I'm loving these vids, it's so hard to find people who are honest about the flaws in a game, yet still pointing out the good qualities instead of being on one side or the other, better than any game journalist I've seen for sure
I think most game critics over-rate games in general, to the point where 8.5 and up are generally considered the only games worth really playing. But it leaves no room for any impression other than "excellent" or "bad." A 9 should mean "this game is incredible, and if you really enjoy gaming, you owe it to yourself to play it." But it doesn't mean that at all. It actually means "this game is competent, and has no problems so catastrophic as to ruin the experience. It's worth your time if you're already interested in the previews/ franchise" That's what a 7 should mean.
I’m just gonna throw my 2 cents. I like Elden Ring, great game. But this happened because it’s “more souls”. The open world has been a pain and has become more of a pain with every replay.
Elden ring was the Game that makes me finally realise that linear games are usually better than open world options, well, or something more like sekiro, which is linear but the areas intselfts feels like more open with more pacht, i would like a linear Game, but with more areas and bosses while don't sacrificate quality, but is very posible that what i'm saying is not posible or is way, too exigent to handle
@@jajasking9652 Open world are just insanely tough to do right. Their worlds are so big, that it would take decades to polish them as much as linear, closed areas. Every open world I have touched has some lazy quests, areas with filler enemies, dungeons, repetitive tasks to do etc. Probably the best I tried was Witcher 3, and it still clearly leads your way to not go to other areas too soon, as your Geralt will be too low level to do anything. In Souls games at least you can beat the game at level 1, in Witcher you need to progres main story or do side quests and actually level up, or enemies will one shot you and you won't do anything to them. This makes open world feel way less open, as you can't really go wherever you want Balancing challenge is also insanely more difficult in open world games, because well... if the player can go anywhere, then you have to worry not about few possibilities but thousands of them. But this would probably could be left as a problem that solves itself by players (if area feels too difficult, try other area. it's open world, you should expect that). Problem occurs in opposite way to me - if I actually managed to pull of difficult areas early through pure perseverance, then I'm left with piss easy other areas. Leveling systems in general tend to make game easier the longer you play and the more you explore. I love Sekiro because it just throws away leveling stats, but still rewards you for exploration. You get more heals, upgrade for prostetic arm, some lore, many minibosses and you are rewarded for killing minibosses rather than grinding trash mobs or collecting ton of shit (like collecting souls by running around the area in souls games). You can't ruin yourself by making bad build in Sekiro, you can't also cheese Sekiro by making op build. You either git gud or get out.
@@Harevald exactly, is soo hard to do It right, and, the balancing of the Witcher 3 is even worse than the elden ring one,for example, there is literally random little areas with super powerfull enemies that can one shot you in the region that says recomended level: 11, but i think that the Witcher can be posible at low level, only because of the Magic skill that makes a shield that basicly makes imposible to get one shoted, and there is one op skill that is basicly the food items that heals you for 5-10 seconds, now heals you for literally 20 minutes, like, WTF, curative item management is gone, and elden ring has some op weapons that only recently got balanced, but still, is really hard to do a good open world, the best way to do It is either make really fun to move around It without fast travel ( for example, spiderman games, zelda BOTW or even genshing impact) or make a small but dense open world ( like GTA San Andreas )
@@jajasking9652 Small but dense sounds like a solution. I'm always looking for games that don't waste my time. I would rather play good 10 hours game, than 50 hours game where only 10 are good parts. Yup, just cut the shit part entirely, don't waste players time. Trivial quests, grinding, escort missions, side jobs that require mundane repetition (I love GTA SA, but doing 100% in this requires you to do every little side job like drawing a damn truck across the whole map, not very engaging and you have to do it for a while) and more. Art helps with killing boredom while traveling, but it gets stale if you need to cross the same area multiple times. I understand that people love creative design of DS1, but to be fair, doing runbacks for everything also got annoying, to the point where I was happy that I received item to warp to other areas. I think Sekiro did it best, have some shortcuts, but have ability to travel with bonfires + ofc zero runbacks to bosses. Not minibosses unfortunately, the first area when you fought drunkard in burning Hirata Estate almost made me quit, as I wasn't good enough at that point and killing trash mobs required like solid 8 minutes of killing and kiting, only to die to big guy in 20 seconds. I hate doing easy part over and over just to get spanked in the last part, which I can barely practice due to how draining the early part is. I think that if you proved that you can do something once, it's good enough. Bosses with multiple phases are enough of repetition, we don't need trash mobs before boss fights
This video has changed the way I look at video game and art critiques a lot, good stuff. Also your hypothesis about a perfect game that can exist subjectively for each person if it was tailor made for them is true because that game exists for me and it's DOOM Eternal.
I loved Eldin ring but i really had a problem with how they manipulated their score by cherry picking their reviewer's. They literally handed out their codes to super stans guaranteeing a high score. Nobody can get away with this exact from software. It ain't right.
Using Godskin Duo bossfight as an example for flaws in Elden Ring is so on point, imagine yourself fighting Ornstein and Smough, but Smough is as fast and agile as Ornstein. Is that fair ?? No it’s fucking not. Having a gaddamn huge sized boss has always been perfected by FromSoft because they are usually slow but hit hard, think Gapping Dragon or Yhorm for example, unlike Sister Friede and Abyss watchers who are small in size and have little poise but extremely fast and aggressive. So when you have a very large boss who is very aggressive and fast but also hits like a truck is unfair and unfun to fight.
@@knifeman4418 that doesnt make sense because you googled that they were weak to sleep lol, you didnt figure it out naturally or, for example, notice that they were a wooden enemy and so might be weak to fire. you just whipped open the wiki, its not a matter of thinking, and considering most people say you should play these games blind i dont think its a good suggestion
Elden ring is as wide as an ocean and as deep as a puddle. So much filler content. Like I’m sorry everyone, the optional caves suck ass, they just do. The only reason to do them is to get items because they arent intrinsically fun in the slightest.
Souls games embody the "Emperor's New Clothes" mentality like none other. The franchise's cult of personality discourages criticism and inflate it's value to a degree you hardly see in gaming.
I wish they would invest their massive earnings into substantially fixing the game's problems. They would need to strategically cut down on the repetition, balance the endgame bosses to still be hard but not BS, make questlines like Millicent's work better with the non-linearity of the game, fill in plot threads that got dropped like Gideon Ofnir, Miquella, and Varre/Mohg (quite likely to come in a DLC), and continue to balance the PVP. Also implement Kale's cut questline with the best line of dialogue in the game, justice for Kale.
Yes, a lot of bosses could be just removed from the game, and the game would be better, the most remarkable example is godskin duo, the fight is shit, repetitive and doesn't even need to be there, Faram Azula isn't that big to be necessary to put a boss in the middle of the level
What ruins this game for me is the poor attention to enemies and the areas that they should be located in. When you get to a new area, it's natural to expect enemies that are native to that area. Not rats in every area, or the same boss in every area. It completely ruins the experience of finding something new when it's really not. They got very lazy for end game in Elden Ring and it needs to be called out. I'm around 380 hours into Elden Ring. I love it but to say that something with this much half assed, lazy development is a 10/10 is a slap in the face to devs that take the time to make sure EVERY area is unique. The input reading is also lazy. They spent so much time on making the map so large, they didn't spend the time to fine tune the bosses so they just put this idiotic input reading to make it appear difficult. It's like fighting a computer, not a character. The (very few) questlines are impossible to follow without watching a guide. That really gets under my skin. A simple mark on the map us all we needed to enjoy the game. Overall the game is an 8.5 / 10. A perfect score is objectively wrong. And finally, the last boss is probably the worst in video game history. I want to fight a boss, not chase a boss around a lake.
I would love Radagon if I didn’t have to fight EB afterwards. Radagon is a perfect final boss. Tough, but mostly fair due to easy reads and (relatively) few cheap input reads/combo extensions.
Spot on with enemy and boss laziness. It's not unreasonable to believe something crawled out of crumbling and ended up in an early game cave but wtf are they doing in the Haligtree. Enemies that are narratively linked to some areas show up for no ass reason other than the same hack that butchered Dark Souls 2 also lead this game and brought that laziness to Elden Ring with a few stone statues that need keys to boot. I'm also around 300 hours and I'll probably never pick up the game again. It's the only souls game aside from DS2 that I won't do an annual playthrough.
The game needed atleast another year, but preferably 2, to fully flesh it out, play test it, and add more. They rushed it out too early like they always do. First half is great 2nd half is no where near as good, same as DS1...
I prefer this assessment on Elden Ring's score and quality more than the majority of video essays on the game, that tend to repeat the same points. Refreshing video.
This game has issues but it's still the most honest passionate gaming experience i've had in a very long time, none of that corporate BS, no micro transactions, no season pass, no DLCs. The 10/10 score was literally made for games like this. And that comes from someone who didnt like Dark Souls games.
uuh "no DLCs" we'll see about that, almost every fromsoft game since dark souls 1 (that's to say all of them except sekiro) got at least 1 and sometimes as much as 3 dlc packs, mind you they're for the most part excellent, but I would not claim that elden ring won't have some considering past history
I dunno dude giving something 10/10 just because in our age there are worse games only perpetuates decline of genre. Are we really okay with lowering the bar this much?
@@lightbrand_ I bet it will have a few expensions but the game stands on its own feet as it is. It's not like they removed content just to add it as dlc like many other games do nowadays.
I’m tired of the perception that open world games are automatically better than a more linear game. ER has some cool moments but a big chunk of time is spent doing boring dungeons and traveling from place to place. Open world games in general waste players time more so than any other genre.
I took my friend through blodborne after playing Elden Ring and when we got to the last zone he was like "wait this is the final zone?? that was so fast...I wanna play more!" and I just said "EXACTLY Thats whats so great about it! it doesn't exhaust its content, it knows when to stop and it leaves you wanting more!" By the time I made it to the mountain tops of giants I was begging for Elden Ring to be over with already, it was so boring, so tedious, so bloated with rehashes and recycled late game enemies that could each function as their own miniboss encounters (which most of them did in the first half of the game) that I literally spent the last third of the game sprinting from story boss to story boss all the way to the end, not even fighting the mobs or exploring the zones because of how much off a chore it was.
I do like open world games that have good physics engine, i spend a lot of time in botw playing with the surroundings, finding new ways to approach to enemies and even defeat them without attacking once and more stuff.... Souls games are not made for open world, the only thing souls games offer is bosses and difficulty, going through the world of elden ring was so boring for me and the only thing that encouraged me to explore was finding new weapons and armor since i like character customization in games, but now i just go straight to the main bosses ignoring all enemies just to be able to fight radaghon again since there is no boss rush yet
If you think you wasted time in ER, that’s on you. No one held a gun up your head making you do all the optional content. That’s the glorious thing about (most) open world games, you decide your adventure. Don’t say it sucks because YOU made it boring. You can get through pretty damn quick if you follow grace and go from main dungeon to main dungeon.
@@ryankelly3743 That's one of the shittiest gaming takes I have ever heard. I think you fail to realise that on a first playthrough, players won't know what optional content is worthwhile and what isn't (assuming you played blind). So according to you, it's the players fault for stumbling upon lacklustre side content that they didn't know would be lacklustre. Great logic there.
@@dylansurendranath3091 if you get through your 3rd catacomb and don’t realize it is side content, idk what to tell ya. Your main objectives are spelled out clearly, the world is laid out to funnel you towards legacy dungeons, there is a literal guiding light that tells you where to go. Even on your first play through you are aware when you are exploring for the sake of exploring
Honest question here though: what did Elden Ring do that greatly changed the game for open world rpg's? FromSofts "less is more" storytelling approach made the open world experience weaker IMHO for example. I only got about 40hrs into the game before I gave it up, so maybe I missed something. But from what I saw it just had overrated written all over it
11:04 bad logic, you cant ascribe perfection to something that doesnt exist or has never been seen before. Your brain only knows something is certain after the fact it happened. Logically, perfect games will almost exclusively be games that "perfect" an old game mechanic or feature.
I would prefer Dark Souls 4 over Elden Ring in a way. I'm not a fan of the open world in Elden Ring, for me it started to become boring during my first playthrough, so I'd rather have another (bigger) game like Dark Souls. I always thought what made From Software games special in a way was that the whole game was one big dungeon, and what made exploration interesting there was that you never knew what theme to expect after the next corner when it linked to a completely different area, or when an elevator or ladder looped back in a clever way to create a shortcut. Elden Ring is mostly empty open space that looks great, enemies and enemy encounters don't matter in the open world, because you can just ride pass them and the only thing to find is (at least to me) boring dungeons that are just like chalice dungeons. So for me the first few hours in Elden Ring where fun and exploration was interesting, but soon I realized that in the open world there was no real secrets to find (only small stuff like dungeons or the 100x copy paste open world boss), so it became repetitive real fast and started to feel more like work. I love exploration and especially finding secrets, that's why I love Souls-Borne games, I love finding hidden areas, optional bosses or covenants, but I'd rather look for them in an interesting, finely crafted dungeon, than in an empty open world. Anyway, TL;DR I'd rather have another closed world game like Dark Souls, but innovative or different in other ways like gameplay and fight mechanics or theme, a game like Sekiro or Bloodborne.
This ^ 1000%. "first few hours in Elden Ring where fun and exploration was interesting, but soon I realized that in the open world there was no real secrets to find (only small stuff like dungeons or the 100x copy paste open world boss), so it became repetitive real fast and started to feel more like work. I love exploration and especially finding secrets, that's why I love Souls-Borne games, I love finding hidden areas, optional bosses or covenants, but I'd rather look for them in an interesting, finely crafted dungeon, than in an empty open world." - sums it up pretty nicely
Too be honest. At least from my experience. Dark souls was a very small community (compared to other games) and elden ring opened it to a bunch of new people who haven’t played other soul games before. Like I knew dark souls existed but I didn’t know much about it and I didn’t hear anyone speak about it a lot besides from small RUclipsrs and things like that. Only until elden ring existed I started hearing about the other games. This is just from my personal experience tho.
No, that is flatly numerically true. ER sold *far* more than any of their previous games. It brought in a massive number of people not previously customers of FromSoft products.
@@nevisysbryd7450 That's only cuz of George R. Martin involvement. Most people who bought it only did it because of him and never played a Souls game before.
@@TheIrland09 I imagine that is a factor, though not the only factor or necessarily the primary one. The previous games were largely marketed as hardcore, difficult fantasy rpgs, which is a small niche within a smaller section of video games. The marketing around it being open world and more accessible were likely major factors as well, which has *far* more mass-market appeal.
The Dark Souls series has sold millions of units. The fanbase was not small or niche before ER. I agree with ER opening their games up to another audience though.
@@demidollar840 His name was slapped all over it. If you didn't know who he was then you were probably living under a rock. Game of Thrones is super popular and he's been a household name for years. The GOT fanbase is massive. I'm talking monumentally huge and it absolutely dwarfs the Souls fanbase. A significant chunk of its sales came from that crowd.
I'm a FROM veteran... Since Tenchu, but I'm no gatekeeper. Elden Ring was an absolute TEN for me. I had a blast playing it. Bloodborne is still my favorite, but that is mainly due to story and setting. I love Elden Ring. Can't wait for the DLC.
Remembering the past of video games, and those video games who werent in the lime light. To me and to many people, Elden Ring is only overrated when we as gamers remember its past and obscure competitors. Its funny to me that the spiritual successor to one of the linearest Fromsoft rpgs is the game where in average you spend most of time in dungeon disconnected to plot in the middle of nowhere. In an old Fromsoft or hell even a Bethesda game that random dungeon could have a keystone to important lore or spot for a special mechanic (I know there are just that do have special mechanics in Elden Ring, its in average they are usually introducing the mechanic or the amount of random special are low dungeons). But hey atleast its one of the peaks of art and exploration within the gaming industry. Fromsoft and George can atleast give us an artistic masterpiece which its improves on its spiritual predecessor's overall desgin, Evergrace. Music is also one of the peaks, do it didnt really give much emotion other than EPIC espcially compared to Demon souls, Bloodborne,Sekiro, Dark souls 1 and even Evergrace. To conclude, as whole I do think its overrated. Is it a maspiece? Maybe as whole? No. Cerrtain aspects of it? Yes atleast according this video's definition. Perfect? Maybe talk about my insight of perfection in at a different time.
@@flamingmanure Is this bait or just sudden comment? Eh doesnt really matter right now, I will still respond. For you first point if you read the entire comment, you would know that wasnt the point of my statement, Infact I said they are in the game. What I said or referring to is that it was comparatively worse than other games, and humorous that one of the lineast Fromsoft games had spiritual(or artistic) successor was open world. Yes, Elden Ring has areas with which are lightyears a head in enviromental storytelling. Infact I never said others wise, even gave one of its peaks exploration. But the overall package is still below other games, because of those pseudo reskinned and repeated areas(Do I do think it is much better than when I originally wrote the thread comment). and Sekiro and Ds3 are not the only games that rival Elden Ring, at least in areas that heavily interconnected. Last Statement, preferences goes both ways it seems. Story depends on the game and aspect. BB is overrated, but Elden Ring more so. And you already know my and your stance on its quality and strength compared to the other games. Overall, Elden Ring is better than when I originally wrote the thread comment but still most my opinions still apply. Goodbye
The fact that almost no reviews mentioned the glaringly obvious issues of enemy/boss aggression and health/imbalance and hidden combo extension/input reading and no counter windows in the mid to late/endgame makes me question if reviewers actually reached bosses like Malekith and Elden Beast. The game is still a 9/10, and a strong 9/10 for me, but it needs more fair endgame enemies and bosses, for more builds than just bleed. Design, art direction, music and especially world design is 12/10, never has an open world game been as good, and gameplay is so intoxicatingly good. I just wish that I’d be excited fighting Malenia rather than dreading it. Edit: before anyone calls me a scrub I have 100%:ed the game’s achievements/trophies, with three actual runs through NG+ to get the different endings; no new character or save backups.
Tbf this happened bc they did not played the game till those parts. Which happen very late. So I think they were genuine in what they said about it but they did not played the game enough to find it's issues.
While I still don't like the way bosses act in Elden Ring, I still love the fact that they changed the boring "roll, hit and repeat" mentality to "evade, think and attack If possible". Most bosses don't play by the same rules as we do, but it was a necessary move. You have to pay attention to their hands before rolling. Delay attacks, I think, are a great addition to Elden Ring. You can get OP and go back to a early game boss and still get your ass kicked If you are not careful enough. The game has balance issues, I agree, but it's really a refreshing breath to see combat change. Maliketh, for me, was a frustrating boss fight. Not because it was trash, because my camera was all over the place and I couldn't even spot myself on the screen, it just ruined my experience. Malenia on the other hand was never a fun fight. It was boring and obnoxious. Orphan was a hard boss, and yet I had so much fun fighting him, same goes for Gael, or Nameless King, or Sword Saint Isshin. Malenia is bad and nobody can change my mind.
@@OXY187 The "roll, hit and repeat" is only really applicable to Dark Souls 3 and Bloodborne. Majority of encounters Demon Souls and Dark Souls did have "evade, think and attack" the gimmicky aspects of bosses made sure some did force (even when they were pretty bad like BoC or DG). Dark Souls 2 is a clusterf@ck, so I am not talking about that. Sekiro is more of adapting to your enemy and using all tools at hand. The "roll, hit and evade" is more of a mentallity built after so much training, its seem more of a scalling thing than anything else. You can technically make every fight boil down to "roll, hit and evade" but realistically it can only occur when your understanding of the game causes one to create a simplified skeema for the only part that is truly fun and challenging. Obviously I know your not saying the entire combat is "roll, hit and evade", but it just seems strange to praise Elden Ring at all the games for not so callded having this mentallity.
I completely agree with you on the botw and elden ring comments I love botw and have replayed it multiple times but prefer the older Zelda's with complex dungeons and puzzles
I think art has alot in common with science, in the sense that it is constantly evolving and learning from the mistakes and ideas of the past and that today's artists and creators stand on the shoulders of giants of past artists much like today's scientists stand on the shoulders of giants of past scientific discoveries.
The thing I also confront people with when they claim it's a masterpiece is, how did it innovate? Can anyone tell me what this game did that moved the genre forward? I've had the same argument with the Breath of The Wild people. They will say dumb s$×+ like " you can use fire and burn the environment" as if that wasn't in Far Cry like 15 years ago. With Elden Ring, no one can really point to anything that will push open world games forward. Stealth? Trash Platforming? Typical FromSoft trash Torrent is terrible Everything past the very epic Capitol City is worthless filler. The Bosses are a regression from Dark Souls 3. All that aside, the joy I had fighting my way through the first 3 zones went away when creativity was replaced by gank squads and repeat bosses. Example: wtf is Margit doing just walking down the road when I killed him 40 hours ago? Or when I defeated the Tree Sentinel finally and surprise... 2 of them. Or Lorretta who is basically Knights Cavalry who is basically the first major boss from Sekiro. Of any game pulled the crap ER has, it damn sure wouldn't be getting this praise or even anywhere near Goty status
Elden Ring is not innovative in mechanics, but it is still an innovative game which combines many mechanics from different genres and compiles . Does it make good do? Kinda , why? Because there's a reason many of those mechanics were divided into approriate genres in the first place. In Elden Ring for every good thing they add , they then remove 1 good thing usually found previous games and add 2 bad ones. Lets not get with the fact that the game engine is nearly Bethesda's creation engine level of glitchy.
Yeah the only thing that impressed me of elden ring was finding how much bigger the world is than what i thought specially after going underground, im not saying the areas are good but indeed made me question when tf is the game going to end
yeah its just another empty world. i think that margit being a recurring boss like the concept for the pursuer (before they gutted it and just made it basically a type of enemy) in DS2 would be really cool, i still like morgott a lot, but its really soured in a game of constant reusal despite being fine and well designed by itself
Elden ring didn’t push to be different though. It just took dark souls and put a open world skin on it. Don’t get me wrong elden ring is good in many ways but don’t go around saying elden ring “dares to be different”. It doesn’t. It has done literally nothing revolutionary and that’s just a fact.
Why just elden ring? You could easily say all souls games are overrated. ER may be overrated for some people yeah, people who dislike it or dislike souls games in general.
Elden Ring is From Software's self-titled album (like the Black Album by Metallica). The monumental effort to make a game that appeals to casual people and hardcore people is goddamn achievement.
Fromsoft in general is overrated. I love their RPG and combat gameplay mechanics, but their total aversion to writing an actual story is completely infuriating. Sure their lore is cool, but lore is the garnish that makes a dish amazing, it isn't a meal in and of itself. For that reason alone Fromsoft can go to hell until they actually spend a fraction of those hundreds and hundreds of millions of dollars to hire a fucking writer worth a damn. Elden Ring is the worst offender because they pulled a bait and switch. They heavily advertised GRRM as being involved in the narrative, and then gave us a game with the same story as all of their games. WTF?!?
It’s ironic how the from soft fanboys that love being challenged and hate being coddled, have to be coddled when criticizing their video game and hate having their opinions challenged. No video game has released perfect? Bioshock Resident Evil 4 I honestly think Elden Ring has rightly earned a 7-8. It’s obviously very heavily front loaded and the content starts to get sparse in the atlas plateau. The cave discovery pretty much dissolves after limgrave and I’m getting bored of it already and I’m pretty sure im not close to beating it. There’s fuck all story and I have no desire to keep going to find out what the hell im doing the the lands between. Same thing happened to me with Bloodborne. Stopped playing because I really didn’t give AF. The first Mario has more incentive to complete the game than any from soft title. I can’t stop now I have to rescue the princess! I’m glad you brought up Call of Duty when critiquing Elden Ring because I have always had similar thoughts. From Soft is essentially re-releasing the same game over and over again with a different coat of paint and a new font exactly like CoD yet from soft gets endless praise.
To your first point, i dont think those are perfect but there are 100% much closer to "perfection" than most games people here cite. For second point, it just seems you never had the raw personnal incentive or invest to play the game. If a mario games gives you more incentive thats totally fine, this more of personnal criticism. Your point on Call of Duty and Fromsoftware games being very similar. Ya thats kinda true, Fromsoftware hasnt really innovated in gameplay,storytelling, npcs,quest,balancing,glitches and music since Dark souls. Other similarity is you could say the scenery, themes or situation of fromsoftware titiles change, like how Dark Souls and Bloodborne are totally different universe. But remember CoD Advance warfare and WW2. Makes it worse , when one realizes Fromsoftware used to release big content and games annually from Dark Souls 2 to Dark Souls 3 The Ringed City. Sekiro literally force fromsoft into adapting Ubisoft's major franchises release schedule. These are just similarities really and Fromsoftware still are alot better than CoD games and further more Activision.
also there are perfect games that happen to be made when developer focuses on 1 thing. even if there were not we shouldn't just surrender 10/10 score because its hard to achieve. if problems like bad combat in new vegas could possibly be prevented there is no point really in giving 10/10 to someone that just didnt do it and saying that you cant possibly not mess up game development is like saying you cant run 100 meters without falling and therefore we need to give gold to everyone who made it to finish line eventually.
@@user-kd6uv3gp7q I'm talking about not shoving dozens of markers and arrows in the players face. It does reuse content a lot but it's not the reason why people like it. It's the simple joy of being dropped in a huge world and being let to do whatever you want, whenever you please. It's like a massive cake that you are left to eat alone with no one of disturb you. Some parts are raw and undercooked, some are way too overcooked but in the greater picture it was a filling and relatively solid dessert.
Truly though let’s be real the bosses needed to be tuned like that to up the difficulty and ante compared to passed games. Other than sekiro most from soft games aren’t as hard as people make them out to be. They each have a boss or two that do take a solid amount of tries but to me they all feel sluggish, slow and passive :/ I don’t know how people think the bosses in elden ring aren’t fun. They’re dynamic and have insanely cool moves, they’re not too aggressive most of the time there’s definitely exceptions, but they’re also not passive and stale. They aren’t perfect but they’re better than all other bosses except for sekiro. And I’ve 100 % both of them.
why the hell do people even replay a 100 hour game like Elden Ring? I understand replaying it when the DLC drops or when significant amount of time has passed, but some people are already doing multiple playthroughs of it and there is very little reason to do so, because you know all the surprises and everything is always the same, no loot is randomized and that's not even a flaw, you can't make exploration of Elden Ring's quality and also make it very replayable at the same time
Thank you. Fundamentally the game is going to be less replayable than its predecessors, such a criticism really isn't all that enlightening or valuable. 120 hours is a lot of time to spend with any game and is the equivalent of most first playhroughs. The strength of the game is clearly its world and exploration, hence why so many have the fondest memories of said first playthrough.
It’s so weird because the game is so damn long. Dark Souls 1 will take you a bit the first time, but now that you fully understand everything, NG+ and onwards is much better because you realize how short the game is when you know what you’re doing. Elden Ring isn’t like that because you have to cross a massive world for equipment rather than just having a route in mind
Replay ability is also an overrated metric in my opinion. I loved the Last of Us but I saw the story and don't feel the need to see it again. Elden ring takes as long to beat as 2/3 average games anyways. People expect it to have great replay value because souls games do, so that is their expectations working against them.
Replayable is only overrated, when the game itself meant you to play it in a Linear one off fashion. When the game like Elden Ring gives you hope of the contrary then crushed it to bits, then its valid. Not saying overrated equals unvalid, but you get the point anyways.
This is gonna sound weird, but I honestly don't really care about the creativity of the franchises, I care about the quality of each game. I don't dislike e.g. the latest Assassin's Creed because the game is not original enough compared to the previous ones, but because the game by itself gets boring after a couple of hours. And at the same time I could probably handle another Sekiro or Bloodborne every year or two, because the gameplay is so entertaining I never get tired of it. I actually think sometimes devs are overly eager to innovate, and end up "fixing what ain't broke", forcibly changing certain gameplay elements without letting them naturally develop.
I think Elden Ring has made a lot of people realise how good Bloodborne and Sekiro are, and that's great. Restraint has value and sometimes we don't know that until we've seen something good become worse through excess and bloat.
Video games are inherently an artform. They have to be functional in the same way a book has to not be torn apart or burned. If they weren't there wouldn't be games that want to be more than just Pong or Tetris
@@shrouls A story can be communicated by other means. A game cannot. Some components of a video game can be esthetically pleasing but ultimately, it’s purpose is to be played, to be consumed.
@@enf0rcer.x Silent Hill 2 is amazing. All of it is superb, its themes, music, ambiance... But it’s not a very good game. The gameplay is quite lacking and the fact that it is a video game doesn’t add a lot of value to it imo.
@@Skyg4zer and a purpose of a movie is to be watched, right?. This doesn't really prove anything. Also I think you have to realise games are not just gameplay. If they were, like I said, we wouldn't get anything more than pong or tetris. Games are the most complex form of art. Containing other elements of other artforms and adding a key one, interactivity. Silent hill 2 has an advantage over things like movies bc og the interactivity aspect. It works better bc of it. I want to make clear I have not played it so my knowledge of it quite limited but i think it wouldn't be nearly as efective if it was just copy-pasted in movie-form. Maybe not absolutely all games are art in the same way a cookbook isn't art. But there are many many games, new and old, that are pretty much that
To be honest elden ring plays the same as dark souls 3 2.5 rather than it's own also I have massive problems about not able to upgrade armor since you have to dodge like a ninja in every SINGLE BOSS BATTLE!!!
Yeah, everyone talks about build variety in souls games but after ds3 you cant be a tank or do something else that is not roll spam, if they keep doing that they better make more non rpg games
@@abyssfigure8519 sadly it looks like is a new ip, but everyone thinks is part of soulsborne because, well... Is basically ds4 Its actually funny how sekiro and bloodborne are both new ips and despite looking similar to dark souls they play and look different in every way but elden ring looks like a mod for ds3 (im talking about gameplay mechanics)
@@abrahamrangel2326 yep I though there was a few but there was almost a lot that were obviously refused I wish they it the game feels different but it doesn't.
Honestly if the dlc is good, then it will just turn into literally majority of mainstream Action rpg. Get overpowered quickly and beline to the DLC area
@Retro Chad How is Elden Ring hard for the sake of being hard? I can only think of 2 or 3 bosses that fall under that, everything else is pretty manageable
@@TheMartinbomber there is montain of the giants too, all optional bosses there kill you with one or two hits, making them way more stronger than their other clones in other areas, and those albanaric archers close to the portal to halightree are very obnoxious, but other than this I think this game difficult is overhated
ok so ... Honestly if your having issues argueing if this game was over-rated you need to ANSWER the following questions or at least Adress them in a decent way none of this toxic 'git gud' or 'it just works' or 'it just is a great game' bullshit I mean SPECIFIC Answers As honestly I am going to put out just some of the reasons why this game is possibly the MOST over-rated game out there sooo WHY the hell dos this game deserve 10/10 or 11/10 or even 9/10 with the following issues if you cant give specific answers to the following then its painfully obvioius YES the game is over-rated 1) PC Performance issues was HUGE at launch and still is for some people. None of this 'Eveyone claiming this is a lier' that the community gave out only for the company themselfs ot admit to the issues the game has, The community was called out by the company they where trying to defend thus ANYONE and EVEYONE who claims this game did not have PC Performance issues, you been called out by fromsoft AS THE LIERS 2) Terrible Poise, if not the WORST poise in any souls game 3) Terrible balance and im not talking about bosses im talking about weapons and spells as well but dont ignore the Boss / Enemie balance issue, I Remeber in DS2 ppl ranted about some of the issues that are in Elden ring with a VENGENCE so if your going to ignore this? Grats your apart of the issue why this game is so OVERRATED to shit. 4) Toxic community, Death threats over people reporting save file issues? Bullshit. the whole 'Just Git Gud' Is a stupid childish but its meme worthy and popular so ppl use it excuise. 5) kool its open world why are parts of it pretty empty? NA Wait its the greatest open world ever right? K Thanks your apart of the issue. 6) Most people unable to give GOOD Legitimate arguements in support of this game instead its mostly fucken BULLSHIT vague answers and ppl jerking each other off GREATEST GAME EVER - Why? - IT JUST IS GREATEST GAME EVER! - Why? - BECOUSE I SAY SO GREATEST GAME EVER! - WHY? - SOUNDS LIKE YOU NEED TO GIT GUD! someone from the chat will reply serioiusly I have yet seen a GOOD Arguement that talks highly about this game that wasnt super vague a bout why its good 7) Yeah cool the 1 good thing graphics, Oh yeah Screen tearing and other performance issues, That and well it is the newest game of the souls series kinda expected Graphics to be good, Why 11/10 why is it better then DS1 or DS2 or DS3 why is it better then all the other Souls series? CAN you explain why its better then thouse other games coz Ironpineapple Angryjoe and many others are basicly fan boys creaming there pants when it comes to this game with no reason what so ever the BIGGEST Issue this game and its community has is its community, They are so vague and toxic about eveything that its like Grats you just proved me right in that your game / community is toxic as shit and your unable to give good specifics HONESTLY? You CANT figure out why people are calling this over-rated to shit and such SHOULD BE FUCKEN OBVIOIUS oh wait Angry Joe or Ironpineapple or such gave it masterful remarks there for it must be masterclass? there both curropt hyprocrit a-holes that will do anything and eveything to get views and likes and played you guys like a fucken fiddle.
@UCSpVquRobMoDXk8GqCfv0Ow Funny you avoided and ignored the specifics I gave like the performance issues piss poor Poise and instead you just argued and attack coz i complained at how toxic and stupid this games community is and you BASICLY just proved me right in your comment Way 2 Go Jackass / Troll it seems painfully obvioius your a troll / bot come to harass and ignore shit being said with a name like yours. Good jorb.
I loved Elden Ring but it only beats DS2 in the Soulsborne list games. Have no interest in replaying it, it was like 80 hours to do everything. Less is more sometimes. 7.5/10
Conker's bad fur day is the perfect game imo. Long story . Fun as hell to play . Has split screen multi-player . Has cheats. Has a racing mode. Has a tank vs tank mode. Has a cave men vs dinosaur mode. Has a WW2 mode paroding, squirrels(Americans) and Teddy bears as (nazi germans) Has a bank rober vs mode. Has several boss fights. Has vampires and zombies. And has a bunch movie parodies from Terminator, Alien, Matrix, Saving private ryan etc. This is the N64 version btw not the Xbox remastered version that one got significantly censored and stripped of content, it got replaced by a single although very fun Multi-player mode like team fortress with class systems like assasin, flamethrower, Heavy, pilot, grunt etc.
@@MoonTurky Played it. owned it. lost it. rebought it. still an N64 game so controls might be alilttle dated but other than that it just shows that really good games can be made and people really shouldn't settle for games to be decent. Some games are the whole package and then some. I don't recommend playing it on the rare replay collection since they did something weird with the camera, but on the N64 plays much better.
Elden ring is a really good game however the massive amount of blind praise it is getting especially from the likes of the act man really annoys me because the game is filled to the brim with alot of issues both intentional and unintentional. it's like fromsoft are deliberately sabotaging their own game just to make it hard for hards sake. sure the previous souls games had their hard for hards sake BS but the majority of those games had a skill cap and a learning curve to them. whereas Elden ring resorts more to the hard for hards sake BS which had enemies and bosses alike do all kinds of outright broken unfair shit like asspulling attacks and powers out of nowhere,blatant input reading,none stop combos,corner rushing,unlimited range,unlimited stamina,every boss feels like a ninja despite being the size of a building and they spam the same broken one shot attacks over and over it's like they modelled the AI in this game on PVP player behaviour. it's servers are terrible as well they are literal fossils and the game is built in away to actively discourage co-op you basically can only fight bosses and clear dungeons with friends when they should have had dedicated servers and allowed full invite drop in drop out co-op (the limited number of summons is BS) and allowed full unrestricted access to the open world were every player in co-op gets their horse and can explore with a very forgiving tether. i still enjoy the game however a masterpiece it aint.
I personally name Persona 5 as the game that was as close to perfection as a game possibly can be. Never encountered a single bug or glitch through hundreds of hours. Amazing story, addicting mechanics, well written characters, etc.
I hated that when joker dies the party couldnt just revive him and you had to replay some part of the game. Also the enemies that could just kill you in one hit are bs. I AM talking about this with insta death atack.
I love ER and FS games but the argument that ER is somehow a lot innovative is disingenuous. There's a lot more innovative gameplay in, say, Watch dogs (I really mean it) than ER. ER is big Dark Souls which is big Demon's Souls from 2009.
also by the way you described your perfect game, you should really try Kingdom Come: Deliverance it's not perfect by any means but it's very innovative and enjoyable, 100% worth trying
Also if creativity is there and is pushed that’s great, but the playability is lacking and gen z try Harding to beat punishing chores of a game is a reinforcement of antiquated mechanics. Cult of the Lamb an example of a game that sure doesn’t need all that quest logging and tutorial but there’s no problem doing that not providing higher health, easier combat experience, there should be a progression score, and a regressive score 1-5 where 4,5 is bad. Some games are regressing accessibility and inclusivity and ultimately making less money as many people just won’t fuck with games that punish you or have long load screens, or are clunky as hell. I can play a fluid and smooth souls like and get the same strategy and forethought and ability improvement with time.
I thought Laurence was the worst boss fight From has ever designed, don't get me wrong he's still a shitshow boss. But damn, after witnessing the Cardiac Arrest Beast and Radagon, Jesus Christ was this shit play tested?
perfect games can theoretically exist but not practically I think outer wilds comes closest to being perfect I can't recall any flaws of the top of my head
I would actually argue that dark souls 3 has the worst replayability of any souls game as it's just a straight line for most of the game and magic is weaker in that game than any other souls game hurting any future playthroughs.
Since DS3 has some of the best bosses in the series and objectively the best good to bad boss ratio the short linear levels actually help with replayability since you can just run to the best parts: the bosses. Can't comment on what you said about magic, I never used magic in any Souls game until Elden Ring.
@@JoeDower101 i don't consider boss quality as the be all end all of replayability. Yeah the bosses are very replayable, but the full game itself? Not really. And have you ever tried to made a magic build from a new character in ds3? It's a lot less fun than any other souls game because lots of the spells aren't great and you can't even reach most of them until you've completed half the game.
@@JoeDower101 magic is at it's worst in ds3 and it severely hurts build variety and in my eyes that severely hurts replayability. Every other souls game magic of all kinds is a blast to use.
maybe I’m just too far down the rabbit hole but elden rings’ bosses never felt/feel overtuned to me even without using cheese stuff like guard counters, sprit ashes, bleed procs, bhound step, etc. I think poorly designed is more of a fare critique for the duo and trio fights seeing as none of them seem to want to play off of each other
The closest game thats gotten to perfect, in my opinion Is NieR Automata Despite taking many creative risks almost everything is gorgeously executed to the point where I will essily give it a 10
I personally like to think of media quality in a letter ranking system with each letter sort of representing a different ball park (and using +/- to get across more specifics in biases). A - refers to media that left me with a lot to think of and could arguably be considered life-changing. The two pieces of media I can immediately think of that I'd give As to are Celeste and the 2003 adaptation of Fullmetal Alchemist. B - refers to media that is just exceptional in its own field and left me with some category of admiration for the creator. Typically referring to stuff with serious innovation or just sticking the landing so well that it's recommendable even when its genre isn't someone's cup of tea. I'd stick stuff like Dark Souls 1, Hollow Knight, and Fullmetal Alchemist Brotherhood in this category. C - refers to media that achieves what it tries to achieve but isn't exceptional. Basically, something where I'd say "if this is your cup of tea I'd highly recommend checking this out" but you wouldn't necessarily recommend it to someone where the genre isn't their thing. This is still a good score. Some games I'd give Cs would include Ender Lillies, Ori and the Blind Forest, and Super Mario 3D World. These are all good games that have high points and naming any of them your personal game of the year is valid, but they also left with a "yep another ___" feeling. D - refers to media that is either generic or so heavily flawed that said flaws cannot be ignored. These pieces of media aren't necessarily impossible to enjoy or even bad, they may even have good ideas, but they're just held back. I'd give shout outs to Xenoblade Chronicles 2 for having strong highs but managing to fuck up on every possible level that it results in a game where you either love it or hate it depending on your ability to overlook said flaws. And another shout out to Timespinner, for being a painfully generic metroidvania with a cool idea around freezing time that doesn't get to shine because everything else about the game is so mediocre. I had fun with both games, but I wouldn't recommend them without verifying that they actually would be enjoyable for the person I'm recommending them to. F - refers to media that is just plain shit. Like minimal redeeming qualities. (bonus) F+ - specifically media that's so bad it's good. Sonic 06, in other words. This method has a lot of room for subjectivity, but I personally use this when thinking about media quality because I like putting things into neat little categories. Like, some people are going to find Dark Souls to be a life changing experience while I just didn't. Other people are probably going to find FMA2003 to be an unfaithful adaptation with a wtf ending while I found it to be one of the most meaningful pieces of art that I've seen in a while. And exact positions will vary. Like, it's been years since I finished Xenoblade Chronicles X and I still don't know whether I'd put it in B or C tier. Like, this ranking is meant to be somewhere between objective and subjective. My favorite video games are Celeste then Xenoblade X, but I'd probably give Xenoblade X a lower score than certain games. As you put it, a piece of media can become very good through either the presence of innovation or the absence of flaws, but it's impractical to make something perfect because the presence of one makes the other significantly harder.
The bosses just aren’t on par to other souls games. They feel rushed and their move sets are 75% bullshit. I beat the game but definitely not my fav souls game It’s a 6.5/10 for me
Agree, bosses are not even memorable and after playing sekiro fighting with the same outdated combat of dark souls against bosses that took a step forward in movility while the player remained the same as ds3 is so boring
@@TheCaliforniaHP nah lol, legit i forgot about the first guy you mentioned and i beat the game twice, i only remember radahn cuz is the guy where you summon phantoms but the fight itself is boring, legit the minibosses were more memorable for me
At the end of the day, it's score and overall reception was simply because it was a breath of fresh air. A game produced by dedicated and passionate developers, not by suits in a boardroom trying to figure out how to turn Darksouls into a battle royale with 2/3 of the "live service" budget allocated to the cosmetics shop.
If you really want this game to be easy there's definitely ways to break the difficulty. I think er is probably the easiest souls game if you play a certain way.
Closest to perfection i know when it comes to a game is the witcher 3. Story brings me to tears every time and NG+ on death march is a skill challenge.
but even it has its flaws. and i am willing to admit that. I hate the cult following around Elden ring. Which i give a 6 or 7. mainly because the story is unengaging and the last 3rd is unfair as hell.
what makes a 10/10 it makes no sense to mean perfect cause then no game would be a 10/10 I think we should call games that innovate in a good way that offer a rare and meaningful experience in what they are trying to achieve 10/10 so outer wilds elden ring Zelda botw
Elden Ring is my favorite trash of all time. I deeply enjoy the end game bosses but I like magic so we are different people. I'm not sure any game has made being a sorcerer this fun and rewarding to play. I love the world and just looking at the beauty of it all. Good video I agree with it pretty much entirely
Best scoring system is 1 2 3 1 bad games 2 good games, but they don't set the world on fire 3 great games that make you addicted, or are masterpieces or should even be played by nongamers because the experience is just that good.
I mean games can't be measured as objectively as you think many mechanics can be broken but that could even be intentional and personally I like to view games as art so I really dont care if its buggy as long as its fixed at some point and a lot of the flaws in Elden ring are important to 1 person but aren't to another person I personally really dont care about repeat playthroughs I finish a game and thats it. the only time I will replay it is after ive already forgotten about most of it so because of that most of the flaws Elden ring has are close to irrelevant to me
Crucify me, but the thing that I see the closest to my personal idea of a perfect game is the current version of Cyberpunk and I actually think it innovates more than Elden Ring, which I see as a mere Dark Souls but it's open world now, and reusing a lot of assets in the process. CDPR could have just taken TW3 formula that everyone loves and put a skin over it, but they took lots of risks. Cyberpunk genre has barely been explored on the AAA scene outside of the Deus Ex series (and most of it is post-cyberpunk anyway). Trying to apply handcrafted, imsim inspired level design to such a dense open world is innovative, as is blurring the line between the action and RPG aspects more than any other ARPG I've ever played thanks to the real time, sometimes fully interactive dialogue system, and it is also worth mentioning that the writing is still top notch, though it is a very different style than the one in TW3, and its narrative actually touches upon themes that most AAA games don't even dare to get close to. I could also go on and on about how its healing system is dogshit, how it lacks in enemy variety, or how its open world, even though is one of the very few I actually like (I tend to hate open world games) could use way more dynamism and interactivity, but none of this dampens my experience to the point it's making the aspects I love about less significant.
earthbound is kind of slow and sloggy for a while compared to the much snappier and better balanced gameplay of FF4 and 6 especially when you dont have party members at the start, its quirky and charming and relatively unique for the time but i wouldnt say its perfect at all, same for others
except doom eternal plays more like a damn fromsoft title and plays more into the hard for hards sake than it being a power fantasy like doom 2016, even on the hardest difficulty doom 2016 made you feel like a badass. doom eternal is way too much of a twitch shooter with fromsoft/halo 2 legendary levels of BS.
I might make a video on doom eternal, as that series made me believe that first person shooters could be good and creative again. Definitely the best of it's genre.
@@michaelkean5969 no it absolutely does not. If you're actually decently good at the game is MORE of a power fantasy than 2016. It almost has no BS moments in it. Even enemies like marauders can be easily delt with if you know what you're doing
@@michaelkean5969 I agree. Eternal is too frantic for me to enjoy; too many abilities and constant weapon switching isn’t fun for me. It’s a great game but I enjoyed 2016 more.
I think it’s obvious that elden ring was over hyped, it’s still a niche title like any past souls game but it had mainstream hype and marketing before launch. Just look a the player count over time and the steam achievements to see I’m right.
I can understand why many fans are dedicated to removing all negativity for this game. Every year, we see a new mega franchise or sacred cow studio go down in flames due to fan backlash, and it's not hard to get in the headspace of a player who will do anything to keep Elden from ending up as a cellmate to Cyberpunk, No Man's Sky, Battlefront 2, or Dark Souls 2. It's not just the player count that suffers, fan disapproval bleeds into how you feel about yourself for liking something, and it's a lot easier to ban negativity than it is to carefully analyze, correct, and integrate your thoughts and feelings in the face of contradiction. It only gets more complicated when you're trying to pull for sequels and dlc, and you might be set adrift by a loud mob shoving the directors and publishers in a different, but equally wrong, direction. But these vanguard fans don't understand that healthy criticism is vital to maintaining healthy games. Endless support and praise will cultivate bad habits and stagnant creative direction, you have to trim the deadwood or the whole forest will burn in the end.
Does anyone else want an open world sekiro? or wanna see it or try it? this is just my opinion but sekiro has my favorite combat system in any fromsoft game.
For me games are art, they are meant to feel good. What if they are a bit laggy, have 240p graphics and now and then crash? I would just play your regular AAA games if I cared about such a superfluous things as objectivity... I want my game to subjectively feel good because I want to have fun and I do no care if others rate my prefered games with 10/10 or 0/10.
This is a very good look at video games as an art form, this is why almost every great game is not developed by a Triple A company because commercialization stifles creativity in any industry in the arts. Fromsoft is not a big Triple A company and so they are willing to take a lot more creative risks but then that's also partly because Fromsoftware has Miyazaki as an auteur. Hideo Kojima is also an excellent example of a video game auteur and as soon as he left Metal Gear Solid, it went straight downhill.
The perfect game... -Music and art of the original 1989 Shadow of the Beast. -Combat of Elden Ring with x50 weapon/spells options and a Street Fighter esk special moves....each weapon has it's normal ER DS moves...but 10 special moves with different inputs. Each one has a super special move that is nearly impossible...aka early DBZ games.
You only need to do 25% of elden ring to beat it. The rest is just fluff. 6/10 recommend to play scarcely or speedrun it. If you going for everything it has the length of a mmo and play like a turn rpg at time. (Most bosses are 2-15minutes long but you lose too much that it takes ×20 at times)
I'm loving these vids, it's so hard to find people who are honest about the flaws in a game, yet still pointing out the good qualities instead of being on one side or the other, better than any game journalist I've seen for sure
it’s mainly because the souls community is so toxic they would have a meltdown if it was lower than 9
I think most game critics over-rate games in general, to the point where 8.5 and up are generally considered the only games worth really playing. But it leaves no room for any impression other than "excellent" or "bad."
A 9 should mean "this game is incredible, and if you really enjoy gaming, you owe it to yourself to play it."
But it doesn't mean that at all. It actually means "this game is competent, and has no problems so catastrophic as to ruin the experience. It's worth your time if you're already interested in the previews/ franchise"
That's what a 7 should mean.
I’m just gonna throw my 2 cents.
I like Elden Ring, great game. But this happened because it’s “more souls”. The open world has been a pain and has become more of a pain with every replay.
Exactly, take crafting and open world out and the game would have been better. Whats the point of having open world if its dull and empty?
Elden ring was the Game that makes me finally realise that linear games are usually better than open world options, well, or something more like sekiro, which is linear but the areas intselfts feels like more open with more pacht, i would like a linear Game, but with more areas and bosses while don't sacrificate quality, but is very posible that what i'm saying is not posible or is way, too exigent to handle
@@jajasking9652 Open world are just insanely tough to do right. Their worlds are so big, that it would take decades to polish them as much as linear, closed areas. Every open world I have touched has some lazy quests, areas with filler enemies, dungeons, repetitive tasks to do etc. Probably the best I tried was Witcher 3, and it still clearly leads your way to not go to other areas too soon, as your Geralt will be too low level to do anything. In Souls games at least you can beat the game at level 1, in Witcher you need to progres main story or do side quests and actually level up, or enemies will one shot you and you won't do anything to them. This makes open world feel way less open, as you can't really go wherever you want
Balancing challenge is also insanely more difficult in open world games, because well... if the player can go anywhere, then you have to worry not about few possibilities but thousands of them. But this would probably could be left as a problem that solves itself by players (if area feels too difficult, try other area. it's open world, you should expect that). Problem occurs in opposite way to me - if I actually managed to pull of difficult areas early through pure perseverance, then I'm left with piss easy other areas. Leveling systems in general tend to make game easier the longer you play and the more you explore.
I love Sekiro because it just throws away leveling stats, but still rewards you for exploration. You get more heals, upgrade for prostetic arm, some lore, many minibosses and you are rewarded for killing minibosses rather than grinding trash mobs or collecting ton of shit (like collecting souls by running around the area in souls games). You can't ruin yourself by making bad build in Sekiro, you can't also cheese Sekiro by making op build. You either git gud or get out.
@@Harevald exactly, is soo hard to do It right, and, the balancing of the Witcher 3 is even worse than the elden ring one,for example, there is literally random little areas with super powerfull enemies that can one shot you in the region that says recomended level: 11, but i think that the Witcher can be posible at low level, only because of the Magic skill that makes a shield that basicly makes imposible to get one shoted, and there is one op skill that is basicly the food items that heals you for 5-10 seconds, now heals you for literally 20 minutes, like, WTF, curative item management is gone, and elden ring has some op weapons that only recently got balanced, but still, is really hard to do a good open world, the best way to do It is either make really fun to move around It without fast travel ( for example, spiderman games, zelda BOTW or even genshing impact) or make a small but dense open world ( like GTA San Andreas )
@@jajasking9652 Small but dense sounds like a solution. I'm always looking for games that don't waste my time. I would rather play good 10 hours game, than 50 hours game where only 10 are good parts. Yup, just cut the shit part entirely, don't waste players time. Trivial quests, grinding, escort missions, side jobs that require mundane repetition (I love GTA SA, but doing 100% in this requires you to do every little side job like drawing a damn truck across the whole map, not very engaging and you have to do it for a while) and more.
Art helps with killing boredom while traveling, but it gets stale if you need to cross the same area multiple times. I understand that people love creative design of DS1, but to be fair, doing runbacks for everything also got annoying, to the point where I was happy that I received item to warp to other areas. I think Sekiro did it best, have some shortcuts, but have ability to travel with bonfires + ofc zero runbacks to bosses. Not minibosses unfortunately, the first area when you fought drunkard in burning Hirata Estate almost made me quit, as I wasn't good enough at that point and killing trash mobs required like solid 8 minutes of killing and kiting, only to die to big guy in 20 seconds. I hate doing easy part over and over just to get spanked in the last part, which I can barely practice due to how draining the early part is. I think that if you proved that you can do something once, it's good enough. Bosses with multiple phases are enough of repetition, we don't need trash mobs before boss fights
This video has changed the way I look at video game and art critiques a lot, good stuff.
Also your hypothesis about a perfect game that can exist subjectively for each person if it was tailor made for them is true because that game exists for me and it's DOOM Eternal.
Elden ring is a great game, but I still wouldn’t call it FromSoft’s masterpiece. That title is still held by bloodborne in my opinion.
You are correct, but you spelled Sekiro wrong.
And sekiro too
I agree
Other than the frame rate, you are correct
I loved Eldin ring but i really had a problem with how they manipulated their score by cherry picking their reviewer's. They literally handed out their codes to super stans guaranteeing a high score. Nobody can get away with this exact from software. It ain't right.
Using Godskin Duo bossfight as an example for flaws in Elden Ring is so on point, imagine yourself fighting Ornstein and Smough, but Smough is as fast and agile as Ornstein. Is that fair ?? No it’s fucking not. Having a gaddamn huge sized boss has always been perfected by FromSoft because they are usually slow but hit hard, think Gapping Dragon or Yhorm for example, unlike Sister Friede and Abyss watchers who are small in size and have little poise but extremely fast and aggressive. So when you have a very large boss who is very aggressive and fast but also hits like a truck is unfair and unfun to fight.
maybe use sleep potion idk man just think lmao
@@knifeman4418 Oh yeah cheesy solutions that completely removes the ''fight'' part of the boss fights are excelent game design
@@knifeman4418 that doesnt make sense because you googled that they were weak to sleep lol, you didnt figure it out naturally or, for example, notice that they were a wooden enemy and so might be weak to fire. you just whipped open the wiki, its not a matter of thinking, and considering most people say you should play these games blind i dont think its a good suggestion
@@studiogimli7645 i fucked them both using mimic like they not the only one gonna pulled a duo on me
If you insult any boss fight you'll just get told to get good
Elden ring is as wide as an ocean and as deep as a puddle. So much filler content. Like I’m sorry everyone, the optional caves suck ass, they just do. The only reason to do them is to get items because they arent intrinsically fun in the slightest.
Souls games embody the "Emperor's New Clothes" mentality like none other. The franchise's cult of personality discourages criticism and inflate it's value to a degree you hardly see in gaming.
I wish they would invest their massive earnings into substantially fixing the game's problems. They would need to strategically cut down on the repetition, balance the endgame bosses to still be hard but not BS, make questlines like Millicent's work better with the non-linearity of the game, fill in plot threads that got dropped like Gideon Ofnir, Miquella, and Varre/Mohg (quite likely to come in a DLC), and continue to balance the PVP. Also implement Kale's cut questline with the best line of dialogue in the game, justice for Kale.
Yes, a lot of bosses could be just removed from the game, and the game would be better, the most remarkable example is godskin duo, the fight is shit, repetitive and doesn't even need to be there, Faram Azula isn't that big to be necessary to put a boss in the middle of the level
What ruins this game for me is the poor attention to enemies and the areas that they should be located in. When you get to a new area, it's natural to expect enemies that are native to that area. Not rats in every area, or the same boss in every area. It completely ruins the experience of finding something new when it's really not. They got very lazy for end game in Elden Ring and it needs to be called out.
I'm around 380 hours into Elden Ring. I love it but to say that something with this much half assed, lazy development is a 10/10 is a slap in the face to devs that take the time to make sure EVERY area is unique.
The input reading is also lazy. They spent so much time on making the map so large, they didn't spend the time to fine tune the bosses so they just put this idiotic input reading to make it appear difficult. It's like fighting a computer, not a character.
The (very few) questlines are impossible to follow without watching a guide. That really gets under my skin. A simple mark on the map us all we needed to enjoy the game. Overall the game is an 8.5 / 10. A perfect score is objectively wrong.
And finally, the last boss is probably the worst in video game history. I want to fight a boss, not chase a boss around a lake.
I feel the same. The Haligtree was super disappointing for me cause there were almost no new enemies there
A perfect score is not objectively wrong since a 10/10 game is not perfect
I would love Radagon if I didn’t have to fight EB afterwards. Radagon is a perfect final boss. Tough, but mostly fair due to easy reads and (relatively) few cheap input reads/combo extensions.
Spot on with enemy and boss laziness.
It's not unreasonable to believe something crawled out of crumbling and ended up in an early game cave but wtf are they doing in the Haligtree.
Enemies that are narratively linked to some areas show up for no ass reason other than the same hack that butchered Dark Souls 2 also lead this game and brought that laziness to Elden Ring with a few stone statues that need keys to boot.
I'm also around 300 hours and I'll probably never pick up the game again. It's the only souls game aside from DS2 that I won't do an annual playthrough.
The game needed atleast another year, but preferably 2, to fully flesh it out, play test it, and add more. They rushed it out too early like they always do. First half is great 2nd half is no where near as good, same as DS1...
I prefer this assessment on Elden Ring's score and quality more than the majority of video essays on the game, that tend to repeat the same points. Refreshing video.
This game has issues but it's still the most honest passionate gaming experience i've had in a very long time, none of that corporate BS, no micro transactions, no season pass, no DLCs. The 10/10 score was literally made for games like this. And that comes from someone who didnt like Dark Souls games.
uuh "no DLCs" we'll see about that, almost every fromsoft game since dark souls 1 (that's to say all of them except sekiro) got at least 1 and sometimes as much as 3 dlc packs, mind you they're for the most part excellent, but I would not claim that elden ring won't have some considering past history
@@lightbrand_ and that is as far as it should really go. a base game for 50-60 with around 2 or 3 main DLCs with smaller purchasable dlcs.
I dunno dude giving something 10/10 just because in our age there are worse games only perpetuates decline of genre. Are we really okay with lowering the bar this much?
@@lightbrand_ there is a difference between dlc and expansipn. elden ring will have an expansion(s) but no dlcs.
@@lightbrand_ I bet it will have a few expensions but the game stands on its own feet as it is. It's not like they removed content just to add it as dlc like many other games do nowadays.
I’m tired of the perception that open world games are automatically better than a more linear game. ER has some cool moments but a big chunk of time is spent doing boring dungeons and traveling from place to place. Open world games in general waste players time more so than any other genre.
I took my friend through blodborne after playing Elden Ring and when we got to the last zone he was like "wait this is the final zone?? that was so fast...I wanna play more!" and I just said "EXACTLY Thats whats so great about it! it doesn't exhaust its content, it knows when to stop and it leaves you wanting more!"
By the time I made it to the mountain tops of giants I was begging for Elden Ring to be over with already, it was so boring, so tedious, so bloated with rehashes and recycled late game enemies that could each function as their own miniboss encounters (which most of them did in the first half of the game) that I literally spent the last third of the game sprinting from story boss to story boss all the way to the end, not even fighting the mobs or exploring the zones because of how much off a chore it was.
I do like open world games that have good physics engine, i spend a lot of time in botw playing with the surroundings, finding new ways to approach to enemies and even defeat them without attacking once and more stuff.... Souls games are not made for open world, the only thing souls games offer is bosses and difficulty, going through the world of elden ring was so boring for me and the only thing that encouraged me to explore was finding new weapons and armor since i like character customization in games, but now i just go straight to the main bosses ignoring all enemies just to be able to fight radaghon again since there is no boss rush yet
If you think you wasted time in ER, that’s on you. No one held a gun up your head making you do all the optional content. That’s the glorious thing about (most) open world games, you decide your adventure. Don’t say it sucks because YOU made it boring. You can get through pretty damn quick if you follow grace and go from main dungeon to main dungeon.
@@ryankelly3743 That's one of the shittiest gaming takes I have ever heard. I think you fail to realise that on a first playthrough, players won't know what optional content is worthwhile and what isn't (assuming you played blind). So according to you, it's the players fault for stumbling upon lacklustre side content that they didn't know would be lacklustre. Great logic there.
@@dylansurendranath3091 if you get through your 3rd catacomb and don’t realize it is side content, idk what to tell ya. Your main objectives are spelled out clearly, the world is laid out to funnel you towards legacy dungeons, there is a literal guiding light that tells you where to go. Even on your first play through you are aware when you are exploring for the sake of exploring
Elden Ring felt like an Ubisoft open world game but without the map icons.
that take aged like milk
Honest question here though: what did Elden Ring do that greatly changed the game for open world rpg's? FromSofts "less is more" storytelling approach made the open world experience weaker IMHO for example. I only got about 40hrs into the game before I gave it up, so maybe I missed something. But from what I saw it just had overrated written all over it
Elden ring was a rushed game, most because 2020 pandemic, they needed more time to balancing this game properly
11:04 bad logic, you cant ascribe perfection to something that doesnt exist or has never been seen before. Your brain only knows something is certain after the fact it happened. Logically, perfect games will almost exclusively be games that "perfect" an old game mechanic or feature.
I actually agree with this, elden ring is pretty underrated for the most part.
@Retro Chad try finger, but hole
I would prefer Dark Souls 4 over Elden Ring in a way. I'm not a fan of the open world in Elden Ring, for me it started to become boring during my first playthrough, so I'd rather have another (bigger) game like Dark Souls. I always thought what made From Software games special in a way was that the whole game was one big dungeon, and what made exploration interesting there was that you never knew what theme to expect after the next corner when it linked to a completely different area, or when an elevator or ladder looped back in a clever way to create a shortcut. Elden Ring is mostly empty open space that looks great, enemies and enemy encounters don't matter in the open world, because you can just ride pass them and the only thing to find is (at least to me) boring dungeons that are just like chalice dungeons. So for me the first few hours in Elden Ring where fun and exploration was interesting, but soon I realized that in the open world there was no real secrets to find (only small stuff like dungeons or the 100x copy paste open world boss), so it became repetitive real fast and started to feel more like work. I love exploration and especially finding secrets, that's why I love Souls-Borne games, I love finding hidden areas, optional bosses or covenants, but I'd rather look for them in an interesting, finely crafted dungeon, than in an empty open world.
Anyway, TL;DR I'd rather have another closed world game like Dark Souls, but innovative or different in other ways like gameplay and fight mechanics or theme, a game like Sekiro or Bloodborne.
This ^ 1000%.
"first few hours in Elden Ring where fun and exploration was interesting, but soon I realized that in the open world there was no real secrets to find (only small stuff like dungeons or the 100x copy paste open world boss), so it became repetitive real fast and started to feel more like work. I love exploration and especially finding secrets, that's why I love Souls-Borne games, I love finding hidden areas, optional bosses or covenants, but I'd rather look for them in an interesting, finely crafted dungeon, than in an empty open world." - sums it up pretty nicely
Too be honest. At least from my experience. Dark souls was a very small community (compared to other games) and elden ring opened it to a bunch of new people who haven’t played other soul games before. Like I knew dark souls existed but I didn’t know much about it and I didn’t hear anyone speak about it a lot besides from small RUclipsrs and things like that. Only until elden ring existed I started hearing about the other games. This is just from my personal experience tho.
No, that is flatly numerically true. ER sold *far* more than any of their previous games. It brought in a massive number of people not previously customers of FromSoft products.
@@nevisysbryd7450 That's only cuz of George R. Martin involvement. Most people who bought it only did it because of him and never played a Souls game before.
@@TheIrland09 I imagine that is a factor, though not the only factor or necessarily the primary one. The previous games were largely marketed as hardcore, difficult fantasy rpgs, which is a small niche within a smaller section of video games. The marketing around it being open world and more accessible were likely major factors as well, which has *far* more mass-market appeal.
The Dark Souls series has sold millions of units. The fanbase was not small or niche before ER. I agree with ER opening their games up to another audience though.
@@demidollar840 His name was slapped all over it. If you didn't know who he was then you were probably living under a rock. Game of Thrones is super popular and he's been a household name for years. The GOT fanbase is massive. I'm talking monumentally huge and it absolutely dwarfs the Souls fanbase. A significant chunk of its sales came from that crowd.
Your videos are getting better with every release!
I'm a FROM veteran... Since Tenchu, but I'm no gatekeeper. Elden Ring was an absolute TEN for me. I had a blast playing it. Bloodborne is still my favorite, but that is mainly due to story and setting. I love Elden Ring. Can't wait for the DLC.
I got burnt out with this game in April after 130 hrs and beating the Duo. Shame because it’s a very pretty game and when it hits, it hits hard imo
Remembering the past of video games, and those video games who werent in the lime light. To me and to many people, Elden Ring is only overrated when we as gamers remember its past and obscure competitors. Its funny to me that the spiritual successor to one of the linearest Fromsoft rpgs is the game where in average you spend most of time in dungeon disconnected to plot in the middle of nowhere. In an old Fromsoft or hell even a Bethesda game that random dungeon could have a keystone to important lore or spot for a special mechanic (I know there are just that do have special mechanics in Elden Ring, its in average they are usually introducing the mechanic or the amount of random special are low dungeons). But hey atleast its one of the peaks of art and exploration within the gaming industry. Fromsoft and George can atleast give us an artistic masterpiece which its improves on its spiritual predecessor's overall desgin, Evergrace. Music is also one of the peaks, do it didnt really give much emotion other than EPIC espcially compared to Demon souls, Bloodborne,Sekiro, Dark souls 1 and even Evergrace. To conclude, as whole I do think its overrated. Is it a maspiece? Maybe as whole? No. Cerrtain aspects of it? Yes atleast according this video's definition. Perfect? Maybe talk about my insight of perfection in at a different time.
@@flamingmanure Is this bait or just sudden comment? Eh doesnt really matter right now, I will still respond.
For you first point if you read the entire comment, you would know that wasnt the point of my statement, Infact I said they are in the game. What I said or referring to is that it was comparatively worse than other games, and humorous that one of the lineast Fromsoft games had spiritual(or artistic) successor was open world.
Yes, Elden Ring has areas with which are lightyears a head in enviromental storytelling. Infact I never said others wise, even gave one of its peaks exploration. But the overall package is still below other games, because of those pseudo reskinned and repeated areas(Do I do think it is much better than when I originally wrote the thread comment). and Sekiro and Ds3 are not the only games that rival Elden Ring, at least in areas that heavily interconnected.
Last Statement, preferences goes both ways it seems. Story depends on the game and aspect. BB is overrated, but Elden Ring more so. And you already know my and your stance on its quality and strength compared to the other games.
Overall, Elden Ring is better than when I originally wrote the thread comment but still most my opinions still apply. Goodbye
The fact that almost no reviews mentioned the glaringly obvious issues of enemy/boss aggression and health/imbalance and hidden combo extension/input reading and no counter windows in the mid to late/endgame makes me question if reviewers actually reached bosses like Malekith and Elden Beast.
The game is still a 9/10, and a strong 9/10 for me, but it needs more fair endgame enemies and bosses, for more builds than just bleed. Design, art direction, music and especially world design is 12/10, never has an open world game been as good, and gameplay is so intoxicatingly good. I just wish that I’d be excited fighting Malenia rather than dreading it.
Edit: before anyone calls me a scrub I have 100%:ed the game’s achievements/trophies, with three actual runs through NG+ to get the different endings; no new character or save backups.
Tbf this happened bc they did not played the game till those parts. Which happen very late. So I think they were genuine in what they said about it but they did not played the game enough to find it's issues.
While I still don't like the way bosses act in Elden Ring, I still love the fact that they changed the boring "roll, hit and repeat" mentality to "evade, think and attack If possible". Most bosses don't play by the same rules as we do, but it was a necessary move. You have to pay attention to their hands before rolling. Delay attacks, I think, are a great addition to Elden Ring. You can get OP and go back to a early game boss and still get your ass kicked If you are not careful enough.
The game has balance issues, I agree, but it's really a refreshing breath to see combat change. Maliketh, for me, was a frustrating boss fight. Not because it was trash, because my camera was all over the place and I couldn't even spot myself on the screen, it just ruined my experience. Malenia on the other hand was never a fun fight. It was boring and obnoxious. Orphan was a hard boss, and yet I had so much fun fighting him, same goes for Gael, or Nameless King, or Sword Saint Isshin. Malenia is bad and nobody can change my mind.
@@OXY187 The "roll, hit and repeat" is only really applicable to Dark Souls 3 and Bloodborne. Majority of encounters Demon Souls and Dark Souls did have "evade, think and attack" the gimmicky aspects of bosses made sure some did force (even when they were pretty bad like BoC or DG). Dark Souls 2 is a clusterf@ck, so I am not talking about that. Sekiro is more of adapting to your enemy and using all tools at hand.
The "roll, hit and evade" is more of a mentallity built after so much training, its seem more of a scalling thing than anything else. You can technically make every fight boil down to "roll, hit and evade" but realistically it can only occur when your understanding of the game causes one to create a simplified skeema for the only part that is truly fun and challenging. Obviously I know your not saying the entire combat is "roll, hit and evade", but it just seems strange to praise Elden Ring at all the games for not so callded having this mentallity.
Woah look at you
Dont watch IGN or skill up for reviews, problem solved. Anyone serious mentioned the end game issues.
I completely agree with you on the botw and elden ring comments I love botw and have replayed it multiple times but prefer the older Zelda's with complex dungeons and puzzles
I think art has alot in common with science, in the sense that it is constantly evolving and learning from the mistakes and ideas of the past and that today's artists and creators stand on the shoulders of giants of past artists much like today's scientists stand on the shoulders of giants of past scientific discoveries.
The thing I also confront people with when they claim it's a masterpiece is, how did it innovate?
Can anyone tell me what this game did that moved the genre forward?
I've had the same argument with the Breath of The Wild people. They will say dumb s$×+ like " you can use fire and burn the environment" as if that wasn't in Far Cry like 15 years ago.
With Elden Ring, no one can really point to anything that will push open world games forward.
Stealth? Trash
Platforming? Typical FromSoft trash
Torrent is terrible
Everything past the very epic Capitol City is worthless filler.
The Bosses are a regression from Dark Souls 3.
All that aside, the joy I had fighting my way through the first 3 zones went away when creativity was replaced by gank squads and repeat bosses.
Example: wtf is Margit doing just walking down the road when I killed him 40 hours ago?
Or when I defeated the Tree Sentinel finally and surprise... 2 of them.
Or Lorretta who is basically Knights Cavalry who is basically the first major boss from Sekiro.
Of any game pulled the crap ER has, it damn sure wouldn't be getting this praise or even anywhere near Goty status
yeah i really dont understand the argument that elden ring has "pushed games forward" lmao
Elden Ring is not innovative in mechanics, but it is still an innovative game which combines many mechanics from different genres and compiles . Does it make good do? Kinda , why? Because there's a reason many of those mechanics were divided into approriate genres in the first place. In Elden Ring for every good thing they add , they then remove 1 good thing usually found previous games and add 2 bad ones. Lets not get with the fact that the game engine is nearly Bethesda's creation engine level of glitchy.
Yeah the only thing that impressed me of elden ring was finding how much bigger the world is than what i thought specially after going underground, im not saying the areas are good but indeed made me question when tf is the game going to end
yeah its just another empty world. i think that margit being a recurring boss like the concept for the pursuer (before they gutted it and just made it basically a type of enemy) in DS2 would be really cool, i still like morgott a lot, but its really soured in a game of constant reusal despite being fine and well designed by itself
Elden ring didn’t push to be different though. It just took dark souls and put a open world skin on it. Don’t get me wrong elden ring is good in many ways but don’t go around saying elden ring “dares to be different”. It doesn’t. It has done literally nothing revolutionary and that’s just a fact.
Everytime I hear u talk about ds3 bosses my need for that ds3 critique increases
Why just elden ring? You could easily say all souls games are overrated. ER may be overrated for some people yeah, people who dislike it or dislike souls games in general.
Elden Ring is From Software's self-titled album (like the Black Album by Metallica). The monumental effort to make a game that appeals to casual people and hardcore people is goddamn achievement.
Fromsoft in general is overrated. I love their RPG and combat gameplay mechanics, but their total aversion to writing an actual story is completely infuriating. Sure their lore is cool, but lore is the garnish that makes a dish amazing, it isn't a meal in and of itself. For that reason alone Fromsoft can go to hell until they actually spend a fraction of those hundreds and hundreds of millions of dollars to hire a fucking writer worth a damn. Elden Ring is the worst offender because they pulled a bait and switch. They heavily advertised GRRM as being involved in the narrative, and then gave us a game with the same story as all of their games. WTF?!?
If there's anything close to perfect, it damn well is mario galaxy.
It’s ironic how the from soft fanboys that love being challenged and hate being coddled, have to be coddled when criticizing their video game and hate having their opinions challenged.
No video game has released perfect?
Bioshock
Resident Evil 4
I honestly think Elden Ring has rightly earned a 7-8. It’s obviously very heavily front loaded and the content starts to get sparse in the atlas plateau. The cave discovery pretty much dissolves after limgrave and I’m getting bored of it already and I’m pretty sure im not close to beating it. There’s fuck all story and I have no desire to keep going to find out what the hell im doing the the lands between. Same thing happened to me with Bloodborne. Stopped playing because I really didn’t give AF. The first Mario has more incentive to complete the game than any from soft title. I can’t stop now I have to rescue the princess!
I’m glad you brought up Call of Duty when critiquing Elden Ring because I have always had similar thoughts. From Soft is essentially re-releasing the same game over and over again with a different coat of paint and a new font exactly like CoD yet from soft gets endless praise.
To your first point, i dont think those are perfect but there are 100% much closer to "perfection" than most games people here cite.
For second point, it just seems you never had the raw personnal incentive or invest to play the game. If a mario games gives you more incentive thats totally fine, this more of personnal criticism.
Your point on Call of Duty and Fromsoftware games being very similar. Ya thats kinda true, Fromsoftware hasnt really innovated in gameplay,storytelling, npcs,quest,balancing,glitches and music since Dark souls. Other similarity is you could say the scenery, themes or situation of fromsoftware titiles change, like how Dark Souls and Bloodborne are totally different universe. But remember CoD Advance warfare and WW2. Makes it worse , when one realizes Fromsoftware used to release big content and games annually from Dark Souls 2 to Dark Souls 3 The Ringed City. Sekiro literally force fromsoft into adapting Ubisoft's major franchises release schedule. These are just similarities really and Fromsoftware still are alot better than CoD games and further more Activision.
God really just be making anybody
Can you describe how ER innovated open world games? What new ideas has it brought forth?
Like I genuinely cant understand what do you mean when you say ER did open world in a never before seen way
also there are perfect games that happen to be made when developer focuses on 1 thing. even if there were not we shouldn't just surrender 10/10 score because its hard to achieve. if problems like bad combat in new vegas could possibly be prevented there is no point really in giving 10/10 to someone that just didnt do it and saying that you cant possibly not mess up game development is like saying you cant run 100 meters without falling and therefore we need to give gold to everyone who made it to finish line eventually.
It didn't brought new ideas. It resurfaced forgotten ones by the AAA industry.
@@shrouls No, I think ideas of reused content from previous games, copy and paste content and etc are still hot in AAA industry
@@user-kd6uv3gp7q I'm talking about not shoving dozens of markers and arrows in the players face. It does reuse content a lot but it's not the reason why people like it. It's the simple joy of being dropped in a huge world and being let to do whatever you want, whenever you please. It's like a massive cake that you are left to eat alone with no one of disturb you. Some parts are raw and undercooked, some are way too overcooked but in the greater picture it was a filling and relatively solid dessert.
Truly though let’s be real the bosses needed to be tuned like that to up the difficulty and ante compared to passed games. Other than sekiro most from soft games aren’t as hard as people make them out to be. They each have a boss or two that do take a solid amount of tries but to me they all feel sluggish, slow and passive :/ I don’t know how people think the bosses in elden ring aren’t fun. They’re dynamic and have insanely cool moves, they’re not too aggressive most of the time there’s definitely exceptions, but they’re also not passive and stale. They aren’t perfect but they’re better than all other bosses except for sekiro. And I’ve 100 % both of them.
why the hell do people even replay a 100 hour game like Elden Ring? I understand replaying it when the DLC drops or when significant amount of time has passed, but some people are already doing multiple playthroughs of it and there is very little reason to do so, because you know all the surprises and everything is always the same, no loot is randomized and that's not even a flaw, you can't make exploration of Elden Ring's quality and also make it very replayable at the same time
Thank you. Fundamentally the game is going to be less replayable than its predecessors, such a criticism really isn't all that enlightening or valuable. 120 hours is a lot of time to spend with any game and is the equivalent of most first playhroughs. The strength of the game is clearly its world and exploration, hence why so many have the fondest memories of said first playthrough.
It’s so weird because the game is so damn long. Dark Souls 1 will take you a bit the first time, but now that you fully understand everything, NG+ and onwards is much better because you realize how short the game is when you know what you’re doing. Elden Ring isn’t like that because you have to cross a massive world for equipment rather than just having a route in mind
Love the Hollow Knight music in your videos, don't hear it a lot and its one of my favourite games.
Who Cares , If You Like It Play It . If You Don't Then Don't
Replay ability is also an overrated metric in my opinion. I loved the Last of Us but I saw the story and don't feel the need to see it again. Elden ring takes as long to beat as 2/3 average games anyways. People expect it to have great replay value because souls games do, so that is their expectations working against them.
Replayable is only overrated, when the game itself meant you to play it in a Linear one off fashion. When the game like Elden Ring gives you hope of the contrary then crushed it to bits, then its valid.
Not saying overrated equals unvalid, but you get the point anyways.
This is gonna sound weird, but I honestly don't really care about the creativity of the franchises, I care about the quality of each game. I don't dislike e.g. the latest Assassin's Creed because the game is not original enough compared to the previous ones, but because the game by itself gets boring after a couple of hours. And at the same time I could probably handle another Sekiro or Bloodborne every year or two, because the gameplay is so entertaining I never get tired of it. I actually think sometimes devs are overly eager to innovate, and end up "fixing what ain't broke", forcibly changing certain gameplay elements without letting them naturally develop.
I think Elden Ring has made a lot of people realise how good Bloodborne and Sekiro are, and that's great. Restraint has value and sometimes we don't know that until we've seen something good become worse through excess and bloat.
That's why video games aren't art, but craft. It has to be functional, it has to work, it has a purpose.
Video games are inherently an artform. They have to be functional in the same way a book has to not be torn apart or burned. If they weren't there wouldn't be games that want to be more than just Pong or Tetris
Silent Hill 2 is a game that proves video games are an art form
@@shrouls A story can be communicated by other means. A game cannot. Some components of a video game can be esthetically pleasing but ultimately, it’s purpose is to be played, to be consumed.
@@enf0rcer.x Silent Hill 2 is amazing. All of it is superb, its themes, music, ambiance... But it’s not a very good game. The gameplay is quite lacking and the fact that it is a video game doesn’t add a lot of value to it imo.
@@Skyg4zer and a purpose of a movie is to be watched, right?. This doesn't really prove anything.
Also I think you have to realise games are not just gameplay. If they were, like I said, we wouldn't get anything more than pong or tetris. Games are the most complex form of art. Containing other elements of other artforms and adding a key one, interactivity. Silent hill 2 has an advantage over things like movies bc og the interactivity aspect. It works better bc of it. I want to make clear I have not played it so my knowledge of it quite limited but i think it wouldn't be nearly as efective if it was just copy-pasted in movie-form.
Maybe not absolutely all games are art in the same way a cookbook isn't art. But there are many many games, new and old, that are pretty much that
To be honest elden ring plays the same as dark souls 3 2.5 rather than it's own also I have massive problems about not able to upgrade armor since you have to dodge like a ninja in every SINGLE BOSS BATTLE!!!
Yeah, everyone talks about build variety in souls games but after ds3 you cant be a tank or do something else that is not roll spam, if they keep doing that they better make more non rpg games
@@abrahamrangel2326 yep and that's why dark souls 1 is better however elden ring should be a game of it's own rather than a souls born game.
@@abyssfigure8519 sadly it looks like is a new ip, but everyone thinks is part of soulsborne because, well... Is basically ds4
Its actually funny how sekiro and bloodborne are both new ips and despite looking similar to dark souls they play and look different in every way but elden ring looks like a mod for ds3 (im talking about gameplay mechanics)
@@abrahamrangel2326 yep I though there was a few but there was almost a lot that were obviously refused I wish they it the game feels different but it doesn't.
darkssouls 3 feel way better to play then elden ring
Shadow of the Collosus, and ICO are exactly like this. They're not perfect games at all, but wow are they unique and special.
Elden Ring has fun moments, as any Miyazaki game will, but its picturesque scenery cannot make up for the fact that it simply has no soul.
I'm going to do it.
The perfect game exists. This is Tetris. So damn adorable!
If the DLC is as strong as the other DLCs in the series it'll bump to a 9/10 for me.
Honestly if the dlc is good, then it will just turn into literally majority of mainstream Action rpg. Get overpowered quickly and beline to the DLC area
@Retro Chad How is Elden Ring hard for the sake of being hard? I can only think of 2 or 3 bosses that fall under that, everything else is pretty manageable
@@TheMartinbomber there is montain of the giants too, all optional bosses there kill you with one or two hits, making them way more stronger than their other clones in other areas, and those albanaric archers close to the portal to halightree are very obnoxious, but other than this I think this game difficult is overhated
ok so ... Honestly if your having issues argueing if this game was over-rated you need to ANSWER the following questions or at least Adress them in a decent way none of this toxic 'git gud' or 'it just works' or 'it just is a great game' bullshit I mean SPECIFIC Answers As honestly I am going to put out just some of the reasons why this game is possibly the MOST over-rated game out there
sooo WHY the hell dos this game deserve 10/10 or 11/10 or even 9/10 with the following issues if you cant give specific answers to the following then its painfully obvioius YES the game is over-rated
1) PC Performance issues was HUGE at launch and still is for some people. None of this 'Eveyone claiming this is a lier' that the community gave out only for the company themselfs ot admit to the issues the game has, The community was called out by the company they where trying to defend thus ANYONE and EVEYONE who claims this game did not have PC Performance issues, you been called out by fromsoft AS THE LIERS
2) Terrible Poise, if not the WORST poise in any souls game
3) Terrible balance and im not talking about bosses im talking about weapons and spells as well but dont ignore the Boss / Enemie balance issue, I Remeber in DS2 ppl ranted about some of the issues that are in Elden ring with a VENGENCE so if your going to ignore this? Grats your apart of the issue why this game is so OVERRATED to shit.
4) Toxic community, Death threats over people reporting save file issues? Bullshit. the whole 'Just Git Gud' Is a stupid childish but its meme worthy and popular so ppl use it excuise.
5) kool its open world why are parts of it pretty empty? NA Wait its the greatest open world ever right? K Thanks your apart of the issue.
6) Most people unable to give GOOD Legitimate arguements in support of this game instead its mostly fucken BULLSHIT vague answers and ppl jerking each other off GREATEST GAME EVER - Why? - IT JUST IS GREATEST GAME EVER! - Why? - BECOUSE I SAY SO GREATEST GAME EVER! - WHY? - SOUNDS LIKE YOU NEED TO GIT GUD! someone from the chat will reply
serioiusly I have yet seen a GOOD Arguement that talks highly about this game that wasnt super vague a bout why its good
7) Yeah cool the 1 good thing graphics, Oh yeah Screen tearing and other performance issues, That and well it is the newest game of the souls series kinda expected Graphics to be good, Why 11/10 why is it better then DS1 or DS2 or DS3 why is it better then all the other Souls series? CAN you explain why its better then thouse other games coz Ironpineapple Angryjoe and many others are basicly fan boys creaming there pants when it comes to this game with no reason what so ever
the BIGGEST Issue this game and its community has is its community, They are so vague and toxic about eveything that its like Grats you just proved me right in that your game / community is toxic as shit and your unable to give good specifics
HONESTLY? You CANT figure out why people are calling this over-rated to shit and such SHOULD BE FUCKEN OBVIOIUS
oh wait Angry Joe or Ironpineapple or such gave it masterful remarks there for it must be masterclass?
there both curropt hyprocrit a-holes that will do anything and eveything to get views and likes and played you guys like a fucken fiddle.
@UCSpVquRobMoDXk8GqCfv0Ow Funny you avoided and ignored the specifics I gave like the performance issues piss poor Poise and instead you just argued and attack coz i complained at how toxic and stupid this games community is and you BASICLY just proved me right in your comment
Way 2 Go Jackass / Troll it seems painfully obvioius your a troll / bot come to harass and ignore shit being said with a name like yours. Good jorb.
I loved Elden Ring but it only beats DS2 in the Soulsborne list games. Have no interest in replaying it, it was like 80 hours to do everything. Less is more sometimes. 7.5/10
Conker's bad fur day is the perfect game imo.
Long story .
Fun as hell to play .
Has split screen multi-player .
Has cheats.
Has a racing mode.
Has a tank vs tank mode.
Has a cave men vs dinosaur mode.
Has a WW2 mode paroding, squirrels(Americans) and Teddy bears as (nazi germans)
Has a bank rober vs mode.
Has several boss fights.
Has vampires and zombies.
And has a bunch movie parodies from Terminator, Alien, Matrix, Saving private ryan etc.
This is the N64 version btw not the Xbox remastered version that one got significantly censored and stripped of content, it got replaced by a single although very fun Multi-player mode like team fortress with class systems like assasin, flamethrower, Heavy, pilot, grunt etc.
You ever actually played the original Conker?
Its not that amazing but sure mate
@@MoonTurky Played it.
owned it.
lost it.
rebought it.
still an N64 game so controls might be alilttle dated but other than that it just shows that really good games can be made and people really shouldn't settle for games to be decent.
Some games are the whole package and then some.
I don't recommend playing it on the rare replay collection since they did something weird with the camera, but on the N64 plays much better.
Only 60 hours for reviewers to play explains alooooot
Elden ring is a really good game however the massive amount of blind praise it is getting especially from the likes of the act man really annoys me because the game is filled to the brim with alot of issues both intentional and unintentional. it's like fromsoft are deliberately sabotaging their own game just to make it hard for hards sake. sure the previous souls games had their hard for hards sake BS but the majority of those games had a skill cap and a learning curve to them. whereas Elden ring resorts more to the hard for hards sake BS which had enemies and bosses alike do all kinds of outright broken unfair shit like asspulling attacks and powers out of nowhere,blatant input reading,none stop combos,corner rushing,unlimited range,unlimited stamina,every boss feels like a ninja despite being the size of a building and they spam the same broken one shot attacks over and over it's like they modelled the AI in this game on PVP player behaviour.
it's servers are terrible as well they are literal fossils and the game is built in away to actively discourage co-op you basically can only fight bosses and clear dungeons with friends when they should have had dedicated servers and allowed full invite drop in drop out co-op (the limited number of summons is BS) and allowed full unrestricted access to the open world were every player in co-op gets their horse and can explore with a very forgiving tether.
i still enjoy the game however a masterpiece it aint.
I personally name Persona 5 as the game that was as close to perfection as a game possibly can be. Never encountered a single bug or glitch through hundreds of hours. Amazing story, addicting mechanics, well written characters, etc.
I hated that when joker dies the party couldnt just revive him and you had to replay some part of the game. Also the enemies that could just kill you in one hit are bs. I AM talking about this with insta death atack.
If you want some recommendations for potential 10/10 games that I've played: Okami, MGS3: Subsistence (or the HD edition), and Outer Wilds.
I feel like a 10/10 score shouldn't mean that the game is perfect but it's just the best of the genre for you in the present
It means the company paid big reviewers for a 10/10 and black mailed smaller reviewers with being cut out of future early releases.
I love ER and FS games but the argument that ER is somehow a lot innovative is disingenuous. There's a lot more innovative gameplay in, say, Watch dogs (I really mean it) than ER. ER is big Dark Souls which is big Demon's Souls from 2009.
also by the way you described your perfect game, you should really try Kingdom Come: Deliverance it's not perfect by any means but it's very innovative and enjoyable, 100% worth trying
Okay I like the channel, gonna share like everything and all stuff
Elden Ring didn't innovate much though. It's a basic open world with souls elements.
Let me stop you doom eternal had no issues at relase same thing for dmc 5 God of War spiderman
It’s not a perfect game but it isn’t overrated. It deserved its praise.
Also if creativity is there and is pushed that’s great, but the playability is lacking and gen z try Harding to beat punishing chores of a game is a reinforcement of antiquated mechanics. Cult of the Lamb an example of a game that sure doesn’t need all that quest logging and tutorial but there’s no problem doing that not providing higher health, easier combat experience, there should be a progression score, and a regressive score 1-5 where 4,5 is bad. Some games are regressing accessibility and inclusivity and ultimately making less money as many people just won’t fuck with games that punish you or have long load screens, or are clunky as hell.
I can play a fluid and smooth souls like and get the same strategy and forethought and ability improvement with time.
Paper Mario 2: The Thousand Year Door is a 10/10. The search is over.
As a pro at Dark Souls, I hold Platinum in all 3 and in Bloodborne.
And I utterly HATE Elden Ring.
I thought Laurence was the worst boss fight From has ever designed, don't get me wrong he's still a shitshow boss. But damn, after witnessing the Cardiac Arrest Beast and Radagon, Jesus Christ was this shit play tested?
the perfect game already exists.
its called goat simulator.
perfect games can theoretically exist but not practically
I think outer wilds comes closest to being perfect I can't recall any flaws of the top of my head
the first portal game is perfect
I would actually argue that dark souls 3 has the worst replayability of any souls game as it's just a straight line for most of the game and magic is weaker in that game than any other souls game hurting any future playthroughs.
Since DS3 has some of the best bosses in the series and objectively the best good to bad boss ratio the short linear levels actually help with replayability since you can just run to the best parts: the bosses. Can't comment on what you said about magic, I never used magic in any Souls game until Elden Ring.
@@JoeDower101 i don't consider boss quality as the be all end all of replayability. Yeah the bosses are very replayable, but the full game itself? Not really. And have you ever tried to made a magic build from a new character in ds3? It's a lot less fun than any other souls game because lots of the spells aren't great and you can't even reach most of them until you've completed half the game.
@@JoeDower101 magic is at it's worst in ds3 and it severely hurts build variety and in my eyes that severely hurts replayability. Every other souls game magic of all kinds is a blast to use.
maybe I’m just too far down the rabbit hole but elden rings’ bosses never felt/feel overtuned to me even without using cheese stuff like guard counters, sprit ashes, bleed procs, bhound step, etc. I think poorly designed is more of a fare critique for the duo and trio fights seeing as none of them seem to want to play off of each other
on the rating front, anything above a five is pretty decent imo. It doesn’t make sense to use a 1-10 scale if each increment isn’t equal
The closest game thats gotten to perfect, in my opinion
Is NieR Automata
Despite taking many creative risks almost everything is gorgeously executed to the point where I will essily give it a 10
I personally like to think of media quality in a letter ranking system with each letter sort of representing a different ball park (and using +/- to get across more specifics in biases).
A - refers to media that left me with a lot to think of and could arguably be considered life-changing. The two pieces of media I can immediately think of that I'd give As to are Celeste and the 2003 adaptation of Fullmetal Alchemist.
B - refers to media that is just exceptional in its own field and left me with some category of admiration for the creator. Typically referring to stuff with serious innovation or just sticking the landing so well that it's recommendable even when its genre isn't someone's cup of tea. I'd stick stuff like Dark Souls 1, Hollow Knight, and Fullmetal Alchemist Brotherhood in this category.
C - refers to media that achieves what it tries to achieve but isn't exceptional. Basically, something where I'd say "if this is your cup of tea I'd highly recommend checking this out" but you wouldn't necessarily recommend it to someone where the genre isn't their thing. This is still a good score. Some games I'd give Cs would include Ender Lillies, Ori and the Blind Forest, and Super Mario 3D World. These are all good games that have high points and naming any of them your personal game of the year is valid, but they also left with a "yep another ___" feeling.
D - refers to media that is either generic or so heavily flawed that said flaws cannot be ignored. These pieces of media aren't necessarily impossible to enjoy or even bad, they may even have good ideas, but they're just held back. I'd give shout outs to Xenoblade Chronicles 2 for having strong highs but managing to fuck up on every possible level that it results in a game where you either love it or hate it depending on your ability to overlook said flaws. And another shout out to Timespinner, for being a painfully generic metroidvania with a cool idea around freezing time that doesn't get to shine because everything else about the game is so mediocre. I had fun with both games, but I wouldn't recommend them without verifying that they actually would be enjoyable for the person I'm recommending them to.
F - refers to media that is just plain shit. Like minimal redeeming qualities.
(bonus) F+ - specifically media that's so bad it's good. Sonic 06, in other words.
This method has a lot of room for subjectivity, but I personally use this when thinking about media quality because I like putting things into neat little categories. Like, some people are going to find Dark Souls to be a life changing experience while I just didn't. Other people are probably going to find FMA2003 to be an unfaithful adaptation with a wtf ending while I found it to be one of the most meaningful pieces of art that I've seen in a while. And exact positions will vary. Like, it's been years since I finished Xenoblade Chronicles X and I still don't know whether I'd put it in B or C tier. Like, this ranking is meant to be somewhere between objective and subjective. My favorite video games are Celeste then Xenoblade X, but I'd probably give Xenoblade X a lower score than certain games. As you put it, a piece of media can become very good through either the presence of innovation or the absence of flaws, but it's impractical to make something perfect because the presence of one makes the other significantly harder.
Wow,is this a term paper on the subject?
@@ericsnyder4845 lol, i just like to think a lot on things and write a lot.
Xenoblade 2 is such a weird game, if I didn’t click with the combat and the cast (to a degree) i probably would hate it
The bosses just aren’t on par to other souls games. They feel rushed and their move sets are 75% bullshit. I beat the game but definitely not my fav souls game
It’s a 6.5/10 for me
🤡
@@abyssalleviathan5148 what is that supposed to mean
Agree, bosses are not even memorable and after playing sekiro fighting with the same outdated combat of dark souls against bosses that took a step forward in movility while the player remained the same as ds3 is so boring
@@abrahamrangel2326 Margit and Radahn aren't memorable?
@@TheCaliforniaHP nah lol, legit i forgot about the first guy you mentioned and i beat the game twice, i only remember radahn cuz is the guy where you summon phantoms but the fight itself is boring, legit the minibosses were more memorable for me
This is a view on game reviews that I’ve never thought of, but completely agree with.
At the end of the day, it's score and overall reception was simply because it was a breath of fresh air. A game produced by dedicated and passionate developers, not by suits in a boardroom trying to figure out how to turn Darksouls into a battle royale with 2/3 of the "live service" budget allocated to the cosmetics shop.
This game is de facto going to become a cool to hate on game. I just know it lol
Some may like ER, I however will never be touching that game again. Just wasn't enjoyable to me compared to older titles.
If you really want this game to be easy there's definitely ways to break the difficulty. I think er is probably the easiest souls game if you play a certain way.
Closest to perfection i know when it comes to a game is the witcher 3. Story brings me to tears every time and NG+ on death march is a skill challenge.
but even it has its flaws. and i am willing to admit that. I hate the cult following around Elden ring. Which i give a 6 or 7. mainly because the story is unengaging and the last 3rd is unfair as hell.
Elden Ring is mid
what makes a 10/10
it makes no sense to mean perfect cause then no game would be a 10/10 I think we should call games that innovate in a good way that offer a rare and meaningful experience in what they are trying to achieve 10/10
so outer wilds
elden ring
Zelda botw
Elden Ring is my favorite trash of all time. I deeply enjoy the end game bosses but I like magic so we are different people.
I'm not sure any game has made being a sorcerer this fun and rewarding to play.
I love the world and just looking at the beauty of it all.
Good video I agree with it pretty much entirely
Man You Had me in 1st half ngl
Best scoring system is 1 2 3
1 bad games
2 good games, but they don't set the world on fire
3 great games that make you addicted, or are masterpieces or should even be played by nongamers because the experience is just that good.
I mean games can't be measured as objectively as you think many mechanics can be broken but that could even be intentional
and personally I like to view games as art so I really dont care if its buggy as long as its fixed at some point
and a lot of the flaws in Elden ring are important to 1 person but aren't to another person
I personally really dont care about repeat playthroughs I finish a game and thats it. the only time I will replay it is after ive already forgotten about most of it
so because of that most of the flaws Elden ring has are close to irrelevant to me
Crucify me, but the thing that I see the closest to my personal idea of a perfect game is the current version of Cyberpunk and I actually think it innovates more than Elden Ring, which I see as a mere Dark Souls but it's open world now, and reusing a lot of assets in the process.
CDPR could have just taken TW3 formula that everyone loves and put a skin over it, but they took lots of risks. Cyberpunk genre has barely been explored on the AAA scene outside of the Deus Ex series (and most of it is post-cyberpunk anyway). Trying to apply handcrafted, imsim inspired level design to such a dense open world is innovative, as is blurring the line between the action and RPG aspects more than any other ARPG I've ever played thanks to the real time, sometimes fully interactive dialogue system, and it is also worth mentioning that the writing is still top notch, though it is a very different style than the one in TW3, and its narrative actually touches upon themes that most AAA games don't even dare to get close to.
I could also go on and on about how its healing system is dogshit, how it lacks in enemy variety, or how its open world, even though is one of the very few I actually like (I tend to hate open world games) could use way more dynamism and interactivity, but none of this dampens my experience to the point it's making the aspects I love about less significant.
Not a perfect game?
You've never played Earthbound, super Metroid or symphony of the night
He sounds young, probably hasnt experience all of gaming. Theres been dozen of perfect games on each era of gaming
earthbound is kind of slow and sloggy for a while compared to the much snappier and better balanced gameplay of FF4 and 6 especially when you dont have party members at the start, its quirky and charming and relatively unique for the time but i wouldnt say its perfect at all, same for others
The most perfect game I’ve ever played is Doom Eternal. There r literally no flaws whatsoever in that game.
except doom eternal plays more like a damn fromsoft title and plays more into the hard for hards sake than it being a power fantasy like doom 2016, even on the hardest difficulty doom 2016 made you feel like a badass. doom eternal is way too much of a twitch shooter with fromsoft/halo 2 legendary levels of BS.
I might make a video on doom eternal, as that series made me believe that first person shooters could be good and creative again. Definitely the best of it's genre.
Doom Eternal is so great that it’s hard to play other first person shooters now. The game is fine-tuned to an impressive degree.
@@michaelkean5969 no it absolutely does not. If you're actually decently good at the game is MORE of a power fantasy than 2016. It almost has no BS moments in it. Even enemies like marauders can be easily delt with if you know what you're doing
@@michaelkean5969 I agree. Eternal is too frantic for me to enjoy; too many abilities and constant weapon switching isn’t fun for me. It’s a great game but I enjoyed 2016 more.
I think it’s obvious that elden ring was over hyped, it’s still a niche title like any past souls game but it had mainstream hype and marketing before launch. Just look a the player count over time and the steam achievements to see I’m right.
I can understand why many fans are dedicated to removing all negativity for this game. Every year, we see a new mega franchise or sacred cow studio go down in flames due to fan backlash, and it's not hard to get in the headspace of a player who will do anything to keep Elden from ending up as a cellmate to Cyberpunk, No Man's Sky, Battlefront 2, or Dark Souls 2.
It's not just the player count that suffers, fan disapproval bleeds into how you feel about yourself for liking something, and it's a lot easier to ban negativity than it is to carefully analyze, correct, and integrate your thoughts and feelings in the face of contradiction. It only gets more complicated when you're trying to pull for sequels and dlc, and you might be set adrift by a loud mob shoving the directors and publishers in a different, but equally wrong, direction.
But these vanguard fans don't understand that healthy criticism is vital to maintaining healthy games. Endless support and praise will cultivate bad habits and stagnant creative direction, you have to trim the deadwood or the whole forest will burn in the end.
There is one perfect game…
Tetris.
Does anyone else want an open world sekiro? or wanna see it or try it? this is just my opinion but sekiro has my favorite combat system in any fromsoft game.
Don't think it's a good idea, since sekiro is more an action game than a rpg, so you would not have much reason to explore the open word
For me games are art, they are meant to feel good.
What if they are a bit laggy, have 240p graphics and now and then crash? I would just play your regular AAA games if I cared about such a superfluous things as objectivity...
I want my game to subjectively feel good because I want to have fun and I do no care if others rate my prefered games with 10/10 or 0/10.
>The perfect game doesn't exist
What is this heresy against Super Mario Bros 3?
This is a very good look at video games as an art form, this is why almost every great game is not developed by a Triple A company because commercialization stifles creativity in any industry in the arts. Fromsoft is not a big Triple A company and so they are willing to take a lot more creative risks but then that's also partly because Fromsoftware has Miyazaki as an auteur. Hideo Kojima is also an excellent example of a video game auteur and as soon as he left Metal Gear Solid, it went straight downhill.
The perfect game...
-Music and art of the original 1989 Shadow of the Beast.
-Combat of Elden Ring with x50 weapon/spells options and a Street Fighter esk special moves....each weapon has it's normal ER DS moves...but 10 special moves with different inputs. Each one has a super special move that is nearly impossible...aka early DBZ games.
Jesus christ get some friends dude holy shit lmao
So basically you want... Every Game Ever Made: the Video Game.
To me when it's a perfect game you would understand the flaws and not angry to critics.
That could literally be every game you enjoy
You only need to do 25% of elden ring to beat it. The rest is just fluff. 6/10 recommend to play scarcely or speedrun it. If you going for everything it has the length of a mmo and play like a turn rpg at time. (Most bosses are 2-15minutes long but you lose too much that it takes ×20 at times)