I understand that more parts would be better but I just don't know what I should make. I've done some coding on the side and added physics to the objects but that was about it. At the same time C# is NOT the best programming language to make a game engine, that would be for C++ which I don't know yet. Although both are compiled, C# takes longer to run more complex scripts. But with that out of the way could you give me an idea for what I should make a tutorial to expand upon this?
Here's a new episode video idea: How about making an enemy cube of a different color, make him move around. Your cube also has a weapon, which you can target the enemy cube by moving the mouse cursor and left clicking to fire. The enemy cube also has the same weapon and can shoot at you. First one to get hit 10 times dies and loses.
Cool video, needs more parts pls !!!
So your talking a part 3? I just don't know what to put in it.
I understand that more parts would be better but I just don't know what I should make. I've done some coding on the side and added physics to the objects but that was about it.
At the same time C# is NOT the best programming language to make a game engine, that would be for C++ which I don't know yet. Although both are compiled, C# takes longer to run more complex scripts.
But with that out of the way could you give me an idea for what I should make a tutorial to expand upon this?
@@FriendlyNeighborhoodPrgrammer You should make doom from scratch.
@@johnschruben3586 Doom using C# wpf?
you GOD
Here's a new episode video idea:
How about making an enemy cube of a different color, make him move around.
Your cube also has a weapon, which you can target the enemy cube by moving the mouse cursor and left clicking to fire.
The enemy cube also has the same weapon and can shoot at you.
First one to get hit 10 times dies and loses.
A good idea. I'll duplicate the project and see what I can do!