witcher 3 was so buggy when it came out i decided it was shit and stopped playing it for over a year. Then i put like 200 hours into it lol. But yeah people forgot that and if cdpr fixes the bugs and upholds their reputation for well priced and exceptionally high quality dlc people will remember cyberpunk fondly too imo.
The bugs aren't even the main issue in the case of Cyberpunk though. It's moreso the complete and utter lack of RPG elements in a game which was advertised as one for 8 years. Supported by the fact that they completely changed all promotion material to advertise it as an Action-Adventure game shortly after release. Also, there's not just a terrible AI system, there's just straight up no AI in the game outside of combat. The world is empty as anything, and to be truthful that game is an art gallery for its visuals and nothing more.
@@xkinsey3831 I don't really agree with the statement "complete and utter lack of RPG elements", I would agree with the rest of what you said though.
My original post was just in reference in how astounded people were when the game was buggy. I'm not talking about it not working on consoles, that's unacceptable. I wasn't addressing the lack of content. I agree that it's lacking in the extra things to do like in Red Dead or GTA V. (Something equivalent to tennis or poker but in Cyberpunk, customizing vehicles.)
You don't need a really meaningful dialogue system for the game to be considered an RPG anymore. I honestly feel like the dialogue system in this game is just a cleaned up version of Fallout 4's, as you can't save scum skill checks. I'd say it passes as a modern version of what an RPG is, but it doesn't feel like it's based off of a tabletop game, that's for sure.
But am I wrong in thinking that the skill trees, attributes, lore shards, text message convos, skill checks, romances (though there are few), and crafting not elements of RPGs? I know that some of those can be included in action-adventure games as well, but I think that to say that there's NONE is hyperbolic at best.
And even if it's an action adventure game, it seems like a pretty good one. I haven't finished my first playthrough yet but I'm probably somewhere around ~45 hours in. I still think I'll want to play it again right after. Or at least soon after, just because I wanna try a different play style.
Sorry for the wall of text haha
No hour dedicated to silt striders? You're lucky this video is incredibly well made, informative and even comedic so I'll forgive it
He did mention transportation. What else did you want?
@@1q34w An hour dedicated solely to Silt Striders, obviously.
Re watching this now. I was introduced to the elder scrolls from skyrim like many people. I struggled going back and playing oblivion. Over time i figured It out. Eventually i decided to try morrowind. I originally didn't even understand the concept of hit chance i went into the first quest with that rat in the house and promptly died over and over and gave up. This video gave me the information i needed to properly buld my character. There were problems with knowing where to go sometimes and i needed to use the wiki but overall i actually love morrowind now. Without this video i would never have figured out how to do things. Thank you for this
Fallout 4 is especially disappointing since having an in universe fast travel system would actually add so much to the world building. There should be a faction which is operating and slowly repairing the subway system. There should be coastal settlements which operate ferries along the coast and the rivers, or a settlement that lives out of a submarine which will let you tag along for a fee. What did they do instead? A literal magical teleporter in the Institute.
The teleporter wouldn’t even be bad but in survival it can only send you to the institute an right above it😂
So we're gonna ignore the bos vertibirds? Aight..
Yeah ya know, there is an underground organization that’s one of the main factions in the game called _The Railroad_ … woulda been really cool if they actually used the subway systems.
@@samael4550Naw, they called it good at the on the nose reference to the Underground Railroad. Anything past that is asking too much.
@@mrazbyte3150Those appear fairly late in the game, and you need to do a good chunk of the MQ to get them.
"You lose time easier in Skyrim" dude I spent like 2 hours trying to figure out where a tomb was because I didn't understand the directions in the journal. I've spent maybe 40 minutes at a time tops traversing on foot and this was getting from Whiterun to Dawnstar. Morrowind is MUCH easier to lose time in and although it can be maddening at times due to cliffracers, it was nonetheless a rewarding experience that reshaped my opinions on rpgs drastically.
It's easy to lose time when you put your brain in idle. You have to be aware playing Morrowind.
It's even easier to lose time trying to find your keys, because they fell down between the counter and the fridge, but that doesn't make the experience a positive one.
Never understand the trouble people have with Cliff racers. Does everyone else seriously not make unarmed a secondary skill and level up a ton at the start of the game by fighting mud crabs?
It could be because the journal was wrong. I know sometimes that the directions they give you are wrong, but that's fixed with stability patches.
@@alexandermckay9521 Honestly I'd rather deal with cliff racers than dragons. At least cliff racers don't fly half way across the map when I'm trying to kill them, and just show up in towns while I'm trying to sell off all my shit.
I really like the idea of the battle of red mountain being treated like the battle for hoover dam from New Vegas. Warriors from each ashlander tribe joining in the assault on the mountain as skirmishers, buoyant armigers keeping morale high and defending the weakpoints of the ghostfence while some of their ranks follow the main forces in, Redoran warriors making up the bulk of the fighting force, displaying their courage proudly in front of their rival houses, Hlaalu tapping into it's ebony and glass resources to smith arms and armor for the assault, including for redoran troops along with handling logistics of reinforcing and enhancing supply lines from the base of the mountain to the staging area along with hired help to guard it, telvanni sending some of its less prodigous wizards to summon lesser daedra and attack the more high risk targets by proxy or from range to guard the health of the troops, and the temple providing medical aid and cures to common and less intense blight diseases.
Even if the game couldnt handle something like this, it is at least entertaining to imagine what it was supposed to be like.
Dude nice. I always thougt of imaginary battles in elder scrolls too. I oblivion i imagined the city of chorrol was besieged from the wooded side. With trebuchets and siegeworks.
But in my current playthrough in Morrowind i am building actually my own personal army with the "a lords men" mod.
Im recreating an actual legion with some adjustments to make it look more roman. With auxiliary nord and orc troops, baggage carriers, priests, different tiers of archers, guard unit, "Special elite forces" with dragon gear, light/ medium / heavy infantry, ranged.
I am desperatly searching for a mass command mod where i can order follow commands to a whole group with just a hotkey. And If someone does a mod that makes formations possible it would be 🤩
II have already recruited and equipped hundreds of soldiers of all these branches and tiers, mostly stationed in balmora and suroundings. With Open MW it is no problem if there is a half decent pc ( im playing on a okayish gaming Laptop) available. My framerates are really really good. Open MW can handle mass battles.
I think i could maybe do a show off in the future.
@@m.j.9318dudes playing Bannerlord in Morrowind
for real! XD I also "recreated" the orc/Paladin/old camp castle siege from gothic 2 with the Khorinis mod (allthough unfinished :/) @@betin731
regaridng Boethiah's sunken shrine, there is a "latest rumors" topic, which I think I heard in Seyda Neen, along the lines of: "my cousin swears he saw buildings underwater, near Hla Oad, but I think he was drunk". it is not much of a hint, but it's an in-game reference to the sunken shrine
Watching your Skyrim videos made me want to watch this again, which makes me want to play Morrowind again. I’m beginning to accept that my death dream is probably going to involve Balmora in some way.
Stand up, there you go, you were dreaming, what's your name?
@@t0mbst0neyt if that's whst I hear after I die... there are worse fates (so, you're finally awake)
Same. I just finished the skyrim analysis and im back here again. I was only able to play morrowind on android but I’m tempted to jump back into it, despite the *quality* controls.
Mine will involve Whiterun or Seyda Neen lmao
Na your death dream will involve a mysterious voice telling you to join the 6th house
Oh Seyda Neen… I spent many hours in my early teens generating characters, only to find myself in the wild not knowing what to do next and then repeat. The intro narration and thunder followed by Jiubs sweet voice saying: ”Wake up, we’re here. Why are you shaking? Are you ok? Wake up.”, is forever inprinted in my mind. I can’t explain the wierd nostalgia I feel for this game. Thank you for letting me relive that mate. Thank you.
Same
@@douglas2437 have you played the whole game later?
@@vigilantez9361 yes. It was great fun!
@@douglas2437 haha same, then do whatever you can to get enough to fight umbra for the armor set
I quote it to myself very often as well as all the random Dunmer male greetings.
I remember playing Morrowind as a kid. Can't imagine why so many modern players consider it to be "hardcore" or "unfriendly". You can just explore the world at your own pace and everything will make sense in time. In essence, it is very similar to the more casual Skyrim, just with few extra numbers on your character sheet.
Oh, and the user interface on PC is top-tier.
"How many of those old NES games can you beat? None. Don't lie. Look at you; you probably couldn't even beat Bubble Bobble."
- MovieHorse in "Video Game Difficulty"
There are people who will say "Skyrim is hard when you play on legendary difficulty". People are stupid. The majority of people cannot comprehend how to build a character in Morrowind, not because they cannot, but because it takes too much effort for them to understand it
@@ir6734Skyrim on Legendary is the *only* mode you should play on.
It's because video games have been dumbed down to the point of absurdity. There's barely any challenge in games now.
I feel the issue is just the lack of stat info given to the player without a guide.
Knights of the Old Republic at least tells you how abysmal the odds are, despite a certain someone never wanting to be told the odds.
I managed to do fine in Morrowind back in the day because I rarely if ever did combat.
I would love to see what my % to hit is by hovering my mouse of a weapon, attribute, or skill but haven't found anything of the like. If I knew that I would be more inclined to find ways to improve that.
I love the pickpocket odds in Skyrim even though it does nothing to disparage save scumming.
So make it complex but at least give me the spreadsheets of numbers along with it 😂
It is a very weird feeling. I've been playing Morrowind for a long time and long time ago. It was the first game I bought using my own money. I wasy playing it for hundreds of hours but it was very difficult for me to explain to my friends why I like it so much and why am I not playing something else. I think I might understand my fascination back then about this game a little bit better now. Thank you.
I played Morrowind first when I was a kid and I was immediately sucked in. I only had it on Xbox, and back then I didn't really have an appreciation for the writing and would skip a-lot of dialogue... but that didn't stop me from beating it and all of the expansions with crappy internet guides that were wrong half the time. Morrowind has just an amazing atmosphere. There's just something about it I can't really put into words. I liked Oblivion too, but for very different reasons. When Skyrim came out, however, that was a total disappointment to me. It stripped everything that made elderscrolls feel like elderscrolls away to me. Every quest was in your face and trying to be this non stop epic adventure but because everything was 'epic' with nothing being earned it made everything feel totally mundane. I do think Morrowind's gameplay hasn't aged well though as much as I love it. I don't like dice rolling as a combat mechanic, and prefer the combat in Oblivion if I had to pick between those three games. Anyways, I'll shut up now, I only watched like 10 minutes of the video before I decided to ramble with no real coherence to my thoughts. I blame this tangent on my strep throat and not being able to sleep at 4 in the morning.
I was literally the same, except i didnt mind skyrim. Morrowind always felt like the most complete game ive experienced from Bethesda and its world truly makes you feel like its alive
I recommend lemon tea with honey to help with your throat; it always helped me as a kid when I had strep.
If everything is epic, then nothing is epic. The climax of Skyrim happens right after you create your character... shortly after you are the dragonslaying "dragon-born". Skyrim hands you everything it has to offer right at the beginning of the game. Such a disappointment in storytelling, especially considering how much better they could have made it.
Being rejected transport for having moon sugar etc needs to be made into a mod. Honestly shocked I’m not aware of one that exists.
Most people see it as an inconvenience and so nobody has made a mod because most people are going to install a mod to remove the drug mechanics entirely, not add more.
I recommend you look-up "FMI - Service Refusal and Contraband" by PoodleSandwich2. It doesn't affect fast travel services afaik, but will make NPCs refuse to barter and report your crime based on a variety of factors, ie. vendors in Vivec will not deal with you if you carry Ordinator armor, Imperial factions will confiscate ebony and raw glass with no compensation, etc.
@@Patrician i see it as a blessing for immersion. they don't want to be accomplice in drug trafficing! how cool is that?
@Nagger Mysticism Magic
this reminds of that one guy who did that 5 hour long Oblivion retrospective. I think this video and that video are extremely well made and worthy of a lot of praise. Keep up the good work and you have definitely earned a new subscriber.
WillLovesGames, if anyones cuirous.
I also recommend Steak Bentlys "MGS4 Was a Mistake", about 4 hrs. Super well done.
@@tequilawhiskey Salt Factory's "was _____ as good as I remember" series is also good and in the same vein. He splits his episodes up into shorter _1 - 2 hour_ episodes, though.
Tehsnakerer does long videos that are excellent as well. I particularly enjoyed his ones on Boiling Point: Road to Hell and Winback (though that's possibly more because I played the heck out of that on the N64 back as a wee laddie)
And Accursed Farms is just great in general and I'll shill Ross any and every day.
Joseph Anderson's videos are also good for anyone who likes long form videos
MatthewMatosis has a 6 hour Dark Souls video that is incredible
I’m only about an hour in, but when I was a mage, my cash problems were solved very easily- infact, I had more problems in offloading goods than actually turning a profit.
Please bear in mind- I found all this out on only my 3rd ingame day!
Kwama Eggs and Crab meat. As a totally new player, I remember heading to the Balmora mages guild and talking to the Khajiit, buying Kwama Eggs and crab meat, making a potion out of them, and selling the potion at a neat profit.
*Then* I found out that by selling the eggs and meat BACK after buying it made the vendor’s stock increase permanently.
I made as many potions as I could, bought as many eggs and meat as I could, and repeated ad nasum until I literally had so many potions that I couldn’t unload them between all the alchemists of the mages guild combined.
*Then, while wandering Caldera, I found Creeper*. Needless to say, money was never again a worry for that character.
Pretty soon I had the master alchemical equipment and was just buying and mixing ingredients until I found good potions.
Kwarma Egg + Crab Meat = Restore Fatigue.
Emerald + Saltrice + Comberry + Frost Salt = Fortify and Restore Magika, restore health
Frost Salt- Vivec
Meat and Egg, Emerald, Comberry, and Saltrice- Castle Wolverine (Meat and Egg from Tusamircil near where you teleport into the castle, Saltrice, Comberry, and emerald from Scelian Plebo)
I did this in Oblivion back when I first got it on the 360. Any 2 food items would make a restore fatigue potion, so I'd buy all the food, make potions, sell it all back, hundreds of gold in minutes.
A very cheap potion recipe, that is very useful, is salt rice, heather, and scuttle. It makes a potion that gives both fatigue regen and feather. Feather makes you faster or allows you to carry more loot.
I call it 'Traveler's Brew' and I made it my mission to sell 10 or so to every single bar or tavern in the game, plus place at least one behind the bar. As if I was brewing a new alcoholic beverage and shipping it all over Vvardenfell. I didn't really need the money; I could make much better money off of pure stamina potions. But I liked the RP.
You could also make a more expensive version that buffs speed directly as well as stamina regen, though without moon sugar you will get a momentary drain fatigue effect from it, which could put you on your ass if you drink it without any fatigue.
Finally, for my mage character, I also had a combo potion of Fortify Int + restore Magicka. The intelligence will boost your Magicka pool for casting those more Magicka intensive spells. Kinda expensive if you don't have a solid income stream and a high alchemy skill.
Also to note; I don't use the intelligence exploit for brewing stupidly powerful potions. If I am brewing intelligence potions I make sure I don't drink intelligence potions first. I will use my base alchemy level for any intelligence potions.
*This* is a fucking content creator, right here. This is seriously admirable. I have so much respect for someone who'd put this much time and effort into such long-form video content while only having a little over two thousand subscribers. That's just 100% amazing. Good work man, you've got a supporter in me for sure.
Fun fact, I had 70 when I posted the video and 25 when I started the project.
@@Patrician Wow, that really is somethin' man. I suspected some of the subs might've come from this video, on account of knowing that there are plenty of other folks who're passionate about this game, but I never would've guessed those numbers. You can bet your bottom dollar I've got that "bell" ticked, so I'll be back come your next upload for sure.
Edit: Spelling.
I actually love your idea of incorporating Dagoth's "brothers" more directly into the main questline. I usually sought them out strictly out of principle as it felt like an obligation on Nerevarine's part.
It is weird that they are, for the plot at least. Ur not even mentions his brothers as if they were himself just aspects of him.
You: "Nobody is going to watch a video this long"
Me, who has to cook an entire Christmas Dinner: "Don't tell me how to love my life"
Fucking mood
this video seriously saved me by giving me something to listen to while finishing christmas preparations
"Love your life or live your life?"
Yes.
🎻 🎶🎶 Here's the world's smallest violin playing for every schmuck complaining about having to make the christmas dinner
@@JohnDaubSuperfan369 I watch long Videos as well while I cooking and i fucking love cooking. Its just super chill to have something to watch while doing repetetive tasks. I don´t think OP was complaining, he´s just enjoying himself.
Area Of Effect Arrows having weird lighting in the shop was actually what spurred me into tinkering with Bethesda games. I remember wondering why it was so bright in the store compared to everywhere else and noticed it was something relating to the settings of the cell it's self and adjusting it to match the others nearby.
This video has been on in the background for countless amounts of projects, essays, and final cram sessions. I love this video. I have listened to it in full in the background probably over a dozen times. I have literally developed some type of conditioning thing where putting on this video puts me into a productive flow state. I am so glad this exists.
same bro
i feel you dude
Same, I just wrote 2 papers while watching it
Morrowind still has me completely hooked today as much as it did when I was a dumb teenager seeing it on the OG Xbox on a shitty little CRT TV. Definitely the game I have the most time in, and definitely one of my top 3 games with Kingdom Come Deliverance and New Vegas
KCD really is worthy title
The problem with watching an almost 8 hour video and enjoying it is......You've kinda set a standard.
i shall await the Oblivion and Skyrim 14 hour stretch with baited breath! Great work
Daggerfall video would be better.
@@thatrandomcrit5823 Yea can’t wait for the skyrim vid
@@RWNetworkEX I think you replied to the wrong guy.
Why would he do the skyrim video? It doesn't really have much to talk about
@@InsidiousOne Exactly.
I LOVE long retrospectives! I watch 1-2 hours before Bedge. I have no problem continuing a long video later until I finish it
If I had to describe how I feel about Morrowind it would be "Lots of flaws, nearly perfect".
That reminds me of a funny car joke. Lotus (the name of the car brand) stands for “lots of trouble, usually serious”. Not related in any way but format but there you go, and I could not agree more about Morrowind.
Morrowind fan and an European car guy. Hello, friend.
@Firebird oh yeah it’s not even close the games from before 2010 completely dominate the games nowadays. I haven’t had a PC since 2013 but if I did it when I did I only played older games.
The slightly muffled "Stop! You violated the law!" lines sent me every damn time. Getting flashbacks to Oblivion when my screen just instantly snaps up close to the face of a guard that was about 500ft behind me 2 seconds ago.
G är tögoo
Im a truck driver and listened from beginning to end. You did a very good job on this! Thank you for this. I havent done every questline and was interested to hear about them. Especially the houses. Ive put many hours into this game. My childhood friends and I play it off and on. I still learnt a lot of things here. Im sure ill be back here in a month to listen again after I get some more playing done on a fresh save.
I know this mustve been a monumental task, but I still wish you were able to do this for other games. Id pay $20 a video if that's what was charged. Its a quality format you have here. I really like how your attitude was overall positive too. As I love this game dearly. Anyway, thanks again. Great job. And have a great day man.
I played Marrowind for many years. Even on my last play through I found a huge cavern with a large boat in it. Love this game. It was meant to be explored and enjoyed. I haven't heard one word about seeing Toddtest. It's fun to visit and explore. You have to coc togo there and coc back to town. I am also a collector and saved all my good stuff till I got a house. But, then again I am not a kid lol. Stay safe out there.
This was a great comment!
Stay safe on the roads, man.
Great video, but what makes it even better now is your mention of them using design documents and your predictions for Starfield.