Modding & Level Design Final PR

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  • Опубликовано: 2 июл 2024
  • This is the whitebox walkthrough of Mirrored Flesh's first level. It was designed using Unity's tile system as well as some of the logic for the prototype delivered for 2D Programming.
    Some objects were coded in a basic manner to provide a way of exploring the game map and their functionality isn't polished.
    Gonzalo Vílchez, Universitat Oberta de Catalunya.
    Master's Degree in Videogame Programming & Design.
    2024.
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